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Camellia - d:for the DELTA [CatchTheBeat]

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Ascendance
bubbled
Topic Starter
autofanboy

koliron wrote:

omg i love this song, especially since 03:31:653 - aaaa, please finish this! ;__;
wish came true
Ascendance

Ascendance wrote:

bubbled
wish not come true
koliron
2# bubbled!
CLSW
hi, I feel something curious with the mapping quality, so I would like to throw my 2 cents mod for this map. It's really a good map but it needs more improvements imo. So here we go.

SPOILER
00:01:998 (1) - ~ 05:00:101 (1) - ctrl + h

okay that's all, thanks.
Topic Starter
autofanboy

CLSW wrote:

hi, I feel something curious with the mapping quality, so I would like to throw my 2 cents mod for this map. It's really a good map but it needs more improvements imo. So here we go.

SPOILER
00:01:998 (1) - ~ 05:00:101 (1) - ctrl + h

okay that's all, thanks.

Denial Notice





Hello!

Unfortunately, the Kudosu Awarding Team has decided to deny this post's kudosu. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire post as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

  1. kek
Equim
CLSW LMAO

  1. 01:49:584 (14) - I feel this a bit undermapped. The drumhit is clear.
  2. 01:57:515 (8) - The beat on 01:57:773 - can be emphasied more imo. Like this: https://osu.ppy.sh/ss/5578317.
  3. 02:44:670 - A bit wide here. Move 02:44:756 (1) - a bit left?

it's qualified enough.

no kd.
Topic Starter
autofanboy

Equim wrote:

CLSW LMAO

  1. 01:49:584 (14) - I feel this a bit undermapped. The drumhit is clear. - Changed to 1/4 slider.
  2. 01:57:515 (8) - The beat on 01:57:773 - can be emphasied more imo. Like this: https://osu.ppy.sh/ss/5578317. - Yea why not.
  3. 02:44:670 - A bit wide here. Move 02:44:756 (1) - a bit left? - Not changing, I intended to put a dash here.

it's qualified enough.

no kd.
Thanks for mod!
Pew_old_1
Noob mod for afbmoe

I see color.png in folder but i don't see in the map.

01:07:601 (4,5) - I think the hitsounds doesn't particularly fit with the patterns you presented. Maybe you could put the strong hitsounds on both of the heads only, both of the tails only or hitsound all on 4.
03:31:049 (4,5) - ^
01:40:791 (6,7) - Comparing similar patterns where you lead into the streams, the control feels a bit off so maybe reduce the distance a bit?
02:31:825 (6,7,1) - Spacing between this makes it look a bit odd when playing, so reduce distance between 7 and 1

Don't think i really see anything wrong with the flow and hitsounds tbh
Topic Starter
autofanboy

Pew wrote:

Noob mod for afbmoe

I see color.png in folder but i don't see in the map. - Removed.

01:07:601 (4,5) - I think the hitsounds doesn't particularly fit with the patterns you presented. Maybe you could put the strong hitsounds on both of the heads only, both of the tails only or hitsound all on 4. - No. They are with different hitsounds if you notice it. The loud hitsounds are used to emphasize the 3 drum kicks at 01:07:687 - 01:07:860 - as they are sounding more prominent than the previous build-ups.
03:31:049 (4,5) - ^ - ^
01:40:791 (6,7) - Comparing similar patterns where you lead into the streams, the control feels a bit off so maybe reduce the distance a bit? - I made this part slightly easier but actually it is the same as 01:18:549 (4,5,6) - but with more slanted sliders.
02:31:825 (6,7,1) - Spacing between this makes it look a bit odd when playing, so reduce distance between 7 and 1 - Changed.

Don't think i really see anything wrong with the flow and hitsounds tbh
Thanks for mod!
Arlecchino
throwing mod for 'refreshing stuff' ticket

general
  1. idk, general mod is only like widescreen stuff, isnt it? jkjkjkek
    just check it, its turned on in your i guess

