I did not reply because I don't really have much else to say to you. You talk about trying to get discussion and not criticism, but to be fair, you know almost no one will appreciate the map and that everyone will probably think you don't know what you're doing, yet you expect us not to criticize. If not outright criticizing, it will be a discussion on criticisms.
jawns wrote:Honestly, I was waiting and hoping winber would respond to my points in my last reply.
The reason I have not much else to say is because art is subjective, and you can go do whatever the hell you want that makes you happy. If you ever want to somehow join the community of mapping, you really need to start hammering down specifics and details. If not, as Okoratu said, do as you please. You say you can explain properly why each note is there, and perhaps maybe with enough time you can, but at the same time with enough time I can easily explain why that doesn't make sense.
However, I do completely agree with you on Xexxar's map that the map is perfectly fine and entertaining to play. The only reason I think people were bitching about it is because half of them were inexperienced weeaboos who couldn't play the map properly cuz they missed like half of the jumps. On the same note, I will also say that I explained it incorrectly and exaggerated when I said your map is literally completely spaced the same. It was more of a problem of consistency with sections, and you often had anti-spacing and large jumps that could have been transitioned into more smoothly. I don't know how much you thought about actual playability and transitions into notes, but they way the cursor moves is always quite important, and I personally would make sure I don't repeat similar movements over and over again nor add really awkward patterns and shapes. In your case, you use essentially one type of movement, and it's usually in a zig-zaggy type of feel and/or triangle type of feel. What I felt worked much better with Xexxar's map is his consistency with his spacing. He didn't add all this random anti-spacing and changing rhythm in his piece, which obviously has a lot to do with the song choice itself, but can be accommodated through mapping. And in my opinion, his map is much more aesthetically pleasing as the notes and patterns he uses are clear. Even with varying spacing, you can make interesting patterns, and I do that a lot with my maps.
I actually had a phase similar to you where I was like "I'm not changing anything if you say it looks ugly." And even I thought the sliders were slightly ugly, but I did it because I felt like many mappers previously had used sliders that were "less than par" and I liked them a lot, so for a few maps I just tried not to care too much about aesthetics and just run with it. I'm recently to really feel that although the maps weren't terrible, I personally did not like them, and I don't think I should force myself to be "unaesthetic" so to speak. If you know how to and can make nice patterns and shapes, you really should if it matches your style. I was trying to force something that wasn't me onto myself.