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Suzumu - Shinzou Connect

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Topic Starter
Cheri

Sjelen wrote:

General:
t/208596 Ill check out the guides later.
t/368245 ^
Hope it's helpful

Insane:
01:33:367 (1,2) - remove circle :q

Extreme:
Check unsnapped notes (ctrl+shift+A) ah crap forgot about that lol. Fix

00:47:728 (1) - to 00:47:585 Moved
02:23:273 - make 3 notes in these patterns (white/white/red) Change
http://puu.sh/mpbT2/b8b54423cd.jpg something like that

Cool song.
I didn't remove circle on Insane because it still WIP and Ill do that when it finish.

Thanks for mod.
wajinshu
General
• Recommended BG size should be either 1024*768 or 1366*768

Extreme
• Inherit (green) timing line is unsnapped:
02:32:361

Insane
• Concurrent objects (objects are less than 10ms apart):
01:33:367 and 01:33:510

Put all the combos on the big white tick

Hard

• 00:13:604 (1,2,3,4) -

• 00:16:306 (2,3) - Why DS 1.1? Put 1.2

• 00:16:590 (3,4) - Put slider-reverse and then circle and NC

• 00:17:443 (2,3) -

• 00:40:334 (3,4,5) - or

• 00:47:728 (1,1,1,1) - remove all and 00:47:870

• 00:50:713 (1) - NC remove

• 00:51:140 (2) - NC

• 00:59:102 (1,1) - I don't recommend doing this 00:59:813 (1) - 1.8 DC please

• 01:24:694 (2) -

• 01:30:950 (3,4) - fix blanket

• 01:31:945 (1,2) - ^

• 01:33:083 - circle and then slider

• 01:33:509 (1) - X: 160 Y:168

• 01:34:078 (2,3,4) -

• 01:36:638 (5) - slider or put 01:36:780 - circle please

• 01:33:509 (1) - X: 160 Y:168

• 01:34:078 -

• 01:48:581 (1,2) - fix blanket

• 01:54:837 (1,1) - please closer

• 01:56:970 (1,2) - fix blanket

• 02:01:093 (1,2) -

• 02:28:249 (1,2,3,4,5) - Make each circle away please

• 02:30:950 (2,3,4) -

• 02:39:623 (4) - X: 182 Y: 67

• 02:44:742 (4) - X: 264 Y:136

• 03:08:202 (3,4) - fix blanket

• 03:17:870 (1,2) - ^

• 03:36:211 (1,2) - ^

Insane

• 00:29:529 -

• 00:35:074 - circle please

• 00:37:775 (2) - X: 96 Y: 168

• 01:18:581 (1) - please move to 01:18:438 and green tick too

• 01:55:121 (2) - maybe this
GL!
Topic Starter
Cheri

wajinshu wrote:

General
• Recommended BG size should be either 1024*768 or 1366*768 Ill get to it... I wanted to change the BG but I couldn't find one ;.;

Extreme
• Inherit (green) timing line is unsnapped: Fix.
02:32:361

Insane
• Concurrent objects (objects are less than 10ms apart): ah I didn't even notice that when I updated lol. Fix.

01:33:367 and 01:33:510

Put all the combos on the big white tick

Hard

• 00:13:604 (1,2,3,4) -

• 00:16:306 (2,3) - Why DS 1.1? Put 1.2

• 00:16:590 (3,4) - Put slider-reverse and then circle and NC

• 00:17:443 (2,3) - I kinda didn't like this change.

• 00:40:334 (3,4,5) - or

• 00:47:728 (1,1,1,1) - remove all and 00:47:870 fix

• 00:50:713 (1) - NC remove change

• 00:51:140 (2) - NC change

• 00:59:102 (1,1) - I don't recommend doing this 00:59:813 (1) - 1.8 DC please

• 01:24:694 (2) -

• 01:30:950 (3,4) - fix blanket fix

• 01:31:945 (1,2) - ^ ^

• 01:33:083 - circle and then slider

• 01:33:509 (1) - X: 160 Y:168 change

• 01:34:078 (2,3,4) -

• 01:36:638 (5) - slider or put 01:36:780 - circle please add circle

• 01:33:509 (1) - X: 160 Y:168 change

• 01:34:078 -

• 01:48:581 (1,2) - fix blanket fix

• 01:54:837 (1,1) - please closer change

• 01:56:970 (1,2) - fix blanket fix

• 02:01:093 (1,2) -

• 02:28:249 (1,2,3,4,5) - Make each circle away please change

• 02:30:950 (2,3,4) -

• 02:39:623 (4) - X: 182 Y: 67 change

• 02:44:742 (4) - X: 264 Y:136 change

• 03:08:202 (3,4) - fix blanket fix

• 03:17:870 (1,2) - ^ change

• 03:36:211 (1,2) - ^ fix

Insane

• 00:29:529 - fix

• 00:35:074 - circle please fix.

• 00:37:775 (2) - X: 96 Y: 168 I don't really see the point in this change.

• 01:18:581 (1) - please move to 01:18:438 and green tick too Change.

• 01:55:121 (2) - maybe this


GL!

I`m going to edit this post and reply to the rest of the mod when I update map.
Edit: I replied to as much as I could and applied most of the changes.

Thanks for the mod.
kitashirakawa1
[Hard]
First off,
Time: 00:21:566

There are two beats in there you can make it like this so that it will follow the rhythm well.


Second,
Time: 00:22:206 - 00:22:704
I know it is break time, you can add objects there. On my test play, those areas are kinda "off" or something was missing there.
I recommend to create objects in this points:


Third,
Time: 00:26:898 - 00:27:538
Another suggestion from break time...
It thought that there's something to "beat" there. but expectation failed. So again, something was "off" or missing there. You can
add objects there to follow the rhythm well.
So i recommend to create objects in this points:


Time: 00:29:529 - 00:29:813
Same reason too :? :?
So i recommend again to put objects in this points:


Fourth,
Another "off" here... You can start adding objects here on this time:
00:30:666 or 00:30:524 if something was off on my suggestion :D

Fifth,
Time: 00:47:585
Um, hit circle here?

Sixth,
Time: 01:20:538
Adding objects here to follow vocal line... Well kinda "off" for me...

Seventh,
Time: 01:43:320
Um, hit circle here again?

Eighth,
Time: 02:23:557 - 02:27:111
I suggest to make it a slider with reverse arrow (I don't know how to call this)
Like this:



Or:



Ninth,
Time: 00:02:438
Insert break here.

PS: It is my first time doing this. I hope this will help :) :) :)
Topic Starter
Cheri

kitashirakawa1 wrote:

[Hard]
First off,
Time: 00:21:566 I just gonna keep this part like it is.

There are two beats in there you can make it like this so that it will follow the rhythm well.


Second,
Time: 00:22:206 - 00:22:704 Added objects here now.
I know it is break time, you can add objects there. On my test play, those areas are kinda "off" or something was missing there.
I recommend to create objects in this points:


Third,
Time: 00:26:898 - 00:27:538 same as above ^
Another suggestion from break time...
It thought that there's something to "beat" there. but expectation failed. So again, something was "off" or missing there. You can
add objects there to follow the rhythm well.
So i recommend to create objects in this points:


Time: 00:29:529 - 00:29:813 ^
Same reason too :? :?
So i recommend again to put objects in this points:


Fourth,
Another "off" here... You can start adding objects here on this time:
00:30:666 or 00:30:524 if something was off on my suggestion :D ^

Fifth,
Time: 00:47:585 Forgot lol, added.
Um, hit circle here?

Sixth,
Time: 01:20:538 Well my only reason of adding those subjects was to keep the break from being too long.
Adding objects here to follow vocal line... Well kinda "off" for me...

Seventh,
Time: 01:43:320 added
Um, hit circle here again?

Eighth,
Time: 02:23:557 - 02:27:111 changed
I suggest to make it a slider with reverse arrow (I don't know how to call this)
Like this:



Or:



Ninth,
Time: 00:02:438 I am not for sure exactly what you mean sorry.
Insert break here.

PS: It is my first time doing this. I hope this will help :) :) :)
Pretty much replied to everything I think.

Thank you for mod. :)
Tedda
From my modding queue~

Just wanna confirm that a map like this is very difficult for me to point stuff out, so everything that I recommend might seem stupid in your point of view.

Hard:
01:40:334 - Something like would fit the song more. I don't see the point of having a slider when there's nothing happening in the song.
01:49:718 (1) - Get rid of NC? And add the NC here: 01:50:145 (3).
02:35:927 (8) - Having 02:36:069 (9) here doesn't feel right.
02:45:168 (5) - Suggestion:
02:48:367 - Won't hurt adding a break here.
02:57:822 - Start kiai here.
03:04:220 - Kiai here too.
03:22:562 (5) - Remove? It would make more sense if it just finished on the white tick.

Insane:
00:53:699 (3,4) - Why not replace these sliders with
00:54:339 (5) - Shouldn't this start on the white tick? Maybe it's just the song, but why would you start on a blue tick?
01:31:803 (4) - Replace this slider with circles again?
02:48:225 - Add a break here too?
03:00:808 (7,8,9) - You could replace these with circles too. Jumps would be cool.
02:57:822 - Like Hard, start kiai here.
03:01:519 (1) - And here too ^^ (If you are going to change the kiai you might also want to change the kiai in Extreme.)
03:03:510 (1,1,1,1,1) - Maybe it's just me but the sliders feel awkward. You could replace them with a stream instead.

Oh, and I don't think I could mod Extreme. It was pretty hard modding the other two difficulties and I can't pass many 5.5+ star maps.

Another note: Be creative by adding histounds! There's like absolutely no hitsounds in any of the difficulties. Adding them can spice up your map.
Topic Starter
Cheri

Tedda wrote:

From my modding queue~

Just wanna confirm that a map like this is very difficult for me to point stuff out, so everything that I recommend might seem stupid in your point of view.

