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Yuki Kajiura - Mezame

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Topic Starter
mercury2004
Sorry that i didn't check earlier. I was busy last two day.

Sakura Hana

[General]
I highly recommend the use of tick rate 2 on all difficulties, but you can keep what you have if you dont like how it sounds. Okay
[Mai]
What shiirn said about the timing sections, i agree, there are a lot of unsnapped ones too: http://puu.sh/3StF Fixed

[Natsuki]
Kiai should start at 01:48:484 Because that's when the downbeat is at Doesnt make any sense to see a star fountain before the downbeat at all. Sorry my mistake
01:21:484 (7) - Second slider repeat is HIDDEN Sorry my mistake
03:39:577 (1) - This spinner doesnt really fit the song at all, it's not even on a wind up or fading section of the song or anything like that, in fact i can hear a pretty clear rythm coming from the song, i suggest you remove the spinner and replace it with notes.Fixed

[Mikoto]
01:22:984 (1) - Spinner combo bug is making this note part of the same combo as the spinner, please apply a new combo to this noteFixed
02:24:859 (X) - Add a note? it feels awkward to not have one here, since i feel like im waiting forever to continue playing.Fixed

Sorry but imma have to pop for all the issues in bold, they really need some fixing, love the map tho, call me back for a rebubble after fixing
Now for Shiirn

that storyboard is nice but the 240% scale flash makes me want to kill something I think it's okay as long as there is Epilepsey Warning
almost 20s break but not much you can do there so whatevs~I've got no idea how to map this 20s
your mp3 continues on pretty long afterwards, cut it? blah a bit late for that i suppose

Mikoto
02:05:734 (8) - nazi, but can be placed better centrally Okay
03:39:530 (1) - i can understand flowing it off the previous note, but can you put it at the next red tick rather than the next yellow one? Fixed

Natsuki
this diff is much more aesthetically pleasing than mikoto... i really like it actually I don't know how to make an easy map.
01:26:171 (5,6) - stack 5 under the end of 3 and drag the 6 with it Fixed
Greyscale bit - Make the flash of clarity during the large white ticks, they feel strange on third ticks.
Kiai - the storyboard gets VERY distracting.
03:51:484 (1,2,3,4,5,6,7,8) - i fucking love you

Mai
clean up your timing sections, there are alot of useless ones Don't see one
I highly suggest AR-1, AR9 is way too fast and unclear to read on something this calm. Lot of player and my tester was complaining about AR8. Beuchi said it is okay as long as keep my HP drain low.
this difficulty isn't as aesthetically pleasing as natsuki but it still looks quite nice, good work Thx
ignoring the overmapping....
The speedups are confusing. You're trying too hard to make this map hard. Well this is my style. Speed up at Kiai.
The second kiai starts a bit late, it starts in the middle of the chorus...?My mistake :(
03:49:796 (1,1,1,1) - i understand how "pretty" the colorhax make this, but it makes for a hard combo to read, it messes with the hp drain, and doesn't play well. Fix it please. It is okay. I did ask lot of my tester. I will change immediately if it was AR8
P.S. I did'nt ignore Shiirn mod. I do respect every experienced beatmapper's mod. I was busy last couple of day.
Shiirn
We figured you were gone, no worries. Fix the main stuff and you'll get your bubble back.
Sakura
Oops! Looks like i missed other stuff, sorry orz
[Storyboard]
I recommend you reduce the opacity (increase transparency) of flash.png to make the flashes less blinding (Screenshot taken from Paint.net)
[Mai]
All spinners here need new combo.

[Natsuki]
02:10:046 (4,5) - A bit weird use of a jump here, i think this is more like a spacing error, if it's a jump then i'll understand just found it a bit weird.

