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Gabriela Vega y Maggie Vera - Superalma

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Topic Starter
eldnl
This beatmap was submitted using in-game submission on jueves, 08 de diciembre de 2011 at 08:03:35 p.m.

Artist: Gabriela Vega y Maggie Vera
Title: Superalma
Source: Shaman King
Tags: Gonzvlo Verdisphena Oversoul
BPM: 135,98
Filesize: 10817kb
Play Time: 01:14
Difficulties Available:
  1. Easy (1,71 stars, 72 notes)
  2. Gonz (4,44 stars, 129 notes)
  3. Insane (5 stars, 221 notes)
  4. Normal (3,67 stars, 93 notes)
  5. Verdi's Taiko Oni (4,83 stars, 332 notes)
Download: Gabriela Vega y Maggie Vera - Superalma
Download: Gabriela Vega y Maggie Vera - Superalma (no video)
Information: Scores/Beatmap Listing
---------------
For the spanish OP/EDs project!

Thanks Saten-san for the timing x.x
Thanks Gonz and verdisphena for the guest diff

Ready 4 Mod
Saten
BPM 136
Offset: 2 645*

:3
Gonzvlo
Video

Sorry for the delay.
Beuchi
Revived!!
Verdisphena
Taiko Taiko diffo :3
Topic Starter
eldnl

Verdisphena wrote:

Taiko Taiko diffo :3
oka oka oka
Verdisphena
Gonzvlo
Perdón por el retraso.

Asegurate de agregar todos los archivos, agregar las tags y hacer full submit. Espero que te guste :3

Link: http://puu.sh/1NSg
Numbers 596108
Mod Request from eldnl

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:02:645 136.00 BPM - N - -> OK
00:41:468 1.0x - K - -> OK

01:02:203 1.0x - N - -> currect to 01:16:762

Notes :

00:07:277 (22) -
00:14:336 (54) - Currect to 00:14:225
00:39:703 (160) -


Others :

Song Difficulty -
HP Drain Rate - 8 -> OK
Circle Size - 5 -> Max
Approach Rate - 5 -> Max
Overall Difficulty - 8 -> 3~4
Verdisphena
wmfchris
taiko mod.

00:44:336 - kd
00:49:630 - dk
00:58:453 - dk kkkd
01:02:424 - dkd
01:03:306 - k D
01:04:189 - ^
01:06:836 - k K ---- k D ...
01:08:159 - no random stream plz?
01:49:483 - ddk

HP drain rate, OD - 2.

rating : 6.5/10

star~
Verdisphena

wmfchris wrote:

taiko mod.

00:44:336 - kd
00:49:630 - dk
00:58:453 - dk kkkd
01:02:424 - dkd
01:03:306 - k D
01:04:189 - ^
01:06:836 - k K ---- k D ...
01:08:159 - no random stream plz?
01:49:483 - ddk

HP drain rate, OD - 2.

rating : 6.5/10

star~
Sorry but nothing changed
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
preview time is not set.
is your mp3 file really 192kbps...? sounds a little poor to me..

[Easy]
AR-1
00:32:203 - add a note?
00:36:174 (1) - shorten this by 1/2 and change to soft hitsound, would be better.

[Normal]
00:11:909 - add a note?
00:31:762 (2) - finish at the beginning?
00:37:939 (1) - shorten this by 1/2 and change to soft hitsound, would be better.
01:09:483 (1) - should start 1/2 later?

[Gonz]
00:10:475 (4,5) - maybe just remove 5 and reverse 4 once more, since the beats in the song here is a little strange and not easy to catch.
00:17:644 (6) - extend by 1/2 (mainly you shouldn't miss a clap at 00:18:086, since you choose to use this clap skill yourself)
00:49:850 - for same reason should have a beat here.
01:07:939 (3) - isn't this too lazy...just copy&paste a notes 5 seconds ago? you could do better for sure.

[Verdi' Taiko Oni]
00:09:483 (29) - why need to be a big note.
00:42:902 - add d
00:44:667 - add d
00:49:961 - ^
00:51:725 - ^

01:05:402 (116) - remove

[Insane]
00:02:644 (1,2,3,4) - a little too far for the beginning notes..
00:17:314 (2,3) - maybe try beats like this, also some similar places.

00:24:703 (5,6) - imo a slider would fits better here since the vocal is in a "long" voice.
00:28:674 (3,4,1) - can't agree with this spacing
00:37:939 (1) - same suggestion as Easy/Normal
Gonzvlo
Some fixes following Natsume's mod:

Download: Gabriela Vega y Maggie Vera - Superalma (eldnl) [Gonz].osu
Topic Starter
eldnl

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
preview time is not set.
is your mp3 file really 192kbps...? sounds a little poor to me..

[Easy]
AR-1
00:32:203 - add a note?
00:36:174 (1) - shorten this by 1/2 and change to soft hitsound, would be better.

