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Duca - Zettai Darli'n

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Total Posts
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Topic Starter
Little
This beatmap was submitted using in-game submission on July 16, 2016 at 8:56:01 PM

Artist: Duca
Title: Zettai Darli'n
Source: 倉野くんちのふたご事情
Tags: Kurano-kunchi no Futago Jijou kurafuta The twins situation of the Kurano family cube eroge ANZIE opening cloudsplash16
BPM: 170
Filesize: 4509kb
Play Time: 01:47
Difficulties Available:
  1. Easy (1.49 stars, 124 notes)
  2. Hard (3.41 stars, 287 notes)
  3. Insane (4.17 stars, 367 notes)
  4. Normal (2.09 stars, 200 notes)
Download: Duca - Zettai Darli'n
Information: Scores/Beatmap Listing
---------------
PCゲーム『倉野くんちのふたご事情
OP主題歌
絶対Darli'n
Lefia
This is my mod

MOD
[Normal]

- 00:12:326 (3) i think it will be better if you move it into 00:12:502
- 00:28:032 (6) i think the slider must be 4/4, not 2/4
- 00:38:620 (5) ^
- 01:08:444 (2,3) delete the circle and move the slider into this ofset
- 01:08:973 (4) Add slider 2/4 here and delete the cirlce

[Hard]
- 01:01:385 (3,4) it looks weird, don't put it under the slider.

[Insane]

Note : for this difficult, it's an optional mods. It's up to you to change it or not
- 00:24:502 (2) Don't put it under the other slider. it looks weird
- 00:32:267 (4) ^
- 01:03:502 (4) ^
- 01:05:797 (3) ^
- 01:31:561 (3) ^
- 01:32:973 (2) ^

I hope it can help you :D
Kagetsu
hi! from queue

[Insane]
  1. you could have named this diff with a custom name lol
  2. 00:26:797 - this works better to me... mainly because it follows the voice in a better way, and also, you did exactly the same rhythm at 00:49:385 -
  3. 00:36:679 - maybe add a note here... i believe these jumps 00:36:326 (6,7) - are intended to follow piano, so why not map the last note of it? xd it kinda gives you a lack sensation without it D:
  4. 00:41:797 (3,4) - the "problem" about these sliders is that the emphasis is on the redticks (slidertails, currently), i guess you can clearly hear "do" 00:41:620 - "ki" 00:41:973 - in those beats... they should be clickable because they're the most noticeable imo
  5. 00:47:620 - why ignore this beat D:
  6. 00:56:444 - emphasis is on red tick xd
  7. 01:04:032 (6,7) - this stack feels awkward, specially when 01:04:208 (7) - should have a lot of emphasis
  8. 01:19:119 (11) - overmapped
  9. 01:20:091 (4,5,6) - this triplet is out of place, you should remove 01:20:179 (5) - and add a note here 01:20:002 -
  10. from 01:23:973 - to 01:24:855 - you could fill with 1/4 notes, some kicksliders would fit nice imo, up to you tho
  11. 01:25:738 (4,5,6) - this triplet is also out of place... it should be at 01:25:385 - works better to me
  12. 01:25:826 (5) - remove it xd
  13. 01:32:267 (3,4) - quite high to be stacked
  14. 01:33:944 (3) - overmapped... you could move it to 01:34:120 - tho
hmm not a bad map at all, you just have to be careful about the rhythms, because they're not consistent along the song.. i guess that's all xd
good luck!
Topic Starter
Little
MadaoX

MadaoX wrote:

[Normal]

- 00:12:326 (3) i think it will be better if you move it into 00:12:502 I don't think so.
- 00:28:032 (6) i think the slider must be 4/4, not 2/4 Added a circle.
- 00:38:620 (5) ^ No. Emphasize vocal here.
- 01:08:444 (2,3) delete the circle and move the slider into this ofset No.
- 01:08:973 (4) Add slider 2/4 here and delete the cirlce No.

[Hard]
- 01:01:385 (3,4) it looks weird, don't put it under the slider. I think it looks fine.

