In youtube, people hate this song :v
v:KittyAdventure wrote:
In youtube, people hate this song :v
Sankyu ♥KittyAdventure wrote:
My twin, sorry for late ;w; (Sorry for doublepost too ;w;)Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General][Easy]
- Disbale "Letterbox during breaks" because that not really need.i cant
- I think this song is not really good too for 16 years old (I suggestion you change to 18+)
See this map: http://osu.ppy.sh/s/301072 Ok!
- Well, i think you need remapping in kiai time part in 00:48:051.
That not suit with background music in 00:48:051 (1) I was explained this for you ingame ♥
Sorry if my mod is bad~ (NO KDS if not change all) This is one mod you need kds ♥
Good Luck~
Sankyuu ♥Ppuskalin wrote:
Melhor Mapa Que Eu Já Vi
Merece A Minha Estrela ☆ --> ★
All fixed in Normal / Advanced / Hard In the Advanced I just did not accept one thing: I do not mapped to break because it is a very easy difficulty to have a part so calm so mappedHappyRocket88 wrote:
Recheck as promised. Sorry for the late. No kudosu! [ General]
- There's currently an unrankable issue regarding spread on the mapset. The main concern resides over the transition of the Easy and the Normal. The normal has almost the triple of notes in comparison with the Easy and that's not good. You have three options: either making the Normal easier by reducing objects by avoiding 1/2 objects, making the Easy harder or renaming the Easy to Beginner and add another diff. MkGuh will make one Easy
- Skin: The followpoint.png is making troubles to players for the ones who play with no dim background due the color of itself. I do believe making the folowpoint white with make stuff readable and friendlier to players. Changed
- Uncheck Widescreen Support and LetterBox During Breaks. There's no need to have them enabled since it plays totally find without it. I like LetterBox During Breaks
- Combo color two blends with the background which might possibly alter how players see the objects in game. I highly suggest to try out this one, which in gameplay, would look like this: fixed
[ Easy][]
- Since this is a beginner diff, Slider borders must never be covered up from the slider being packed in too tightly. Try to make a smoother and more readable shape for this slider.
- 00:21:651 (3) The slider-tail sound is really noisy. It doesn't make sense to emphasize this slider with the current sound. It would be better if you swap the hitsound in this way Sample set: Auto | Additions: Drum to have consistency with the previous sound of the slider-tail 00:19:251 (1) Fixed
- 00:28:251 (4) Whistle here to highlight better the instruments of this segment. There's no reason for me to put Whistle here
- 00:45:651 (3) The current slider sound off due the offbeat is making with the slider-tail. It would make more sense if you tried a 3/1 slider with a reverse to emphasize better the music. The current is just odd imo. I did so to become more easily
- 00:48:051 (1) - 00:52:851 (1) These two sliders are a nonono over Easy difficulties. They're skipping many important beats which makes an awful rhythm due the exaggerated length. It would make more sense if you tried sliders like this 00:51:651 (2) to fill up the patterning.
Overall not a bad diff, I do believe getting more mods will make this mapset perfect. [ Collab Normal]
Settings
- OD + 1, in this way you'll have consistency with the way the OD increases among the difficulties.
[]
- 00:14:151 Add a note here. It will give players a better idea where the next downbeat will start.
- 00:39:351 (2,3) This slider is skipping the downbeat here which is the one who has more input on the segment. I highly suggest to remove 00:39:501 (3) - and 00:39:951 (4) Then, place a 1/1 slider which starts properly in the white tick.
- 00:46:851 (1) Remove NC here.
- Why the NC here 00:48:051 (1,2,3,4) is shorter than 00:49:251 (1,2,3,4,5,6) ? Please, consider to make the NC'ing consistent among the diff since this is a Normal difficulty.
I complain about some rhythms this difficulty manages, avoiding creating offbeats here would make this diff better. [ Advanced][]
- 00:25:251 (1) Remove NC here to keep consistency with the way you managed the NC.
- 00:46:851 (4) Ctrl + J for a better for to (4) to (5)
- 00:13:851 (4,1) The flow over this section is rather weird because the slider-tail of (4) suggests the next note will be at the top, where the (1) ends creating an uncomfortable flow for players. The difference is quite high if you compare:
vs
Hence I heavily suggest to re-place some object to make this part more readable and catchy.- Please, map the break. There's no need to have such as a short break on this difficulty since the song was cut. It does make sense in the Easy and the Normal, but not in this diff.
Really a polished diff. Just those concerns that destroyed the flow over this section [ moph's Hard][]
- 00:11:601 (8) Having this understack over this cute difficulty doesn't play good due the stack leniency you managed in this difficulty. It only makes troubles to players to click it since they're hidden. I do believe staking it over the next slider-head would make more sense and play better just as well as you did in the upcoming patterns like 00:14:301 (8,1) - 00:40:701 (8,1) - etc
- Uncheck Widescreen Support and Letterbox During breaks since the diff plays totally fine without it.
I honestly don't find such as errors on your GDs. Good job! [ Insane] I honestly thought you were going to name this difficulty different. Like extract a fragment of the lyrics like "Headed Shoes" or "Stuntman" would fit here.[][]
- 00:30:951 (3,1) Really weird transition between them. It would make more sense if you placed them as a non-stack as you did in the upcoming patterns like 00:33:351 (3,1) - 00:42:651 (3,4) - etc. I do not like many of the same things
- 00:45:651 (1,2,1,2,1,2,1,2) I highly dislike the NC spam here. It would make more sense if you tried to remove some NC just as well as you did in the previous jump. The current confuses due the place of the objects which made a non intuitively pattern here. For me it is great many maps have it
Not a bad diff! But could be improved! Good luck!
Sankyu ♥KittyAdventure wrote:
No Kudosu for this because modding just 1 new diff
[MkGuh's Easy]Good luck for rebubble~ o3o
- 00:13:251 (3) - Out from line.
- 00:18:051 (2) - I think you need to remove this because a newbie/new player will confured.
- 00:47:751 - Add a circle because has a sound.
OkXinCrin wrote:
Please, enable Widescreen support you have a 16:9 background at moph's Hard
Marianna wrote:
All Fixed :3 Thank you ♥♥♥Kuron-kun wrote:
oi!!!!!!!!!!!!!!!!! olá!!!!!!!!!!
bold = highly recommended
red = unrankableAdvanced 00:53:451 (2,3,4,5,6,7) - Eu amo quem fez isso, ficou muito bom. Também te amo rs
woof meow