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Waterflame - Electroman Adventures [OsuMania]

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Bursthammy
grats!
Topic Starter
DeletedUser_6472510
omg! thanks for all support from all of you ><
Surono
finale da time, selamaaat ya!
Topic Starter
DeletedUser_6472510
makasih surono :3 wkwk
[Ping]
shouldn't these be triple notes according to your heaviness of this sound on other part? : 00:13:062 and 00:13:768
Topic Starter
DeletedUser_6472510

TheNewBungping wrote:

shouldn't these be triple notes according to your heaviness of this sound on other part? : 00:13:062 and 00:13:768 i think no, because i focus follow the rhythm like this 00:13:062 (13062|3,13062|2,13415|0,13415|2,13768|3,13768|2,14121|2,14121|0) -
[Ping]

rinaldi28 wrote:

TheNewBungping wrote:

shouldn't these be triple notes according to your heaviness of this sound on other part? : 00:13:062 and 00:13:768 i think no, because i focus follow the rhythm like this 00:13:062 (13062|3,13062|2,13415|0,13415|2,13768|3,13768|2,14121|2,14121|0) -
It will cause in consistency though, because on other parts of the map you also put triple notes for the sounds.
Topic Starter
DeletedUser_6472510

TheNewBungping wrote:

It will cause in consistency though, because on other parts of the map you also put triple notes for the sounds.
but, There is also the same note as the example above
[Ping]

rinaldi28 wrote:

TheNewBungping wrote:

It will cause in consistency though, because on other parts of the map you also put triple notes for the sounds.
but, There is also the same note as the example above
I understand that patterning. It just really annoys me when 00:11:651 - , 00:12:356 - , 00:14:474 - , 00:15:180 - , etc are all in triple notes (a.k.a triple chords / hands) , but the ones I said don't. I mean, it's the same sound for both, but for some reasons it's not mapped the same amount of notes.
Topic Starter
DeletedUser_6472510

TheNewBungping wrote:

I understand that patterning. It just really annoys me when 00:11:651 - , 00:12:356 - , 00:14:474 - , 00:15:180 - , etc are all in triple notes (a.k.a triple chords / hands) , but the ones I said don't. I mean, it's the same sound for both, but for some reasons it's not mapped the same amount of notes.
oh ok
but , is my pattern allowed?
[Ping]

rinaldi28 wrote:

TheNewBungping wrote:

I understand that patterning. It just really annoys me when 00:11:651 - , 00:12:356 - , 00:14:474 - , 00:15:180 - , etc are all in triple notes (a.k.a triple chords / hands) , but the ones I said don't. I mean, it's the same sound for both, but for some reasons it's not mapped the same amount of notes.
oh ok
but , is my pattern allowed?
Well, let's wait for QAT to decide.

btw if this is disqualified, I can do some more mods. If you want me to do that message me.
Protastic101
Tbh I agree with TheNewBungping about the triples but it's a pretty minor inconsistency. Even so though, you should probably try and adhere more strictly to your own chord consistency within the same sections (like 00:11:651 - 00:22:592 - as one section). I won't DQ over it but there's still some other things I'd like to add onto what ping said.

[MX]
00:04:415 (4415|0,4415|2) - The synth here is a lot quieter and lower pitched than the ones like at 00:04:062 (4062|0,4062|2) - 00:00:533 (533|3,533|1) - 00:01:239 (1239|2,1239|0) - to name a few, so I might just leave this as a single.

00:12:709 - Gonna elaborate on what TheNewBungping mentioned here, I think the reason why he says it's "annoying" to him is because he's used to a set and consistent structure of jump every 1/1 and hands every 2/1, so deviating from that without any indication or change from the music is a bit abrupt to pull on the player, which is why I would suggest having the triples in this measure as well.

