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Kuroha Neko(CV Taneda Risa) - Sassou Toujou!Neko-san

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Pata-Mon
M4M

[Easy]
  1. 00:08:008 (3,4) - I prefer return slider.
  2. 00:10:700 -
  3. 00:20:315
  4. 00:21:854 (1,2) - blanket
  5. maybe a spinner in the end
[Normal]
  1. 00:29:354 加个东西吗
  2. 考虑在结尾扔个转盘
[Hard]
  1. 00:18:008 (1) - 我个人觉得50%的变速在hard还是有点不太好。用80%扭一扭什么的?
[La La La]
  1. 没问题
这歌太有毒了,shoot
Underforest

Pata-Mon wrote:

[Easy]
  1. 00:08:008 (3,4) - I prefer return slider. It's fine current slider
  2. 00:10:700 - it's fine
  3. 00:20:315 same
  4. 00:21:854 (1,2) - blanket fine too
  5. maybe a spinner in the end I don't find this song with place for a spinner
@cHelli: Please change HP 3 to HP 2
Topic Starter
ceLy

Pata-Mon wrote:

[Hard]
  1. 00:18:008 (1) - 我个人觉得50%的变速在hard还是有点不太好。用80%扭一扭什么的? 唔 我考虑下...
[La La La]
  1. 没问题 :)
这歌太有毒了,shoot
thx for modding~!
Mollon
[Normal]
◾00:29:354 加个东西吗
这里因为全部不是跟的vocal,bgm在这个点没有额外音了,所以就不跟啦
◾考虑在结尾扔个转盘
结尾不放转盘啦

THX for your mod~
Doormat
oh hey from my queue- sorry this is sort of late
dat background bait though lol
[]
[Forest's Easy]
  1. 00:00:316 (1,2) - why not just use the same sliders here for better aesthetics? the (2) blankets the (1), and the (1) looks like it can blanket the (2) but it isn't and it looks a bit off as a result
  2. 00:01:085 (2) - why no whistle on this slider end? i think it's appropriate
  3. 00:03:008 (4) - ^same
  4. 00:21:854 (1) - this shape is pretty off; it's not blanketing the following (2). i recommend using the same shape as 00:23:392 (3) - for this slider
  5. 00:26:469 (3,4) - similar issue to the first thing i pointed out
  6. 00:29:546 (4) - maybe try reversing the direction of the curve? i feel like this'll help the player ease into the next slider more nicely
  7. 00:29:546 (4,1) - some snap distance issues between these notes; it's not consistent with the 1.05x you used throughout the map
[Mollon's Normal]
  1. 00:06:469 (1,2) - similarly with what I pointed out for Forest, these two shapes are slightly different and it looks a bit weird; why not just use the same shape? i recommend using the shape you used for (2)
  2. the whistle on 00:14:738 (4) -'s slider end doesn't sound right in my opinion. try removing this whistle?
  3. missed a pretty strong note at 00:15:315. why not try adding a circle here? this is where the whistle should go, if you decide to take this suggestion
[Hard]
  1. 00:00:316 (1,2) - i can see what you're trying to do with the (2) being a 45 degree rotation of (1), but they're not even the same shape here. i recommend using the shape you used for (2), since the (1) looks too curved
  2. 00:08:777 (4,5) - maybe blanket these or something?
  3. 00:25:315 (2,3) - i suggest moving the (3) upwards so that the (2) blankets it; it looks a bit odd as it does right now
[La La La]
  1. 00:08:777 (5) - move this upwards by a bit until it blankets the (4) more nicely
  2. 00:18:969 (2,3) - this stack --> jump thing you have plays a bit weird, because the shift in momentum is pretty sudden. maybe try reversing these notes (Ctrl + G)? this way, they're back-and-forth jumps and momentum is better preserved. remember to readjust the hitsounds
  3. ^i recommend the same thing at 00:19:738 (2,3) -, 00:22:046 (2,3) - and 00:22:816 (2,3) -. remember to readjust the hitsounds
[]
hope this helps!
Underforest

