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MUCC - Yakusoku (TV Size)

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Topic Starter
blissfulyoshi
This beatmap was submitted using in-game submission on Monday, March 07, 2011 at 12:28:00 AM

Artist: MUCC
Title: Yakusoku (TV Size)
Source: Senko no Night Raid
BPM: 140
Filesize: 20021kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2.16 stars, 92 notes)
  2. Hard (4.93 stars, 188 notes)
  3. Normal (4.09 stars, 130 notes)
Download: MUCC - Yakusoku (TV Size)
Download: MUCC - Yakusoku (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Senko no Night Raid's op

Enjoy!

(I used the fansubbers version of the opening becuase I like the karaoke, but if anyone has any complaints, I will be happy to change it)

Also to try to preserve the quality of the video, the video is rather large, so if this is a problem for people, I will change it.
vytalibus
[Easy]
00:39:523 (8) - Move the end back 1/4.

[Normal]
00:37:380 (2,3) - I'm guessing this is misaligned intentionally, but it could not be...
01:08:237 (5) - Ending the combo with a slider doesn't sound nice with the song. You could change this into a note, if you want.
01:11:451 (6) - ^, but you could shorten this instead.

[Hard]
I think there's too many sliders in this difficulty, and they appear rather randomly. Maybe that's why you didn't like how it turned out?
00:09:951 (8) - Same with [Normal]'s 01:08:237.
Topic Starter
blissfulyoshi

vytalibus wrote:

[Easy]
00:39:523 (8) - Move the end back 1/4. Done.

[Normal]
00:37:380 (2,3) - I'm guessing this is misaligned intentionally, but it could not be... I forgot xD. Oh well, it looks better aligned, so it is aligned now.
01:08:237 (5) - Ending the combo with a slider doesn't sound nice with the song. You could change this into a note, if you want. I agree, changed.
01:11:451 (6) - ^, but you could shorten this instead. Fixed.

[Hard]
I think there's too many sliders in this difficulty, and they appear rather randomly. Maybe that's why you didn't like how it turned out? That is part of the problem. I really did not know how to map with soft parts with fast drums without using mass repeat sliders (I feel these get a little boring after a while)
00:09:951 (8) - Same with [Normal]'s 01:08:237. I am trying to follow the violin here, so I think the slider works.Still, if other people complain, I will change it.
Thanks for the time and effort you spend modding vytalibus.
James2250
17,556kb video...:(
Try and keep kiai the same on all your difficulties?

Easy:
Slightly high AR for the easiest difficulty
00:31:380 (1,2,3) - ^_^

Normal:
No problems

Hard:
Ahhh high AR
Map looks nice

Really nothing much to complain about so guess I will just leave my star here~~
Topic Starter
blissfulyoshi

James2250 wrote:

17,556kb video...:( Yeah......... I liked the quality of the vid, but I will be willing to change it if enough ppl ask me to change it.
Try and keep kiai the same on all your difficulties? Fixed

Easy:
Slightly high AR for the easiest difficulty Changed.
00:31:380 (1,2,3) - ^_^ ^_^

Normal:
No problems

Hard:
Ahhh high AR Changed.
Map looks nice

Really nothing much to complain about so guess I will just leave my star here~~
Thanks James for spending your time and effort modding my map and cheering me on xD
Samah
A lot of nazi modding sorry... :)

Easy:
00:00:523 (1,2,3) - 1 grid down.
00:03:094 (4) - 1 grid up.
00:11:665 (3) - 1 grid down and left.
00:12:523 (1) - Probably too long for easy.

Normal:
00:26:237 (6) - 1 grid right.
00:57:951 (1,2) - Given that this combo is by itself between the spinners, would it be better to place them symmetrically rather than on one side of the screen?

Hard:
00:25:380 (3) - 1 grid up.
00:27:951 (1,2,3,4) - Is it possible to do something else with these sliders? 2 and 3 are almost touching and look a tad strange. It might be a good idea to rework 3 and 4 so that you can keep the counter-clockwise motion of the cursor from sliders 1 and 2.
00:36:951 (1) - Could possibly make this curve slightly like the following two sliders.
00:51:737 (3) - 1 grid up.
00:53:665 (1,2) - 1 grid up, so that the first slider matches note 5 of the previous combo.

