Thnak you for your stars, Pappy! I appreciate them!Pappy wrote:
good luck, i wish i could throw a mod. at least have my stars.
Daughter is awesome artist <3
Thnak you for your stars, Pappy! I appreciate them!Pappy wrote:
good luck, i wish i could throw a mod. at least have my stars.
Daughter is awesome artist <3
No worries! Thank you for the star!MadaoX wrote:
Sorry, i can't find any problem here. at least, i'll give you my stars.
GL~
Thank you for the mod, Shiirn!Shiirn wrote:
Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issuesNot Just Dissapear omg you added two s instead of pnvmNazi
- The storyboard would be way cooler if it was layered with the background - like, the visualizer scaled over the circle thingy in the back.
- 00:27:963 (3,1) - Move 3 down a bit to fit blanket
- 00:35:087 (1,2) - These aren't actually parallel
- 01:12:026 (2,3,4,5,1) - slightly uneven on y axis, tilted like a degree clockwise. if intended, ignore Yeah, this is intended.
Everything Else
- 01:55:033 (6,1) - This is the first very major change in the music (the itnroduction of an instrument) and there isnt anything here that celebrates its arrival. Maybe a 1/4? Could ctrl+g 5+6 and have a 1/4 between 6 and 1.
- 02:03:476 (7,8,9,1) - There isn't really any noise here to warrant a 1/6, except the guitar trill, which isn't that big. Leave it at 1/4 imo. It's also like the onl 1/6 in the entire song My ears are failing me.
- 02:48:066 (1) - Normally at a new measure you have a large jump. This simply continues the shrink.
- 04:38:750 - This section has a lyric of "I just need it here". It's soft, but so is the later one of "I Need New Ways". The reason why I didn't add it is because the vocals are soft there, and it feels more out of the context, like it's apart from the lyrics. But I consider it because now, it is noticeable, and add it anyways.
Thank you for the mod, polunochnik!polunochnik wrote:
Hellow! NM
Not just disappear
00:24:533 - make this spiner shorter. It should disappear before next slider appear. All right. Another modder said the same, and I've been thinking about it.For what reason? I don't know why should I move the circles.
- 02:53:343(2)
- 03:01:786(2)
should be better if positions of this circles will change.
02:50:097(1) - should be better if this circle will follow sliders spacing. Put them under sliders. Yep. You're right.
04:28:856(5) - NC here? I don't think this is necessary since most of the time, the new combo is at the beginning of one measure.
Welps
03:27:907 (4,5,6,1) - this stream sudden! In addition, there is no reason to put it here and similar stream do not appear anywhere else. All right. I made it into a slider.
01:55:033 - slider here should feels better. Replaced the two first circles into a 1/4 slider.
01:49:492(2) - why this slider suddenly longer than others? Because this slider follows the guitar. Since this sound is long, I extended the slider until there's the drum, 01:50:020 (3) - .The drums are not noticeable there like before, if my hearing is correct, so I instead added empty spaces. I think it fits very well.
- 03:17:881
- 03:18:409
why this spaces are empty? should be better put here circles.The players should understand the empty space here and there. The drum and the guitar have a "stopping" feeling, as if the instruments suddenly stop in other words. Because of that feeling, I decided to make empty spaces. I don't think they are hard to play.
- 03:43:210
- 03:26:324
this empty space suddenly appears after triple circles. Should be better avoid that, like here 03:31:865(4).
General
It's a very good map, i really like it! Just try avoid sudden changes of spacing and it should become perfect!
I hope I could help!
Good luck!
Oh okay. Thank you for checking!Underforest wrote:
From my queue
I can't see any issues on your map, so no mod
gl
Thank you for your mod and star, Hobbes2! It was really helpful!Hobbes2 wrote:
Hey sheela! Here's the m4m from your queue~
First thing, this song is cool as hell. Thank you for introducing me to this. yaaas
[Difficult]
Something i'm noticing is that notes randomly seem to sound early compared to the song, but then this weird offset fixes itself immediatly after. Example: 01:49:492 (2,3) - 2 sounds slightly early and 3 is pretty much perfect. Yes, that's true. I'll leave this to someone who is more proficient with timing to check the timing.
00:24:533 (1) - Consider 00:25:852 - as a stopping point for this spinner; a distinct sound starts there, and I think it's better for the spinner to end on a sound than nothing (gives a more meaningful finish) I want the spinner to capture all the sound during this part, before the guitar kicks in. Ending it in the middle sounds pretty weird, since the sound still continues until the slider.