Hard:
01:40:334 - Something like would fit the song more. I don't see the point of having a slider when there's nothing happening in the song. there is something happening in the song it just that it might be a bit hard to hear, I guess adding circles would work better on this part than a slider...
01:49:718 (1) - Get rid of NC? And add the NC here: 01:50:145 (3). change
02:35:927 (8) - Having 02:36:069 (9) here doesn't feel right. change
02:45:168 (5) - Suggestion: change
02:48:367 - Won't hurt adding a break here. Added.
02:57:822 - Start kiai here. change
03:04:220 - Kiai here too. Didn't change
03:22:562 (5) - Remove? It would make more sense if it just finished on the white tick. change

Insane:
00:53:699 (3,4) - Why not replace these sliders with change
00:54:339 (5) - Shouldn't this start on the white tick? Maybe it's just the song, but why would you start on a blue tick? Didn't mean to lol, fix
01:31:803 (4) - Replace this slider with circles again?
02:48:225 - Add a break here too? added
03:00:808 (7,8,9) - You could replace these with circles too. Jumps would be cool. Ah jumps is cool and all but I rather leave a change like that on my extreme diff if I even change that.
02:57:822 - Like Hard, start kiai here. changed
03:01:519 (1) - And here too ^^ (If you are going to change the kiai you might also want to change the kiai in Extreme.)
03:03:510 (1,1,1,1,1) - Maybe it's just me but the sliders feel awkward. You could replace them with a stream instead.

Oh, and I don't think I could mod Extreme. It was pretty hard modding the other two difficulties and I can't pass many 5.5+ star maps.

Another note: Be creative by adding histounds! There's like absolutely no hitsounds in any of the difficulties. Adding them can spice up your map.
Alright I might had miss some things since I am sleepy currently but I will recheck this mod and replied to the rest of it later.

I wanted to add hit sounds but it pretty hard for me atm. I will add them just not yet.

Thanks for mod.
Ambient
#osuneedsmoremodrequestskappa

Remember, these are only suggestions.

Extreme


Note: During kai time(s) making triplets on the sliders can make a huge difference in gameplay.

00:12:751 (7,8) - I think you should space this out a tad more, a bit more to the left.
00:16:448 (2,3,4) - Same as above, pull this down using 1.0x DS
00:17:870 (3,4) - Blanket this.
00:39:055 (2,3,4) - Fix this stack.
00:33:510 (5,1) - Either stack the note onto the slider or make it a jump like so.
00:34:363 (3) - Blanket this
00:35:642 (3,4) - Space the 3rd note out more to the right. Again, strange positions can disrupt the flow on high BPM songs/maps.
00:36:069 (5,6) - ^ Or stack it to the end of the slider.
00:37:490 (1,2) - ^
00:37:917 (3,4) - Stack onto the slider.
00:40:619 (4,5) - Sometimes a slider on a blue tick can work but in this case it does not. try adding another note to make it a triple and move it down one tick to make it look like this.
00:55:547 (2) - Stack.
00:55:690 (3,4) - ^
01:25:121 (1,2,3,4,5,6) - Defiantly add another note to complete the stack.
01:35:216 (7,1) - Similar to before, change this to this and start a NC on the red tick that follows.
01:41:187 (1) - I', sure the beat ends on the red tick, place the note there.
01:50:429 (3,4) - Same spacing problem.
01:52:277 (6,1) - Move one tick over and make it a triple and also reduce the slider to the white tick after the move.
01:55:405 (1,2) - Same spacing problem as before.
02:00:240 (4,5) - Stack.
02:03:652 (4,5) - Same problem as before. (blue sliders)
02:15:879 (7) - CTRL+G and blanket.
02:19:292 (4) - Pull it back to the red tick and add a note after it returns to the beginning.
02:20:998 (5) - Straight up remove this note and move the slider there instead since its the last note the vocals sing.
02:26:685 (1) - Stack i reckon.
02:28:960 (1) - ^
02:31:803 (6,7) - Blue slider problem.
02:34:647 (5) - Stack
02:39:126 (3,4) - Move these one tick back to be on the red ticks.
02:53:273 (1) - Space this a bit further down or away from the stream. Can be mistaken to be apart of it.
02:53:557 (2,3,4) - Stack the sliders appropriately.
02:54:410 (5,6,7) - Add another note to the stack.
02:55:121 (1,2,3,1,2,3,1,2,3,1,2,3) - This part is pretty messy and hard to read with all the doubles. Try doing something like this. or attempt to re-map it with that guideline.
02:57:680 (1,2) - The beat definitely begins on the red tick, move the slider over and add a triplet on top of it, to compensate for the change delete the second note that it overlaps.
03:00:524 (6,7) - Triplet suggestion.
03:01:377 (3,4,5) - Stack.
03:07:917 (5,1) - Triplet suggestion.
03:28:106 (6,1) - ^ And NC.
03:37:774 (3,4) - Blue sliders again.
03:41:756 (1) - Move this onto the begging note of the stream so it wont be confused with part of the stream.

GL :oops:
Topic Starter
Cheri

Ambient wrote:

#osuneedsmoremodrequestskappa

Remember, these are only suggestions.

Extreme


Note: During kai time(s) making triplets on the sliders can make a huge difference in gameplay.

00:12:751 (7,8) - I think you should space this out a tad more, a bit more to the left. Change
00:16:448 (2,3,4) - Same as above, pull this down using 1.0x DS Change
00:17:870 (3,4) - Blanket this.
00:39:055 (2,3,4) - Fix this stack. fix
00:33:510 (5,1) - Either stack the note onto the slider or make it a jump like so. change
00:34:363 (3) - Blanket this change
00:35:642 (3,4) - Space the 3rd note out more to the right. Again, strange positions can disrupt the flow on high BPM songs/maps. I don't really see nothing wrong with the way it is right now but if someone else say something Ill change it
00:36:069 (5,6) - ^ Or stack it to the end of the slider. ^ same as above
00:37:490 (1,2) - ^ ^
00:37:917 (3,4) - Stack onto the slider.
00:40:619 (4,5) - Sometimes a slider on a blue tick can work but in this case it does not. try adding another note to make it a triple and move it down one tick to make it look like this. change
00:55:547 (2) - Stack.
00:55:690 (3,4) - ^
01:25:121 (1,2,3,4,5,6) - Defiantly add another note to complete the stack. change
01:35:216 (7,1) - Similar to before, change this to this and start a NC on the red tick that follows. change
01:41:187 (1) - I', sure the beat ends on the red tick, place the note there. change
01:50:429 (3,4) - Same spacing problem.
01:52:277 (6,1) - Move one tick over and make it a triple and also reduce the slider to the white tick after the move. change
01:55:405 (1,2) - Same spacing problem as before.
02:00:240 (4,5) - Stack. change
02:03:652 (4,5) - Same problem as before. (blue sliders) change
02:15:879 (7) - CTRL+G and blanket. I think its fine the way it is.
02:19:292 (4) - Pull it back to the red tick and add a note after it returns to the beginning. change
02:20:998 (5) - Straight up remove this note and move the slider there instead since its the last note the vocals sing. change
02:26:685 (1) - Stack i reckon. I rather not stack right here...
02:28:960 (1) - ^ same as above
02:31:803 (6,7) - Blue slider problem. change
02:34:647 (5) - Stack
02:39:126 (3,4) - Move these one tick back to be on the red ticks. change
02:53:273 (1) - Space this a bit further down or away from the stream. Can be mistaken to be apart of it. I don't see how it can be mistake as apart of it but I moved it down a bit.
02:53:557 (2,3,4) - Stack the sliders appropriately.
02:54:410 (5,6,7) - Add another note to the stack. change
02:55:121 (1,2,3,1,2,3,1,2,3,1,2,3) - This part is pretty messy and hard to read with all the doubles. Try doing something like
this. or attempt to re-map it with that guideline. I understand what you mean, I might remap it later and see what I can do to this part.
02:57:680 (1,2) - The beat definitely begins on the red tick, move the slider over and add a triplet on top of it, to compensate for the change delete the second note that it overlaps. did change however I don't see a point in adding a triplet so didn't add that
03:00:524 (6,7) - Triplet suggestion. added
03:01:377 (3,4,5) - Stack.
03:07:917 (5,1) - Triplet suggestion. added
03:28:106 (6,1) - ^ And NC. change
03:37:774 (3,4) - Blue sliders again. change
03:41:756 (1) - Move this onto the begging note of the stream so it wont be confused with part of the stream. moved

GL :oops:
I'm going to reply to a few now and fix the rest later.

Ill edit this post and reply to the rest soon.

EDIT: Almost replied to everything. There is things that I didn't really agree with but I mainly change lot of things you said about.

Thank you.
Potato-chii
Hi, from my queue~
First of all, don’t use grid snap. It prevents you from being creative.

[Normal]
I forgot you told me not to mod this, so… I kinda modded it…
AR is too fast. Normal AR should be 5 or below.
00:31:803 (1,2) – These kind of notes are better if stacked considering that this diff is only Normal. This is only one example. There are loads more all through the map.
00:53:130 (2,4) – This is confusing to beginners.
01:08:486 (1,1,1) – This looks a bit confusing
01:18:438 (1,1) – Irregular shapes confuse beginners.
01:22:704 (1,2,3) – If you decided not to change what’s above^^, these shapes start in a very confusing place.

[Hard]
00:22:277 (1,2,3,4) – I know jumps are intended here, but it looks a bit random. Maybe make the jumps gradually increasing?
01:31:945 (1,2) – Fix blanket
01:26:543 (2) – Turn this into a blanket?
01:31:945 (1) - ^
01:48:723 (2) - ^
02:15:879 (7) – Fix blanket
02:25:832 (2) - ^
02:31:661 (4) - ^
03:26:685 (4) - ^
03:29:244 (4) - ^
03:30:950 (4) - ^

Maybe all these blanket problems are because you didn’t turn off the grid snap.
That’s all, sorry I don’t mod insane and also sorry if this didn’t help. Best luck!!!
Topic Starter
Cheri

Potato-chii wrote:

Hi, from my queue~
First of all, don’t use grid snap. It prevents you from being creative.