Starred.
Topic Starter
blissfulyoshi

Samah wrote:

A lot of nazi modding sorry... :)

Easy:
00:00:523 (1,2,3) - 1 grid down. Done.
00:03:094 (4) - 1 grid up. Done.
00:11:665 (3) - 1 grid down and left. Done.
00:12:523 (1) - Probably too long for easy. The spinner fits, so I think it is fine.

Normal:
00:26:237 (6) - 1 grid right. Done.
00:57:951 (1,2) - Given that this combo is by itself between the spinners, would it be better to place them symmetrically rather than on one side of the screen? I sort of like it non-symmetric here, but I will change it if another person ask me too.

Hard:
00:25:380 (3) - 1 grid up. 3 and 4 are the same distance apart as 1 and 2, so this should be fine.
00:27:951 (1,2,3,4) - Is it possible to do something else with these sliders? 2 and 3 are almost touching and look a tad strange. It might be a good idea to rework 3 and 4 so that you can keep the counter-clockwise motion of the cursor from sliders 1 and 2. I'll just redo this entire pattern.
00:36:951 (1) - Could possibly make this curve slightly like the following two sliders. This pattern is supposed to gradually increase in sharpness. Starting from no curve to a very sharp curve, so it is fine.
00:51:737 (3) - 1 grid up. Done.
00:53:665 (1,2) - 1 grid up, so that the first slider matches note 5 of the previous combo. Done.

Starred.
Wow I can't believe I made so many nazi mistakes.
Thanks for the time and effort you spent modding Samah.
iDarkTraceX
This song is actually so nice and the map is fun to play :D

I only have ONE small suggestion, if I may :3

1:08:665 -- It feeels kinda empty so.... add one circle here with the finish beatsound :D

I'm done! *star*
Topic Starter
blissfulyoshi

iDarkTraceX wrote:

This song is actually so nice and the map is fun to play :D Thanks for the praise.

I only have ONE small suggestion, if I may :3

1:08:665 -- It feeels kinda empty so.... add one circle here with the finish beatsound :D This section of the beatmap follows the vocals in every diff, so adding a note here would feel out of place imo. If more people ask me to change it, I will change it (and give you kds of course).

I'm done! *star*
Thanks for your praise and time and effort you spent modding iDarkTraceX.
An-Don
[Hard]
Suggestion~
How about making this note 00:28:808 (3) exactly the same as 00:27:951 (1) just cause it looks better~ you don't need to, i tried it and it made no difference, the spacing was still correct~

Other then that~ i love it :D
Star~
Topic Starter
blissfulyoshi

AnGelL wrote:

[Hard]
Suggestion~
How about making this note 00:28:808 (3) exactly the same as 00:27:951 (1) just cause it looks better~ you don't need to, i tried it and it made no difference, the spacing was still correct~ I personally wanted some variety in slider shape hear, so I think the current shape is fine.

Other then that~ i love it :D Yay! Thx for your praise
Star~
Thanks for the time and effort you spent modding AnGelL.
Crimmi
Modding, CrimmiStyle!!

[Easy]

~ Nothing.

[Normal]

(Might Nazi A Bit Here...)

01:10:808 (1) - Align with (5)

[Hard]

~ Nothing.

Pretty flawless to me, *Star*
Topic Starter
blissfulyoshi

CrimmiSkye wrote:

Modding, CrimmiStyle!!

[Easy]

~ Nothing.

[Normal]

(Might Nazi A Bit Here...)

01:10:808 (1) - Align with (5) I was originally trying to follow 5's curve, but I see your point. I am still deciding what to do. It feels a little off if I shift it, so I don't think I will change it for now, but let me see if I can find a way for this to work out.

[Hard]

~ Nothing.

Pretty flawless to me, *Star*
Thanks for the time and effort you spent modding Crimmi.
Aleks719
Easy
00:35:665 (2,3) - 1 grid right
00:43:808 (3) - finish at 00:44:665. add reverse at 00:44:237 ?
01:23:237 (1) - finish at 01:23:665 ?
01:24:094 (2,3,4,1) - 1/2 early ?

Normal
01:26:023 (7) - add finish
01:26:237 (8) - add note + finish
save the end of spinner.

Hard
00:09:951 (8) - add reverse. replace "finish" at finish :)
00:47:665 (4) - remove note. I think it would be better
01:26:237 (8) - add note + finish
save the end of spinner.