[Normal]
00:11:909 - add a note?
00:31:762 (2) - finish at the beginning?
00:37:939 (1) - shorten this by 1/2 and change to soft hitsound, would be better.
01:09:483 (1) - should start 1/2 later?

[Gonz]
00:10:475 (4,5) - maybe just remove 5 and reverse 4 once more, since the beats in the song here is a little strange and not easy to catch.
00:17:644 (6) - extend by 1/2 (mainly you shouldn't miss a clap at 00:18:086, since you choose to use this clap skill yourself)
00:49:850 - for same reason should have a beat here.
01:07:939 (3) - isn't this too lazy...just copy&paste a notes 5 seconds ago? you could do better for sure.

[Verdi' Taiko Oni]
00:09:483 (29) - why need to be a big note.
00:42:902 - add d
00:44:667 - add d
00:49:961 - ^
00:51:725 - ^

01:05:402 (116) - remove

[Insane]
00:02:644 (1,2,3,4) - a little too far for the beginning notes..
00:17:314 (2,3) - maybe try beats like this, also some similar places.
[attachment=0:b149b]82.png[/attachment:b149b]
00:24:703 (5,6) - imo a slider would fits better here since the vocal is in a "long" voice.
00:28:674 (3,4,1) - can't agree with this spacing
00:37:939 (1) - same suggestion as Easy/Normal
Fixed.
Verdisphena
al2e10
*By AL2 mod queue

[General]
Offset : 2637 is better.

[Insane]
00:12:563 Why here need a timing section?
00:53:813 (1) - Remove new combo
00:54:034 (2) - New combo
00:37:931 (1) - Finish on 00:39:475

[All]
Well, STAR
Krisom
General-
· Agrega "Oversoul" a los tags
· No estoy seguro del timing, en otro momento le daré una mirada más detallada, primero quiero ver si puedo hacer algo por el mp3 (o si fallaré miserablemente)

Insane-
00:17:306 (2,3,4) - Patrones como estos son difíciles de leer pero geniales cuando los entiendes. ¿Que tal si agregas algún hitsound para que se note más? Soy de la idea que un par de soft whistles lo haría sonar algo mejor.
00:25:137 (6) - New combo, definitivamente XD
00:53:372 (5,6,7,1) - Este spacing es bastante orz =_=, sobretodo el jump que luego haces hacia (1) (aparentemente no soy solo yo, Derek también lo jugó y fue lo primero que notó XD)

Verdis-
No estoy muy de acuerdo con el segundo kiai para ser honesto ._.

Gonz-
00:13:887 (2) - Que hace el finish al final acá ._.? suena fuera de lugar...
01:04:401 (3) - Finish + whistle al inicio :>
01:07:048 (2,3,4) - Oh you. Si vas a agregar un (3) acá, agregalo también en 01:03:960 -
01:09:695 (6) - new combo + finish al final + remueve el NC de 01:11:460 (1) -

Normal-
Muy bien!!

Easy-
Tick rate 1.0, si no los sliders se sienten demasiado vacíos x_x
01:00:651 (1,1) - Muy cerca para ser un easy :>
Verdisphena

Krisom wrote:

Verdis-
No estoy muy de acuerdo con el segundo kiai para ser honesto ._.
No tiene nada de malo ese kiai, pero como eldnl es un wn que no me hace caso, se lo quita
Gonzvlo

Krisom wrote:

Gonz-
01:09:695 (6) - new combo + finish al final + remueve el NC de 01:11:460 (1) - No agregué el Finish porque sentí que habían muchos seguidos D:
Download: Gabriela Vega y Maggie Vera - Superalma (eldnl) [Gonz].osu
OzzyOzrock
[Verdi's Taiko]
00:26:239 (108) - porque un slider don't do dat
00:28:004 (114) - ^

01:08:151 (125,126,127,128,129,130,131,132,133) - LOL ERES TAN CRUEL

ok it's ok
Verdisphena
Hushu_old
Star! :)
lovhin456
Hola! Aqui va mi mod ~

General;
- El preview time de casi todas las diffs es diferente ;/

Easy;
- 00:11:460 >> Finish ? // Este inheriting timing section no es necesario, el volumen/sample set es el mismo que el anterior
- 00:53:813 (4,5) >> Seria mejor si los unieras en un solo slider
- 01:13:225 >> El normal finish suena mucho mejor aqui ya que usas normal finish anteriormente a esto
- 01:16:754 >> ^

Normal;
- 00:20:063 >> Creo que esta de mas esta nota
- 00:22:048 >> Este finish no suena bien en mi opinion
- 00:30:872 (1,2) >> Al final de estos sliders hay claps, no suenan nada bien para mi
- 00:37:489 >> Quita el clap
- 00:50:284 >> Por que mejor no haces un slider de aqui hasta el siguiente tick rojo y agregas un repeat ?
- 01:03:519 >> Finish al principio
- 01:06:166 >> Finish
- 01:07:048 (2,4,6) >> Finish a (2,4); quitale el clap a (6)
- 01:12:784 >> Mejor termina el spinner aqui
- 01:13:225 >> (1,2) suenan mejor con normal finish, el spinner tambien ya que usas normal finish anteriormente a estos

Gonz;
- 00:24:034 >> Agrega una nota ?
- 01:10:578 >> Finish ?