unidentified flying object bot

  1. 00:51:998 (2,3) - this should have consistent distance with others, even i think this should have more distance than the other, because 00:52:342 (3) - is where the pitch is changed
  2. 00:57:515 (2,3) - for this one, i think this should have more distance instead, since this pattern has less movement than before, so i think making 00:57:515 (2,3) - have more distance will make it feels dynamic. Try to move 00:57:860 (3) - 's head into x:152 or somewhere
  3. 01:06:135 (5) - missing NC
  4. 01:07:429 (3) - this slider is too left. idk if you want to increase SR by this, but the movements feels too fast, i'd make this more vertically and move 01:07:601 (4,5) - more to right for keeping the hypers. distance between 01:07:687 (5,6) - will be more far, but i think its fine bcuz it still catchable, but if you dont mind with decrease SR, you can make 01:07:687 (5) - more vertically
  5. 01:11:566 (3,4,5,6) - flow path changing is a bit awkward when playing, zig zag at 01:10:963 (1,2,3,4) - feels unnecessary, ctrl+h 01:11:566 (3,4,5,6) - and adjust the placement
  6. 01:18:894 (6) - perhaps not need, but feels better NC here. Combo seems too much, moreover slider at 01:17:860 (1) - gives a lot objects
  7. 01:38:549 (1,2) - im not sure that hyper should be at there, i think there isnt potential to be hyper, seems like 01:38:549 (1) - is overmaped. I realize that 01:41:308 (1,2) - more comfortable and simple, since there isnt any sound at 01:38:635 - tho
  8. 01:40:101 (2,3,4) - seems lack of movement, i dont need to move after dash from 01:39:584 (8) - , feels awkward when playing. giving more movements looks more suitable for jump preparation at 01:40:446 (4,5) - too.
  9. 01:49:584 (1,2) - same as before
  10. 03:26:135 - seems from this part, the pattern is copy paste'd from previous section. i'll leave this, if you applied a mod and NC stuff from previous section, try to applied it at here tho (the kiai's looks similar tho)
  11. 03:53:722 (16) - curved this slider, quite hard since the movement is suddenly stopped, and will misses the slider tick cuz'd it, at least by making it more curved, the slider tick wont be missed and its more flowed
  12. 04:26:480 (10) - NC?
  13. 04:58:549 (1,2,3,4,5,6) - i dont think this is a nice ending, the hypers a bit forcing especially 04:58:549 (1,2) - and 04:59:066 (3,4) - . i can still catch it, yesh i can. but need some effort. how about move 04:58:894 (2,3) - into x:364? since the beat is building up, consistent spacing seems unnecessary, if you dont agree with removing the hypers, at least reduce it, makes it a bit more catchable. actually i dont really mind with the hypers, but the anti-flow pattern seems doesnt fit with it
  14. 04:59:929 (6) - NC since there is long spinner, 9 object in the plate seems a bit cover up

i cant even pass this map tbh
but yeah, thats all, hope this helped
ask me if there is sth wrong, sry for my bad eng and noob mod
GL moET~
Topic Starter
autofanboy

-[ Asuna ]- wrote:

throwing mod for 'refreshing stuff' ticket

general
  1. idk, general mod is only like widescreen stuff, isnt it? jkjkjkek
    just check it, its turned on in your i guess - Unchecked.

unidentified flying object bot

  1. 00:51:998 (2,3) - this should have consistent distance with others, even i think this should have more distance than the other, because 00:52:342 (3) - is where the pitch is changed - The dash is to emphasize 00:51:998 (2) - and I wish to add dash every 4 red ticks so it will not be too hard for a build-up.
  2. 00:57:515 (2,3) - for this one, i think this should have more distance instead, since this pattern has less movement than before, so i think making 00:57:515 (2,3) - have more distance will make it feels dynamic. Try to move 00:57:860 (3) - 's head into x:152 or somewhere - It is already with more dashes than the previous sections, yet I am not making it with too many movements, I planned to create a gradual build-up, as you see 00:59:929 (1,2,3,4) - is a bit more intense and then are streams later on.
  3. 01:06:135 (5) - missing NC - Sure, fixed.
  4. 01:07:429 (3) - this slider is too left. idk if you want to increase SR by this, but the movements feels too fast, i'd make this more vertically and move 01:07:601 (4,5) - more to right for keeping the hypers. distance between 01:07:687 (5,6) - will be more far, but i think its fine bcuz it still catchable, but if you dont mind with decrease SR, you can make 01:07:687 (5) - more vertically - The distances here are the same, i.e. 01:06:825 (1,2) - so I am not changing this. Also there should be some movements here because it is going for the chorus part so I kind of ramping up the difficulty at this point.
  5. 01:11:566 (3,4,5,6) - flow path changing is a bit awkward when playing, zig zag at 01:10:963 (1,2,3,4) - feels unnecessary, ctrl+h 01:11:566 (3,4,5,6) - and adjust the placement - Not really, there are still plenty of time for the players at 01:11:308 (2,3,4,5,6) - and changing the curve would result in a harder jump for 01:11:825 (6,7) - because the players tend to move left after the curve.
  6. 01:18:894 (6) - perhaps not need, but feels better NC here. Combo seems too much, moreover slider at 01:17:860 (1) - gives a lot objects - You are right, I will NC at 01:18:549 (4) - instead though.
  7. 01:38:549 (1,2) - im not sure that hyper should be at there, i think there isnt potential to be hyper, seems like 01:38:549 (1) - is overmaped. I realize that 01:41:308 (1,2) - more comfortable and simple, since there isnt any sound at 01:38:635 - tho - Changed to a circle.
  8. 01:40:101 (2,3,4) - seems lack of movement, i dont need to move after dash from 01:39:584 (8) - , feels awkward when playing. giving more movements looks more suitable for jump preparation at 01:40:446 (4,5) - too. - Made the curvature larger.
  9. 01:49:584 (1,2) - same as before - ^
  10. 03:26:135 - seems from this part, the pattern is copy paste'd from previous section. i'll leave this, if you applied a mod and NC stuff from previous section, try to applied it at here tho (the kiai's looks similar tho) - Yea, that was done for consistency reason, I tried to join the whole parts for the map. Anyways fixed the NC.
  11. 03:53:722 (16) - curved this slider, quite hard since the movement is suddenly stopped, and will misses the slider tick cuz'd it, at least by making it more curved, the slider tick wont be missed and its more flowed - I wanted to have that slider kind of static, which matches the song at the particular moment in my opinion.
  12. 04:26:480 (10) - NC? - NC'ed at 04:26:135 (8) - .
  13. 04:58:549 (1,2,3,4,5,6) - i dont think this is a nice ending, the hypers a bit forcing especially 04:58:549 (1,2) - and 04:59:066 (3,4) - . i can still catch it, yesh i can. but need some effort. how about move 04:58:894 (2,3) - into x:364? since the beat is building up, consistent spacing seems unnecessary, if you dont agree with removing the hypers, at least reduce it, makes it a bit more catchable. actually i dont really mind with the hypers, but the anti-flow pattern seems doesnt fit with it - I will change the pattern here that it feels like the difficulty is ramping up gradually. However the 'anti-flow' jumps will be kept because it is really intense which suits the pattern in my opinion. The 'anti-flow' jumps are not hard however and I will try to make it more easier to grasp. Now it is easier as the slider won't require dashing in middle.
  14. 04:59:929 (6) - NC since there is long spinner, 9 object in the plate seems a bit cover up - Sure.

