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Suzumu - Shinzou Connect

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Total Posts
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Topic Starter
Cheri
A backup for Extreme diff.
osu file format v14

[General]
AudioFilename: Heart Connect - Suzumu, Feat Gumi.mp3
AudioLeadIn: 0
PreviewTime: 49451
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
SamplesMatchPlaybackRate: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shinzou Connect
TitleUnicode:心臓コネクト
Artist:Suzumu
ArtistUnicode:スズム
Creator:DJ Lucky
Version:Extreme
Source:
Tags:vocaloid gumi heart tokiti giga
BeatmapID:862825
BeatmapSetID:396627

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
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2,27897,28976
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2,69556,77886
2,101547,102767
2,125291,133620
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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232,280,191205,2,0,L|224:144,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
168,64,191489,1,0,0:0:0:0:
168,64,191560,1,0,0:0:0:0:
168,64,191631,2,0,P|120:112|120:184,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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184,136,192200,6,0,P|216:124|256:136,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
275,140,192484,6,0,P|304:136|343:106,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
356,93,192769,1,0,0:0:0:0:
398,69,192840,1,0,0:0:0:0:
443,82,192911,1,0,0:0:0:0:
460,125,192982,1,0,0:0:0:0:
447,165,193053,5,0,0:0:0:0:
419,201,193124,1,0,0:0:0:0:
414,245,193195,1,0,0:0:0:0:
437,283,193266,1,0,0:0:0:0:
456,322,193337,2,0,B|388:283|357:378|296:312,1,150,0|0,0:0|0:0,0:0:0:0:
89,171,193906,6,0,L|70:57,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
184,96,194190,2,0,L|192:225,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
288,128,194475,2,0,L|299:17,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
400,120,194759,2,0,L|354:227,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
88,208,195043,1,0,0:0:0:0:
88,208,195186,6,0,L|63:79,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
448,96,195470,2,0,L|416:208,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
269,181,195754,2,0,P|333:195|384:166,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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332,157,196323,2,0,P|395:154|441:176,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
144,192,196607,2,0,P|83:206|21:179,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
272,144,196892,1,0,0:0:0:0:
272,144,197034,6,0,P|279:204|198:297,1,165.000005035401,0|0,0:0|0:0,0:0:0:0:
192,296,197318,1,0,0:0:0:0:
149,297,197389,1,0,0:0:0:0:
111,279,197460,5,0,0:0:0:0:
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100,207,197603,1,0,0:0:0:0:
137,197,197674,1,0,0:0:0:0:
173,204,197745,5,0,0:0:0:0:
205,196,197816,1,0,0:0:0:0:
229,164,197887,1,0,0:0:0:0:
237,124,197958,1,0,0:0:0:0:
231,92,198029,1,0,0:0:0:0:
388,92,198171,6,0,P|349:47|284:44,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
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376,213,198882,2,0,P|416:173|408:109,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
405,86,199096,5,0,0:0:0:0:
365,62,199167,1,0,0:0:0:0:
318,70,199238,1,0,0:0:0:0:
287,103,199309,1,0,0:0:0:0:
281,148,199380,5,0,0:0:0:0:
270,189,199451,1,0,0:0:0:0:
240,219,199522,1,0,0:0:0:0:
203,227,199593,1,0,0:0:0:0:
159,224,199664,6,0,P|141:197|135:156,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
128,149,199949,6,0,P|100:104|67:94,2,55.0000016784668,0|0|0,0:0|0:0|0:0,0:0:0:0:
416,112,201299,6,0,L|280:88,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
160,160,201584,1,0,0:0:0:0:
160,160,201726,2,0,L|304:184,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
344,80,202010,5,0,0:0:0:0:
180,273,202152,1,0,0:0:0:0:
194,70,202295,1,0,0:0:0:0:
315,289,202437,1,0,0:0:0:0:
192,136,203005,6,0,L|128:120,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,64,203290,6,0,L|248:80,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
168,48,203574,6,0,L|120:176,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
176,256,203859,2,0,P|232:248|264:184,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
384,176,204143,1,0,0:0:0:0:
384,176,204214,1,0,0:0:0:0:
384,176,204285,2,0,P|288:112|200:152,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
164,33,204712,5,0,0:0:0:0:
164,33,204854,2,0,L|109:152,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
208,272,205138,2,0,L|264:152,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
304,48,205423,1,0,0:0:0:0:
304,48,205565,2,0,P|368:56|416:120,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
297,156,205849,1,0,0:0:0:0:
377,233,205991,5,0,0:0:0:0:
377,233,206133,2,0,P|329:273|273:281,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
210,181,206418,1,0,0:0:0:0:
191,145,206489,1,0,0:0:0:0:
176,112,206560,1,0,0:0:0:0:
48,72,206702,1,0,0:0:0:0:
48,72,206844,6,0,L|72:192,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
184,264,207129,2,0,L|144:136,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
232,96,207413,1,0,0:0:0:0:
232,96,207555,2,0,P|280:104|352:72,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
248,200,207840,2,0,P|192:192|128:208,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
208,304,208124,5,0,0:0:0:0:
208,304,208266,2,0,P|264:312|336:272,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
400,192,208551,1,0,0:0:0:0:
288,120,208693,1,0,0:0:0:0:
272,152,208764,1,0,0:0:0:0:
256,184,208835,1,0,0:0:0:0:
168,72,208977,2,0,P|112:88|77:124,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
112,208,209261,6,0,L|96:344,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
272,296,209546,2,0,L|288:176,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
208,152,209830,1,0,0:0:0:0:
208,152,209972,2,0,L|216:24,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
274,220,210257,5,0,0:0:0:0:
274,220,210399,2,0,L|266:332,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
376,192,210683,2,0,P|344:144|272:128,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
211,81,210968,1,0,0:0:0:0:
200,120,211039,1,0,0:0:0:0:
192,160,211110,1,0,0:0:0:0:
79,88,211252,2,0,L|55:216,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
115,297,211536,2,0,L|147:183,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
225,185,211821,5,0,0:0:0:0:
256,199,211892,1,0,0:0:0:0:
284,197,211963,1,0,0:0:0:0:
315,179,212034,1,0,0:0:0:0:
346,161,212105,5,0,0:0:0:0:
384,168,212176,1,0,0:0:0:0:
400,208,212247,1,0,0:0:0:0:
384,240,212318,1,0,0:0:0:0:
356,258,212389,2,0,P|300:266|236:250,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
240,152,212674,2,0,P|184:168|144:200,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
88,112,212958,2,0,P|64:168|64:232,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
144,296,213242,1,0,0:0:0:0:
144,296,213314,1,0,0:0:0:0:
144,296,213385,2,0,P|200:296|255:228,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
328,160,213669,5,0,0:0:0:0:
328,160,213811,2,0,L|368:40,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
184,160,214096,1,0,0:0:0:0:
184,160,214238,2,0,L|144:288,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
88,152,214522,1,0,0:0:0:0:
88,152,214664,2,0,L|64:40,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
136,224,214949,6,0,P|176:272|240:288,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
306,243,215233,2,0,P|362:228|401:165,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
320,80,215517,1,0,0:0:0:0:
280,72,215588,1,0,0:0:0:0:
240,64,215660,1,0,0:0:0:0:
128,82,215802,6,0,L|8:48,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
88,184,216086,2,0,L|80:240,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,160,216370,6,0,L|192:80,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
267,168,216655,5,0,0:0:0:0:
302,163,216726,1,0,0:0:0:0:
346,173,216797,1,0,0:0:0:0:
384,192,216939,2,0,P|424:216|498:205,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
432,128,217224,6,0,L|315:85,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
146,138,217508,2,0,L|269:176,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
219,257,217792,1,0,0:0:0:0:
219,257,217863,1,0,0:0:0:0:
219,257,217934,2,0,P|161:241|121:184,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
238,135,218219,2,0,P|295:142|341:182,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
151,177,218503,6,0,L|96:75,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
272,215,218787,2,0,L|235:325,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
405,242,219072,2,0,L|465:122,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
486,57,219356,6,0,B|395:18|371:165|241:55,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
166,57,219783,2,0,P|166:122|199:174,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
222,248,220067,1,0,0:0:0:0:
251,267,220138,1,0,0:0:0:0:
287,289,220209,1,0,0:0:0:0:
392,232,220351,6,0,L|288:168,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
288,56,220636,2,0,L|400:128,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
300,162,220920,1,0,0:0:0:0:
270,192,220991,1,0,0:0:0:0:
225,195,221062,1,0,0:0:0:0:
192,195,221133,5,0,0:0:0:0:
163,218,221205,1,0,0:0:0:0:
164,252,221276,1,0,0:0:0:0:
182,282,221347,5,0,0:0:0:0:
207,307,221418,1,0,0:0:0:0:
246,318,221489,1,0,0:0:0:0:
288,312,221560,1,0,0:0:0:0:
325,281,221631,1,0,0:0:0:0:
300,162,221773,5,0,0:0:0:0:
152,104,222911,5,0,0:0:0:0:
384,48,223195,1,0,0:0:0:0:
432,240,223479,5,0,0:0:0:0:
411,206,223551,1,0,0:0:0:0:
376,182,223622,1,0,0:0:0:0:
334,187,223693,1,0,0:0:0:0:
299,213,223764,1,0,0:0:0:0:
262,223,223835,5,0,0:0:0:0:
221,216,223906,1,0,0:0:0:0:
188,195,223977,1,0,0:0:0:0:
175,149,224048,1,0,0:0:0:0:
81,273,224190,6,0,P|166:243|200:173,1,165.000005035401,0|0,0:0|0:0,0:0:0:0:
218,149,224475,1,0,0:0:0:0:
242,112,224546,1,0,0:0:0:0:
287,99,224617,1,0,0:0:0:0:
326,112,224688,1,0,0:0:0:0:
363,128,224759,5,0,0:0:0:0:
408,125,224830,1,0,0:0:0:0:
438,91,224901,1,0,0:0:0:0:
314,25,225043,1,0,0:0:0:0:
314,25,225186,6,0,P|255:13|184:38,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
125,136,225470,2,0,P|180:148|243:142,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
240,240,225754,6,0,L|128:240,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
328,168,226039,2,0,L|448:168,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
256,65,226323,5,0,0:0:0:0:
256,192,226465,12,0,228029,0:0:0:0:
216,136,228171,5,0,0:0:0:0:
176,257,228314,5,0,0:0:0:0:
352,129,228456,5,0,0:0:0:0:
296,233,228598,5,0,0:0:0:0:

Gonna use this post for when I make major changes to the map and not sure whether or not I want it to stay or not.
Doj
Place holder for mod, because 3 minute song is op. This is gonna take a bit lol
Winnie


[Extreme]
00:11:347 (1) - Ended note on a downbeat, made this rhythm feel very strange
00:11:631 (2,6) - Overlap doesn't feel nice visually
00:12:342 (6) - Same as ^ with downbeat, rather make this clickable
00:14:404 (4,5) - Awkward spacing, best to keep it the same http://puu.sh/n7q0r/3fc020727e.jpg
00:14:617 (6,2) - Make these as 2 individual notes, it matches more with the music pattern than a 1/1 slider
00:16:323 (2,3) - Spacing is bad, negates movements you already have with jumpy parts before
00:16:750 (5) - DS a little closer
00:17:887 (3,4,1) - Why they all stacked?
00:20:446 (1) - Weird distance, either make it same as the rest or move it slightly further for more effects
00:22:295 (1) - Strange location to put this note at
00:33:669 (5) - You can blanket with this slider http://puu.sh/naU4T/019598693e.jpg Looks nicer imo
00:33:811 - Also you missed a strong beat here, the slider goes past it and makes for an unusual comparison with the music
00:36:370 (6) - Make a long slider that ends 00:36:655 - It fits a lot better than the rhythm that you had, since you have to fight a rhythm that correlates with the music, its so far as been triples and double stacks that don't feel like they belong there at all
00:43:337 (3,5) - For example here, there is too much going on and it sound well with the music. How do you prefer this rhythm. http://puu.sh/naUji/240486aea0.jpg
00:47:745 (1,2,1,2,1,2,1,2) - Excessive NCs, not really neccessary. Rather to just keep it simple http://puu.sh/naUnE/ee29ecd4e3.jpg
00:53:859 (3) - Why not blanket? It's just calling for it looks rather better http://puu.sh/naUqc/741b26b816.jpg
00:59:972 (2) - Too close imo
01:25:138 (1,2,3,4) - Triple stacks and a slider here doesn't fit with the music. There is two beats that could be mapped but you stacked them all here
The rest is quite the same. Insane's rhythm sounds slightly better, but I don't believe it's quite there yet. This is all just my opinion and I have nothing against the map
Topic Starter
Cheri

Kocari wrote:



[Extreme]
00:11:347 (1) - Ended note on a downbeat, made this rhythm feel very strange
00:11:631 (2,6) - Overlap doesn't feel nice visually I didn't see nothing truly wrong with it but I fix it a bit.
00:12:342 (6) - Same as ^ with downbeat, rather make this clickable
00:14:404 (4,5) - Awkward spacing, best to keep it the same http://puu.sh/n7q0r/3fc020727e.jpg changed
00:14:617 (6,2) - Make these as 2 individual notes, it matches more with the music pattern than a 1/1 slider
00:16:323 (2,3) - Spacing is bad, negates movements you already have with jumpy parts before I move it a bit down but I honestly don't see a reason of changing it too much...
00:16:750 (5) - DS a little closer move it a bit.
00:17:887 (3,4,1) - Why they all stacked? opps didn't notice that;changed.
00:20:446 (1) - Weird distance, either make it same as the rest or move it slightly further for more effects changed.
00:22:295 (1) - Strange location to put this note at I honestly don't see a problem with it.
00:33:669 (5) - You can blanket with this slider http://puu.sh/naU4T/019598693e.jpg Looks nicer imo I kind of like it the way it is now.
00:33:811 - Also you missed a strong beat here, the slider goes past it and makes for an unusual comparison with the music I'm not sure what you mean but I'll see about this later.
00:36:370 (6) - Make a long slider that ends 00:36:655 - It fits a lot better than the rhythm that you had, since you have to fight a rhythm that correlates with the music, its so far as been triples and double stacks that don't feel like they belong there at all
00:43:337 (3,5) - For example here, there is too much going on and it sound well with the music. How do you prefer this rhythm. http://puu.sh/naUji/240486aea0.jpg
00:47:745 (1,2,1,2,1,2,1,2) - Excessive NCs, not really neccessary. Rather to just keep it simple http://puu.sh/naUnE/ee29ecd4e3.jpg I fine them the NCs just fine and they fit just right on this part so I don't see a true reason of changing them.
00:53:859 (3) - Why not blanket? It's just calling for it looks rather better http://puu.sh/naUqc/741b26b816.jpg someone else mention about that and now that I see it, it does look better so changed.
00:59:972 (2) - Too close imo move it a bit.
01:25:138 (1,2,3,4) - Triple stacks and a slider here doesn't fit with the music. There is two beats that could be mapped but you stacked them all here
The rest is quite the same. Insane's rhythm sounds slightly better, but I don't believe it's quite there yet. This is all just my opinion and I have nothing against the map originally this was some slightly different and I couldn't really think of another pattern so I basically kept it the same, I'll go back there and see what I can do.
Thank you for your mod.

