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[mapping discussion] "punk mapping"

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neonat

jawns wrote:

But I guess my main argument really boils down to this: There are a lot of unwritten rules, but there seems to be more "dos" than "don'ts" (apart from the example above). My question is, though, is a map that doesn't do the "dos" always bad?
Depends on what those "dos" are I guess, also those are mainly just to get things ranked also lol. You don't need to care about anything if it's just made without any of such intentions.

N0thingSpecial wrote:

2) have fuk ton of kudosu
That doesn't matter one bit
N0thingSpecial

neonat wrote:

N0thingSpecial wrote:

2) have fuk ton of kudosu
That doesn't matter one bit
oops, but would it be right to say that experienced mappers have more freedom to experiment?
-[Koinuri]

N0thingSpecial wrote:

oops, but would it be right to say that experienced mappers have more freedom to experiment?
The experienced mappers doesn't have more freedom to experiment; they just have the basics necessary to experiment. New mappers doesn't do well experimenting because through the experimenting process, they violate something you should never violate, such as emphasis using jumps, basic flows, etc etc. Instead of being "creative", they are being "erroneous".
Topic Starter
jawns
Whoa, this certainly got a lot of attention... Thanks to everyone for replying!

Okoratu wrote:

It's actually funny because you remind me a bit of myself in 2012 except that I mapped for myself and didn't make threads asking about what people think about the style I used in a certain map. But in the very beginning I thought that everything i placed makes sense with the song. My own creation seemed logical to me as I made it by playtesting it a lot and thought about the song when placing notes. Whenever I gave it to other people they went like "uhh this somehow works, but it's weird". After some time (more like after about 1.5 years of doing that) I started to mod others' maps because I hoped to find out why my own maps seem so dull and lame to me, the more I did that the more I became aware of the conceptual and rhythmical flaws in my earlier maps and started to dislike them for that reason even more, but I had a point to work from towards making something that other people can understand, predict and maybe also enjoy.

---
Cut most of the quote to save space...

Yeah, I guess that kinda sounds like me. I have a hard time imagining me not liking the map in a few months though, or even years, since I enjoy playing it so much. However, the reason I like the map might be because I like the way the song is evolving, since my map follows that at least to some extend (and also I think it's a great song in general).

I guess the way I map is similar to how I work with art in general. I make something I like, and share it in the hope that other people will like it as well, rather than make something I think other people will like in the first place. This is probably the reason my mas don't make sense to a lot of other people (and one reason I don't like mainstream media in general).

But judging from the replies, it does seem like people might not be as biased as I initially thought, which is cool :)

N0thingSpecial wrote:

Do you think anybody else, besides me, would consider my map fun to play, or am I just weird...?
Your map is like the abstract art of mapping, and right now I feel like mapping is at its renaissance period where everything needs to be justified aesthetically and practically, the "by the community for the community" mindset. i would feel like your mapping style just won't fit velvet green, it feels more like dubstep kind of mapping where there are large fluctuation in spacing, I actually have a friend who enjoys unorthodox maps, but all of the maps are unranked,

Do we sometimes focus too much on what is considered "good mapping" rather than what is actually fun to play?
As I said before, no. The "good" mapping style is like this today cause the community find it fun.

Can maps that don't follow these "rules" be fun to play anyway; are there anything that objectively makes a mad good or bad, or is mapping entirely subjective?
coughHollow Wingscough Yes they can. but if you want your map ranked you either 1) appeal to the majority 2) have fuk ton of kudosu

Is it important to know how to follow the rules, even if your usual style is consistently breaking them?
never been there, don't know how to answer this.

FYI: I have 0 kudosu
Don't really think I have anything to reply with, apart from your points seem to make sense, and I mostly agree with them.

Btw, would be cool if you or your friend had any recommendations on unorthodox maps :)
Endaris
Use the edit-button.
Thank you.
Topic Starter
jawns

winber1 wrote:

jawns wrote:

Honestly, I was waiting and hoping winber would respond to my points in my last reply.
I did not reply because I don't really have much else to say to you. You talk about trying to get discussion and not criticism, but to be fair, you know almost no one will appreciate the map and that everyone will probably think you don't know what you're doing, yet you expect us not to criticize. If not outright criticizing, it will be a discussion on criticisms.

