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Suzumu - Shinzou Connect

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Shyotamaze
Hi, from #modreqs

General
  1. Disable grid snap, it prevents your creativity
Insane
  1. 00:12:183 (5,6) - Fix blanket
  2. 00:15:595 (4,1) - ^
  3. 00:19:007 (5,1) - ^
  4. 00:19:434 (2,3) - ^
  5. 00:22:135 (1,2) - Blanket maybe or rotate 1 a bit to flow better with 00:21:566 (1) -
  6. 00:29:529 (1,2) - Fix blanket
  7. 00:34:363 (2,3) - ^
  8. 00:37:064 (6,7) - ^
  9. 00:42:893 (7,8) - ^
  10. 00:50:713 (4,5) - ^
  11. 00:50:998 (5,6) - More symmetrical
  12. 00:52:704 (5,6) - Fix blanket
  13. 00:56:258 (2,3) - ^
  14. 00:57:111 (5,1) - ^
  15. 00:57:965 (3,4) - More symmetrical
  16. 01:22:704 (1,2) - Fix blanket
  17. 01:46:448 (4,5) - ^
  18. 01:48:439 (5,6) - ^
  19. 01:52:846 (5,1,2) - ^
  20. 02:14:742 (3,4) - ^
  21. 02:23:273 (1,2) - ^
  22. 02:28:391 (1,2,3,4,5,6,7) - That might be too much spaced
  23. 02:59:102 (1,2) - Fix blanket
  24. 03:03:510 (1,1,1,1,1,1,1) - That's a bit weird, either change the flow of this part or change it with kicksliders
  25. 03:05:216 (4,5) - Fix blanket
  26. 03:16:021 (4,5) - ^
  27. 03:23:557 (1,2) - ^
  28. 03:33:510 (6,1) - ^
  29. 03:40:903 (2,3,1,2,3,1,2,3,1,2,3) - A bit too much spaced imo
  30. 03:43:462 (1,2,3,4,5,6,7,8,9) - Weird spacing and too much spaced
A lot of messy blankets, disable Grid Snap when doing blankets
Good luck! :)
Topic Starter
Cheri

jonawaga wrote:

No KD NM from my queue~

It looks like you're new to mapping, which is great to see. However, it looks like your map has some major issues, including metadata problems.

Your metadata should look like this:
"Romanised" does not mean English. It means the Japanese name is written in Roman letters. Also, it's easier to write "suzumu" than "suzumu feat. gumi" because writing "suzumu feat. gumi" would involve writing "gumi" in a Japanese alphabet like Hiragana or Katakana. Feel free to add more tags too.

I have the feeling that the timing may be off. I'm not really good at timing, so I recommend you talk to someone else about it. I have been wrong about timing before, so there may not be a problem. (It tried timing it but made no progress. Sorry.)

Sorry I can't give you a real mod for now, but I will once your timing is confirmed.
I didn't really put much thought into the metadata until I was done making the beatmaps completely but this save me the trouble lol so thanks.

I'm sure that the bpm is right and I had plenty of help with the offset and this was the best I got so far. so unless someone can confirm the timing is just completely wrong,I can't really change it.
Topic Starter
Cheri

Shyotamaze wrote:

Hi, from #modreqs

General
  1. Disable grid snap, it prevents your creativity I don't really see how it prevents me from being creative since I'm not really trying to make anything fancy anyways... but since someone else said that as well for my hard diff, Ill keep it off just to fix the blankets.

Insane
  1. 00:12:183 (5,6) - Fix blanket fix
  2. 00:15:595 (4,1) - ^ I don't really see nothing wrong with it the way it is
  3. 00:19:007 (5,1) - ^
  4. 00:19:434 (2,3) - ^
  5. 00:22:135 (1,2) - Blanket maybe or rotate 1 a bit to flow better with 00:21:566 (1) - rotated a bit
  6. 00:29:529 (1,2) - Fix blanket wasn't really trying to make a blanket here
  7. 00:34:363 (2,3) - ^ fix
  8. 00:37:064 (6,7) - ^ fix
  9. 00:42:893 (7,8) - ^ fix
  10. 00:50:713 (4,5) - ^
  11. 00:50:998 (5,6) - More symmetrical
  12. 00:52:704 (5,6) - Fix blanket fix
  13. 00:56:258 (2,3) - ^ I don't really like it like that.
  14. 00:57:111 (5,1) - ^ ^ same as above. this part wasn't suppose to be a blanket.
  15. 00:57:965 (3,4) - More symmetrical Don't really see a problem here.
  16. 01:22:704 (1,2) - Fix blanket fix
  17. 01:46:448 (4,5) - ^
  18. 01:48:439 (5,6) - ^
  19. 01:52:846 (5,1,2) - ^
  20. 02:14:742 (3,4) - ^
  21. 02:23:273 (1,2) - ^
  22. 02:28:391 (1,2,3,4,5,6,7) - That might be too much spaced I moved it a bit.
  23. 02:59:102 (1,2) - Fix blanket changed
  24. 03:03:510 (1,1,1,1,1,1,1) - That's a bit weird, either change the flow of this part or change it with kicksliders Ah I changed this part once in this diff. I don't really like the idea of changing it too much but I'll see what I can do since it might be a problem later.
  25. 03:05:216 (4,5) - Fix blanket fix
  26. 03:16:021 (4,5) - ^ wasn't making a blanket out of this
  27. 03:23:557 (1,2) - ^ ^ same
  28. 03:33:510 (6,1) - ^ fix
  29. 03:40:903 (2,3,1,2,3,1,2,3,1,2,3) - A bit too much spaced imo I think its fine but if other say something I will probably just change it completely.
  30. 03:43:462 (1,2,3,4,5,6,7,8,9) - Weird spacing and too much spaced change it a bit

A lot of messy blankets, disable Grid Snap when doing blankets
Good luck! :)
Ok since I just updated my map already Ill just go and edits this post and reply to the rest of the mod to tell what I changed.

Edit: Ok done replying to most of this mod. Tbh some parts on the song I wasn't really trying to make a blanket and just kept it like it is but I did fix the other blankets.

Thank you.
Jonarwhal
NM from my queue~ (continuation)
I'll try to give a more normal mod now, but just normal. I'll try to explain why I'm making my suggestion as best as possible.

Normal
  1. It looks like you forgot to use distance snap. DS is mandatory in lower difficulties because it makes gameplay easier for new players to follow, and this is your lowest difficulty. Change the distance spacing to 1.2x to make it easier to distance snap without overlapping to much. This does require reworking a lot of the difficulty. Of course, DS isn't required much in higher difficulties, which is probably why your higher difficulties are turning out so well. (I can't play those difficulties and would be wasting your time modding them.)
  2. You should also be following DS in other difficulties such as Normal+ and Hard. As you may know, "A jump is an advanced mapping technique where the mapper places two hit objects farther apart than the standard distance snap multiplier would allow," and every time AiMod says "This object is too far from the previous object," it's a jump. If you want to use jumps at all, Normal shouldn't have jumps, Normal+ should have a few jumps, and Hard should have some or a lot of jumps. You will also have to rework parts of Normal+ and Hard to limit jumps.
  3. Also, a few sliders aren't snapped. 00:40:049 (8) - This isn't snapped, and 03:11:897 (6) - this isn't snapped.
  4. I found both of those errors in AiMod, and I'm going to assume you didn't know about AiMod because you would've corrected these errors if you did. You should probably check AiMod before uploading. AiMod is Ctrl+Shift+A btw. Of course, correcting AiMod errors doesn't make your map perfect. It just corrects any errors that it can notice with Ai, which is actually few.
  5. 00:35:216 - The NC should be here. NC's most often occur on the larger white ticks because those ticks occur every four smaller white ticks. This makes the larger white ticks the start of a new measure. The way you have it makes the NC happen after the measure, which is incorrect and makes tag-coop play very awkward. Here, you could fix it by making 00:34:931 (6) - this into two circles and making the second circle the NC. Generally, keep NC to a consistent system. It looked like you were using a NC every 4 measures (16 white ticks) at the start, which is probably a good idea to apply to this whole difficulty. Of course, you can break from a system like this if you need to, and make a lot of NC's in some areas just for fun, but it doesn't look you're doing that in this area. You should probably organize NC's in every difficulty. This may sound hard, but trust me. It can be fixed.

I'm not really good at giving advice to new mappers. You should try getting mods and advice from others who are more experienced. If you have any questions feel free to write them here or talk in-game. Either is fine.
I hope this helps! Good Luck~!!
Topic Starter
Cheri

jonawaga wrote:

NM from my queue~ (continuation)
I'll try to give a more normal mod now, but just normal. I'll try to explain why I'm making my suggestion as best as possible.

Normal
  1. It looks like you forgot to use distance snap. DS is mandatory in lower difficulties because it makes gameplay easier for new players to follow, and this is your lowest difficulty. Change the distance spacing to 1.2x to make it easier to distance snap without overlapping to much. This does require reworking a lot of the difficulty. Of course, DS isn't required much in higher difficulties, which is probably why your higher difficulties are turning out so well. (I can't play those difficulties and would be wasting your time modding them.)
  2. You should also be following DS in other difficulties such as Normal+ and Hard. As you may know, "A jump is an advanced mapping technique where the mapper places two hit objects farther apart than the standard distance snap multiplier would allow," and every time AiMod says "This object is too far from the previous object," it's a jump. If you want to use jumps at all, Normal shouldn't have jumps, Normal+ should have a few jumps, and Hard should have some or a lot of jumps. You will also have to rework parts of Normal+ and Hard to limit jumps.
  3. Also, a few sliders aren't snapped. 00:40:049 (8) - This isn't snapped, and 03:11:897 (6) - this isn't snapped.
  4. I found both of those errors in AiMod, and I'm going to assume you didn't know about AiMod because you would've corrected these errors if you did. You should probably check AiMod before uploading. AiMod is Ctrl+Shift+A btw. Of course, correcting AiMod errors doesn't make your map perfect. It just corrects any errors that it can notice with Ai, which is actually few.
  5. 00:35:216 - The NC should be here. NC's most often occur on the larger white ticks because those ticks occur every four smaller white ticks. This makes the larger white ticks the start of a new measure. The way you have it makes the NC happen after the measure, which is incorrect and makes tag-coop play very awkward. Here, you could fix it by making 00:34:931 (6) - this into two circles and making the second circle the NC. Generally, keep NC to a consistent system. It looked like you were using a NC every 4 measures (16 white ticks) at the start, which is probably a good idea to apply to this whole difficulty. Of course, you can break from a system like this if you need to, and make a lot of NC's in some areas just for fun, but it doesn't look you're doing that in this area. You should probably organize NC's in every difficulty. This may sound hard, but trust me. It can be fixed.

