throwing mod for 'refreshing stuff' ticket
general
unidentified flying
i cant even pass this map tbh
but yeah, thats all, hope this helped
ask me if there is sth wrong, sry for my bad eng and noob mod
GL moET~
- idk, general mod is only like widescreen stuff, isnt it? jkjkjkek
just check it, its turned on in your i guess
unidentified flying object bot
- 00:51:998 (2,3) - this should have consistent distance with others, even i think this should have more distance than the other, because 00:52:342 (3) - is where the pitch is changed
- 00:57:515 (2,3) - for this one, i think this should have more distance instead, since this pattern has less movement than before, so i think making 00:57:515 (2,3) - have more distance will make it feels dynamic. Try to move 00:57:860 (3) - 's head into x:152 or somewhere
- 01:06:135 (5) - missing NC
- 01:07:429 (3) - this slider is too left. idk if you want to increase SR by this, but the movements feels too fast, i'd make this more vertically and move 01:07:601 (4,5) - more to right for keeping the hypers. distance between 01:07:687 (5,6) - will be more far, but i think its fine bcuz it still catchable, but if you dont mind with decrease SR, you can make 01:07:687 (5) - more vertically
- 01:11:566 (3,4,5,6) - flow path changing is a bit awkward when playing, zig zag at 01:10:963 (1,2,3,4) - feels unnecessary, ctrl+h 01:11:566 (3,4,5,6) - and adjust the placement
- 01:18:894 (6) - perhaps not need, but feels better NC here. Combo seems too much, moreover slider at 01:17:860 (1) - gives a lot objects
- 01:38:549 (1,2) - im not sure that hyper should be at there, i think there isnt potential to be hyper, seems like 01:38:549 (1) - is overmaped. I realize that 01:41:308 (1,2) - more comfortable and simple, since there isnt any sound at 01:38:635 - tho
- 01:40:101 (2,3,4) - seems lack of movement, i dont need to move after dash from 01:39:584 (8) - , feels awkward when playing. giving more movements looks more suitable for jump preparation at 01:40:446 (4,5) - too.
- 01:49:584 (1,2) - same as before
- 03:26:135 - seems from this part, the pattern is copy paste'd from previous section. i'll leave this, if you applied a mod and NC stuff from previous section, try to applied it at here tho (the kiai's looks similar tho)
- 03:53:722 (16) - curved this slider, quite hard since the movement is suddenly stopped, and will misses the slider tick cuz'd it, at least by making it more curved, the slider tick wont be missed and its more flowed
- 04:26:480 (10) - NC?
- 04:58:549 (1,2,3,4,5,6) - i dont think this is a nice ending, the hypers a bit forcing especially 04:58:549 (1,2) - and 04:59:066 (3,4) - . i can still catch it, yesh i can. but need some effort. how about move 04:58:894 (2,3) - into x:364? since the beat is building up, consistent spacing seems unnecessary, if you dont agree with removing the hypers, at least reduce it, makes it a bit more catchable. actually i dont really mind with the hypers, but the
anti-flow pattern seems doesnt fit with it - 04:59:929 (6) - NC since there is long spinner, 9 object in the plate seems a bit cover up
i cant even pass this map tbh
but yeah, thats all, hope this helped
ask me if there is sth wrong, sry for my bad eng and noob mod
GL moET~