The reason I have not much else to say is because art is subjective, and you can go do whatever the hell you want that makes you happy. If you ever want to somehow join the community of mapping, you really need to start hammering down specifics and details. If not, as Okoratu said, do as you please. You say you can explain properly why each note is there, and perhaps maybe with enough time you can, but at the same time with enough time I can easily explain why that doesn't make sense.
Deleted most of the quote to save space.

First of all, I'm not at all upset about you not replying in the first place, I can see why my quote might have looked a bit passive/aggressive, that was in no way intentional.

I kinda disagree about the "discussion/criticism" thing, since I feel like the discussion is already about mapping mentality in general, and not focused on my map, or my mapping style in particular. I also think I've changed my opinion a bit already, which is a successful discussion in my opinion.

I didn't want to compare my map to Xexxar's map, I just used it as an example. I think they are fundamentally different, as you said, I don't really focus on aesthetic at all, however that might change in the future. I'm definitely not as reluctant to change as before.

neonat wrote:

jawns wrote:

But I guess my main argument really boils down to this: There are a lot of unwritten rules, but there seems to be more "dos" than "don'ts" (apart from the example above). My question is, though, is a map that doesn't do the "dos" always bad?
Depends on what those "dos" are I guess, also those are mainly just to get things ranked also lol. You don't need to care about anything if it's just made without any of such intentions.

N0thingSpecial wrote:

2) have fuk ton of kudosu
That doesn't matter one bit
I was more talking about bias, that some think there are things you should always (or almost always) do, and might automatically think less of a map, if it doesn't do those things.

However, I definitely don't think people are nearly as biased, as I thought before
Okoratu

Endaris wrote:

Use the edit-button.
Thank you.
Topic Starter
jawns

-[Koinuri] wrote:

N0thingSpecial wrote:

oops, but would it be right to say that experienced mappers have more freedom to experiment?
The experienced mappers doesn't have more freedom to experiment; they just have the basics necessary to experiment. New mappers doesn't do well experimenting because through the experimenting process, they violate something you should never violate, such as emphasis using jumps, basic flows, etc etc. Instead of being "creative", they are being "erroneous".
This is what I mean by "unwritten rules". I don't agree with the idea, that there are thing you should never violate, especially since these concepts seems quite vague.
Okoratu
"a beat in the song is stressed so stress it somehow in your map to follow the song!"
how vague is this
Endaris

Okoratu wrote:

"a beat in the song is stressed so stress it somehow in your map to follow the song!"
how vague is this
Many ways lead to Rome.
Except for the one where you don't stress it at all.
That's like not even starting to go one of the many ways.
Luvdic
It's okay jawns, I know how it feels when people thinks that your maps are weird. Apparently I am one of the weird mappers too.

Also don't feel so down, you never know if by 2020 this style will become the norm!

In more seriousness though, I am someone that believes that shapes and consistency is what gives structure to a map, and you already have consistency, so try to improve your shapes in your patterns.
Manysi
Dude, you will be alone in this world with your current mentality. By that i mean the community wont support you, and your ''punk maps'' which is mainly because you refuse critisism. You will get bored of this sooner or later and maybe want to map properly. Take my word, its just a matter of time when you stop or the community will disinherit you if you even mess with them.

Ok, this was too harsh. But i have a very good reason to discourage you from what you are about to do.
I had the same mentality about a year ago when i started mapping. I also thought my maps are great but only because i wasnt able to read them. (couldnt even fc hards) I wanted to map 5* or more and i cant find the words how bad of a decision it was. My maps looked nice but didnt make any logical sense. This affected my whole career in mapping. The moment i got bored of it and wanted to make stuff that i can actually play i had to face reality... I was like: ''wtf is wrong, why do i struggle playing this?'' then I created a discussion in here like you. I thought its the spacing, people ofc didnt understand what i was missing so i had to map for 5 more months to finally realize.

I would say you are safe as long as you dont get lost inside your head and think what you do is special and nobody experienced the same. The difference is they didnt take their first impressions seriously. They were realistic enough to see that they dont know shit as newbies. You are not the special snowflake, at least not yet.

