> -Moccha_chii-, Joshua Lost
thank stars
thank stars
和幾個人討論後, 把黃色改成了靈夢色DarkRingSystem wrote:
little suggests
...
about the green lines, i asked Alace again and he said it's ok.Lizbeth wrote:
Love
03:04:408 (8) - in rhythm terms i think fits better if you move this to the next white tick (adjust things on chart if you do ofc)
fixed
03:10:441 (1,2) - odd spacing there... I think you should place it closer to slider end
i want to keep it :>
03:18:593 (4) - new combo maybe? is just that i think the previous three circles should have their own combo~~
new combo and also make the spacing between those three circles the same
03:45:658 (4,5,6,7,8,9) - I don't know, this threw me off while playing it. If you see the whole thing is technically correct, but how you place it, and these being "doubles" placed in a way you see 6 circles at the same distance is kinda confusing... just saying what i feel while playing it. You choose what to do~
hmm, though i like those, after discussing with some testplayers...fixed
I don't understand why you go back to the small distance when comes the last kiai section, makes more sense for me if you increase the distance in the kiai, being the kiai an effect to remark the most dynamic part of the song in my opinion. Again: is technically correct, but just feels odd and is your choose how to manage it :3
we move the KIAI (in all diff) to 03:45~04:04 (we think this chorus part is stronger than 04:05~04:23, that's why i originally use larger spacing in 03:45~04:04 and use KIAI in 04:05~04:23, seems it doesn't fit much )
thx for your modding~ o.o/Lizbeth wrote:
Yuki's Hard
00:28:702 (3,4) - ;_; I don't know but totally threw me off.
00:31:310 (4,5) - I think I didn't messed up here cuz i remembered the previous case XD
Maybe I shouldn't make jumps
01:24:463 (4,5,6,7,8) - maybe unstack it from prev slider end??
Done
03:34:571 (5) - remove the repeat and move it to next blue tick, i think fits better and match the pattern you follow.
Done
Lizbeth wrote:
Why slider velocity in Love is lower than Normal? Not good.
this is because circle size in Normal is 3 and Love is 5
if i decrease sv in Normal, the slider become shorter and i think they're ugly
if i increase sv in Love, the difficulty increase and i think current difficulty satisfy me
Love
03:10:930 (2) - still don't agree with this, I don't find a good reason of keeping this, would you mind to explain?
i like to bring various spacing by snapping the distance from slider start(normal slider) or slider end(repeat slider)
sliders below are all using this concept (there are more, i just list 3):
01:12:397 (5,1) -
01:49:245 (2,3) -
02:31:637 (4,5) -
i agree this one might be the hardest to sightread, and have nothing to do with the music, but that's my mapping style.
i already found more than 100 testplayers for this map, most of them FC it with 1 playcount, and as far as i remembered less than 10 players break combo here, only 2 or 3 players complain about this, so i think it's okey (and also it looks better, since i use such a small DS multiplier)
Yuki's Hard
01:33:919 (4,5,6,7,8) - I just feel this part off: try this: http://puu.sh/2G7c
Normal
03:21:528 - what is the reason of increasing spacing after this point? to add difficulty to the last part? If so, maybe not a good idea for normal, but since is not a big difference I guess is ok. However I suggest to wait till last kiai time. Makes more sense.
yes and remapped
ps. Please check in Timing Setup Panel if you have useless timing sections and delete them.
only find 1 in [Love] and it's deleted
Download: Sasha Asuka - Meguri Meguru (loveFantasy) [Yuki's Hard].osuLizbeth wrote:
Yuki's Hard
01:33:919 (4,5,6,7,8) - I just feel this part off: try this: http://puu.sh/2G7c Change
I understand the concept, and I agree with it. But I have to say this three you mentioned:01:12:397 (5,1) - 01:49:245 (2,3) - 02:31:637 (4,5) - are 1/2 jumps.loveFantasy wrote:
Lizbeth wrote:
Love
03:10:930 (2) - still don't agree with this, I don't find a good reason of keeping this, would you mind to explain?
