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MrSpazzaneve17 - osu! MEGAMIX

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ReFaller

Alphabet wrote:

Hey, M4M

It's a pretty short mod because I can't find anything major :)
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ReFaller's hard
  1. 00:09:991 - how about a spinner here to emphasize the next song? I made cut break espacially for don't repeating like exile-'s diff
  2. 00:29:668 (1) - This look better if you flip it vertically, it doesn't matter to me, just some fliping
  3. 01:42:440 (3) - Overlap with 01:42:297 (2) , it looks better manual stacking gives here better flow :)
  4. 02:46:101 (2) - Overlap with the start of 02:44:962 (2) - lol fixed
  5. 03:35:656 (1) - If you're going to start here it's a bit random, why not map the rest of the break before it? Some break after tiring xi/m-flo
  6. 04:11:360 (2,3) - This isn't following the vocals (I'm assuming you're mapping by the vocals because the rest of the map pretty much is.) woke up too late :)
  7. 04:29:520 (2,3) - ^ ^
  8. 05:16:368 (1,2,3,4) - Why not use the same hitsounds as 05:12:675 (1,2,3,4,5,6,7) - because from 05:16:xxx sounds terrible
  9. 07:19:757 (1,2,3,4) - I think it flows much better if it went like this: flow inludes only playfield, not timeline
  10. 07:58:903 (1) - I think you ought to remove the bit of sb here lol fireworks Kappa Every storyboard issues notice to Exile- pls, i'm not storyboarder
[/notice]

gl hf ^_^
To tylko to co zielone no i poprawiłem od siebie tego slidera ostatniego na mapie przed ostatnim streamem : http://puu.sh/nJeTj/1af7cbd63b.osu
Topic Starter
Exile-

Alphabet wrote:

Hey, M4M

It's a pretty short mod because I can't find anything major :)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Mapperino



General
  1. Sometimes the SB load exceeds 5.00x, how about tone down the sb at some parts? ( especially 05:49:599 - and 07:58:903 - The SB load goes to 8.00x. ) Yeah but It's rankable as long as it's not constant
  2. 01:06:292 - On the storyboard you missed out the "+" in t+pazolite. I'm aware of that but I can't find the "+" from t11 fonts.
  3. Tags conflict with ReFaller's GD Fixed

The World
  1. 00:50:585 (5) - NC (Idk i think it looks nice) I didn't use NC on similar patterns
  2. 01:04:407 (1,2,3,4,5) - It's confusing to read because it's hidden in the slider. Its not that confusing and high AR allows you to read it
  3. 01:51:869 (1) - This slider looks ugly here because it doesn't fit in. You're right, fixed
  4. 02:05:155 (4) - You were following the vocals and now you suddenly change to the background music just for this slider? B-but... this slider follows the vocal
  5. 02:19:869 (1,2) - Imo I don't like the change of flow here. Curved it a bit
  6. 02:43:252 (1) - There's nothing in the map here to represent Astrosexy :( I had not play the original map before I created this map xD
  7. 06:53:202 (1) - I don't like the placement of this note, it doesn't look right. Sure, fixed

gl
Thank you ^^
unko
[Hard]
00:33:622 (1,2) - maybe these notes are a bit of a surprise rhythmically for a hard player, remove or make them a slider? and the normal sampleset out of nowhere is a little aggressive
00:37:391 (1) - maybe replace with a reverse of 00:36:135 (1) ? overlaps are cute
01:51:869 (1,2) - the tail of 2 could be brought a little closer to 1, try x476?
02:57:497 (2) - looks better to me as a straight slider for some reason, maybe tilt to the right a little

[The World]
probably gonna get pooped on for asking but why the low od? bumping up to 8.0 isn't too much to ask i don't think
i suck too much to find anything with this ;)

-
don't get mad about my tiny mod :((((
Topic Starter
Exile-

Microsoft Vista wrote:

[The World]
probably gonna get pooped on for asking but why the low od? bumping up to 8.0 isn't too much to ask i don't think
i suck too much to find anything with this ;)
Sure. OD has been raised.
ReFaller

Microsoft Vista wrote:

[Hard]
00:33:622 (1,2) - maybe these notes are a bit of a surprise rhythmically for a hard player, remove or make them a slider? and the normal sampleset out of nowhere is a little aggressive so let's keep it aggressive, slider totally doesn't fit when there are two hard kick drums
00:37:391 (1) - maybe replace with a reverse of 00:36:135 (1) ? overlaps are cute i don't know what i should do there
01:51:869 (1,2) - the tail of 2 could be brought a little closer to 1, try x476? okay? no serious reason :)
02:57:497 (2) - looks better to me as a straight slider for some reason, maybe tilt to the right a little so, only for you
Try find better issues next time...
Wishkey
Heya! From the M4M

Really awesome map seems almost ready to go!


The World

  1. 00:27:667 (3,4) - what do think about cntrl G these ones and break the mirror, to make the rise in tone on (3) more emphasized and for a bit better flow into 00:28:334 (1) -
  2. 00:30:669 (7) - x248/y60 for the same ds
  3. 00:33:003 (1) - clap maybe?
  4. 00:40:847 (3,4) - would actually make this a smaller square so the DS decreases from (2,3) and increases back from (3,4) fits the music more
  5. 00:43:046 (5,1) - swap NC
  6. 01:03:779 (3) - curve this a bit better so the next combo is completly stacked with it
  7. 01:11:004 (4,5,6) - hitsound these
  8. 01:22:784 in the storyboard the lyric here is "Had" instead of "ad" go dutchies!
  9. 01:30:155 (1,2) - Would change this pattern into the ones you did afterwards, dunno why you made (2) clickable here and not the end of(1)
  10. 02:07:869 (1) - Cntrl h + cntrl g here for the singing tone
  11. 02:39:620 (6) - If you're gonna make this clickable I'd also make 02:39:477 clickable
  12. 02:51:229 (1,2) - You could add a whistle on the first beats here
  13. 04:12:495 (3,4) - increase in ds a bit so the square becomes bigger and (3,4) will play like it has more ds than the rest, to emphasize the louder usaTEI or do like you did at 07:16:966 (1,2,3,4) -
  14. 04:16:468 (1,2,3) - Rotate (2) by 225° way too many angles and ds change for that's essentianaly 3 times the same sound, rotating 2 would make it 3 times the same movement so it fits better here imo
  15. 04:20:724 (7) - add clap
  16. 04:49:320 (3,1,2,3,4,5,6,7) - blanket this better
  17. 04:59:291 (6) - splitting this into 2 circles sounds better here imo
  18. 05:02:752 (4,5,6,7) - right back at you for polarity :D would follow this instead, otherwise no one will know (5) starts on a 1/8
  19. 06:21:793 (3) - 06:27:186 (3) - any reason why these are so low spaced? Feel these could be emphasized more because there the highest point of the song
  20. 08:16:522 (8) - 08:17:931 (8) - 2.0 sv pls, you got all the sliders and kicksliders from the last 20 seconds on 2.0 aswell, this is just frustrating to play because you need to make that extra movent on 2.5 coming from the whole previous part
Hope it was helpful and Good luck man awesome map! :D