Doormat wrote:

oh hey from my queue- sorry this is sort of late
dat background bait though lol
[Forest's Easy]
  1. 00:00:316 (1,2) - why not just use the same sliders here for better aesthetics? the (2) blankets the (1), and the (1) looks like it can blanket the (2) but it isn't and it looks a bit off as a result I'm not trying to blank these
  2. 00:01:085 (2) - why no whistle on this slider end? i think it's appropriate ask to chelli, hitsounded my diff
  3. 00:03:008 (4) - ^same same
  4. 00:21:854 (1) - this shape is pretty off; it's not blanketing the following (2). i recommend using the same shape as 00:23:392 (3) - for this slider fixed
  5. 00:26:469 (3,4) - similar issue to the first thing i pointed out not trying to blank it
  6. 00:29:546 (4) - maybe try reversing the direction of the curve? i feel like this'll help the player ease into the next slider more nicely it's fine
  7. 00:29:546 (4,1) - some snap distance issues between these notes; it's not consistent with the 1.05x you used throughout the map fixed
hope this helps!
diff
osu file format v14

[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa)
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:cHelli
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
316,384.610453712132,4,2,1,60,1,0


[Colours]
Combo1 : 219,219,219
Combo2 : 179,179,255
Combo3 : 79,158,255
Combo4 : 247,179,202

[HitObjects]
60,144,316,6,0,P|96:128|150:119,1,80,0|2,0:0|0:0,0:0:0:0:
196,184,1085,2,0,P|235:177|268:154,1,80
348,120,1854,2,0,L|316:32,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
432,148,3008,1,0,0:0:0:0:
376,216,3392,6,0,P|374:258|359:302,1,80,0|2,0:0|0:0,0:0:0:0:
276,288,4162,2,0,B|237:314|200:280|159:303,1,120,0|2,0:0|0:0,0:0:0:0:
428,12,6469,6,0,L|412:104,1,80,0|2,0:0|0:0,0:0:0:0:
392,176,7238,2,0,L|298:163,1,80,0|2,0:0|0:0,0:0:0:0:
228,140,8008,2,0,P|187:177|145:236,1,120,0|2,0:0|0:0,0:0:0:0:
276,256,9162,1,2,0:0:0:0:
364,260,9546,6,0,L|456:240,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
332,340,10700,2,0,P|291:348|239:339,1,80,2|0,0:0|0:0,0:0:0:0:
216,264,11469,2,0,P|171:261|126:273,1,80,2|0,0:0|0:0,0:0:0:0:
60,308,12238,1,2,0:0:0:0:
60,220,12623,6,0,P|47:183|53:126,1,80,0|2,0:0|0:0,0:0:0:0:
136,136,13392,2,0,P|139:92|124:48,1,80,0|2,0:0|0:0,0:0:0:0:
216,48,14161,2,0,P|271:63|341:71,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
220,136,15700,6,0,L|220:234,1,80,0|2,0:0|0:0,0:0:0:0:
308,216,16469,2,0,L|308:304,1,80,0|2,0:0|0:0,0:0:0:0:
220,312,17238,2,0,P|137:301|72:253,1,160
64,172,18392,1,2,0:0:0:0:
152,160,18777,6,0,B|211:69|211:69|269:66|347:32,1,240,0|2,0:0|0:0,0:0:0:0:
424,52,20315,2,0,P|441:82|414:286,1,240,0|2,0:0|0:0,0:0:0:0:
336,260,21854,6,0,P|307:292|191:266,1,160,0|2,0:0|0:0,0:0:0:0:
260,216,23008,1,2,0:0:0:0:
328,160,23392,2,0,P|256:128|182:177,1,160,0|2,0:0|0:0,0:0:0:0:
60,284,24931,6,0,P|49:243|51:196,1,80,0|2,0:0|0:0,0:0:0:0:
108,140,25700,2,0,P|115:94|110:56,1,80,0|2,0:0|0:0,0:0:0:0:
200,56,26469,2,0,P|244:44|290:50,1,80,0|2,0:0|0:0,0:0:0:0:
264,132,27238,2,0,P|305:141|352:124,1,80,0|2,0:0|0:0,0:0:0:0:
372,48,28007,5,0,0:0:0:0:
432,112,28392,1,2,0:0:0:0:
416,200,28777,2,0,L|376:274,1,80,0|2,0:0|0:0,0:0:0:0:
308,324,29546,2,0,P|245:279|160:296,1,160,0|2,0:0|0:0,0:0:0:0:
32,176,31084,6,2,L|61:42,2,120
120,192,32623,1,6,0:0:0:0:
Topic Starter
ceLy