i cant even pass this map tbh
but yeah, thats all, hope this helped
ask me if there is sth wrong, sry for my bad eng and noob mod
GL moET~
Thanks for mod!
iiyo
Fantasy's no bias mods


Camellia - d:for the DELTA


01:18:463 (3,1,2,3) - this jump is a tad bit to inconsistent
01:28:894 (1,2,3,4,5) - holy shit those double left sliders
02:06:997 (2,3,4,5) - anti flow
03:20:101 (1,2,3,4,5,6,1,2) - a bit weird but i can see where your going with this, if you can try to tweak it so the jump isnt as agressive and flows better, if you can't its fine.
03:23:032 (4,1,2) - brutal, could be a missing point for no real reason
03:41:911 (3,1,2,3) - could be a bit "to" inconsistent and rough, but i'll leave that to your own view on it, it seems it takes a bit "extra" to time like memory
04:17:687 (3,4,5) - a bit hard and seems to come out of the blue
04:52:170 (2,3,4) - you could leave this one, it fits "OK" but if you could make it better, then try to

cool map but it seems it needs a tiny bit more polish on the patterns, theres a lot of agressive hyper patterns such as 01:13:377 (6,7,1) - and 01:28:894 (1,2,3,4,5) - which seems to be agressive patterns that such a sharp left turn after a jump from the right are very confusing and anti flowish, but as my mods are.


I just throw them there to have him check them and see how they play out, I don't have to say CHANGE THIS KJjdlkasdl ;k' lol, If he wants to change it, then he can, he is the maker of the map, his idea and his creation. That is what modding is all about.



GL with this map, I like the style of it
Topic Starter
autofanboy

Fantasy wrote:

Fantasy's no bias mods


Camellia - d:for the DELTA


01:18:463 (3,1,2,3) - this jump is a tad bit to inconsistent - It is intended to do so which can allow players to get ready for the next jump at 01:18:722 (2,3) - by reducing the distance as mentioned.
01:28:894 (1,2,3,4,5) - holy shit those double left sliders - Yea you are right, I actually did that for patterning before but for the sake of flow, I will just change it to an easier pattern.
02:06:997 (2,3,4,5) - anti flow - Fixed, it is easier now.
03:20:101 (1,2,3,4,5,6,1,2) - a bit weird but i can see where your going with this, if you can try to tweak it so the jump isnt as agressive and flows better, if you can't its fine. - Lowered the distance for the cluster part.
03:23:032 (4,1,2) - brutal, could be a missing point for no real reason - ^, they are similar so the distances are reduced as well.
03:41:911 (3,1,2,3) - could be a bit "to" inconsistent and rough, but i'll leave that to your own view on it, it seems it takes a bit "extra" to time like memory - It is just the same as the first chorus part, and the reason is as mentioned before.
04:17:687 (3,4,5) - a bit hard and seems to come out of the blue - Made easier.
04:52:170 (2,3,4) - you could leave this one, it fits "OK" but if you could make it better, then try to - Changed pattern.

cool map but it seems it needs a tiny bit more polish on the patterns, theres a lot of agressive hyper patterns such as 01:13:377 (6,7,1) - and 01:28:894 (1,2,3,4,5) - which seems to be agressive patterns that such a sharp left turn after a jump from the right are very confusing and anti flowish, but as my mods are. - I changed some of them as what you have mentioned, but for those like 01:13:377 (6,7,1) - , they are intended to be here because the curve shouldn't be too inclined to the side as the HDash at 01:13:204 (5,6) - can push players off to the edge, so this is by far a good solution, yet the curve is not too straight that it can provide a good lift-off for the players.


I just throw them there to have him check them and see how they play out, I don't have to say CHANGE THIS KJjdlkasdl ;k' lol, If he wants to change it, then he can, he is the maker of the map, his idea and his creation. That is what modding is all about.



GL with this map, I like the style of it - Thanks!
Thanks for mod!
Ascendance
wub wub wub whoosh
xi-False
MOD



unidentified code
- This pattern 01:05:446 (1,2,3,4,1,2,3,4) - i think to catch all the notes you need to spam dash button which is fine but if you want to smooth it out give these notes 01:05:963 (4,2) - more movement on the x-axiso or straighten them out, also I prefer to keep it so you have to spam dash button.

