Xyuwelion and I have recently had a discussion on the recent mapranking process. Together, we developed an idea that might change perspectives and priorities of this process.
As of now, maps that are checked on quality by a team of asserted "specialists" become ranked and therefore accompanied by a scoreboard. This causes a lot of good maps to fall into the background and possibly even alliances between team members and mappers, one might call this "circlejerk". We reckon that this will continue to happen, even after the recent "BN purge". But this is not the only problem. We figured that putting a scoreboard on a map should not be characteristic for a good map, but rather for a popular one. This is where our idea comes into play. We modellized a new concept that would allow players to compare their scores on any kind of map and mappers to feel great when their map is approved as "good".
I'd like to introduce the Seal/Icon of Approval (patent pending) which signalizes the certain quality of a map, while quality is defined the way it is done now.
What exactly is this seal?
To explain the seal, I will have to explain what we are trying to make happen. It is supposed to symbolize that a map fits into a certain criteria without including the competitive element of the game. Instead, we ask for a scoreboard on all finished mapsets. Why? Because this is the main clue of the game - competition. There is no real goal to this game other than getting better, which is also a way of putting oneself over another person. This sounds slightly chaotic at first, but it will not be after further explanation.
Right now, qualified maps have a scoreboard on them, but no Performance Points will be awarded if a player places a score on it. This is what is, in our opinion, supposed to apply to all maps submitted via BSS that is entirely complete. Incomplete maps are those that don't acquaint a song by at least 75%, as stated in the ranking criteria, with the exception of a good reasoning behind a shorter map.
The mapper should be able to choose whether they want their map to have a scoreboard or not instead of waiting on a permission. Unrightfully scoreboarded maps will be deranked and the mapper receives a certain timeout. This makes the current ranking process obsolete.
To make up for that loss, we thought of the icon. But it should not be awarded the way it is right now, but it should be entirely community-based. Momentarily, all mappers and modders as well as BNs and QATs decide whether a map is good. With the update, everyone gets to decide on this rather than a selection of people of which we say that they know about quality, that we cannot challenge right now. I see a lot of maps becoming worse after being modded and this would nullify the problem: Moddings should be applicable while there is no scoreboard on the map and the map should not be updateable if scoreboarded.
Resulting from that, there would be an Unranked Section where all unfinished maps will be in.
Also, there will be a Ranked Section where maps that the mapper sees as ready will be set in. They will have a scoreboard and no scores will provide Performance Points. Thus, it would act like the current Qualified Section. This is already highly demanded, since there is a well-supported thread in the Feature Request forum by Default, who suggested a section for gimmick maps.
Then, there would be the Sealed Section. In this section, you will be able to find maps that the community likes the most in terms of playstyle, aethetics, sense, et cetera. Those will be visually differenciable from ranked maps due to their seal. They are not intended to be worth Performance Points, but they might as well. Through this new section, getting the same map status like right now becomes an option instead of an obligation.
Now, this looks like Performance Points fall short. But they are not intended to do so, as there should be a fourth section, the Competitive Section. In here, you will find the most played beatmaps of a set period of time. Those will be handled like the current ranked maps, they will provide pp. Audiences cannot choose which maps will be put into this section other than ranking the map.
Why this way of solving problems?
I fear that if we were to keep the current way of mapranking, most unranked maps fall short. If we were to change the system without the seal, easy mapsets would not be successful at all and maps of potencially horrible quality would have the status of currently appreciated maps. With the seal and the rankings handled seperately, both challenging and interesting maps can go their way, much like a career.
Now, I would understand that a lot of people would not agree with this model, as it is possibly not absolute yet. But instead of ranting over this, I suggest that you provide constructive ideas on how to improve the concept. I hope we will find a way to combine everyone's interests as briefly as possible.
Thank you for your attention!
As of now, maps that are checked on quality by a team of asserted "specialists" become ranked and therefore accompanied by a scoreboard. This causes a lot of good maps to fall into the background and possibly even alliances between team members and mappers, one might call this "circlejerk". We reckon that this will continue to happen, even after the recent "BN purge". But this is not the only problem. We figured that putting a scoreboard on a map should not be characteristic for a good map, but rather for a popular one. This is where our idea comes into play. We modellized a new concept that would allow players to compare their scores on any kind of map and mappers to feel great when their map is approved as "good".
I'd like to introduce the Seal/Icon of Approval (patent pending) which signalizes the certain quality of a map, while quality is defined the way it is done now.
To explain the seal, I will have to explain what we are trying to make happen. It is supposed to symbolize that a map fits into a certain criteria without including the competitive element of the game. Instead, we ask for a scoreboard on all finished mapsets. Why? Because this is the main clue of the game - competition. There is no real goal to this game other than getting better, which is also a way of putting oneself over another person. This sounds slightly chaotic at first, but it will not be after further explanation.
Right now, qualified maps have a scoreboard on them, but no Performance Points will be awarded if a player places a score on it. This is what is, in our opinion, supposed to apply to all maps submitted via BSS that is entirely complete. Incomplete maps are those that don't acquaint a song by at least 75%, as stated in the ranking criteria, with the exception of a good reasoning behind a shorter map.
The mapper should be able to choose whether they want their map to have a scoreboard or not instead of waiting on a permission. Unrightfully scoreboarded maps will be deranked and the mapper receives a certain timeout. This makes the current ranking process obsolete.
To make up for that loss, we thought of the icon. But it should not be awarded the way it is right now, but it should be entirely community-based. Momentarily, all mappers and modders as well as BNs and QATs decide whether a map is good. With the update, everyone gets to decide on this rather than a selection of people of which we say that they know about quality, that we cannot challenge right now. I see a lot of maps becoming worse after being modded and this would nullify the problem: Moddings should be applicable while there is no scoreboard on the map and the map should not be updateable if scoreboarded.
Resulting from that, there would be an Unranked Section where all unfinished maps will be in.
Also, there will be a Ranked Section where maps that the mapper sees as ready will be set in. They will have a scoreboard and no scores will provide Performance Points. Thus, it would act like the current Qualified Section. This is already highly demanded, since there is a well-supported thread in the Feature Request forum by Default, who suggested a section for gimmick maps.
Then, there would be the Sealed Section. In this section, you will be able to find maps that the community likes the most in terms of playstyle, aethetics, sense, et cetera. Those will be visually differenciable from ranked maps due to their seal. They are not intended to be worth Performance Points, but they might as well. Through this new section, getting the same map status like right now becomes an option instead of an obligation.
Now, this looks like Performance Points fall short. But they are not intended to do so, as there should be a fourth section, the Competitive Section. In here, you will find the most played beatmaps of a set period of time. Those will be handled like the current ranked maps, they will provide pp. Audiences cannot choose which maps will be put into this section other than ranking the map.
I fear that if we were to keep the current way of mapranking, most unranked maps fall short. If we were to change the system without the seal, easy mapsets would not be successful at all and maps of potencially horrible quality would have the status of currently appreciated maps. With the seal and the rankings handled seperately, both challenging and interesting maps can go their way, much like a career.
Now, I would understand that a lot of people would not agree with this model, as it is possibly not absolute yet. But instead of ranting over this, I suggest that you provide constructive ideas on how to improve the concept. I hope we will find a way to combine everyone's interests as briefly as possible.
Thank you for your attention!