Refaller incoming tomorrow hopefully (also is this spread rankable?)
ReFaller

Wishkey wrote:

Refaller incoming tomorrow hopefully (also is this spread rankable?)
Yes, spread is rankable because it's a marathon.
meii18

ReFaller wrote:

Wishkey wrote:

Refaller incoming tomorrow hopefully (also is this spread rankable?)
Yes, spread is rankable because it's a marathon.
not really.Even if it is a marathon,there must be a place for Insane difficulty because imagine: don't you think that the spread gap between Hard and Extra is really huge? An Insane here would make the spread more better in my opinion.Moreover,no all players are really good at streaming (when it comes about Extra difficulties).The Insane difficulties are for improving your streaming skills I suppose.In my point of view,the spread is not rankable at all. :(
Topic Starter
Exile-

Wishkey wrote:

Heya! From the M4M

Really awesome map seems almost ready to go!


The World

  1. 00:27:667 (3,4) - what do think about cntrl G these ones and break the mirror, to make the rise in tone on (3) more emphasized and for a bit better flow into 00:28:334 (1) - Yeah, sure
  2. 00:30:669 (7) - x248/y60 for the same ds Okay
  3. 00:33:003 (1) - clap maybe? On the downbeat? I dont think so
  4. 00:40:847 (3,4) - would actually make this a smaller square so the DS decreases from (2,3) and increases back from (3,4) fits the music more Meh, it would create an overlap and there is no real reason for it anyways. The DS is pretty decent
  5. 00:43:046 (5,1) - swap NC Why? It still follows the previous sound. I would rather place it 00:43:360 (7) - here but it still doesn't fit
  6. 01:03:779 (3) - curve this a bit better so the next combo is completly stacked with it Fixed I think
  7. 01:11:004 (4,5,6) - hitsound these I've hitsounded 01:10:690 (1) - this slider before them. I think its enough
  8. 01:22:784 in the storyboard the lyric here is "Had" instead of "ad" go dutchies! Oups! You're right. Nice catch!
  9. 01:30:155 (1,2) - Would change this pattern into the ones you did afterwards, dunno why you made (2) clickable here and not the end of(1) Fixed!
  10. 02:07:869 (1) - Cntrl h + cntrl g here for the singing tone Nice idea
  11. 02:39:620 (6) - If you're gonna make this clickable I'd also make 02:39:477 clickable Naah, it also follows the second sound
  12. 02:51:229 (1,2) - You could add a whistle on the first beats here Sure, why not?
  13. 04:12:495 (3,4) - increase in ds a bit so the square becomes bigger and (3,4) will play like it has more ds than the rest, to emphasize the louder usaTEI or do like you did at 07:16:966 (1,2,3,4) - But there is no reason to change DS while it follows the same TEI sound
  14. 04:16:468 (1,2,3) - Rotate (2) by 225° way too many angles and ds change for that's essentianaly 3 times the same sound, rotating 2 would make it 3 times the same movement so it fits better here imo I like your idea ^_^
  15. 04:20:724 (7) - add clap Oups
  16. 04:49:320 (3,1,2,3,4,5,6,7) - blanket this better Sure
  17. 04:59:291 (6) - splitting this into 2 circles sounds better here imo Okay
  18. 05:02:752 (4,5,6,7) - right back at you for polarity :D would follow this instead, otherwise no one will know (5) starts on a 1/8
    Yeah but I cant do anything about it. The original gangsta has the same issue. I think the spacing here is reasonable enough to make it possible to read.
  19. 06:21:793 (3) - 06:27:186 (3) - any reason why these are so low spaced? Feel these could be emphasized more because there the highest point of the song Fixed
  20. 08:16:522 (8) - 08:17:931 (8) - 2.0 sv pls, you got all the sliders and kicksliders from the last 20 seconds on 2.0 aswell, this is just frustrating to play because you need to make that extra movent on 2.5 coming from the whole previous part Changed back again to 2.0
Hope it was helpful and Good luck man awesome map! :D

Refaller incoming tomorrow hopefully (also is this spread rankable?)
Thank you so much!

