thx for modding~!Pata-Mon wrote:
[Hard][La La La]
- 00:18:008 (1) - 我个人觉得50%的变速在hard还是有点不太好。用80%扭一扭什么的? 唔 我考虑下...
这歌太有毒了,shoot
- 没问题
Doormat wrote:
oh hey from my queue- sorry this is sort of late
dat background bait though lol
[Forest's Easy]hope this helps!
- 00:00:316 (1,2) - why not just use the same sliders here for better aesthetics? the (2) blankets the (1), and the (1) looks like it can blanket the (2) but it isn't and it looks a bit off as a result I'm not trying to blank these
- 00:01:085 (2) - why no whistle on this slider end? i think it's appropriate ask to chelli, hitsounded my diff
- 00:03:008 (4) - ^same same
- 00:21:854 (1) - this shape is pretty off; it's not blanketing the following (2). i recommend using the same shape as 00:23:392 (3) - for this slider fixed
- 00:26:469 (3,4) - similar issue to the first thing i pointed out not trying to blank it
- 00:29:546 (4) - maybe try reversing the direction of the curve? i feel like this'll help the player ease into the next slider more nicely it's fine
- 00:29:546 (4,1) - some snap distance issues between these notes; it's not consistent with the 1.05x you used throughout the map fixed
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ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:cHelli
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr Mollon Underforest
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Doormat wrote:
oh hey from my queue- sorry this is sort of late
dat background bait though lol so do you like it?
[Hard][La La La]
- 00:00:316 (1,2) - i can see what you're trying to do with the (2) being a 45 degree rotation of (1), but they're not even the same shape here. i recommend using the shape you used for (2), since the (1) looks too curved
omg aren't them same...?well at least they are similar enough....- 00:08:777 (4,5) - maybe blanket these or something? not mean to and hard to blanket it imo, so no change
- 00:25:315 (2,3) - i suggest moving the (3) upwards so that the (2) blankets it; it looks a bit odd as it does right nowfixed
hope this helps!
- 00:08:777 (5) - move this upwards by a bit until it blankets the (4) more nicely fixed
- 00:18:969 (2,3) - this stack --> jump thing you have plays a bit weird, because the shift in momentum is pretty sudden. maybe try reversing these notes (Ctrl + G)? this way, they're back-and-forth jumps and momentum is better preserved. remember to readjust the hitsounds it fits the music imo(I mean the jump), yah it maybe werid but I prefer this one currently
- ^i recommend the same thing at 00:19:738 (2,3) -, 00:22:046 (2,3) - and 00:22:816 (2,3) -. remember to readjust the hitsounds same
thx for modding~Underforest wrote:
Doormat wrote:
oh hey from my queue- sorry this is sort of late
dat background bait though lol
[Forest's Easy]hope this helps!
- 00:01:085 (2) - why no whistle on this slider end? i think it's appropriate fixed
- 00:03:008 (4) - ^same fixed
thx for modding~ByBy13 wrote:
Hello! M4M
[General][Hard]
- The current metadata seems to be wrong regarding the title.The title must be 寧子さん, romanised title being only Neko-san.The vocal is pronouncing 'Sassou toujou' but more it's like 'Sassou toujou neko-san da!' which means 'a cat makes her dashing appearing!'.Moreover,it is proved on the official website of the anime: http://www.vap.co.jp/gokukoku/release/o-s-t.html (Track No.4) so the metadata must be like:
Artist: 黒羽寧子(CV 種田梨沙)
Romanised Artist: Kuroha Neko (CV Taneda Risa)
Title: 寧子さん
Romanised Title: Neko-san
I guess if you find a wrong song....because this do not come from the OST but BD BOX I....