[Insane]

Note : for this difficult, it's an optional mods. It's up to you to change it or not All intentional overlaps.
- 00:24:502 (2) Don't put it under the other slider. it looks weird
- 00:32:267 (4) ^
- 01:03:502 (4) ^
- 01:05:797 (3) ^
- 01:31:561 (3) ^
- 01:32:973 (2) ^
Kagetsu

Kagetsu wrote:

hi! from queue

[Insane]
  1. you could have named this diff with a custom name lol I don't really think it's necessary. Insane is fine.
  2. 00:26:797 - this works better to me... mainly because it follows the voice in a better way, and also, you did exactly the same rhythm at 00:49:385 - I find the drums more interesting here since it's a new, different rhythm.
  3. 00:36:679 - maybe add a note here... i believe these jumps 00:36:326 (6,7) - are intended to follow piano, so why not map the last note of it? xd it kinda gives you a lack sensation without it D: It feels better empty for stronger emphasis on (7) where note is stronger in the song.
  4. 00:41:797 (3,4) - the "problem" about these sliders is that the emphasis is on the redticks (slidertails, currently), i guess you can clearly hear "do" 00:41:620 - "ki" 00:41:973 - in those beats... they should be clickable because they're the most noticeable imo Of course I can hear it. But I don't want to emphasize those. Drum beats better to ground the beat leading into half-time section.
  5. 00:47:620 - why ignore this beat D: Stronger emphasis on (3).
  6. 00:56:444 - emphasis is on red tick xd No.
  7. 01:04:032 (6,7) - this stack feels awkward, specially when 01:04:208 (7) - should have a lot of emphasis So what's wrong with using stack?
  8. 01:19:119 (11) - overmapped ok
  9. 01:20:091 (4,5,6) - this triplet is out of place, you should remove 01:20:179 (5) - and add a note here 01:20:002 - Fixed it.
  10. from 01:23:973 - to 01:24:855 - you could fill with 1/4 notes, some kicksliders would fit nice imo, up to you tho No.
  11. 01:25:738 (4,5,6) - this triplet is also out of place... it should be at 01:25:385 - works better to me Fixed.
  12. 01:25:826 (5) - remove it xd
  13. 01:32:267 (3,4) - quite high to be stacked ?
  14. 01:33:944 (3) - overmapped... you could move it to 01:34:120 - tho No, thanks.
Thanks.
Wou_old_1
From my queues

[General]

  1. ' Widescreen Support ' are you use the storyboard?
[Insane]

  1. 00:08:620 (1) - If you accept, start of this spinner is 00:07:738 - To follow vocal " La".. for me Applies as well to all difficulties
  2. 00:22:649 (9) - I think is good, if you remove this note. Then, change position note 1 to position note 2, then change position note 2 to position note 1, for example
  3. 00:27:855 - Add a note here please, for example
Just this,
Because your beatmap is too good for me
GL Friend
MokouSmoke
from my queue~
thanks for your previous NM btw

is there a 192kbps version of this song?
[Insane]
  1. 00:23:620 (6) - break into two notes? it would feel nicer if drum sound at 00:23:797 - was clickable. also, I think 00:23:620 (6) - should be whistle instead of clap
  2. 00:30:679 (4,5) - spacing feels a little excessive
  3. 00:37:738 - don't understand why you skipped this beat. you could just use lower spacing to reflect calmer melody here
  4. 01:19:914 (3,4,5) - would prefer if this was spaced out like 01:18:502 (5,6,7) - to represent change in vocal pitch
  5. 01:32:091 (2,3) - I think this deserves bigger spacing since change in vocal pitch and drums are both at (3).
  6. 01:33:944 (3) - I know it's generally better to have triplet up to white tick, but there's no sound here and the drum triplet is at 01:34:120 -
[Hard]
  1. 00:29:973 (2) - break into 1/2 slider+ 1/1 slider? it sounds empty to miss drum sounds at 00:30:149 -
  2. 01:20:267 (1,2) - swap NC? so it's like 00:26:620 (3,1) - ?
[Normal]
  1. 01:11:444 (3,4,5) - suggestion: http://puu.sh/njs14/f79c4096e6.jpg so 01:12:149 - has same pattern as 01:12:855 - like in your other diffs
[Easy]
  1. 00:27:149 (3) - gap feels empty, make this into 1/1 slider?
  2. 01:11:444 (2) - maybe consider changing this into two circles to capture drums and vocals at 01:11:797 - I don't think it would be too hard for beginners to hit.
mostly just suggestions, mapset is already polished. good luck!
Topic Starter
Little
Wou