[Normal]
I forgot you told me not to mod this, so… I kinda modded it…
AR is too fast. Normal AR should be 5 or below.
00:31:803 (1,2) – These kind of notes are better if stacked considering that this diff is only Normal. This is only one example. There are loads more all through the map.
00:53:130 (2,4) – This is confusing to beginners.
01:08:486 (1,1,1) – This looks a bit confusing
01:18:438 (1,1) – Irregular shapes confuse beginners.
01:22:704 (1,2,3) – If you decided not to change what’s above^^, these shapes start in a very confusing place.

[Hard]
00:22:277 (1,2,3,4) – I know jumps are intended here, but it looks a bit random. Maybe make the jumps gradually increasing?
01:31:945 (1,2) – Fix blanket
01:26:543 (2) – Turn this into a blanket?
01:31:945 (1) - ^
01:48:723 (2) - ^
02:15:879 (7) – Fix blanket
02:25:832 (2) - ^
02:31:661 (4) - ^
03:26:685 (4) - ^
03:29:244 (4) - ^
03:30:950 (4) - ^

Maybe all these blanket problems are because you didn’t turn off the grid snap.
That’s all, sorry I don’t mod insane and also sorry if this didn’t help. Best luck!!!
I see what you mean, I think I fix some of the blanket sliders on hard diff and Ill just go back and keep looking at it.

As for as the normal diff, I didn't really change nothing because its still WIP and I am bound to change lots of things on it anyway so yea..
the ar7 is just temp until its fully done then ill lower it. Most of the problems is due to ds being 1.0x and just how I place the notes so I will most likely fix it later.

Thank for the mod.
Electoz
Hi, from my modding queue~

[Hard]

  1. 00:22:277 (1,2,3,4) - I would prefer to change this pattern into sth else because it feels uncomfortable imo.
  2. 00:40:903 (5,1) - You could break the flow here or sth to indicate the changes in SV.
  3. 00:44:884 (6,7,8,9,1) - RIP singletap, well, I would change this into some other patterns and make a small jump here 00:45:453 (9,1) to emphasize on 00:45:595 (1) .
  4. 00:58:533 (8) - This gonna catch most players off guard because it has to repeats which is really unexpected and kinda distrupt the flow.
  5. 01:36:069 (3,4) - Geehh, I can understand that you're trying to blanket but that sudden decrease in spacing feels weird tho.
  6. 02:28:249 (1,2) - Could have been changed into a slider to emphasize the vocal on 02:28:533 (3,4,5) more.
Overall I think some overlaps need to be polished, some NC(s) are pretty much random, but the flow in this song is pretty decent. Try to apply what I mentioned to everything you copy-pasted or sth in other parts that similar to what I have pointed out.
Good luck~
Topic Starter
Cheri

Electoz wrote:

Hi, from my modding queue~

[Hard]

  1. 00:22:277 (1,2,3,4) - I would prefer to change this pattern into sth else because it feels uncomfortable imo. yea I guess this pattern is never going to work lol, changed.
  2. 00:40:903 (5,1) - You could break the flow here or sth to indicate the changes in SV. change
  3. 00:44:884 (6,7,8,9,1) - RIP singletap, well, I would change this into some other patterns and make a small jump here 00:45:453 (9,1) to emphasize on 00:45:595 (1) . change
  4. 00:58:533 (8) - This gonna catch most players off guard because it has to repeats which is really unexpected and kinda distrupt the flow. I don't really see anything wrong with it but I guess this would be problem so changed.
  5. 01:36:069 (3,4) - Geehh, I can understand that you're trying to blanket but that sudden decrease in spacing feels weird tho. fix
  6. 02:28:249 (1,2) - Could have been changed into a slider to emphasize the vocal on 02:28:533 (3,4,5) more.
change

Overall I think some overlaps need to be polished, some NC(s) are pretty much random, but the flow in this song is pretty decent. Try to apply what I mentioned to everything you copy-pasted or sth in other parts that similar to what I have pointed out.
Good luck~
Alright pretty much gonna do everything you say. Right now I gonna wait until I come back home from school before I go and update the map.

thank you for the mod.
EDIT: alright I am going to recheck hard diff later because some of the changes I might not actually applied due to sleepiness early in the morning.
Jonarwhal
No KD NM from my queue~

It looks like you're new to mapping, which is great to see. However, it looks like your map has some major issues, including metadata problems.

Your metadata should look like this:
"Romanised" does not mean English. It means the Japanese name is written in Roman letters. Also, it's easier to write "suzumu" than "suzumu feat. gumi" because writing "suzumu feat. gumi" would involve writing "gumi" in a Japanese alphabet like Hiragana or Katakana. Feel free to add more tags too.

I have the feeling that the timing may be off. I'm not really good at timing, so I recommend you talk to someone else about it. I have been wrong about timing before, so there may not be a problem. (It tried timing it but made no progress. Sorry.)

Sorry I can't give you a real mod for now, but I will once your timing is confirmed.
Shyotamaze
Hi, from #modreqs

General
  1. Disable grid snap, it prevents your creativity
Insane
  1. 00:12:183 (5,6) - Fix blanket
  2. 00:15:595 (4,1) - ^
  3. 00:19:007 (5,1) - ^
  4. 00:19:434 (2,3) - ^
  5. 00:22:135 (1,2) - Blanket maybe or rotate 1 a bit to flow better with 00:21:566 (1) -
  6. 00:29:529 (1,2) - Fix blanket
  7. 00:34:363 (2,3) - ^
  8. 00:37:064 (6,7) - ^
  9. 00:42:893 (7,8) - ^
  10. 00:50:713 (4,5) - ^
  11. 00:50:998 (5,6) - More symmetrical
  12. 00:52:704 (5,6) - Fix blanket
  13. 00:56:258 (2,3) - ^
  14. 00:57:111 (5,1) - ^
  15. 00:57:965 (3,4) - More symmetrical
  16. 01:22:704 (1,2) - Fix blanket
  17. 01:46:448 (4,5) - ^
  18. 01:48:439 (5,6) - ^
  19. 01:52:846 (5,1,2) - ^
  20. 02:14:742 (3,4) - ^
  21. 02:23:273 (1,2) - ^
  22. 02:28:391 (1,2,3,4,5,6,7) - That might be too much spaced
  23. 02:59:102 (1,2) - Fix blanket
  24. 03:03:510 (1,1,1,1,1,1,1) - That's a bit weird, either change the flow of this part or change it with kicksliders
  25. 03:05:216 (4,5) - Fix blanket
  26. 03:16:021 (4,5) - ^
  27. 03:23:557 (1,2) - ^
  28. 03:33:510 (6,1) - ^
  29. 03:40:903 (2,3,1,2,3,1,2,3,1,2,3) - A bit too much spaced imo
  30. 03:43:462 (1,2,3,4,5,6,7,8,9) - Weird spacing and too much spaced
A lot of messy blankets, disable Grid Snap when doing blankets
Good luck! :)
Topic Starter
Cheri

jonawaga wrote:

No KD NM from my queue~

It looks like you're new to mapping, which is great to see. However, it looks like your map has some major issues, including metadata problems.

Your metadata should look like this:
"Romanised" does not mean English. It means the Japanese name is written in Roman letters. Also, it's easier to write "suzumu" than "suzumu feat. gumi" because writing "suzumu feat. gumi" would involve writing "gumi" in a Japanese alphabet like Hiragana or Katakana. Feel free to add more tags too.

I have the feeling that the timing may be off. I'm not really good at timing, so I recommend you talk to someone else about it. I have been wrong about timing before, so there may not be a problem. (It tried timing it but made no progress. Sorry.)

Sorry I can't give you a real mod for now, but I will once your timing is confirmed.
I didn't really put much thought into the metadata until I was done making the beatmaps completely but this save me the trouble lol so thanks.

I'm sure that the bpm is right and I had plenty of help with the offset and this was the best I got so far. so unless someone can confirm the timing is just completely wrong,I can't really change it.
Topic Starter
Cheri

Shyotamaze wrote:

Hi, from #modreqs

General
  1. Disable grid snap, it prevents your creativity I don't really see how it prevents me from being creative since I'm not really trying to make anything fancy anyways... but since someone else said that as well for my hard diff, Ill keep it off just to fix the blankets.

Insane
  1. 00:12:183 (5,6) - Fix blanket fix
  2. 00:15:595 (4,1) - ^ I don't really see nothing wrong with it the way it is
  3. 00:19:007 (5,1) - ^
  4. 00:19:434 (2,3) - ^
  5. 00:22:135 (1,2) - Blanket maybe or rotate 1 a bit to flow better with 00:21:566 (1) - rotated a bit
  6. 00:29:529 (1,2) - Fix blanket wasn't really trying to make a blanket here
  7. 00:34:363 (2,3) - ^ fix
  8. 00:37:064 (6,7) - ^ fix
  9. 00:42:893 (7,8) - ^ fix
  10. 00:50:713 (4,5) - ^
  11. 00:50:998 (5,6) - More symmetrical
  12. 00:52:704 (5,6) - Fix blanket fix
  13. 00:56:258 (2,3) - ^ I don't really like it like that.
  14. 00:57:111 (5,1) - ^ ^ same as above. this part wasn't suppose to be a blanket.
  15. 00:57:965 (3,4) - More symmetrical Don't really see a problem here.
  16. 01:22:704 (1,2) - Fix blanket fix
  17. 01:46:448 (4,5) - ^
  18. 01:48:439 (5,6) - ^
  19. 01:52:846 (5,1,2) - ^
  20. 02:14:742 (3,4) - ^
  21. 02:23:273 (1,2) - ^
  22. 02:28:391 (1,2,3,4,5,6,7) - That might be too much spaced I moved it a bit.
  23. 02:59:102 (1,2) - Fix blanket changed
  24. 03:03:510 (1,1,1,1,1,1,1) - That's a bit weird, either change the flow of this part or change it with kicksliders Ah I changed this part once in this diff. I don't really like the idea of changing it too much but I'll see what I can do since it might be a problem later.
  25. 03:05:216 (4,5) - Fix blanket fix
  26. 03:16:021 (4,5) - ^ wasn't making a blanket out of this
  27. 03:23:557 (1,2) - ^ ^ same
  28. 03:33:510 (6,1) - ^ fix
  29. 03:40:903 (2,3,1,2,3,1,2,3,1,2,3) - A bit too much spaced imo I think its fine but if other say something I will probably just change it completely.
  30. 03:43:462 (1,2,3,4,5,6,7,8,9) - Weird spacing and too much spaced change it a bit

A lot of messy blankets, disable Grid Snap when doing blankets
Good luck! :)
Ok since I just updated my map already Ill just go and edits this post and reply to the rest of the mod to tell what I changed.