Map and music are nice. Star. =__+
Topic Starter
blissfulyoshi

Aleks719 wrote:

Easy
00:35:665 (2,3) - 1 grid right It was done on purpose, so this is fine.
00:43:808 (3) - finish at 00:44:665. add reverse at 00:44:237 ? The current arrangement fits the vocals better than this arrangement.
01:23:237 (1) - finish at 01:23:665 ? This slider is meant to meant to follow the vocals and make the transition to the next beat easier.
01:24:094 (2,3,4,1) - 1/2 early ? These follow the vocals, so they are fine.

Normal
01:26:023 (7) - add finish Done.
01:26:237 (8) - add note + finish The current spinner fits the song better imo.
save the end of spinner.

Hard
00:09:951 (8) - add reverse. replace "finish" at finish :) This is following the violin, so the current arrangement fits better.
00:47:665 (4) - remove note. I think it would be better There is a fairly strong drumbeat here, so I think the circle is appropriate.
01:26:237 (8) - add note + finish Same as normal.
save the end of spinner.

Map and music are nice. Star. =__+
Thanks for the time and effort you spent modding Aleks!
Offspring__old
Star :D
gdeath
[Easy]
00:10:808 (1,2,3,4) - The same suggestion as "Noraml"

[Normal]
00:10:808 (1,2,3,4) - I'd use hitsound with normal i/o soft-clap.
01:08:237 (5) - Remove whistle and add finish?

[Hard]
00:09:951 (8) - Would sound better if you added finish on start for the silder i/o the end imo.
01:21:523 (1,2,3) - Consider using timing section with Normal-hitsound?

My suggestion are a bit picky as this map is already flawless.

/me shoots star.
Topic Starter
blissfulyoshi

gdeath wrote:

[Easy]
00:10:808 (1,2,3,4) - The same suggestion as "Noraml"

[Normal]
00:10:808 (1,2,3,4) - I'd use hitsound with normal i/o soft-clap.
01:08:237 (5) - Remove whistle and add finish?

[Hard]
00:09:951 (8) - Would sound better if you added finish on start for the silder i/o the end imo.
01:21:523 (1,2,3) - Consider using timing section with Normal-hitsound?
Wow! I liked the changes for every diff, so I used them all. Thanks gdeath. I really need to learn how you do hitsounds.

My suggestion are a bit picky as this map is already flawless.

/me shoots star.
Again, thanks for the time and effort you spent modding. The hitsound suggestions were great.
Luvdic
Easy:

00:51:308 (1) - These sliders looks better if it starts and ends in the same Y axis. But I'm sure that you already knew that, lol
01:26:237 - Add a circle here, and start spinner 1/2 or 1/4 later. I believe that it ends better this way.

Normal:

00:44:237 - The beat in this spot must go away... Just doesn't sound good imo.
00:44:665 - Same as above.
01:26:237 - Same comment as easy.

Hard:

The main problem that i can see with this difficulty is the slider velocity. I highly recommend you to lower it to around 2,00 - 2,20. Lowering the slider velocity will give you more space to make better patterns, and the lack of patterns is the reason that i give for the lack of quality in this diff.

Also, i would really recommend using the normal-hitclap as your soft-hitclap during the part before KIAI and after break.
And last, this is the placement in timeline that i would have given them (check attached file)
And feel free to ignore... i didn't gave so much thinking for it considering the fact that you may reject it. Lol.

Download: MUCC - Yakusoku (TV Size) (blissfulyoshi).osu
Topic Starter
blissfulyoshi

ErufenRito wrote:

Easy:

00:51:308 (1) - These sliders looks better if it starts and ends in the same Y axis. But I'm sure that you already knew that, lol This ruins the circular shape of the slider, and since I wanted the circular symmetry, I will have to say no for now.
01:26:237 - Add a circle here, and start spinner 1/2 or 1/4 later. I believe that it ends better this way. As you probably know, I wanted to follow the lyrics, so this is not changing.

Normal:

00:44:237 - The beat in this spot must go away... Just doesn't sound good imo. I also wanted to follow the lyrics, so this is not changing.
00:44:665 - Same as above. ^
01:26:237 - Same comment as easy. ^

Hard:

The main problem that i can see with this difficulty is the slider velocity. I highly recommend you to lower it to around 2,00 - 2,20. Lowering the slider velocity will give you more space to make better patterns, and the lack of patterns is the reason that i give for the lack of quality in this diff. I guess our sense of patterns are different since I believe that the difficulty has patterns. As for the slider speed, that is the way I like the map, so I don't think that is going to change.