Doormat wrote:

oh hey from my queue- sorry this is sort of late
dat background bait though lol so do you like it? :roll:
[Hard]
  1. 00:00:316 (1,2) - i can see what you're trying to do with the (2) being a 45 degree rotation of (1), but they're not even the same shape here. i recommend using the shape you used for (2), since the (1) looks too curved omg aren't them same...? well at least they are similar enough....
  2. 00:08:777 (4,5) - maybe blanket these or something? not mean to and hard to blanket it imo, so no change
  3. 00:25:315 (2,3) - i suggest moving the (3) upwards so that the (2) blankets it; it looks a bit odd as it does right nowfixed
[La La La]
  1. 00:08:777 (5) - move this upwards by a bit until it blankets the (4) more nicely fixed
  2. 00:18:969 (2,3) - this stack --> jump thing you have plays a bit weird, because the shift in momentum is pretty sudden. maybe try reversing these notes (Ctrl + G)? this way, they're back-and-forth jumps and momentum is better preserved. remember to readjust the hitsounds it fits the music imo(I mean the jump), yah it maybe werid but I prefer this one currently :)
  3. ^i recommend the same thing at 00:19:738 (2,3) -, 00:22:046 (2,3) - and 00:22:816 (2,3) -. remember to readjust the hitsounds same
hope this helps!

Underforest wrote:

Doormat wrote:

oh hey from my queue- sorry this is sort of late
dat background bait though lol
[Forest's Easy]
  1. 00:01:085 (2) - why no whistle on this slider end? i think it's appropriate fixed
  2. 00:03:008 (4) - ^same fixed
hope this helps!
thx for modding~ :)

fck off damn hitsound
Mollon
[quote="Doormat"]oh hey from my queue- sorry this is sort of late
dat background bait though lol

[Mollon's Normal]
  1. 00:06:469 (1,2) - similarly with what I pointed out for Forest, these two shapes are slightly different and it looks a bit weird; why not just use the same shape? i recommend using the shape you used for (2) i think its okay now..fixed a bit
  2. the whistle on 00:14:738 (4) -'s slider end doesn't sound right in my opinion. try removing this whistle?
  3. missed a pretty strong note at 00:15:315. why not try adding a circle here? this is where the whistle should go, if you decide to take this suggestion
    i wanna follow the vocal so i decide to keep~
thank you!
meii18
Hello! M4M