-I find this jump 01:40:791 (6,7) - a bit hard to land I would recommend to select these two notes 01:40:618 (5,6) - and move them to x:476

-This pattern feels good 02:00:618 (1,2) - but you should make that jump into a Hyper Jump so that this 02:00:963 (2) - stands out more
you can do that by moving the end of this slider 02:00:618 (1) - to x:80 and also maybe increase the spacing of these notes 02:00:963 (2) -
Anti-Flow isn't always a bad thing ;)

----------------------------------------------------------------------------------------------------------------------------------------------------------
-i noticed you used this pattern at the start of your map 03:48:204 (1,2,3,4,1,2) - its fine how it is, but you can change this up a bit by
selecting this slider 03:48:204 (1) - and moving it to x:416 and the end of the slider to x:480 and also to keep the hyper jump here 03:48:118 (11,1) - you can move this note 03:48:118 (11) - to x:248 and the end of this slider 03:48:118 (11) - to x:184
here is an example! ( Image)

-Also if you make the changes up above you should also select these notes 03:49:843 (2,3,4) - and Ctrl+G

----------------------------------------------------------------------------------------------------------------------------------------------------------

-This pattern also looks really familiar 04:03:895 (4,5,6) -
Select all of them 04:03:895 (4,5,6) - and move to x:272 maybe?!

- I Really like this ending pattern 04:58:549 (1,2,3,4,5,1,1) - :)

Dude Really good map I'm not sure how much time you spent on this song
but I can tell it was a really long time!
:)
Topic Starter
autofanboy

xi-False wrote:

MOD



unidentified code
- This pattern 01:05:446 (1,2,3,4,1,2,3,4) - i think to catch all the notes you need to spam dash button which is fine but if you want to smooth it out give these notes 01:05:963 (4,2) - more movement on the x-axiso or straighten them out, also I prefer to keep it so you have to spam dash button. - Not changing this, I intended to do so which can bring the hype here.

-I find this jump 01:40:791 (6,7) - a bit hard to land I would recommend to select these two notes 01:40:618 (5,6) - and move them to x:476 - Going to keep this as it is already at intense parts, such jumps are good to emphasize the climax of each stanzas.

-This pattern feels good 02:00:618 (1,2) - but you should make that jump into a Hyper Jump so that this 02:00:963 (2) - stands out more - Sorry but it just doesn't fit :C
you can do that by moving the end of this slider 02:00:618 (1) - to x:80 and also maybe increase the spacing of these notes 02:00:963 (2) -
Anti-Flow isn't always a bad thing ;)

----------------------------------------------------------------------------------------------------------------------------------------------------------
-i noticed you used this pattern at the start of your map 03:48:204 (1,2,3,4,1,2) - its fine how it is, but you can change this up a bit by
selecting this slider 03:48:204 (1) - and moving it to x:416 and the end of the slider to x:480 and also to keep the hyper jump here 03:48:118 (11,1) - you can move this note 03:48:118 (11) - to x:248 and the end of this slider 03:48:118 (11) - to x:184
here is an example! ( Image) - Image is deleted. I think I will leave this too, I would stay consistent first, and maybe when I have some ideas I will change it later on.

-Also if you make the changes up above you should also select these notes 03:49:843 (2,3,4) - and Ctrl+G

----------------------------------------------------------------------------------------------------------------------------------------------------------

-This pattern also looks really familiar 04:03:895 (4,5,6) - Consistency so this is made.
Select all of them 04:03:895 (4,5,6) - and move to x:272 maybe?!

- I Really like this ending pattern 04:58:549 (1,2,3,4,5,1,1) - :) - Thanks!

Dude Really good map I'm not sure how much time you spent on this song
but I can tell it was a really long time!
:)
Thanks for mod!
koliron


General
  1. 04:32:615 - unsnapped(? jk everything its fine to me
  2. kek wait the offset sounds a little late imo, you can notice it in sounds like 03:03:032 - , i guess you used 1998 for the oldest ranked version but you can see in the newest that the offset is 1981 and i think it fits better

Overdose
  1. 00:16:652 (5,6,7) - i think the hyper would be better to (6) for the hitsound and stronger sound than to (7) which has nothing strong or something like that
  2. 00:48:894 (1,2,3,4) - i thik the pattern would plays much better if you add a dash to (3) as well, i'd move (3,4) to the right, and maybe make 4 more horizontal to add an hyper to 00:50:273 (1) -
  3. 00:51:653 (1,2,3,4) - ^ :C specially because 3 has the stronger sound c.c
  4. 01:15:015 (12) - maybe this combo is too long? i'd add a nc in 01:14:411 (9) -
  5. 01:21:653 (6,7) - i expected an hyper here when i played tbh, you could move the tail of (6) to 1/4 to add it, same in 03:45:101 (6,7) -
  6. 01:24:670 (11) - same as before about the combo, 17 notes here :< i'd add in 01:23:722 (6) -
  7. 01:40:963 (7,8,9,10,11,12,13,14) - im fine with a movement like 00:08:894 (1,2,3,4,5,6) - but here maybe is too much, i think is better to change this pattern to something like this