Also, i would really recommend using the normal-hitclap as your soft-hitclap during the part before KIAI and after break. I did think the claps lacked impact before, so sure.
And last, this is the placement in timeline that i would have given them (check attached file) I was thinking about a pattern like this before for an Insane diff, but having so many streams during a soft section is just asking for people to say that you overmapped the section. Not to mention that having that many streams in a soft section does not exactly fit the song. As a result, I will not take up that type of pattern.
And feel free to ignore... i didn't gave so much thinking for it considering the fact that you may reject it. Lol.
Thanks for the time and effort you spent modding ErufenRito. As you expected a lot of things were denied because of the difference in our philosophies, but I hope we can still get along and mod each others maps in the future.
Luvdic
This ruins the circular shape of the slider, and since I wanted the circular symmetry, I will have to say no for now
Hmm, i meant that you should make them have the same Y coordinate, while still keeping the circular shape.

I wanted to follow the lyrics, so this is not changing
More reason for you to add, cause what i hear is something like... ca (01:26:023) llah (01:26:237)
And the spinner would pretty much act like the body of a long slider... Oh well, nvm me >_>
I guess our sense of patterns are different since I believe that the difficulty has patterns. As for the slider speed, that is the way I like the map, so I don't think that is going to change.
Yes they do have... There are so many patterns that are hard to see because of the long spacing and slider velocity, and thus makes them as if placed randomly. I'm pretty sure that very few would have noticed that these 00:10:808 (1,2,3,4,5) - had some sort of star shape during gameplay.

but having so many streams during a soft section is just asking for people to say that you overmapped the section. Not to mention that having that many streams in a soft section does not exactly fit the song
Eh... thats clearly because they arent hearing the music at all, and as far as i remember, i didn't add any extra beat anyways, maybe 3 max, but thats not overmapping is it?
And precisely because it's soft section is kinda spammy with the drums is what makes this part special, and thus they should mapped. Just my opinion though. Not going to change your style, just giving out the reasons for the things i suggested.

And if youre saying that it is kinda boring after so many streams, the same could be said for the 1/2 etnas sliders and they are pretty much present in the whole duration of the map.

And don't worry about it, its all cool ;D
Topic Starter
blissfulyoshi

ErufenRito wrote:

This ruins the circular shape of the slider, and since I wanted the circular symmetry, I will have to say no for now
Hmm, i meant that you should make them have the same Y coordinate, while still keeping the circular shape. Well technically it is impossible to have a circle with the top of the circle having the same y-coordinate as another point in the circle xD


I wanted to follow the lyrics, so this is not changing
More reason for you to add, cause what i hear is something like... ca (01:26:023) llah (01:26:237)
And the spinner would pretty much act like the body of a long slider... Oh well, nvm me >_>
I guess our sense of patterns are different since I believe that the difficulty has patterns. As for the slider speed, that is the way I like the map, so I don't think that is going to change.
Yes they do have... There are so many patterns that are hard to see because of the long spacing and slider velocity, and thus makes them as if placed randomly. I'm pretty sure that very few would have noticed that these 00:10:808 (1,2,3,4,5) - had some sort of star shape during gameplay. Personally, I didn't really care if people actually saw the star during gameplay. As long as the pattern was clean, flowed, and had reasonable jumps, it is probably a a decent pattern imo. I guess that is my philosophy and I won't try to impose it on ppl too much.

but having so many streams during a soft section is just asking for people to say that you overmapped the section. Not to mention that having that many streams in a soft section does not exactly fit the song
Eh... thats clearly because they arent hearing the music at all, and as far as i remember, i didn't add any extra beat anyways, maybe 3 max, but thats not overmapping is it?
And precisely because it's soft section is kinda spammy with the drums is what makes this part special, and thus they should mapped. Just my opinion though. Not going to change your style, just giving out the reasons for the things i suggested. Its fine. I understand, and thanks for your explanation, it helps to learn about more viewpoints on music.

And if youre saying that it is kinda boring after so many streams, the same could be said for the 1/2 etnas sliders and they are pretty much present in the whole duration of the map. The reason I favor etnas over streams is because etnas are a lot easier to do than streams, so they don't cause headaches and stuff. Also sliders in general can be made to move your mouse at a faster speed than standard beats without being an annoyance, something is very fun for me.

And don't worry about it, its all cool ;D
Thanks for telling me your reasoning ErufenRito. I am glad to know what king of philosophy other people have so I can make my next map that much better for everyone.
Tatsuo
Hai bliss~
Here's your mod~

[Overall]
Things seem to be in order.

[Easy]
I found nothing.