Since it early in the morning somethings I might had overlook so I might edit this post and reply to the rest of the mod if I ever get the chance to but mostly likely not.
WazZzaA123
From queue

[Hitsounds]
Consider adding custom Hitsounds, so that way your map have more chance to be rank !!!11!!







AIBat v3.1 wrote:

[General]
Background
bg.jpg is 1024x724, which differs from the recommended size of 1024x768.

MP3 Bitrate
The bitrate for Heart Connect - Suzumu, Feat Gumi.mp3 is 64 kb/s, which is below the miniumum of 128 kb/s.


Snapping

Unsnapped inherited (green) sections at:
01:18:438 - snap to 01:18:456[/notice]


Snapping

Unsnapped inherited (green) sections at:
03:43:462 - snap to 03:43:479[/notice]



[Normal+]
Breaks
00:27:755 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
00:45:812 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
01:41:547 - The break here is 740 ms long, which is shorter than the recommended 750 ms.


Snapping

Unsnapped inherited (green) sections at:
02:57:111 - snap to 02:57:129
02:57:822 - snap to 02:57:840

Breaks
Consider adding a break before 03:42:990.
Other than that I think your map looks absolutely beautiful and ready to get ranked (?)

Sorry I couldnt find any error :(
Topic Starter
Cheri

WazZzaA123 wrote:

From queue

[Hitsounds]
Consider adding custom Hitsounds, so that way your map have more chance to be rank !!!11!!
I want to! I really do but unfortunately I suck but i'll fine out some kind of way lol.






AIBat v3.1 wrote:

[General]
Background
bg.jpg is 1024x724, which differs from the recommended size of 1024x768.
I keep telling myself find another BG but I'm lazy. Since I have nothing better to do i'll look for one today.
MP3 Bitrate
The bitrate for Heart Connect - Suzumu, Feat Gumi.mp3 is 64 kb/s, which is below the miniumum of 128 kb/s. I didn't know... I'll see where I can fine another mp3 later.

Snapping

Unsnapped inherited (green) sections at:
01:18:438 - snap to 01:18:456 didn't see that, I'll fix it.[/notice]


Snapping

Unsnapped inherited (green) sections at:
03:43:462 - snap to 03:43:479
same as above ^[/notice]



[Normal+]
Breaks
00:27:755 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
00:45:812 - The break here is 741 ms long, which is shorter than the recommended 750 ms.
01:41:547 - The break here is 740 ms long, which is shorter than the recommended 750 ms.

I'll probably just get rid of the breaks all together.

Snapping

Unsnapped inherited (green) sections at:
02:57:111 - snap to 02:57:129
02:57:822 - snap to 02:57:840 I'll fix them later when I update


Breaks
Consider adding a break before 03:42:990.
I was meaning to=. I'll go back and add the break.
Other than that I think your map looks absolutely beautiful and ready to get ranked (?)

Sorry I couldnt find any error :(
thanks for the mod.

I'm going to update the map with these changes later.
WazZzaA123
If you need anymore help just PM on the forum or InGame ! \:D/
Glyphic
Mod as requested :D


[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points:Check!

    [Difficulty]
    1. HP: Check!
    2. CS: Check!
    3. AR: Check!
    4. OD: Check!

      [Insane]
      1. Have 00:54:143 (4,5) - start where 00:53:574 (7) - was
      2. 00:57:555 (1,2) - have those start where 00:56:844 (4) - started
      3. Clean 00:59:119 (1) - up by doing this
      4. 01:22:721 (1,2) - Fix Blanket
      5. 01:35:517 (1) - Consider a rhythm like this

General Thoughts

Really I would like to mod more.. But the timing on the map is just extremely off. The map itself is very nice but you have emphasis on quiet noises and ignore strong noises. I don't know how you came up with the rhythm you did. Until this is timed correctly I'm not going to mod any further. Feel free to message me in the future if you believe this problem is fixed and I'll consider finishing it up. But for now its unbearable and unrankable.
.
Good luck!
Topic Starter
Cheri

Glyphic wrote:

Mod as requested :D


[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points:Check!

    [Difficulty]
    1. HP: Check!
    2. CS: Check!
    3. AR: Check!
    4. OD: Check!

      [Insane]
      1. Have 00:54:143 (4,5) - start where 00:53:574 (7) - was fix
      2. 00:57:555 (1,2) - have those start where 00:56:844 (4) - started fix
      3. Clean 00:59:119 (1) - up by doing this fix
      4. 01:22:721 (1,2) - Fix Blanketfix
      5. 01:35:517 (1) - Consider a rhythm like this one of the mods a while back told me that part was 1/3 timing but I guess I was a bit of an idiot noob to actually redoing that part. I haven't change it now but I will whenever I get time to do so.

General Thoughts

Really I would like to mod more.. But the timing on the map is just extremely off. The map itself is very nice but you have emphasis on quiet noises and ignore strong noises. I don't know how you came up with the rhythm you did. Until this is timed correctly I'm not going to mod any further. Feel free to message me in the future if you believe this problem is fixed and I'll consider finishing it up. But for now its unbearable and unrankable.
.
Good luck!
BPM is the right bpm for this song but as far as the offset I can't truly fix it because every single time someone gives me a different offset, it's always pointed out as incorrect and I can't really go by people saying that it's incorrect anymore.

I have no idea what to do to fix that and this was the latest offset I have gotten in this thread. I'm honestly tired of changing the offset without knowing if it's really right or wrong anymore...

As far as the rhythm I did, I can't really understand what you mean by that since I myself know I was not trying to emphasis on quite notes and if I were I honestly don't see that. Not saying you're wrong of course, just saying that it hard for me to go back and see what you are talking about without getting confuse in the end since I am still new at mapping.
----
Anyways thanks for the mod and I hope you can come back and help me one day.
Glyphic
Since I didn't give any examples, I'll give you some.

[Weird Emphasis - Insane]
  1. 01:00:683 (4) - This slider would make much more sense if it was placed on 60541 (offset)
  2. 01:56:418 (5) - same goes for this. in that it should be placed on the vocal instead of a seemingly quiet part of the song.
The actual timing of the song isn't wrong.The placement of your sliders / notes is off. Those were just a few examples but your sliders don't really even correspond to the drum beat on the song, making it feel timed improperly. There'd need to be a massive overhaul of the map to fix this issue because it's all about note placement.
Topic Starter
Cheri

Glyphic wrote:

Since I didn't give any examples, I'll give you some.

[Weird Emphasis - Insane]
  1. 01:00:683 (4) - This slider would make much more sense if it was placed on 60541 (offset)
  2. 01:56:418 (5) - same goes for this. in that it should be placed on the vocal instead of a seemingly quiet part of the song.
The actual timing of the song isn't wrong.The placement of your sliders / notes is off. Those were just a few examples but your sliders don't really even correspond to the drum beat on the song, making it feel timed improperly. There'd need to be a massive overhaul of the map to fix this issue because it's all about note placement.

I see what you mean by that but as a new mapper telling me to massive overhaul the map isn't telling me anything at all because I might not actually fix the issue you are telling me.

