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Duca - Zettai Darli'n

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Total Posts
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Topic Starter
Little
This beatmap was submitted using in-game submission on July 16, 2016 at 8:56:01 PM

Artist: Duca
Title: Zettai Darli'n
Source: 倉野くんちのふたご事情
Tags: Kurano-kunchi no Futago Jijou kurafuta The twins situation of the Kurano family cube eroge ANZIE opening cloudsplash16
BPM: 170
Filesize: 4509kb
Play Time: 01:47
Difficulties Available:
  1. Easy (1.49 stars, 124 notes)
  2. Hard (3.41 stars, 287 notes)
  3. Insane (4.17 stars, 367 notes)
  4. Normal (2.09 stars, 200 notes)
Download: Duca - Zettai Darli'n
Information: Scores/Beatmap Listing
---------------
PCゲーム『倉野くんちのふたご事情
OP主題歌
絶対Darli'n
Lefia
This is my mod

MOD
[Normal]

- 00:12:326 (3) i think it will be better if you move it into 00:12:502
- 00:28:032 (6) i think the slider must be 4/4, not 2/4
- 00:38:620 (5) ^
- 01:08:444 (2,3) delete the circle and move the slider into this ofset
- 01:08:973 (4) Add slider 2/4 here and delete the cirlce

[Hard]
- 01:01:385 (3,4) it looks weird, don't put it under the slider.

[Insane]

Note : for this difficult, it's an optional mods. It's up to you to change it or not
- 00:24:502 (2) Don't put it under the other slider. it looks weird
- 00:32:267 (4) ^
- 01:03:502 (4) ^
- 01:05:797 (3) ^
- 01:31:561 (3) ^
- 01:32:973 (2) ^

I hope it can help you :D
Kagetsu
hi! from queue

[Insane]
  1. you could have named this diff with a custom name lol
  2. 00:26:797 - this works better to me... mainly because it follows the voice in a better way, and also, you did exactly the same rhythm at 00:49:385 -
  3. 00:36:679 - maybe add a note here... i believe these jumps 00:36:326 (6,7) - are intended to follow piano, so why not map the last note of it? xd it kinda gives you a lack sensation without it D:
  4. 00:41:797 (3,4) - the "problem" about these sliders is that the emphasis is on the redticks (slidertails, currently), i guess you can clearly hear "do" 00:41:620 - "ki" 00:41:973 - in those beats... they should be clickable because they're the most noticeable imo
  5. 00:47:620 - why ignore this beat D:
  6. 00:56:444 - emphasis is on red tick xd
  7. 01:04:032 (6,7) - this stack feels awkward, specially when 01:04:208 (7) - should have a lot of emphasis
  8. 01:19:119 (11) - overmapped
  9. 01:20:091 (4,5,6) - this triplet is out of place, you should remove 01:20:179 (5) - and add a note here 01:20:002 -
  10. from 01:23:973 - to 01:24:855 - you could fill with 1/4 notes, some kicksliders would fit nice imo, up to you tho
  11. 01:25:738 (4,5,6) - this triplet is also out of place... it should be at 01:25:385 - works better to me
  12. 01:25:826 (5) - remove it xd
  13. 01:32:267 (3,4) - quite high to be stacked
  14. 01:33:944 (3) - overmapped... you could move it to 01:34:120 - tho
hmm not a bad map at all, you just have to be careful about the rhythms, because they're not consistent along the song.. i guess that's all xd
good luck!
Topic Starter
Little
MadaoX

MadaoX wrote:

[Normal]

- 00:12:326 (3) i think it will be better if you move it into 00:12:502 I don't think so.
- 00:28:032 (6) i think the slider must be 4/4, not 2/4 Added a circle.
- 00:38:620 (5) ^ No. Emphasize vocal here.
- 01:08:444 (2,3) delete the circle and move the slider into this ofset No.
- 01:08:973 (4) Add slider 2/4 here and delete the cirlce No.

[Hard]
- 01:01:385 (3,4) it looks weird, don't put it under the slider. I think it looks fine.