Edit: Ok done replying to most of this mod. Tbh some parts on the song I wasn't really trying to make a blanket and just kept it like it is but I did fix the other blankets.

Thank you.
Jonarwhal
NM from my queue~ (continuation)
I'll try to give a more normal mod now, but just normal. I'll try to explain why I'm making my suggestion as best as possible.

Normal
  1. It looks like you forgot to use distance snap. DS is mandatory in lower difficulties because it makes gameplay easier for new players to follow, and this is your lowest difficulty. Change the distance spacing to 1.2x to make it easier to distance snap without overlapping to much. This does require reworking a lot of the difficulty. Of course, DS isn't required much in higher difficulties, which is probably why your higher difficulties are turning out so well. (I can't play those difficulties and would be wasting your time modding them.)
  2. You should also be following DS in other difficulties such as Normal+ and Hard. As you may know, "A jump is an advanced mapping technique where the mapper places two hit objects farther apart than the standard distance snap multiplier would allow," and every time AiMod says "This object is too far from the previous object," it's a jump. If you want to use jumps at all, Normal shouldn't have jumps, Normal+ should have a few jumps, and Hard should have some or a lot of jumps. You will also have to rework parts of Normal+ and Hard to limit jumps.
  3. Also, a few sliders aren't snapped. 00:40:049 (8) - This isn't snapped, and 03:11:897 (6) - this isn't snapped.
  4. I found both of those errors in AiMod, and I'm going to assume you didn't know about AiMod because you would've corrected these errors if you did. You should probably check AiMod before uploading. AiMod is Ctrl+Shift+A btw. Of course, correcting AiMod errors doesn't make your map perfect. It just corrects any errors that it can notice with Ai, which is actually few.
  5. 00:35:216 - The NC should be here. NC's most often occur on the larger white ticks because those ticks occur every four smaller white ticks. This makes the larger white ticks the start of a new measure. The way you have it makes the NC happen after the measure, which is incorrect and makes tag-coop play very awkward. Here, you could fix it by making 00:34:931 (6) - this into two circles and making the second circle the NC. Generally, keep NC to a consistent system. It looked like you were using a NC every 4 measures (16 white ticks) at the start, which is probably a good idea to apply to this whole difficulty. Of course, you can break from a system like this if you need to, and make a lot of NC's in some areas just for fun, but it doesn't look you're doing that in this area. You should probably organize NC's in every difficulty. This may sound hard, but trust me. It can be fixed.

I'm not really good at giving advice to new mappers. You should try getting mods and advice from others who are more experienced. If you have any questions feel free to write them here or talk in-game. Either is fine.
I hope this helps! Good Luck~!!
Topic Starter
Cheri

jonawaga wrote:

NM from my queue~ (continuation)
I'll try to give a more normal mod now, but just normal. I'll try to explain why I'm making my suggestion as best as possible.

Normal
  1. It looks like you forgot to use distance snap. DS is mandatory in lower difficulties because it makes gameplay easier for new players to follow, and this is your lowest difficulty. Change the distance spacing to 1.2x to make it easier to distance snap without overlapping to much. This does require reworking a lot of the difficulty. Of course, DS isn't required much in higher difficulties, which is probably why your higher difficulties are turning out so well. (I can't play those difficulties and would be wasting your time modding them.)
  2. You should also be following DS in other difficulties such as Normal+ and Hard. As you may know, "A jump is an advanced mapping technique where the mapper places two hit objects farther apart than the standard distance snap multiplier would allow," and every time AiMod says "This object is too far from the previous object," it's a jump. If you want to use jumps at all, Normal shouldn't have jumps, Normal+ should have a few jumps, and Hard should have some or a lot of jumps. You will also have to rework parts of Normal+ and Hard to limit jumps.
  3. Also, a few sliders aren't snapped. 00:40:049 (8) - This isn't snapped, and 03:11:897 (6) - this isn't snapped.
  4. I found both of those errors in AiMod, and I'm going to assume you didn't know about AiMod because you would've corrected these errors if you did. You should probably check AiMod before uploading. AiMod is Ctrl+Shift+A btw. Of course, correcting AiMod errors doesn't make your map perfect. It just corrects any errors that it can notice with Ai, which is actually few.
  5. 00:35:216 - The NC should be here. NC's most often occur on the larger white ticks because those ticks occur every four smaller white ticks. This makes the larger white ticks the start of a new measure. The way you have it makes the NC happen after the measure, which is incorrect and makes tag-coop play very awkward. Here, you could fix it by making 00:34:931 (6) - this into two circles and making the second circle the NC. Generally, keep NC to a consistent system. It looked like you were using a NC every 4 measures (16 white ticks) at the start, which is probably a good idea to apply to this whole difficulty. Of course, you can break from a system like this if you need to, and make a lot of NC's in some areas just for fun, but it doesn't look you're doing that in this area. You should probably organize NC's in every difficulty. This may sound hard, but trust me. It can be fixed.

I'm not really good at giving advice to new mappers. You should try getting mods and advice from others who are more experienced. If you have any questions feel free to write them here or talk in-game. Either is fine.
I hope this helps! Good Luck~!!

I have been using 1.0x ds for normal and normal+(probably gonna using 1.2x for this diff) but I also had turn it off for some parts because it was a bit annoying placing notes. Since I didn't know it was mandatory, ill go back and rework normal diff and use it some more on normal+.

I won't be doing nothing much on the hard diff since tbh I think it is sorta fine now after all the mods I gotten for it except in a few areas where Ill look into.

Ill try my best to work on those NC but I have a feeling it gonna take a me a bit since I am a lazy person... :)

I keep forgetting to look at Aimod. Ill look at it some more when I'm in the process of checking my maps later.

One questions,

I understand that using distance snap is mandatory but is it ok to turn it off when stacking a circle on top of a slider since this is a normal and not a easy diff? the reason I asking because I had trouble placing hit circles and if it not ok i'll change it.

Thanks for the mod.
Jonarwhal
No KD

DJ Lucky wrote:

I have been using 1.0x ds for normal and normal+(probably gonna using 1.2x for this diff) but I also had turn it off for some parts because it was a bit annoying placing notes. Since I didn't know it was mandatory, ill go back and rework normal diff and use it some more on normal+. It's annoying for you because all of the objects were touching. I recommend raising the spacing to 1.2x because the objects won't be touching, and it will look much better.

I won't be doing nothing much on the hard diff since tbh I think it is sorta fine now after all the mods I gotten for it except in a few areas where Ill look into. There's always room for improvement. 3 pages of mods usually doesn't make a map fine, especially for a new mapper.

Ill try my best to work on those NC but I have a feeling it gonna take a me a bit since I am a lazy person... :) It's okay. ;) You can take as much time as you need.

I keep forgetting to look at Aimod. Ill look at it some more when I'm in the process of checking my maps later. Don't save AiMod for later. You never know when it could find something that requires a lot of reworking that could have been prevented if you looked at AiMod earlier.

One questions,

I understand that using distance snap is mandatory but is it ok to turn it off when stacking a circle on top of a slider since this is a normal and not a easy diff? the reason I asking because I had trouble placing hit circles and if it not ok i'll change it. Stacks should be used sparingly in Normal, if you're going to use them at all. They can throw off new players who are used to distance snap. If you feel a stack is the only thing that can fit in a certain area, then it's fine to turn off ds, but that shouldn't be the case often.

Thanks for the mod. It's nothing.
I hope you can read this color. I hope this helps~!! :D
Topic Starter
Cheri

jonawaga wrote:

No KD

DJ Lucky wrote:

I have been using 1.0x ds for normal and normal+(probably gonna using 1.2x for this diff) but I also had turn it off for some parts because it was a bit annoying placing notes. Since I didn't know it was mandatory, ill go back and rework normal diff and use it some more on normal+. It's annoying for you because all of the objects were touching. I recommend raising the spacing to 1.2x because the objects won't be touching, and it will look much better.

I won't be doing nothing much on the hard diff since tbh I think it is sorta fine now after all the mods I gotten for it except in a few areas where Ill look into. There's always room for improvement. 3 pages of mods usually doesn't make a map fine, especially for a new mapper.

Ill try my best to work on those NC but I have a feeling it gonna take a me a bit since I am a lazy person... :) It's okay. ;) You can take as much time as you need.

I keep forgetting to look at Aimod. Ill look at it some more when I'm in the process of checking my maps later. Don't save AiMod for later. You never know when it could find something that requires a lot of reworking that could have been prevented if you looked at AiMod earlier.

One questions,

I understand that using distance snap is mandatory but is it ok to turn it off when stacking a circle on top of a slider since this is a normal and not a easy diff? the reason I asking because I had trouble placing hit circles and if it not ok i'll change it. Stacks should be used sparingly in Normal, if you're going to use them at all. They can throw off new players who are used to distance snap. If you feel a stack is the only thing that can fit in a certain area, then it's fine to turn off ds, but that shouldn't be the case often.

Thanks for the mod. It's nothing.
I hope you can read this color. I hope this helps~!! :D
Ok I'm am seeing a difference in using 1.2x so ill stick with it on the normal diff.

You do got a point, this is the first time I made any other diffs than bad Expert/Insane diffs so Ill try to improve the other diffs the best way I can with some more help and pay more attention to Aimod since reworking a lot can be quite irking.