Insane;
- 00:14:548 (7,8,9,10) >> No suenan bien para mi
- 00:17:306 (2,3,4) >> ^
- 00:30:872 (1,2) >> Saca las claps del final de los sliders; agregale un finish al principio a (2)
- 00:37:489 >> Quitale el clap
- 01:13:225 >> Seria mejor normal finish ya que usas anteriormente estos tambien

* Star ~
Muya
o/

-Easy:
  • fine.
-Normal:
  1. 00:23:813 (1,2,3,4,5) so hard ._. delete (2,4)?
-Gonz:
  1. 00:17:636 (6) - 1grid right (grid level4)
  2. 00:45:651 (2) - ^
  3. 00:48:078 (1,2,3,4) & (5,6,7,8) - Do you timing unify it?
-Insane:
  1. 00:02:636 (1,3) - 1grid down (grid level3)
  2. 00:12:563 (5,6,1,2,3) - why soft hit sound here?
  3. 00:29:107 (1) - remove new combo (2) add new combo
  4. 00:35:963 (3,1) - 00:33:298 (3,1) - , 00:34:181 (3,1) - Compared far
Gonzvlo
Meiri
Insane
SPOILER
00:05:504 (3) - Add Some Hitsound ?
00:05:614 (4) - ^ ?
00:07:269 (3) - ^ ?
00:07:379 (4) - ^ ?
00:26:239 (2) - Add Whistle At Start And End ?
00:42:563 (6) - Add Some Hitsound ?
00:42:673 (7) - ^ ?
00:44:328 (6) - ^ ?
00:44:438 (7) - ^ ?
00:51:386 (6) - ^ ?
00:51:497 (7) - ^ ?
00:56:681 (5) - ^ ?
00:56:791 (6) - ^ ?
00:58:445 (5) - ^ ?
00:58:556 (6) - ^ ?
01:04:401 (1) - Add Finish ?
01:07:931 (1) - ^ ?
01:11:460 (1) - ^ ?

All Other Is Fine !
Sorry To Many HS Mod & Cannot Mod Taiko, But Yeah, Your Map Already Fine !
rEdo
[Easy]
0:09:695 (1) - innecessary new combo
0:24:695 (1,2,1) - inconsistent spacing, move (1,2) a grid higher
0:25:578 (1) - innecessary new combo
1:00:431 (1) - move it on the bar by 1/2 to the right?

[Normal]
0:27:342 (1) - innecessary new combo
0:30:872 (1) - innecessary new combo
1:00:431 (1) - innecessary new combo
1:07:048 (2,3,4,5,6) - maybe it's just me, but imo it's hardly following the music. what about leaving only those three first notes, and then putting a spinner after them? also, if you're going to apply that, don't forget to delete that 1:09:254 timing section.
1:09:695 (1) - that applies to that long spinner too, why won't you set two notes following the vocals and start it later?

[Gonz]
0:44:989 (1) - add a finish at its beginning

[Insane]
0:10:688 (4,5,6,7,8,9,10,1) - that stream is just not following the music at all... i'd suggest using something like this.
0:25:137 (1) - innecessary new combo
0:33:519 (1) - ^
0:35:284 (1) - ^
1:14:107 (1) - ^


hmm, that spanish oversoul sounds funky \:D/
Kenezz
Heey o/ Perdon por el retraso u_u
Kenezz's Bakamod

Easy
-Alinea todos los inheriting timing section ya que no estan bien alineados
- 00:11:460 - A mi parecer suena mejor con Whistle, intentalo :>
-00:17:195 (3) - Clap al inicio?
-00:23:813 (5) - Whistle ó Finish?

Normal
-Alinea todos los inheriting timing section ya que no estan bien alineados
-00:09:695 (1) - Agregale Whistle ó Finish?
-00:49:622 (x) - Agrega una nota?

Gonz
-Igual que las demás diffs alinea los inheriting timing section
-Además de eso no veo nada raro :3

Insane
-Lo de los inheriting timing section ~
-00:11:460 (1) - Agrega Whistle ó Finish al inicio?
-01:03:298 (4) - Finish en la repeticion?
-01:06:828 (4) - ^
-01:10:578 (4) - Finish?

