It states in the rules that if auto cannot achieve 1000 extra bonus points then players won't be able to finish the spinner with a 300. However it's not correct, a good player who's on their toes should be able to get a 300 on a spinner that auto can't get 1000 bonus points on.
- Auto must achieve at least 1000 bonus points on spinners and the object following the spinner must not be visible before the spinner starts. Any less than this and players will not be able to react in enough time to fully complete the spinner (and thus getting a 100 or breaking their combo).
I suggest it be changed to:
Amendment:
- It must be reasonably possible for players to fully complete spinners.
I've been experimenting with spinners and I've found that 1 1/2 spinners following some of the vocals are perfectly fun and playable (however not rankable). What's the point of having spinners in the game if the rules forbid them from being meaningfully incorporated into the game? What I mean by this is that long spinners before and after maps have zero meaningful difficulty and are irrelevant unless you're trying to get a high-point score. Why isn't it allowed to have short spinners where it is actually slightly difficult to get a 300? Isn't spinning supposed to be a skill in this game?
- Auto must achieve at least 1000 bonus points on spinners with at least half the map's current OD.
There's also not a lot of reason for not allowing objects to appear before the spinner starts. This map comes to mind: https://osu.ppy.sh/s/4116
It catches you of guard the first time but it's still perfectly playable.