[Normal]
Nothing here either x_x

[Hard]
00:59:237 (4,5,6,7,8,9) - I see what you're trying to do here, but personally, I think it makes your otherwise pretty map look a bit messy in this part. However, this is just my personal opinion, so take it with a grain of salt.
01:21:523 (1,2,3) - Yikes! These jumps! So random and out of place, the only "real" jumps in the map.

You never disappoint bliss~
Have a star!
Topic Starter
blissfulyoshi

I_Tatsuo_I wrote:

Hai bliss~
Here's your mod~

[Overall]
Things seem to be in order.

[Easy]
I found nothing.

[Normal]
Nothing here either x_x

[Hard]
00:59:237 (4,5,6,7,8,9) - I see what you're trying to do here, but personally, I think it makes your otherwise pretty map look a bit messy in this part. However, this is just my personal opinion, so take it with a grain of salt. Can you tell me why it is messy? I didn't get why this was messy.
01:21:523 (1,2,3) - Yikes! These jumps! So random and out of place, the only "real" jumps in the map. I thought the vocalist put more emphasis on these words, so I thought the jumped worked. Oh well. If you say so, I might as well make it easier.

You never disappoint bliss~
Have a star!
Thanks for the time and effort you spent modding Tatsuo!
Tatsuo

blissfulyoshi wrote:

I_Tatsuo_I wrote:

[Hard]
00:59:237 (4,5,6,7,8,9) - I see what you're trying to do here, but personally, I think it makes your otherwise pretty map look a bit messy in this part. However, this is just my personal opinion, so take it with a grain of salt. Can you tell me why it is messy? I didn't get why this was messy.
What I meant was the slight jump emphasis you had going on in this part. It was just a personal thing, and I only said it was a bit messy, not widely messy. It's fine though, don't mind it. :D
XepherX3
nice smooth mapping style
smooth song

smooth star for you :)
laport

XepherX3 wrote:

nice smooth mapping style
smooth song
what he said ^

http://osu.ppy.sh/ss/60394

nice map!
star 8-)
IceBeam
Hey bliss.

Caught it in #modreqs

[Easy]
00:14:237 - Maybe it's a better place to end the spinner? Well,your choice is fine too.
01:02:237 (3) - Change clap to finish?
01:15:951 (1) - ^

[Normal]
01:02:237 (3) - Finish?
01:15:951 (1) - ^

[Hard]
00:39:737 (5) - This loud finish goes right after almost silenced note..such a volume jump sounds bad to me.
01:02:237 (3) - Finish?
01:15:951 (1) - ^

Great,sorry for poor mod,it's flawless to me.
Star.
Topic Starter
blissfulyoshi

IceBeam wrote:

Hey bliss.

Caught it in #modreqs

[Easy]
00:14:237 - Maybe it's a better place to end the spinner? Well,your choice is fine too. I think this one is fine because I was trying to follow the vocals, but I do see your point. If other people suggest it also, I will change it.
01:02:237 (3) - Change clap to finish? Sure. Done.
01:15:951 (1) - ^ Done.

[Normal]
01:02:237 (3) - Finish? Done.
01:15:951 (1) - ^ Done.

[Hard]
00:39:737 (5) - This loud finish goes right after almost silenced note..such a volume jump sounds bad to me. Made the sound slightly softer.
01:02:237 (3) - Finish? Done.
01:15:951 (1) - ^ Done.

Great,sorry for poor mod,it's flawless to me.
Star.
Thanks for the time and effort you spent modding IceBeam.
Charles445
Excellent easy is excellent
That's some crazy slider speed for a Normal, but ok

Hard
00:42:523 - Nudge this down once so it's directly over the 3 slider beginning?
00:42:951 - Raise this endpoint so it flows into the next better?
00:58:808 (3,4,5,6,7,8,9) - I love what you're doing here, but that 3 is screwing it up
01:01:380 - I'd remove this new combo and add one at 01:02:237
01:07:380 (1,2,3) - ^_^


Star for awesome
Topic Starter
blissfulyoshi

Charles445 wrote:

Excellent easy is excellent
That's some crazy slider speed for a Normal, but ok

Hard
00:42:523 - Nudge this down once so it's directly over the 3 slider beginning? Didn't see that before. Done.
00:42:951 - Raise this endpoint so it flows into the next better? Sure.
00:58:808 (3,4,5,6,7,8,9) - I love what you're doing here, but that 3 is screwing it up 3 sets up the slope and original spacing for the pattern, so I think it is fine, but if other ppl also ask, I'll change it.
01:01:380 - I'd remove this new combo and add one at 01:02:237 Since the combo follows the lyrics and there is already a kiai fountain, it should be fine.
01:07:380 (1,2,3) - ^_^ ^_^


Star for awesome
Thanks for the time and effort you spent modding Charles
Sakura
[General]
I'm on the verge of yes and no for this mp3, it comes out of the range pretty often i saw it go up to 224, 256 and 320 plenty of times.

