Sorry that i didn't check earlier. I was busy last two day.
Sakura Hana
Sakura Hana
[General]Now for Shiirn
I highly recommend the use of tick rate 2 on all difficulties, but you can keep what you have if you dont like how it sounds. Okay
[Mai]
What shiirn said about the timing sections, i agree, there are a lot of unsnapped ones too: http://puu.sh/3StF Fixed
[Natsuki]
Kiai should start at 01:48:484 Because that's when the downbeat is at Doesnt make any sense to see a star fountain before the downbeat at all. Sorry my mistake
01:21:484 (7) - Second slider repeat is HIDDEN Sorry my mistake
03:39:577 (1) - This spinner doesnt really fit the song at all, it's not even on a wind up or fading section of the song or anything like that, in fact i can hear a pretty clear rythm coming from the song, i suggest you remove the spinner and replace it with notes.Fixed
[Mikoto]
01:22:984 (1) - Spinner combo bug is making this note part of the same combo as the spinner, please apply a new combo to this noteFixed
02:24:859 (X) - Add a note? it feels awkward to not have one here, since i feel like im waiting forever to continue playing.Fixed
Sorry but imma have to pop for all the issues in bold, they really need some fixing, love the map tho, call me back for a rebubble after fixing
that storyboard is nice but the 240% scale flash makes me want to kill something I think it's okay as long as there is Epilepsey WarningP.S. I did'nt ignore Shiirn mod. I do respect every experienced beatmapper's mod. I was busy last couple of day.
almost 20s break but not much you can do there so whatevs~I've got no idea how to map this 20s
your mp3 continues on pretty long afterwards, cut it? blah a bit late for that i suppose
Mikoto
02:05:734 (8) - nazi, but can be placed better centrally Okay
03:39:530 (1) - i can understand flowing it off the previous note, but can you put it at the next red tick rather than the next yellow one? Fixed
Natsuki
this diff is much more aesthetically pleasing than mikoto... i really like it actually I don't know how to make an easy map.
01:26:171 (5,6) - stack 5 under the end of 3 and drag the 6 with it Fixed
Greyscale bit - Make the flash of clarity during the large white ticks, they feel strange on third ticks.
Kiai - the storyboard gets VERY distracting.
03:51:484 (1,2,3,4,5,6,7,8) - i fucking love you
Mai
clean up your timing sections, there are alot of useless ones Don't see one
I highly suggest AR-1, AR9 is way too fast and unclear to read on something this calm. Lot of player and my tester was complaining about AR8. Beuchi said it is okay as long as keep my HP drain low.
this difficulty isn't as aesthetically pleasing as natsuki but it still looks quite nice, good work Thx
ignoring the overmapping....
The speedups are confusing. You're trying too hard to make this map hard. Well this is my style. Speed up at Kiai.
The second kiai starts a bit late, it starts in the middle of the chorus...?My mistake
03:49:796 (1,1,1,1) - i understand how "pretty" the colorhax make this, but it makes for a hard combo to read, it messes with the hp drain, and doesn't play well. Fix it please. It is okay. I did ask lot of my tester. I will change immediately if it was AR8