I'm not really good at giving advice to new mappers. You should try getting mods and advice from others who are more experienced. If you have any questions feel free to write them here or talk in-game. Either is fine.
I hope this helps! Good Luck~!!

I have been using 1.0x ds for normal and normal+(probably gonna using 1.2x for this diff) but I also had turn it off for some parts because it was a bit annoying placing notes. Since I didn't know it was mandatory, ill go back and rework normal diff and use it some more on normal+.

I won't be doing nothing much on the hard diff since tbh I think it is sorta fine now after all the mods I gotten for it except in a few areas where Ill look into.

Ill try my best to work on those NC but I have a feeling it gonna take a me a bit since I am a lazy person... :)

I keep forgetting to look at Aimod. Ill look at it some more when I'm in the process of checking my maps later.

One questions,

I understand that using distance snap is mandatory but is it ok to turn it off when stacking a circle on top of a slider since this is a normal and not a easy diff? the reason I asking because I had trouble placing hit circles and if it not ok i'll change it.

Thanks for the mod.
Jonarwhal
No KD

DJ Lucky wrote:

I have been using 1.0x ds for normal and normal+(probably gonna using 1.2x for this diff) but I also had turn it off for some parts because it was a bit annoying placing notes. Since I didn't know it was mandatory, ill go back and rework normal diff and use it some more on normal+. It's annoying for you because all of the objects were touching. I recommend raising the spacing to 1.2x because the objects won't be touching, and it will look much better.

I won't be doing nothing much on the hard diff since tbh I think it is sorta fine now after all the mods I gotten for it except in a few areas where Ill look into. There's always room for improvement. 3 pages of mods usually doesn't make a map fine, especially for a new mapper.

Ill try my best to work on those NC but I have a feeling it gonna take a me a bit since I am a lazy person... :) It's okay. ;) You can take as much time as you need.

I keep forgetting to look at Aimod. Ill look at it some more when I'm in the process of checking my maps later. Don't save AiMod for later. You never know when it could find something that requires a lot of reworking that could have been prevented if you looked at AiMod earlier.

One questions,

I understand that using distance snap is mandatory but is it ok to turn it off when stacking a circle on top of a slider since this is a normal and not a easy diff? the reason I asking because I had trouble placing hit circles and if it not ok i'll change it. Stacks should be used sparingly in Normal, if you're going to use them at all. They can throw off new players who are used to distance snap. If you feel a stack is the only thing that can fit in a certain area, then it's fine to turn off ds, but that shouldn't be the case often.

Thanks for the mod. It's nothing.
I hope you can read this color. I hope this helps~!! :D
Topic Starter
Cheri

jonawaga wrote:

No KD

DJ Lucky wrote:

I have been using 1.0x ds for normal and normal+(probably gonna using 1.2x for this diff) but I also had turn it off for some parts because it was a bit annoying placing notes. Since I didn't know it was mandatory, ill go back and rework normal diff and use it some more on normal+. It's annoying for you because all of the objects were touching. I recommend raising the spacing to 1.2x because the objects won't be touching, and it will look much better.

I won't be doing nothing much on the hard diff since tbh I think it is sorta fine now after all the mods I gotten for it except in a few areas where Ill look into. There's always room for improvement. 3 pages of mods usually doesn't make a map fine, especially for a new mapper.

Ill try my best to work on those NC but I have a feeling it gonna take a me a bit since I am a lazy person... :) It's okay. ;) You can take as much time as you need.

I keep forgetting to look at Aimod. Ill look at it some more when I'm in the process of checking my maps later. Don't save AiMod for later. You never know when it could find something that requires a lot of reworking that could have been prevented if you looked at AiMod earlier.

One questions,

I understand that using distance snap is mandatory but is it ok to turn it off when stacking a circle on top of a slider since this is a normal and not a easy diff? the reason I asking because I had trouble placing hit circles and if it not ok i'll change it. Stacks should be used sparingly in Normal, if you're going to use them at all. They can throw off new players who are used to distance snap. If you feel a stack is the only thing that can fit in a certain area, then it's fine to turn off ds, but that shouldn't be the case often.

Thanks for the mod. It's nothing.
I hope you can read this color. I hope this helps~!! :D
Ok I'm am seeing a difference in using 1.2x so ill stick with it on the normal diff.

You do got a point, this is the first time I made any other diffs than bad Expert/Insane diffs so Ill try to improve the other diffs the best way I can with some more help and pay more attention to Aimod since reworking a lot can be quite irking.

I used a lot of stacking on normal diff so when I finish reworking it, ill get rid of most of them.

Thanks again for your help.
Comfy hug
Hard as wanted
Really well polished :)
02:27:680 (1) - Move this closer to the noise slider 02:27:254 (1) - making the transition easier
Topic Starter
Cheri

Micro wrote:

Hard as wanted
Really well polished :)
02:27:680 (1) - Move this closer to the noise slider 02:27:254 (1) - making the transition easier Move it a bit.
Thanks.
pkk
Hey there! It's nice to see someone mapping this cool song 8-)

I checked your timing and it appears your offset is half a beat early. However, moving the current offset a beat later will leave out the first note, which is why the offset I give below is moved back a whole measure.

That being said, the actual offset should be 115 (your initial offset was also a little late/early so I fixed that for you). You'll need to resnap all your notes/inherited lines which will be a pain, which is why you should get the timing checked first before you start mapping, but it's not a big deal.

You can confirm that this is the right offset by listening to the drums, for example at the chorus 00:50:155 - , or the section at 02:32:525 - which is a little easier to distinguish.

Anyways, good luck with your set and have fun mapping :) Feel free to ask me any questions you may have
Topic Starter
Cheri

pkk wrote:

Hey there! It's nice to see someone mapping this cool song 8-)

I checked your timing and it appears your offset is half a beat early. However, moving the current offset a beat later will leave out the first note, which is why the offset I give below is moved back a whole measure.

That being said, the actual offset should be 115 (your initial offset was also a little late/early so I fixed that for you). You'll need to resnap all your notes/inherited lines which will be a pain, which is why you should get the timing checked first before you start mapping, but it's not a big deal.

You can confirm that this is the right offset by listening to the drums, for example at the chorus 00:50:155 - , or the section at 02:32:525 - which is a little easier to distinguish.

Anyways, good luck with your set and have fun mapping :) Feel free to ask me any questions you may have
K I'll update when I get back from school since this will take be a while to do this.

This was really helpful since I had trouble getting the right offset.
Lumin
NM from queue, lets see if I can do something here since so much modded already
I'll skip normals because I'm bad at modding 3>* maps

[Hard]
  1. Consider raising ar a bit because this song is so fast paced
  2. 00:13:195 (7,2) - Avoidable overlap
  3. 00:15:043 (6,8) - I'd blanket
  4. 00:18:314 (6,7) - I'd delete 6 and move 7 two spikes left
  5. 00:29:546 (1,2) - Same space between these than in these 00:27:271 (3,4) -
  6. 00:39:214 (3,4) - Better blanket
  7. 00:45:612 (1) - Finish in this note
  8. 00:45:612 (1,7,8) - Better blanket
  9. 01:18:456 (1,1) - Try to blanket or smth, not good overlap
  10. 01:36:228 (3) - No sound here
  11. 01:38:503 (7,9) - Bad overlap
  12. 01:38:787 (8,9) - Blanket properly
  13. 01:54:001 (7,8) - ^
  14. 02:31:394 (3,4) - ^
  15. 02:35:375 (5) - NC?
  16. 03:32:532 (3,6) - overlap
  17. 03:36:797 (3,2) - ^ try to blanket
[Insane]
  1. 00:11:347 (1,1) - stack these
  2. 00:17:176 (2,4) - Overlap
  3. 00:29:546 (1,2) - same space between these as in 00:27:271 (4,5) -
  4. 00:34:949 (4,1) - Looks like overlap while playing
  5. 01:34:806 (3,1) - Overlap
  6. 01:40:707 (3,4) - I'd delete 4 and make 3 longer
  7. 02:14:759 (3,4) - Better blanket
  8. 02:28:408 (1,2,3,4,5,6,7) - Use the spacing same for the whole stream!
  9. 03:41:276 (1,1) - No NC, 03:41:347 (2) - NC here
[Extreme]
  1. 00:11:347 (1,3) - Overlap
  2. 00:27:271 (4,5,1,2) - same as in every diff
  3. 00:30:683 (1,2) - Copypaste
  4. 00:39:641 (1,3) - overlap
  5. 00:42:342 (5,6) - ^
  6. 00:53:859 (3,1) - ^
  7. 01:24:569 (8,9) - Copypaste
  8. 01:25:138 (1,2,3,4,5,6) - I only hear sound in 1, 2 and 3
  9. 01:26:987 (1,2,3,4,5,6,7) - Keep the consistency here! (spacing)
  10. 02:27:129 (1,2,3,4,5,6,7,8,9) - ^
  11. 02:28:408 (1,2,3,4,5,6,7) - ^
  12. 01:40:209 (2,3) - delete thes(no stream yet), 01:40:351 - 01:40:494 slider, and make 01:40:849 (5) - last to 01:41:205
  13. 01:59:546 (2,6,7,8) - stack
  14. 02:00:257 (6,7,8,10) - Overlap
  15. 02:32:958 (1) - x:192 y:224, 02:33:242 (1) - x:280 y:232
  16. 02:42:342 (1) - This stream is nice
  17. 02:47:318 (10) - This should already start at red spike
  18. 02:47:745 (1,1,1,1) - Some intensity in these jumps (spacing)
    03:48:171 (1,1,1,1) - ^
  19. 03:03:527 (1,1,1,1,1,1,1) - Combobreak magnet
  20. 03:44:617 (4,1) - overrrlap
There still were some things that must be fixed but I was too lazy to point them out :P
I pointed out major problems mostly
I hope this mod helps!
Topic Starter
Cheri