i like to bring various spacing by snapping the distance from slider start(normal slider) or slider end(repeat slider)
sliders below are all using this concept (there are more, i just list 3):
01:12:397 (5,1) -
01:49:245 (2,3) -
02:31:637 (4,5) -
i agree this one might be the hardest to sightread, and have nothing to do with the music, but that's my mapping style.
i already found more than 100 testplayers for this map, most of them FC it with 1 playcount, and as far as i remembered less than 10 players break combo here, only 2 or 3 players complain about this, so i think it's okey (and also it looks better, since i use such a small DS multiplier)
thanks for the auto recheckLizbeth wrote:
Normal
04:15:658 (1) - too close to prev circle fixed
I'm not sure about the x1.30 sections, I wouldn't make change on speed like that in a normal.
also you have x1.00, x0.75 and x1.30. And you change from x0.75 to x1.30, I don't think thats a good idea, because the change is a bit drastic.
they played out well as a Normal ( i found 4~5 Normal-skilled players after the remap )
actually there're only 1/2 and 3/4 sliders and they're all curvy ones, if you click at the right place you don't even need to move the cursor for 1/2 sliders to get 300s, you need to move a little for 3/4 sliders, though
as you can see, since i lower the SV and the song itself is at a very low BPM, 0.75 to 1.00 is not enough to bring the contrast effect i want for last chorus, and this is a Normal diff not an Easy~
Love
01:01:637 - add note here? nope
02:18:267 (3) - should be closer to 2 rearrange position of (1,2,3) a bit
I understand the concept, and I agree with it. But I have to say this three you mentioned:01:12:397 (5,1) - 01:49:245 (2,3) - 02:31:637 (4,5) - are 1/2 jumps.
But the one I mentioned: 03:10:930 - 03:13:539 (3) - is 1/4 jump. That's why I don't agree with it. But let see what other modder say.
remapped into something else
Hard
03:49:246 (1,2) - Looking at this whole diff, this jump was a bit drastic. Is the only jump this big in the map and is kinda out of place due to this. Just my opinion, you decide what to do :3
Good luck~~
Thanks for recheck :3Lizbeth wrote:
Hard
03:49:246 (1,2) - Looking at this whole diff, this jump was a bit drastic. Is the only jump this big in the map and is kinda out of place due to this. Just my opinion, you decide what to do :3
OK, maybe I shouldn't make the jump because the other similar parts have no jumps
thanks for modSakura Hana wrote:
[Storyboard]
All storyboarded images that have higher dimmensions than 640x480 must be resized, the playfiled is 640x480 so there's not really any need for the images to be larger than that unless they are scrolling images, and i dont see the lyrics scrolling anywhere.
all image with >640 width is fixed.
it was my first map so i knew little about mapping limitation that time
[General]
You probably should add another break in the 2nd half like on [Yuki's Hard] (although that one doesnt fit imo)
well..at that part, all my diff were mapped so i don't need break
[Normal]
Why not end the 1st kiai at the same spot as the other diffs? (01:51:202)
instead remapped [Love] at that part so the kiai is consistent with [Normal], i think this is better
[Yuki's Hard] is guest diff and don't need the kiai to be the same, and it's good as it was imo
03:31:310 (2,1) - Please dont use kick sliders on the easiest diff D:
i think this is fine, also i asked enough testplayers for this diff to make sure it fits as easiest difficulty in my mapset
also adjust some tiny finish pattern in this diff
Nice mapset, contact me again when you've done fixes for a recheck (and maybe a bubble)
Sakura Hana wrote:
[General]
You probably should add another break in the 2nd half like on [Yuki's Hard] (although that one doesnt fit imo) :p"
all fixed and thanksAlace wrote:
Final nazi
<Normal>
00:28:702 (1) - add new combo (silly bug)
<Yuki>
03:42:397 (1) - new combo