I apologize for taking so long to get back to this. Here's the full mod I promised!
[General]*No spinner-background? o.o
*spinner-circle still needs to be cleaned up
*Source: Shouldn't "konna" be capitalized?
*I'd set the preview point half a beat earlier (thus 129627) so it doesn't get cut off on the song selection screen, but it's not a big deal.
*Offset is quite late; -20 felt perfect (thus 1,324).
[Kiai]*00:51:493 - I really don't see the point of this kiai fountain here. I suggest just removing it.
*You could always add another kiai fountain in the middle of each chorus if you think it fits.
*I suggest ending the first chorus' kiai section of each difficulty at 01:27:314.
*And the second chorus' at 02:38:955.
*End the final kiai on the white tick at 03:57:761.
*Alternatively, you could add an extra kiai fountain at 03:57:761.
[Storyboard]*soft-hitwhistle2.wav could be storyboarded instead of being a hitsound. Otherwise, the sound won't be heard if the player misses the last note.
*Perhaps have the first bg fade in at 00:00:876 instead of a white tick earlier? Seems kinda early right now...
*Actually, just about every background transition would look better being on the downbeat of the measure instead of a beat before it. Right now it looks like everything fades in early because of that.
*The animation at 00:16:100 should start on the downbeat as well (right now it's a beat late).
*And continue for just about every other background/animation. Try and keep transitions consistent so that everything looks clean and professional! You've done a lot of work on this map/storyboard, so you should make sure it looks as great as possible!
[indyinyou's Baka]00:00:896 (1,2,3) - I suggest avoiding multiple-note 1/2 streams like this. It's fine for a normal, but a bit too fast-paced for an easy. How about using some sliders for these instead?
01:00:672 (6,7) - note+slider patterns like this can be a pit confusing/difficult for new players. I wouldn't do something like this on the easiest diff.
01:21:941 (3,1) - ^ similarly, slider+note patterns like this.
*02:53:284 - This slow part felt really different compared to the rest of the map. It's how I expected the entire difficulty to be, and would like to see more of the diff mapped like this was.
*Don't be afraid to fill every white tick with a note. The difficulty would flow much better with sliders filling big gapes like this:
http://puu.sh/1H0u[regenz's Lolicon X]*Lower drain one tick, please.
00:11:418 (6) - I'm really not sure why this is the only 0.5x slider in the whole difficulty...
00:29:776 - Expected a note here to complete the stream
00:34:030 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - This pattern was a bit hard to sightread...
00:49:254 (3,4,5,6,7) - again, hard to read
*Overall, I felt like the distance spacing was inconsistent and didn't make sense in parts. The spacing randomly got larger and didn't fit the music, and it made the difficulty feel more like an Insane. I'd really like to see this map re-distance spaced using distance snap to make this into a Hard rather than Insane. A few jumps are okay, but the spacing should always make
sense.
*02:53:732 - This slow section before the last chorus was better, but I wish the slider speeds had been slower to match the part.
[Siscon]*This diff is fine for the most part, but some of the new combo orderings could have flowed a bit better (e.g. trying to keep a consistent pattern of a new combo every couple of measures; and trying to keep new combos on the downbeat instead of in the middle of measures).
01:23:284 (2) - I almost didn't see the second repeat on this because 01:24:179 (3)'s approach circle distracted me. How about moving (3) to make this less confusing?
03:10:746 (1) - Try moving this down so it doesn't conflict with the HP/lifebar.