[Insane]

Note : for this difficult, it's an optional mods. It's up to you to change it or not All intentional overlaps.
- 00:24:502 (2) Don't put it under the other slider. it looks weird
- 00:32:267 (4) ^
- 01:03:502 (4) ^
- 01:05:797 (3) ^
- 01:31:561 (3) ^
- 01:32:973 (2) ^
Kagetsu

Kagetsu wrote:

hi! from queue

[Insane]
  1. you could have named this diff with a custom name lol I don't really think it's necessary. Insane is fine.
  2. 00:26:797 - this works better to me... mainly because it follows the voice in a better way, and also, you did exactly the same rhythm at 00:49:385 - I find the drums more interesting here since it's a new, different rhythm.
  3. 00:36:679 - maybe add a note here... i believe these jumps 00:36:326 (6,7) - are intended to follow piano, so why not map the last note of it? xd it kinda gives you a lack sensation without it D: It feels better empty for stronger emphasis on (7) where note is stronger in the song.
  4. 00:41:797 (3,4) - the "problem" about these sliders is that the emphasis is on the redticks (slidertails, currently), i guess you can clearly hear "do" 00:41:620 - "ki" 00:41:973 - in those beats... they should be clickable because they're the most noticeable imo Of course I can hear it. But I don't want to emphasize those. Drum beats better to ground the beat leading into half-time section.
  5. 00:47:620 - why ignore this beat D: Stronger emphasis on (3).
  6. 00:56:444 - emphasis is on red tick xd No.
  7. 01:04:032 (6,7) - this stack feels awkward, specially when 01:04:208 (7) - should have a lot of emphasis So what's wrong with using stack?
  8. 01:19:119 (11) - overmapped ok
  9. 01:20:091 (4,5,6) - this triplet is out of place, you should remove 01:20:179 (5) - and add a note here 01:20:002 - Fixed it.
  10. from 01:23:973 - to 01:24:855 - you could fill with 1/4 notes, some kicksliders would fit nice imo, up to you tho No.
  11. 01:25:738 (4,5,6) - this triplet is also out of place... it should be at 01:25:385 - works better to me Fixed.
  12. 01:25:826 (5) - remove it xd
  13. 01:32:267 (3,4) - quite high to be stacked ?
  14. 01:33:944 (3) - overmapped... you could move it to 01:34:120 - tho No, thanks.
Thanks.
Wou_old_1
From my queues

[General]

  1. ' Widescreen Support ' are you use the storyboard?
[Insane]

  1. 00:08:620 (1) - If you accept, start of this spinner is 00:07:738 - To follow vocal " La".. for me Applies as well to all difficulties
  2. 00:22:649 (9) - I think is good, if you remove this note. Then, change position note 1 to position note 2, then change position note 2 to position note 1, for example
  3. 00:27:855 - Add a note here please, for example
Just this,
Because your beatmap is too good for me
GL Friend
MokouSmoke
from my queue~
thanks for your previous NM btw

is there a 192kbps version of this song?
[Insane]
  1. 00:23:620 (6) - break into two notes? it would feel nicer if drum sound at 00:23:797 - was clickable. also, I think 00:23:620 (6) - should be whistle instead of clap
  2. 00:30:679 (4,5) - spacing feels a little excessive
  3. 00:37:738 - don't understand why you skipped this beat. you could just use lower spacing to reflect calmer melody here
  4. 01:19:914 (3,4,5) - would prefer if this was spaced out like 01:18:502 (5,6,7) - to represent change in vocal pitch
  5. 01:32:091 (2,3) - I think this deserves bigger spacing since change in vocal pitch and drums are both at (3).
  6. 01:33:944 (3) - I know it's generally better to have triplet up to white tick, but there's no sound here and the drum triplet is at 01:34:120 -
[Hard]
  1. 00:29:973 (2) - break into 1/2 slider+ 1/1 slider? it sounds empty to miss drum sounds at 00:30:149 -
  2. 01:20:267 (1,2) - swap NC? so it's like 00:26:620 (3,1) - ?
[Normal]
  1. 01:11:444 (3,4,5) - suggestion: http://puu.sh/njs14/f79c4096e6.jpg so 01:12:149 - has same pattern as 01:12:855 - like in your other diffs
[Easy]
  1. 00:27:149 (3) - gap feels empty, make this into 1/1 slider?
  2. 01:11:444 (2) - maybe consider changing this into two circles to capture drums and vocals at 01:11:797 - I don't think it would be too hard for beginners to hit.
mostly just suggestions, mapset is already polished. good luck!
Topic Starter
Little
Wou

Wou wrote:

[General]

  1. ' Widescreen Support ' are you use the storyboard? ok, I guess I can disable it.
[Insane]