[Mikoto]
01:22:609 (1) - This note is very close to a spinner considering this is the easiest difficulty
Topic Starter
mercury2004
[Storyboard]
I recommend you reduce the opacity (increase transparency) of flash.png to make the flashes less blinding (Screenshot taken from Paint.net) Fixed reduce to 85%
[Mai]
All spinners here need new combo. Fixed

[Natsuki]
02:10:046 (4,5) - A bit weird use of a jump here, i think this is more like a spacing error, if it's a jump then i'll understand just found it a bit weird. Fixed

[Mikoto]
01:22:609 (1) - This note is very close to a spinner considering this is the easiest difficulty Fixed
Sakura
Another concern, why do you restart kiai so often on Mai? paired with the flasy SB can be really rough on the eyes of the players.

[Mai]
01:25:609 (4) - Delete this slider and remake it using regular settings coz it's being detected as catmull slider, (a.k.a just remake the slider)
01:36:484 (1) - Hard to see this slider curves up due to the hitbursts

orz why do i keep finding stuff everytime i recheck D:
Topic Starter
mercury2004
Another concern, why do you restart kiai so often on Mai? paired with the flasy SB can be really rough on the eyes of the players. Okay removed some of them

[Mai]
01:25:609 (4) - Delete this slider and remake it using regular settings coz it's being detected as catmull slider, (a.k.a just remake the slider) Fixed
01:36:484 (1) - Hard to see this slider curves up due to the hitbursts Fixed

orz why do i keep finding stuff everytime i recheck D:
I don't know. I only change some hitsound stuff and this
02:10:234 (1,2,3,4) - anti-jump
02:28:984 (1,2,3) - The old slider break the flow
Sakura
Still you should try to equalize the kiai on all difficulties:
Topic Starter
mercury2004
Okay All Kiai are Fixed (Every difficulty)

Kiai #1: Start on 01:48:484, End on 02:12:390,
Kiai #2: Start on 02:12:484, End on 02:42:484,
Kiai #3: Start on 03:30:484, End on 04:00:484,
Sakura
orz, except on [Natsuki] kiai is starting 1/4 earlier now D: !!!!

No kudosu please, i have received enough kudosu from this thread already
Topic Starter
mercury2004
Omg i'm sorry my mistake :oops:
Okay Fix now
Sakura
Alright then Cherry Rebubble *inb4 James kills me*
Topic Starter
mercury2004
Thank you Sakura Hana for helping me all way long. My map couldn't be this good without you
Tenshi-nyan
Random mod.

General
Having 0% volume sections is UNRANKABLE. AFAIK Increase them to at least 5%.
The break is very... very long... consider shortening it a bit.

Mai
01:28:234 (7) - this slider doesn't quite fit, it's length is also hard to predict since all previous sliders of that kind were triplets. how bout you change it to a single 1/2 repeat slider? like this? http://puu.sh/4srp
01:41:171 (1,2,3,4,1) - this plays very, very bad due to the stack. I recommend to unstack them.
01:43:234 (2) - same as 01:28:234 (7)

Oh, and AR9 is overkill IMO.

Natsuki
01:13:421 (6) - plays better if you stack it on 01:13:609 (1) - instead.
01:21:484 (7) - remove one repeat and add a note instead, plays awkward.
01:57:296 (5,1) - this kind of overlap doesn't look good. How bout you change it like this? http://puu.sh/4ss9
03:45:671 (1) - remove one repeat and add a note instead, plays awkward.

I know your bubble is precious to you. But I wanna see at least this fixed.

Also, for your future maps keep in mind that it's always better to use clean patterns without too many overlapping objects than some random clusterfuck. And try to use better general spacing :<
Sakura

Tenshi-nyan wrote:

Random mod.