00:18:356 - Similar to the above idea and reasoning, you're missing a jump here. Might consider making it [12] and then arranging the next few jumps to not be so heavy on one hand like so https://osu.ppy.sh/ss/10133878

00:19:592 (19592|3,19592|0) - Move this to [23], the synth is the same pitch as at 00:19:239 (19239|2,19239|1,19415|1,19415|2) - . If accepted, you could make the following notes something like this for better hand balance https://osu.ppy.sh/ss/10133892

00:28:239 (28239|3) - 00:29:474 (29474|2) - 00:30:886 (30886|3) - and so on. For these LNs, they're a bit awkward to time when they're played at their full lengths because the player is required to hit other short notes around it that have different releases which the previous pattern and introduction at 00:24:709 - suggests otherwise and has clean endings. I would shorten the endings then for playability so that the player can release the LN at the same time they hit another one. So it would look like this at times https://osu.ppy.sh/ss/10133934

00:32:298 (32298|2,32298|1,32474|0,32474|3) - For places like this, and I already kind of did it in the last screenshot I gave, I would suggest stacking one of the notes before the downbeat with a note from the next chord because they're the same pitch, so it would look like this https://osu.ppy.sh/ss/10133947

00:39:356 (39356|0) - I'd move this to col 3 for consistency with the 1/2 stacked triplets like at 00:38:121 (38121|3,38298|3,38474|0,38651|0,38827|1,39003|1) -

00:38:827 (38827|1,38827|3) - I would make this a single note because the intensity of the music has died down here a bit and the only real percussion is the compressed snare at 00:38:474 (38474|1,38474|0,39180|2,39180|3) -

00:50:651 - Missing short note? It's the only time in this entire kiai that there's a 1/1 break and it's a bit unnatural as the player's used to the 1/2 drone acting as a metronome instead.

01:12:886 - 01:13:239 - Missing notes here for the synth. It's the same as it was at 01:02:121 - albeit a little quieter, but it still exists and I would have them there to act as the player's metronome. The current 1/1 pauses feel a bit long and unnatural considering the intensity of the song at this moment.

01:23:651 (83651|3) - I wouldn't vary this LN and instead have it follow the same pattern as the other LNs in this measure by alternating between [1] and [3]. Then, since the higher pitch synth comes on every 1/1 downbeat, you can use double LNs there for extra emphasis, like this https://osu.ppy.sh/ss/10134076

01:30:974 (90974|0) - This is a ghost note so you can remove it.

01:35:298 - Think it would be ok to add a note in col 3 or something to make this into a double since the snare sound like the one that's heard at 01:34:945 - is also present here.

01:35:915 (95915|3,96003|3) - Pretty much the only time in the chart this appears so I would remove the note at 01:35:915 (95915|3) - and just have it go jump -> single -> hand and avoid the minijack as it's a bit unfair to spring on players so far into the map when the chart doesn't even have an emphasis on minijacks, nor has it introduced them at all in the chart so far.

01:53:827 - to 02:00:003 - This has all been very rough on the left hand whereas the right hand doesn't really do much. There's a lot of stacks + 1/2 one handed trills on the left hand while the right two columns only have the occasional jump. I'd try to balance out the trills to be on both hands as opposed to only one, and try to alternate stacks between hands

02:09:356 (129356|1,129533|1,129709|1,129886|1) - Kind of an unnecessary and uncomfortable stack, so I might rearrange it like so to improve the flow https://osu.ppy.sh/ss/10134132


Overall might wanna pay attention to the hand balance and chord size consistency, but I don't think it's too problematic.
Topic Starter
DeletedUser_6472510

Protastic101 wrote:

Tbh I agree with TheNewBungping about the triples but it's a pretty minor inconsistency. Even so though, you should probably try and adhere more strictly to your own chord consistency within the same sections (like 00:11:651 - 00:22:592 - as one section). I won't DQ over it but there's still some other things I'd like to add onto what ping said.

[MX]
00:04:415 (4415|0,4415|2) - The synth here is a lot quieter and lower pitched than the ones like at 00:04:062 (4062|0,4062|2) - 00:00:533 (533|3,533|1) - 00:01:239 (1239|2,1239|0) - to name a few, so I might just leave this as a single. no, i think this is better

00:12:709 - Gonna elaborate on what TheNewBungping mentioned here, I think the reason why he says it's "annoying" to him is because he's used to a set and consistent structure of jump every 1/1 and hands every 2/1, so deviating from that without any indication or change from the music is a bit abrupt to pull on the player, which is why I would suggest having the triples in this measure as well. huh.. well, ok i change if this has disq