    maybe keep only 04:04:412 (7,8,9,10,11,12,13,14) - this one to do a buildup
  8. 02:15:618 (6,1) - what about a dash to this slider for the new stanza?
  9. 03:17:687 - clap? like in 01:02:342 (4,5) -
  10. 03:38:463 (12) - same as before about the nc repetitive song CwC, if you agreed, in 03:37:860 (9) - for consistency
  11. 03:48:118 (11) - same too, in 03:47:170 (6) - dfadfhgjfd
  12. 03:50:964 (14) - and nc here for consistency with 01:27:515 (1) - (?
  13. 04:37:687 (15) - aaaa 17 again (sorry for suggest too much about ncs, i totally agree with your mapping style so is hard to find suggestions asd) i'd add nc in 04:37:170 (9) - to reduce it
  14. 04:48:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - o whats the meaning of those weird curves? if is to emphasize the sounds in 04:48:377 (5,9,13) - then i thik you could find another way to do this stream, add hyper to some of those sounds could help if is hard to find a curve (or just make all of this as a normal curve(? )

one of my favorite maps, interesting and original patterns, its fun and you followed propely the music, why isnt this ranked yet? <3 call me after this
Topic Starter
autofanboy

koliron wrote:



General
  1. 04:32:615 - unsnapped(? jk everything its fine to me - Yea removed lol
  2. kek wait the offset sounds a little late imo, you can notice it in sounds like 03:03:032 - , i guess you used 1998 for the oldest ranked version but you can see in the newest that the offset is 1981 and i think it fits better - The .mp3 files are different, that's why the offset are not equal. The old ranked version's song was the one I am using so I better stick with it.

Overdose
  1. 00:16:652 (5,6,7) - i think the hyper would be better to (6) for the hitsound and stronger sound than to (7) which has nothing strong or something like that - Sorry but I wish to keep this pattern, I think the two HDashes can emphasize the ending part of each stanza here, which are 00:16:825 (6,7) - .
  2. 00:48:894 (1,2,3,4) - i thik the pattern would plays much better if you add a dash to (3) as well, i'd move (3,4) to the right, and maybe make 4 more horizontal to add an hyper to 00:50:273 (1) - Added a dash, although my original idea is to have less dashes at this point and gradually increase the dash density.
  3. 00:51:653 (1,2,3,4) - ^ :C specially because 3 has the stronger sound c.c - ^
  4. 01:15:015 (12) - maybe this combo is too long? i'd add a nc in 01:14:411 (9) - Added a NC.
  5. 01:21:653 (6,7) - i expected an hyper here when i played tbh, you could move the tail of (6) to 1/4 to add it, same in 03:45:101 (6,7) - I see your point, yet I wish to emphasize the HDash at 01:21:998 (7,1) - more, so by keeping this not having HDash, will create a stark contrast for the better emphasis.
  6. 01:24:670 (11) - same as before about the combo, 17 notes here :< i'd add in 01:23:722 (6) - Added at (8) instead.
  7. 01:40:963 (7,8,9,10,11,12,13,14) - im fine with a movement like 00:08:894 (1,2,3,4,5,6) - but here maybe is too much, i think is better to change this pattern to something like this - The one you suggested is much harder because the movement at starting place is increased. Also I don't see any problem with this one. However for the later ones, maybe I can change to the one you suggested.

    maybe keep only 04:04:412 (7,8,9,10,11,12,13,14) - this one to do a buildup
  8. 02:15:618 (6,1) - what about a dash to this slider for the new stanza? - Added.
  9. 03:17:687 - clap? like in 01:02:342 (4,5) - Sure.
  10. 03:38:463 (12) - same as before about the nc repetitive song CwC, if you agreed, in 03:37:860 (9) - for consistency - Yea I changed before this one hue
  11. 03:48:118 (11) - same too, in 03:47:170 (6) - dfadfhgjfd - ^
  12. 03:50:964 (14) - and nc here for consistency with 01:27:515 (1) - (? - I guess I will change the NC pattern for 01:27:515 (1) - instead, the fruit splashes will be at better timing in my opinion.
  13. 04:37:687 (15) - aaaa 17 again (sorry for suggest too much about ncs, i totally agree with your mapping style so is hard to find suggestions asd) i'd add nc in 04:37:170 (9) - to reduce it - I added NC at (14) instead, it is really strange to break a combo in a 1/8 stream, the fruit splashes are also distracting.
  14. 04:48:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - o whats the meaning of those weird curves? if is to emphasize the sounds in 04:48:377 (5,9,13) - then i thik you could find another way to do this stream, add hyper to some of those sounds could help if is hard to find a curve (or just make all of this as a normal curve(? ) - Changed, yet I am not going to add HDashes, 1/8 is already hard and it is with HDashes, that will be way too difficult to play.

one of my favorite maps, interesting and original patterns, its fun and you followed propely the music, why isnt this ranked yet? <3 call me after this
Thanks for mod!
koliron
aaaaaa
NachOx
Yumeno Himiko
yes gogogo
CLSW
Also hype for my mapset soon please <:
Gogogogo
Hunter Howl
HOLY AFB.
You've done far ahead in front of me
Razor Sharp
sorrynotsorry

from discord

  • unidentified code
  1. 00:23:377 (8) - I think it would be better to ctrl+g this one.
  2. 01:07:601 (4,5) - Believe it or not, this is actually pretty easy overshooting. Would suggest to take a look at this, and perhabs increase the sv of (5).
  3. 01:40:791 (6,7,8,9,10,11,12,13,14) - The motion here is a little uncomfortable to play imo. Would suggest to make the 1/8 stream curve from the start. To avoid a uncomfortable stop place.
  4. 02:08:377 (4,5,6,7,8,9,10,11,12) - ^
  5. 03:23:032 (4,1) - Are you sure about this distance? Its way too easy to miss here.
  6. 03:53:722 (16) - NC this to empathize the "break" sound.

