Hi, I am Jawns, and I have recently posted a similar topic on reddit, but then realized, that i hadn't actually posted it to the place, designed for mappers to see these things...
(i made a yotube video as well, discussing this subject, if anybody is interested: https://www.youtube.com/watch?v=3Wqbz3g_j2Q )
So, basically...
As you all know, there are some ways of mapping, that are common and considered "good mapping" (after all, this is the mapping techniques forum)...
However, i recently tried to see, whether what is considered "good mapping" is what i have the most fun playing, and I've come to the conclusion: No, not necessarily.
The point were it stood out to me the most, was after I finished my first mapset p/4528557#p4528557. The first map i mapped, the most difficult one, stands out a lot, as i at no point used distance snap, which is quite obvious. While the other maps are still a bit all over the place (it is my first mapset after all) they at least use distance snap, and they are clearly "makes a bit more sense" or whatever...
So I was surprised, that after playing through them all again, that I preferred the first map, despite it being so "random".
When I decided on what to map next, I decided to map it in a similar style. I didn't want to think about "flow" or "good patterns" or spacing or anything like that, I just wanted to map what I felt would fit the music. I decided to call this way of mapping "punk mapping": forget about the rules. Don't care about what anybody else is thinking.
This is the map I ended up with: t/418161
Now, after making it, I've played through it a few times, and (being completely biased here, i know) I enjoyed the crap out of it, and that was really my only goad. In fact, it might be the map I currently have the most fun playing in general.
Despite this, the map I'm currently mapping, is one where i focus more on what is generally considered good mapping: Good flow, consistent spacing ect. This is because of two reasons:
1. I feel like if I understand "regular" mapping better, i might be able to apply this knowledge to my "punk maps"
2. A lot of people, after playing the "punk maps", will assume i have no idea what I'm doing. If I make a bunch of normal maps, or maybe even get a few ranked, I can at least point to them.
If you've managed to read everything up to this point, congratulations! and also thank you...
But you probably wonder what the point of all this is.
Well, there are a few things i would like to discuss:
1: Do you think anybody else, besides me, would consider my map fun to play, or am I just weird...?
2: Do we sometimes focus too much on what is considered "good mapping" rather than what is actually fun to play?
3: Can maps that don't follow these "rules" be fun to play anyway; are there anything that objectively makes a mad good or bad, or is mapping entirely subjective?
4: Is it important to know how to follow the rules, even if your usual style is consistently breaking them?
(i made a yotube video as well, discussing this subject, if anybody is interested: https://www.youtube.com/watch?v=3Wqbz3g_j2Q )
So, basically...
As you all know, there are some ways of mapping, that are common and considered "good mapping" (after all, this is the mapping techniques forum)...
However, i recently tried to see, whether what is considered "good mapping" is what i have the most fun playing, and I've come to the conclusion: No, not necessarily.
The point were it stood out to me the most, was after I finished my first mapset p/4528557#p4528557. The first map i mapped, the most difficult one, stands out a lot, as i at no point used distance snap, which is quite obvious. While the other maps are still a bit all over the place (it is my first mapset after all) they at least use distance snap, and they are clearly "makes a bit more sense" or whatever...
So I was surprised, that after playing through them all again, that I preferred the first map, despite it being so "random".
When I decided on what to map next, I decided to map it in a similar style. I didn't want to think about "flow" or "good patterns" or spacing or anything like that, I just wanted to map what I felt would fit the music. I decided to call this way of mapping "punk mapping": forget about the rules. Don't care about what anybody else is thinking.
This is the map I ended up with: t/418161
Now, after making it, I've played through it a few times, and (being completely biased here, i know) I enjoyed the crap out of it, and that was really my only goad. In fact, it might be the map I currently have the most fun playing in general.
Despite this, the map I'm currently mapping, is one where i focus more on what is generally considered good mapping: Good flow, consistent spacing ect. This is because of two reasons:
1. I feel like if I understand "regular" mapping better, i might be able to apply this knowledge to my "punk maps"
2. A lot of people, after playing the "punk maps", will assume i have no idea what I'm doing. If I make a bunch of normal maps, or maybe even get a few ranked, I can at least point to them.
If you've managed to read everything up to this point, congratulations! and also thank you...
But you probably wonder what the point of all this is.
Well, there are a few things i would like to discuss:
1: Do you think anybody else, besides me, would consider my map fun to play, or am I just weird...?
2: Do we sometimes focus too much on what is considered "good mapping" rather than what is actually fun to play?
3: Can maps that don't follow these "rules" be fun to play anyway; are there anything that objectively makes a mad good or bad, or is mapping entirely subjective?
4: Is it important to know how to follow the rules, even if your usual style is consistently breaking them?