I used a lot of stacking on normal diff so when I finish reworking it, ill get rid of most of them.

Thanks again for your help.
Comfy hug
Hard as wanted
Really well polished :)
02:27:680 (1) - Move this closer to the noise slider 02:27:254 (1) - making the transition easier
Topic Starter
Cheri

Micro wrote:

Hard as wanted
Really well polished :)
02:27:680 (1) - Move this closer to the noise slider 02:27:254 (1) - making the transition easier Move it a bit.
Thanks.
pkk
Hey there! It's nice to see someone mapping this cool song 8-)

I checked your timing and it appears your offset is half a beat early. However, moving the current offset a beat later will leave out the first note, which is why the offset I give below is moved back a whole measure.

That being said, the actual offset should be 115 (your initial offset was also a little late/early so I fixed that for you). You'll need to resnap all your notes/inherited lines which will be a pain, which is why you should get the timing checked first before you start mapping, but it's not a big deal.

You can confirm that this is the right offset by listening to the drums, for example at the chorus 00:50:155 - , or the section at 02:32:525 - which is a little easier to distinguish.

Anyways, good luck with your set and have fun mapping :) Feel free to ask me any questions you may have
Topic Starter
Cheri

pkk wrote:

Hey there! It's nice to see someone mapping this cool song 8-)

I checked your timing and it appears your offset is half a beat early. However, moving the current offset a beat later will leave out the first note, which is why the offset I give below is moved back a whole measure.

That being said, the actual offset should be 115 (your initial offset was also a little late/early so I fixed that for you). You'll need to resnap all your notes/inherited lines which will be a pain, which is why you should get the timing checked first before you start mapping, but it's not a big deal.

You can confirm that this is the right offset by listening to the drums, for example at the chorus 00:50:155 - , or the section at 02:32:525 - which is a little easier to distinguish.

Anyways, good luck with your set and have fun mapping :) Feel free to ask me any questions you may have
K I'll update when I get back from school since this will take be a while to do this.

This was really helpful since I had trouble getting the right offset.
Lumin
NM from queue, lets see if I can do something here since so much modded already
I'll skip normals because I'm bad at modding 3>* maps

[Hard]
  1. Consider raising ar a bit because this song is so fast paced
  2. 00:13:195 (7,2) - Avoidable overlap
  3. 00:15:043 (6,8) - I'd blanket
  4. 00:18:314 (6,7) - I'd delete 6 and move 7 two spikes left
  5. 00:29:546 (1,2) - Same space between these than in these 00:27:271 (3,4) -
  6. 00:39:214 (3,4) - Better blanket
  7. 00:45:612 (1) - Finish in this note
  8. 00:45:612 (1,7,8) - Better blanket
  9. 01:18:456 (1,1) - Try to blanket or smth, not good overlap
  10. 01:36:228 (3) - No sound here
  11. 01:38:503 (7,9) - Bad overlap
  12. 01:38:787 (8,9) - Blanket properly
  13. 01:54:001 (7,8) - ^
  14. 02:31:394 (3,4) - ^
  15. 02:35:375 (5) - NC?
  16. 03:32:532 (3,6) - overlap
  17. 03:36:797 (3,2) - ^ try to blanket
[Insane]
  1. 00:11:347 (1,1) - stack these
  2. 00:17:176 (2,4) - Overlap
  3. 00:29:546 (1,2) - same space between these as in 00:27:271 (4,5) -
  4. 00:34:949 (4,1) - Looks like overlap while playing
  5. 01:34:806 (3,1) - Overlap
  6. 01:40:707 (3,4) - I'd delete 4 and make 3 longer
  7. 02:14:759 (3,4) - Better blanket
  8. 02:28:408 (1,2,3,4,5,6,7) - Use the spacing same for the whole stream!
  9. 03:41:276 (1,1) - No NC, 03:41:347 (2) - NC here
[Extreme]
  1. 00:11:347 (1,3) - Overlap
  2. 00:27:271 (4,5,1,2) - same as in every diff
  3. 00:30:683 (1,2) - Copypaste
  4. 00:39:641 (1,3) - overlap
  5. 00:42:342 (5,6) - ^
  6. 00:53:859 (3,1) - ^
  7. 01:24:569 (8,9) - Copypaste
  8. 01:25:138 (1,2,3,4,5,6) - I only hear sound in 1, 2 and 3
  9. 01:26:987 (1,2,3,4,5,6,7) - Keep the consistency here! (spacing)
  10. 02:27:129 (1,2,3,4,5,6,7,8,9) - ^
  11. 02:28:408 (1,2,3,4,5,6,7) - ^
  12. 01:40:209 (2,3) - delete thes(no stream yet), 01:40:351 - 01:40:494 slider, and make 01:40:849 (5) - last to 01:41:205
  13. 01:59:546 (2,6,7,8) - stack
  14. 02:00:257 (6,7,8,10) - Overlap
  15. 02:32:958 (1) - x:192 y:224, 02:33:242 (1) - x:280 y:232
  16. 02:42:342 (1) - This stream is nice
  17. 02:47:318 (10) - This should already start at red spike
  18. 02:47:745 (1,1,1,1) - Some intensity in these jumps (spacing)
    03:48:171 (1,1,1,1) - ^
  19. 03:03:527 (1,1,1,1,1,1,1) - Combobreak magnet
  20. 03:44:617 (4,1) - overrrlap
There still were some things that must be fixed but I was too lazy to point them out :P
I pointed out major problems mostly
I hope this mod helps!
Topic Starter
Cheri

Lumin wrote:

NM from queue, lets see if I can do something here since so much modded already
I'll skip normals because I'm bad at modding 3>* maps

[Hard]
  1. Consider raising ar a bit because this song is so fast paced I think the ar is fine atm but I change it to around 8.5 later
  2. 00:13:195 (7,2) - Avoidable overlap move
  3. 00:15:043 (6,8) - I'd blanket Fix blanket.
  4. 00:18:314 (6,7) - I'd delete 6 and move 7 two spikes left
  5. 00:29:546 (1,2) - Same space between these than in these 00:27:271 (3,4) - change it a bit
  6. 00:39:214 (3,4) - Better blanket hmmm I don't really see nothing wrong with it.
  7. 00:45:612 (1) - Finish in this note meh it be weird for me to add any form of hitsound yet without hitsounding the whole entire map...
  8. 00:45:612 (1,7,8) - Better blanket I gave a bit space on last note for a reason since it fit better.
  9. 01:18:456 (1,1) - Try to blanket or smth, not good overlap Change.
  10. 01:36:228 (3) - No sound here
  11. 01:38:503 (7,9) - Bad overlap fix.
  12. 01:38:787 (8,9) - Blanket properly I didn't really see much of a problem like it was but I move it a bit just incase.
  13. 01:54:001 (7,8) - ^
  14. 02:31:394 (3,4) - ^ Move it a bit.
  15. 02:35:375 (5) - NC? added.
  16. 03:32:532 (3,6) - overlap I don't see nothing wrong with it the way it is now. change
  17. 03:36:797 (3,2) - ^ try to blanket change.
[Insane]
  1. 00:11:347 (1,1) - stack these little confused what you mean by that.
  2. 00:17:176 (2,4) - Overlap I move it little bit but I don't kind of see a problem.
  3. 00:29:546 (1,2) - same space between these as in 00:27:271 (4,5) - I rather keep it the same but I change it a bit.
  4. 00:34:949 (4,1) - Looks like overlap while playing change it a bit.
  5. 01:34:806 (3,1) - Overlap
  6. 01:40:707 (3,4) - I'd delete 4 and make 3 longer I'm just gonna keep this the same for now until I come up with something else.
  7. 02:14:759 (3,4) - Better blanket change
  8. 02:28:408 (1,2,3,4,5,6,7) - Use the spacing same for the whole stream! I'm confuse what you mean by this.
  9. 03:41:276 (1,1) - No NC, 03:41:347 (2) - NC here I don' really like this change but ill keep it like this.
[Extreme]
  1. 00:11:347 (1,3) - Overlap I rather not since it look better like it is. move it a bit.
  2. 00:27:271 (4,5,1,2) - same as in every diff move it a bit
  3. 00:30:683 (1,2) - Copypaste I don't know what you mean by copypaste since I never really copy paste nothing in this diff except a few times unless your talking about something else.
  4. 00:39:641 (1,3) - overlap Same as before. move it a bit.
  5. 00:42:342 (5,6) - ^ ^
  6. 00:53:859 (3,1) - ^ move it a tad bit. I like it the way it is now.
  7. 01:24:569 (8,9) - Copypaste same as before, I don't understand what you mean.
  8. 01:25:138 (1,2,3,4,5,6) - I only hear sound in 1, 2 and 3 Changed.
  9. 01:26:987 (1,2,3,4,5,6,7) - Keep the consistency here! (spacing) I slightly move them but I honestly don't see it as a problem.
  10. 02:27:129 (1,2,3,4,5,6,7,8,9) - ^ Same as above.
  11. 02:28:408 (1,2,3,4,5,6,7) - ^
  12. 01:40:209 (2,3) - delete thes(no stream yet), 01:40:351 - 01:40:494 slider, and make 01:40:849 (5) - last to 01:41:205 Change it a bit but not exactly as you said on the last part.
  13. 01:59:546 (2,6,7,8) - stack change.
  14. 02:00:257 (6,7,8,10) - Overlap don't see a problem as it is now. move it a bit.
  15. 02:32:958 (1) - x:192 y:224, 02:33:242 (1) - x:280 y:232 change
  16. 02:42:342 (1) - This stream is nice
  17. 02:47:318 (10) - This should already start at red spike fix it I think.
  18. 02:47:745 (1,1,1,1) - Some intensity in these jumps (spacing) Not sure what the problem so I'll just keep them the same for now. I decided to change it a bit but I'm not sure if that would fix the problem since I might need to tweek it some more.
    03:48:171 (1,1,1,1) - ^ ^ same as above.
  19. 03:03:527 (1,1,1,1,1,1,1) - Combobreak magnet Ugh... I kind of want to keep it like this but i'll change it if it still consider a problem to others or I might end up changing my mind about keep it.
  20. 03:44:617 (4,1) - overrrlap move it a bit.
There still were some things that must be fixed but I was too lazy to point them out :P
I pointed out major problems mostly
I hope this mod helps!
I going to edit this post reply to the rest as I apply the changes soon.