00:18:356 - Similar to the above idea and reasoning, you're missing a jump here. Might consider making it [12] and then arranging the next few jumps to not be so heavy on one hand like so https://osu.ppy.sh/ss/10133878 ok, i forgot

00:19:592 (19592|3,19592|0) - Move this to [23], the synth is the same pitch as at 00:19:239 (19239|2,19239|1,19415|1,19415|2) - . If accepted, you could make the following notes something like this for better hand balance https://osu.ppy.sh/ss/10133892 ok, accepted :D

00:28:239 (28239|3) - 00:29:474 (29474|2) - 00:30:886 (30886|3) - and so on. For these LNs, they're a bit awkward to time when they're played at their full lengths because the player is required to hit other short notes around it that have different releases which the previous pattern and introduction at 00:24:709 - suggests otherwise and has clean endings. I would shorten the endings then for playability so that the player can release the LN at the same time they hit another one. So it would look like this at times https://osu.ppy.sh/ss/10133934 but, how like this? https://osu.ppy.sh/ss/10134661 , I think it's better

00:32:298 (32298|2,32298|1,32474|0,32474|3) - For places like this, and I already kind of did it in the last screenshot I gave, I would suggest stacking one of the notes before the downbeat with a note from the next chord because they're the same pitch, so it would look like this https://osu.ppy.sh/ss/10133947 i'm not sure . so, better not to change it

00:39:356 (39356|0) - I'd move this to col 3 for consistency with the 1/2 stacked triplets like at 00:38:121 (38121|3,38298|3,38474|0,38651|0,38827|1,39003|1) - ok

00:38:827 (38827|1,38827|3) - I would make this a single note because the intensity of the music has died down here a bit and the only real percussion is the compressed snare at 00:38:474 (38474|1,38474|0,39180|2,39180|3) - ok

00:50:651 - Missing short note? It's the only time in this entire kiai that there's a 1/1 break and it's a bit unnatural as the player's used to the 1/2 drone acting as a metronome instead. ok, i forgot

01:12:886 - 01:13:239 - Missing notes here for the synth. It's the same as it was at 01:02:121 - albeit a little quieter, but it still exists and I would have them there to act as the player's metronome. The current 1/1 pauses feel a bit long and unnatural considering the intensity of the song at this moment. ok, this is better

01:23:651 (83651|3) - I wouldn't vary this LN and instead have it follow the same pattern as the other LNs in this measure by alternating between [1] and [3]. Then, since the higher pitch synth comes on every 1/1 downbeat, you can use double LNs there for extra emphasis, like this https://osu.ppy.sh/ss/10134076 ok

01:30:974 (90974|0) - This is a ghost note so you can remove it. ok but , how about this? 01:32:386 (92386|2) - and this 01:33:798 (93798|1) - is it deleted too?

01:35:298 - Think it would be ok to add a note in col 3 or something to make this into a double since the snare sound like the one that's heard at 01:34:945 - is also present here. ok. actually, i follow the sound like this 01:34:592 (94592|2,94592|0,94592|1,94945|2,94945|1,95298|3) -

01:35:915 (95915|3,96003|3) - Pretty much the only time in the chart this appears so I would remove the note at 01:35:915 (95915|3) - and just have it go jump -> single -> hand and avoid the minijack as it's a bit unfair to spring on players so far into the map when the chart doesn't even have an emphasis on minijacks, nor has it introduced them at all in the chart so far. how about this ? 01:35:651 - https://osu.ppy.sh/ss/10134776
here 01:35:827 - , this sound a little compared with this 01:35:651 (95651|1,95651|0,95739|2,95739|3) -


01:53:827 - to 02:00:003 - This has all been very rough on the left hand whereas the right hand doesn't really do much. There's a lot of stacks + 1/2 one handed trills on the left hand while the right two columns only have the occasional jump. I'd try to balance out the trills to be on both hands as opposed to only one, and try to alternate stacks between hands ok

02:09:356 (129356|1,129533|1,129709|1,129886|1) - Kind of an unnecessary and uncomfortable stack, so I might rearrange it like so to improve the flow https://osu.ppy.sh/ss/10134132 how about this? osu.ppy.sh/ss/10134816


Overall might wanna pay attention to the hand balance and chord size consistency, but I don't think it's too problematic.
and i have some questions

in here 01:06:003 - should i add note too?
and this 01:11:651 - same
and this 00:25:415 - to 00:27:886 - add note for 1/1 ?
this 01:19:239 - 01:19:592 - 01:20:651 - 01:22:062 - 01:22:768 - should i add a note?
01:29:651 (89651|1,89651|0,90003|0,90003|1) - add a note like this ? 01:28:062 (88062|0,88062|2,88062|1,88945|1,88945|0,88945|3) -
Protastic101
Alright, dqed so the map can be updated. Im unavailable now and tomorrow but I will try to respond on Wednesday or Thursday afternoon.