Thats all of my concerns. Sweet map! Best of 2016!
Topic Starter
autofanboy

Razor Sharp wrote:

sorrynotsorry

from discord

  • unidentified code
  1. 00:23:377 (8) - I think it would be better to ctrl+g this one. - Nah, yet I slanted the sliders more to provide slightly more movements.
  2. 01:07:601 (4,5) - Believe it or not, this is actually pretty easy overshooting. Would suggest to take a look at this, and perhabs increase the sv of (5). - Not changing this, it is too wide in middle of the slider so I better keep this right now.
  3. 01:40:791 (6,7,8,9,10,11,12,13,14) - The motion here is a little uncomfortable to play imo. Would suggest to make the 1/8 stream curve from the start. To avoid a uncomfortable stop place. - Changed this.
  4. 02:08:377 (4,5,6,7,8,9,10,11,12) - ^ - Would like to keep this pattern still, it is at the hardest part there so I think it is a good place to keep.
  5. 03:23:032 (4,1) - Are you sure about this distance? Its way too easy to miss here. - Fixed by adding a HDash.
  6. 03:53:722 (16) - NC this to empathize the "break" sound. - Done!

Thats all of my concerns. Sweet map! Best of 2016! - Thanks!
Thanks for mod!
Spectator

the map's really outstanding

hope it gets succesfully ranked soon
Ascendance
back to bubble number 1 due to an unrankable hitsound and the diffname change