I have got a metadata check from Kwan(I think she is a pro lol...) and here's the reference she gave me]SPOILERIamKwaN wrote:
Unicode Title: 颯爽登場!寧子さん
Romanised Title: Sassou Toujou!Neko-san
Unicode Artist: 黒羽寧子(CV 種田梨沙)
Romanised Artist: Kuroha Neko (CV Taneda Risa)
Source: 極黒のブリュンヒルデ
References:
http://puu.sh/meosH/68cb1ef990.jpg from https://www.vap.co.jp/gokukoku/release/box01.html
http://puu.sh/meoHu/65c18f973e.png from http://www.vap.co.jp/goods/1396422943782/- I would like to add to tags 'Brynhildr in the Darkness' to tags since this is the title of the anime translated from japanese to english,mostly referred to alternative title of the anime ofc fixed
- I feel that the current BG does not fit the theme with the song.The character,while she's singing this song,it brings feelings of happiness and cheerfully but this BG shows that the character is crying as you can see her tears from her face.Why you don't try to find another BG which can bring happiness and cheerfully as the song do it?It will fit the theme of the song I'm going to find one lol
- The soft-hitwhistle is more like a soft-hitclap so I suggest to change the name to soft-hitclap because this hitsounds sounds mostly like a clap instead like a whistle in my opinion I guess it do not make much difference? if it makes map unrankable, I will fix it ofc
[La La La]
- 00:07:623(4,3)- I don't like this kind of overlap.It looks unpleasant plus it is noticeable in-game too.To avoid the overlap,I suggest to move (3) to 381|136 and then you have to change the shape of the slider.I would go for a curved slider for a better looking aesthetically talking.Here is the example to avoid the overlap fixed
- 00:13:392(4,5,6)- On 00:12:623(1,2,3)-,the spacing wasn't changed,even if the vocals are intensifying here but on this pattern you suddenly increased the spacing.I would like to do the same spacing like the previous notes I mean having the spacing decreased and not suddenly increased as you did at the pattern from 00:15:700(1,2,3,4,5,6)- and also since this difficulty looks nearly like a non-jumping difficulty stack thing do a little ds change, make it as balanced as I can
That must be all! .The map have chances to get ranked to my eyes but it needs just little improvements before pushing it forward.Getting some mods wouldn't hurt at all for improving a bit the map and then you can call me back.
- he CS of this difficulty is 3.7.Since this is the hardest difficulty of the set,setting the CS to at least 4 wouldn't hurt at all i prefer CS slightly lower than 4 here because CS 4 always used in diff like Insane or above imo, and this is more like a Hyper or Hard+ .
- 00:23:008(3,1)- As I can see here,you didn't apply the jump even the instruments are intensifying to my point of view and in comparison with the previous notes.I suggest to increase the distance here to make a jump for emphasizing the intensify of the instruments as you did with the previous notes fixed
- 00:27:623(3,1,2,3)- The vocals are going stronger on (1),not on (2) and (3) so I think the current jump doesn't make any sense.You made a jump exactly when the vocals are fading out.I would like to decrease the spacing between (1) and (2) and (3) and making a jump between (3) (from 00:27:623-) and (1) to make more sense and emphasizing the stronger vocals fixed
Good Luck for now!
cHelli wrote:
ByBy13 wrote:
[list]
[*]The current metadata seems to be wrong regarding the title.The title must be 寧子さん, romanised title being only Neko-san.The vocal is pronouncing 'Sassou toujou' but more it's like 'Sassou toujou neko-san da!' which means 'a cat makes her dashing appearing!'.Moreover,it is proved on the official website of the anime: http://www.vap.co.jp/gokukoku/release/o-s-t.html (Track No.4) so the metadata must be like:Artist: 黒羽寧子(CV 種田梨沙)
Romanised Artist: Kuroha Neko (CV Taneda Risa)
Title: 寧子さん
Romanised Title: Neko-san
I guess if you find a wrong song....because this do not come from the OST but BD BOX I....