The best advice i can give your is to read this first: t/239778/ then try to analyze older (2010-2011) maps. Keep in mind that what you feel like fitting the music will make little sense most of the time. You have to do it technically by following instruments and try to represent them.
For example pick one like drums for a section and swap to guitar if it gets the dominance. You are free to experiment as long as you make sense with it.
Ask people for further help and accept their advice if you see they are experienced. Hope i could help,good luck!
-[Koinuri]

jawns wrote:

-[Koinuri] wrote:

The experienced mappers doesn't have more freedom to experiment; they just have the basics necessary to experiment. New mappers doesn't do well experimenting because through the experimenting process, they violate something you should never violate, such as emphasis using jumps, basic flows, etc etc. Instead of being "creative", they are being "erroneous".
This is what I mean by "unwritten rules". I don't agree with the idea, that there are thing you should never violate, especially since these concepts seems quite vague.
There's always going to be "unwritten rules" we have to follow in anything, even in arts. Take music for example. It has a lot of theorems on which notes to use, and we don't use many of the 20k hz ish range we can hear because it's already been established by bunch of people that they usually suck and you won't end up with something nice using them. osu! community has slowly developed some rules to address things that work or doesn't work the same way. Some of these can be broken on certain occasion if done right, but you can assume it's going to be bad for the most part.

Additionally, there's one super important rule in osu! you should NEVER break when you're mapping a song, which is "maps should always compliment the song it's mapped to". You can't make a quiet part the hardest section, you can't add streams where there are no sounds, etc. These "unwritten rules" are mostly based on this idea.

I assume you mentioned spacing in your first post because some people pointed that out on your first map. Problem with having large spacing for entire map like your "punk mapping", is that a random sections here and there has huge jumps only the hardest part should have. It makes the hardest part feel normal in comparison and ends up not standing out. It's kind of like how 100% white is theoretically the brightest, but white with shadow look significantly brighter. That's why you need "shadows" in your map aka easier parts with smaller distance, so your hardest part will actually be the hardest. And this is why it's one of an "unwritten rule". By failing to properly making the strongest parts stand out, you are violating the one rule you can't break.

There's nothing vague about these "rules". Through more experience in mapping, you'll realize that they all have valid reasoning behind them.
Topic Starter
jawns

Endaris wrote:

Okoratu wrote:

"a beat in the song is stressed so stress it somehow in your map to follow the song!"
how vague is this
Many ways lead to Rome.
Except for the one where you don't stress it at all.
That's like not even starting to go one of the many ways.
Yeah, that's why I find it vague. One person can say "this best is stressed in the song, why is it not stressed in your map?", while someone else can say "I don't thin that beat is stressed in the song" or "I think that beat is stressed enough in the map". I think that leads back to the idea off mapping being purely subjective, but the way it was presented in the post, looked to me like it was an objective rule.

Xanandra wrote:

It's okay jawns, I know how it feels when people thinks that your maps are weird. Apparently I am one of the weird mappers too.

Also don't feel so down, you never know if by 2020 this style will become the norm!

In more seriousness though, I am someone that believes that shapes and consistency is what gives structure to a map, and you already have consistency, so try to improve your shapes in your patterns.
thanks for the advice!

Manysi wrote:

Dude, you will be alone in this world with your current mentality. By that i mean the community wont support you, and your ''punk maps'' which is mainly because you refuse critisism. You will get bored of this sooner or later and maybe want to map properly. Take my word, its just a matter of time when you stop or the community will disinherit you if you even mess with them.

Ok, this was too harsh. But i have a very good reason to discourage you from what you are about to do.
I had the same mentality about a year ago when i started mapping. I also thought my maps are great but only because i wasnt able to read them. (couldnt even fc hards) I wanted to map 5* or more and i cant find the words how bad of a decision it was. My maps looked nice but didnt make any logical sense. This affected my whole career in mapping. The moment i got bored of it and wanted to make stuff that i can actually play i had to face reality... I was like: ''wtf is wrong, why do i struggle playing this?'' then I created a discussion in here like you. I thought its the spacing, people ofc didnt understand what i was missing so i had to map for 5 more months to finally realize.

I would say you are safe as long as you dont get lost inside your head and think what you do is special and nobody experienced the same. The difference is they didnt take their first impressions seriously. They were realistic enough to see that they dont know shit as newbies. You are not the special snowflake, at least not yet.