Honestly the way I see the map, it doesn't need a massive overhaul such as you said but rather me just going back and fix certain sliders and redo only certain areas in the song or just make this more of an easier version of the extreme diff.
Chaos
I was lazy and then I wasn't. So I'm finally here from mod queue

This is about to be confusing I'm sure

General

Offset should be ~96. Please look through and apply all mods prior to changing the offset so the timestamps work properly.

Insane


00:11:347 (1,2,3,4,5) - I would restructure this combo musically. My suggestion is
You can make my proposed (4) a circle and have another circle on the red tick, but I think this better suits the music in this measure.
00:16:465 (3,4,5,1) - Smaller but similar idea as to above. Remove (4) and place a circle on the next blue tick. You can put them on top of 00:16:892 (1)
00:18:740 (3,4,5) - Same as above
00:22:295 (1) - Both a snare hit and vocals on this beat. This sliderend should be a circle, imo

00:35:517 (1) - Put on previous combo, imo. NC at 00:36:370 (4) instead
00:41:062 (1,2,3,4) - I would prefer this to be mapped to the music, but it's your decision.
00:43:195 (1) - Would prefer this to better follow the vocals.

00:51:584 (1) - Attach to previous combo
00:52:295 (4) - NC suggestion

00:53:005 (7) - The vocal in this slider changes on the white tick after your repeat. I would remap this appropriately.
00:53:574 (8,1) - I don't like the NC used here.
00:54:285 (5) - The white tick in this slider should be a circle to not miss the vocals. My suggestion is to make this white tick a circle and then start a slider on the red tick after that continues through 00:54:712 (1) - the slider head is not mapped to any new sound
00:56:844 (2) - NC here, not 00:56:560 (1)
00:59:688 (1,2,3,4) - I don't like that the sliders aren't emphasizing the vocals with the slider heads. Plays okay at 100% speed so I'm not going to say you should change it, but just an observation here.
00:59:972 (2) - Could adjust this slider here to follow a smoother arch visually from 1 -> 3
01:00:399 (4) - Same as 00:54:285 (5), vocals in the middle of the slider
01:00:968 (1) - Attach to previous combo, imo
01:01:252 (2) - Separate into two circles since the red tick on this slider starts the next phrase in the music. Also NC here at the red tick at 01:01:394 if you follow this suggestion.

01:26:560 (8) - This isn't parallel to (7). Unsure if intended.
01:35:517 (1,2,3,4,5) - Drum-wise, the circles match up to the music when placed on 1/8, starting with the sliderend. Functionally speaking, you can do this instead:

01:36:797 to 01:41:347 - For some reason, you put triples and such where there are none in the music yet you omit the more complex rhythms that occur in this section.
Example: 01:37:650 (4,5,6) - triple here but no triple at 01:38:361 or 01:39:498 (2)

I assume the second chorus is entirely copy/pasted from the first chorus with different orientation, so same everything from 1st kiai here.
02:04:806 (1) - No need for a NC here, imo
02:14:759 (3) - Why is this slider the longer one and not (1)?
02:14:190 (1,2,3,4,5,6,7,8) - Recommend a combo structure similar to this:
02:18:171 (1,2) - Keep the 1/2 sliders going here and change pattern at 02:18:740 (3)
02:20:588 (1) - No NC here
02:43:337 (1) - No NC here

02:52:650 (1,1) - These serve no purpose and are awkward to play because they don't start on the beat. The other ones you use are mostly fine but these are just awkward.
02:53:290 (1,2) - Each should extend to the blue tick
02:54:143 (4,5,6,7,8,1) - Please map this to the music better. You have opportunity to use bursts and 1/4 circles but you're arbitrarily putting them in places where they don't belong. For example, 02:54:143 (4) starts on a sustained note and has the sliderend on a prominent vocal that should be a triple. 02:54:569 (7,8,1) should have some form of mapping to match the 1/4 rhythm happening here

02:57:982 (2) - Slider with improper musical emphasis
02:59:119 (1,2,3) - Same issue here as before with improper emphasis, and recommended change + NC on 02:59:688
03:01:394 (1) - No NC, NC at 03:01:963 (3) instead
03:02:745 (1) - Start this slider on the red tick. This is awkward imo and doesn't match the music. Or if you really want to keep these kicksliders, start them at 03:02:674 (6) instead of putting a circle there followed by two sliders on blue ticks. You can simply end the kicksliders with a circle on 03:03:242 if you really want to.
03:04:096 (1) - This section should end on the red tick during this slider. This would actually be a really good place to use the slow SV sliders you've been for the chorus lead-in.
03:05:660 (1) - No NC here. NC 03:06:086 (2) or 03:06:513 (4) instead
03:10:920 (2,3) - Should be circle then slider, due to heavy emphasis on the sliderend tick and no new sound on (3)

03:13:906 (1,2,3,4,5) - The reverse emphasis of the strong beat does actually work here. This is good as opposed to many of the other sliders I've pointed out that should probably be changed.
03:15:186 (1) - No NC here, NC 03:15:754 (3) instead.
03:16:323 (1) - No NC here

03:16:607 (2,3) - (3) starts on no sound and should be changed also to match the vocals on the red and white ticks (circle on red at the least, slider is fine)
03:17:247 (4,5,6) - I don't know why you're so adamant on using multiple kicksliders in a row when they aren't properly justified by the music.
03:23:005 (1,1) - This should start on the white tick at 03:23:148. If you really want to use the kicksliders, I'd recommend 2 of the same length for the 6 ticks prior to 03:23:574 (1).

03:43:337 - why no object here? You could easily place on on the sliderend of 03:42:911 (1)
03:43:977 (8) - IMO delete this, make 03:44:048 (9) a slider, ending at 03:44:333. And I guess you can keep 03:44:546 (3,4,1) although I would prefer it changed.

I know this is very long, but many of these suggestions are trying to get the beatmap to be better mapped to the music. You're missing a lot of circles on strong beats that you shouldn't have to at an Insane difficulty, which makes many phrases and combos seem off in a way that isn't directly intuitive as to why upon playing. Some of this may end up feeling like a nitpick since I went through this several times but I'd rather that than the alternative of not addressing the major concern I see with this map. I will be happy to revisit this to make sure things are going in the right direction and to focus on the other aspects of the map (blankets, overall flow, etc). Please feel free to ask me any questions either in the thread or on chat (PM or #modhelp)
Topic Starter
Cheri

Chaos wrote:

I was lazy and then I wasn't. So I'm finally here from mod queue

This is about to be confusing I'm sure

General

Offset should be ~96. Please look through and apply all mods prior to changing the offset so the timestamps work properly.

Insane


00:11:347 (1,2,3,4,5) - I would restructure this combo musically. My suggestion is
You can make my proposed (4) a circle and have another circle on the red tick, but I think this better suits the music in this measure.
00:16:465 (3,4,5,1) - Smaller but similar idea as to above. Remove (4) and place a circle on the next blue tick. You can put them on top of 00:16:892 (1)
00:18:740 (3,4,5) - Same as above
00:22:295 (1) - Both a snare hit and vocals on this beat. This sliderend should be a circle, imo

00:35:517 (1) - Put on previous combo, imo. NC at 00:36:370 (4) instead
00:41:062 (1,2,3,4) - I would prefer this to be mapped to the music, but it's your decision.
00:43:195 (1) - Would prefer this to better follow the vocals.