Go go Spanish~~
Staarred~
Deif
General:
  1. El archivo .osb no es realmente necesario.
Easy:
  1. 00:58:225 (5) - Parece que el mapa está un poco vacío entre (5) y (1). Convierte (5) en un slider de longitud 1/1 (hasta la siguiente raya blanca).
Normal: :3

Gonz:
  1. Me encantaron tus sliders <3
  2. 00:33:519 (2) - No creo que sea un gran problema, pero el final del slider está por debajo del HP bar.
Insane:
  1. 00:22:048 (1,2,3,4) - El spacing está un poco raro...
  2. 00:34:400 (1,2,3,1,2,3) - De nuevo spacing, parece un poco arbitrario.
Verdi's Taiko Oni:
  1. Aquí tienes un fondo para esta dificultad (si no te gusta la imagen, avísame y la cambio):
  1. Los patrones parecen bastante sólidos, bien hecho =)
En general, no hay mucho que decir. Buen trabajo ;)
wmfchris
[Taiko]
00:30:651 - d k~~k~~k~~k
00:36:386 - no vocal here, so I don't prefer a kkdkkkd stream, ddddddk can be better.
01:05:945 - dkk
01:08:151 - no vocal here, so such streams would be odd.
01:09:475 - dkk

Quite different from last time?
I don't expect some too hard streams here <_<

[Insane]
00:16:975 (2) - right 1 grid so that (2,3) forms a stright line?
00:17:747 (4) - remove whistle since it sounds odd when the whistle's not on vocal?

[Gonz]
00:08:813 (3) - [Nazi] down 2 grid lv 4
41578,-100,4,2,2,80,0,1
59107,-100,4,2,2,80,0,1
delete excess timing line?

[Normal]
01:08:813 (6) - add a note in next white tick or remove clap here? it feels odd when there's clap here, and 2 beats blanked before spinner...
delete the duplicated timeline?
00:09:585, 00:11:460, 01:02:534

[Easy]
no problem for me.
00:40:034 - delete the timing line

quite different from last time o_o
Verdisphena

wmfchris wrote:

[Taiko]
00:30:651 - d k~~k~~k~~k ok
Download: Gabriela Vega y Maggie Vera - Superalma (eldnl) [Verdi's Taiko Oni].osu
Gonzvlo

Deif wrote:

Gonz:
  1. 00:33:519 (2) - No creo que sea un gran problema, pero el final del slider está por debajo del HP bar.
Hmm, cierto no es un problema, creo...

wmfchris wrote:

[Gonz]
00:08:813 (3) - [Nazi] down 2 grid lv 4 Nazi :3
delete excess timing line?
Actually, I meant to disable kiai using one of those lines, fixed.
Download: Gabriela Vega y Maggie Vera - Superalma (eldnl) [Gonz].osu
Metro
Probé todas las diffs y lo único que me pareció raro fue esto:

Insane

00:35:284 (1) - Este spacing no va acorde al spacing anterior: 00:33:297 (3,1) y 00:34:181 (3,1).

Me gustó el Insane pero me parece que podrías mappear hasta el final que tiene buen ritmo para el osu :P.

Suerte :).
Topic Starter
eldnl

Metro wrote:

Probé todas las diffs y lo único que me pareció raro fue esto:

Insane

00:35:284 (1) - Este spacing no va acorde al spacing anterior: 00:33:297 (3,1) y 00:34:181 (3,1).

Me gustó el Insane pero me parece que podrías mappear hasta el final que tiene buen ritmo para el osu :P.

Suerte :).
Creo que esta bien así ... y no mapeo lo que queda de la canción porque es mi estilo (?)

Gracias por las sugerencias.
Kanon
hi, you mapset is good. i can barely find errors.

so i just talking about some details
insane
00:32:636 (1,2,3) - due to former distance , imo you should make distance larger here. when i testplay ,i often press too fast here.
Gonz
00:40:136 (1,2) - why dont cover the circle in the video like other diff? i think its cool

star~
No kudos plz ._.
Topic Starter
eldnl

Kanon wrote:

hi, you mapset is good. i can barely find errors.

so i just talking about some details
insane
00:32:636 (1,2,3) - due to former distance , imo you should make distance larger here. when i testplay ,i often press too fast here. It's fine for me :3
Gonz
00:40:136 (1,2) - why dont cover the circle in the video like other diff? i think its cool hmm

star~
No kudos plz ._. Shit, I read this when I had given kodosu ._.
Thanks ~
Kojima_old_1
Hi there!~

Just few suggestions, since I hate when new combos are not in time with the music.

Gonz
00:09:695 (5) - Move new combo to this note (so it is in time)
00:16:754 (3) - ^
00:23:813 (4) - new combo

Star.
Gonzvlo

Entrail wrote:

Hi there!~

Just few suggestions, since I hate when new combos are not in time with the music.