Might also be a good time for TheNewBungping to add any comments as it looked like he had some other stuff to mention too
FAMoss
hmm
[Ping]

Protastic101 wrote:

Alright, dqed so the map can be updated. Im unavailable now and tomorrow but I will try to respond on Wednesday or Thursday afternoon.

Might also be a good time for TheNewBungping to add any comments as it looked like he had some other stuff to mention too
OK Thanks

Gonna mod more

also here's my opinion for your question for Protastic

rinaldi28 wrote:

and i have some questions

in here 01:06:003 - should i add note too? yes, but you may need to change your "[14]-[23] jumptrill" pattern that you have going on because it might cause a bit of flow problems
and this 01:11:651 - same this one also needs to be added. just added on the third column and don't change anything else since the pattern here still is flow
and this 00:25:415 - to 00:27:886 - add note for 1/1 ? No since the way you map it you weigh kick as single note not double notes
this 01:19:239 - 01:19:592 - 01:20:651 - 01:22:062 - 01:22:768 - should i add a note? I wouldn't say so, since it will impact the flows and playability of the part. Generally, it should be add for consistency, but in this case it would be a lot more work to do
01:29:651 (89651|1,89651|0,90003|0,90003|1) - add a note like this ? 01:28:062 (88062|0,88062|2,88062|1,88945|1,88945|0,88945|3) - No need since the triple notes that you mentioned are much more like a chord. Even though it's the same type of sound, but the use of sound in the 2 scenarios is different
1|2|3|4

More mod on MX (tbh it might just be minor issues)
00:39:356 (39356|0,39445|1) - these are unflow to me since there are 00:39:003 (39003|1,39092|0) - prior to it. Not a big problem, but would be better if the notes on 00:39:356 were to move from 1st and 2nd column to 2nd and 3rd column

01:17:827 - the note on 3 should be LN and needs to be end at 01:18:003 - (This is for of the consistency of the use of guitar sounds to map this part)

01:20:121 - https://osu.ppy.sh/ss/10139017 because of the notes I highlighted. it made this part somewhat unflow, a solution would be to move a note on 3 to 2 in 01:20:474 -

Hope this help :) :)
Topic Starter
DeletedUser_6472510

TheNewBungping wrote:

Protastic101 wrote:

Alright, dqed so the map can be updated. Im unavailable now and tomorrow but I will try to respond on Wednesday or Thursday afternoon.

Might also be a good time for TheNewBungping to add any comments as it looked like he had some other stuff to mention too
OK Thanks

Gonna mod more

also here's my opinion for your question for Protastic

rinaldi28 wrote:

and i have some questions

in here 01:06:003 - should i add note too? yes, but you may need to change your "[14]-[23] jumptrill" pattern that you have going on because it might cause a bit of flow problems
and this 01:11:651 - same this one also needs to be added. just added on the third column and don't change anything else since the pattern here still is flow
and this 00:25:415 - to 00:27:886 - add note for 1/1 ? No since the way you map it you weigh kick as single note not double notes
this 01:19:239 - 01:19:592 - 01:20:651 - 01:22:062 - 01:22:768 - should i add a note? I wouldn't say so, since it will impact the flows and playability of the part. Generally, it should be add for consistency, but in this case it would be a lot more work to do
01:29:651 (89651|1,89651|0,90003|0,90003|1) - add a note like this ? 01:28:062 (88062|0,88062|2,88062|1,88945|1,88945|0,88945|3) - No need since the triple notes that you mentioned are much more like a chord. Even though it's the same type of sound, but the use of sound in the 2 scenarios is different
1|2|3|4