00:51:584 (1) - Attach to previous combo
00:52:295 (4) - NC suggestion

00:53:005 (7) - The vocal in this slider changes on the white tick after your repeat. I would remap this appropriately.
00:53:574 (8,1) - I don't like the NC used here.
00:54:285 (5) - The white tick in this slider should be a circle to not miss the vocals. My suggestion is to make this white tick a circle and then start a slider on the red tick after that continues through 00:54:712 (1) - the slider head is not mapped to any new sound
00:56:844 (2) - NC here, not 00:56:560 (1)
00:59:688 (1,2,3,4) - I don't like that the sliders aren't emphasizing the vocals with the slider heads. Plays okay at 100% speed so I'm not going to say you should change it, but just an observation here.
00:59:972 (2) - Could adjust this slider here to follow a smoother arch visually from 1 -> 3
01:00:399 (4) - Same as 00:54:285 (5), vocals in the middle of the slider
01:00:968 (1) - Attach to previous combo, imo
01:01:252 (2) - Separate into two circles since the red tick on this slider starts the next phrase in the music. Also NC here at the red tick at 01:01:394 if you follow this suggestion.

01:26:560 (8) - This isn't parallel to (7). Unsure if intended.
01:35:517 (1,2,3,4,5) - Drum-wise, the circles match up to the music when placed on 1/8, starting with the sliderend. Functionally speaking, you can do this instead:

01:36:797 to 01:41:347 - For some reason, you put triples and such where there are none in the music yet you omit the more complex rhythms that occur in this section.
Example: 01:37:650 (4,5,6) - triple here but no triple at 01:38:361 or 01:39:498 (2)

I assume the second chorus is entirely copy/pasted from the first chorus with different orientation, so same everything from 1st kiai here.
02:04:806 (1) - No need for a NC here, imo
02:14:759 (3) - Why is this slider the longer one and not (1)?
02:14:190 (1,2,3,4,5,6,7,8) - Recommend a combo structure similar to this:
02:18:171 (1,2) - Keep the 1/2 sliders going here and change pattern at 02:18:740 (3)
02:20:588 (1) - No NC here
02:43:337 (1) - No NC here

02:52:650 (1,1) - These serve no purpose and are awkward to play because they don't start on the beat. The other ones you use are mostly fine but these are just awkward.
02:53:290 (1,2) - Each should extend to the blue tick
02:54:143 (4,5,6,7,8,1) - Please map this to the music better. You have opportunity to use bursts and 1/4 circles but you're arbitrarily putting them in places where they don't belong. For example, 02:54:143 (4) starts on a sustained note and has the sliderend on a prominent vocal that should be a triple. 02:54:569 (7,8,1) should have some form of mapping to match the 1/4 rhythm happening here

02:57:982 (2) - Slider with improper musical emphasis
02:59:119 (1,2,3) - Same issue here as before with improper emphasis, and recommended change + NC on 02:59:688
03:01:394 (1) - No NC, NC at 03:01:963 (3) instead
03:02:745 (1) - Start this slider on the red tick. This is awkward imo and doesn't match the music. Or if you really want to keep these kicksliders, start them at 03:02:674 (6) instead of putting a circle there followed by two sliders on blue ticks. You can simply end the kicksliders with a circle on 03:03:242 if you really want to.
03:04:096 (1) - This section should end on the red tick during this slider. This would actually be a really good place to use the slow SV sliders you've been for the chorus lead-in.
03:05:660 (1) - No NC here. NC 03:06:086 (2) or 03:06:513 (4) instead
03:10:920 (2,3) - Should be circle then slider, due to heavy emphasis on the sliderend tick and no new sound on (3)

03:13:906 (1,2,3,4,5) - The reverse emphasis of the strong beat does actually work here. This is good as opposed to many of the other sliders I've pointed out that should probably be changed.
03:15:186 (1) - No NC here, NC 03:15:754 (3) instead.
03:16:323 (1) - No NC here

03:16:607 (2,3) - (3) starts on no sound and should be changed also to match the vocals on the red and white ticks (circle on red at the least, slider is fine)
03:17:247 (4,5,6) - I don't know why you're so adamant on using multiple kicksliders in a row when they aren't properly justified by the music.
03:23:005 (1,1) - This should start on the white tick at 03:23:148. If you really want to use the kicksliders, I'd recommend 2 of the same length for the 6 ticks prior to 03:23:574 (1).

03:43:337 - why no object here? You could easily place on on the sliderend of 03:42:911 (1)
03:43:977 (8) - IMO delete this, make 03:44:048 (9) a slider, ending at 03:44:333. And I guess you can keep 03:44:546 (3,4,1) although I would prefer it changed.

I know this is very long, but many of these suggestions are trying to get the beatmap to be better mapped to the music. You're missing a lot of circles on strong beats that you shouldn't have to at an Insane difficulty, which makes many phrases and combos seem off in a way that isn't directly intuitive as to why upon playing. Some of this may end up feeling like a nitpick since I went through this several times but I'd rather that than the alternative of not addressing the major concern I see with this map. I will be happy to revisit this to make sure things are going in the right direction and to focus on the other aspects of the map (blankets, overall flow, etc). Please feel free to ask me any questions either in the thread or on chat (PM or #modhelp)
I gonna go and reply to the mod later. I already apply a few so far.

Somethings I gonna be stubborn about, but overall, I gonna try to apply most of these changes soon and prob keep some of these changes in mind to improve my extreme diff as well.

Thanks for the mod.

EDIT: No sense in making a new post for this...
I decided I was just going to get rid of the insane diff all together and wait til I either remake/make a new one or just find someone who is kind enough to make a insane; basically which ever comes first.
I didn't want your mod to go to waste so I apply some of the things you said about on my Extreme diff since the problems were quite similar.
Doj
Yo, from my queue.

General
  1. I either have good news or bad news. The bad news is that I think your song is offbeat. The good news is I think that 1106 is the correct offset. Wait, but there's more bad news, I would never trust me if I were you, so ask someone else how it sounds lol
Normal
  1. 00:12:911 (3) - I'm not sure what sound you were ending this note on, but it feels weird to play. I think shortening it a tick would fit better.
  2. 00:19:735 (1,2) - This part also feels weird. I don't think the sliders play well in the middle of that piano(?). This sounds and feels better to play:
  3. 00:40:067 (6) - Maybe shorten this by a tick
  4. 00:43:906 (5,6) - Again, these sliders feel weird to play. Move 00:44:048 (5) to 00:44:190 Also you can move 00:44:901 (1) forward to 00:45:043 and shorten it by one tick to make it fit better.
  5. 00:52:579 (5) - Move this to 00:52:721 and shorten it by a tick
    00:59:688 (1) - I think moving this to 00:59:830 and shortening it by 2 ticks would sound better. If you decide to go ahead with this change, do the same at 01:55:423 (1) as well.
  6. 01:36:651 to 01:41:342 This whole section is weird. It doesn't sound like it falls on any kind of sound or has rhythm. I don't want to tell you how to map you own song, but I'll suggest you try to follow the drums.
  7. 02:23:290 (1,1,1,1,1,1,1,1) - All those new combos tho. Don't you think 2 notes combos would be better? I dunno. If no one hasn't told you anything about it I guess it's fine, but at least make 02:27:693 (1,1) - a 2 note combooooooo
  8. 02:32:389 (1,2) - I don't like how this sounds or plays. Getting rid of that single, and moving the slider in it's place, and extending it by one tick fits much better.
  9. 02:42:058 (2,3,4,5,6,1,2,1) - Here is another part that doesn't really follow a beat or rhythm. I would recommend remapping it to the drums or something else.
  10. 02:48:456 I think you forgot to put a break time starting here lol.
  11. 03:03:381 (1) - The slider could be extended by one tick. And then 03:04:518 (1) this could be shortened by one tick. Keep them one tick apart like you already have though.
  12. 03:32:528 (3,4,5,6,1,2,3,4,5,6,7,8,9,1,1) - All these notes follow no rhythm.
  13. 03:40:632 (1,1) - Make these one combo
  14. 03:42:907 (1,1,1) - Make this a three note combo
  15. 03:42:907 (1) - Starting at this note I don't like how those notes are placed, or sound there. Here's what I did. It's much smoother.
I ended up getting tied up with school work so it took a while to get around to posting this. I'm not sure what you changed since I started, but if there's something here that's fixed already, ignore it. For the sake of time, I don't want to keep you waiting longer with trying to mod another diff, so I'll just post this. Sorry for taking so long. GL! 8-)
Topic Starter
Cheri

Doj wrote:

Yo, from my queue.