  1. 00:08:620 (1) - If you accept, start of this spinner is 00:07:738 - To follow vocal " La".. for me Applies as well to all difficulties Current one fits better, follows instrument.
  2. 00:22:649 (9) - I think is good, if you remove this note. Then, change position note 1 to position note 2, then change position note 2 to position note 1, for example I want to cover that note in the song.
  3. 00:27:855 - Add a note here please, for example No, I am emphasizing drums here.
MokouSmoke

MokouSmoke wrote:

is there a 192kbps version of this song? I couldn't find one. The download on the official site is 128kbps
[Insane]
  1. 00:23:620 (6) - break into two notes? it would feel nicer if drum sound at 00:23:797 - was clickable. also, I think 00:23:620 (6) - should be whistle instead of clap Long slider is nicer imo. Gives stronger emphasis to the syncopated note. It is already whistle.
  2. 00:30:679 (4,5) - spacing feels a little excessive Feels fine to me.
  3. 00:37:738 - don't understand why you skipped this beat. you could just use lower spacing to reflect calmer melody here I wanted to bring out the drum at end of (2) more.
  4. 01:19:914 (3,4,5) - would prefer if this was spaced out like 01:18:502 (5,6,7) - to represent change in vocal pitch I think it feels better to play as a stack.
  5. 01:32:091 (2,3) - I think this deserves bigger spacing since change in vocal pitch and drums are both at (3). Yeah, made a bigger jump to emphasize (3).
  6. 01:33:944 (3) - I know it's generally better to have triplet up to white tick, but there's no sound here and the drum triplet is at 01:34:120 - Tried it, but that feels really awkward to play. I like it better as it is, because it brings out the syncopation better.
[Hard]
  1. 00:29:973 (2) - break into 1/2 slider+ 1/1 slider? it sounds empty to miss drum sounds at 00:30:149 - Nah, I prefer to bring out the offbeat vocals.
  2. 01:20:267 (1,2) - swap NC? so it's like 00:26:620 (3,1) - ? ok
[Normal]
  1. 01:11:444 (3,4,5) - suggestion: http://puu.sh/njs14/f79c4096e6.jpg so 01:12:149 - has same pattern as 01:12:855 - like in your other diffs
[Easy]
  1. 00:27:149 (3) - gap feels empty, make this into 1/1 slider? No.
  2. 01:11:444 (2) - maybe consider changing this into two circles to capture drums and vocals at 01:11:797 - I don't think it would be too hard for beginners to hit. No, I like slider better.
mostly just suggestions, mapset is already polished. good luck!
Thanks.
Also changed mp3 and offset.
Tedda
hai from my modding queuee

Easy
Keep the DS throughout the whole difficulty.
00:33:820 (1) - if the sound starts on the big white tick, then move the slider to the big white tick and ends on the red tick.
01:10:703 - you missed the drum/cymbal sound here, so you could maybe do a rhythm like this instead:

Normal
Unsnapped object here:
00:59:409 (1) - Because of the drum/bass sound here, i think that ctrl+j would be more suitable for that.

Hard
00:33:997 - missing note here.

As for Insane I don't think theres much i can point out.

Good map, gl on ranking! :)
Topic Starter
Little
Tedda

Tedda wrote:

Easy
Keep the DS throughout the whole difficulty. lol it's only off by 0.03x, but fixed.
00:33:820 (1) - if the sound starts on the big white tick, then move the slider to the big white tick and ends on the red tick. Vocal rhythm more interesting here.
01:10:703 - you missed the drum/cymbal sound here, so you could maybe do a rhythm like this instead: I think it's not intuitive enough for the player that way. I want to stick with the vocals here to make the rhythm obvious for beginners.

Normal
Unsnapped object here: Fixed.
00:59:409 (1) - Because of the drum/bass sound here, i think that ctrl+j would be more suitable for that. I disagree.

Hard
00:33:997 - missing note here. No.
Thanks.
Topic Starter
Little
Revived.
Asahina Momoko
yehaj lamo

Easy

  1. 00:58:173 (3,4) - idk stack in this diff is rankable but put 00:58:173 (3) - at 456/352 and apart them are newbie friendly xd
  2. 01:47:409 (1) - remove reverse and put 1/2 slider at 01:48:467 - to emphasize finale?

Normal

  1. 00:38:585 (5,6) - this rhythm is also good to play

Hard

  1. you mainly follow vocal but 00:47:585 - is ignored and it'd be better to do something i think, how about these?