[All difficulties]
Audio Lead-in 2 seconds looks better to me, in case you do keep right now you have 1511 ms audio lead-in tho XD.

[Hard]
00:27:951 (1) - I dont really like sliders touching themselves like this, but up to you, in any case i'd suggest you do the same than with 00:28:808 (3) but mirrored or something. Sorry it's just that they dont look very good with MM sliders to me XD
00:57:951 (1) - I recommend you colorhax this to another color, with the spinner and the background video the approach circle is hard to see, and shouldnt make much difference if colorhaxed to the people playing without video.
01:05:665 (1) - Maybe colorhax these too, the background in the video can be quite confusing in this section (although if you colorhaxed the previous one these will be moved to another combo, so depends on what color you colorhax before).

[Normal]
00:58:808 (1) - Either add a finish or silence the end, but with a soft-hitnormal it sounds really awkward.
01:26:237 (1) - Ohai there spinner combo bug, a.k.a New combo here.

[Easy]
00:47:880 (1,1) - Make these form part of the same combo?
01:14:237 (5) - The start of this slider looks wierd, although you already know what i mean by that =P http://puu.sh/17wf
01:26:023 (1) - Remove new combo, at least to keep consistence with the other diffs.

Pretty nice map, call me back for a recheck after the fixes are done, Good Luck!~
Topic Starter
blissfulyoshi

Sakura Hana wrote:

[General]
I'm on the verge of yes and no for this mp3, it comes out of the range pretty often i saw it go up to 224, 256 and 320 plenty of times.
Okay, I guess I should just do a manual calculation: 2,213,797 bytes / 92.28 s /125 = 191.92 kb/s (Note:This calculation odes not include size of tags and other bits of information that does not affect bitrate)

[All difficulties]
Audio Lead-in 2 seconds looks better to me, in case you do keep right now you have 1511 ms audio lead-in tho XD. Done xD

[Hard]
00:27:951 (1) - I dont really like sliders touching themselves like this, but up to you, in any case i'd suggest you do the same than with 00:28:808 (3) but mirrored or something. Sorry it's just that they dont look very good with MM sliders to me XD I wanted to add some variety to the sliders, but I guess that backfired.
00:57:951 (1) - I recommend you colorhax this to another color, with the spinner and the background video the approach circle is hard to see, and shouldnt make much difference if colorhaxed to the people playing without video. Okay.... I decided to change the color scheme completely, to a triatic color set... Not exactly sure about how this came out since I have a horrible sense of color, but the bg blending should be fixed now according to my checks...
01:05:665 (1) - Maybe colorhax these too, the background in the video can be quite confusing in this section (although if you colorhaxed the previous one these will be moved to another combo, so depends on what color you colorhax before).

[Normal]
00:58:808 (1) - Either add a finish or silence the end, but with a soft-hitnormal it sounds really awkward. Done.
01:26:237 (1) - Ohai there spinner combo bug, a.k.a New combo here. Fixed.

[Easy]
00:47:880 (1,1) - Make these form part of the same combo? Sure.
01:14:237 (5) - The start of this slider looks wierd, although you already know what i mean by that =P http://puu.sh/17wf A little better now, but I know it is not that great.
01:26:023 (1) - Remove new combo, at least to keep consistence with the other diffs. Done.