General
  1. I either have good news or bad news. The bad news is that I think your song is offbeat. The good news is I think that 1106 is the correct offset. Wait, but there's more bad news, I would never trust me if I were you, so ask someone else how it sounds lol
Normal
  1. 00:12:911 (3) - I'm not sure what sound you were ending this note on, but it feels weird to play. I think shortening it a tick would fit better. change
  2. 00:19:735 (1,2) - This part also feels weird. I don't think the sliders play well in the middle of that piano(?). This sounds and feels better to play: yea you're right and I like this so change.
  3. 00:40:067 (6) - Maybe shorten this by a tick change
  4. 00:43:906 (5,6) - Again, these sliders feel weird to play. Move 00:44:048 (5) to 00:44:190 Also you can move 00:44:901 (1) forward to 00:45:043 and shorten it by one tick to make it fit better. did as you said.
  5. 00:52:579 (5) - Move this to 00:52:721 and shorten it by a tick change
    00:59:688 (1) - I think moving this to 00:59:830 and shortening it by 2 ticks would sound better. If you decide to go ahead with this change, do the same at 01:55:423 (1) as well.
  6. 01:36:651 to 01:41:342 This whole section is weird. It doesn't sound like it falls on any kind of sound or has rhythm. I don't want to tell you how to map you own song, but I'll suggest you try to follow the drums. I didn't realize that until now lol. That issue should be fix now I hope.
  7. 02:23:290 (1,1,1,1,1,1,1,1) - All those new combos tho. Don't you think 2 notes combos would be better? I dunno. If no one hasn't told you anything about it I guess it's fine, but at least make 02:27:693 (1,1) - a 2 note combooooooo I was trying to make it similar to all the other diffs but I guess it does look weird since this is a normal diff so I change it.
  8. 02:32:389 (1,2) - I don't like how this sounds or plays. Getting rid of that single, and moving the slider in it's place, and extending it by one tick fits much better. fix
  9. 02:42:058 (2,3,4,5,6,1,2,1) - Here is another part that doesn't really follow a beat or rhythm. I would recommend remapping it to the drums or something else. change. should follow it better now
  10. 02:48:456 I think you forgot to put a break time starting here lol. There is a break here...
  11. 03:03:381 (1) - The slider could be extended by one tick. And then 03:04:518 (1) this could be shortened by one tick. Keep them one tick apart like you already have though. change
  12. 03:32:528 (3,4,5,6,1,2,3,4,5,6,7,8,9,1,1) - All these notes follow no rhythm. fix that.
  13. 03:40:632 (1,1) - Make these one combo I kind of like it the way it is. I just wait til someone else say something and ill change it.
  14. 03:42:907 (1,1,1) - Make this a three note combo change
  15. 03:42:907 (1) - Starting at this note I don't like how those notes are placed, or sound there. Here's what I did. It's much smoother. change
I ended up getting tied up with school work so it took a while to get around to posting this. I'm not sure what you changed since I started, but if there's something here that's fixed already, ignore it. For the sake of time, I don't want to keep you waiting longer with trying to mod another diff, so I'll just post this. Sorry for taking so long. GL! 8-)
I'll go reply to this mod later as I apply these changes.

As for as the offset: I gonna go and just wait til I get the exact offset because I'm tired of changing it and knowing it not quite right; nothing wrong with that it just very annoying lol.

EDIT: Done replying to the mod, everything should be apply except just 1 thing but I might even change that.

Thanks for the mod.
_handholding
You can rename your Normal + to Advanced or Light Hard if you like. Those are the names that are generally used for diffs between Normal and Hard. Normal + isn't a name that's used, jst saying
Chaos

DJ Lucky wrote:

Chaos wrote:

I was lazy and then I wasn't. So I'm finally here from mod queue

This is about to be confusing I'm sure

General

Offset should be ~96. Please look through and apply all mods prior to changing the offset so the timestamps work properly.

Insane


00:11:347 (1,2,3,4,5) - I would restructure this combo musically. My suggestion is
You can make my proposed (4) a circle and have another circle on the red tick, but I think this better suits the music in this measure.
00:16:465 (3,4,5,1) - Smaller but similar idea as to above. Remove (4) and place a circle on the next blue tick. You can put them on top of 00:16:892 (1)
00:18:740 (3,4,5) - Same as above
00:22:295 (1) - Both a snare hit and vocals on this beat. This sliderend should be a circle, imo

00:35:517 (1) - Put on previous combo, imo. NC at 00:36:370 (4) instead
00:41:062 (1,2,3,4) - I would prefer this to be mapped to the music, but it's your decision.
00:43:195 (1) - Would prefer this to better follow the vocals.

00:51:584 (1) - Attach to previous combo
00:52:295 (4) - NC suggestion

00:53:005 (7) - The vocal in this slider changes on the white tick after your repeat. I would remap this appropriately.
00:53:574 (8,1) - I don't like the NC used here.
00:54:285 (5) - The white tick in this slider should be a circle to not miss the vocals. My suggestion is to make this white tick a circle and then start a slider on the red tick after that continues through 00:54:712 (1) - the slider head is not mapped to any new sound
00:56:844 (2) - NC here, not 00:56:560 (1)
00:59:688 (1,2,3,4) - I don't like that the sliders aren't emphasizing the vocals with the slider heads. Plays okay at 100% speed so I'm not going to say you should change it, but just an observation here.
00:59:972 (2) - Could adjust this slider here to follow a smoother arch visually from 1 -> 3
01:00:399 (4) - Same as 00:54:285 (5), vocals in the middle of the slider
01:00:968 (1) - Attach to previous combo, imo
01:01:252 (2) - Separate into two circles since the red tick on this slider starts the next phrase in the music. Also NC here at the red tick at 01:01:394 if you follow this suggestion.