00:59:361 (2,3,4,5) - Consistent spacing doesn't really feel appropriate for this pattern, considering there's usually emphasis placed on a note. Gradually lowered the spacing of 00:59:625 (3,4,5) - to create that fade-out effect to fit the song.
01:05:693 (3,4,5,1) - You could set up this pattern so that the triangle that 3-4-5 makes is the same as the triangle 3-4-1 makes. Would look neater. Unless my English is failing me, there wouldn't be much of a difference.
01:33:925 (5,1) - Hm, why the considerably smaller spacing than you usually do on downbeats here? Well, I suppose you continue to do it in this measure so I'll assume it's intentional This is mainly for fluidity in the movement since there's a circle rhythm before the sliders. Though I will consider this.
01:59:386 (8) - Looks like overmap, there's no sound here Removed this note and extended 01:58:991 (7) - to the blue tick, to get the guitar sou.d
02:01:101 (4) - It's weird that this gets more spacing than 02:01:629 (1) - considering 1 is the more powerful sound by far. Yep, definitely.
02:17:328 (3) - Been thinking about this, but consider giving the sounds mapped to the "woosh sound" (like the one linked here) some kind of hitsound. Hmm, I think I'm leaving this aside for now. I think it would sound like a mess to be honest.
02:19:307 (4,5) - Could be a triplet, would keep consistent with you putting a note at the woosh sound Yep.
02:22:605 - feels like overmap, but even if it's for emphasis there's nothing to emphasize. Removed.
02:40:678 (1) - Deserves some kind of hitsound I'd think Added a finish hitsound on the head, hoping it sounds okay.
02:44:900 (1) - deserves more of a jump to be consistent with similar jumps in the area All right.
02:49:122 (1,1) - first 1/4 in the diff and it uses the same spacing as the 1/2. I'd make these closer. Maybe use the spacing you use at 03:06:008 (2,1) - I brought it much closer.
That was a good drop.
03:29:226 (3) - This intense sound has less spacing than 03:29:754 (5) - which doesn't feel right to me Rearranged.
03:56:667 (1) - why NC?
04:21:996 (1) - Ok so I just started noticing that you've been NCing these and I'm kinda confused as to why Removed those NCs and on some similar objects.
04:17:247 (2) - I don't like this extended slider, you're ignoring a vocal and and instrumental sound at 04:17:511 - All right.
05:20:042 (1) - Amazing slider Thank you!
[Distraction]
OD7? It is 3.86 stars and all. I think it would fit the diff better. And it's the same as the previous difficulty. Changed.
00:24:533 (1,1) - Personally not a huge fan of spinners that end 1/4 before the opening note, but I guess it fits here and for the difficulty. Oops! I only did this for the Difficult. Retracted the spinner.
00:31:393 (2) - silence end?
00:41:947 (2) - ^ You get the idea, I won't keep posting these. Applied for the rest too.
01:29:440 (4,5) - is louder than 01:28:912 (2,3) - so I think it shouldn't have less spacing Applied.
01:26:010 (1,2) - blanket ~ Fixed ~
01:45:798 (1) - remove NC? Yes.
01:51:075 (1,2) - Blanket, if you care to fix it. It's very slightly off. How do people spot off-blankets?
Some of these triplets feel a lot like overmap, but considering you used them, there must have been a good reason for them, so I'm not going to point them out. Some triplets follow the guitar. So the middle circle is here to support the slide in the guitar, when playing one note to the other.
02:57:565 (2,1) - Hm, wouldn't this spacing fit to be the same as 02:49:122 (1,1) - ? Yep yep.
03:04:952 (1,2) - easily fixable blanket (pause at 03:05:612 - for approach circle) Okay.
03:28:171 - Should be clickable imo, slider into circle works well Done.
03:25:796 (3,4,1) - inconsistent spacing, and it's weird because 03:25:928 (4) - has more spacing than the downbeat Did it reversely.
03:31:865 (4) - NC
03:40:308 (4) - ^ Added for both.
in this area the combos are so short, they're like 3 or 4 long. You could probably extend the comboing to every downbeat, instead of twice per. Done.
04:05:637 (4) - NC
04:47:853 (4) - ^ Applied for both.
05:14:765 (3) - NC to be consistent
05:16:876 (3) - ^ Applied for both.