Pretty nice map, call me back for a recheck after the fixes are done, Good Luck!~
Thanks a lot Sakura. I just hope this new color scheme works out.....
Sakura
Ok all fine now Bubbled~
Some slider naziing before bubble
19:00 <Sakura_Hana> : guess the mp3 was ok then, i really need some kind of bitrate calculator XD *inb4 i program one*
19:00 <blissfulyoshi> : but its jsut dividing with 3 numbers xD
19:01 <blissfulyoshi> : and I don't think taking the integral of the actual bitrate over time is that useful xD
19:01 <blissfulyoshi> : not even sure how annoying it would be to do that xD
19:01 <Sakura_Hana> : lol
19:01 <Sakura_Hana> : anyways, should i bubble check it now or u prefer to get more mods first
19:01 <blissfulyoshi> : I don't care
19:01 <blissfulyoshi> : your choice
19:02 <Sakura_Hana> : ok then
19:02 <blissfulyoshi> : unless you know an expert in colors xD
19:02 <Sakura_Hana> : inb4 me
19:02 <Sakura_Hana> : nah im kidding =P
19:02 <blissfulyoshi> : lol
19:03 <Sakura_Hana> : but i just need to make sure the colors arent blending in anymore, and why didnt you colorhax or
19:03 <Sakura_Hana> : something anyways o.o
19:03 <blissfulyoshi> : I thought about that, but there were many areas where the colors were sort of blending
19:03 <blissfulyoshi> : and I didn't liek that palette of colors too much
19:03 <blissfulyoshi> : ....
19:04 <blissfulyoshi> : and I have never color hacked before
19:04 <Sakura_Hana> : oh i see ok
19:04 <blissfulyoshi> : xD
19:04 <Sakura_Hana> : well its easy to colorhax nowadays
19:04 <blissfulyoshi> : true enough
19:04 <blissfulyoshi> : I saw a sample
19:04 <blissfulyoshi> : but wasn't motivated T_T
19:05 <Sakura_Hana> : colorhax isnt really hard to do, but it depends on what you want to do with it XD
19:05 <blissfulyoshi> : xD yeah
19:05 <blissfulyoshi> : well at least now justify my colors are triatic xD
19:07 <Sakura_Hana> : [Hard] 01:07:380 (1) - Why not colorhax this to orange color
19:09 <blissfulyoshi> : trying to learn to color hack right now then
19:09 <Sakura_Hana> : easy
19:09 <Sakura_Hana> : select the note
19:09 <Sakura_Hana> : go to where the new combo button is
19:09 <Sakura_Hana> : you will see an arrow
19:09 <blissfulyoshi> : oh lol
19:09 <Sakura_Hana> : click and select the orange color
19:09 <blissfulyoshi> : kk thx
19:10 <blissfulyoshi> : uploaded again
19:10 <Sakura_Hana> : yeah that looks better
19:11 <Sakura_Hana> : ok 1 diff down, time to check the other 2 with the new color scheme and all
19:11 <blissfulyoshi> : lol yay ths
19:11 <blissfulyoshi> : thx*
19:12 <Sakura_Hana> : i remember i had planned to do something special with colorhax once on a map, but never could find a
19:12 <Sakura_Hana> : fitting song
19:12 <blissfulyoshi> : ahhhh
19:12 <blissfulyoshi> : T_T
19:13 <Sakura_Hana> : for example, when a slow slider comes I would make that slider like gray or white colored, but otherwise
19:13 <Sakura_Hana> : you would never ever see that combo color XD
19:13 <blissfulyoshi> : xD
19:13 <blissfulyoshi> : that is interesting
19:13 <blissfulyoshi> : I think I could try that in a map
19:14 <Sakura_Hana> : for example jeri and rukario made a collab map and colorhaxed to show each one's parts rather than sb
19:14 <Sakura_Hana> : one has orange and yellow and the other dark brown and light brown
19:14 <Sakura_Hana> : something like that
19:14 <Sakura_Hana> : XD
19:14 <blissfulyoshi> : ahhh that map
19:14 <blissfulyoshi> : that map was very nice
19:21 <Sakura_Hana> : also does this look better to you http://osu.ppy.sh/ss/63027 i fiddled around a little bit with it and
19:21 <Sakura_Hana> : wanted to know your opinion XD
19:21 <blissfulyoshi> : not bad, looks better
19:21 <blissfulyoshi> : I will probably rotate it a bit to try to center it
19:22 <Sakura_Hana> : ok let me get u the code then
19:22 <blissfulyoshi> : may I have the code pls xD
19:22 <blissfulyoshi> : oh yay
19:22 <blissfulyoshi> : thx
19:22 <blissfulyoshi> : thx
19:22 <Sakura_Hana> : sent to MSN so it's easier to copy paste
19:22 <blissfulyoshi> : that was nice
19:23 <Sakura_Hana> : yeah i found the problem, the first control points had some trouble XD so i moved them a bit then put
19:23 <Sakura_Hana> : the slider back below the note again XD
19:24 <blissfulyoshi> : ahh xD
19:24 <blissfulyoshi> : reuped
19:24 <Sakura_Hana> : weeee o/ i helped you fix a slider
19:25 <blissfulyoshi> : yay thx
19:25 <blissfulyoshi> : gz
19:26 <Sakura_Hana> : funny how im better at fixing other people's sliders than fixing my own hahaha
19:26 <blissfulyoshi> : lol
19:26 <blissfulyoshi> : I know how you feel
19:27 <Sakura_Hana> : AAAHHH
19:27 <Sakura_Hana> : http://puu.sh/17zr it's not perfect :< oh well if u dont mind it i'll let it pass
19:27 <blissfulyoshi> : oh that one
19:27 <blissfulyoshi> : let me try again xD
19:28 <blissfulyoshi> : closer? http://osu.ppy.sh/ss/63028
19:28 <Sakura_Hana> : yup good and
19:29 <Sakura_Hana> : 00:33:094 (6) - Same diff, move the 4th and 2nd slider points a bit more away from the slider with grid
19:29 <Sakura_Hana> : snap off so that it circles the approach circle perfectly looking like this http://puu.sh/17zv
19:30 <Sakura_Hana> : i know you like everything to look neat, so i do go in this deep detail with you XD
19:31 <blissfulyoshi> : kk xD
19:32 <blissfulyoshi> : http://osu.ppy.sh/ss/63030
19:32 <Sakura_Hana> : but yeah take in mind that these is just slider nazi'ing at this point, so if you dont want to take a
19:32 <Sakura_Hana> : suggestion i will still bubble it anyways
19:32 <Sakura_Hana> : ok that looks better
19:32 <blissfulyoshi> : lol its fine, I appreciate these small things
19:32 <Sakura_Hana> : 00:36:308 (4) - It's just me or this slider isnt symmetric
19:33 <blissfulyoshi> : yeah, it is slightly off
19:35 <Sakura_Hana> : ok rest of Normal looks ok
19:37 <Sakura_Hana> : oh yeah for consistence [Easy] 01:05:665 (1) - Colorhax to orange XD
19:37 <Sakura_Hana> : [Norma] 01:06:951 (1) - Same
19:38 <blissfulyoshi> : k
19:38 <blissfulyoshi> : can't fix that slider T_T
19:38 <blissfulyoshi> : oh well, trying a few more times
19:38 <Sakura_Hana> : orz
19:43 <blissfulyoshi> : okay that slider is improved now xD
19:43 <Sakura_Hana> : ok cool =)
19:43 <blissfulyoshi> : http://osu.ppy.sh/ss/63033
19:44 <Sakura_Hana> : ok update o/
19:45 <blissfulyoshi> : yay
19:47 <Sakura_Hana> : Ok guess i can bubble it now
I already received enough kudosu from this map, so dont kudosu this, only posting for reference XD
osuyo
:)
Beren
Bessy
:) :) Goooood Luuuuck
James2250
-Change the thread artist to the same as the one in game just because I like things being consistent? :P
-I really dislike the large video filesize but I already know what answer I will get to that~
-Odd to have a longer break on the harder difficulties but ok
-You could add 'op/opening' or something to tags?