More mod on MX (tbh it might just be minor issues)
00:39:356 (39356|0,39445|1) - these are unflow to me since there are 00:39:003 (39003|1,39092|0) - prior to it. Not a big problem, but would be better if the notes on 00:39:356 were to move from 1st and 2nd column to 2nd and 3rd column

01:17:827 - the note on 3 should be LN and needs to be end at 01:18:003 - (This is for of the consistency of the use of guitar sounds to map this part)

01:20:121 - https://osu.ppy.sh/ss/10139017 because of the notes I highlighted. it made this part somewhat unflow, a solution would be to move a note on 3 to 2 in 01:20:474 -

Hope this help :) :)
Thanks for your mod! :D . I Will update soon , waiting protastic reply my comment :)
Nick9
wowie.
Amiichii
mangats um ^^
Draftnell
sudah kuduga wkwkk
Topic Starter
DeletedUser_6472510

Draftnell wrote:

sudah kuduga wkwkk
kenapa wkwk
Topic Starter
DeletedUser_6472510

Amiichii wrote:

mangats um ^^
makasih wkwk
Surono
mantab ahahaha, semangat semangat ^_J^
Topic Starter
DeletedUser_6472510
lg nunggu balesan dr Protastic wkwk
Protastic101
Sorry for the delay, rip tests irl lul. To answer your questions

01:06:003 - yes, make this a triple for consistency with the other 2/1 downbeats
01:11:651 - ^

00:25:415 - to 00:27:886 - I would say yes to differentiate it from the hard which is the same minus the LN only.

01:19:239 - 01:19:592 - 01:20:651 - 01:22:062 - 01:22:768 - Yes, I would add notes to maintain a base rhythm to act as a metronome. You can arrange these a little differently compared to the rest of the chart though by using 1/2 stacks which I think work nicely due to the alternating rhythm of of the synth kind of having a delay type feel. So it'd look something like this https://osu.ppy.sh/ss/10202711

01:29:651 (89651|1,89651|0,90003|0,90003|1) - Not really sure why you would add a note here. The sound is similar in weight to 01:24:709 (84709|1,84709|2,84709|0,85239|2,85239|0,85239|3) - and so on, but for a 1/2 roll like that, I think leaving it as jumps for playability is ok.


Otherwise looks alright. Sorry I took so long
Topic Starter
DeletedUser_6472510
UPDATED
Rivals_7
[MX]

01:54:886 (114886|0,114886|3,115062|2,115062|1) - should be stacked in the same place. refer what have you did in the rest of it like - 01:47:827 (107827|1,107827|2,108003|1,108003|2) - 01:49:239 (109239|2,109239|1,109415|1,109415|2) - 01:50:651 (110651|2,110651|3,110827|3,110827|2) - etc

01:56:298 (116298|2,116298|3,116474|0,116474|1) - same

blm recheck HS deng, tapi cek sendiri aja dulu kalo2 ada yg messed le
Topic Starter
DeletedUser_6472510

Rivals_7 wrote:

[MX]

01:54:886 (114886|0,114886|3,115062|2,115062|1) - should be stacked in the same place. refer what have you did in the rest of it like - 01:47:827 (107827|1,107827|2,108003|1,108003|2) - 01:49:239 (109239|2,109239|1,109415|1,109415|2) - 01:50:651 (110651|2,110651|3,110827|3,110827|2) - etc

01:56:298 (116298|2,116298|3,116474|0,116474|1) - same

blm recheck HS deng, tapi cek sendiri aja dulu kalo2 ada yg messed le
UPDATED
finish recheck HS
Rivals_7
[MX]

00:29:827 - HD ada, disini ga ada? same to similar places

[HD]

00:50:474 (50474|1) - 01:58:239 (118239|3) - single

[NM]

01:25:768 (85768|1,86121|1,86474|1,86827|1,87180|1,87533|1,87886|1,88239|1,88592|1,88945|1,89298|1,89651|1,90003|1) - 01:31:415 (91415|2,91768|2,92121|2,92474|2,92827|2) - 01:33:533 (93533|2,93886|2,94239|2,94592|2,94945|2,95298|2,95651|2) - um pindah pindahin? yg kek gini jgn banyak2 la
Topic Starter
DeletedUser_6472510