Wou wrote:

[General]

  1. ' Widescreen Support ' are you use the storyboard? ok, I guess I can disable it.
[Insane]

  1. 00:08:620 (1) - If you accept, start of this spinner is 00:07:738 - To follow vocal " La".. for me Applies as well to all difficulties Current one fits better, follows instrument.
  2. 00:22:649 (9) - I think is good, if you remove this note. Then, change position note 1 to position note 2, then change position note 2 to position note 1, for example I want to cover that note in the song.
  3. 00:27:855 - Add a note here please, for example No, I am emphasizing drums here.
MokouSmoke

MokouSmoke wrote:

is there a 192kbps version of this song? I couldn't find one. The download on the official site is 128kbps
[Insane]
  1. 00:23:620 (6) - break into two notes? it would feel nicer if drum sound at 00:23:797 - was clickable. also, I think 00:23:620 (6) - should be whistle instead of clap Long slider is nicer imo. Gives stronger emphasis to the syncopated note. It is already whistle.
  2. 00:30:679 (4,5) - spacing feels a little excessive Feels fine to me.
  3. 00:37:738 - don't understand why you skipped this beat. you could just use lower spacing to reflect calmer melody here I wanted to bring out the drum at end of (2) more.
  4. 01:19:914 (3,4,5) - would prefer if this was spaced out like 01:18:502 (5,6,7) - to represent change in vocal pitch I think it feels better to play as a stack.
  5. 01:32:091 (2,3) - I think this deserves bigger spacing since change in vocal pitch and drums are both at (3). Yeah, made a bigger jump to emphasize (3).
  6. 01:33:944 (3) - I know it's generally better to have triplet up to white tick, but there's no sound here and the drum triplet is at 01:34:120 - Tried it, but that feels really awkward to play. I like it better as it is, because it brings out the syncopation better.
[Hard]
  1. 00:29:973 (2) - break into 1/2 slider+ 1/1 slider? it sounds empty to miss drum sounds at 00:30:149 - Nah, I prefer to bring out the offbeat vocals.
  2. 01:20:267 (1,2) - swap NC? so it's like 00:26:620 (3,1) - ? ok
[Normal]
  1. 01:11:444 (3,4,5) - suggestion: http://puu.sh/njs14/f79c4096e6.jpg so 01:12:149 - has same pattern as 01:12:855 - like in your other diffs
[Easy]
  1. 00:27:149 (3) - gap feels empty, make this into 1/1 slider? No.
  2. 01:11:444 (2) - maybe consider changing this into two circles to capture drums and vocals at 01:11:797 - I don't think it would be too hard for beginners to hit. No, I like slider better.
mostly just suggestions, mapset is already polished. good luck!
Thanks.
Also changed mp3 and offset.
Tedda
hai from my modding queuee

Easy
Keep the DS throughout the whole difficulty.
00:33:820 (1) - if the sound starts on the big white tick, then move the slider to the big white tick and ends on the red tick.
01:10:703 - you missed the drum/cymbal sound here, so you could maybe do a rhythm like this instead:

Normal
Unsnapped object here:
00:59:409 (1) - Because of the drum/bass sound here, i think that ctrl+j would be more suitable for that.

Hard
00:33:997 - missing note here.

As for Insane I don't think theres much i can point out.

Good map, gl on ranking! :)
Topic Starter
Little
Tedda

Tedda wrote:

Easy
Keep the DS throughout the whole difficulty. lol it's only off by 0.03x, but fixed.
00:33:820 (1) - if the sound starts on the big white tick, then move the slider to the big white tick and ends on the red tick. Vocal rhythm more interesting here.
01:10:703 - you missed the drum/cymbal sound here, so you could maybe do a rhythm like this instead: I think it's not intuitive enough for the player that way. I want to stick with the vocals here to make the rhythm obvious for beginners.

