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Triplet Information/Indicator for Beatmaps

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2
Topic Starter
Hums
Suggestion is to have some indicator on a map if any of it has been mapped to triplets.
This could perhaps be something like a "(T)" next to the BPM.
EDIT: To clarify, by triplets I mean mapping on 1/3 and 1/6 beats instead of the standard 1/2 and 1/4.

Primary reasoning being it would be a small quality of life change to know when to expect it. In the same sense seeing the BPM gives a rough idea of what to expect. Without this, BPM can be a misleading bit of information.
Usually it becomes apparent upon playing the map but I often find myself exiting and checking the editor just to be sure before going back.
Endaris
Why is it important whether a map has a triple or not?
Generally speaking, if the map is labeled as "Hard", you should definitely expect triples. Triples also raise star rating up to a certain degree so SR combined with bpm is a very good indicator. If you listen to the preview it often becomes obvious whether the map will have triples or not.
I think this is a useless request.
Mahogany
Is there a reason this is even necessary? This seems kinda odd to request.

edit: Unless you mean mapped in 1/3rds, instead of 1/4ths?
Seijiro
That's a skill called "reading" every player has to learn to a certain degree to play "comfortably" on whatever map.
If you need an indicator to be aware of the triplets then just start thinking that you'll always encounter them, this way you're always prepared.
For the rest, just practice more :3
Topic Starter
Hums

Endaris wrote:

Why is it important whether a map has a triple or not?
Generally speaking, if the map is labeled as "Hard", you should definitely expect triples. Triples also raise star rating up to a certain degree so SR combined with bpm is a very good indicator. If you listen to the preview it often becomes obvious whether the map will have triples or not.
I think this is a useless request.
You misunderstand. Generally speaking a map will never have a triplet. What your likely thinking of is a series of 3 eighth beats.

Being mapped in triplets becomes more obvious if you visit the editor. The effective BPM is 1.5 times what it states, with streams (and what you are referring as triples) at 3 times what the BPM states rather then only twice. So seeing say 150 BPM on a song mapped to triplets will resulting in single-tapping and streaming an effective 225 BPM. As mentioned in the initial post it would simply be a quality of life improvement.
Bence

Hums wrote:

Endaris wrote:

Why is it important whether a map has a triple or not?
Generally speaking, if the map is labeled as "Hard", you should definitely expect triples. Triples also raise star rating up to a certain degree so SR combined with bpm is a very good indicator. If you listen to the preview it often becomes obvious whether the map will have triples or not.
I think this is a useless request.
You misunderstand. Generally speaking a map will never have a triplet. What your likely thinking of is a series of 3 eighth beats.

Being mapped in triplets becomes more obvious if you visit the editor. The effective BPM is 1.5 times what it states, with streams (and what you are referring as triples) at 3 times what the BPM states rather then only twice. So seeing say 150 BPM on a song mapped to triplets will resulting in single-tapping and streaming an effective 225 BPM. As mentioned in the initial post it would simply be a quality of life improvement.
Could you provide an example of such a map? I'm having a hard time understanding your issue.
Mahogany
So it is what I thought. OP means maps that, for example, the singletaps are in 1/3 instead of the normal 1/2

@OP, in osu, a triplet commonly refers to...uh...these https://osu.ppy.sh/ss/4614293

Nobody will get what you mean if you say triplets in this manner ^^

Bence wrote:

Could you provide an example of such a map? I'm having a hard time understanding your issue.
I can give you a sort-of example
https://osu.ppy.sh/b/824931
02:00:682 (4,5,6) -

This is the sort of thing that OP is referring to, look at the timeline and the speed of the notes compared to the rest of the map
Topic Starter
Hums

Mahogany wrote:

So it is what I thought. OP means maps that, for example, the singletaps are in 1/3 instead of the normal 1/2

@OP, in osu, a triplet commonly refers to...uh...these https://osu.ppy.sh/ss/4614293

Nobody will get what you mean if you say triplets in this manner ^^

Bence wrote:

Could you provide an example of such a map? I'm having a hard time understanding your issue.
I can give you a sort-of example
https://osu.ppy.sh/b/824931
02:00:682 (4,5,6) -

This is the sort of thing that OP is referring to, look at the timeline and the speed of the notes compared to the rest of the map

Yup. I'm referring to triplet beat-measures as opposed to mapping a set of 3 notes. Since that what it is, there's no way to refer to it properly since the community commonly uses the term 'triplet' incorrectly in a musical sense.
Some more examples would be:
https://osu.ppy.sh/s/115011
https://osu.ppy.sh/s/280107
The second being a more widely known map.
Rilene
So, you mean "compound timing", right?
Like 1/3 and 1/6 instead of 1/2 and 1/4.
Topic Starter
Hums

Rilene wrote:

So, you mean "compound timing", right?
Like 1/3 and 1/6 instead of 1/2 and 1/4.
Yes
Bara-
It wouldn't hurt, but I'm quite sure just by listening to the song you can already find out yourself
Seijiro

MrSergio wrote:

That's a skill called "reading" every player has to learn to a certain degree to play "comfortably" on whatever map.
If you need an indicator to be aware of the triplets then just start thinking that you'll always encounter them, this way you're always prepared.
For the rest, just practice more :3
Just reposting my reasoning since it also applies to this case.
Also...

Bara- wrote:

It wouldn't hurt, but I'm quite sure just by listening to the song you can already find out yourself
Topic Starter
Hums

MrSergio wrote:

MrSergio wrote:

That's a skill called "reading" every player has to learn to a certain degree to play "comfortably" on whatever map.
If you need an indicator to be aware of the triplets then just start thinking that you'll always encounter them, this way you're always prepared.
For the rest, just practice more :3
Just reposting my reasoning since it also applies to this case.
Also...

Bara- wrote:

It wouldn't hurt, but I'm quite sure just by listening to the song you can already find out yourself
The same can be said about information like BPM and AR, yet we now have that information available to us before starting the song. Again, as I mentioned, this would be a quality of life change rather than anything really necessary.

Just listening to the song isn't always enough. For example, some low bpm songs you single-tap to the quarter beat and/or has the occasional mapping on eighths. It usually becomes much more obvious when playing, but odd mapping can't always be ruled out.
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