Gonz
00:09:695 (5) - Move new combo to this note (so it is in time) Ok :3
00:16:754 (3) - ^ This one is not that bad, I think that it fits the vocals
00:23:813 (4) - new combo ^

Star.
narakucrimson
Hola! Se me dio por hacer el mod completo, después de todo :P

[General]
  1. El offset me parece ligeramente atrasado. Probá con 2620, suena un poco más preciso en mi opinión~ Acordate de hacer Resnapping :)
  2. Un detalle: Los sliders no tienen porque terminar en un sliderpoint rojo :P
  3. Shaman King marcó mi infancia QUE SERIE POR DIOS! *O*
[Easy]
  1. Creo que AR -1 le daría una sensación un poco más de "Easy". Intentalo! (Si, "intentalo" sin tilde :P)
  2. 00:03:502 (2,3) - Yo preferiría usar un sliderde 1/1 de largo en vez de estos dos. Creo que es más simple de ver para el principio de la canción, y ciertamente, más fácil.
  3. 00:06:149 (3) - Un whistle acá vendría de maravilla, seguido por...
  4. 00:07:914 (1) - ...Un finish acá~
  5. 00:11:443 (2) - Este whistle suena demasiado aislado... Yo sugeriría un finish, ya que un whistle me haría esperar más whistles en lugares como 00:13:208 (3), 00:14:972 (1), o 00:16:737 (2). Eso sería cada 4 beats, y esa opción me parece buena también. Usá la que más te guste :D
  6. 00:18:52 (1) - Y en todo caso, creo que un finish acá sonaría bien, y va bien con el New Combo y todo... Incluso, para acompañar este hitsound, te aconsejaría agregar un finish también en 00:17:840 (3), al final del slider. Suena bien :P
  7. 00:44:972 (1,2) - Finish al comienzo de ambos, están demasiado silenciosos :O
  8. 01:13:208 (1) - No entiendo por qué esto está con Soft hitsounds. Rompe totalmente la continuidad de lo que venías haciendo. Creo que va a ser mucho más consistente si haces que esto esté con Normal hitsounds, suena mucho mejor!
[Normal]
  1. 00:02:619 ~ 00:09:237 - En [Easy], en toooda esa parte usaste Soft hitsounds. La cuestión acá es el por qué usas diferente hitsounding. Yo creo que sería mejor si optaras por alguno de los dos, y los usaras en todas las dificultades. Debería (o por lo menos, queda más lindo) si las cosas son consistentes entre dificultades (incluídas las sugerencias de hitsounds que hice en esta sección en [Easy]).
  2. 00:11:443 (SP) - Lo mismo acerca del whistle, parece muy aislado :/
  3. 00:18:502 (1) - ¿Qué tal un finish al principio de este slider?
  4. 00:27:325 (1,1) - Mmmm, no estoy del todo de acuerdo con esos saltos. Quizás no estén tan acordes a una dificultad Normal. Yo usaría el spacing común, me parece más adecuado~
  5. 00:44:972 (1) - En [Easy], sugerí un finish acá, así que naturalmente, lo sugiero de nuevo. Creo que está bueno enfatizar esta parte, el verso es como el más importante: "El Shaman observa, y su justicia el tendrá~".
    Quizás esté equivocado :P Pero en el caso de que coincidad conmigo, vas a necesitar también un finish en 00:45:855 (4) (en la repetición), y 00:46:737 (1) (al principio).
  6. 00:52:914 (2) - Sinceramente, no me pareció que esto fluyera del todo bien. Creo que el que empiece en dirección opuesta al anterior slider puede confundir un poco. Sugiero algo así:
    SPOILER

    Te dejo el código, por si lo querés hacer sin mucho esfuerzo :P
    240,56,52048,6,0,B|168:56,2,70,0|0|8
    96,144,52931,2,0,B|168:144,2,70,0|0|8
  7. 01:13:208 (1,2) - Lo mismo, creo que los Normal hitsounds son más apropiados para esto.
[Gonz]
  1. 00:03:061 (3,4,5,6,7,8) - Creo que este crescendo podría sonar mucho mejor. Creo que el primero objeto, (3), debería estar con volumen al 30%, y luego le iría subiendo de a 10% a cada uno hasta que (8) estuviese en 80%. Luego, agregaría claps en todos ellos. Probá, estoy seguro de que te va a gustar!
  2. 00:23:796 (4) - Mmmm... Un whistle me suena a muy poco, ¿qué tal un finish en vez del whistle?
  3. 00:27:987 (2) - Me suena a que este (2) necesita más énfasis que el anterior, sugiero usar un whistle.
  4. 00:39:458 (SP) - Creo que un finish quedaría mejor - le da como "más sutileza" a los dos objetos que lo siguen.
  5. Excelente, como siempre :3
[Verdi's Taiko Oni]
  1. 00:07:693 (24, 25) - Quizás sea mejor usar (24) sin clap ni finish, y (25) con ambos.
  2. 00:11:443 (T) - Creo que sonaría mejor si a partir de acá, usaras Normal hitsounds. De veras.
  3. 00:18:502 (76) - ¿Qué tal agregar un clap? La verdad, me estoy guiando por como me suena :P
[Insane]
  1. Así como dije en [Normal], tené cuidado con la consistencia entre dificultades - en este caso, de los hitsounds. En el casod e esta dificultad, la diferencia es bastante notoria, pero me parece que los hitsounds de esta dificultad encajan bien con la canción :P
  2. 00:17:730 (4) - Este slider debería prolongarse por 1/4 para que suene bien, creo. Así como está ahora, no me gusta mucho :/ Además de que no parece seguir adecuadamente el ritmo...
  3. 00:19:715 (7) - Lo mismo que antes, esto debería estar 1/4 después:
  4. 00:21:480 (7) - (^)
  5. 00:29:531 (1,2) - Mmmm... Estos dos sliders no me terminan de convencer... ¿Qué tal esto?
    SPOILER