Insane

  1. 00:32:232 (4) - 01:03:467 (4) - 01:31:526 (3) - are those overlaps really needed? o.o
  2. 01:30:467 (1) - to make arrow more visible move a bit like this?


good luck on this and your desire!!
Topic Starter
Little
Asahina Momoko

Asahina Momoko wrote:

yehaj lamo yehaj

Easy

  1. 00:58:173 (3,4) - idk stack in this diff is rankable but put 00:58:173 (3) - at 456/352 and apart them are newbie friendly xd ok, changed it.
  2. 01:47:409 (1) - remove reverse and put 1/2 slider at 01:48:467 - to emphasize finale? I think 3/2 beat spacing there will be a bit hard to follow because there is no sound in between to help the player stay on beat.

Normal

  1. 00:38:585 (5,6) - this rhythm is also good to play Changed it.

Hard

  1. you mainly follow vocal but 00:47:585 - is ignored and it'd be better to do something i think, how about these? I prefer my rhythm to give stronger emphasis to drum there... I think it's more important.

Insane

  1. 00:32:232 (4) - 01:03:467 (4) - 01:31:526 (3) - are those overlaps really needed? o.o They're not needed, but I don't think it's a problem. Changed the third one to stack.
  2. 01:30:467 (1) - to make arrow more visible move a bit like this? Ok.


good luck on this and your desire!!
-.-
Thanks.
pkhg
[Easy]


  • dont hitsound to drums if you arent following them. right now is kinda a clap here and there which sounds bad. goes for normal too
  1. 00:25:879 - add a circle or make (1) a 1/1 slider
  2. 00:27:114 (3,4) - that gap feels weird you can do something more vocal oriented instead of skipping everything to hit that snare. you arent following the drums in the next sections
  3. 00:31:526 - circle maybe
  4. 00:33:820 (1,2) - this doesnt play good imo. maybe http://puu.sh/pixyx/7d3fb948e8.jpg
  5. 01:07:879 (1) - the middle tick is covered by the tail
[Hard]
  1. 00:26:762 (1,2,3) - idk exactly what are you following like you follow vocals for most of the map and suddenly this
  2. 00:47:232 (2,3,4) - this plays weird imo
  3. 01:17:056 (3,4,5,6,1,2,3) - idk if its safe to have two almost consecutive triplets
[Insane]
  1. 00:14:056 - the 1/8 starts from here. the rest is 1/2 http://puu.sh/piyM4/3f9139c47b.jpg
  2. 00:47:232 (2,3,4) - same as hard
i suck gl
Topic Starter
Little
pkhg

pkhg wrote:

[Easy]


  • dont hitsound to drums if you arent following them. right now is kinda a clap here and there which sounds bad. goes for normal too I think it's ok to keep hitsound where the match the music.
  1. 00:25:879 - add a circle or make (1) a 1/1 slider No, I'm strictly following drum here.
  2. 00:27:114 (3,4) - that gap feels weird you can do something more vocal oriented instead of skipping everything to hit that snare. you arent following the drums in the next sections
  3. 00:31:526 - circle maybe Makes awkward rhythm to play imo.
  4. 00:33:820 (1,2) - this doesnt play good imo. maybe http://puu.sh/pixyx/7d3fb948e8.jpg
  5. 01:07:879 (1) - the middle tick is covered by the tail Adjusted the shape.
[Hard]
  1. 00:26:762 (1,2,3) - idk exactly what are you following like you follow vocals for most of the map and suddenly this I want to follow the rhythm that is more interesting, so in this case, I follow drums.
  2. 00:47:232 (2,3,4) - this plays weird imo I think it's ok. I want to emphasize drum here.
  3. 01:17:056 (3,4,5,6,1,2,3) - idk if its safe to have two almost consecutive triplets idk
[Insane]
  1. 00:14:056 - the 1/8 starts from here. the rest is 1/2 http://puu.sh/piyM4/3f9139c47b.jpg ok, fixed it.
  2. 00:47:232 (2,3,4) - same as hard
i suck gl
Thanks.
Narcissu
這個遊戲……中國的galgame玩家稱為倉野雜交水稻,後面還有間宮雜交水稻(间宫くんちの五つ子事情)
HabiHolic
Hi. from my queue

[Easy]

00:27:644 - 00:31:526 - Note? cuz vocal emphasis.
01:12:114 - 01:12:820 - sound is big. i think change better for clap.

