forum

Current Value feat. Saiba - Clear Blue Water

posted
Total Posts
28
Topic Starter
La Cataline
This beatmap was submitted using in-game submission on 21 февраля 2011 г. at 0:31:56

Artist: Current Value feat. Saiba
Title: Clear Blue Water
Tags: drum and bass dnb oceanlab
BPM: 180
Filesize: 5343kb
Play Time: 03:13
Difficulties Available:
  1. Hard (4,86 stars, 290 notes)
  2. Normal (2,98 stars, 125 notes)
Download: Current Value feat. Saiba - Clear Blue Water
Information: Scores/Beatmap Listing
---------------
you can breathe
in clear blue water~
Natteke
!@#$%
[DBF]
Niko
:D
lkjl23
...
Topic Starter
La Cataline
bmup
vodichka
water water water :)
Mismagius
Normal
<333333333333333333333

01:52:032 (4) - Well I know your "newcombo style" on this song, but could you please add a NewCombo to this? D:
02:02:699 (4) - ^

Hard
Pure awesomeness

Sorry I couldn't find anything more :( Have a star~
Topic Starter
La Cataline
sure, added
Garven
IRC modding. Mostly easing of the difficult spots in Normal.

SPOILER
04:00 <Garven> : Ah, good timing
04:00 <Garven> : I can be lazy and do an IRC mod. :3
04:00 *Garven is editing (Current Value feat. Saiba - Clear Blue Water)[http://osu.ppy.sh/s/22853]
04:00 <La_Cataline> : sure :3
04:00 <Garven> : What I have so far in Normal:
04:00 <Garven> : AR feels a bit fast for the easiest difficulty. Also the only difference in difficulty setting between this and hard is the AR... maybe reduce
04:00 <Garven> : AR/OD by 1? Maybe HP Drain too, but more optional there.
04:00 <Garven> : 02:07:699 (1) - The end of this... sounds off from the music. I think the volume peak in the music is much earlier than the hitsound...
04:00 <Garven> : maybe do a silenced end? Also, it felt like it should start at 02:07:365 - to go with the start of the whoooosh sound.
04:01 <Garven> : 02:36:365 (1,2) - This rhythm feels odd considering what you did with 02:31:032 (1,2,3,4,1,2) -
04:01 <Garven> : 02:31:032 (1) - Also this is pretty dang soon after a spinner for the easiest of the set.
04:02 <Garven> : If you don't want the change the rhythm with that spinner, at pleast put the beginning of the combo very close to the center so it's
04:02 <Garven> : easier to realign.
04:03 <Garven> : 02:41:032 (4,1) - Also after all of those slider rhythms, this comes up and it's different. Can you try to make this read a bit easier with
04:03 <Garven> : consideration to newer players?
04:04 <Garven> : Kind of an odd place to finish the map, but it works.
04:05 <Garven> : For hard:
04:05 <La_Cataline> : yeah, but i had no choice after trimming the song like that
04:05 <Garven> : 01:05:032 (3) - The whistle on the slider body intended? Sounds weird with the timing section not snapped to the end of the slider.
04:06 <Garven> : Yeah, felt weird, but when you listen to the rest, there's not much else to map, hehe
04:09 <Garven> : Reduce stack leniency to http://puu.sh/RMz so that 02:40:032 (3,4,5) - doesn't stack
04:10 <Garven> : 03:10:699 (1,2,3,4,1,2,3,4,1) - <3 that rhythm
04:11 <Garven> : Everything else looks good. :D
04:13 <La_Cataline> : aha. thanks. fixed
04:13 <Garven> : np
Topic Starter
La Cataline

Garven wrote:

IRC modding. Mostly easing of the difficult spots in Normal.
thanks =w=
Jaffar
Star from fanclub
Suzully
;)
dNextGen
La Cataline <3
Topic Starter
La Cataline

dNextGen wrote:

La Cataline <3
dNextGen <3
Garven
[Normal]
01:03:032 (1) - New combo
01:49:365 (3) - Whistle on repeat?
01:54:699 (2) - Whistle on end?
02:00:032 (3) - Hrm, maybe remove finish on the end of this and add it to the start of the next slider?
02:05:365 (3) - Whistle on end?
Eh, if you agree to any of these, continue the pattern with the vocal-heavy parts
Still don't like that note being so soon after the spinner at 2:30, but oh well.

[Hard]
Maybe apply the same hit sounding from the normal suggestions, if you agree to 'em.

Eh, basically do the new combo in Normal. :P
Topic Starter
La Cataline

Garven wrote:

[Normal]
01:03:032 (1) - New combo
01:49:365 (3) - Whistle on repeat?
01:54:699 (2) - Whistle on end?
02:00:032 (3) - Hrm, maybe remove finish on the end of this and add it to the start of the next slider?
02:05:365 (3) - Whistle on end?
Eh, if you agree to any of these, continue the pattern with the vocal-heavy parts
Still don't like that note being so soon after the spinner at 2:30, but oh well.

[Hard]
Maybe apply the same hit sounding from the normal suggestions, if you agree to 'em.

Eh, basically do the new combo in Normal. :P
ty, should be ok now
Garven
I don't understand it: it SOUNDS off time, but it plays perfect. Maybe keep a keen ear out for the timing, to the next modder.

:U
Topic Starter
La Cataline
lol, thanks >w<
Xaffy
<3 your maps.
Alace
真對不起 我實在無法作太多mod了
02:53:365開始後,每一條長白線的clap換成finish如何?

I am so sorry, i really can`t do much mod here
from 02:53:365, how about using finish to replace clap on each long white tick?
Topic Starter
La Cataline

Alace wrote:

真對不起 我實在無法作太多mod了
02:53:365開始後,每一條長白線的clap換成finish如何?

I am so sorry, i really can`t do much mod here
from 02:53:365, how about using finish to replace clap on each long white tick?
chinese mooood <3
kk, changed, sounds way better
Alace
i love this mapset/song
ranked
Pokie
:D congratulations
eveless

Alace wrote:

真對不起 我實在無法作太多mod了
02:53:365開始後,每一條長白線的clap換成finish如何?

I am so sorry, i really can`t do much mod here
from 02:53:365, how about using finish to replace clap on each long white tick?
why chinese mod loooool

:3 congrats , i guess it should be a cool map
Natteke
Nice one. Congrats!
Topic Starter
La Cataline
thanks everyone =w=

eveless wrote:

why chinese mod loooool
because i've requested a chinese mod ;D
Optic
BEST. BEATMAP. EVAAAR <3 :)
Please sign in to reply.

New reply