General
Having 0% volume sections is UNRANKABLE. AFAIK Increase them to at least 5%.
Woops? my bad :< guess checking a song too many times can be harmful for the modder too orz

Popping over that, check the rest see if u agree or not

Edit: Fixing to new icon for now, i'll recheck when i'm back from work
Topic Starter
mercury2004
General
Having 0% volume sections is UNRANKABLE. AFAIK Increase them to at least 5%.Fixed
The break is very... very long... consider shortening it a bit.I have no idea how to add note to that part

Mai
01:28:234 (7) - this slider doesn't quite fit, it's length is also hard to predict since all previous sliders of that kind were triplets. how bout you change it to a single 1/2 repeat slider? like this? http://puu.sh/4srpOkay
01:41:171 (1,2,3,4,1) - this plays very, very bad due to the stack. I recommend to unstack them.Okay
01:43:234 (2) - same as 01:28:234 (7)Okay

Oh, and AR9 is overkill IMO.I can keep this AR9 if I use hp drain 8. Beside a lot of player told me that they played better on AR9.

Natsuki
01:13:421 (6) - plays better if you stack it on 01:13:609 (1) - instead.Okay
01:21:484 (7) - remove one repeat and add a note instead, plays awkward.Okay
01:57:296 (5,1) - this kind of overlap doesn't look good. How bout you change it like this? http://puu.sh/4ss9Okay
03:45:671 (1) - remove one repeat and add a note instead, plays awkward.Okay
I Hope this will be the last mod. This map got popped for too many times. Its because of my fault anyway.
lolcubes
Hi there mercury2004!
A friendly random mod.

[General]:
  1. SB: 01:12:109 - Change this effect to appear at 01:12:484 instead. Like it is currently, it's not following the music well (since it's not on a heavy beat). Same goes for 01:36:109 (change to 01:36:484), 02:14:734 (change to 02:15:484), 02:17:734 (change to 02:18:484), 03:32:734 (change to 03:33:484), 03:35:734 (change to 03:36:484). I hope you see reason for this and fix, because some stuff ain't consistent at all, prime examples are flashing in the first kiai compared to the second one.
  2. Your volume changing timing sections don't change the volume consistently throughout the diffs. This is fine if it makes sense, but I don't see any here. :P (for example, the final volume change on the last spinner is 50% in the Mikoto diff, 66% in the Natsuki diff and 51% in the Mai diff)
  3. Inconsistent Kiai times. (more on this later)
[Mai]:
  1. 01:12:109 (8) - You should remove finish from this slider completely. If you still feel like using it, add it to the start only, because as it is now sounds horribly wrong to me.
  2. 03:15:484 (5) - This one should be a new combo instead of 03:15:671 (1) if you were trying to follow the voice here.
  3. 03:26:546 (1) - I suggest to reposition this new combo to make it have more sense. Try this: make 03:27:484 (4) a new combo. If you feel like the previous combo is too long, place a new combo at 03:26:171 (6), but I don't recommend this as this would break the consistency you had here in this part. If you ask me, this follows the music much better and since you had no complicated patterns and used distance snap, you don't really have any reason not to follow the music.
  4. 03:30:484 (5) - Finish. This is a really strong part in the music, and since you placed finishes almost anywhere, this note really has to have one. Regardless of that reason, such a sound is played in the music as well.
  5. 03:54:484 - This kiai time does not exist in the other diffs. Unless other diffs are guest diffs, you need to make the kiai the same throughout the diffs.
[Natsuki]:
  1. 01:22:234 (8,1,2) - This spacing is really wrong. In the previous combo (the one 8 is located in) you used 1.0x distance scale pretty much (a little more sometimes, but nothing outstandingly much), then suddenly you jump to 1.2x distance for no reason (those 3 I pointed out are using this spacing). Also, you aren't using this big spacing later in the combo either. There is nothing in the music to suggest such change either. I guess having such spacing isn't critical if it plays well, but this doesn't play well at all, it's even confusing a little. You should really fix this. Easiest way to fix is to move (1) 2 grids to the left and 1 up, but that doesn't look that pretty, it's up to you how to change this.
  2. 01:29:921 (5) - This note feels misplaced as well. The spacing is messed up for no reason at all. Move it 2 grids up and 1 grid right and then move the slider (6) after it by 1 grid up as well.
  3. 03:08:734 (10) - To make combos more consistent with the music, this one should be a new combo instead of 03:09:671 (1).
  4. 03:11:734 (4) - For the same reason, new combo here instead of at 03:10:984 (1).
  5. 03:49:796 (4,5) - Fix this spacing. Use 1.0 distance snap or something.
[Mikoto]:
  1. AR+1. Such low AR doesn't fit the speed of the map.
  2. 01:16:984 (3) - This is a terrible idea for the easiest diff. First time it plays okay, but every other time a (newbie) player will see this slider, he might ask himself will it repeat once or more? I strongly suggest that you avoid double repeaters unless absolutely necessary and if you do end up using them, you change their shape so they look unique compared to single repeaters and that makes them easier to read.
  3. 01:36:109 (1) - Finish at the end of the slider. (look at 01:12:109 (1), you used it here)
  4. 01:42:155 (1) - Start this spinner at 01:42:296 instead. Like it is now, it appears before hitting the note (5) and might confuse some people.
  5. 01:55:609 (4) - Similarly to the above, this slider could cause tons of confusion. Might try to use something else instead.
  6. 02:03:484 (4) - New combo. This combo is way too long for the easiest diff.
  7. 03:21:859 (2) - Make this a new combo instead of 03:20:734 (1). Looks better.
  8. 03:24:484 (3) - Make this a new combo instead of 03:22:984 (1). Looks better and sounds MUCH better.
  9. 03:29:734 (1) - Finish at the end of this slider. It's in the music as well. (you even used it in other diff heh)
  10. 03:36:859 (4) - New combo, this combo is way too long for the easiest diff.
  11. 04:00:484 - The timing section just before this timeline is unsnapped. Since you used different volume in other diffs for the last note, this timing section screws it up. Place it on this timeline instead.
I didn't want to nazi the hitsounds or the combos too much cause they were all over the place, but the map played surprisingly well. The Insane diff is kinda heavily overmapped, but I guess you know that already...
I didn't want to be mean with the "1 grid right" and similar stuff, but the spacing in Natsuki diff didn't make much sense. There were plenty other notes I didn't specify because they did play okay, however you should probably distance snap those spacings a little better.