lgos
2016-08-06 23:26 Ascendance: n: for the nub
2016-08-06 23:27 alienflybot: k
2016-08-06 23:29 Ascendance: k
2016-08-06 23:29 Ascendance: wanna irc
2016-08-06 23:29 alienflybot: okay
2016-08-06 23:29 Ascendance: k
2016-08-06 23:32 Ascendance: change diff name
2016-08-06 23:32 alienflybot: kek ill think
2016-08-06 23:32 Ascendance: i have to pop bubble
2016-08-06 23:33 alienflybot: it is popped lol
2016-08-06 23:33 Ascendance: normal-hitclap.wav has delay
2016-08-06 23:33 alienflybot: you dont have to repop
2016-08-06 23:33 Ascendance: i repop cuz u suck
2016-08-06 23:33 alienflybot: fuck
2016-08-06 23:34 Ascendance: 01:57:773 (9,1) - cancer
2016-08-06 23:36 alienflybot: im not changing that but 01:57:170 (1,2) - instead
2016-08-06 23:37 Ascendance: why
2016-08-06 23:37 Ascendance: 01:57:773 (9,1) - is horrible flow :(
2016-08-06 23:37 alienflybot: no
2016-08-06 23:37 alienflybot: to emphasize the kick
2016-08-06 23:37 Ascendance: the antiflow suck
2016-08-06 23:37 alienflybot: the opposing flow is for that
2016-08-06 23:37 alienflybot: and then you approve those image material stuff
2016-08-06 23:37 alienflybot: ok
2016-08-06 23:38 Ascendance: image material didnt have cancer
2016-08-06 23:38 Ascendance: https://osu.ppy.sh/ss/5787447 much better
2016-08-06 23:38 alienflybot: lol
2016-08-06 23:38 alienflybot: it is even worse because 01:58:032 (2,3,4,5,6,7) -
2016-08-06 23:38 alienflybot: lol
2016-08-06 23:38 alienflybot: the one now is good with movement imo
2016-08-06 23:39 Ascendance: antiflow 01:57:860 (1,2) -
2016-08-06 23:39 alienflybot: idk why you disagree
2016-08-06 23:39 Ascendance: cuz it plays bad
2016-08-06 23:39 Ascendance: :(
2016-08-06 23:40 alienflybot: nvm im not changing this part
2016-08-06 23:40 alienflybot: it is still the end of a stanza here
2016-08-06 23:40 Ascendance: zzzzzzzzzzzzzzzzzz
2016-08-06 23:40 Ascendance: dont change the pattern
2016-08-06 23:40 Ascendance: just remove the shit antiflow
2016-08-06 23:41 Ascendance: 01:57:860 (1) - is basically on the wall so it breaks flow and plays poorly
2016-08-06 23:41 alienflybot: ...
2016-08-06 23:41 Ascendance: ...
2016-08-06 23:42 Ascendance: AT LEAST move it away from the wall
2016-08-06 23:42 alienflybot: it is far away from the wall here
2016-08-06 23:42 alienflybot: it is not stick to the wall
2016-08-06 23:42 alienflybot: 01:57:860 (1,2,3,4,5,6,7) - i move this a bit to the right
2016-08-06 23:42 alienflybot: i honestly dont see what problem here
2016-08-06 23:42 Ascendance: 01:57:860 (1) - x:56
2016-08-06 23:43 Ascendance: 01:58:032 (2,3,4,5,6,7) - x:312
2016-08-06 23:43 Ascendance: actually
2016-08-06 23:43 Ascendance: 01:58:032 (2,3) - shouldn't be a part of the stream
2016-08-06 23:43 alienflybot: distance of 01:57:860 (1,2) - will not be changed to keep consistent with 01:52:342 (1,2) -
2016-08-06 23:43 Ascendance: it should be more like 02:03:722 (3,4) -
2016-08-06 23:44 Ascendance: to emphasize the stronger notes
2016-08-06 23:44 alienflybot: i still want to have that slightly less intense than the later part of this kiai
2016-08-06 23:44 alienflybot: and curve is a good build up
2016-08-06 23:45 alienflybot: it is just like the first stanza
2016-08-06 23:46 Ascendance: eh..
2016-08-06 23:46 Ascendance: https://osu.ppy.sh/ss/5787494 maybe like this to give 01:58:032 (2,3) - some different emphasis from the other 4 then
2016-08-06 23:47 alienflybot: that shape sucks
2016-08-06 23:47 Ascendance: it plays good noob
2016-08-06 23:47 alienflybot: and especially when it is with only few circles
2016-08-06 23:48 alienflybot: it is good for a long stream but not for this
2016-08-06 23:48 alienflybot: it will be so ugly in gameplay
2016-08-06 23:48 Ascendance: https://osu.ppy.sh/ss/5787500 looks fine to me
2016-08-06 23:48 alienflybot: what is the problem of just keeping a curve
2016-08-06 23:48 Ascendance: because the curve is making you lose emphasis
2016-08-06 23:48 alienflybot: I want it to have gradual increase in difficulty
2016-08-06 23:48 Ascendance: ya that's fine but
2016-08-06 23:48 alienflybot: im not making every part of them jumpy
2016-08-06 23:48 Ascendance: it's not excuse to underemphasize note
2016-08-06 23:48 Ascendance: I didn't say add jump
2016-08-06 23:48 Ascendance: I said change shape of stream
2016-08-06 23:49 alienflybot: and im actually mapping those weew sounds but not mostly on drum
2016-08-06 23:49 alienflybot: i dont know how to express those sounds
2016-08-06 23:49 Ascendance: even so, the weew picks up at 01:58:204 -
2016-08-06 23:49 Ascendance: which is why it should be different structure than 01:58:032 (2,3) -
2016-08-06 23:49 Ascendance: aaaaaaaa
2016-08-06 23:51 alienflybot: 01:57:860 (1) - wew here and 01:58:032 (2) - with kind of bell thing
2016-08-06 23:51 alienflybot: and then I want to use curve for a build up
2016-08-06 23:51 Ascendance: :(
2016-08-06 23:51 Ascendance: it makes no sense but fine
2016-08-06 23:51 Ascendance: i wont argue anymore
2016-08-06 23:51 alienflybot: seriously first two stanza with a curve
2016-08-06 23:52 alienflybot: and later two with 2-4-2 stream pattern
2016-08-06 23:52 alienflybot: and then 2-2-2-2
2016-08-06 23:52 alienflybot: can you see the gradient
2016-08-06 23:52 Ascendance: inconsistency is fine unless you're underemphasizing things
2016-08-06 23:52 Ascendance: which is what you're doing
2016-08-06 23:52 Ascendance: but fine whatever
2016-08-06 23:52 Ascendance: 02:03:032 -
2016-08-06 23:52 Ascendance: missing strong beat emphasis
2016-08-06 23:52 Ascendance: 02:02:860 (5) - 1/4 slider into hdash to 02:03:032 - better here imo
2016-08-06 23:53 alienflybot: okay
2016-08-06 23:54 Ascendance: 02:12:170 (4) - x:196? distance feels a small bit too high
2016-08-06 23:56 Ascendance: 03:42:342 (3,4,5,6,7,8,9,10,1) - x:176
2016-08-06 23:58 Ascendance: after that
2016-08-06 23:58 Ascendance: fix the hitsound
2016-08-06 23:58 Ascendance: and then call me
2016-08-06 23:58 Ascendance: and then mod my map desu
2016-08-06 23:58 alienflybot: https://osu.ppy.sh/ss/5787556
2016-08-06 23:58 alienflybot: changed for the 1/8 stream
2016-08-06 23:59 Ascendance: alright
2016-08-07 00:00 alienflybot: changed second
2016-08-07 00:00 alienflybot: about 03:42:342 (3,4,5,6,7,8,9,10,1) - im not changing the distance
2016-08-07 00:00 alienflybot: it is intended to have dash hold
2016-08-07 00:01 alienflybot: there are also quite some patterns with it throughout the kiai
2016-08-07 00:01 Ascendance: the distance felt too far away from 03:42:170 (2) -
2016-08-07 00:01 Ascendance: so i just wanted to reduce a bit
2016-08-07 00:02 alienflybot: moved to x:172
2016-08-07 00:02 Ascendance: k
2016-08-07 00:02 Ascendance: fix hitsound
2016-08-07 00:02 alienflybot: to have the same distance with the other pattern like this
2016-08-07 00:05 alienflybot: changed 01:18:894 (3,4,5,6,7,8,9,10,1) - as well
2016-08-07 00:06 Ascendance: alright
2016-08-07 00:08 alienflybot: can you help me to fix the hitsound
2016-08-07 00:08 Ascendance: sure
2016-08-07 00:08 alienflybot: I dont have the proper software for that right now
2016-08-07 00:09 Ascendance: http://puu.sh/qsvA7/3bc23f0669.mp3
2016-08-07 00:09 Ascendance: change to wav
2016-08-07 00:09 alienflybot: ekk
2016-08-07 00:10 Ascendance: kek
2016-08-07 00:14 alienflybot: changed hitsound
2016-08-07 00:14 alienflybot: ill think of a good name
2016-08-07 00:14 Ascendance: k
2016-08-07 00:14 Ascendance: nervous breakdown
2016-08-07 00:15 alienflybot: nah
2016-08-07 00:15 alienflybot: shit name
2016-08-07 00:17 Ascendance: Transcendental
2016-08-07 00:18 Ascendance: relates to mathmatics and also to a nonphysical realm
2016-08-07 00:18 alienflybot: pls no
2016-08-07 00:18 Ascendance: that was perfect one
2016-08-07 00:19 Ascendance: hyperdrive or something
2016-08-07 00:30 alienflybot: changed
2016-08-07 00:30 alienflybot: and updated
2016-08-07 00:31 Ascendance: is the hitsound a wav now
2016-08-07 00:31 alienflybot: ya
2016-08-07 00:31 alienflybot: lemme see once
2016-08-07 00:31 alienflybot: again
2016-08-07 00:32 alienflybot: ya
2016-08-07 00:32 Ascendance: l
2016-08-07 00:32 Ascendance: k
koliron
aaaaaa #2