ByBy13 wrote:

not really.Even if it is a marathon,there must be a place for Insane difficulty because imagine: don't you think that the spread gap between Hard and Extra is really huge? An Insane here would make the spread more better in my opinion.Moreover,no all players are really good at streaming (when it comes about Extra difficulties).The Insane difficulties are for improving your streaming skills I suppose.In my point of view,the spread is not rankable at all. :(

Im pretty sure this is rankable. I asked a few BNs about this.
t/420223/start=600
Maybe this was denied but as you can see "HX is fine"
Edit: If we make HIX spread, the whole mapset would have about 25 min length in total. This would be impossible to rank anyways.
unko

ReFaller wrote:

Microsoft Vista wrote:

[Hard]
00:33:622 (1,2) - maybe these notes are a bit of a surprise rhythmically for a hard player, remove or make them a slider? and the normal sampleset out of nowhere is a little aggressive so let's keep it aggressive, slider totally doesn't fit when there are two hard kick drums
00:37:391 (1) - maybe replace with a reverse of 00:36:135 (1) ? overlaps are cute i don't know what i should do there
01:51:869 (1,2) - the tail of 2 could be brought a little closer to 1, try x476? okay? no serious reason :)
02:57:497 (2) - looks better to me as a straight slider for some reason, maybe tilt to the right a little so, only for you
Try find better issues next time...
fuck you
meii18
My apologies about spread.Was concerned on spread gap because I saw hard a little bit easier and the extra harder.I know it's a marathon map but I thought HX is not acceptabile.Sorry again... :(
Wishkey
Part 2, no kd

Refallers hard

Really nice diff. Hard to find something that's really worth changing without remapping a lot but here it goes

  1. 00:30:002 (2) - why not place it like this, it'll have the same affect but flows better
  2. 00:44:145 (3) - rotate this one to the left a bit for some better readability, I like the 1 slider thing you're going for but might be too much together with the 1/6s that'll prob throw people off a bit
  3. 01:02:365 (4,1) - Space this more, keeping the same ds here with such a dropoff just feels weird
  4. 01:33:012 (2) - Wouldn't skip the red tick here, its the only time in this segment that it's skipped so map this aswell
  5. 04:02:848 (1,2,3,1,2) - Would switch the ds between the 1's and 2's here, don't see any reason for the background vocals/softer drum to more emphasized then the main ones same for 04:08:238 (2,1) - and the copy pasted parts
  6. 04:06:253 (5) - why not flip this so its in the same direction as (6) since this is a paired sound
  7. 04:24:413 (5) - ^
  8. 07:23:943 (1,3) - Can see what you're following but what about reducing these by 1 kick and place a cirlce instead sounds a bit better with the other instruments
  9. 07:30:397 - Why skip this beat? It just sounds off now, just go with what you did with 07:33:710 (1,2,3) - and change the kickslider in circles if you want some buildup

ByBy13 wrote:

My apologies about spread.Was concerned on spread gap because I saw hard a little bit easier and the extra harder.I know it's a marathon map but I thought HX is not acceptabile.Sorry again... :(
Thought the same, can't think of a 2 diff marathon map that didn't follow the spread. But you can always wait 1 week if this becomes a prob so
ReFaller

Wishkey wrote:

Part 2, no kd

Refallers hard

Really nice diff. Hard to find something that's really worth changing without remapping a lot but here it goes

  1. 00:30:002 (2) - why not place it like this, it'll have the same affect but flows better my opinion is it looks another, but flow is the same, i don't feel to change it
  2. 00:44:145 (3) - rotate this one to the left a bit for some better readability, I like the 1 slider thing you're going for but might be too much together with the 1/6s that'll prob throw people off a bit right, but i apply only change into 1/6 slider,
  3. 01:02:365 (4,1) - Space this more, keeping the same ds here with such a dropoff just feels weird i moved it a little just for fix the triangle pattern between 01:02:836 (2,3)
  4. 01:33:012 (2) - Wouldn't skip the red tick here, its the only time in this segment that it's skipped so map this aswell it's the same situation like 01:37:583 (2) - but i did it to avoid follow only drums
  5. 04:02:848 (1,2,3,1,2) - Would switch the ds between the 1's and 2's here, don't see any reason for the background vocals/softer drum to more emphasized then the main ones same for 04:08:238 (2,1) - and the copy pasted parts how to switch?
  6. 04:06:253 (5) - why not flip this so its in the same direction as (6) since this is a paired sound i'm not sure what do you mean, but this is exception when i hear 5th word "usa" in this part
  7. 04:24:413 (5) - ^ ^
  8. 07:23:943 (1,3) - Can see what you're following but what about reducing these by 1 kick and place a cirlce instead sounds a bit better with the other instruments i think it should be nice for Normal difficulty, but it will not be here
  9. 07:30:397 - Why skip this beat? It just sounds off now, just go with what you did with 07:33:710 (1,2,3) - and change the kickslider in circles if you want some buildup the first in preparation for nearing downbeat, the second isn't a kickslider lol

ByBy13 wrote:

My apologies about spread.Was concerned on spread gap because I saw hard a little bit easier and the extra harder.I know it's a marathon map but I thought HX is not acceptabile.Sorry again... :(
Thought the same, can't think of a 2 diff marathon map that didn't follow the spread. But you can always wait 1 week if this becomes a prob so
Note for ByBy13: To be sure i asked ztrot on PM and i'm waiting for his response.

Prezencik: http://puu.sh/nM1W9/bec4e48903.osu
SnowNiNo_
From my queue
well i dont usually mod app song tho..
but since i have mapped the same somg with you so i will mod it