[Normal]

00:50:585 (6) - add repeat?
01:48:644 - finish?

[Hard]

00:56:938 (2,3) - Ctrl+G is better flow rhythm imo.
01:48:644 (2) - sugguest.

[Insane]

Notting,

Good Luck!
Topic Starter
Little
HabiHolic

HabiHolic wrote:

Hi. from my queue

[Easy]

00:27:644 - 00:31:526 - Note? cuz vocal emphasis. Keep the first one, change second one.
01:12:114 - 01:12:820 - sound is big. i think change better for clap. Changed.

[Normal]

00:50:585 (6) - add repeat? Added.
01:48:644 - finish? I don't think it's needed.

[Hard]

00:56:938 (2,3) - Ctrl+G is better flow rhythm imo. Changed rhythm.
01:48:644 (2) - sugguest. I prefer stack here.

[Insane]

Notting,

Good Luck!
Thanks for the helpful mod!
hyouri
Hi Little

Just a quck check and your Easy diff ends earlier (01:48:467 - ) than the rest, they should all end at the same time. (As RC https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines), this is only an exception if there's GD but all diffs are by you.
Also there's a tiny bug that makes your Normal diff end at 01:48:643 - (which is 1ms earlier than the others) that can be fixed if you re-apply slider
Topic Starter
Little

Alveryn wrote:

Hi Little

Just a quck check and your Easy diff ends earlier (01:48:467 - ) than the rest, they should all end at the same time. (As RC https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines), this is only an exception if there's GD but all diffs are by you.
Also there's a tiny bug that makes your Normal diff end at 01:48:643 - (which is 1ms earlier than the others) that can be fixed if you re-apply slider
For the guideline about ending at the same time, the purpose of that guideline is to avoid maps in a mapset having substantially different length (lazy mappers only partly mapping some difficulties). In this case, it makes sense to end Easy there, so it's fine. As for the Normal, this is not a problem with the map, but with the osu! client. The slider is snapped correctly, so re-drawing it won't fix anything.
Thanks for checking.
Electoz
Hi

[Easy]

  1. 00:27:467 - Map sth here to follow vocal? You already have a 3/2 spacing on 00:30:291 (4,5) so I think it wouldn't hurt to have another one here.
  2. 00:31:526 (5,1) - Swap NC?
  3. 00:41:056 - 01:40:350 - 01:43:173 - Add whistle?
[Normal]

  1. 00:42:114 (6,1) - 1.2 DS here but idk if it's intentional so I'm mentioning this just in case.
  2. 00:53:762 - Add a circle here? To me this beat here is just the same as 00:50:938 .
  3. 01:12:114 (1) - Any reason for putting NC here? Since you put one on every 2 downbeats.
  4. 01:17:938 (5) - Add whistle?
[Hard]

  1. 00:17:232 - Add a circle here for consistency with 00:17:938 (4) ?
Yeah sry for a short mod but hope this helps anyways~
Aihuro
Hey Little! NM from my queue.

Easy:
  1. 00:18:467 (3,2) - Mm. . looks kinda messy with this overlap here and I know it's hard to avoid it. Maybe try something like this instead: http://puu.sh/pydk2/b8f92073cc.jpg You don't have to change much if you do this if you are lazy like me :P.
  2. 00:21:291 (2,2) - Maybe stack them?
  3. 00:25:526 - I don't really get why you leave open spaces like this one and then over here: 00:28:350 - you don't. (Also, only my imo so it doesn't really matter of course) but I think a nice 1/1 slider would fit perfect.
  4. 00:39:644 (1) - I'm trying to figure out something that would fit better, I'm not sure if you would like this but what is he harsh to try. Just do something like this instead:http://puu.sh/pydDX/0aa999ff17.jpg
  5. 01:47:409 (1) - This is kinda of a tricky one, eh. I tried my best so that you can end a note on that last beat. So maybe you can try something like this instead: http://puu.sh/pydWs/17e847ac9c.jpg
  6. Other than that, very decent diff! I really love your mapping style.