EDIT:

Some things I haven't really change since I was bit confuse what you mean but overall I change most of everything else.



Thanks for the mod.
Topic Starter
Cheri
A backup for Extreme diff.
osu file format v14

[General]
AudioFilename: Heart Connect - Suzumu, Feat Gumi.mp3
AudioLeadIn: 0
PreviewTime: 49451
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
SamplesMatchPlaybackRate: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shinzou Connect
TitleUnicode:心臓コネクト
Artist:Suzumu
ArtistUnicode:スズム
Creator:DJ Lucky
Version:Extreme
Source:
Tags:vocaloid gumi heart tokiti giga
BeatmapID:862825
BeatmapSetID:396627

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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168,64,191489,1,0,0:0:0:0:
168,64,191560,1,0,0:0:0:0:
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398,69,192840,1,0,0:0:0:0:
443,82,192911,1,0,0:0:0:0:
460,125,192982,1,0,0:0:0:0:
447,165,193053,5,0,0:0:0:0:
419,201,193124,1,0,0:0:0:0:
414,245,193195,1,0,0:0:0:0:
437,283,193266,1,0,0:0:0:0:
456,322,193337,2,0,B|388:283|357:378|296:312,1,150,0|0,0:0|0:0,0:0:0:0:
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315,289,202437,1,0,0:0:0:0:
192,136,203005,6,0,L|128:120,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
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384,176,204214,1,0,0:0:0:0:
384,176,204285,2,0,P|288:112|200:152,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
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164,33,204854,2,0,L|109:152,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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304,48,205423,1,0,0:0:0:0:
304,48,205565,2,0,P|368:56|416:120,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
297,156,205849,1,0,0:0:0:0:
377,233,205991,5,0,0:0:0:0:
377,233,206133,2,0,P|329:273|273:281,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
210,181,206418,1,0,0:0:0:0:
191,145,206489,1,0,0:0:0:0:
176,112,206560,1,0,0:0:0:0:
48,72,206702,1,0,0:0:0:0:
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232,96,207413,1,0,0:0:0:0:
232,96,207555,2,0,P|280:104|352:72,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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400,192,208551,1,0,0:0:0:0:
288,120,208693,1,0,0:0:0:0:
272,152,208764,1,0,0:0:0:0:
256,184,208835,1,0,0:0:0:0:
168,72,208977,2,0,P|112:88|77:124,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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208,152,209830,1,0,0:0:0:0:
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200,120,211039,1,0,0:0:0:0:
192,160,211110,1,0,0:0:0:0:
79,88,211252,2,0,L|55:216,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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225,185,211821,5,0,0:0:0:0:
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315,179,212034,1,0,0:0:0:0:
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400,208,212247,1,0,0:0:0:0:
384,240,212318,1,0,0:0:0:0:
356,258,212389,2,0,P|300:266|236:250,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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144,296,213314,1,0,0:0:0:0:
144,296,213385,2,0,P|200:296|255:228,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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88,152,214522,1,0,0:0:0:0:
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320,80,215517,1,0,0:0:0:0:
280,72,215588,1,0,0:0:0:0:
240,64,215660,1,0,0:0:0:0:
128,82,215802,6,0,L|8:48,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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267,168,216655,5,0,0:0:0:0:
302,163,216726,1,0,0:0:0:0:
346,173,216797,1,0,0:0:0:0:
384,192,216939,2,0,P|424:216|498:205,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
432,128,217224,6,0,L|315:85,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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219,257,217792,1,0,0:0:0:0:
219,257,217863,1,0,0:0:0:0:
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222,248,220067,1,0,0:0:0:0:
251,267,220138,1,0,0:0:0:0:
287,289,220209,1,0,0:0:0:0:
392,232,220351,6,0,L|288:168,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
288,56,220636,2,0,L|400:128,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
300,162,220920,1,0,0:0:0:0:
270,192,220991,1,0,0:0:0:0:
225,195,221062,1,0,0:0:0:0:
192,195,221133,5,0,0:0:0:0:
163,218,221205,1,0,0:0:0:0:
164,252,221276,1,0,0:0:0:0:
182,282,221347,5,0,0:0:0:0:
207,307,221418,1,0,0:0:0:0:
246,318,221489,1,0,0:0:0:0:
288,312,221560,1,0,0:0:0:0:
325,281,221631,1,0,0:0:0:0:
300,162,221773,5,0,0:0:0:0:
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384,48,223195,1,0,0:0:0:0:
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411,206,223551,1,0,0:0:0:0:
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221,216,223906,1,0,0:0:0:0:
188,195,223977,1,0,0:0:0:0:
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438,91,224901,1,0,0:0:0:0:
314,25,225043,1,0,0:0:0:0:
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216,136,228171,5,0,0:0:0:0:
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352,129,228456,5,0,0:0:0:0:
296,233,228598,5,0,0:0:0:0:

Gonna use this post for when I make major changes to the map and not sure whether or not I want it to stay or not.
Doj
Place holder for mod, because 3 minute song is op. This is gonna take a bit lol
Winnie


[Extreme]
00:11:347 (1) - Ended note on a downbeat, made this rhythm feel very strange
00:11:631 (2,6) - Overlap doesn't feel nice visually
00:12:342 (6) - Same as ^ with downbeat, rather make this clickable
00:14:404 (4,5) - Awkward spacing, best to keep it the same http://puu.sh/n7q0r/3fc020727e.jpg
00:14:617 (6,2) - Make these as 2 individual notes, it matches more with the music pattern than a 1/1 slider
00:16:323 (2,3) - Spacing is bad, negates movements you already have with jumpy parts before
00:16:750 (5) - DS a little closer
00:17:887 (3,4,1) - Why they all stacked?
00:20:446 (1) - Weird distance, either make it same as the rest or move it slightly further for more effects
00:22:295 (1) - Strange location to put this note at
00:33:669 (5) - You can blanket with this slider http://puu.sh/naU4T/019598693e.jpg Looks nicer imo
00:33:811 - Also you missed a strong beat here, the slider goes past it and makes for an unusual comparison with the music
00:36:370 (6) - Make a long slider that ends 00:36:655 - It fits a lot better than the rhythm that you had, since you have to fight a rhythm that correlates with the music, its so far as been triples and double stacks that don't feel like they belong there at all
00:43:337 (3,5) - For example here, there is too much going on and it sound well with the music. How do you prefer this rhythm. http://puu.sh/naUji/240486aea0.jpg
00:47:745 (1,2,1,2,1,2,1,2) - Excessive NCs, not really neccessary. Rather to just keep it simple http://puu.sh/naUnE/ee29ecd4e3.jpg
00:53:859 (3) - Why not blanket? It's just calling for it looks rather better http://puu.sh/naUqc/741b26b816.jpg
00:59:972 (2) - Too close imo
01:25:138 (1,2,3,4) - Triple stacks and a slider here doesn't fit with the music. There is two beats that could be mapped but you stacked them all here
The rest is quite the same. Insane's rhythm sounds slightly better, but I don't believe it's quite there yet. This is all just my opinion and I have nothing against the map
Topic Starter
Cheri

Kocari wrote:



[Extreme]
00:11:347 (1) - Ended note on a downbeat, made this rhythm feel very strange
00:11:631 (2,6) - Overlap doesn't feel nice visually I didn't see nothing truly wrong with it but I fix it a bit.
00:12:342 (6) - Same as ^ with downbeat, rather make this clickable
00:14:404 (4,5) - Awkward spacing, best to keep it the same http://puu.sh/n7q0r/3fc020727e.jpg changed
00:14:617 (6,2) - Make these as 2 individual notes, it matches more with the music pattern than a 1/1 slider
00:16:323 (2,3) - Spacing is bad, negates movements you already have with jumpy parts before I move it a bit down but I honestly don't see a reason of changing it too much...
00:16:750 (5) - DS a little closer move it a bit.
00:17:887 (3,4,1) - Why they all stacked? opps didn't notice that;changed.
00:20:446 (1) - Weird distance, either make it same as the rest or move it slightly further for more effects changed.
00:22:295 (1) - Strange location to put this note at I honestly don't see a problem with it.
00:33:669 (5) - You can blanket with this slider http://puu.sh/naU4T/019598693e.jpg Looks nicer imo I kind of like it the way it is now.
00:33:811 - Also you missed a strong beat here, the slider goes past it and makes for an unusual comparison with the music I'm not sure what you mean but I'll see about this later.
00:36:370 (6) - Make a long slider that ends 00:36:655 - It fits a lot better than the rhythm that you had, since you have to fight a rhythm that correlates with the music, its so far as been triples and double stacks that don't feel like they belong there at all
00:43:337 (3,5) - For example here, there is too much going on and it sound well with the music. How do you prefer this rhythm. http://puu.sh/naUji/240486aea0.jpg
00:47:745 (1,2,1,2,1,2,1,2) - Excessive NCs, not really neccessary. Rather to just keep it simple http://puu.sh/naUnE/ee29ecd4e3.jpg I fine them the NCs just fine and they fit just right on this part so I don't see a true reason of changing them.
00:53:859 (3) - Why not blanket? It's just calling for it looks rather better http://puu.sh/naUqc/741b26b816.jpg someone else mention about that and now that I see it, it does look better so changed.
00:59:972 (2) - Too close imo move it a bit.
01:25:138 (1,2,3,4) - Triple stacks and a slider here doesn't fit with the music. There is two beats that could be mapped but you stacked them all here
The rest is quite the same. Insane's rhythm sounds slightly better, but I don't believe it's quite there yet. This is all just my opinion and I have nothing against the map originally this was some slightly different and I couldn't really think of another pattern so I basically kept it the same, I'll go back there and see what I can do.
Thank you for your mod.