    Y si te gusta, este es el código:
    424,280,29531,6,0,B|376:288|376:288|344:328,1,100,2|0
    88,280,29972,2,0,B|136:288|136:288|168:328,1,100,2|0
  6. 00:30:855 (1) - ¿Qué te parece un finish, para enfatizar?
  7. 00:45:855 (5) - Como dije este es un momento que me gustaría resaltar, así que como antes, sugiero un finish acá...
  8. 00:46:737 (3) - ...Y acá...
  9. 00:47:399 (6) - ...Y acá. :D
  10. 01:13:208 (1,2) - Como en [Easy] y [Normal], creo que esto suenan mejor con Normal hitsounds. Mucho mejor.
Eso es todo, creo! Espero que te sirva :3
Mucha suerte con esta gran canción!!
Gonzvlo

narakucrimson wrote:

[Gonz]
  1. 00:03:061 (3,4,5,6,7,8) - Creo que este crescendo podría sonar mucho mejor. Creo que el primero objeto, (3), debería estar con volumen al 30%, y luego le iría subiendo de a 10% a cada uno hasta que (8) estuviese en 80%. Luego, agregaría claps en todos ellos. Probá, estoy seguro de que te va a gustar!
  2. 00:23:796 (4) - Mmmm... Un whistle me suena a muy poco, ¿qué tal un finish en vez del whistle?
  3. 00:27:987 (2) - Me suena a que este (2) necesita más énfasis que el anterior, sugiero usar un whistle.
  4. 00:39:458 (SP) - Creo que un finish quedaría mejor - le da como "más sutileza" a los dos objetos que lo siguen.
  5. Excelente, como siempre :3
Muy buenas sugerencias, todo hecho.
eldnl, si decides cambiar el offset no olvides cambiarlo en mi diff también o/
Download: Gabriela Vega y Maggie Vera - Superalma (eldnl) [Gonz].osu
Topic Starter
eldnl
Updated ~
Gracias Naraku :3
Verdisphena

narakucrimson wrote:

[Verdi's Taiko Oni]
  1. 00:07:693 (24, 25) - Quizás sea mejor usar (24) sin clap ni finish, y (25) con ambos.
  2. 00:11:443 (T) - Creo que sonaría mejor si a partir de acá, usaras Normal hitsounds. De veras.
  3. 00:18:502 (76) - ¿Qué tal agregar un clap? La verdad, me estoy guiando por como me suena :P
Graciaas pero no cambio nada, thx
Ekaru
I do not usually mod like this. However, multiple things have occurred (especially involving some of your actions queue-wise), and since this map upsets me, I am going to rant about it.

Insane:

-why did you map through the "SHAMAN KING!"? It's just awkward and horrible to play through.

00:11:443 (1,2) - I do not feel this jump at all.
00:16:958 (2,3) - This doesn't go with the music or flow at all. It just feels awkward.
00:22:031 (1,2,3,4,5,6) - What's with the anti-jump between (3) and (4)? It's illogical. Also, (5) would play better IMO as a slider ending where (6) currently is.
00:23:355 (1,2,3,4,5) - This flows horrible. (1,2,3) are probably better off as hit circles, and (4) should be a slider that ends where (5) is; this is because you're mapping to the vocals here, and that's how the vocals flow here.
00:25:561 (1,2) - This jump makes absolutely no sense at all Nothing in the music, and there's no pattern throughout the map so far to give a reason to this jump.
00:28:428 (3,4,5,6) - That anti-jump into (6) is weird.
00:29:531 (7,8,9) - Big jump -> anti-jump? Huh? It makes no sense and plays horribly.
00:30:855 (1,2,3,4) - These jumps should be bigger, and they should all be the same distance apart. Why? Because there is nothing in the music or the map to suggest this kind of jump pattern.
00:44:972 (1,2,3,4,5,6,1,2,3,4,5,6) - The spacing here feels too small, until you get to (5,6), where it suddenly increases to a distance (for no real reason whatsoever) that feels much better.
00:52:031 (2,3,4,5) - I don't feel these sliders. Hit circles would feel better IMO.
00:56:002 (4,5) - This jump makes no sense.
00:57:325 (3,4) - This one makes even less sense.
00:59:090 (1,2,3,4,5,6,7) - This spacing does not correlate to the music.
01:11:002 (4,1) - Where does this jump come from?