Normal:
  1. 00:32:938 (5) - I strongly suggest still my own opinion to add a note here. At the moment it sounds empty.
  2. 00:40:173 (2) - Maybe end this slider here instead: 00:39:291 (7) - . Since you kinda missed an important beat there with that 1/1 slider. It's just much more fun to play if you don't miss the beats.
  3. 00:41:585 (5) - Okay, see here, there is no important beat, so this time it's okay to use a 1/1. I'm not saying it's wrong what you did, I personally just don't like when you don't map a beat.
  4. 00:44:938 - Etto. . it's not an easy. . so I don't understand that gaping there. I suggest you add a note there, since you did with all the others.
  5. 00:54:997 (3,4) - Would be nice if you can make them look similar.
  6. 00:58:350 - This really doesn't matter if you change it or not, but I think I hear a noise there. . maybe you can add a note there. Really, I can also just be stupid, lol.
  7. 01:28:879 (3) - Why not try something like this instead: http://puu.sh/pyeHT/ceb4579603.jpg My reason is that you missed an important beat again. So I tried finding a better pattern.
  8. Also a very good diff! Gj.

Hard:
  1. Very nice diff!

Really nice mapset, wish I could mod Insanes :(
Good Luck!
Topic Starter
Little
Electoz

Electoz wrote:

Hi

[Easy]

  1. 00:27:467 - Map sth here to follow vocal? You already have a 3/2 spacing on 00:30:291 (4,5) so I think it wouldn't hurt to have another one here. I think it's fine. I like this rhythm better, as it brings out the drum more.
  2. 00:31:526 (5,1) - Swap NC? Fixed.
  3. 00:41:056 - 01:40:350 - 01:43:173 - Add whistle? Added.
[Normal]

  1. 00:42:114 (6,1) - 1.2 DS here but idk if it's intentional so I'm mentioning this just in case. It's the same distance. Lower SV makes the distance spacing number higher.
  2. 00:53:762 - Add a circle here? To me this beat here is just the same as 00:50:938 . I want to push more emphasis on the syncopated vocal here.
  3. 01:12:114 (1) - Any reason for putting NC here? Since you put one on every 2 downbeats. Readability, and also because this part feels like a separate idea from the previous four beats.
  4. 01:17:938 (5) - Add whistle? Added.
[Hard]

  1. 00:17:232 - Add a circle here for consistency with 00:17:938 (4) ? No.
Yeah sry for a short mod but hope this helps anyways~
Aihuro

Aihuro wrote:

Hey Little! NM from my queue.

Easy:
  1. 00:18:467 (3,2) - Mm. . looks kinda messy with this overlap here and I know it's hard to avoid it. Maybe try something like this instead: The overlap is not visible during gameplay.http://puu.sh/pydk2/b8f92073cc.jpg You don't have to change much if you do this if you are lazy like me :P.
  2. 00:21:291 (2,2) - Maybe stack them? No.
  3. 00:25:526 - I don't really get why you leave open spaces like this one and then over here: 00:28:350 - you don't. (Also, only my imo so it doesn't really matter of course) but I think a nice 1/1 slider would fit perfect. This is just how the song feels to me.
  4. 00:39:644 (1) - I'm trying to figure out something that would fit better, I'm not sure if you would like this but what is he harsh to try. Just do something like this instead:http://puu.sh/pydDX/0aa999ff17.jpg I prefer the current rhythm to emphasize vocals.
  5. 01:47:409 (1) - This is kinda of a tricky one, eh. I tried my best so that you can end a note on that last beat. So maybe you can try something like this instead: http://puu.sh/pydWs/17e847ac9c.jpg I like my rhythm better.
  6. Other than that, very decent diff! I really love your mapping style.


Normal:
  1. 00:32:938 (5) - I strongly suggest still my own opinion to add a note here. At the moment it sounds empty. I'm staying on the offbeat vocals here, and don't want too much rhythmic density since this part is relatively calm.
  2. 00:40:173 (2) - Maybe end this slider here instead: 00:39:291 (7) - . Since you kinda missed an important beat there with that 1/1 slider. It's just much more fun to play if you don't miss the beats. That beat is weak, and not important.
  3. 00:41:585 (5) - Okay, see here, there is no important beat, so this time it's okay to use a 1/1. I'm not saying it's wrong what you did, I personally just don't like when you don't map a beat.
  4. 00:44:938 - Etto. . it's not an easy. . so I don't understand that gaping there. I suggest you add a note there, since you did with all the others. Gap there gives better emphasis to the start of the next phrase, and helps with the half-time feel.
  5. 00:54:997 (3,4) - Would be nice if you can make them look similar. It's fine.
  6. 00:58:350 - This really doesn't matter if you change it or not, but I think I hear a noise there. . maybe you can add a note there. Really, I can also just be stupid, lol. Gap to emphasize syncopation.
  7. 01:28:879 (3) - Why not try something like this instead: http://puu.sh/pyeHT/ceb4579603.jpg My reason is that you missed an important beat again. So I tried finding a better pattern. Prefer to just emphasize vocal here.
  8. Also a very good diff! Gj.