Good luck. :)
Topic Starter
mercury2004
[General]:
SB: 01:12:109 - Change this effect to appear at 01:12:484 instead. Like it is currently, it's not following the music well (since it's not on a heavy beat). Same goes for 01:36:109 (change to 01:36:484), 02:14:734 (change to 02:15:484), 02:17:734 (change to 02:18:484), 03:32:734 (change to 03:33:484), 03:35:734 (change to 03:36:484). I hope you see reason for this and fix, because some stuff ain't consistent at all, prime examples are flashing in the first kiai compared to the second one.
Your volume changing timing sections don't change the volume consistently throughout the diffs. This is fine if it makes sense, but I don't see any here. (for example, the final volume change on the last spinner is 50% in the Mikoto diff, 66% in the Natsuki diff and 51% in the Mai diff)Fixed
Inconsistent Kiai times. (more on this later)There is no problem on this

[Mai]:
01:12:109 (8) - You should remove finish from this slider completely. If you still feel like using it, add it to the start only, because as it is now sounds horribly wrong to me.Okay
03:15:484 (5) - This one should be a new combo instead of 03:15:671 (1) if you were trying to follow the voice here.Okay
03:26:546 (1) - I suggest to reposition this new combo to make it have more sense. Try this: make 03:27:484 (4) a new combo. If you feel like the previous combo is too long, place a new combo at 03:26:171 (6), but I don't recommend this as this would break the consistency you had here in this part. If you ask me, this follows the music much better and since you had no complicated patterns and used distance snap, you don't really have any reason not to follow the music.Okay
03:30:484 (5) - Finish. This is a really strong part in the music, and since you placed finishes almost anywhere, this note really has to have one. Regardless of that reason, such a sound is played in the music as well.Okay
03:54:484 - This kiai time does not exist in the other diffs. Unless other diffs are guest diffs, you need to make the kiai the same throughout the diffs.Okay