  • [General]
  1. why your BG doent include pensamento tipico de esquerda caviar and silent voyage to eternity BG lol?
  2. plz dont copy HW's style in Genryuu Kaiko and PLAZMA part, since his map got SB to support his slider at 08:21:455 - but you dont, and i dont really like copy others people style
  3. map something more interesting at pensamento part, it seems like you are copying BD's map
  4. pensamento and worldwide choppers part is actually 260 bpm, plz change it
  5. used AR9 instead of 9.4
  6. you map got too many straight jumps, linear flows, and these are really hard to play imo
  7. stop mapping random stack jumps like 04:06:253 (1,2,3,4,5,6,7,8) - 04:19:873 (1,2,3,4,5,6) - 04:34:893 (2,3) - , i mean 04:33:480 (1,2,3,4) - this is good, since it match the music, but the rest just seems so random, althought doest effect the plays but this just makes the map boring
  1. 00:00:319 (1,2,3,4,5) - make a nicer star shape
  2. 00:35:820 (1) - this should be 2 notes or 2 1/4 kicksliders
  3. 00:41:789 (1,2,3,4) - straight jumps, linear flows i had mention in general, plz avoid
  4. 00:45:873 (1) - this should be 2 notes or 2 1/4 kicksliders
  5. 00:52:470 (1,2,3,4,5) - straight jumps, linear flows i had mention in general
  6. 00:56:239 (1) - this slider could be map more interesting
  7. 01:11:004 (4) - nc
  8. 01:39:583 (2,3,4,5) - straight jumps, linear flows i had mention in general
  9. 01:42:297 (3) - change place (suggestion, wont effect the plays
  10. 02:14:155 (3) - stick with 02:13:012 (3) -
  11. 02:15:155 - add a note, is really weird when you play, sound
  12. 02:19:869 (1,2,3) - this should be large spacing
  13. 02:35:132 (1,2,3) - this is just so random
  14. 02:52:939 (6,7,8,9,1) - straight jumps, linear flows i had mention in general
  15. 02:55:788 (1,2,3) - ^
  16. 02:57:782 (5,6) - should be smaller spacing then 02:57:497 (3,4) - or the same spacing, shouldnt be larger
  17. 03:02:056 (3,4,5,6) - straight jumps, linear flows i had mention in general
  18. 03:07:754 (1,2,3,1,2,3,1,2,3) - change to notes since slider really doesnt fit the song
  19. 03:56:889 (4,5) - shouldnt be stack...
  20. 04:04:550 (3,4,5,6,7,8,9,10) - the stream stop at 04:04:834 - , kinda overmap
  21. 04:22:710 (1,2,3,4,5,6,7,8) - same 04:04:550 (3,4,5,6,7,8,9,10) -, stop at 04:22:994 -
  22. 05:42:906 (5,6,7,1) - kinda overmap
  23. 05:44:752 (4,5,6,1) - ^
  24. 06:24:489 (3,4,5,6,1) - straight jumps, linear flows i had mention in general
  25. 06:25:669 (3) - if you arent emphasizing something with this slider then make this more nicer
  26. 07:24:641 (1,2,3,4,5) - straight jumps, linear flows i had mention in general
  27. 07:41:385 (1,2,3,4,5,6) - streams and kickslider are defenitlly not fit with the music here
  • [overall]
  1. weill no mod from 07:58:519 - since it just seems you are copying HW's mapping style so no problem was found
  2. there are still lots of place with random stack jumps and straight jumps, linear flows that i didnt mention in my mod so you may have to find yourself
  3. still got lots of spacing problem, although i mention some part in my mod but still need to find more mods for it
well this is my map https://osu.ppy.sh/s/402774
you can consult some part of my maps like Genryuu Kaiko and PLAZMA part or pensamento part
anyway GL~
Topic Starter
Exile-

SnowNiNo_ wrote:

From my queue
well i dont usually mod app song tho..
but since i have mapped the same somg with you so i will mod it

  • [General]
  1. why your BG doent include pensamento tipico de esquerda caviar and silent voyage to eternity BG lol? i can't fit every song background into here.
  2. plz dont copy HW's style in Genryuu Kaiko and PLAZMA part, since his map got SB to support his slider at 08:21:455 - but you dont, and i dont really like copy others people style Since when I can't inspire from other mappers? The purpose of this mashup is to recall the most popular maps in the game so players should feel like they're playing the original one. Also these sliders don't need any SB support since they fit to the rhythm very well.
  3. map something more interesting at pensamento part, it seems like you are copying BD's map ^
  4. pensamento and worldwide choppers part is actually 260 bpm, plz change it Change BPM? BPM is correct here
  5. used AR9 instead of 9.4 Higher AR allows you to read alternate tapping parts like Gangsta or read a lot of overlaps. No change
  6. you map got too many straight jumps, linear flows, and these are really hard to play imo Straight jumps are very basic. How are they supposed to be hard?
  7. stop mapping random stack jumps like 04:06:253 (1,2,3,4,5,6,7,8) - 04:19:873 (1,2,3,4,5,6) - 04:34:893 (2,3) - , i mean 04:33:480 (1,2,3,4) - this is good, since it match the music, but the rest just seems so random, althought doest effect the plays but this just makes the map boring These stack jumps represent the quiet tei sounds. I could place normal 1/2 sliders here but that would be even more boring imo
  1. 00:00:319 (1,2,3,4,5) - make a nicer star shape Sure
  2. 00:35:820 (1) - this should be 2 notes or 2 1/4 kicksliders There had been 2 notes originally but I changed them and now it plays a lot better for testers.
  3. 00:41:789 (1,2,3,4) - straight jumps, linear flows i had mention in general, plz avoid I changed this pattern million times. It would be very hard to read If I place some kind of jumps here.
  4. 00:45:873 (1) - this should be 2 notes or 2 1/4 kicksliders Same above
  5. 00:52:470 (1,2,3,4,5) - straight jumps, linear flows i had mention in general Whats wrong with them? Everyone prefer his own type of flow.
  6. 00:56:239 (1) - this slider could be map more interesting It looks cool, it is a blanket, seems fine to me
  7. 01:11:004 (4) - nc Im not sure about this but I will change it since it is improving the readablity
  8. 01:39:583 (2,3,4,5) - straight jumps, linear flows i had mention in general This time I agree with you since I dont like the flow here. Changed
  9. 01:42:297 (3) - change place (suggestion, wont effect the plays Yeah, this pattern doesn't belong
  10. 02:14:155 (3) - stick with 02:13:012 (3) - Oups
  11. 02:15:155 - add a note, is really weird when you play, sound Im following the vocal like before so there is no reason to place a note. And since I have done that break before it would be really inconsistent to have only one of them in this part
  12. 02:19:869 (1,2,3) - this should be large spacing The music slows down here. From 02:20:155 - there is almost no sound.
  13. 02:35:132 (1,2,3) - this is just so random Im just mapping what I hear
  14. 02:52:939 (6,7,8,9,1) - straight jumps, linear flows i had mention in general This is a very basic pattern to build an emphasize
  15. 02:55:788 (1,2,3) - ^ ^
  16. 02:57:782 (5,6) - should be smaller spacing then 02:57:497 (3,4) - or the same spacing, shouldnt be larger Im also constantly increasing the spacing to build up an emphasize for the next note.
  17. 03:02:056 (3,4,5,6) - straight jumps, linear flows i had mention in general Same
  18. 03:07:754 (1,2,3,1,2,3,1,2,3) - change to notes since slider really doesnt fit the song It would be so slow because they're snapped on 1/3. Im pretty sure most of the players would not be able to read that.
  19. 03:56:889 (4,5) - shouldnt be stack... You're right. Changed
  20. 04:04:550 (3,4,5,6,7,8,9,10) - the stream stop at 04:04:834 - , kinda overmap Are we listening to the same song? The second part of the stream sounds basically the same as the first one!
  21. 04:22:710 (1,2,3,4,5,6,7,8) - same 04:04:550 (3,4,5,6,7,8,9,10) -, stop at 04:22:994 - ^
  22. 05:42:906 (5,6,7,1) - kinda overmap I just noticed that these streams are actually triples. Thank you!
  23. 05:44:752 (4,5,6,1) - ^ ^
  24. 06:24:489 (3,4,5,6,1) - straight jumps, linear flows i had mention in general Whats wrong with them..
  25. 06:25:669 (3) - if you arent emphasizing something with this slider then make this more nicer I am emphasizing but changed it a bit anyways
  26. 07:24:641 (1,2,3,4,5) - straight jumps, linear flows i had mention in general Ehh...
  27. 07:41:385 (1,2,3,4,5,6) - streams and kickslider are defenitlly not fit with the music here Listen to this carefully (withour hitsounds). There is a very audible drum sound starting from 07:41:734 - .
  • [overall]
  1. weill no mod from 07:58:519 - since it just seems you are copying HW's mapping style so no problem was found
  2. there are still lots of place with random stack jumps and straight jumps, linear flows that i didnt mention in my mod so you may have to find yourself
  3. still got lots of spacing problem, although i mention some part in my mod but still need to find more mods for it
well this is my map https://osu.ppy.sh/s/402774 I know this map ^_^
you can consult some part of my maps like Genryuu Kaiko and PLAZMA part or pensamento part
anyway GL~
Thank you! :)
SnowNiNo_