Hard:
  1. Very nice diff!

Really nice mapset, wish I could mod Insanes :(
Good Luck!
Thanks.
Momochikun
you know you're a pro modder when little use exclamation mark on his replying post
Sonnyc
~General~
  1. Consider using some slidertick hitsounds. Several hitsounds in the low diff remains empty since the selected rhythms doesn't contain a drum, which felt less interesting.
~Easy~
  1. 00:57:291 (2,4) - I won't recommend using such edgy overlaps for the easiest difficulty. More than half of the slider path of (4) is covered by (2). This isn't beginner-friendly.
  2. 01:48:644 - This is the only difficulty that isn't ending at here, and I think it is pretty awkward to end this diff at 01:48:467 while there is an additional sound following. Instead of using a reverse slider at the end, consider using a long slider that ends here.
~Hard~
  1. 01:00:644 (1,2) - It feels awkward to have a close spacing in this clap sound for the sake of blanket.
~Insane~
  1. 00:43:879 (1,2,3) - According to the distance snapping, these seem to have a similar spacing, but in terms of visuals, it is quite unbalanced. I think you can make an adjustment here yourself.
  2. 00:49:350 (1,2) - Personally the scale of this jump felt a liiitle exaggerated.
  3. 01:14:232 (3,4,5,6,1) - Since there was little flow change here, the spacing really feels unbalanced. You can compare with 01:25:526 (3,4,5,6,1). Oh, and it seems the rhythm somehow is inconsistent. According to the music, the triple fits better at 01:14:320 instead 01:14:497.
Fine map.
Topic Starter
Little
Sonnyc

Sonnyc wrote:

~General~
  1. Consider using some slidertick hitsounds. Several hitsounds in the low diff remains empty since the selected rhythms doesn't contain a drum, which felt less interesting. I think this is fine without slidertick hitsounds. Many of the notes in Easy do have hitsounds on them, and I think that it's enough that it doesn't feel empty. I also don't want too many extra sounds where there are no circles or sliderhead/end.
~Easy~
  1. 00:57:291 (2,4) - I won't recommend using such edgy overlaps for the easiest difficulty. More than half of the slider path of (4) is covered by (2). This isn't beginner-friendly. Changed this part to avoid the overlap.
  2. 01:48:644 - This is the only difficulty that isn't ending at here, and I think it is pretty awkward to end this diff at 01:48:467 while there is an additional sound following. Instead of using a reverse slider at the end, consider using a long slider that ends here. Personally, I don't think it's weird to end there, but changed to long slider.
~Hard~
  1. 01:00:644 (1,2) - It feels awkward to have a close spacing in this clap sound for the sake of blanket. It feels quite natural to me.
~Insane~
  1. 00:43:879 (1,2,3) - According to the distance snapping, these seem to have a similar spacing, but in terms of visuals, it is quite unbalanced. I think you can make an adjustment here yourself. Fixed.
  2. 00:49:350 (1,2) - Personally the scale of this jump felt a liiitle exaggerated. Feels ok to me. Slider end gives enough room to move there comfortably.
  3. 01:14:232 (3,4,5,6,1) - Since there was little flow change here, the spacing really feels unbalanced. You can compare with 01:25:526 (3,4,5,6,1). Oh, and it seems the rhythm somehow is inconsistent. According to the music, the triple fits better at 01:14:320 instead 01:14:497. Changed it.
Fine map.
Thanks!
Rizia
[Hard]
  1. 01:11:938 (4) - and 01:12:114 (1,2) - can more closer
  2. 01:29:938 (4) - this slider is a little bit weird, how about this rhythm (also the placement
great
Topic Starter
Little
All fixed, thanks! :D
Rizia
forgot the thing

insane
01:17:762 (3) - follow vocal?
http://puu.sh/q3uCc/ab637371c9.jpg
01:29:056 (3) - ^
Topic Starter
Little
ok, changed those rhythms.
Rizia
moe girls
Sonnyc
Nominated.
Topic Starter
Little
Thanks :D
zyoi
gratz :D
Reillia
congratz!
wajinshu
Congrats~
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