[Natsuki]:
01:22:234 (8,1,2) - This spacing is really wrong. In the previous combo (the one 8 is located in) you used 1.0x distance scale pretty much (a little more sometimes, but nothing outstandingly much), then suddenly you jump to 1.2x distance for no reason (those 3 I pointed out are using this spacing). Also, you aren't using this big spacing later in the combo either. There is nothing in the music to suggest such change either. I guess having such spacing isn't critical if it plays well, but this doesn't play well at all, it's even confusing a little. You should really fix this. Easiest way to fix is to move (1) 2 grids to the left and 1 up, but that doesn't look that pretty, it's up to you how to change this.Okay
01:29:921 (5) - This note feels misplaced as well. The spacing is messed up for no reason at all. Move it 2 grids up and 1 grid right and then move the slider (6) after it by 1 grid up as well.Okay
03:08:734 (10) - To make combos more consistent with the music, this one should be a new combo instead of 03:09:671 (1).Okay
03:11:734 (4) - For the same reason, new combo here instead of at 03:10:984 (1).Okay
03:49:796 (4,5) - Fix this spacing. Use 1.0 distance snap or something.Okay

[Mikoto]:
AR+1. Such low AR doesn't fit the speed of the map.Okay
01:16:984 (3) - This is a terrible idea for the easiest diff. First time it plays okay, but every other time a (newbie) player will see this slider, he might ask himself will it repeat once or more? I strongly suggest that you avoid double repeaters unless absolutely necessary and if you do end up using them, you change their shape so they look unique compared to single repeaters and that makes them easier to read.
01:36:109 (1) - Finish at the end of the slider. (look at 01:12:109 (1), you used it here)Okay
01:42:155 (1) - Start this spinner at 01:42:296 instead. Like it is now, it appears before hitting the note (5) and might confuse some people.Okay
01:55:609 (4) - Similarly to the above, this slider could cause tons of confusion. Might try to use something else instead.Okay
02:03:484 (4) - New combo. This combo is way too long for the easiest diff.Okay
03:21:859 (2) - Make this a new combo instead of 03:20:734 (1). Looks better.Okay
03:24:484 (3) - Make this a new combo instead of 03:22:984 (1). Looks better and sounds MUCH better.Okay
03:29:734 (1) - Finish at the end of this slider. It's in the music as well. (you even used it in other diff heh)Okay
03:36:859 (4) - New combo, this combo is way too long for the easiest diff.Okay
04:00:484 - The timing section just before this timeline is unsnapped. Since you used different volume in other diffs for the last note, this timing section screws it up. Place it on this timeline instead.Okay
Eirene
the normal whistle sounds just horrible.
that would be a great map if you change it
Topic Starter
mercury2004
the normal whistle sounds just horrible.
that would be a great map if you change it
I can't find a good whistle on this. But you pointed oust that the whistle sound is terrible. I'm going to improve it.
Kudos
Furawa
;) nice one!!!
Your message is too short.Your message is too short.Your message is too short.
Furawa
what about softwhistle in normal hit, you can try it ;)
Your message is too short

Download: normal-hitwhistle.rar
Topic Starter
mercury2004
Wow! Thanks for the hitsond. I didn't realize that i can use whistle in soft hitsound.
Scizor_old
0.0 +.+ :o :) :D ;) :( :cry: :P :? :lol: :lol: :lol: :P :cry: :| :( :oops: :roll: :o :) :D ;)
haha5957
[General]

You are not using 70 seconds of 260 seconds of your mp3.

New guideline requires us to use more than 80% (in ur case about 200 seconds) of the mp3 otherwise we need to cut unused parts out.