Lumin wrote:

NM from queue, lets see if I can do something here since so much modded already
I'll skip normals because I'm bad at modding 3>* maps

[Hard]
  1. Consider raising ar a bit because this song is so fast paced I think the ar is fine atm but I change it to around 8.5 later
  2. 00:13:195 (7,2) - Avoidable overlap move
  3. 00:15:043 (6,8) - I'd blanket Fix blanket.
  4. 00:18:314 (6,7) - I'd delete 6 and move 7 two spikes left
  5. 00:29:546 (1,2) - Same space between these than in these 00:27:271 (3,4) - change it a bit
  6. 00:39:214 (3,4) - Better blanket hmmm I don't really see nothing wrong with it.
  7. 00:45:612 (1) - Finish in this note meh it be weird for me to add any form of hitsound yet without hitsounding the whole entire map...
  8. 00:45:612 (1,7,8) - Better blanket I gave a bit space on last note for a reason since it fit better.
  9. 01:18:456 (1,1) - Try to blanket or smth, not good overlap Change.
  10. 01:36:228 (3) - No sound here
  11. 01:38:503 (7,9) - Bad overlap fix.
  12. 01:38:787 (8,9) - Blanket properly I didn't really see much of a problem like it was but I move it a bit just incase.
  13. 01:54:001 (7,8) - ^
  14. 02:31:394 (3,4) - ^ Move it a bit.
  15. 02:35:375 (5) - NC? added.
  16. 03:32:532 (3,6) - overlap I don't see nothing wrong with it the way it is now. change
  17. 03:36:797 (3,2) - ^ try to blanket change.
[Insane]
  1. 00:11:347 (1,1) - stack these little confused what you mean by that.
  2. 00:17:176 (2,4) - Overlap I move it little bit but I don't kind of see a problem.
  3. 00:29:546 (1,2) - same space between these as in 00:27:271 (4,5) - I rather keep it the same but I change it a bit.
  4. 00:34:949 (4,1) - Looks like overlap while playing change it a bit.
  5. 01:34:806 (3,1) - Overlap
  6. 01:40:707 (3,4) - I'd delete 4 and make 3 longer I'm just gonna keep this the same for now until I come up with something else.
  7. 02:14:759 (3,4) - Better blanket change
  8. 02:28:408 (1,2,3,4,5,6,7) - Use the spacing same for the whole stream! I'm confuse what you mean by this.
  9. 03:41:276 (1,1) - No NC, 03:41:347 (2) - NC here I don' really like this change but ill keep it like this.
[Extreme]
  1. 00:11:347 (1,3) - Overlap I rather not since it look better like it is. move it a bit.
  2. 00:27:271 (4,5,1,2) - same as in every diff move it a bit
  3. 00:30:683 (1,2) - Copypaste I don't know what you mean by copypaste since I never really copy paste nothing in this diff except a few times unless your talking about something else.
  4. 00:39:641 (1,3) - overlap Same as before. move it a bit.
  5. 00:42:342 (5,6) - ^ ^
  6. 00:53:859 (3,1) - ^ move it a tad bit. I like it the way it is now.
  7. 01:24:569 (8,9) - Copypaste same as before, I don't understand what you mean.
  8. 01:25:138 (1,2,3,4,5,6) - I only hear sound in 1, 2 and 3 Changed.
  9. 01:26:987 (1,2,3,4,5,6,7) - Keep the consistency here! (spacing) I slightly move them but I honestly don't see it as a problem.
  10. 02:27:129 (1,2,3,4,5,6,7,8,9) - ^ Same as above.
  11. 02:28:408 (1,2,3,4,5,6,7) - ^
  12. 01:40:209 (2,3) - delete thes(no stream yet), 01:40:351 - 01:40:494 slider, and make 01:40:849 (5) - last to 01:41:205 Change it a bit but not exactly as you said on the last part.
  13. 01:59:546 (2,6,7,8) - stack change.
  14. 02:00:257 (6,7,8,10) - Overlap don't see a problem as it is now. move it a bit.
  15. 02:32:958 (1) - x:192 y:224, 02:33:242 (1) - x:280 y:232 change
  16. 02:42:342 (1) - This stream is nice
  17. 02:47:318 (10) - This should already start at red spike fix it I think.
  18. 02:47:745 (1,1,1,1) - Some intensity in these jumps (spacing) Not sure what the problem so I'll just keep them the same for now. I decided to change it a bit but I'm not sure if that would fix the problem since I might need to tweek it some more.
    03:48:171 (1,1,1,1) - ^ ^ same as above.
  19. 03:03:527 (1,1,1,1,1,1,1) - Combobreak magnet Ugh... I kind of want to keep it like this but i'll change it if it still consider a problem to others or I might end up changing my mind about keep it.
  20. 03:44:617 (4,1) - overrrlap move it a bit.
There still were some things that must be fixed but I was too lazy to point them out :P
I pointed out major problems mostly
I hope this mod helps!
I going to edit this post reply to the rest as I apply the changes soon.

EDIT:

Some things I haven't really change since I was bit confuse what you mean but overall I change most of everything else.



Thanks for the mod.
Topic Starter
Cheri
A backup for Extreme diff.
osu file format v14

[General]
AudioFilename: Heart Connect - Suzumu, Feat Gumi.mp3
AudioLeadIn: 0
PreviewTime: 49451
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
SamplesMatchPlaybackRate: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shinzou Connect
TitleUnicode:心臓コネクト
Artist:Suzumu
ArtistUnicode:スズム
Creator:DJ Lucky
Version:Extreme
Source:
Tags:vocaloid gumi heart tokiti giga
BeatmapID:862825
BeatmapSetID:396627

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398,69,192840,1,0,0:0:0:0:
443,82,192911,1,0,0:0:0:0:
460,125,192982,1,0,0:0:0:0:
447,165,193053,5,0,0:0:0:0:
419,201,193124,1,0,0:0:0:0:
414,245,193195,1,0,0:0:0:0:
437,283,193266,1,0,0:0:0:0:
456,322,193337,2,0,B|388:283|357:378|296:312,1,150,0|0,0:0|0:0,0:0:0:0:
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240,219,199522,1,0,0:0:0:0:
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194,70,202295,1,0,0:0:0:0:
315,289,202437,1,0,0:0:0:0:
192,136,203005,6,0,L|128:120,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
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168,48,203574,6,0,L|120:176,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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384,176,204214,1,0,0:0:0:0:
384,176,204285,2,0,P|288:112|200:152,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
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164,33,204854,2,0,L|109:152,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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304,48,205423,1,0,0:0:0:0:
304,48,205565,2,0,P|368:56|416:120,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
297,156,205849,1,0,0:0:0:0:
377,233,205991,5,0,0:0:0:0:
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210,181,206418,1,0,0:0:0:0:
191,145,206489,1,0,0:0:0:0:
176,112,206560,1,0,0:0:0:0:
48,72,206702,1,0,0:0:0:0:
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232,96,207555,2,0,P|280:104|352:72,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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288,120,208693,1,0,0:0:0:0:
272,152,208764,1,0,0:0:0:0:
256,184,208835,1,0,0:0:0:0:
168,72,208977,2,0,P|112:88|77:124,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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200,120,211039,1,0,0:0:0:0:
192,160,211110,1,0,0:0:0:0:
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315,179,212034,1,0,0:0:0:0:
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400,208,212247,1,0,0:0:0:0:
384,240,212318,1,0,0:0:0:0:
356,258,212389,2,0,P|300:266|236:250,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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88,112,212958,2,0,P|64:168|64:232,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
144,296,213242,1,0,0:0:0:0:
144,296,213314,1,0,0:0:0:0:
144,296,213385,2,0,P|200:296|255:228,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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88,152,214522,1,0,0:0:0:0:
88,152,214664,2,0,L|64:40,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
136,224,214949,6,0,P|176:272|240:288,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
306,243,215233,2,0,P|362:228|401:165,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
320,80,215517,1,0,0:0:0:0:
280,72,215588,1,0,0:0:0:0:
240,64,215660,1,0,0:0:0:0:
128,82,215802,6,0,L|8:48,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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184,160,216370,6,0,L|192:80,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
267,168,216655,5,0,0:0:0:0:
302,163,216726,1,0,0:0:0:0:
346,173,216797,1,0,0:0:0:0:
384,192,216939,2,0,P|424:216|498:205,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
432,128,217224,6,0,L|315:85,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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219,257,217792,1,0,0:0:0:0:
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222,248,220067,1,0,0:0:0:0:
251,267,220138,1,0,0:0:0:0:
287,289,220209,1,0,0:0:0:0:
392,232,220351,6,0,L|288:168,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
288,56,220636,2,0,L|400:128,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
300,162,220920,1,0,0:0:0:0:
270,192,220991,1,0,0:0:0:0:
225,195,221062,1,0,0:0:0:0:
192,195,221133,5,0,0:0:0:0:
163,218,221205,1,0,0:0:0:0:
164,252,221276,1,0,0:0:0:0:
182,282,221347,5,0,0:0:0:0:
207,307,221418,1,0,0:0:0:0:
246,318,221489,1,0,0:0:0:0:
288,312,221560,1,0,0:0:0:0:
325,281,221631,1,0,0:0:0:0:
300,162,221773,5,0,0:0:0:0:
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384,48,223195,1,0,0:0:0:0:
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411,206,223551,1,0,0:0:0:0:
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188,195,223977,1,0,0:0:0:0:
175,149,224048,1,0,0:0:0:0:
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438,91,224901,1,0,0:0:0:0:
314,25,225043,1,0,0:0:0:0:
314,25,225186,6,0,P|255:13|184:38,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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256,65,226323,5,0,0:0:0:0:
256,192,226465,12,0,228029,0:0:0:0:
216,136,228171,5,0,0:0:0:0:
176,257,228314,5,0,0:0:0:0:
352,129,228456,5,0,0:0:0:0:
296,233,228598,5,0,0:0:0:0:

Gonna use this post for when I make major changes to the map and not sure whether or not I want it to stay or not.
Doj
Place holder for mod, because 3 minute song is op. This is gonna take a bit lol
Winnie


[Extreme]
00:11:347 (1) - Ended note on a downbeat, made this rhythm feel very strange
00:11:631 (2,6) - Overlap doesn't feel nice visually
00:12:342 (6) - Same as ^ with downbeat, rather make this clickable
00:14:404 (4,5) - Awkward spacing, best to keep it the same http://puu.sh/n7q0r/3fc020727e.jpg
00:14:617 (6,2) - Make these as 2 individual notes, it matches more with the music pattern than a 1/1 slider
00:16:323 (2,3) - Spacing is bad, negates movements you already have with jumpy parts before
00:16:750 (5) - DS a little closer
00:17:887 (3,4,1) - Why they all stacked?
00:20:446 (1) - Weird distance, either make it same as the rest or move it slightly further for more effects
00:22:295 (1) - Strange location to put this note at
00:33:669 (5) - You can blanket with this slider http://puu.sh/naU4T/019598693e.jpg Looks nicer imo
00:33:811 - Also you missed a strong beat here, the slider goes past it and makes for an unusual comparison with the music
00:36:370 (6) - Make a long slider that ends 00:36:655 - It fits a lot better than the rhythm that you had, since you have to fight a rhythm that correlates with the music, its so far as been triples and double stacks that don't feel like they belong there at all
00:43:337 (3,5) - For example here, there is too much going on and it sound well with the music. How do you prefer this rhythm. http://puu.sh/naUji/240486aea0.jpg
00:47:745 (1,2,1,2,1,2,1,2) - Excessive NCs, not really neccessary. Rather to just keep it simple http://puu.sh/naUnE/ee29ecd4e3.jpg
00:53:859 (3) - Why not blanket? It's just calling for it looks rather better http://puu.sh/naUqc/741b26b816.jpg
00:59:972 (2) - Too close imo
01:25:138 (1,2,3,4) - Triple stacks and a slider here doesn't fit with the music. There is two beats that could be mapped but you stacked them all here
The rest is quite the same. Insane's rhythm sounds slightly better, but I don't believe it's quite there yet. This is all just my opinion and I have nothing against the map
Topic Starter
Cheri

Kocari wrote:



[Extreme]
00:11:347 (1) - Ended note on a downbeat, made this rhythm feel very strange
00:11:631 (2,6) - Overlap doesn't feel nice visually I didn't see nothing truly wrong with it but I fix it a bit.
00:12:342 (6) - Same as ^ with downbeat, rather make this clickable
00:14:404 (4,5) - Awkward spacing, best to keep it the same http://puu.sh/n7q0r/3fc020727e.jpg changed
00:14:617 (6,2) - Make these as 2 individual notes, it matches more with the music pattern than a 1/1 slider
00:16:323 (2,3) - Spacing is bad, negates movements you already have with jumpy parts before I move it a bit down but I honestly don't see a reason of changing it too much...
00:16:750 (5) - DS a little closer move it a bit.
00:17:887 (3,4,1) - Why they all stacked? opps didn't notice that;changed.
00:20:446 (1) - Weird distance, either make it same as the rest or move it slightly further for more effects changed.
00:22:295 (1) - Strange location to put this note at I honestly don't see a problem with it.
00:33:669 (5) - You can blanket with this slider http://puu.sh/naU4T/019598693e.jpg Looks nicer imo I kind of like it the way it is now.
00:33:811 - Also you missed a strong beat here, the slider goes past it and makes for an unusual comparison with the music I'm not sure what you mean but I'll see about this later.
00:36:370 (6) - Make a long slider that ends 00:36:655 - It fits a lot better than the rhythm that you had, since you have to fight a rhythm that correlates with the music, its so far as been triples and double stacks that don't feel like they belong there at all
00:43:337 (3,5) - For example here, there is too much going on and it sound well with the music. How do you prefer this rhythm. http://puu.sh/naUji/240486aea0.jpg
00:47:745 (1,2,1,2,1,2,1,2) - Excessive NCs, not really neccessary. Rather to just keep it simple http://puu.sh/naUnE/ee29ecd4e3.jpg I fine them the NCs just fine and they fit just right on this part so I don't see a true reason of changing them.
00:53:859 (3) - Why not blanket? It's just calling for it looks rather better http://puu.sh/naUqc/741b26b816.jpg someone else mention about that and now that I see it, it does look better so changed.
00:59:972 (2) - Too close imo move it a bit.
01:25:138 (1,2,3,4) - Triple stacks and a slider here doesn't fit with the music. There is two beats that could be mapped but you stacked them all here
The rest is quite the same. Insane's rhythm sounds slightly better, but I don't believe it's quite there yet. This is all just my opinion and I have nothing against the map originally this was some slightly different and I couldn't really think of another pattern so I basically kept it the same, I'll go back there and see what I can do.
Thank you for your mod.

Since it early in the morning somethings I might had overlook so I might edit this post and reply to the rest of the mod if I ever get the chance to but mostly likely not.
WazZzaA123
From queue

[Hitsounds]
Consider adding custom Hitsounds, so that way your map have more chance to be rank !!!11!!







AIBat v3.1 wrote:

[General]
Background
bg.jpg is 1024x724, which differs from the recommended size of 1024x768.

MP3 Bitrate
The bitrate for Heart Connect - Suzumu, Feat Gumi.mp3 is 64 kb/s, which is below the miniumum of 128 kb/s.


Snapping

Unsnapped inherited (green) sections at:
01:18:438 - snap to 01:18:456[/notice]


Snapping

Unsnapped inherited (green) sections at:
03:43:462 - snap to 03:43:479[/notice]



[Normal+]
Breaks
00:27:755 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
00:45:812 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
01:41:547 - The break here is 740 ms long, which is shorter than the recommended 750 ms.


Snapping

Unsnapped inherited (green) sections at:
02:57:111 - snap to 02:57:129
02:57:822 - snap to 02:57:840

Breaks
Consider adding a break before 03:42:990.
Other than that I think your map looks absolutely beautiful and ready to get ranked (?)

Sorry I couldnt find any error :(
Topic Starter
Cheri

WazZzaA123 wrote:

From queue

[Hitsounds]
Consider adding custom Hitsounds, so that way your map have more chance to be rank !!!11!!
I want to! I really do but unfortunately I suck but i'll fine out some kind of way lol.






AIBat v3.1 wrote:

[General]
Background
bg.jpg is 1024x724, which differs from the recommended size of 1024x768.
I keep telling myself find another BG but I'm lazy. Since I have nothing better to do i'll look for one today.
MP3 Bitrate
The bitrate for Heart Connect - Suzumu, Feat Gumi.mp3 is 64 kb/s, which is below the miniumum of 128 kb/s. I didn't know... I'll see where I can fine another mp3 later.

Snapping

Unsnapped inherited (green) sections at:
01:18:438 - snap to 01:18:456 didn't see that, I'll fix it.[/notice]


Snapping

Unsnapped inherited (green) sections at:
03:43:462 - snap to 03:43:479
same as above ^[/notice]



[Normal+]
Breaks
00:27:755 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
00:45:812 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
01:41:547 - The break here is 740 ms long, which is shorter than the recommended 750 ms.

I'll probably just get rid of the breaks all together.

Snapping

Unsnapped inherited (green) sections at:
02:57:111 - snap to 02:57:129
02:57:822 - snap to 02:57:840 I'll fix them later when I update


Breaks
Consider adding a break before 03:42:990.
I was meaning to=. I'll go back and add the break.
Other than that I think your map looks absolutely beautiful and ready to get ranked (?)

Sorry I couldnt find any error :(
thanks for the mod.

I'm going to update the map with these changes later.
WazZzaA123
If you need anymore help just PM on the forum or InGame ! \:D/
Glyphic
Mod as requested :D


[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points:Check!

    [Difficulty]
    1. HP: Check!
    2. CS: Check!
    3. AR: Check!
    4. OD: Check!

      [Insane]
      1. Have 00:54:143 (4,5) - start where 00:53:574 (7) - was
      2. 00:57:555 (1,2) - have those start where 00:56:844 (4) - started
      3. Clean 00:59:119 (1) - up by doing this
      4. 01:22:721 (1,2) - Fix Blanket
      5. 01:35:517 (1) - Consider a rhythm like this

General Thoughts

Really I would like to mod more.. But the timing on the map is just extremely off. The map itself is very nice but you have emphasis on quiet noises and ignore strong noises. I don't know how you came up with the rhythm you did. Until this is timed correctly I'm not going to mod any further. Feel free to message me in the future if you believe this problem is fixed and I'll consider finishing it up. But for now its unbearable and unrankable.
.
Good luck!
Topic Starter
Cheri

Glyphic wrote:

Mod as requested :D


[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points:Check!

    [Difficulty]
    1. HP: Check!
    2. CS: Check!
    3. AR: Check!
    4. OD: Check!

      [Insane]
      1. Have 00:54:143 (4,5) - start where 00:53:574 (7) - was fix
      2. 00:57:555 (1,2) - have those start where 00:56:844 (4) - started fix
      3. Clean 00:59:119 (1) - up by doing this fix
      4. 01:22:721 (1,2) - Fix Blanketfix
      5. 01:35:517 (1) - Consider a rhythm like this one of the mods a while back told me that part was 1/3 timing but I guess I was a bit of an idiot noob to actually redoing that part. I haven't change it now but I will whenever I get time to do so.