01:26:560 (8) - This isn't parallel to (7). Unsure if intended.
01:35:517 (1,2,3,4,5) - Drum-wise, the circles match up to the music when placed on 1/8, starting with the sliderend. Functionally speaking, you can do this instead:

01:36:797 to 01:41:347 - For some reason, you put triples and such where there are none in the music yet you omit the more complex rhythms that occur in this section.
Example: 01:37:650 (4,5,6) - triple here but no triple at 01:38:361 or 01:39:498 (2)

I assume the second chorus is entirely copy/pasted from the first chorus with different orientation, so same everything from 1st kiai here.
02:04:806 (1) - No need for a NC here, imo
02:14:759 (3) - Why is this slider the longer one and not (1)?
02:14:190 (1,2,3,4,5,6,7,8) - Recommend a combo structure similar to this:
02:18:171 (1,2) - Keep the 1/2 sliders going here and change pattern at 02:18:740 (3)
02:20:588 (1) - No NC here
02:43:337 (1) - No NC here

02:52:650 (1,1) - These serve no purpose and are awkward to play because they don't start on the beat. The other ones you use are mostly fine but these are just awkward.
02:53:290 (1,2) - Each should extend to the blue tick
02:54:143 (4,5,6,7,8,1) - Please map this to the music better. You have opportunity to use bursts and 1/4 circles but you're arbitrarily putting them in places where they don't belong. For example, 02:54:143 (4) starts on a sustained note and has the sliderend on a prominent vocal that should be a triple. 02:54:569 (7,8,1) should have some form of mapping to match the 1/4 rhythm happening here

02:57:982 (2) - Slider with improper musical emphasis
02:59:119 (1,2,3) - Same issue here as before with improper emphasis, and recommended change + NC on 02:59:688
03:01:394 (1) - No NC, NC at 03:01:963 (3) instead
03:02:745 (1) - Start this slider on the red tick. This is awkward imo and doesn't match the music. Or if you really want to keep these kicksliders, start them at 03:02:674 (6) instead of putting a circle there followed by two sliders on blue ticks. You can simply end the kicksliders with a circle on 03:03:242 if you really want to.
03:04:096 (1) - This section should end on the red tick during this slider. This would actually be a really good place to use the slow SV sliders you've been for the chorus lead-in.
03:05:660 (1) - No NC here. NC 03:06:086 (2) or 03:06:513 (4) instead
03:10:920 (2,3) - Should be circle then slider, due to heavy emphasis on the sliderend tick and no new sound on (3)

03:13:906 (1,2,3,4,5) - The reverse emphasis of the strong beat does actually work here. This is good as opposed to many of the other sliders I've pointed out that should probably be changed.
03:15:186 (1) - No NC here, NC 03:15:754 (3) instead.
03:16:323 (1) - No NC here

03:16:607 (2,3) - (3) starts on no sound and should be changed also to match the vocals on the red and white ticks (circle on red at the least, slider is fine)
03:17:247 (4,5,6) - I don't know why you're so adamant on using multiple kicksliders in a row when they aren't properly justified by the music.
03:23:005 (1,1) - This should start on the white tick at 03:23:148. If you really want to use the kicksliders, I'd recommend 2 of the same length for the 6 ticks prior to 03:23:574 (1).

03:43:337 - why no object here? You could easily place on on the sliderend of 03:42:911 (1)
03:43:977 (8) - IMO delete this, make 03:44:048 (9) a slider, ending at 03:44:333. And I guess you can keep 03:44:546 (3,4,1) although I would prefer it changed.

I know this is very long, but many of these suggestions are trying to get the beatmap to be better mapped to the music. You're missing a lot of circles on strong beats that you shouldn't have to at an Insane difficulty, which makes many phrases and combos seem off in a way that isn't directly intuitive as to why upon playing. Some of this may end up feeling like a nitpick since I went through this several times but I'd rather that than the alternative of not addressing the major concern I see with this map. I will be happy to revisit this to make sure things are going in the right direction and to focus on the other aspects of the map (blankets, overall flow, etc). Please feel free to ask me any questions either in the thread or on chat (PM or #modhelp)
I gonna go and reply to the mod later. I already apply a few so far.

Somethings I gonna be stubborn about, but overall, I gonna try to apply most of these changes soon and prob keep some of these changes in mind to improve my extreme diff as well.

Thanks for the mod.

EDIT: No sense in making a new post for this...
I decided I was just going to get rid of the insane diff all together and wait til I either remake/make a new one or just find someone who is kind enough to make a insane; basically which ever comes first.
I didn't want your mod to go to waste so I apply some of the things you said about on my Extreme diff since the problems were quite similar.

tbh most of your Insane diff was fine outside of the musical issues and excessive kicksliders. I'm willing to work with you on this if you'd like, although you're free to make whatever decision you'd like regarding the diff.
Topic Starter
Cheri

Chaos wrote:

tbh most of your Insane diff was fine outside of the musical issues and excessive kicksliders. I'm willing to work with you on this if you'd like, although you're free to make whatever decision you'd like regarding the diff.
I still have the Insane diff, it just that I would much rather have it out of the way atm until I either fix the problems or just plain find a GD. I'll probably add it back to the mapset but right now I just so busy with homework and studying.

I'll take any help to improve the insane diff, and so if you like, I'll happily add it back to dig back into the issue thats in hand if you want.

Nathan Kiss wrote:

You can rename your Normal + to Advanced or Light Hard if you like. Those are the names that are generally used for diffs between Normal and Hard. Normal + isn't a name that's used, jst saying
The original name for the Normal+ diff was actually called light hard lol.... I'll most likely change it since you are right about that once I get done reworking some areas in it.
Kawashiro
From my Q

[General]
  1. Are you remaking insane now? hard and extreme's difficult gap is too big
[Normal]
  1. Check Ctrl Shift A and Fix Unsnapped notes
  2. 00:44:190 (5) - Don't Change DS in Normal
  3. 00:47:887 (1,1) - Don't abuse NC
  4. 00:59:119 (1,1) - ^
  5. 01:07:792 (1,1) - ^
  6. 00:21:584 (1,1) - ^
  7. 01:20:731 (1) - ^
  8. 01:27:129 (1) - ^
  9. 01:43:622 (1,1,1) - ^ I don't mention about it again
  10. 01:47:602 (4) - This slider touched HP-bar.
  11. 02:21:157 (1,1) - Spinner and next note is too close. In normal, it is unrankable.
[Extreme]
  1. 00:11:631 (2,3,4,5,6) - hmm... I think http://puu.sh/nqMdp/9cc75daf3f.jpg this beat will fit with song
  2. 00:13:622 (1,2,3,4,5,6) - ^ http://puu.sh/nqMfO/4ec0c9c1e3.jpg
  3. 00:16:323 (2,3) - I think Ctrl G is correct beat
  4. 00:16:323 (2,3,4,5) - http://puu.sh/nqMn4/e6295a9a57.jpg
  5. 00:16:892 (6,7) - ^^
  6. 00:17:887 (3,1) - Ctrl G
  7. 00:18:314 (2,3) - ^
  8. 00:18:811 (5) - move to 00:19:096 - here. stream sound is in here
Too many beat error in this diff :(
I think you don't understand where is click point of this song.

Anyway GL
Topic Starter
Cheri

UnLock- wrote:

From my Q

[General]
  1. Are you remaking insane now? hard and extreme's difficult gap is too big
I know the gap is too big... I going to add Insane back later or just find a GD.
[Normal]
  1. Check Ctrl Shift A and Fix Unsnapped notes Shit I forgot to look at Aimod again... I'll fix this lol.
  2. 00:44:190 (5) - Don't Change DS in Normal fix but I wasn't changing the DS it just that as I was reworking the diff I forgot to move certain notes so I'll recheck to make sure that any other note isn't like this
  3. 00:47:887 (1,1) - Don't abuse NC I don't see how is this is consider NC abused. I did it that way because it actually works so no change.
  4. 00:59:119 (1,1) - ^
  5. 01:07:792 (1,1) - ^
  6. 00:21:584 (1,1) - ^
  7. 01:20:731 (1) - ^
  8. 01:27:129 (1) - ^
  9. 01:43:622 (1,1,1) - ^ I don't mention about it again ^ Tbh I don't see what the problem is with this... If you consider this NC abused then I might as well do the same to my other diffs... I'm not changing any of the NC unless one more person consider this a problem then I will change it
  10. 01:47:602 (4) - This slider touched HP-bar. move
  11. 02:21:157 (1,1) - Spinner and next note is too close. In normal, it is unrankable. shorted the spinner... Not sure if that fix the problem but it should help.
[Extreme]
  1. 00:11:631 (2,3,4,5,6) - hmm... I think http://puu.sh/nqMdp/9cc75daf3f.jpg this beat will fit with song
  2. 00:13:622 (1,2,3,4,5,6) - ^ http://puu.sh/nqMfO/4ec0c9c1e3.jpg
  3. 00:16:323 (2,3) - I think Ctrl G is correct beat
  4. 00:16:323 (2,3,4,5) - http://puu.sh/nqMn4/e6295a9a57.jpg
  5. 00:16:892 (6,7) - ^^
  6. 00:17:887 (3,1) - Ctrl G
  7. 00:18:314 (2,3) - ^
  8. 00:18:811 (5) - move to 00:19:096 - here. stream sound is in here
Too many beat error in this diff :(
I think you don't understand where is click point of this song.