Easy:
-Why end the kiai on this difficulty at the start of the final spinner while the other 2 difficulties end it at the end of the spinner

Normal:
01:14:237 (5) - fix the repeat arrow on this so it points in the right direction

Call me back and I will rank~~
Topic Starter
blissfulyoshi

James2250 wrote:

-Change the thread artist to the same as the one in game just because I like things being consistent? :P Fine fine. Done xD
-I really dislike the large video filesize but I already know what answer I will get to that~
-Odd to have a longer break on the harder difficulties but ok
-You could add 'op/opening' or something to tags? Why? I never really saw a purpose for a tag that doesn't really lead you to a specific song, so I'll have to say no.

Easy:
-Why end the kiai on this difficulty at the start of the final spinner while the other 2 difficulties end it at the end of the spinner Fixed. I shouldn't have missed this.

Normal:
01:14:237 (5) - fix the repeat arrow on this so it points in the right direction I didn't know the arrow changes direction based off how low the arrow is..... Fixed

Call me back and I will rank~~
Thanks for all your help James.
James2250
All looks good

Ranked~
jockeytiyan
~

This map is so tilde-worthy
Aleks719
Congratz <3
eveless
Senko no Night Raid 8-)
Mukku
WHY DID I NOT KNOW OF THIS :F;:F;S:F(¤IUHJRIWJF()FH

Anyways, grats for rank.
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