Normal
Unsnapped object here: Fixed.
00:59:409 (1) - Because of the drum/bass sound here, i think that ctrl+j would be more suitable for that. I disagree.

Hard
00:33:997 - missing note here. No.
Thanks.
Topic Starter
Little
Revived.
Asahina Momoko
yehaj lamo

Easy

  1. 00:58:173 (3,4) - idk stack in this diff is rankable but put 00:58:173 (3) - at 456/352 and apart them are newbie friendly xd
  2. 01:47:409 (1) - remove reverse and put 1/2 slider at 01:48:467 - to emphasize finale?

Normal

  1. 00:38:585 (5,6) - this rhythm is also good to play

Hard

  1. you mainly follow vocal but 00:47:585 - is ignored and it'd be better to do something i think, how about these?

Insane

  1. 00:32:232 (4) - 01:03:467 (4) - 01:31:526 (3) - are those overlaps really needed? o.o
  2. 01:30:467 (1) - to make arrow more visible move a bit like this?


good luck on this and your desire!!
Topic Starter
Little
Asahina Momoko

Asahina Momoko wrote:

yehaj lamo yehaj

Easy

  1. 00:58:173 (3,4) - idk stack in this diff is rankable but put 00:58:173 (3) - at 456/352 and apart them are newbie friendly xd ok, changed it.
  2. 01:47:409 (1) - remove reverse and put 1/2 slider at 01:48:467 - to emphasize finale? I think 3/2 beat spacing there will be a bit hard to follow because there is no sound in between to help the player stay on beat.

Normal

  1. 00:38:585 (5,6) - this rhythm is also good to play Changed it.

Hard

  1. you mainly follow vocal but 00:47:585 - is ignored and it'd be better to do something i think, how about these? I prefer my rhythm to give stronger emphasis to drum there... I think it's more important.

Insane

  1. 00:32:232 (4) - 01:03:467 (4) - 01:31:526 (3) - are those overlaps really needed? o.o They're not needed, but I don't think it's a problem. Changed the third one to stack.
  2. 01:30:467 (1) - to make arrow more visible move a bit like this? Ok.


good luck on this and your desire!!
-.-
Thanks.
pkhg
[Easy]


  • dont hitsound to drums if you arent following them. right now is kinda a clap here and there which sounds bad. goes for normal too
  1. 00:25:879 - add a circle or make (1) a 1/1 slider
  2. 00:27:114 (3,4) - that gap feels weird you can do something more vocal oriented instead of skipping everything to hit that snare. you arent following the drums in the next sections
  3. 00:31:526 - circle maybe
  4. 00:33:820 (1,2) - this doesnt play good imo. maybe http://puu.sh/pixyx/7d3fb948e8.jpg
  5. 01:07:879 (1) - the middle tick is covered by the tail
[Hard]
  1. 00:26:762 (1,2,3) - idk exactly what are you following like you follow vocals for most of the map and suddenly this
  2. 00:47:232 (2,3,4) - this plays weird imo
  3. 01:17:056 (3,4,5,6,1,2,3) - idk if its safe to have two almost consecutive triplets
[Insane]
  1. 00:14:056 - the 1/8 starts from here. the rest is 1/2 http://puu.sh/piyM4/3f9139c47b.jpg
  2. 00:47:232 (2,3,4) - same as hard
i suck gl
Topic Starter
Little
pkhg

pkhg wrote:

[Easy]