The best advice i can give your is to read this first: t/239778/ then try to analyze older (2010-2011) maps. Keep in mind that what you feel like fitting the music will make little sense most of the time. You have to do it technically by following instruments and try to represent them.
For example pick one like drums for a section and swap to guitar if it gets the dominance. You are free to experiment as long as you make sense with it.
Ask people for further help and accept their advice if you see they are experienced. Hope i could help,good luck!
I think the reason I have a hard time taking criticism, is because I don't feel I have yet gotten any good criticism. I even wrote in the description of Velvet Green: "If you mention the distance spacing, you better have a damn good argument to why it should be changed, besides "It's too inconsistent!"".

People might say stuff like "it doesn't make sense" or "the spacing is bad", but they never seem to give any reasons to do so. I've never liked the idea, that you should blindly take any criticism from anyone who is more experienced than you, when it comes to any creative art form really.

Another reason is, that I enjoy playing the map so much, I honestly don't think I've enjoyed any map as much as this one. Some might argue, that the map is a bit out of my skill level, and I admit, I do have to put on NF when playing it, but I am generally quite good at reading difficult map (I have defeated airman). I can play every part of the song well, apart from the hardest part in the middle.

But if anybody has any criticism, they are willing to explain well, I'll be happy to take it to heart. And if I disagree, it's probably because I have reason to do so.

-[Koinuri] wrote:

jawns wrote:

This is what I mean by "unwritten rules". I don't agree with the idea, that there are thing you should never violate, especially since these concepts seems quite vague.
There's always going to be "unwritten rules" we have to follow in anything, even in arts. Take music for example. It has a lot of theorems on which notes to use, and we don't use many of the 20k hz ish range we can hear because it's already been established by bunch of people that they usually suck and you won't end up with something nice using them. osu! community has slowly developed some rules to address things that work or doesn't work the same way. Some of these can be broken on certain occasion if done right, but you can assume it's going to be bad for the most part.

Additionally, there's one super important rule in osu! you should NEVER break when you're mapping a song, which is "maps should always compliment the song it's mapped to". You can't make a quiet part the hardest section, you can't add streams where there are no sounds, etc. These "unwritten rules" are mostly based on this idea.

I assume you mentioned spacing in your first post because some people pointed that out on your first map. Problem with having large spacing for entire map like your "punk mapping", is that a random sections here and there has huge jumps only the hardest part should have. It makes the hardest part feel normal in comparison and ends up not standing out. It's kind of like how 100% white is theoretically the brightest, but white with shadow look significantly brighter. That's why you need "shadows" in your map aka easier parts with smaller distance, so your hardest part will actually be the hardest. And this is why it's one of an "unwritten rule". By failing to properly making the strongest parts stand out, you are violating the one rule you can't break.

There's nothing vague about these "rules". Through more experience in mapping, you'll realize that they all have valid reasoning behind them.
I agree that a lot of music is based on theorems, and ideas like dividing the song up in fours or threes. This is the reason these two time signatures are the most common, for some reason music made this way is naturally pleasing to listen to.
However, there's also tons and tons of good music, that break these rules, and are amazing, not just despite them breaking these rules, but sometimes because they are breaking these rules. A good example, is coincidentally Velvet Green. The song for the most part doesn't seem to follow a specific time signature, and the rules of music says: "you have to follow a time signature, otherwise the rhythm makes no sense". This song breaks the rule, and it ended up being amazing because of it.

I agree with the "maps should always compliment the song it's mapped to" statement, however there is a clear problem with it. Since both music and mapping is subjective, it's more or less impossible to say that something doesn't compliment the song. The only real time I think you can say that, is when there are hitcircles where there is no music; otherwise it's completely up to the interpretation of the mapper.

And in regards to my own map, I really can't see how everything is so hard that the hardest parts don't stand out. There are a clear difference between the instrumental parts (harder), and the verse/chorus (a lot easier), and in the middle bit, where the BPM increases significantly, it becomes a lot more difficult. I tried removing that bit, and the star rating decreased to 6.18!

And while all these unwritten rules have valid reasons behind them, there can also be valid reasons to break them.
N0thingSpecial
My Friend says he's not to keen on your map.
Manysi
I can say good things. Seems like thats what you wanna hear.
There is something charming about your map that i cant describe. (Idk might be the music or just nostalgia.) And its pretty good compared to my first one.

You didnt give feedback that you understood what i told you. I guess i have to tell you once more: take the path that many others have already taken, or at least start on that. You wont regret it.

Though i feel the compulsion to help you with what i know.