I don't know if that became a "RULE" but just in case MAT or BAT requires you to cut mp3 out.
Just keep yours for now but just in case... I know it's preety annoying to redo the offset, timeline, and storyboard timing xD
(http://puu.sh/61VV : just example of how to cut beginning and the ending out. you don't have to use this though)





[Storyboard]
03:32:734 (Flashing) : I think it's better when this is moved to 3:33:484 (or keep this and also flash on 3:33:484)
03:35:734 (Flashing) : ^
02:14:734 (Flashing) : ^
02:17:734 (Flashing) : ^


[Mai]
01:34:234 (1) - If we are using the Osu!Standard skin, 300 effect conpletly hides the repeat arrow (unreadable)


I guess this map does not need more stars
Topic Starter
mercury2004
[General]

You are not using 70 seconds of 260 seconds of your mp3.

New guideline requires us to use more than 80% (in ur case about 200 seconds) of the mp3 otherwise we need to cut unused parts out.

I don't know if that became a "RULE" but just in case MAT or BAT requires you to cut mp3 out.
Just keep your for now but just in case... I know it's preety annoying to redo the offset, timeline, and storyboard timing xD
(http://puu.sh/61VV : just example or how to cut beginning and the ending out. you don't have to use this though)
This a bit tough for me since i never redo storyboard timing before.
FIXED by the way. Hardest difficulty. I'm not using 37 sec of 234





[Storyboard]
03:32:734 (Flashing) : I think it's better when this is moved to 3:33:484 (or keep this and also flash on 3:33:484) unchange
03:35:734 (Flashing) : ^unchange
02:14:734 (Flashing) : ^unchange
02:17:734 (Flashing) : ^unchange


[Mai]
01:34:234 (1) - If we are using the Osu!Standard skin, 300 effect conpletly hides the repeat arrow (unreadable) My mistake FIXED


I guess tihs map does not need more starts O.O~
haha5957
Wow there are so many mistypes on my previous post (-_-)

Umm I THINK current time issue is because (maybe) its before your offset?

Im on android phone now so i cant check it but Im thinking its because of offset

hmm..btw does it really matter o.o?




EDIT :

[Mikoto]
on first kiai, (01:16:280 ~) why are there no clapsounds? it really doesnt matter, just pointing out in case this was mistake.
01:36:905 (4) - this place seems kinda odd for me O.O..
01:58:280 (1) - remove whistle that effects the whole slider and add it only on 01:58:280 (sorry for the poor english, i hope you know what i mean by this)

[Mai]
03:17:592 (1) - remove finish and add it to next (1) sounds better for me

Set Map preview point for all difficulty at 01:14:780. (or on 1:16:280 where Mai is)

currently Mikoto and Natsuki's Map preview point it somewhere around 1:46 and its kinda weird..

I prefer 1:14:78 but 1:16:280 would be fine if you want that.

and minus Current doesnt occur to me..O.O
Topic Starter
mercury2004
Wow there are so many mistypes on my previous post (-_-)

Umm I THINK current time issue is because (maybe) its before your offset?

Im on android phone now so i cant check it but Im thinking its because of offset

hmm..btw does it really matter o.o?




EDIT :

[Mikoto]
on first kiai, (01:16:280 ~) why are there no clapsounds? it really doesnt matter, just pointing out in case this was mistake. Opps :oops: How did that happen~ Fixed
01:36:905 (4) - this place seems kinda odd for me O.O.. Spacing mistake Fixed
01:58:280 (1) - remove whistle that effects the whole slider and add it only on 01:58:280 (sorry for the poor english, i hope you know what i mean by this) Okay Fixed

[Mai]
03:17:592 (1) - remove finish and add it to next (1) sounds better for me Fixed

Set Map preview point for all difficulty at 01:14:780. (or on 1:16:280 where Mai is)

currently Mikoto and Natsuki's Map preview point it somewhere around 1:46 and its kinda weird.. My mistake :oops: Fixed

I prefer 1:14:78 but 1:16:280 would be fine if you want that.

and minus Current doesnt occur to me..O.O I just fixed it yesterday
haha5957
Then I really don't see anything unrankable..