I have got a metadata check from Kwan(I think she is a pro lol...) and here's the reference she gave me]SPOILERIamKwaN wrote:
Unicode Title: 颯爽登場!寧子さん
Romanised Title: Sassou Toujou!Neko-san
Unicode Artist: 黒羽寧子(CV 種田梨沙)
Romanised Artist: Kuroha Neko (CV Taneda Risa)
Source: 極黒のブリュンヒルデ
References:
http://puu.sh/meosH/68cb1ef990.jpg from https://www.vap.co.jp/gokukoku/release/box01.html
http://puu.sh/meoHu/65c18f973e.png from http://www.vap.co.jp/goods/1396422943782/
Then my apologies for this mistake.I found the official website and that page with cds/ost and i found it like as only neko-san plus listening on how the character is singing this song.I looked for box1 and 2 but seems that i didn't pay attention really well on the respective page.Sorry again ;;
don't mind wwwwwByBy13 wrote:
Then my apologies for this mistake.I found the official website and that page with cds/ost and i found it like as only neko-san plus listening on how the character is singing this song.I looked for box1 and 2 but seems that i didn't pay attention really well on the respective page.Sorry again ;;
don't worry we have time to wait if it is not so long lolUnderforest wrote:
Hey cHelli
I'm without Internet and I don't want to make wait ;_;
Just for this time, pls apply ByBy13's mod in my diff
thx for modding~Cooldue7 wrote:
hey man M4M from my queue Hard00:00:316 (1,2) - blanket this
00:01:854 (1,2) - ^ actually I did and I think it's enough...
Check these overlaps : 00:00:700 (2,1) - 00:02:239 (2,1) - 00:06:469 (1,2,1) - 00:22:046 (2,4) - (unless they should be like that)flow here and I guess it does not matter at all...
00:03:392 (1,4) - if you want you can give this a little blanket maybe not...
00:25:315 (2,3) - ^ I think I did...
00:28:777 (3,4) - here some both blanket slider art if you want hmmmm I guess I am not good at it...but take in consideration
Also if DS matters in Hard diff still then check the AiMod (not a below 4.8* mapper :/) La La La00:00:316 (1,2,4) - you could give this a blanket if you wish would be a nice feature slider shape relate to flow so no change here...
00:01:469 (5,2) - this overlap is eh hmm ok
00:04:642 - you missed a note here listen at 25% hmmm
00:11:854 (3,1) - overlap
00:13:969 (6,3) - ^
00:15:315 (5,2) - ^ no change...no...
00:16:469 (4,5) - blanket
00:16:469 (4,5,6,1) - fix this blanket a little bit ok
00:24:931 (1,2,1,2,1,2,1,2) - all of these are strong notes, you gave jumps to those 00:18:777 (1,2,3,1,2,3) - those sound as strong as the other ones if not less. consider adding some jumps it makes sense
hope i helped, really weird song haha
09kami wrote:
La La La
00:01:469 (5,2) - 逼死强迫症
话说为什么这图还要找MOD 直接找ZZB泡啊
又不是说MOD越多越好 看改得差不多就可以直接找BN了
no kds
没看完直接点了kd......09kami wrote:
09kami wrote:
La La La
00:01:469 (5,2) - 逼死强迫症 额
话说为什么这图还要找MOD 直接找ZZB泡啊
又不是说MOD越多越好 看改得差不多就可以直接找BN了
no kds
The map have chances to get rankedByBy13 wrote:
Hello! M4M
[Forest's Easy]That must be all!