i love the new name
toybot
pure sex map
early gratz lol
-Sh1n1-

koliron wrote:

i will bub in 5 months(?
You were so close, edit it loool, go go afb~~
MBomb
what's modding lo

[d:for the difficulty]

01:31:998 (2) - Try x:16 on this, for the guideline and also just because I feel it plays nicely here.
01:34:411 (1) - Same as above, but this one is a lot more important because it feels a lot more forced against the wall, but this change fixes it fine.
01:35:446 (6) - x:484 on this feels nice, a slight reduction in HDash strength makes it feel nicer in my opinion.
01:41:825 (3,4,5) - Not really comfortable flow here, I think it'd feel a lot nicer just do make 4 vertical, it keeps a similar effect to what you have now, but makes it slightly more comfortable.
01:50:790 (9) - Maybe go for a normal triple pattern by moving this to x:32?
03:53:722 (1) - Maybe curve this slider a bit, considering the strength of the HDash into it.
03:55:446 (2) - Keep away from the wall again, x:496 feels fine.
03:57:859 (1) - ^.
04:05:447 (4) - Same as earlier, try making this slider vertical instead for better flow whilst keeping the same effect.
04:14:239 (9) - x:480 would feel nicer here for a triplet kind of flow.

Alright, I think that's it.
Topic Starter
autofanboy

- Magic Bomb - wrote:

what's modding lo

[d:for the difficulty]

01:31:998 (2) - Try x:16 on this, for the guideline and also just because I feel it plays nicely here. - Fixed.
01:34:411 (1) - Same as above, but this one is a lot more important because it feels a lot more forced against the wall, but this change fixes it fine. - Sure, moved slightly away from the edge.
01:35:446 (6) - x:484 on this feels nice, a slight reduction in HDash strength makes it feel nicer in my opinion. - Yea, fixed.
01:41:825 (3,4,5) - Not really comfortable flow here, I think it'd feel a lot nicer just do make 4 vertical, it keeps a similar effect to what you have now, but makes it slightly more comfortable. - Changed to a slider inclined to the right a little for better flow.
01:50:790 (9) - Maybe go for a normal triple pattern by moving this to x:32? - I want to have a 3-circle stream here, it may work well for the later stanza.
03:53:722 (1) - Maybe curve this slider a bit, considering the strength of the HDash into it. - Sure I fixed it, though originally I wish to make this seem a little bit static to emphasize the sudden stop of the drum sound in the music.
03:55:446 (2) - Keep away from the wall again, x:496 feels fine.
03:57:859 (1) - ^.
04:05:447 (4) - Same as earlier, try making this slider vertical instead for better flow whilst keeping the same effect. - Fixed the three.
04:14:239 (9) - x:480 would feel nicer here for a triplet kind of flow. - Changed this one.

Alright, I think that's it.
Thanks for mod!
MBomb
Is it just me or does 03:20:618 - sound like the voice is saying "ass" over and over again?

Flamed <3
Kimitakari
kill me ;w;

Congrats
Xinely
attaaaacckkk afb's map
i mean congrats ~
tasuke912
awesome map
Congratz!
-Sh1n1-
Gratz afb~~
IamKwaN
Shouldn't Unicode Artist be かめりあ ?
Topic Starter
autofanboy

IamKwaN wrote:

Shouldn't Unicode Artist be かめりあ ?
yea gg
show more
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