Exile- wrote:

SnowNiNo_ wrote:

  • [General]
  1. you map got too many straight jumps, linear flows, and these are really hard to play imo Straight jumps are very basic. How are they supposed to be hard?
well idk if straight jumps are basic or not
but im sure it's really hard to play, if you are a player or experience mapper you can find out this kinda mapping is not good
even nerova and monstrata told me this
no offend but you may need to play yourself and maybe youll find out that linear flow is hard to play
Topic Starter
Exile-
Even if so, Im not gonna make a pp farm here. This flow may be hard but it doesn't mean I can't place them if I feel like they fit. Linear flow was used for a very long time but now all that matters is pp. In my opinion, this is one of the most basic pattern and someone may like it or not. As long as this is not a flow break it's still rankable.
Starset
dude this reality is ridiculous...
take them, u need them more then me (ノ・ω・)ノ
Shyotamaze
Hi, M4M from my modding queue

General
  1. Nothing to say
ReFaller's Hard
  1. 00:33:622 (1,2) - It's a bit weird, if you're still mapping to the Cres song here you should put a 1/2 slider instead, if you're mapping to Brain Power why would you map 2 beats from it but not the rest here 00:33:936 to 00:34:721 ? If you're mapping to Brain Power then do like you did here 00:34:878 (1,2,3,4,5) -
  2. 03:35:656 (1) - to here 03:52:661 (2) - Reduce the spacing a bit more since it's a really slow part and it's more spaced than the highest diff lol, I know this might be annoying to redo that part but it's important imo
The World
  1. 00:27:000 (1,2,3,4) - Fix blankets
  2. 00:58:752 (1) - You could make a better shape with less dots if you make the dots symmetrical but maybe it's intended
  3. 01:15:087 (1,1) - Fix blanket
I'm really sorry for the lame mod but the map is perfect to me lol, even while being nazi I don't find a lot of stuff :?
Take a star, good luck! :)
Topic Starter
Exile-

Shyotamaze wrote:

The World
  1. 00:27:000 (1,2,3,4) - Fix blankets I like them the way they are now
  2. 00:58:752 (1) - You could make a better shape with less dots if you make the dots symmetrical but maybe it's intended Fixed, at least tried to fix...
  3. 01:15:087 (1,1) - Fix blanket It should be okay now
Thank you and thanks for the star!
Chiyuyu
[The World]

00:00:319 (1) - hmmm.... you need to change this slider. i suggest it http://puu.sh/nOK1Z/9973eb1d22.jpg (the first node - x64 y288 , lower node x204 y325, upper x160 y232 , the last node x300 y264 )
00:58:752 (1) - http://puu.sh/nOKBG/04c49f0f55.jpg x304 y168
01:14:459 (1) - http://puu.sh/nOKOh/00715e074c.jpg left arrow x208 y104, right arrow x320 y84
01:48:726 (3,4) - why not symmetrically with 01:48:440 (1,2) - ? if so intended, then no complaints
01:54:583 (4) - x136 y376
tut-tutuuu!
02:05:155 (4) - no, it just will not do! please change it :<
02:20:155 (3) - http://puu.sh/nOLmU/00b32fc07b.jpg
02:49:520 (3,4) - it should not be symmetrically 02:48:950 (1,2) - this? if so, there is np
03:10:317 (5) - nnonononononono! change please
03:19:754 - FROM THAT MOMENT COMES THE MASTHEAD SONG FOR ALL MARATHON <3 <3 <3 <3 <3
06:00:214 (1,2,3,4,5,6) - make of this six-pointed star
06:29:545 (2) - x232 y224, because I do not like the way they stand back to back
07:53:245 (1) - you really like it?

I'm sorry to have written so little. In my opinion, she was well enough to do to be ranked.