Rivals_7 wrote:

[MX]

00:29:827 - HD ada, disini ga ada? same to similar places sudah saya ganti di diff HD nya

[HD]

00:50:474 (50474|1) - 01:58:239 (118239|3) - single gak kak soalnya di note itu masih ada nada kyk sebelumnya

[NM]

01:25:768 (85768|1,86121|1,86474|1,86827|1,87180|1,87533|1,87886|1,88239|1,88592|1,88945|1,89298|1,89651|1,90003|1) - 01:31:415 (91415|2,91768|2,92121|2,92474|2,92827|2) - 01:33:533 (93533|2,93886|2,94239|2,94592|2,94945|2,95298|2,95651|2) - um pindah pindahin? yg kek gini jgn banyak2 la lah saya kira boleh begitu makanya saya biarin aja, oke deh sudah di ubah
UPDATED
Rivals_7
Topic Starter
DeletedUser_6472510

Rivals_7 wrote:

anjirrr bisa ngumpet gitu note nya gk nyadar gw sumpah, ada ada sadja.

UPDATED
Rivals_7
.
Topic Starter
DeletedUser_6472510
ntah apa lagi yg akan datang xx
error_exe777
im filling in for prot because she wont be available for some time

[MX]

00:50:474 (50474|2) - the sound behind this is actually two sounds, so i would do a pattern similar to http://prntscr.com/j5ki1y to show the sound is slightly different to the other LNs around it

01:01:768 - 01:58:239 - same here

01:12:003 (72003|0,72356|1) - not really a fan of these LNs here, because its for a different kind of synth sound whereas the LNs ahead are for the guitar. to help show the difference between the two sounds, i would delete the LNs and focus on the guitar sounds instead

[HD]

00:19:592 (19592|3,19592|2) - why is this not stacking with these two 00:19:239 (19239|2,19239|1,19415|1,19415|2) - ? the pitch of the synth sounds is the same and theres so queue as to making it different, so i would revert to something like http://prntscr.com/j5kksp

01:46:768 (106768|2,106768|1) - since the height of the 1/4th rolls ends where this double is, it emphasises a pretty weak sound, where the other doubles in the jumptrill here are emphasising stronger sounds. i would delete this, as to emphasise the start of the 1/4th sounds over the end http://prntscr.com/j5kmfw

[NM]

00:25:768 (25768|2,26121|3,26474|2,26827|3) - having all notes restricted to the right hands seems pretty unnecessary, and only causes hand balance issues. i would move some around to be more balanced honestly

01:12:709 (72709|1) - i would turn this into a long LN to show that guitar more closely, and to help with the transition into the next section http://prntscr.com/j5kooo

[EZ]

cool

should be able to qualify after any changes are made
FAMoss
Hi congratulations on the bubble o/
I just want to ask you a few things related hitsound
Here
[ALL]
00:39:533 - 00:50:827 - 01:02:121 - 01:13:415 - 01:24:709 - 01:36:003 - 01:47:298 - 01:58:592 - 02:09:886 - why you are using default? might you forget to add one soft-hitfinish inside the folder? because i saw just drum-hit in it's folder, no soft-hit, maybe you can add it one



[EZ]
01:30:356 - http://osu.ppy.sh/ss/10727432 no f drum? because i see here you add f drum 01:41:651 - in Normal
Rivals_7

FAMoss wrote:

[ALL]
00:39:533 - 00:50:827 - 01:02:121 - 01:13:415 - 01:24:709 - 01:36:003 - 01:47:298 - 01:58:592 - 02:09:886 - why you are using default? might you forget to add one soft-hitfinish inside the folder? because i saw just drum-hit in it's folder, no soft-hit, maybe you can add it one

The default soft sample works just perfectly in my ears at least, so i dont think we need more custom sample
Topic Starter
DeletedUser_6472510

error_exe777 wrote:

im filling in for prot because she wont be available for some time

[MX]

00:50:474 (50474|2) - the sound behind this is actually two sounds, so i would do a pattern similar to http://prntscr.com/j5ki1y to show the sound is slightly different to the other LNs around it i thnik, I do not hear there are two voices or may not be heard, it's better 1 LN