  • dont hitsound to drums if you arent following them. right now is kinda a clap here and there which sounds bad. goes for normal too I think it's ok to keep hitsound where the match the music.
  1. 00:25:879 - add a circle or make (1) a 1/1 slider No, I'm strictly following drum here.
  2. 00:27:114 (3,4) - that gap feels weird you can do something more vocal oriented instead of skipping everything to hit that snare. you arent following the drums in the next sections
  3. 00:31:526 - circle maybe Makes awkward rhythm to play imo.
  4. 00:33:820 (1,2) - this doesnt play good imo. maybe http://puu.sh/pixyx/7d3fb948e8.jpg
  5. 01:07:879 (1) - the middle tick is covered by the tail Adjusted the shape.
[Hard]
  1. 00:26:762 (1,2,3) - idk exactly what are you following like you follow vocals for most of the map and suddenly this I want to follow the rhythm that is more interesting, so in this case, I follow drums.
  2. 00:47:232 (2,3,4) - this plays weird imo I think it's ok. I want to emphasize drum here.
  3. 01:17:056 (3,4,5,6,1,2,3) - idk if its safe to have two almost consecutive triplets idk
[Insane]
  1. 00:14:056 - the 1/8 starts from here. the rest is 1/2 http://puu.sh/piyM4/3f9139c47b.jpg ok, fixed it.
  2. 00:47:232 (2,3,4) - same as hard
i suck gl
Thanks.
Narcissu
這個遊戲……中國的galgame玩家稱為倉野雜交水稻,後面還有間宮雜交水稻(间宫くんちの五つ子事情)
HabiHolic
Hi. from my queue

[Easy]

00:27:644 - 00:31:526 - Note? cuz vocal emphasis.
01:12:114 - 01:12:820 - sound is big. i think change better for clap.

[Normal]

00:50:585 (6) - add repeat?
01:48:644 - finish?

[Hard]

00:56:938 (2,3) - Ctrl+G is better flow rhythm imo.
01:48:644 (2) - sugguest.

[Insane]

Notting,

Good Luck!
Topic Starter
Little
HabiHolic

HabiHolic wrote:

Hi. from my queue

[Easy]

00:27:644 - 00:31:526 - Note? cuz vocal emphasis. Keep the first one, change second one.
01:12:114 - 01:12:820 - sound is big. i think change better for clap. Changed.

[Normal]

00:50:585 (6) - add repeat? Added.
01:48:644 - finish? I don't think it's needed.

[Hard]

00:56:938 (2,3) - Ctrl+G is better flow rhythm imo. Changed rhythm.
01:48:644 (2) - sugguest. I prefer stack here.

[Insane]

Notting,

Good Luck!
Thanks for the helpful mod!
hyouri
Hi Little

Just a quck check and your Easy diff ends earlier (01:48:467 - ) than the rest, they should all end at the same time. (As RC https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines), this is only an exception if there's GD but all diffs are by you.
Also there's a tiny bug that makes your Normal diff end at 01:48:643 - (which is 1ms earlier than the others) that can be fixed if you re-apply slider
Topic Starter
Little

Alveryn wrote:

Hi Little

Just a quck check and your Easy diff ends earlier (01:48:467 - ) than the rest, they should all end at the same time. (As RC https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines), this is only an exception if there's GD but all diffs are by you.
Also there's a tiny bug that makes your Normal diff end at 01:48:643 - (which is 1ms earlier than the others) that can be fixed if you re-apply slider
For the guideline about ending at the same time, the purpose of that guideline is to avoid maps in a mapset having substantially different length (lazy mappers only partly mapping some difficulties). In this case, it makes sense to end Easy there, so it's fine. As for the Normal, this is not a problem with the map, but with the osu! client. The slider is snapped correctly, so re-drawing it won't fix anything.
Thanks for checking.
Electoz
Hi

[Easy]

  1. 00:27:467 - Map sth here to follow vocal? You already have a 3/2 spacing on 00:30:291 (4,5) so I think it wouldn't hurt to have another one here.
  2. 00:31:526 (5,1) - Swap NC?
  3. 00:41:056 - 01:40:350 - 01:43:173 - Add whistle?
[Normal]

  1. 00:42:114 (6,1) - 1.2 DS here but idk if it's intentional so I'm mentioning this just in case.
  2. 00:53:762 - Add a circle here? To me this beat here is just the same as 00:50:938 .
  3. 01:12:114 (1) - Any reason for putting NC here? Since you put one on every 2 downbeats.
  4. 01:17:938 (5) - Add whistle?
[Hard]

  1. 00:17:232 - Add a circle here for consistency with 00:17:938 (4) ?
Yeah sry for a short mod but hope this helps anyways~
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