General Thoughts

Really I would like to mod more.. But the timing on the map is just extremely off. The map itself is very nice but you have emphasis on quiet noises and ignore strong noises. I don't know how you came up with the rhythm you did. Until this is timed correctly I'm not going to mod any further. Feel free to message me in the future if you believe this problem is fixed and I'll consider finishing it up. But for now its unbearable and unrankable.
.
Good luck!
BPM is the right bpm for this song but as far as the offset I can't truly fix it because every single time someone gives me a different offset, it's always pointed out as incorrect and I can't really go by people saying that it's incorrect anymore.

I have no idea what to do to fix that and this was the latest offset I have gotten in this thread. I'm honestly tired of changing the offset without knowing if it's really right or wrong anymore...

As far as the rhythm I did, I can't really understand what you mean by that since I myself know I was not trying to emphasis on quite notes and if I were I honestly don't see that. Not saying you're wrong of course, just saying that it hard for me to go back and see what you are talking about without getting confuse in the end since I am still new at mapping.
----
Anyways thanks for the mod and I hope you can come back and help me one day.
Glyphic
Since I didn't give any examples, I'll give you some.

[Weird Emphasis - Insane]
  1. 01:00:683 (4) - This slider would make much more sense if it was placed on 60541 (offset)
  2. 01:56:418 (5) - same goes for this. in that it should be placed on the vocal instead of a seemingly quiet part of the song.
The actual timing of the song isn't wrong.The placement of your sliders / notes is off. Those were just a few examples but your sliders don't really even correspond to the drum beat on the song, making it feel timed improperly. There'd need to be a massive overhaul of the map to fix this issue because it's all about note placement.
Topic Starter
Cheri

Glyphic wrote:

Since I didn't give any examples, I'll give you some.

[Weird Emphasis - Insane]
  1. 01:00:683 (4) - This slider would make much more sense if it was placed on 60541 (offset)
  2. 01:56:418 (5) - same goes for this. in that it should be placed on the vocal instead of a seemingly quiet part of the song.
The actual timing of the song isn't wrong.The placement of your sliders / notes is off. Those were just a few examples but your sliders don't really even correspond to the drum beat on the song, making it feel timed improperly. There'd need to be a massive overhaul of the map to fix this issue because it's all about note placement.

I see what you mean by that but as a new mapper telling me to massive overhaul the map isn't telling me anything at all because I might not actually fix the issue you are telling me.

Honestly the way I see the map, it doesn't need a massive overhaul such as you said but rather me just going back and fix certain sliders and redo only certain areas in the song or just make this more of an easier version of the extreme diff.
Chaos
I was lazy and then I wasn't. So I'm finally here from mod queue

This is about to be confusing I'm sure

General

Offset should be ~96. Please look through and apply all mods prior to changing the offset so the timestamps work properly.

Insane


00:11:347 (1,2,3,4,5) - I would restructure this combo musically. My suggestion is
You can make my proposed (4) a circle and have another circle on the red tick, but I think this better suits the music in this measure.
00:16:465 (3,4,5,1) - Smaller but similar idea as to above. Remove (4) and place a circle on the next blue tick. You can put them on top of 00:16:892 (1)
00:18:740 (3,4,5) - Same as above
00:22:295 (1) - Both a snare hit and vocals on this beat. This sliderend should be a circle, imo

00:35:517 (1) - Put on previous combo, imo. NC at 00:36:370 (4) instead
00:41:062 (1,2,3,4) - I would prefer this to be mapped to the music, but it's your decision.
00:43:195 (1) - Would prefer this to better follow the vocals.

00:51:584 (1) - Attach to previous combo
00:52:295 (4) - NC suggestion

00:53:005 (7) - The vocal in this slider changes on the white tick after your repeat. I would remap this appropriately.
00:53:574 (8,1) - I don't like the NC used here.
00:54:285 (5) - The white tick in this slider should be a circle to not miss the vocals. My suggestion is to make this white tick a circle and then start a slider on the red tick after that continues through 00:54:712 (1) - the slider head is not mapped to any new sound
00:56:844 (2) - NC here, not 00:56:560 (1)
00:59:688 (1,2,3,4) - I don't like that the sliders aren't emphasizing the vocals with the slider heads. Plays okay at 100% speed so I'm not going to say you should change it, but just an observation here.
00:59:972 (2) - Could adjust this slider here to follow a smoother arch visually from 1 -> 3
01:00:399 (4) - Same as 00:54:285 (5), vocals in the middle of the slider
01:00:968 (1) - Attach to previous combo, imo
01:01:252 (2) - Separate into two circles since the red tick on this slider starts the next phrase in the music. Also NC here at the red tick at 01:01:394 if you follow this suggestion.

01:26:560 (8) - This isn't parallel to (7). Unsure if intended.
01:35:517 (1,2,3,4,5) - Drum-wise, the circles match up to the music when placed on 1/8, starting with the sliderend. Functionally speaking, you can do this instead:

01:36:797 to 01:41:347 - For some reason, you put triples and such where there are none in the music yet you omit the more complex rhythms that occur in this section.
Example: 01:37:650 (4,5,6) - triple here but no triple at 01:38:361 or 01:39:498 (2)

I assume the second chorus is entirely copy/pasted from the first chorus with different orientation, so same everything from 1st kiai here.
02:04:806 (1) - No need for a NC here, imo
02:14:759 (3) - Why is this slider the longer one and not (1)?
02:14:190 (1,2,3,4,5,6,7,8) - Recommend a combo structure similar to this:
02:18:171 (1,2) - Keep the 1/2 sliders going here and change pattern at 02:18:740 (3)
02:20:588 (1) - No NC here
02:43:337 (1) - No NC here

02:52:650 (1,1) - These serve no purpose and are awkward to play because they don't start on the beat. The other ones you use are mostly fine but these are just awkward.
02:53:290 (1,2) - Each should extend to the blue tick
02:54:143 (4,5,6,7,8,1) - Please map this to the music better. You have opportunity to use bursts and 1/4 circles but you're arbitrarily putting them in places where they don't belong. For example, 02:54:143 (4) starts on a sustained note and has the sliderend on a prominent vocal that should be a triple. 02:54:569 (7,8,1) should have some form of mapping to match the 1/4 rhythm happening here

02:57:982 (2) - Slider with improper musical emphasis
02:59:119 (1,2,3) - Same issue here as before with improper emphasis, and recommended change + NC on 02:59:688
03:01:394 (1) - No NC, NC at 03:01:963 (3) instead
03:02:745 (1) - Start this slider on the red tick. This is awkward imo and doesn't match the music. Or if you really want to keep these kicksliders, start them at 03:02:674 (6) instead of putting a circle there followed by two sliders on blue ticks. You can simply end the kicksliders with a circle on 03:03:242 if you really want to.
03:04:096 (1) - This section should end on the red tick during this slider. This would actually be a really good place to use the slow SV sliders you've been for the chorus lead-in.
03:05:660 (1) - No NC here. NC 03:06:086 (2) or 03:06:513 (4) instead
03:10:920 (2,3) - Should be circle then slider, due to heavy emphasis on the sliderend tick and no new sound on (3)

03:13:906 (1,2,3,4,5) - The reverse emphasis of the strong beat does actually work here. This is good as opposed to many of the other sliders I've pointed out that should probably be changed.
03:15:186 (1) - No NC here, NC 03:15:754 (3) instead.
03:16:323 (1) - No NC here

03:16:607 (2,3) - (3) starts on no sound and should be changed also to match the vocals on the red and white ticks (circle on red at the least, slider is fine)
03:17:247 (4,5,6) - I don't know why you're so adamant on using multiple kicksliders in a row when they aren't properly justified by the music.
03:23:005 (1,1) - This should start on the white tick at 03:23:148. If you really want to use the kicksliders, I'd recommend 2 of the same length for the 6 ticks prior to 03:23:574 (1).

03:43:337 - why no object here? You could easily place on on the sliderend of 03:42:911 (1)
03:43:977 (8) - IMO delete this, make 03:44:048 (9) a slider, ending at 03:44:333. And I guess you can keep 03:44:546 (3,4,1) although I would prefer it changed.

I know this is very long, but many of these suggestions are trying to get the beatmap to be better mapped to the music. You're missing a lot of circles on strong beats that you shouldn't have to at an Insane difficulty, which makes many phrases and combos seem off in a way that isn't directly intuitive as to why upon playing. Some of this may end up feeling like a nitpick since I went through this several times but I'd rather that than the alternative of not addressing the major concern I see with this map. I will be happy to revisit this to make sure things are going in the right direction and to focus on the other aspects of the map (blankets, overall flow, etc). Please feel free to ask me any questions either in the thread or on chat (PM or #modhelp)
Topic Starter
Cheri

Chaos wrote:

I was lazy and then I wasn't. So I'm finally here from mod queue

This is about to be confusing I'm sure

General

Offset should be ~96. Please look through and apply all mods prior to changing the offset so the timestamps work properly.

Insane


00:11:347 (1,2,3,4,5) - I would restructure this combo musically. My suggestion is
You can make my proposed (4) a circle and have another circle on the red tick, but I think this better suits the music in this measure.
00:16:465 (3,4,5,1) - Smaller but similar idea as to above. Remove (4) and place a circle on the next blue tick. You can put them on top of 00:16:892 (1)
00:18:740 (3,4,5) - Same as above
00:22:295 (1) - Both a snare hit and vocals on this beat. This sliderend should be a circle, imo

00:35:517 (1) - Put on previous combo, imo. NC at 00:36:370 (4) instead
00:41:062 (1,2,3,4) - I would prefer this to be mapped to the music, but it's your decision.
00:43:195 (1) - Would prefer this to better follow the vocals.