01:01:768 - 01:58:239 - same here ^

01:12:003 (72003|0,72356|1) - not really a fan of these LNs here, because its for a different kind of synth sound whereas the LNs ahead are for the guitar. to help show the difference between the two sounds, i would delete the LNs and focus on the guitar sounds instead ok

[HD]

00:19:592 (19592|3,19592|2) - why is this not stacking with these two 00:19:239 (19239|2,19239|1,19415|1,19415|2) - ? the pitch of the synth sounds is the same and theres so queue as to making it different, so i would revert to something like http://prntscr.com/j5kksp ok

01:46:768 (106768|2,106768|1) - since the height of the 1/4th rolls ends where this double is, it emphasises a pretty weak sound, where the other doubles in the jumptrill here are emphasising stronger sounds. i would delete this, as to emphasise the start of the 1/4th sounds over the end http://prntscr.com/j5kmfw how about this ? https://osu.ppy.sh/ss/10728465

[NM]

00:25:768 (25768|2,26121|3,26474|2,26827|3) - having all notes restricted to the right hands seems pretty unnecessary, and only causes hand balance issues. i would move some around to be more balanced honestly ok

01:12:709 (72709|1) - i would turn this into a long LN to show that guitar more closely, and to help with the transition into the next section http://prntscr.com/j5kooo ok

[EZ]

cool

should be able to qualify after any changes are made
Topic Starter
DeletedUser_6472510

FAMoss wrote:

Hi congratulations on the bubble o/
I just want to ask you a few things related hitsound
Here
[EZ]
01:30:356 - http://osu.ppy.sh/ss/10727432 no f drum? because i see here you add f drum 01:41:651 - in Normal
ok
Topic Starter
DeletedUser_6472510
UPDATED!
error_exe777
[MX]

01:35:739 (95739|2,95739|3) - i think this should be a single and 01:35:827 (95827|1) - should be a double since that is what you did at 01:46:945 - . so kinda like http://prntscr.com/j6jqyw

02:09:709 - this also should be a double to keep consistent with the other parts mentioned above. (you can add a note in col 1 here)

[NM]

02:09:533 (129533|1) - should be like http://prntscr.com/j6jugs cause you did so at 01:46:945 - for instance

[EZ]

01:35:298 - should be like http://prntscr.com/j6jway because 01:46:945 -

02:09:180 - should be like http://prntscr.com/j6jwmx or similar because 01:46:945 - (just small inconsistencies)


missed these slight inconsistencies on my first check, should be able to insta qualify if all fixed
Topic Starter
DeletedUser_6472510

error_exe777 wrote:

[MX]

01:35:739 (95739|2,95739|3) - i think this should be a single and 01:35:827 (95827|1) - should be a double since that is what you did at 01:46:945 - . so kinda like http://prntscr.com/j6jqyw ok

02:09:709 - this also should be a double to keep consistent with the other parts mentioned above. (you can add a note in col 1 here) ok

[NM]

02:09:533 (129533|1) - should be like http://prntscr.com/j6jugs cause you did so at 01:46:945 - for instance how about this at 01:47:298 - https://osu.ppy.sh/ss/10739155 and 02:09:533 - https://osu.ppy.sh/ss/10739168

[EZ]

01:35:298 - should be like http://prntscr.com/j6jway because 01:46:945 - ok

02:09:180 - should be like http://prntscr.com/j6jwmx or similar because 01:46:945 - (just small inconsistencies) ok


missed these slight inconsistencies on my first check, should be able to insta qualify if all fixed
Topic Starter
DeletedUser_6472510
UPDATED!
error_exe777
alrighty, im fine with the map. good luck!
Topic Starter
DeletedUser_6472510
Thanks you error_exe777! :3
FAMoss
woah grats ya
Protastic101
DQed by request to add a few missing notes in the HD and MX diffs.
Topic Starter
DeletedUser_6472510
DONE UPDATED!
error_exe777
re
Bursthammy
This should've been ranked ages ago, and I blame myself for prolonging this set's stay in pending.

Let's hope this makes up for it.
Topic Starter
DeletedUser_6472510

Weber wrote:

This should've been ranked ages ago, and I blame myself for prolonging this set's stay in pending.

Let's hope this makes up for it.
thanks you weber! :3
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