Good luck ! :)
ReFaller

Shyotamaze wrote:

Hi, M4M from my modding queue
ReFaller's Hard
  1. 00:33:622 (1,2) - It's a bit weird, if you're still mapping to the Cres song here you should put a 1/2 slider instead, if you're mapping to Brain Power why would you map 2 beats from it but not the rest here 00:33:936 to 00:34:721 ? If you're mapping to Brain Power then do like you did here 00:34:878 (1,2,3,4,5) - Explain me, what is Brain Power.
  2. 03:35:656 (1) - to here 03:52:661 (2) - Reduce the spacing a bit more since it's a really slow part and it's more spaced than the highest diff lol, I know this might be annoying to redo that part but it's important imo Hey, this part should have higher spacing and it's small enough, i can't believe that spacing here is too huge for you, winner of the Oscar Award.
You made my day happy, you gave me great fun for modding this, thank you very much!! I love you!!! :)
Shyotamaze

ReFaller wrote:

Shyotamaze wrote:

Hi, M4M from my modding queue
ReFaller's Hard
  1. 00:33:622 (1,2) - It's a bit weird, if you're still mapping to the Cres song here you should put a 1/2 slider instead, if you're mapping to Brain Power why would you map 2 beats from it but not the rest here 00:33:936 to 00:34:721 ? If you're mapping to Brain Power then do like you did here 00:34:878 (1,2,3,4,5) - Explain me, what is Brain Power.
  2. 03:35:656 (1) - to here 03:52:661 (2) - Reduce the spacing a bit more since it's a really slow part and it's more spaced than the highest diff lol, I know this might be annoying to redo that part but it's important imo Hey, this part should have higher spacing and it's small enough, i can't believe that spacing here is too huge for you, winner of the Oscar Award.
You made my day happy, you gave me great fun for modding this, thank you very much!! I love you!!! :)
Oh damn that mistake lol, I feel ashamed rn but yea I meant if you're mapping to "Seiryu - Critical Crystal" sorry lmao idk why I said that :?
Topic Starter
Exile-

Chiyuyu wrote:

[The World]

00:00:319 (1) - hmmm.... you need to change this slider. i suggest it http://puu.sh/nOK1Z/9973eb1d22.jpg (the first node - x64 y288 , lower node x204 y325, upper x160 y232 , the last node x300 y264 ) Nah, I dont want this slider to flow like that but fixed his appearance anyways
00:58:752 (1) - http://puu.sh/nOKBG/04c49f0f55.jpg x304 y168 I changed this a bit from the previous mod
01:14:459 (1) - http://puu.sh/nOKOh/00715e074c.jpg left arrow x208 y104, right arrow x320 y84 Sure
01:48:726 (3,4) - why not symmetrically with 01:48:440 (1,2) - ? if so intended, then no complaints If you want me to flip it horizontally then no because I don't like the jump on linear flow but changed it a bit so it looks a bit better
01:54:583 (4) - x136 y376 Looks good
tut-tutuuu! Mayushi-desu
02:05:155 (4) - no, it just will not do! please change it :< Why not? Looks cool with the previous sliders :)
02:20:155 (3) - http://puu.sh/nOLmU/00b32fc07b.jpg Sure!
02:49:520 (3,4) - it should not be symmetrically 02:48:950 (1,2) - this? if so, there is np Doesn't need to be
03:10:317 (5) - nnonononononono! change please Fine xD. Should be better now
03:19:754 - FROM THAT MOMENT COMES THE MASTHEAD SONG FOR ALL MARATHON <3 <3 <3 <3 <3 <3
06:00:214 (1,2,3,4,5,6) - make of this six-pointed star Remapped this part because I forgot to emphasize one note
06:29:545 (2) - x232 y224, because I do not like the way they stand back to back Looks good!
07:53:245 (1) - you really like it? Do you have any other ideas?

I'm sorry to have written so little. In my opinion, she was well enough to do to be ranked.