00:51:584 (1) - Attach to previous combo
00:52:295 (4) - NC suggestion

00:53:005 (7) - The vocal in this slider changes on the white tick after your repeat. I would remap this appropriately.
00:53:574 (8,1) - I don't like the NC used here.
00:54:285 (5) - The white tick in this slider should be a circle to not miss the vocals. My suggestion is to make this white tick a circle and then start a slider on the red tick after that continues through 00:54:712 (1) - the slider head is not mapped to any new sound
00:56:844 (2) - NC here, not 00:56:560 (1)
00:59:688 (1,2,3,4) - I don't like that the sliders aren't emphasizing the vocals with the slider heads. Plays okay at 100% speed so I'm not going to say you should change it, but just an observation here.
00:59:972 (2) - Could adjust this slider here to follow a smoother arch visually from 1 -> 3
01:00:399 (4) - Same as 00:54:285 (5), vocals in the middle of the slider
01:00:968 (1) - Attach to previous combo, imo
01:01:252 (2) - Separate into two circles since the red tick on this slider starts the next phrase in the music. Also NC here at the red tick at 01:01:394 if you follow this suggestion.

01:26:560 (8) - This isn't parallel to (7). Unsure if intended.
01:35:517 (1,2,3,4,5) - Drum-wise, the circles match up to the music when placed on 1/8, starting with the sliderend. Functionally speaking, you can do this instead:

01:36:797 to 01:41:347 - For some reason, you put triples and such where there are none in the music yet you omit the more complex rhythms that occur in this section.
Example: 01:37:650 (4,5,6) - triple here but no triple at 01:38:361 or 01:39:498 (2)

I assume the second chorus is entirely copy/pasted from the first chorus with different orientation, so same everything from 1st kiai here.
02:04:806 (1) - No need for a NC here, imo
02:14:759 (3) - Why is this slider the longer one and not (1)?
02:14:190 (1,2,3,4,5,6,7,8) - Recommend a combo structure similar to this:
02:18:171 (1,2) - Keep the 1/2 sliders going here and change pattern at 02:18:740 (3)
02:20:588 (1) - No NC here
02:43:337 (1) - No NC here

02:52:650 (1,1) - These serve no purpose and are awkward to play because they don't start on the beat. The other ones you use are mostly fine but these are just awkward.
02:53:290 (1,2) - Each should extend to the blue tick
02:54:143 (4,5,6,7,8,1) - Please map this to the music better. You have opportunity to use bursts and 1/4 circles but you're arbitrarily putting them in places where they don't belong. For example, 02:54:143 (4) starts on a sustained note and has the sliderend on a prominent vocal that should be a triple. 02:54:569 (7,8,1) should have some form of mapping to match the 1/4 rhythm happening here

02:57:982 (2) - Slider with improper musical emphasis
02:59:119 (1,2,3) - Same issue here as before with improper emphasis, and recommended change + NC on 02:59:688
03:01:394 (1) - No NC, NC at 03:01:963 (3) instead
03:02:745 (1) - Start this slider on the red tick. This is awkward imo and doesn't match the music. Or if you really want to keep these kicksliders, start them at 03:02:674 (6) instead of putting a circle there followed by two sliders on blue ticks. You can simply end the kicksliders with a circle on 03:03:242 if you really want to.
03:04:096 (1) - This section should end on the red tick during this slider. This would actually be a really good place to use the slow SV sliders you've been for the chorus lead-in.
03:05:660 (1) - No NC here. NC 03:06:086 (2) or 03:06:513 (4) instead
03:10:920 (2,3) - Should be circle then slider, due to heavy emphasis on the sliderend tick and no new sound on (3)

03:13:906 (1,2,3,4,5) - The reverse emphasis of the strong beat does actually work here. This is good as opposed to many of the other sliders I've pointed out that should probably be changed.
03:15:186 (1) - No NC here, NC 03:15:754 (3) instead.
03:16:323 (1) - No NC here

03:16:607 (2,3) - (3) starts on no sound and should be changed also to match the vocals on the red and white ticks (circle on red at the least, slider is fine)
03:17:247 (4,5,6) - I don't know why you're so adamant on using multiple kicksliders in a row when they aren't properly justified by the music.
03:23:005 (1,1) - This should start on the white tick at 03:23:148. If you really want to use the kicksliders, I'd recommend 2 of the same length for the 6 ticks prior to 03:23:574 (1).

03:43:337 - why no object here? You could easily place on on the sliderend of 03:42:911 (1)
03:43:977 (8) - IMO delete this, make 03:44:048 (9) a slider, ending at 03:44:333. And I guess you can keep 03:44:546 (3,4,1) although I would prefer it changed.

I know this is very long, but many of these suggestions are trying to get the beatmap to be better mapped to the music. You're missing a lot of circles on strong beats that you shouldn't have to at an Insane difficulty, which makes many phrases and combos seem off in a way that isn't directly intuitive as to why upon playing. Some of this may end up feeling like a nitpick since I went through this several times but I'd rather that than the alternative of not addressing the major concern I see with this map. I will be happy to revisit this to make sure things are going in the right direction and to focus on the other aspects of the map (blankets, overall flow, etc). Please feel free to ask me any questions either in the thread or on chat (PM or #modhelp)
I gonna go and reply to the mod later. I already apply a few so far.

Somethings I gonna be stubborn about, but overall, I gonna try to apply most of these changes soon and prob keep some of these changes in mind to improve my extreme diff as well.

Thanks for the mod.

EDIT: No sense in making a new post for this...
I decided I was just going to get rid of the insane diff all together and wait til I either remake/make a new one or just find someone who is kind enough to make a insane; basically which ever comes first.
I didn't want your mod to go to waste so I apply some of the things you said about on my Extreme diff since the problems were quite similar.
Doj
Yo, from my queue.

General
  1. I either have good news or bad news. The bad news is that I think your song is offbeat. The good news is I think that 1106 is the correct offset. Wait, but there's more bad news, I would never trust me if I were you, so ask someone else how it sounds lol
Normal
  1. 00:12:911 (3) - I'm not sure what sound you were ending this note on, but it feels weird to play. I think shortening it a tick would fit better.
  2. 00:19:735 (1,2) - This part also feels weird. I don't think the sliders play well in the middle of that piano(?). This sounds and feels better to play:
  3. 00:40:067 (6) - Maybe shorten this by a tick
  4. 00:43:906 (5,6) - Again, these sliders feel weird to play. Move 00:44:048 (5) to 00:44:190 Also you can move 00:44:901 (1) forward to 00:45:043 and shorten it by one tick to make it fit better.
  5. 00:52:579 (5) - Move this to 00:52:721 and shorten it by a tick
    00:59:688 (1) - I think moving this to 00:59:830 and shortening it by 2 ticks would sound better. If you decide to go ahead with this change, do the same at 01:55:423 (1) as well.
  6. 01:36:651 to 01:41:342 This whole section is weird. It doesn't sound like it falls on any kind of sound or has rhythm. I don't want to tell you how to map you own song, but I'll suggest you try to follow the drums.
  7. 02:23:290 (1,1,1,1,1,1,1,1) - All those new combos tho. Don't you think 2 notes combos would be better? I dunno. If no one hasn't told you anything about it I guess it's fine, but at least make 02:27:693 (1,1) - a 2 note combooooooo
  8. 02:32:389 (1,2) - I don't like how this sounds or plays. Getting rid of that single, and moving the slider in it's place, and extending it by one tick fits much better.
  9. 02:42:058 (2,3,4,5,6,1,2,1) - Here is another part that doesn't really follow a beat or rhythm. I would recommend remapping it to the drums or something else.
  10. 02:48:456 I think you forgot to put a break time starting here lol.
  11. 03:03:381 (1) - The slider could be extended by one tick. And then 03:04:518 (1) this could be shortened by one tick. Keep them one tick apart like you already have though.
  12. 03:32:528 (3,4,5,6,1,2,3,4,5,6,7,8,9,1,1) - All these notes follow no rhythm.
  13. 03:40:632 (1,1) - Make these one combo
  14. 03:42:907 (1,1,1) - Make this a three note combo
  15. 03:42:907 (1) - Starting at this note I don't like how those notes are placed, or sound there. Here's what I did. It's much smoother.
I ended up getting tied up with school work so it took a while to get around to posting this. I'm not sure what you changed since I started, but if there's something here that's fixed already, ignore it. For the sake of time, I don't want to keep you waiting longer with trying to mod another diff, so I'll just post this. Sorry for taking so long. GL! 8-)
Topic Starter
Cheri

Doj wrote:

Yo, from my queue.