"If you mention the distance spacing, you better have a damn good argument to why it should be changed, besides "It's too inconsistent!"".
00:03:725 (1,2) - 1/1 spacing -> 00:04:178 (3,4) - 1/2. From 3 to 4 is a bigger distance than 1 to 2. This is not inconsistent, its stupid. How am i supposed to tell the difference? You can say: but if you listen to the music... I know. The thing is you have to make it clear to the player what spacing you use. This is a common mistake what almost EVERY new mapper make.

00:04:027 (2,3,4) - is a group of beats with increasing pitch with nothing else happening, right? Then why did you space 4 much further away? This applies to your entire map. It didnt make sense, you had no reason to do this. You should group beats of the same kind and not make random spacing.
Maybe you wanted to make a similar to the previous at 00:04:933 (6,7,8) - because thats the same but only with decreasing pitch.

I could go on for several hours about the mistakes you made but i dont have time for that. As for timing, i would have choosen a song played to metronome to begin with. This kind of stuff is incredibly hard to pull off and i have to admit you did a great job.
-[Koinuri]

jawns wrote:

And in regards to my own map, I really can't see how everything is so hard that the hardest parts don't stand out. There are a clear difference between the instrumental parts (harder), and the verse/chorus (a lot easier), and in the middle bit, where the BPM increases significantly, it becomes a lot more difficult. I tried removing that bit, and the star rating decreased to 6.18!
In this statement, you've admitted to the existence of one of the rules you have to follow, and stated that you (in your opinion) followed that rule. So my point still stands. Some rules can't be broken. I'll address reason on why you're breaking it later on.

jawns wrote:

I agree that a lot of music is based on theorems, and ideas like dividing the song up in fours or threes. This is the reason these two time signatures are the most common, for some reason music made this way is naturally pleasing to listen to.
However, there's also tons and tons of good music, that break these rules, and are amazing, not just despite them breaking these rules, but sometimes because they are breaking these rules. A good example, is coincidentally Velvet Green. The song for the most part doesn't seem to follow a specific time signature, and the rules of music says: "you have to follow a time signature, otherwise the rhythm makes no sense". This song breaks the rule, and it ended up being amazing because of it.
I realize that, that's why I added this statement at the end of the paragraph:

-[Koinuri] wrote:

Some of these can be broken on certain occasion if done right, but you can assume it's going to be bad for the most part.
The key term is "if done right" and "going to be bad for the most part". That song probably breaks rules correctly to make it interesting (I don't really feel like checking your timing). However, did you break them correctly? Can you defend your patterns with valid reasoning based on the song you're mapping to? Without your defense, it'll just wind up as "just another failed attempt to break a rule".

In addition to Manysi's little mod, can you defend:
01:09:215 (5,6,7,8,9,10,1) - This jump is as difficult as the some of the jumps made in previous kiai. Are you saying that this section is as intense as the previous kiai? And are you saying that this section (00:29:698 (5,6,7,8,9,10)) isn't as intense?
02:21:693 (1,2,3) - What about this one? This is THE biggest jump in the entire map. Is this note so strong that it deserves this gigantic jump? Is it THE strongest note?
03:07:763 (6,7) - Second largest spacing. same question as point 2. Additionally, this is one of the very few place you used 1/4 sliders on. What makes this and other 1/4 (such as 03:58:920 (5)) so different that you used a technique you didn't use in the entire map?
03:26:312 (1,2,3,4,5) - The last note's spacing is 3 times as large as the other note. Is it that special?
03:40:908 (1,2,3) - Why is this completely different from 03:42:502 (1,2,3,4)?

Like Manysi said, I can probably point out stuff in your map all day and still not be done.

Yes, many mappers can interpret songs differently. That's where styles comes from. But majority of your spacing is an error, not creativity. It's plain impossible to "interpret" the notes the same way you claim to have interpreted with your mapping technique.
CXu
If you want to break spacing rules, do it consistently. What is your reason for mapping 05:44:372 (1,2,3,4,5,6) - differently from 05:48:582 (1,2,3,4,5) - ? What part of the music made you think they were so different you had to change up how you mapped them?

Can you interpret the same thing several ways? Sure, but to a player that part sounds the same, there's no reason it shouldn't follow the same rhythm and general emphasis on notes. If you want to interpret it differently, do it in a different map or if it comes up in a different section of the song.