good luck~ I hope this song gets ranked soon :)
Topic Starter
mercury2004
Thanks for the help. :)
I'll get this rank. I will NEVER let this graveyard
lolcubes
Okay, did a simple recheck and fixed some minor stuff like re-positioning some stuff that played bad and some combo fixes.

chatlog
18:57 <lolcubes> : hello
18:57 <mercury2004> : Hi
18:57 *lolcubes is editing (Yuki Kajiura - Mezame)[http://osu.ppy.sh/s/22659]
18:58 <mercury2004> : Yes. My map
18:58 <lolcubes> : i'm gonna mod it before rebubbling if that's okay with you
18:58 <lolcubes> : gonna write here so i don't have to post in the thread
18:58 <mercury2004> : It's okay. I'm much appreciated
18:58 <lolcubes> : ok then, mind going into Insane quickly?
18:58 <mercury2004> : Yes
18:59 <lolcubes> : 01:58:092 (4) - i was wondering if you can change this note
18:59 <lolcubes> : place it somewhere else
18:59 <lolcubes> : while test playing it kinda felt weird
18:59 <mercury2004> : Okay
18:59 <lolcubes> : only a suggestion though, if you really want it like this, it's fine, i just don't like it hehe
19:00 <mercury2004> : Fixed
19:00 <lolcubes> : 03:18:155 (1,1) - i think you should remove these new combos too
19:00 <lolcubes> : as they are now, they might be a little confusing because the orange circle appears twice at the same location
19:00 <lolcubes> : in a very short time
19:00 <mercury2004> : Removed
19:00 <lolcubes> : okay, let me check the other diffs quickly :)
19:02 <mercury2004> : Okay. I'm in hard difficulty
19:02 <lolcubes> : give me a moment
19:02 <lolcubes> : testplaying
19:02 <mercury2004> : Okay
19:04 <lolcubes> : 02:49:467 (8) - new combo
19:04 <mercury2004> : Fixed
19:04 <lolcubes> : gonna check normal now, rest looked fine in hard
19:06 <mercury2004> : Okay I'm in Normal
19:07 <lolcubes> : reduce HP drain by 1
19:08 <mercury2004> : Fixed
19:08 <lolcubes> : 01:16:655 (1) - and remove this new combo
19:08 <mercury2004> : Fixed
19:09 <lolcubes> : go back to the insane
19:09 <lolcubes> : and remove lead in
19:09 <mercury2004> : Okay
19:09 <mercury2004> : Fixed
19:09 <lolcubes> : looks good, submit and i will bubble

Sufficient to say I think this is ready for a rebubble!
Sakura
Ok, finally after these months of stalking this map improving it, and with the help of lolcubes

Ranked~

Congratulations on your first ranked map!
Topic Starter
mercury2004
Thank you for all Modder and Tester.
lolcubes
Congrats!
Charsi
omg i can't believe that's ranked!
very long time waiting, congrats you~
Frostmourne
waited so long :3

congratz ;)
artpiggo
congratz wwww
Topic Starter
mercury2004
Thanks you your support.
net45291
Gratz wwwwwww ~!
regenz
ฮ่าๆๆ ปิดซอย แบบนี้ต้องปิดซอย
indyinyou
กว่าจะแร้ง :?
Topic Starter
mercury2004
ฮ่าๆ คงไม่ต้องปิดซอยก็ได้ XD
haha5957
Finally ~ =D

Grats!!
Furawa
;) wow!!!grats~~~~~~~~~~~~
Hanyuu
I'm late :? congrats on ranked beatmap~
Topic Starter
mercury2004
Thanks for playing and your support.
Ohrami


I bet you never thought that'd happen when the map was first ranked
thelewa
HAHAHAHA THAT #1

KUYASHII DESU
Topic Starter
mercury2004
And i never thought who DT this and got an SS
12hornone
<3 Epic cptnxn <3 - In Love HORNoNe
Grick
Great map, especially the Natsuki diff. Although first try was low-combo, i really enjoyed playing it.
Topic Starter
mercury2004
thx for playing. still glad to hear ppls enjoying it.
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