Really fun set, I LOVE low SV / BPM jumps because they feel so fun to play. Good luck! Starred C:
Thank you very much for the mod and the stars, Plaudible!Plaudible wrote:
M4M from your queue, not sure how much help I can be being a newb mapper and all but I'll do my best~
Really sorry about the late mod, finally the weekend!Liked the song, then the kiai hit, oh my goodness. Added to playlist right away LOL same lol ____________________ Daughter - New Ways
Difficult
00:13:715 (4) - I feel this note should be closer to 00:13:979 (1). It has that chill sound to it, if that makes sense, compared to the rest of the drum section when it's alternating from emphasized to more mellow beats. To emphasize that it's chill by reducing the spacing would improve this. I'd still not space it as close though to still emphasize the downbeat. I could reduce the distance to make a fade-out effect and follow that "chill" sound, but the drum covers it much, that sound is too faint to follow in my opinion. The drum is also played unexpectedly, so it would be best to make the players to notice it. If I were to play it with a smaller distance, while I didn't know sudden drum beat, it won't feel fitting.
00:17:937 (4) - ^ Same reason as above.
00:14:243 (2,3,4,3) - Not a big fan of this overlap, maybe put 3 so it's blanketed by the 3 singles? :O Should be better now.
00:52:501 (2) - Ahh, sorry to be that guy (hate blanket mods >_<), for the blanket though I think the last slider point could be better at x384 y136 I honestly don't know how people can find mini off-blankets.
02:18:515 (1,2,2) - Feel this could be more consistently stacked, I do like how 02:19:834 (2,2) are layered on, maybe add 1 on top so they're all similar like: http://puu.sh/qPzj3/b916bd2da0.jpg Not apparent in-game play, but sure.
02:50:177 (1,2,1,2,1,2) - I like how you decreased the spacing amongst these as you went along, I feel doing the same at 02:58:620 (1,2,1,2,1,2) will help for consistency and will match the song better loool that wasn't my intention originally. I would just place it where I would want. But now you've mention, it's actually a really nice idea!
03:58:250 (2,3) - The shape here could be blanketed, though not by adjusting the shape of the slider. Maybe just make it so the end of 3 points into 2. Yeah, I moved the slider (3) downwards without changing any shapes.
04:24:898 (4,5,1) - Double check this blanket, 04:24:634 is a good reference point with the slider circle to fix I'm really curious...
04:29:384 (1) - T_T I'm srry, hate doing blanket mods, just needs to be moved right a bit. x92 y120 seemed to do the trick! Okay.
Don't have much else to say, kiai is well mapped! yey
Aside from this mod, the constant hitcircle rhythm that began on 03:17:617 - is now 1/1 rhythm. Like in the difficulty Distraction, this part sounds like it needs a stop, possibly because of the guitar and the drum doesn't sound like if it were there. Also 03:20:783 (1,2,3,4) - I changed the way to have to move through these objects, to not repeat the same flow as 03:19:728 (1,2,3,4) -.
DistractionAah that was super short, sorry! Wish I had more to say. Gonna shoot some stars, good luck \:D/
- 00:13:715 (4) - Gonna point these out in case you decide to change them, ignore if you chose not to! Same reason as in Difficult.
00:17:937 (4) - ^ ^
02:52:288 (1,2,1,2) - Just an idea, would be cool if you could adjust the SV and decrease it slightly each time here the melody sort of "slows" down so it'd be a neat way to integrate that into the map. It's really a good idea! Slowing the sliders gradually fits very well with this part of the music.
03:00:731 (1,2,1,2) - ^ These too.
that would be lovelyBonsai wrote:
whoa, that reminds me that you asked me to time some other Daughter-song years ago and I completely forgot about that and you never reminded me lol
can I make up for that by offering my services as T2-BN here?
RC are only saying "Marathon maps with a single difficulty may use free naming.", so multi-diff approval sets are not excluded from clear diff-progression/-indicationMun wrote:
wait, since when do multiple-diff approval maps require linear difficulty names?
yes : )Mun wrote:
Besides, doesn't this mean that with the current diffnames, the map is unrankable unless sheela just makes 2 single-diff sets and gets both of those ranked?
You can be deprived of things without actually being isolated, so I don't think that's an appropriate choice.Monstrata wrote:
Try "Deprivation" instead? Both Isolating and Depriving can be related to an individual and Isolating is a bit less serious than Depriving, since the former is simply keeping someone or something isolated, while the second one is basically isolating them and preventing them access to things like food/water/etc...
Hobbes2 wrote:
yep