Good luck ! :)
Thank you! ^^
ReFaller
I decided to help Exile with hitsounding large part of mashup
22:59 Exile-: Jestem otwarty na twoje propozycje co do mashupa
22:59 ReFaller: a ze do czego?
22:59 Exile-: Mowiles ze chcesz cos zmodowac
23:00 ReFaller: moze
23:00 ReFaller: od remote control zaczne
23:00 ReFaller: bo tam jest tak
23:01 ReFaller: 3 clapy i przerwa
23:01 ReFaller: bo w remote control czwartego clapa nie ma
23:01 ReFaller: 00:14:660 (7) - czyli np tu
23:01 ReFaller: 00:17:328 (5) - tu
23:01 Exile-: Okay
23:01 Exile-: Dalej sam dojade
23:01 ReFaller: ok
23:01 ReFaller: lece dalsze utwory
23:02 Exile-: Zmienione
23:02 ReFaller: 00:39:590 (7,8,1,2,3,4,1,2,3,4) - ten part wywal clapy
23:03 Exile-: ok
23:03 ReFaller: 00:42:103 (3) - potem te kułko
23:03 ReFaller: 00:43:360 (7) - te
23:03 Exile-: Wywalac?
23:03 ReFaller: no
23:03 ReFaller: po co clapy tu
23:03 ReFaller: 00:43:988 (1,2,1,2,1,1,2,3,4,1,1) - potem tu usuń clapy
23:03 Exile-: Ja tam nie wiem
23:03 ReFaller: te zaznaczenia
23:04 ReFaller: to dwa razy R wciśnij
23:04 ReFaller: i nie ma clapów
23:04 Exile-: Stawialem wedlug schematu
23:04 Exile-: Wiem
23:04 ReFaller: 00:46:187 (1) - ten part ma trudne hitclapy
23:04 ReFaller: 00:54:983 (1) - az dotąd
23:04 ReFaller: powiem ci jak ustawić
23:05 Exile-: :o
23:05 Exile-: Tak mysle ze moglbys wszystko ustawic i mi dac wersje xD
23:05 ReFaller: 00:46:815 (5) - walnij clap na głowie slidera, a potem co kolejne 4 ticki
23:05 Exile-: A pozostale usunac?
23:06 ReFaller: tak
23:06 ReFaller: bo są źle ustawione
23:06 Exile-: ok
23:06 ReFaller: 01:14:145 (3) - tu clapa sie pozbądź
23:07 ReFaller: 01:30:155 (1) - ten part powiedzmy clapy mozna uznać za dobrze stawione
23:07 ReFaller: całe te gadanko :)
23:07 ReFaller: to jest akurat
23:07 Exile-: ooo
23:07 ReFaller: utrzymane w kupie
23:07 Exile-: To ja sam ustawialem xD
23:07 Exile-: Az czulem ze fajnie to brzmi
23:08 ReFaller: stawiałeś clapy na kickach ale to akurat dobrze brzmi
23:08 Exile-: ^_^
23:09 ReFaller: 01:45:297 (2,3) - tu na obu, mozesz dodać po clapie na łepek
23:09 ReFaller: tez dobrze brzmi
23:09 Exile-: ok
23:10 ReFaller: 01:55:583 (4,6) - te są akurat odrobine rozdzielone
23:10 ReFaller: ale daj clapy na głowach
23:10 Exile-: ok
23:10 ReFaller: 01:57:012 (1) - wywal hitfinish
23:11 ReFaller: 01:57:297 (2) - a z tąd clapa
23:11 ReFaller: 01:57:583 (4) - a hitfinish daj tu na głowe
23:11 Exile-: o.O
23:11 Exile-: Troche dziwnie z tym finishem
23:11 Exile-: Tam nie na NC
23:12 ReFaller: no ale
23:12 ReFaller: właśnie to NC
23:12 ReFaller: cie zmyliło
23:12 Exile-: no ok
23:12 ReFaller: 02:20:155 (3) - usuni clapa
23:13 Exile-: ok
23:13 ReFaller: 02:38:694 (1) - o i teraz zaczeły sie schody
23:13 ReFaller: to jest dla ciebie meksyk z clapami
23:13 ReFaller: tu bym ci zalecił
23:13 ReFaller: posłuchać
23:13 Exile-: xD
23:13 ReFaller: mojego diffu
23:13 ReFaller: jak mam clapy
23:14 ReFaller: całe xi/expo expo
23:14 Exile-: uh
23:14 ReFaller: ok
23:14 ReFaller: przed spinnerem
23:14 ReFaller: moge ci pomóc
23:14 Exile-: yay :D
23:15 ReFaller: 02:38:979 (4) - tu na głowie i potem co 2 białe ticki
23:15 ReFaller: 02:40:973 (1) - a od tego momentu az do spinnera wywal wszystkie clapy
23:15 ReFaller: nawet jeśli to jest jeden
23:16 ReFaller: 02:43:252 (1) - a od tego parta opieraj sie na moim diffie
23:28 ReFaller: ustawiłeś jak trzeba?
23:28 ReFaller: jesli tak
23:28 ReFaller: to teraz czaisz, ze niektóre utwory mają inną linie na clapy
23:28 Exile-: Nadal kopiu... ustawiam mniej wiecej tak jak ty
00:01 ReFaller: jak hitsoundowanie?
00:01 Exile-: No
00:01 Exile-: Skonczylem
00:02 Exile-: Mowilem
00:02 ReFaller: no to lecimy dalej
00:02 Exile-: Przynajmniej do xi
00:02 Exile-: :D
00:03 ReFaller: XD te dwa pierwsze i o tagack http://puu.sh/nP80t/621db87644.png
00:04 Exile-: wut
00:04 ReFaller: niedostosowane do tempa coś
00:04 Exile-: Naprawione
00:05 ReFaller: jak juz w usatei zamierzasz clapy robić 03:56:889 (4) - to tu brak
00:05 ReFaller: 04:13:063 (1,2,3,4) - tutaj mozesz walnąć ciekawy efekt z whistami drumowymi
00:07 Exile-: o.O
00:07 Exile-: Ze niby
00:07 ReFaller: 04:48:183 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,1) - w tym streamie mozesz zrezygnować z clapów bo gitara ma priorytet
00:07 Exile-: Addictions - drums
00:07 Exile-: I na lebki whitsle?
00:07 ReFaller: drum ma być whistle
00:07 ReFaller: nie ctrl+e tylko tym razem shift+e
00:08 Exile-: To wychodzi soft
00:08 Exile-: xD
00:08 ReFaller: aha
00:08 ReFaller: to shift+r chyba sie robi
00:09 ReFaller: 04:57:906 (1) - chcesz zrobić ten part pro?
00:09 ReFaller: az do breaka?
00:09 Exile-: 04:13:063 (1,2,3,4) - chodzi o to
00:09 Exile-: ah
00:09 Exile-: No
00:09 ReFaller: z tym drumem to tak
00:09 Exile-: ok
00:10 Exile-: Chce xD
00:10 ReFaller: 04:57:906 (1) - to tu na głowie
00:10 ReFaller: zastąp hitfinisha robiąc shift+w
00:10 Exile-: ok
00:10 ReFaller: i mozesz ewentualnie
00:10 ReFaller: zrobić teraz whistle
00:11 ReFaller: 04:59:752 (1) - tutaj shift+w tez, whistla nie musisz usuwać
00:11 ReFaller: 05:01:598 (1) - to samo
00:11 ReFaller: 05:02:521 (1) - tu na kole, no coraz wiecej :)
00:11 ReFaller: 05:03:444 (1) - na sliderze tym
00:11 ReFaller: 05:03:790 (3) - tu tez
00:11 Exile-: dajesz
00:11 ReFaller: 05:04:136 (5) - i tu (pod SB bedzie)
00:12 Exile-: nadążam xD
00:12 ReFaller: 05:04:598 (3,5) - i te dwa
00:12 ReFaller: 05:05:291 (1) - no i tu zeby było twardo
00:12 ReFaller: 05:12:675 (1) - tutaj nie wiem czy warto, popracuje nad czym innym
00:13 Exile-: ok :D
00:13 ReFaller: 05:16:367 (1,2,1,2,1,2,1,2) - na sliderach 2 masz clapy, zmień na slidery 1
00:14 ReFaller: 05:18:675 (2) - z tego to wogóle usuń clapa
00:15 ReFaller: teraz bedzie dodawanie clapów
00:15 ReFaller: 05:20:867 (1) - dodaj na ogonie
00:16 ReFaller: 05:23:175 (4) - ogonek
00:16 ReFaller: 05:24:559 (5) - ogon
00:16 ReFaller: 05:26:521 (1) - i tez
00:16 ReFaller: 05:28:829 (2) - usuń clapa tylko z ogona
00:17 ReFaller: 05:34:829 (1) - teraz zmiana pozycji clapów
00:17 ReFaller: 05:49:137 (5) - i bedzie az dotąd
00:18 ReFaller: 05:35:521 (5) - ogon tego slidera lezy na trzecim białym ticku w takcie
00:18 ReFaller: i dodawaj clapy w kazdy 3 biały tick jednego taktu
00:18 ReFaller: aha na poczatek usuń all
00:18 ReFaller: zeby potem ne było mydła
00:19 ReFaller: 05:49:599 (1) - ten cały kiai ci uznaje za dobre
00:20 ReFaller: 06:04:368 (1) - i teraz od tąd zrób tak jak przed kiai
00:20 Exile-: Na trzecim?
00:20 ReFaller: jak masz 4 białe ticki w takcie nie?
00:21 Exile-: Tak
00:21 ReFaller: to na trzecim z nich clap postaw
00:21 Exile-: Ok zrobilem
00:21 ReFaller: ok jade halozy to zara po demetori
00:21 ReFaller: demetori mozna passnąć
00:21 Exile-: :D
00:22 Exile-: A ci powiem
00:22 Exile-: Ze juz zaczynam slyszec te clapy
00:22 ReFaller: 06:42:711 (1) - to chyba clapów wogóle nie bedzie
00:22 ReFaller: posłuchaj bez
00:24 Exile-: 05:05:566 -
00:24 Exile-: Ale te clapy to jeszcze dziwniejsze od twoich
00:25 ReFaller: ja w tamtym momencie
00:25 ReFaller: wcale nie uzywam clapów
00:27 ReFaller: 07:08:594 (1,2,3,4,5,6) - w tym combo zapomnij o clapach
00:28 Exile-: ok xD
00:29 ReFaller: 07:19:757 (1) - bo ja tutaj inaczej clapy porostawiałem
00:29 Exile-: Co drugie?
00:29 Exile-: Slyszalem wlasnie
00:30 Exile-: A nie
00:30 Exile-: To inny moment byl
00:30 ReFaller: 07:19:757 (1,2,3) - u mnie ten part inaczej są, bo takie nasilenie tych talerzy jest
00:31 Exile-: NIe wiem czy by to wyszlo
00:31 Exile-: Ale w kazdy mrazie
00:31 Exile-: 07:36:501 - chce tu wiecej clapow postawic
00:31 ReFaller: nie stawiaj
00:32 ReFaller: 07:36:501 (1) - a tu dodaj
00:32 ReFaller: 07:39:292 (1) - i tu
00:32 ReFaller: zaraz....
00:32 ReFaller: słysze braki
00:32 Exile-: o.O
00:32 Exile-: No wlasnie
00:32 ReFaller: 07:25:338 (1) - ty masz tu kiai nie?
00:32 ReFaller: to odpal se beata 1/1
00:32 Exile-: Tak
00:32 ReFaller: i w kazdy biały tick
00:32 ReFaller: wal clap
00:32 ReFaller: az do konca
00:33 ReFaller: 07:47:664 (1) - tylko nie walnij tu XD
00:33 Exile-: 07:36:501 - A nie moge odtąd?
00:33 Exile-: Jak u cb?
00:33 Exile-: Bardziej pasuje imo
00:33 ReFaller: 07:25:338 (1) - ups, nie zauwazyłem
00:33 ReFaller: a no tak
00:34 ReFaller: 07:36:501 (1) - o to mi chodziło, i do konca kiai
00:34 Exile-: No wlasnie ^_^
00:34 ReFaller: myślałem ze ten part jest taki długi :)
00:35 Exile-: 07:41:734 (3) - tu chyba usune
00:35 Exile-: chociaz nie
00:35 ReFaller: nie musisz
00:35 ReFaller: 07:41:385 (1) - tu mam nadzieje dodałeś
00:35 Exile-: Tak ^^
00:36 ReFaller: 07:56:085 (1) - na końcu tego slidera, obczaj mój clap w customie
00:36 ReFaller: ja ustawiłęm taki na spinnerze bo utwór na w sobie coś podobnego
00:37 ReFaller: a dalsze clapy w parodii HW juz nie wnikam bo to wiadomo....czarna magja