Anyway GL
I finishing reply to the normal mod and i'll get the Extreme mod soon.

Edit: I gonna wait til I fix the offset before I go and apply some of this mod to the Extreme diff since that is indeed a problem for this map to get rank atm.

Edit2: I got a new offset and I kind of disagree with most of the Extreme mod because some of these changes kind of didn't truly help make the map better and I can't see myself applying them which I'm sorry for, but I will probably did change some things and will update later.

I think the main problem with their being an beat error was because the offset was off which is now fix although the offset still could be wrong.
dqs01733
from free mods queue


[General]
the offset should be at 00:01:077 - instead, fix this after looking at the diffs since i modded with original offset

[Insane]
  1. 00:15:863 (1) - i think it would create a little nicer flow if you ctrl+g.
  2. 00:19:702 (3,4) - u could move this up a bit so its more circular, looks squished up
  3. 00:22:119 (1) - it is so close to previous and can easibly be misread as 1/2, you should move it away to the right a bit, could also rotate 90 degrees counterclockwise or ctrl+h+j
  4. 00:42:593 (7,8,9) - fix stack
  5. 00:45:579 (1) - i think the spacing increase is pretty unnecessary... unless youre also changing the angle, look at how you did in Extreme diff thats pretty good. or keep same spacing and angle as 00:45:153 (7,8,9) - , i prefer this
  6. 01:03:494 (1,2) - fix stack
  7. 01:35:982 (2,3,4,5) - u should consider making these sliders instead.. since it can be quite difficult to read this rhythm, especially with the vocals doing 1/2 and 1/1 in their layer. and also it is insane diff, u really should simplify the rhythm a bit
  8. 02:23:257 (1,2) - why is this so much smaller spacing compared to 02:24:394 (1,2) - and 02:25:532 (1,2) -
[Extreme]
  1. 00:16:290 (2,3) - this realy looks like 1/4, i think you should move it away and keep it in line with the slider or stack them.
  2. 01:05:911 (1) - same point like 00:45:579 (1) - in insane
  3. 02:01:645 (1) -
  4. 02:33:636 (1,1,1) - i dont understand these nc, they are really, really really really unnecessary
  5. 02:38:612 (1) - this end on blue tick, and 02:38:968 (2) - start on blue tick. its really bad for playing, you should adjust the rhythms a bit so the more stressed beats are on white/red ticks.
  6. 02:42:522 - more nc :(
  7. 03:04:489 (1,2,3) - fix stack
  8. 03:13:304 (5) - nc slow slider
  9. 03:36:693 (2,3,4) - they are same distance.. it is impossible to see 03:36:906 (4) - this as 1/2
sorry for delay, im also a bit tired now so the mod is a bit shorter. sorry for that i still hope its helpful though
good luck ~
Topic Starter
Cheri

dqs01733 wrote:

from free mods queue


[General]
the offset should be at 00:01:077 - instead, fix this after looking at the diffs since i modded with original offset

[Insane]
  1. 00:15:863 (1) - i think it would create a little nicer flow if you ctrl+g.
  2. 00:19:702 (3,4) - u could move this up a bit so its more circular, looks squished up ]
  3. 00:22:119 (1) - it is so close to previous and can easibly be misread as 1/2, you should move it away to the right a bit, could also rotate 90 degrees counterclockwise or ctrl+h+j
  4. 00:42:593 (7,8,9) - fix stack
  5. 00:45:579 (1) - i think the spacing increase is pretty unnecessary... unless youre also changing the angle, look at how you did in Extreme diff thats pretty good. or keep same spacing and angle as 00:45:153 (7,8,9) - , i prefer this
  6. 01:03:494 (1,2) - fix stack
  7. 01:35:982 (2,3,4,5) - u should consider making these sliders instead.. since it can be quite difficult to read this rhythm, especially with the vocals doing 1/2 and 1/1 in their layer. and also it is insane diff, u really should simplify the rhythm a bit
  8. 02:23:257 (1,2) - why is this so much smaller spacing compared to 02:24:394 (1,2) - and 02:25:532 (1,2) -
[Extreme]
  1. 00:16:290 (2,3) - this realy looks like 1/4, i think you should move it away and keep it in line with the slider or stack them. stack the circle onto the slider.
  2. 01:05:911 (1) - same point like 00:45:579 (1) - in insane I'm not quite sure what exactly is the problem with this... just a bit confused and if it is a big problem ill try to change it.
  3. 02:01:645 (1) -
  4. 02:33:636 (1,1,1) - i dont understand these nc, they are really, really really really unnecessary I got the last 2 nc but kept the first one since it actually fit at that part.
  5. 02:38:612 (1) - this end on blue tick, and 02:38:968 (2) - start on blue tick. its really bad for playing, you should adjust the rhythms a bit so the more stressed beats are on white/red ticks.fix
  6. 02:42:522 - more nc :( I didn't exactly got rid of them but I did made it where didn't feel too much. I'll get rid of them fully when someone else point them out and I fix it like the one nc above this^
  7. 03:04:489 (1,2,3) - fix stack there wasn't nothing wrong with the stack here but I did check to make sure.
  8. 03:13:304 (5) - nc slow slider change
  9. 03:36:693 (2,3,4) - they are same distance.. it is impossible to see 03:36:906 (4) - this as 1/2 this is pretty much the only part I change before this mode. Not sure if what I did help but surely it better now. :D
sorry for delay, im also a bit tired now so the mod is a bit shorter. sorry for that i still hope its helpful though
good luck ~
Pretty much fix everything except maybe a few things on Extreme. I'm taking your mod for insane into consideration but atm, I am still making a decision whether or not I gonna finish reworking it.

Thanks for the mod.
Chibi Maruko
insane look empty. Can i make it
Topic Starter
Cheri

Chibi Maruko wrote:

insane look empty. Can i make it
Sure you can make it if you like at anytime. :)
Topic Starter
Cheri
After taking a break - I finally got in the mood to rework this song

I reworked a majority of the map but there is things I had not yet touch or literally copy and just rearrange (mainly referring to the 2nd chorus since it a bit awkward) May be a bit simpler but as time goes by I will try to fix any problem that comes along :)


I don't have any back up copy of the before rework version so there won't be any download for it
golden pepe
Topic Starter
Cheri

Clap wrote:

light insane
thanks for the map - ur timing is conflicting with the other maps so what I will do is change it/or u can by checking the extra/ryo insane timing later

I didn't add u in tags but will next update
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