Overall, I do not like this map, but that's okay; some people will. To me it feels like you pissed on the concepts of spacing and flow and just tried to make pretty patterns. I like pretty (see: Rainbow Dash And Fluttershy Taking A Leisurely Glide), but when you compromise spacing and flow to the degree you have, it just doesn't play well. :/ But again, I'm sure plenty of people will like it.
Topic Starter
eldnl

Ekaru wrote:

I do not usually mod like this. However, multiple things have occurred (especially involving some of your actions queue-wise), and since this map upsets me, I am going to rant about it.

Insane:

-why did you map through the "SHAMAN KING!"? It's just awkward and horrible to play through. It's the mp3 ;_;

00:11:443 (1,2) - I do not feel this jump at all. I like it :P
00:16:958 (2,3) - This doesn't go with the music or flow at all. It just feels awkward. It follow the music perfectly.
00:22:031 (1,2,3,4,5,6) - What's with the anti-jump between (3) and (4)? It's illogical. Also, (5) would play better IMO as a slider ending where (6) currently is. Agree, I do some different.
00:23:355 (1,2,3,4,5) - This flows horrible. (1,2,3) are probably better off as hit circles, and (4) should be a slider that ends where (5) is; this is because you're mapping to the vocals here, and that's how the vocals flow here. En un ciclo in fi ni toooo, fit perfect with the voice xD
00:25:561 (1,2) - This jump makes absolutely no sense at all Nothing in the music, and there's no pattern throughout the map so far to give a reason to this jump. Ok jump removed.
00:28:428 (3,4,5,6) - That anti-jump into (6) is weird. This is not an anti jump, Is just a small jump :P then I add a new combo on (6)
00:29:531 (7,8,9) - Big jump -> anti-jump? Huh? It makes no sense and plays horribly. Changed
00:30:855 (1,2,3,4) - These jumps should be bigger, and they should all be the same distance apart. Why? Because there is nothing in the music or the map to suggest this kind of jump pattern. Changed a little the distance between (1,2) everything else remains the same.
00:44:972 (1,2,3,4,5,6,1,2,3,4,5,6) - The spacing here feels too small, until you get to (5,6), where it suddenly increases to a distance (for no real reason whatsoever) that feels much better. No changes
00:52:031 (2,3,4,5) - I don't feel these sliders. Hit circles would feel better IMO. Agree but I don't know how I can change it ;_;
00:56:002 (4,5) - This jump makes no sense. Nothing for you have sense !!
00:57:325 (3,4) - This one makes even less sense. :<
00:59:090 (1,2,3,4,5,6,7) - This spacing does not correlate to the music. I love that star, It's the better part of the song, that's why add these jumps here.
01:11:002 (4,1) - Where does this jump come from? Nothing bad with this jump

Overall, I do not like this map, but that's okay; some people will. To me it feels like you pissed on the concepts of spacing and flow and just tried to make pretty patterns. I like pretty (see: Rainbow Dash And Fluttershy Taking A Leisurely Glide), but when you compromise spacing and flow to the degree you have, it just doesn't play well. :/ But again, I'm sure plenty of people will like it.
I understand you do not like the map, it's for Spanish people also the mp3 quality is only shit.
Thanks ~
SapphireGhost
Krisomg suggested that I mod this, and here I am. I can tell just what you want, they're my mods, you know.

~ General ~
For this song, I think it would be more appropriate to either have no kiai, or do it like Gonzvlo. Either of those things would make the kiai placement seem a bit more fitting.

~ Insane ~
00:17:730 (4) - This would be more visually pleasing if it was crumpled in such a way where the start and end did not overlap.
00:19:495 (6,7) - This stack is rather unintuitive to play. Try using a slider or following a different rhythm.
00:21:259 (6,7) - See above.

~ Verdi's Taiko Oni ~
Resnap all notes.
This difficulty should have a consistent preview point with the others.
Playtested, and managed to FC for some unknown reason. Good job! (That's to you, not me.)

~ Gonz ~
00:11:112 (6) - I expected this note to be on a 1/1 tick, possibly move it out from under the slider so it's more readable.
01:11:443 (2) - Consider altering this slider so the loop is a bit more defined.

~ Normal ~
Tick Rate 2 is still appropriate for this difficulty, I strongly advise you use it here.
00:11:884 (1,2) - This pattern could be confusing at a this Approach Rate. Consider putting (1) or (2) elsewhere.
00:41:002 (1,2,3) - It's awkward here how the spacing goes 0.8x 0.0x 1.2x. Basically, it would be nice to move (1) somewhere else so that the player didn't have to shift from stack spacing to normal spacing in a slightly uncomfortable way.
00:47:399 (2) - Sliderend stacking with this Approach Rate is unadvised, I'd move (2) somewhere else.
(This also occurs at 01:02:178 (3) - and 00:49:605 (2,3) - if this matters, matters to you.)