- 00:03:392(1,2)- Honestly saying here,the flow seems a bit odd here since after you aim (1),the cursor seems that it goes down but the next slider (2) is placed slightly a bit up which makes the flow a bit odd to me.I suggest to move (2) to 287|339 for improving the flow much better Fixed
- 00:08:008(3,4,1)- I really don't like how you structured the whole pattern here.It looks weird to me.The slider (3),I thikn it was mapped randomly as I can see which actually 'destroyed' the pattern and also making the flow a bit odd.For improving both the pattern and the flow,you can try out this pattern making (3) at least curved instead mapping this slider randomly or you can use a shape which you want to make it but to don't destroy the pattern and making the flow odd I just fixed this with put reversed slider at 4
- 00:20:315(2,1)- Don't you think that the flow looks odd?If you want to make this flow much better instead making it odd,I suggest to move the whole pattern,00:21:854(1,2,3)- to 265|263.Here is a picture if you can't move to improve the flow (my apologies for not screenshooting (2) and (3) ;;) I did my try to fix ;_;
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No fix, so no codeMadaoX wrote:
[easy]
00:11:085 (3) move it into x:432 y:120 , it will look better Conflicts the DS, so no
00:31:084 (1) ummm.. the slider have a whistle hitsound (?) it's intentional
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ArtistUnicode:黒羽寧子(CV 種田梨沙)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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谢谢爷爷orzHollow Wings wrote:
m4mLa La La
- 00:01:662 (6,1) - you have similar rhythm pattern in the song at 00:03:200 (6,1) - as well, with different ds of jumps thou. i recommend you larger this one a bit, some kind of following the downbeat and flow in both rhythm and structure. fixed
- 00:04:162 (3) - this can be replaced by a 1/8 slider, if you like. considering...
- 00:32:623 (4) - maybe nc to notice players rhythm because 00:32:238 (3) - 's end is mute. fixed
- generally symm style maps required various of patterns, which this map is a bit lack of them. some part like 00:24:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can be designed better imo. trying to find a better one
... some kind of cute song? wHard
- 00:18:392 (2,1) - this jump is a bit large, after series of snapped ds jumps. maybe shorter it, even by snap the ds again. fixed
- 00:25:700 (1,1,1) - unnecessary nc to me. fixed
- structure like 00:26:469 (1,1) - may hint you something in design area. maybe you can try to stack these two objs, with ds snapped and symm style kept, then the composing will be cleaner. once you can do that everywhere, the quality of your map may be better imo. meng bi, fixed a bit
good luck
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Gracias por el mod Luego te llamo para otra cosa XDHappyRocket88 wrote:
Hellow, m4m I requested from UnderForest's GD. This is honestly one of the weirdest songs I've ever heard. XD
[papi] No sé porque me pediste modear esta dificultad tan cortica. Primero que nada, esta es la unica GD que tengo mas activa ultimamente, ademas, tengo un mapset que ocupo modeo pero prefiero dejarte tomar un descanso XD
Está tan bien hecha que sólo encontré tres cositas. uh ¡Good job! Has mejorado mucho desde que empezaste y hay que reconocer que eras más pulido con los sliders. \:D/ Gracias *3*[]
- 00:15:700 (1,2) - Este flujo es demasiado forzado para una Easy debido a que el cursor debe de moverse en zig zag de un lado a otro, ocasionando que el movimiento se vuelva forzado y no tan intuitivo como puediese ser. yo si creo que si intentas algo parecido como lo que hiciste aquí 00:12:623 (1,2) - fluiría más perceptivamente aquí. Listo
- 00:21:854 (1,2,3) - Nazi, pero el blanket no está bien alineado cuando el círculo cubre los dos sliders. Aquí está el código por si te queda difícil hacer por a manu. :3/ Arreglado
SPOILER276,308,21854,6,0,P|212:340|131:306,1,160,0|2,0:0|0:0,0:0:0:0:
204,244,23008,1,2,0:0:0:0:
272,176,23392,2,0,P|200:148|120:196,1,160,0|2,0:0|0:0,0:0:0:0:- 00:18:777 (1,2) - Ritmicamente hablando, estos dos sliders suenan un poquito fuera de ritmo porque no enfatizan bien el patrón de 1/1 objetos que llevabas mapeando anteriormente. Variar es importante pero se siente que esos 3/1 están fuera de luegar en comparación de el ritmo de la dificultad en si mismo. ¿qué tal si intentas un ritmo como este para darle más sentido a este segmento? Listo
That's all! Poke me if something wasn't clear for you so you're free to contact me in game anytime to assist you.
osu file format v14
[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2
[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV Taneda Risa)
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:ceLy
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr in the Darkness Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781
[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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