General
  1. I either have good news or bad news. The bad news is that I think your song is offbeat. The good news is I think that 1106 is the correct offset. Wait, but there's more bad news, I would never trust me if I were you, so ask someone else how it sounds lol
Normal
  1. 00:12:911 (3) - I'm not sure what sound you were ending this note on, but it feels weird to play. I think shortening it a tick would fit better. change
  2. 00:19:735 (1,2) - This part also feels weird. I don't think the sliders play well in the middle of that piano(?). This sounds and feels better to play: yea you're right and I like this so change.
  3. 00:40:067 (6) - Maybe shorten this by a tick change
  4. 00:43:906 (5,6) - Again, these sliders feel weird to play. Move 00:44:048 (5) to 00:44:190 Also you can move 00:44:901 (1) forward to 00:45:043 and shorten it by one tick to make it fit better. did as you said.
  5. 00:52:579 (5) - Move this to 00:52:721 and shorten it by a tick change
    00:59:688 (1) - I think moving this to 00:59:830 and shortening it by 2 ticks would sound better. If you decide to go ahead with this change, do the same at 01:55:423 (1) as well.
  6. 01:36:651 to 01:41:342 This whole section is weird. It doesn't sound like it falls on any kind of sound or has rhythm. I don't want to tell you how to map you own song, but I'll suggest you try to follow the drums. I didn't realize that until now lol. That issue should be fix now I hope.
  7. 02:23:290 (1,1,1,1,1,1,1,1) - All those new combos tho. Don't you think 2 notes combos would be better? I dunno. If no one hasn't told you anything about it I guess it's fine, but at least make 02:27:693 (1,1) - a 2 note combooooooo I was trying to make it similar to all the other diffs but I guess it does look weird since this is a normal diff so I change it.
  8. 02:32:389 (1,2) - I don't like how this sounds or plays. Getting rid of that single, and moving the slider in it's place, and extending it by one tick fits much better. fix
  9. 02:42:058 (2,3,4,5,6,1,2,1) - Here is another part that doesn't really follow a beat or rhythm. I would recommend remapping it to the drums or something else. change. should follow it better now
  10. 02:48:456 I think you forgot to put a break time starting here lol. There is a break here...
  11. 03:03:381 (1) - The slider could be extended by one tick. And then 03:04:518 (1) this could be shortened by one tick. Keep them one tick apart like you already have though. change
  12. 03:32:528 (3,4,5,6,1,2,3,4,5,6,7,8,9,1,1) - All these notes follow no rhythm. fix that.
  13. 03:40:632 (1,1) - Make these one combo I kind of like it the way it is. I just wait til someone else say something and ill change it.
  14. 03:42:907 (1,1,1) - Make this a three note combo change
  15. 03:42:907 (1) - Starting at this note I don't like how those notes are placed, or sound there. Here's what I did. It's much smoother. change
I ended up getting tied up with school work so it took a while to get around to posting this. I'm not sure what you changed since I started, but if there's something here that's fixed already, ignore it. For the sake of time, I don't want to keep you waiting longer with trying to mod another diff, so I'll just post this. Sorry for taking so long. GL! 8-)
I'll go reply to this mod later as I apply these changes.

As for as the offset: I gonna go and just wait til I get the exact offset because I'm tired of changing it and knowing it not quite right; nothing wrong with that it just very annoying lol.

EDIT: Done replying to the mod, everything should be apply except just 1 thing but I might even change that.

Thanks for the mod.
_handholding
You can rename your Normal + to Advanced or Light Hard if you like. Those are the names that are generally used for diffs between Normal and Hard. Normal + isn't a name that's used, jst saying
Chaos

DJ Lucky wrote:

Chaos wrote:

I was lazy and then I wasn't. So I'm finally here from mod queue

This is about to be confusing I'm sure

General

Offset should be ~96. Please look through and apply all mods prior to changing the offset so the timestamps work properly.

Insane


00:11:347 (1,2,3,4,5) - I would restructure this combo musically. My suggestion is
You can make my proposed (4) a circle and have another circle on the red tick, but I think this better suits the music in this measure.
00:16:465 (3,4,5,1) - Smaller but similar idea as to above. Remove (4) and place a circle on the next blue tick. You can put them on top of 00:16:892 (1)
00:18:740 (3,4,5) - Same as above
00:22:295 (1) - Both a snare hit and vocals on this beat. This sliderend should be a circle, imo

00:35:517 (1) - Put on previous combo, imo. NC at 00:36:370 (4) instead
00:41:062 (1,2,3,4) - I would prefer this to be mapped to the music, but it's your decision.
00:43:195 (1) - Would prefer this to better follow the vocals.

00:51:584 (1) - Attach to previous combo
00:52:295 (4) - NC suggestion

00:53:005 (7) - The vocal in this slider changes on the white tick after your repeat. I would remap this appropriately.
00:53:574 (8,1) - I don't like the NC used here.
00:54:285 (5) - The white tick in this slider should be a circle to not miss the vocals. My suggestion is to make this white tick a circle and then start a slider on the red tick after that continues through 00:54:712 (1) - the slider head is not mapped to any new sound
00:56:844 (2) - NC here, not 00:56:560 (1)
00:59:688 (1,2,3,4) - I don't like that the sliders aren't emphasizing the vocals with the slider heads. Plays okay at 100% speed so I'm not going to say you should change it, but just an observation here.
00:59:972 (2) - Could adjust this slider here to follow a smoother arch visually from 1 -> 3
01:00:399 (4) - Same as 00:54:285 (5), vocals in the middle of the slider
01:00:968 (1) - Attach to previous combo, imo
01:01:252 (2) - Separate into two circles since the red tick on this slider starts the next phrase in the music. Also NC here at the red tick at 01:01:394 if you follow this suggestion.

01:26:560 (8) - This isn't parallel to (7). Unsure if intended.
01:35:517 (1,2,3,4,5) - Drum-wise, the circles match up to the music when placed on 1/8, starting with the sliderend. Functionally speaking, you can do this instead:

01:36:797 to 01:41:347 - For some reason, you put triples and such where there are none in the music yet you omit the more complex rhythms that occur in this section.
Example: 01:37:650 (4,5,6) - triple here but no triple at 01:38:361 or 01:39:498 (2)

I assume the second chorus is entirely copy/pasted from the first chorus with different orientation, so same everything from 1st kiai here.
02:04:806 (1) - No need for a NC here, imo
02:14:759 (3) - Why is this slider the longer one and not (1)?
02:14:190 (1,2,3,4,5,6,7,8) - Recommend a combo structure similar to this:
02:18:171 (1,2) - Keep the 1/2 sliders going here and change pattern at 02:18:740 (3)
02:20:588 (1) - No NC here
02:43:337 (1) - No NC here

02:52:650 (1,1) - These serve no purpose and are awkward to play because they don't start on the beat. The other ones you use are mostly fine but these are just awkward.
02:53:290 (1,2) - Each should extend to the blue tick
02:54:143 (4,5,6,7,8,1) - Please map this to the music better. You have opportunity to use bursts and 1/4 circles but you're arbitrarily putting them in places where they don't belong. For example, 02:54:143 (4) starts on a sustained note and has the sliderend on a prominent vocal that should be a triple. 02:54:569 (7,8,1) should have some form of mapping to match the 1/4 rhythm happening here

02:57:982 (2) - Slider with improper musical emphasis
02:59:119 (1,2,3) - Same issue here as before with improper emphasis, and recommended change + NC on 02:59:688
03:01:394 (1) - No NC, NC at 03:01:963 (3) instead
03:02:745 (1) - Start this slider on the red tick. This is awkward imo and doesn't match the music. Or if you really want to keep these kicksliders, start them at 03:02:674 (6) instead of putting a circle there followed by two sliders on blue ticks. You can simply end the kicksliders with a circle on 03:03:242 if you really want to.
03:04:096 (1) - This section should end on the red tick during this slider. This would actually be a really good place to use the slow SV sliders you've been for the chorus lead-in.
03:05:660 (1) - No NC here. NC 03:06:086 (2) or 03:06:513 (4) instead
03:10:920 (2,3) - Should be circle then slider, due to heavy emphasis on the sliderend tick and no new sound on (3)

03:13:906 (1,2,3,4,5) - The reverse emphasis of the strong beat does actually work here. This is good as opposed to many of the other sliders I've pointed out that should probably be changed.
03:15:186 (1) - No NC here, NC 03:15:754 (3) instead.
03:16:323 (1) - No NC here

03:16:607 (2,3) - (3) starts on no sound and should be changed also to match the vocals on the red and white ticks (circle on red at the least, slider is fine)
03:17:247 (4,5,6) - I don't know why you're so adamant on using multiple kicksliders in a row when they aren't properly justified by the music.
03:23:005 (1,1) - This should start on the white tick at 03:23:148. If you really want to use the kicksliders, I'd recommend 2 of the same length for the 6 ticks prior to 03:23:574 (1).

03:43:337 - why no object here? You could easily place on on the sliderend of 03:42:911 (1)
03:43:977 (8) - IMO delete this, make 03:44:048 (9) a slider, ending at 03:44:333. And I guess you can keep 03:44:546 (3,4,1) although I would prefer it changed.

I know this is very long, but many of these suggestions are trying to get the beatmap to be better mapped to the music. You're missing a lot of circles on strong beats that you shouldn't have to at an Insane difficulty, which makes many phrases and combos seem off in a way that isn't directly intuitive as to why upon playing. Some of this may end up feeling like a nitpick since I went through this several times but I'd rather that than the alternative of not addressing the major concern I see with this map. I will be happy to revisit this to make sure things are going in the right direction and to focus on the other aspects of the map (blankets, overall flow, etc). Please feel free to ask me any questions either in the thread or on chat (PM or #modhelp)
I gonna go and reply to the mod later. I already apply a few so far.

Somethings I gonna be stubborn about, but overall, I gonna try to apply most of these changes soon and prob keep some of these changes in mind to improve my extreme diff as well.

Thanks for the mod.

EDIT: No sense in making a new post for this...
I decided I was just going to get rid of the insane diff all together and wait til I either remake/make a new one or just find someone who is kind enough to make a insane; basically which ever comes first.
I didn't want your mod to go to waste so I apply some of the things you said about on my Extreme diff since the problems were quite similar.

tbh most of your Insane diff was fine outside of the musical issues and excessive kicksliders. I'm willing to work with you on this if you'd like, although you're free to make whatever decision you'd like regarding the diff.
Topic Starter
Cheri

Chaos wrote:

tbh most of your Insane diff was fine outside of the musical issues and excessive kicksliders. I'm willing to work with you on this if you'd like, although you're free to make whatever decision you'd like regarding the diff.
I still have the Insane diff, it just that I would much rather have it out of the way atm until I either fix the problems or just plain find a GD. I'll probably add it back to the mapset but right now I just so busy with homework and studying.

I'll take any help to improve the insane diff, and so if you like, I'll happily add it back to dig back into the issue thats in hand if you want.