You're perfectly free break these rules of mapping, but if you're going to do it, make sure you understand how to follow the rules first. You don't start out creating the wackiest music possible; you start by learning the basics. The most important part of mapping is to make sure you convey to the player the logic and the structure of the map, so that while a player might be initially confused the first time they see something, due to the style of the map, consecutive repetitions will be easier understood and played.

Btw, try playing your map with AR7 or something.
Topic Starter
jawns

Manysi wrote:

I can say good things. Seems like thats what you wanna hear.
There is something charming about your map that i cant describe. (Idk might be the music or just nostalgia.) And its pretty good compared to my first one.

You didnt give feedback that you understood what i told you. I guess i have to tell you once more: take the path that many others have already taken, or at least start on that. You wont regret it.

Though i feel the compulsion to help you with what i know.

"If you mention the distance spacing, you better have a damn good argument to why it should be changed, besides "It's too inconsistent!"".
00:03:725 (1,2) - 1/1 spacing -> 00:04:178 (3,4) - 1/2. From 3 to 4 is a bigger distance than 1 to 2. This is not inconsistent, its stupid. How am i supposed to tell the difference? You can say: but if you listen to the music... I know. The thing is you have to make it clear to the player what spacing you use. This is a common mistake what almost EVERY new mapper make.

00:04:027 (2,3,4) - is a group of beats with increasing pitch with nothing else happening, right? Then why did you space 4 much further away? This applies to your entire map. It didnt make sense, you had no reason to do this. You should group beats of the same kind and not make random spacing.
Maybe you wanted to make a similar to the previous at 00:04:933 (6,7,8) - because thats the same but only with decreasing pitch.

I could go on for several hours about the mistakes you made but i dont have time for that. As for timing, i would have choosen a song played to metronome to begin with. This kind of stuff is incredibly hard to pull off and i have to admit you did a great job.
In regards to following the same path as others, there's a few reasons, why I dislike the idea.
The first reason is just the way I work creatively. You can compare it to the way I write music: I'm completely self taught, and I am only now applying to get some education, and some proper knowledge. If working this way worked for composing, why shouldn't it work for beatmapping?

The second reason is, that I just like my own map that much. I kinda feel like "why should I do what other mappers tell me, when my map is better?". Because I really think it is. And as I mentioned before, I just want to make the map as enjoyable for me as possible, and then hope other people will like it as much as me. I don't think I'll ever want to make beatmaps in any other way.

In regards to the points about my map, thank you first of all, this is the first time anybody has ever criticized my map, and provided an explanation...

...but that still doesn't mean I'm not gonna defend it!

"If you mention the distance spacing, you better have a damn good argument to why it should be changed, besides "It's too inconsistent!"".
00:03:725 (1,2) - 1/1 spacing -> 00:04:178 (3,4) - 1/2. From 3 to 4 is a bigger distance than 1 to 2. This is not inconsistent, its stupid. How am i supposed to tell the difference? You can say: but if you listen to the music... I know. The thing is you have to make it clear to the player what spacing you use. This is a common mistake what almost EVERY new mapper make.

00:04:027 (2,3,4) - is a group of beats with increasing pitch with nothing else happening, right? Then why did you space 4 much further away? This applies to your entire map. It didnt make sense, you had no reason to do this. You should group beats of the same kind and not make random spacing.
Maybe you wanted to make a similar to the previous at 00:04:933 (6,7,8) - because thats the same but only with decreasing pitch.
I'm gonna address both points simultaneously: You kinda pointed it out yourself. I mapped the 1 as it's own note, and 2,3,4 as a separate part, where the distance increases as the pitch increases. Then same can be said about 5,6,7,8: 5 being on it's own, 6,7,8 decreasing in spacing as the pitch decreases. This might make more sense, if i make a nc on 2, so it's clear that 1 is on it's own, or 5, so it's clear that the two parts are basically opposites, but I feel like all the notes makes sense together as well, and too many nc's will just be more confusing
If you (or anybody) wants to discuss this particular map further, I'd recommend the map's thread, as that was not my intention with this thread

Edit: typo

-[Koinuri] wrote:

-[Koinuri] wrote:

Some of these can be broken on certain occasion if done right, but you can assume it's going to be bad for the most part.
The key term is "if done right" and "going to be bad for the most part". That song probably breaks rules correctly to make it interesting (I don't really feel like checking your timing). However, did you break them correctly? Can you defend your patterns with valid reasoning based on the song you're mapping to? Without your defense, it'll just wind up as "just another failed attempt to break a rule".
Well, I haven't had the chance to defend the map yet! I did suggest making a video defending every single note placement, yet I was advised against that. So here it goes:

In addition to Manysi's little mod, can you defend:
01:09:215 (5,6,7,8,9,10,1) - This jump is as difficult as the some of the jumps made in previous kiai. Are you saying that this section is as intense as the previous kiai? And are you saying that this section (00:29:698 (5,6,7,8,9,10)) isn't as intense? It might not be as intense, but since it's just after a calm bit, and followed by a calm bit, it seems more intense in comparison. It's is mapped slightly more intensely, to make it stand out more
02:21:693 (1,2,3) - What about this one? This is THE biggest jump in the entire map. Is this note so strong that it deserves this gigantic jump? Is it THE strongest note? You are correct that it is the biggest jump in the map, however since it's only one big jump and a few small ones, it's not the most difficult jump in the map. It was, as before, made to stand out
03:07:763 (6,7) - Second largest spacing. same question as point 2. Additionally, this is one of the very few place you used 1/4 sliders on. What makes this and other 1/4 (such as 03:58:920 (5)) so different that you used a technique you didn't use in the entire map? It is the ending of one section, just before the song changes quite dramatically. I often use larger spacing at the ending of these sections, to kinda finish them off with a bang. The sliders are because the notes stands out to me, while being quite staccato, which I emphasized this way.
03:26:312 (1,2,3,4,5) - The last note's spacing is 3 times as large as the other note. Is it that special? the previous notes follow the drums, while that note follows the flute, so naturally I separated them a bit. Also, I think this gives a feeling of forward momentum or action, similar to what I did here 01:22:343 (2,3,4) -
03:40:908 (1,2,3) - Why is this completely different from 03:42:502 (1,2,3,4)? I wanted to emphasize the drums the second time around, because it was the end of the section

Like Manysi said, I can probably point out stuff in your map all day and still not be done.

Yes, many mappers can interpret songs differently. That's where styles comes from. But majority of your spacing is an error, not creativity. It's plain impossible to "interpret" the notes the same way you claim to have interpreted with your mapping technique.
You should probably stop referring to things you subjectively disagree with as "errors", it kinda makes you look like an asshole...

CXu wrote:

If you want to break spacing rules, do it consistently. What is your reason for mapping 05:44:372 (1,2,3,4,5,6) - differently from 05:48:582 (1,2,3,4,5) - ? What part of the music made you think they were so different you had to change up how you mapped them?

Can you interpret the same thing several ways? Sure, but to a player that part sounds the same, there's no reason it shouldn't follow the same rhythm and general emphasis on notes. If you want to interpret it differently, do it in a different map or if it comes up in a different section of the song.

You're perfectly free break these rules of mapping, but if you're going to do it, make sure you understand how to follow the rules first. You don't start out creating the wackiest music possible; you start by learning the basics. The most important part of mapping is to make sure you convey to the player the logic and the structure of the map, so that while a player might be initially confused the first time they see something, due to the style of the map, consecutive repetitions will be easier understood and played.

Btw, try playing your map with AR7 or something.
The consistent inconsistencies is what I aim towards though. It makes the map more interesting in my opinion, and forces you to stay focused. Another effect of mapping similar parts differently in the same song is, that while you should map what the song emphasizes, you can emphasize parts of the song by mapping it. By emphasizing different parts at different times, you present more layers of the song to the player.

relevant song is relevant...
Manysi
By decreasing, this is what i meant
Each of them has to have lower spacing than the previous. Or at least tell the player that they do.

In mapping the song is already written... thats why this wont work. If you create something that doesnt exist in the music or you represent it differently, it will be bad. I know this well myself not only because i compose music too.

As others said: Learn the basics first. Try to think correctly and maybe you will accomplish something. Think over your reasons twice and have a little doubt in yourself at least. But most importantly, dont refuse the help from others.

There are dumb people like me who have to rely on someone's teaching to improve because they misunderstand/dont get things easily. Maybe you are one of us.

Edit: I am curious and would like to see a video how you defend yourself.
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