~ Easy ~
00:40:120 (1) - This note starts appearing a good amount of time before the spinner ends, it might be best for Easy to just take it out as to not confuse new players, and they also need recovery time after spinners.
01:00:414 (1,1) - Same thing about spinner recovery.

Is that what it's true, how society says this mod is already over? In fact, that's exactly what I want and how I want it to be, so please enjoy the rest of your day.
Topic Starter
eldnl

SapphireGhost wrote:

Krisomg suggested that I mod this, and here I am. I can tell just what you want, they're my mods, you know.

~ General ~
For this song, I think it would be more appropriate to either have no kiai, or do it like Gonzvlo. Either of those things would make the kiai placement seem a bit more fitting. Ok

~ Insane ~
00:17:730 (4) - This would be more visually pleasing if it was crumpled in such a way where the start and end did not overlap. Hard to do, so I just fix a little the slider.
00:19:495 (6,7) - This stack is rather unintuitive to play. Try using a slider or following a different rhythm. That's why the first slider.
00:21:259 (6,7) - See above. ^

~ Normal ~
Tick Rate 2 is still appropriate for this difficulty, I strongly advise you use it here. Ok
00:11:884 (1,2) - This pattern could be confusing at a this Approach Rate. Consider putting (1) or (2) elsewhere. Fixed
00:41:002 (1,2,3) - It's awkward here how the spacing goes 0.8x 0.0x 1.2x. Basically, it would be nice to move (1) somewhere else so that the player didn't have to shift from stack spacing to normal spacing in a slightly uncomfortable way. It's fine.
00:47:399 (2) - Sliderend stacking with this Approach Rate is unadvised, I'd move (2) somewhere else. I Change that part.
(This also occurs at 01:02:178 (3) - and 00:49:605 (2,3) - if this matters, matters to you.)

~ Easy ~
00:40:120 (1) - This note starts appearing a good amount of time before the spinner ends, it might be best for Easy to just take it out as to not confuse new players, and they also need recovery time after spinners. I keep this note.
01:00:414 (1,1) - Same thing about spinner recovery. Fixed

Is that what it's true, how society says this mod is already over? In fact, that's exactly what I want and how I want it to be, so please enjoy the rest of your day.
Thank you !
Verdisphena
lolcubes
Hello there.

[General]:
  1. Timing: It feels off, the bpm feels too fast. I was getting 20ms+ late later in the song.
    BPM: 135,975
    Offset: 2632
    I had best results with these (each section was tested separately multiple times).
    Note: some of the timelines in the mod may not be as they are shown to you because I had changed the timing in the insane first, then I started modding.
[Insane]:
  1. 00:17:730 (4) - This slider was WEIRD. With caps. I tried to figure out what was it following, but I just couldn't do it. Every time after it, the following stream were 100s. You should move this slider by 1/4 forward in time, so it starts at 00:17:840. It actually follows the music better, and makes the rhythm more playable as well. Start/end on a blue tick is just asking for trouble hehe.
  2. 00:19:825 (7) - You could say the same for this note. Its easier to hit because it's predictable, unlike the slider above, but it did sound off. Moving it to the white tick at 00:19:825 made it sound so much better. Since they are stacked, it should be no problems reading they are 3/4 apart anyway.
  3. 00:21:480 (7) - ^ same thing, just different timeline.
  4. 00:22:709 (2,3,1) - This was weird. I kept getting 100 on that 3 cause I always thought it would come sooner. After getting used to it, I felt that the jump between 3 and 1 was a bit too much. I suggest that you try to rearrange that pattern somehow, maybe 2 and 3 switch places and distance them further from each other a little or something. It could be just me though, so this is a suggestion only.
[Gonz]:
  1. 00:49:825 - You should add a circle here with a clap. Without it, the map sounds empty because this is a key beat. This could be hard to pull off without breaking your pattern though. :/
[Normal]:
  1. 01:09:237 - Add a note here. Felt weird having nothing here when the music is still going on.
  2. 01:13:208 (1) - This note is arguably coming too soon after a spinner for a normal diff, considering it's so far away from the middle of the screen. You should end the spinner 1/1 earlier or reposition this note much closer to the middle of the screen (which i don't really see working cause of the next note).
[Easy]:
  1. AR+1. With AR2 you have too much stuff on the screen.
  2. 00:51:590 - Would be a good idea to add a note here, you had it in the previous section which was just like this, without it, it sounds empty. Don't forget the clap on it as well.
[Verdi's Taiko Oni]:
  1. Remove video from this diff.
That's about it. Apart from timing, I didn't notice anything unrankable. Some stuff could use some polishing I guess, but overall the mapset was pretty good.
Too bad the quality of the song is really bad, also the singer could probably take some singing lessons too. ;x;

Good luck!
Gonzvlo
Hey, perdón por la demora. Ambos mods hechos:

Thanks guys o/

Download: Gabriela Vega y Maggie Vera - Superalma (eldnl) [Gonz].osu
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