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Gesu no Kiwami Otome - Ruins

posted
Total Posts
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Topic Starter
dsco
This beatmap was submitted using in-game submission on Saturday, January 23, 2016 at 4:16:42 PM

Artist: Gesu no Kiwami Otome
Title: Ruins
Tags: jpop japanese pop rock alternative CUM
BPM: 134
Filesize: 1737kb
Play Time: 00:46
Difficulties Available:
  1. Another (4.71 stars, 187 notes)
  2. CUM's Hard (3.01 stars, 143 notes)
  3. Easy (1.15 stars, 52 notes)
  4. Hypnosis (5.5 stars, 259 notes)
  5. Insane (3.97 stars, 205 notes)
  6. Normal (1.85 stars, 82 notes)


Download: Gesu no Kiwami Otome - Ruins
Information: Scores/Beatmap Listing
---------------
knock knock
Smokeman
M4M from my queue

Extra

The whole song is one repetetive pattern.
by the logic of the placed inherited points you should have another sv increase here 00:32:495 - . The problem is the sv change smake no sense. Everything after 00:03:838 - should be the same (00:00:256 - like a 20% increase aka 0.8sv and 1.0 on the rest). I cant rly mod this properly since it has these fundamental flaws

00:00:256 (1,2,3,1,2,3,1) - position them further apart. They are "nearly touching" (do it like these 00:02:943 (2,3,4) - since there is no reason to drasticly increase the ds here)
00:04:174 (4) - slider ends on nothing.
00:16:711 (4) - this one is rly ugly. pls consider changing
00:23:540 (1) - this should be emphasized more (slider)
00:26:002 (5,1) - bad flow
00:29:585 (5,6,1,2,3) - ^
00:37:197 (2,3,4) - ^
00:39:995 (2,3) - ^

I would suggest you dont do an extra till you have more experience with flow and constant 1/4 rythm

Another

make the sv lower (1.8)

same problems with sv changes (this time even more confusing)

00:07:085 (1) - change this to a single note
00:09:547 (2) - try avoiding those 90° slider edges
00:10:667 (1) - change to single note (ok i see you kept doing this. I personaly feel you should put a single note there like you did in extra. You can play around with it aswell: Stack it not stacking the possibilties are endless)
00:11:674 (3,1) - move a bit more apart ("nearly touching")
00:14:249 (1) - woah now atleast stay with the single slider. This repeat is rly unfitting
00:18:502 (2,1) - too close to eachother. Move them apart so they can look better
00:26:338 (2,4,1) - position these betetr aswell ("nearly touching")
ok mos tof these can be repeated to the rest of the map.

Insane

00:22:868 (2) - slider shouldnt end on the prominent note in the music
(this on other aswell)

I cant get behind most of you spacing decisions...

Hard

You should aim to keep a Hard dif consistent. (Since this is one of you first maps i would advise you not to use sv changes in hards, since almost noone uses sv changes in hards.)

00:35:517 (4,1) - "nearly touching"

This song is rly annoying why did you map this... Most of the problems repeat in the other difs just like the song :o

Normal

remap this with 1.2 sv (lower than hard higher than easy). This would fix most of the problems rly.

Easy

change these kind of things 00:37:868 (3,4,1) - and you are done. An easy has to be even less dense than a normal. So try to use some more single notes than sliders. (you have 1 circle). (and no sv changes)

sorry if this looks like i didnt get into the mod more, but the song just got on my nerves. i started looking at the maps w/o sound...

You need more experience. I cant give you that.
Lok at other ranked maps to get some ideas mb, and then come back and remap this if YOU RLY WANT TO.
Topic Starter
dsco
first i'd just like to address that the complaint about the SV is unfounded, as the song gets more and more dense with pieces and parts and louder until the end.

Smokeman wrote:

M4M from my queue

Extra

The whole song is one repetetive pattern.
by the logic of the placed inherited points you should have another sv increase here 00:32:495 - . The problem is the sv change smake no sense. Everything after 00:03:838 - should be the same (00:00:256 - like a 20% increase aka 0.8sv and 1.0 on the rest). I cant rly mod this properly since it has these fundamental flaws acknowledged above, edited beginning.

00:00:256 (1,2,3,1,2,3,1) - position them further apart. They are "nearly touching" (do it like these 00:02:943 (2,3,4) - since there is no reason to drasticly increase the ds here) changed all to 1.5x
00:04:174 (4) - slider ends on nothing. its a kickslider, it emphasizes the downbeat and carries the rhythm into 5,6. will change if common opinion
00:16:711 (4) - this one is rly ugly. pls consider changing edited
00:23:540 (1) - this should be emphasized more (slider) edited
00:26:002 (5,1) - bad flow edited
00:29:585 (5,6,1,2,3) - ^ disagree
00:37:197 (2,3,4) - ^ disagree
00:39:995 (2,3) - ^ edited

I would suggest you dont do an extra till you have more experience with flow and constant 1/4 rythm

Another

make the sv lower (1.8) i think its fine, will change if more opinions. ignore the star rating as its shit for low bpm 1/4 or high bpm 1/2

same problems with sv changes (this time even more confusing) its very easy to understand. it increases to 1.67x when the vocals come in and 1.83x for the kiai, 2.0x halfway through when the song gets very dense. only slows for the spaces in between each minisection to highlight the gap.

00:07:085 (1) - change this to a single note i dont see why? the map carries the 1/4 of the drums. i gave it more flow, however
00:09:547 (2) - try avoiding those 90° slider edges edited slightly, but the sharp angle isnt a problem unless you try and hit the corner exactly. visual flow
00:10:667 (1) - change to single note (ok i see you kept doing this. I personaly feel you should put a single note there like you did in extra. You can play around with it aswell: Stack it not stacking the possibilties are endless) if more people agree, i will. i think it brings attention / plays to the gap in music there well.
00:11:674 (3,1) - move a bit more apart ("nearly touching") fixed
00:14:249 (1) - woah now atleast stay with the single slider. This repeat is rly unfitting you're right, fixed.
00:18:502 (2,1) - too close to eachother. Move them apart so they can look better since not touching and barely visible during eachother's times, i think this isnt a problem.
00:26:338 (2,4,1) - position these betetr aswell ("nearly touching") not visible during eachother's time span
ok mos tof these can be repeated to the rest of the map.

Insane

00:22:868 (2) - slider shouldnt end on the prominent note in the music
(this on other aswell)

I cant get behind most of you spacing decisions... edited some issues.

Hard

You should aim to keep a Hard dif consistent. (Since this is one of you first maps i would advise you not to use sv changes in hards, since almost noone uses sv changes in hards.)

00:35:517 (4,1) - "nearly touching"

This song is rly annoying why did you map this... Most of the problems repeat in the other difs just like the song :o

Normal

remap this with 1.2 sv (lower than hard higher than easy). This would fix most of the problems rly.

Easy

change these kind of things 00:37:868 (3,4,1) - and you are done. An easy has to be even less dense than a normal. So try to use some more single notes than sliders. (you have 1 circle). (and no sv changes) accidental sv change lol, fixed. the reason for lack of circles is because of the rhythm of the song.

sorry if this looks like i didnt get into the mod more, but the song just got on my nerves. i started looking at the maps w/o sound...

You need more experience. I cant give you that.
Lok at other ranked maps to get some ideas mb, and then come back and remap this if YOU RLY WANT TO.

thanks for mod.
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