Since it early in the morning somethings I might had overlook so I might edit this post and reply to the rest of the mod if I ever get the chance to but mostly likely not.
WazZzaA123
From queue

[Hitsounds]
Consider adding custom Hitsounds, so that way your map have more chance to be rank !!!11!!







AIBat v3.1 wrote:

[General]
Background
bg.jpg is 1024x724, which differs from the recommended size of 1024x768.

MP3 Bitrate
The bitrate for Heart Connect - Suzumu, Feat Gumi.mp3 is 64 kb/s, which is below the miniumum of 128 kb/s.


Snapping

Unsnapped inherited (green) sections at:
01:18:438 - snap to 01:18:456[/notice]


Snapping

Unsnapped inherited (green) sections at:
03:43:462 - snap to 03:43:479[/notice]



[Normal+]
Breaks
00:27:755 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
00:45:812 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
01:41:547 - The break here is 740 ms long, which is shorter than the recommended 750 ms.


Snapping

Unsnapped inherited (green) sections at:
02:57:111 - snap to 02:57:129
02:57:822 - snap to 02:57:840

Breaks
Consider adding a break before 03:42:990.
Other than that I think your map looks absolutely beautiful and ready to get ranked (?)

Sorry I couldnt find any error :(
Topic Starter
Cheri

WazZzaA123 wrote:

From queue

[Hitsounds]
Consider adding custom Hitsounds, so that way your map have more chance to be rank !!!11!!
I want to! I really do but unfortunately I suck but i'll fine out some kind of way lol.






AIBat v3.1 wrote:

[General]
Background
bg.jpg is 1024x724, which differs from the recommended size of 1024x768.
I keep telling myself find another BG but I'm lazy. Since I have nothing better to do i'll look for one today.
MP3 Bitrate
The bitrate for Heart Connect - Suzumu, Feat Gumi.mp3 is 64 kb/s, which is below the miniumum of 128 kb/s. I didn't know... I'll see where I can fine another mp3 later.

Snapping

Unsnapped inherited (green) sections at:
01:18:438 - snap to 01:18:456 didn't see that, I'll fix it.[/notice]


Snapping

Unsnapped inherited (green) sections at:
03:43:462 - snap to 03:43:479
same as above ^[/notice]



[Normal+]
Breaks
00:27:755 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
00:45:812 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
01:41:547 - The break here is 740 ms long, which is shorter than the recommended 750 ms.

I'll probably just get rid of the breaks all together.

Snapping

Unsnapped inherited (green) sections at:
02:57:111 - snap to 02:57:129
02:57:822 - snap to 02:57:840 I'll fix them later when I update


Breaks
Consider adding a break before 03:42:990.
I was meaning to=. I'll go back and add the break.
Other than that I think your map looks absolutely beautiful and ready to get ranked (?)

Sorry I couldnt find any error :(
thanks for the mod.

I'm going to update the map with these changes later.
WazZzaA123
If you need anymore help just PM on the forum or InGame ! \:D/
Glyphic
Mod as requested :D


[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points:Check!

    [Difficulty]
    1. HP: Check!
    2. CS: Check!
    3. AR: Check!
    4. OD: Check!

      [Insane]
      1. Have 00:54:143 (4,5) - start where 00:53:574 (7) - was
      2. 00:57:555 (1,2) - have those start where 00:56:844 (4) - started
      3. Clean 00:59:119 (1) - up by doing this
      4. 01:22:721 (1,2) - Fix Blanket
      5. 01:35:517 (1) - Consider a rhythm like this

General Thoughts

Really I would like to mod more.. But the timing on the map is just extremely off. The map itself is very nice but you have emphasis on quiet noises and ignore strong noises. I don't know how you came up with the rhythm you did. Until this is timed correctly I'm not going to mod any further. Feel free to message me in the future if you believe this problem is fixed and I'll consider finishing it up. But for now its unbearable and unrankable.
.
Good luck!
Topic Starter
Cheri

Glyphic wrote:

Mod as requested :D


[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points:Check!

    [Difficulty]
    1. HP: Check!
    2. CS: Check!
    3. AR: Check!
    4. OD: Check!

      [Insane]
      1. Have 00:54:143 (4,5) - start where 00:53:574 (7) - was fix
      2. 00:57:555 (1,2) - have those start where 00:56:844 (4) - started fix
      3. Clean 00:59:119 (1) - up by doing this fix
      4. 01:22:721 (1,2) - Fix Blanketfix
      5. 01:35:517 (1) - Consider a rhythm like this one of the mods a while back told me that part was 1/3 timing but I guess I was a bit of an idiot noob to actually redoing that part. I haven't change it now but I will whenever I get time to do so.

General Thoughts

Really I would like to mod more.. But the timing on the map is just extremely off. The map itself is very nice but you have emphasis on quiet noises and ignore strong noises. I don't know how you came up with the rhythm you did. Until this is timed correctly I'm not going to mod any further. Feel free to message me in the future if you believe this problem is fixed and I'll consider finishing it up. But for now its unbearable and unrankable.
.
Good luck!
BPM is the right bpm for this song but as far as the offset I can't truly fix it because every single time someone gives me a different offset, it's always pointed out as incorrect and I can't really go by people saying that it's incorrect anymore.

I have no idea what to do to fix that and this was the latest offset I have gotten in this thread. I'm honestly tired of changing the offset without knowing if it's really right or wrong anymore...

As far as the rhythm I did, I can't really understand what you mean by that since I myself know I was not trying to emphasis on quite notes and if I were I honestly don't see that. Not saying you're wrong of course, just saying that it hard for me to go back and see what you are talking about without getting confuse in the end since I am still new at mapping.
----
Anyways thanks for the mod and I hope you can come back and help me one day.
Glyphic
Since I didn't give any examples, I'll give you some.

[Weird Emphasis - Insane]
  1. 01:00:683 (4) - This slider would make much more sense if it was placed on 60541 (offset)
  2. 01:56:418 (5) - same goes for this. in that it should be placed on the vocal instead of a seemingly quiet part of the song.
The actual timing of the song isn't wrong.The placement of your sliders / notes is off. Those were just a few examples but your sliders don't really even correspond to the drum beat on the song, making it feel timed improperly. There'd need to be a massive overhaul of the map to fix this issue because it's all about note placement.
Topic Starter
Cheri

Glyphic wrote:

Since I didn't give any examples, I'll give you some.

[Weird Emphasis - Insane]
  1. 01:00:683 (4) - This slider would make much more sense if it was placed on 60541 (offset)
  2. 01:56:418 (5) - same goes for this. in that it should be placed on the vocal instead of a seemingly quiet part of the song.
The actual timing of the song isn't wrong.The placement of your sliders / notes is off. Those were just a few examples but your sliders don't really even correspond to the drum beat on the song, making it feel timed improperly. There'd need to be a massive overhaul of the map to fix this issue because it's all about note placement.

I see what you mean by that but as a new mapper telling me to massive overhaul the map isn't telling me anything at all because I might not actually fix the issue you are telling me.

Honestly the way I see the map, it doesn't need a massive overhaul such as you said but rather me just going back and fix certain sliders and redo only certain areas in the song or just make this more of an easier version of the extreme diff.
Chaos
I was lazy and then I wasn't. So I'm finally here from mod queue

This is about to be confusing I'm sure

General

Offset should be ~96. Please look through and apply all mods prior to changing the offset so the timestamps work properly.

Insane


00:11:347 (1,2,3,4,5) - I would restructure this combo musically. My suggestion is
You can make my proposed (4) a circle and have another circle on the red tick, but I think this better suits the music in this measure.
00:16:465 (3,4,5,1) - Smaller but similar idea as to above. Remove (4) and place a circle on the next blue tick. You can put them on top of 00:16:892 (1)
00:18:740 (3,4,5) - Same as above
00:22:295 (1) - Both a snare hit and vocals on this beat. This sliderend should be a circle, imo

00:35:517 (1) - Put on previous combo, imo. NC at 00:36:370 (4) instead
00:41:062 (1,2,3,4) - I would prefer this to be mapped to the music, but it's your decision.
00:43:195 (1) - Would prefer this to better follow the vocals.

00:51:584 (1) - Attach to previous combo
00:52:295 (4) - NC suggestion

00:53:005 (7) - The vocal in this slider changes on the white tick after your repeat. I would remap this appropriately.
00:53:574 (8,1) - I don't like the NC used here.
00:54:285 (5) - The white tick in this slider should be a circle to not miss the vocals. My suggestion is to make this white tick a circle and then start a slider on the red tick after that continues through 00:54:712 (1) - the slider head is not mapped to any new sound
00:56:844 (2) - NC here, not 00:56:560 (1)
00:59:688 (1,2,3,4) - I don't like that the sliders aren't emphasizing the vocals with the slider heads. Plays okay at 100% speed so I'm not going to say you should change it, but just an observation here.
00:59:972 (2) - Could adjust this slider here to follow a smoother arch visually from 1 -> 3
01:00:399 (4) - Same as 00:54:285 (5), vocals in the middle of the slider
01:00:968 (1) - Attach to previous combo, imo
01:01:252 (2) - Separate into two circles since the red tick on this slider starts the next phrase in the music. Also NC here at the red tick at 01:01:394 if you follow this suggestion.