Nathan Kiss wrote:

You can rename your Normal + to Advanced or Light Hard if you like. Those are the names that are generally used for diffs between Normal and Hard. Normal + isn't a name that's used, jst saying
The original name for the Normal+ diff was actually called light hard lol.... I'll most likely change it since you are right about that once I get done reworking some areas in it.
Kawashiro
From my Q

[General]
  1. Are you remaking insane now? hard and extreme's difficult gap is too big
[Normal]
  1. Check Ctrl Shift A and Fix Unsnapped notes
  2. 00:44:190 (5) - Don't Change DS in Normal
  3. 00:47:887 (1,1) - Don't abuse NC
  4. 00:59:119 (1,1) - ^
  5. 01:07:792 (1,1) - ^
  6. 00:21:584 (1,1) - ^
  7. 01:20:731 (1) - ^
  8. 01:27:129 (1) - ^
  9. 01:43:622 (1,1,1) - ^ I don't mention about it again
  10. 01:47:602 (4) - This slider touched HP-bar.
  11. 02:21:157 (1,1) - Spinner and next note is too close. In normal, it is unrankable.
[Extreme]
  1. 00:11:631 (2,3,4,5,6) - hmm... I think http://puu.sh/nqMdp/9cc75daf3f.jpg this beat will fit with song
  2. 00:13:622 (1,2,3,4,5,6) - ^ http://puu.sh/nqMfO/4ec0c9c1e3.jpg
  3. 00:16:323 (2,3) - I think Ctrl G is correct beat
  4. 00:16:323 (2,3,4,5) - http://puu.sh/nqMn4/e6295a9a57.jpg
  5. 00:16:892 (6,7) - ^^
  6. 00:17:887 (3,1) - Ctrl G
  7. 00:18:314 (2,3) - ^
  8. 00:18:811 (5) - move to 00:19:096 - here. stream sound is in here
Too many beat error in this diff :(
I think you don't understand where is click point of this song.

Anyway GL
Topic Starter
Cheri

UnLock- wrote:

From my Q

[General]
  1. Are you remaking insane now? hard and extreme's difficult gap is too big
I know the gap is too big... I going to add Insane back later or just find a GD.
[Normal]
  1. Check Ctrl Shift A and Fix Unsnapped notes Shit I forgot to look at Aimod again... I'll fix this lol.
  2. 00:44:190 (5) - Don't Change DS in Normal fix but I wasn't changing the DS it just that as I was reworking the diff I forgot to move certain notes so I'll recheck to make sure that any other note isn't like this
  3. 00:47:887 (1,1) - Don't abuse NC I don't see how is this is consider NC abused. I did it that way because it actually works so no change.
  4. 00:59:119 (1,1) - ^
  5. 01:07:792 (1,1) - ^
  6. 00:21:584 (1,1) - ^
  7. 01:20:731 (1) - ^
  8. 01:27:129 (1) - ^
  9. 01:43:622 (1,1,1) - ^ I don't mention about it again ^ Tbh I don't see what the problem is with this... If you consider this NC abused then I might as well do the same to my other diffs... I'm not changing any of the NC unless one more person consider this a problem then I will change it
  10. 01:47:602 (4) - This slider touched HP-bar. move
  11. 02:21:157 (1,1) - Spinner and next note is too close. In normal, it is unrankable. shorted the spinner... Not sure if that fix the problem but it should help.
[Extreme]
  1. 00:11:631 (2,3,4,5,6) - hmm... I think http://puu.sh/nqMdp/9cc75daf3f.jpg this beat will fit with song
  2. 00:13:622 (1,2,3,4,5,6) - ^ http://puu.sh/nqMfO/4ec0c9c1e3.jpg
  3. 00:16:323 (2,3) - I think Ctrl G is correct beat
  4. 00:16:323 (2,3,4,5) - http://puu.sh/nqMn4/e6295a9a57.jpg
  5. 00:16:892 (6,7) - ^^
  6. 00:17:887 (3,1) - Ctrl G
  7. 00:18:314 (2,3) - ^
  8. 00:18:811 (5) - move to 00:19:096 - here. stream sound is in here
Too many beat error in this diff :(
I think you don't understand where is click point of this song.

Anyway GL
I finishing reply to the normal mod and i'll get the Extreme mod soon.

Edit: I gonna wait til I fix the offset before I go and apply some of this mod to the Extreme diff since that is indeed a problem for this map to get rank atm.

Edit2: I got a new offset and I kind of disagree with most of the Extreme mod because some of these changes kind of didn't truly help make the map better and I can't see myself applying them which I'm sorry for, but I will probably did change some things and will update later.

I think the main problem with their being an beat error was because the offset was off which is now fix although the offset still could be wrong.
dqs01733
from free mods queue


[General]
the offset should be at 00:01:077 - instead, fix this after looking at the diffs since i modded with original offset

[Insane]
  1. 00:15:863 (1) - i think it would create a little nicer flow if you ctrl+g.
  2. 00:19:702 (3,4) - u could move this up a bit so its more circular, looks squished up
  3. 00:22:119 (1) - it is so close to previous and can easibly be misread as 1/2, you should move it away to the right a bit, could also rotate 90 degrees counterclockwise or ctrl+h+j
  4. 00:42:593 (7,8,9) - fix stack
  5. 00:45:579 (1) - i think the spacing increase is pretty unnecessary... unless youre also changing the angle, look at how you did in Extreme diff thats pretty good. or keep same spacing and angle as 00:45:153 (7,8,9) - , i prefer this
  6. 01:03:494 (1,2) - fix stack
  7. 01:35:982 (2,3,4,5) - u should consider making these sliders instead.. since it can be quite difficult to read this rhythm, especially with the vocals doing 1/2 and 1/1 in their layer. and also it is insane diff, u really should simplify the rhythm a bit
  8. 02:23:257 (1,2) - why is this so much smaller spacing compared to 02:24:394 (1,2) - and 02:25:532 (1,2) -
[Extreme]
  1. 00:16:290 (2,3) - this realy looks like 1/4, i think you should move it away and keep it in line with the slider or stack them.
  2. 01:05:911 (1) - same point like 00:45:579 (1) - in insane
  3. 02:01:645 (1) -
  4. 02:33:636 (1,1,1) - i dont understand these nc, they are really, really really really unnecessary
  5. 02:38:612 (1) - this end on blue tick, and 02:38:968 (2) - start on blue tick. its really bad for playing, you should adjust the rhythms a bit so the more stressed beats are on white/red ticks.
  6. 02:42:522 - more nc :(
  7. 03:04:489 (1,2,3) - fix stack
  8. 03:13:304 (5) - nc slow slider
  9. 03:36:693 (2,3,4) - they are same distance.. it is impossible to see 03:36:906 (4) - this as 1/2
sorry for delay, im also a bit tired now so the mod is a bit shorter. sorry for that i still hope its helpful though
good luck ~
Topic Starter
Cheri

dqs01733 wrote:

from free mods queue


[General]
the offset should be at 00:01:077 - instead, fix this after looking at the diffs since i modded with original offset

[Insane]
  1. 00:15:863 (1) - i think it would create a little nicer flow if you ctrl+g.
  2. 00:19:702 (3,4) - u could move this up a bit so its more circular, looks squished up ]
  3. 00:22:119 (1) - it is so close to previous and can easibly be misread as 1/2, you should move it away to the right a bit, could also rotate 90 degrees counterclockwise or ctrl+h+j
  4. 00:42:593 (7,8,9) - fix stack
  5. 00:45:579 (1) - i think the spacing increase is pretty unnecessary... unless youre also changing the angle, look at how you did in Extreme diff thats pretty good. or keep same spacing and angle as 00:45:153 (7,8,9) - , i prefer this
  6. 01:03:494 (1,2) - fix stack
  7. 01:35:982 (2,3,4,5) - u should consider making these sliders instead.. since it can be quite difficult to read this rhythm, especially with the vocals doing 1/2 and 1/1 in their layer. and also it is insane diff, u really should simplify the rhythm a bit
  8. 02:23:257 (1,2) - why is this so much smaller spacing compared to 02:24:394 (1,2) - and 02:25:532 (1,2) -
[Extreme]
  1. 00:16:290 (2,3) - this realy looks like 1/4, i think you should move it away and keep it in line with the slider or stack them. stack the circle onto the slider.
  2. 01:05:911 (1) - same point like 00:45:579 (1) - in insane I'm not quite sure what exactly is the problem with this... just a bit confused and if it is a big problem ill try to change it.
  3. 02:01:645 (1) -
  4. 02:33:636 (1,1,1) - i dont understand these nc, they are really, really really really unnecessary I got the last 2 nc but kept the first one since it actually fit at that part.
  5. 02:38:612 (1) - this end on blue tick, and 02:38:968 (2) - start on blue tick. its really bad for playing, you should adjust the rhythms a bit so the more stressed beats are on white/red ticks.fix
  6. 02:42:522 - more nc :( I didn't exactly got rid of them but I did made it where didn't feel too much. I'll get rid of them fully when someone else point them out and I fix it like the one nc above this^
  7. 03:04:489 (1,2,3) - fix stack there wasn't nothing wrong with the stack here but I did check to make sure.
  8. 03:13:304 (5) - nc slow slider change
  9. 03:36:693 (2,3,4) - they are same distance.. it is impossible to see 03:36:906 (4) - this as 1/2 this is pretty much the only part I change before this mode. Not sure if what I did help but surely it better now. :D
sorry for delay, im also a bit tired now so the mod is a bit shorter. sorry for that i still hope its helpful though
good luck ~
Pretty much fix everything except maybe a few things on Extreme. I'm taking your mod for insane into consideration but atm, I am still making a decision whether or not I gonna finish reworking it.

Thanks for the mod.
Chibi Maruko
insane look empty. Can i make it
Topic Starter
Cheri

Chibi Maruko wrote:

insane look empty. Can i make it
Sure you can make it if you like at anytime. :)
Topic Starter
Cheri
After taking a break - I finally got in the mood to rework this song

I reworked a majority of the map but there is things I had not yet touch or literally copy and just rearrange (mainly referring to the 2nd chorus since it a bit awkward) May be a bit simpler but as time goes by I will try to fix any problem that comes along :)


I don't have any back up copy of the before rework version so there won't be any download for it
golden pepe
Topic Starter
Cheri

Clap wrote:

light insane
thanks for the map - ur timing is conflicting with the other maps so what I will do is change it/or u can by checking the extra/ryo insane timing later

I didn't add u in tags but will next update
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