From my lazy modding queue. I'll try my best since that bribe material was really cute. Take my mod with a grain of salt.
General
BG needs to be 1366 x 768 to be rankable.
Salad
The clumping of the droplets is bothering me but I'm not sure how to fix it slider velocity wise.
00:06:034 (1,2,3) – I would reduce to 1.20x spacing.
00:10:156 (4) – Suggestion: Tilt/rotate a bit so there's a little more movement to the catch. Also the beat of the song makes it feel like there should be more movement here.
00:11:530 (1) - ^ Same
00:13:363 (4,5) - ^
00:17:027 (4,5,6) – Keep the distance, the gradually growing spacing is harder for new players. Reduce distance too.
00:18:630 (1,2) – Reduce to 2.00x so the jump feels more natural.
00:20:691 (4,5) – Reduce distance, it's hard to catch.
00:22:523 (1,2) – Both of these sliders feel a little boring to catch so I suggest tilting them for more movement.
00:32:599 (7) – Tilt to the left because the movement of the slider makes the jump to the next note a bit awkward.
00:48:859 (2,3) – Reduce to about 1.60x or 1.50x because this jump feels awkward.
00:57:561 (6,7) – I think it should be 1.50x spacing because the jump feels weird.
01:20:462 (3,4) – This is hard to catch for a newer player. I'd put (4) on X=384 and (5) on X=312.
01:27:103 (2,3) – Reduce to 1.50x. The increasing spacing is hard for newer players.
01:27:561 (3,4) – The tone mellows out so reduce the jump to about 1.50x
01:35:118 (3,4) – This is a bit hard to catch for a newer player. Put (4) on X=216 and (5) on X=288.
01:39:469 (1,2,3) – Tilt them a bit to get some better movement then reduce distance so it's equal for each one. I'd recommend 2.00x spacing.
01:43:134 (1,2,3) - ^ Similar but with 2.50x or 3.00x spacing.
01:46:798 (1) – Tilt to the left to flow better into the next note.
Platter
00:07:637 (1,2,3) – Might wanna reduce spacing a little bit for better flow.
00:09:698 (1,2) – Two mods for this. Reduce distance because this is a bit pixel jump-ish but also the lack of movement because of the sliders being so vertical feels a little jarring to catch one after another.
00:19:546 (3,4) – Pixel jump, either make it larger for an h-dash and reduce distance.
00:19:774 (4,5,6) – Make the distance a little smaller to 1.50x or 1.60x.
00:20:233 (5,6,1) – Reduce to 2.00x spacing by moving (6) to the left.
00:21:149 (2,1) – A 6.55x jump is huge for intermediate players. Reduce to at least 5.00x and 4.00x would be optimal.
00:22:523 (1,2) – Reduce to 1.60x for better flow.
00:23:439 (3,4) - ^
00:24:355 (1,2) – Make it 2.00x spacing because it feels like a pixel jump here.
00:24:813 (2,3) – I feel like there should be an H-dash here.
00:26:187 (1) – Move to the left a bit because I feel it'll give more emphasis to the next jump without needing an h-dash.
00:35:805 (8) – Move to the right a bit because the music is lowering in tone.
00:35:805 (8,1) – Maybe do an h-dash?
00:36:721 (6) – Move to the right a bit. Feels a bit hard to catch.
00:44:508 (1,2) – Reduce to 1.20x spacing for flow reasons.
00:55:042 (9,1) – Feels pixel jump-ish to me.
01:09:469 (1,2,3,4,5) – Not a fan of the anti-flow stream here because it's hard to catch but that's just my opinion.
01:09:927 (5,1) – I feel like this should be an h-dash.
01:20:233 (2,3,4) – I'd recommend reducing the distance between (2) and (3) to 1.50x.
01:28:363 (4,1) – 4.69x spacing is too big of jump. Reduce to 4.00x.
01:41:760 (3,4) – Reduce to 4.00x because this is a death jump for any player. 6.03x, dang.
01:42:218 (7,1) – Reduce to 4.00x or 4.50x because death jumps that shouldn't be in a platter.
01:42:447 (1,1) – Death jump, reduce.
Okay, good luck with you map. I'm tired and back to being lazy. That was a lot more effort than I originally planned. I can't mod No Regrets because I can't play that high but otherwise this is a decent map. Thanks again for the bribe material, too.