01:26:560 (8) - This isn't parallel to (7). Unsure if intended.
01:35:517 (1,2,3,4,5) - Drum-wise, the circles match up to the music when placed on 1/8, starting with the sliderend. Functionally speaking, you can do this instead:

01:36:797 to 01:41:347 - For some reason, you put triples and such where there are none in the music yet you omit the more complex rhythms that occur in this section.
Example: 01:37:650 (4,5,6) - triple here but no triple at 01:38:361 or 01:39:498 (2)

I assume the second chorus is entirely copy/pasted from the first chorus with different orientation, so same everything from 1st kiai here.
02:04:806 (1) - No need for a NC here, imo
02:14:759 (3) - Why is this slider the longer one and not (1)?
02:14:190 (1,2,3,4,5,6,7,8) - Recommend a combo structure similar to this:
02:18:171 (1,2) - Keep the 1/2 sliders going here and change pattern at 02:18:740 (3)
02:20:588 (1) - No NC here
02:43:337 (1) - No NC here

02:52:650 (1,1) - These serve no purpose and are awkward to play because they don't start on the beat. The other ones you use are mostly fine but these are just awkward.
02:53:290 (1,2) - Each should extend to the blue tick
02:54:143 (4,5,6,7,8,1) - Please map this to the music better. You have opportunity to use bursts and 1/4 circles but you're arbitrarily putting them in places where they don't belong. For example, 02:54:143 (4) starts on a sustained note and has the sliderend on a prominent vocal that should be a triple. 02:54:569 (7,8,1) should have some form of mapping to match the 1/4 rhythm happening here

02:57:982 (2) - Slider with improper musical emphasis
02:59:119 (1,2,3) - Same issue here as before with improper emphasis, and recommended change + NC on 02:59:688
03:01:394 (1) - No NC, NC at 03:01:963 (3) instead
03:02:745 (1) - Start this slider on the red tick. This is awkward imo and doesn't match the music. Or if you really want to keep these kicksliders, start them at 03:02:674 (6) instead of putting a circle there followed by two sliders on blue ticks. You can simply end the kicksliders with a circle on 03:03:242 if you really want to.
03:04:096 (1) - This section should end on the red tick during this slider. This would actually be a really good place to use the slow SV sliders you've been for the chorus lead-in.
03:05:660 (1) - No NC here. NC 03:06:086 (2) or 03:06:513 (4) instead
03:10:920 (2,3) - Should be circle then slider, due to heavy emphasis on the sliderend tick and no new sound on (3)

03:13:906 (1,2,3,4,5) - The reverse emphasis of the strong beat does actually work here. This is good as opposed to many of the other sliders I've pointed out that should probably be changed.
03:15:186 (1) - No NC here, NC 03:15:754 (3) instead.
03:16:323 (1) - No NC here

03:16:607 (2,3) - (3) starts on no sound and should be changed also to match the vocals on the red and white ticks (circle on red at the least, slider is fine)
03:17:247 (4,5,6) - I don't know why you're so adamant on using multiple kicksliders in a row when they aren't properly justified by the music.
03:23:005 (1,1) - This should start on the white tick at 03:23:148. If you really want to use the kicksliders, I'd recommend 2 of the same length for the 6 ticks prior to 03:23:574 (1).

03:43:337 - why no object here? You could easily place on on the sliderend of 03:42:911 (1)
03:43:977 (8) - IMO delete this, make 03:44:048 (9) a slider, ending at 03:44:333. And I guess you can keep 03:44:546 (3,4,1) although I would prefer it changed.

I know this is very long, but many of these suggestions are trying to get the beatmap to be better mapped to the music. You're missing a lot of circles on strong beats that you shouldn't have to at an Insane difficulty, which makes many phrases and combos seem off in a way that isn't directly intuitive as to why upon playing. Some of this may end up feeling like a nitpick since I went through this several times but I'd rather that than the alternative of not addressing the major concern I see with this map. I will be happy to revisit this to make sure things are going in the right direction and to focus on the other aspects of the map (blankets, overall flow, etc). Please feel free to ask me any questions either in the thread or on chat (PM or #modhelp)
Topic Starter
Cheri

Chaos wrote:

I was lazy and then I wasn't. So I'm finally here from mod queue

This is about to be confusing I'm sure

General

Offset should be ~96. Please look through and apply all mods prior to changing the offset so the timestamps work properly.

Insane


00:11:347 (1,2,3,4,5) - I would restructure this combo musically. My suggestion is
You can make my proposed (4) a circle and have another circle on the red tick, but I think this better suits the music in this measure.
00:16:465 (3,4,5,1) - Smaller but similar idea as to above. Remove (4) and place a circle on the next blue tick. You can put them on top of 00:16:892 (1)
00:18:740 (3,4,5) - Same as above
00:22:295 (1) - Both a snare hit and vocals on this beat. This sliderend should be a circle, imo

00:35:517 (1) - Put on previous combo, imo. NC at 00:36:370 (4) instead
00:41:062 (1,2,3,4) - I would prefer this to be mapped to the music, but it's your decision.
00:43:195 (1) - Would prefer this to better follow the vocals.

00:51:584 (1) - Attach to previous combo
00:52:295 (4) - NC suggestion

00:53:005 (7) - The vocal in this slider changes on the white tick after your repeat. I would remap this appropriately.
00:53:574 (8,1) - I don't like the NC used here.
00:54:285 (5) - The white tick in this slider should be a circle to not miss the vocals. My suggestion is to make this white tick a circle and then start a slider on the red tick after that continues through 00:54:712 (1) - the slider head is not mapped to any new sound
00:56:844 (2) - NC here, not 00:56:560 (1)
00:59:688 (1,2,3,4) - I don't like that the sliders aren't emphasizing the vocals with the slider heads. Plays okay at 100% speed so I'm not going to say you should change it, but just an observation here.
00:59:972 (2) - Could adjust this slider here to follow a smoother arch visually from 1 -> 3
01:00:399 (4) - Same as 00:54:285 (5), vocals in the middle of the slider
01:00:968 (1) - Attach to previous combo, imo
01:01:252 (2) - Separate into two circles since the red tick on this slider starts the next phrase in the music. Also NC here at the red tick at 01:01:394 if you follow this suggestion.

01:26:560 (8) - This isn't parallel to (7). Unsure if intended.
01:35:517 (1,2,3,4,5) - Drum-wise, the circles match up to the music when placed on 1/8, starting with the sliderend. Functionally speaking, you can do this instead:

01:36:797 to 01:41:347 - For some reason, you put triples and such where there are none in the music yet you omit the more complex rhythms that occur in this section.
Example: 01:37:650 (4,5,6) - triple here but no triple at 01:38:361 or 01:39:498 (2)

I assume the second chorus is entirely copy/pasted from the first chorus with different orientation, so same everything from 1st kiai here.
02:04:806 (1) - No need for a NC here, imo
02:14:759 (3) - Why is this slider the longer one and not (1)?
02:14:190 (1,2,3,4,5,6,7,8) - Recommend a combo structure similar to this:
02:18:171 (1,2) - Keep the 1/2 sliders going here and change pattern at 02:18:740 (3)
02:20:588 (1) - No NC here
02:43:337 (1) - No NC here

02:52:650 (1,1) - These serve no purpose and are awkward to play because they don't start on the beat. The other ones you use are mostly fine but these are just awkward.
02:53:290 (1,2) - Each should extend to the blue tick
02:54:143 (4,5,6,7,8,1) - Please map this to the music better. You have opportunity to use bursts and 1/4 circles but you're arbitrarily putting them in places where they don't belong. For example, 02:54:143 (4) starts on a sustained note and has the sliderend on a prominent vocal that should be a triple. 02:54:569 (7,8,1) should have some form of mapping to match the 1/4 rhythm happening here

02:57:982 (2) - Slider with improper musical emphasis
02:59:119 (1,2,3) - Same issue here as before with improper emphasis, and recommended change + NC on 02:59:688
03:01:394 (1) - No NC, NC at 03:01:963 (3) instead
03:02:745 (1) - Start this slider on the red tick. This is awkward imo and doesn't match the music. Or if you really want to keep these kicksliders, start them at 03:02:674 (6) instead of putting a circle there followed by two sliders on blue ticks. You can simply end the kicksliders with a circle on 03:03:242 if you really want to.
03:04:096 (1) - This section should end on the red tick during this slider. This would actually be a really good place to use the slow SV sliders you've been for the chorus lead-in.
03:05:660 (1) - No NC here. NC 03:06:086 (2) or 03:06:513 (4) instead
03:10:920 (2,3) - Should be circle then slider, due to heavy emphasis on the sliderend tick and no new sound on (3)

03:13:906 (1,2,3,4,5) - The reverse emphasis of the strong beat does actually work here. This is good as opposed to many of the other sliders I've pointed out that should probably be changed.
03:15:186 (1) - No NC here, NC 03:15:754 (3) instead.
03:16:323 (1) - No NC here

03:16:607 (2,3) - (3) starts on no sound and should be changed also to match the vocals on the red and white ticks (circle on red at the least, slider is fine)
03:17:247 (4,5,6) - I don't know why you're so adamant on using multiple kicksliders in a row when they aren't properly justified by the music.
03:23:005 (1,1) - This should start on the white tick at 03:23:148. If you really want to use the kicksliders, I'd recommend 2 of the same length for the 6 ticks prior to 03:23:574 (1).

03:43:337 - why no object here? You could easily place on on the sliderend of 03:42:911 (1)
03:43:977 (8) - IMO delete this, make 03:44:048 (9) a slider, ending at 03:44:333. And I guess you can keep 03:44:546 (3,4,1) although I would prefer it changed.

I know this is very long, but many of these suggestions are trying to get the beatmap to be better mapped to the music. You're missing a lot of circles on strong beats that you shouldn't have to at an Insane difficulty, which makes many phrases and combos seem off in a way that isn't directly intuitive as to why upon playing. Some of this may end up feeling like a nitpick since I went through this several times but I'd rather that than the alternative of not addressing the major concern I see with this map. I will be happy to revisit this to make sure things are going in the right direction and to focus on the other aspects of the map (blankets, overall flow, etc). Please feel free to ask me any questions either in the thread or on chat (PM or #modhelp)
I gonna go and reply to the mod later. I already apply a few so far.

Somethings I gonna be stubborn about, but overall, I gonna try to apply most of these changes soon and prob keep some of these changes in mind to improve my extreme diff as well.

Thanks for the mod.

EDIT: No sense in making a new post for this...
I decided I was just going to get rid of the insane diff all together and wait til I either remake/make a new one or just find someone who is kind enough to make a insane; basically which ever comes first.
I didn't want your mod to go to waste so I apply some of the things you said about on my Extreme diff since the problems were quite similar.
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