- Remote Control
- Bonfire
- Xi/m-flo
- Usatei
- Worldwide Choppers
Topic Starter
Exile-
USA USA USA
Kalibe
TEI TEI TEI
ReFaller
TEJ TEJ SREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEJJJJJ
Pituophis
hnnn
Topic Starter
Exile-
Bubble #1






(lol jk)
Starset
gratz
Leniwy Marcel
You can't bubble urself ya lil scrub :v
SpitsLife
I can't really help to get this mapset ranked in any way, so I'm just hoping it'll get, cuz it's a true masterpiece 8-)
Good luck !
Topic Starter
Exile-
Changed some confusing parts. Enjoy!
Sotarks

Exile- wrote:

Bubble #1






(lol jk)
lmao
:shock: :shock: :shock: :shock: ffs rank it this is ridiculous!!! :shock: :shock: :shock:
Intelli
this is orgasmic

and i kinda wanna make a taiko map of it
Topic Starter
Exile-

Intelli wrote:

this is orgasmic

and i kinda wanna make a taiko map of it
Im pretty sure you are able to make a rankable taiko map but it would be really hard to rank the whole mapset. Its soooo long already.
Intelli

Exile- wrote:

Intelli wrote:

this is orgasmic

and i kinda wanna make a taiko map of it
Im pretty sure you are able to make a rankable taiko map but it would be really hard to rank the whole mapset. Its soooo long already.
yeah ik. Especially since a bunch of BNs are out of commission due to TWC
CyberX
can't wait until this map get ranked

Good Luck
Supreme
extremely good, and one of the most fun marathons i've ever done
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