[General]
  1. The current metadata seems to be wrong regarding the title.The title must be 寧子さん, romanised title being only Neko-san.The vocal is pronouncing 'Sassou toujou' but more it's like 'Sassou toujou neko-san da!' which means 'a cat makes her dashing appearing!'.Moreover,it is proved on the official website of the anime: http://www.vap.co.jp/gokukoku/release/o-s-t.html (Track No.4) so the metadata must be like:
    Artist: 黒羽寧子(CV 種田梨沙)
    Romanised Artist: Kuroha Neko (CV Taneda Risa)
    Title: 寧子さん
    Romanised Title: Neko-san
  2. I would like to add to tags 'Brynhildr in the Darkness' to tags since this is the title of the anime translated from japanese to english,mostly referred to alternative title of the anime
  3. I feel that the current BG does not fit the theme with the song.The character,while she's singing this song,it brings feelings of happiness and cheerfully but this BG shows that the character is crying as you can see her tears from her face.Why you don't try to find another BG which can bring happiness and cheerfully as the song do it?It will fit the theme of the song
  4. The soft-hitwhistle is more like a soft-hitclap so I suggest to change the name to soft-hitclap because this hitsounds sounds mostly like a clap instead like a whistle in my opinion
[Forest's Easy]
  1. 00:03:392(1,2)- Honestly saying here,the flow seems a bit odd here since after you aim (1),the cursor seems that it goes down but the next slider (2) is placed slightly a bit up which makes the flow a bit odd to me.I suggest to move (2) to 287|339 for improving the flow much better
  2. 00:08:008(3,4,1)- I really don't like how you structured the whole pattern here.It looks weird to me.The slider (3),I thikn it was mapped randomly as I can see which actually 'destroyed' the pattern and also making the flow a bit odd.For improving both the pattern and the flow,you can try out this pattern making (3) at least curved instead mapping this slider randomly or you can use a shape which you want to make it but to don't destroy the pattern and making the flow odd
  3. 00:20:315(2,1)- Don't you think that the flow looks odd?If you want to make this flow much better instead making it odd,I suggest to move the whole pattern,00:21:854(1,2,3)- to 265|263.Here is a picture if you can't move to improve the flow (my apologies for not screenshooting (2) and (3) ;;)
[Mollon's Normal]
  1. 00:13:200- Maybe add a note here? There's a noticeable strong clap which is ignored instead being emphasized and clickable by at least a note so a note here wouldn't hurt at all
[Hard]
  1. 00:07:623(4,3)- I don't like this kind of overlap.It looks unpleasant plus it is noticeable in-game too.To avoid the overlap,I suggest to move (3) to 381|136 and then you have to change the shape of the slider.I would go for a curved slider for a better looking aesthetically talking.Here is the example to avoid the overlap
  2. 00:13:392(4,5,6)- On 00:12:623(1,2,3)-,the spacing wasn't changed,even if the vocals are intensifying here but on this pattern you suddenly increased the spacing.I would like to do the same spacing like the previous notes I mean having the spacing decreased and not suddenly increased as you did at the pattern from 00:15:700(1,2,3,4,5,6)- and also since this difficulty looks nearly like a non-jumping difficulty
[La La La]
  1. he CS of this difficulty is 3.7.Since this is the hardest difficulty of the set,setting the CS to at least 4 wouldn't hurt at all
  2. 00:23:008(3,1)- As I can see here,you didn't apply the jump even the instruments are intensifying to my point of view and in comparison with the previous notes.I suggest to increase the distance here to make a jump for emphasizing the intensify of the instruments as you did with the previous notes
  3. 00:27:623(3,1,2,3)- The vocals are going stronger on (1),not on (2) and (3) so I think the current jump doesn't make any sense.You made a jump exactly when the vocals are fading out.I would like to decrease the spacing between (1) and (2) and (3) and making a jump between (3) (from 00:27:623-) and (1) to make more sense and emphasizing the stronger vocals
That must be all! .The map have chances to get ranked to my eyes but it needs just little improvements before pushing it forward.Getting some mods wouldn't hurt at all for improving a bit the map and then you can call me back.
Good Luck for now!
Topic Starter
ceLy

ByBy13 wrote:

Hello! M4M

[General]
  1. The current metadata seems to be wrong regarding the title.The title must be 寧子さん, romanised title being only Neko-san.The vocal is pronouncing 'Sassou toujou' but more it's like 'Sassou toujou neko-san da!' which means 'a cat makes her dashing appearing!'.Moreover,it is proved on the official website of the anime: http://www.vap.co.jp/gokukoku/release/o-s-t.html (Track No.4) so the metadata must be like:
    Artist: 黒羽寧子(CV 種田梨沙)
    Romanised Artist: Kuroha Neko (CV Taneda Risa)
    Title: 寧子さん
    Romanised Title: Neko-san

    :roll: I guess if you find a wrong song....because this do not come from the OST but BD BOX I....
    I have got a metadata check from Kwan(I think she is a pro lol...) and here's the reference she gave me]

    SPOILER

    IamKwaN wrote:

    Unicode Title: 颯爽登場!寧子さん
    Romanised Title: Sassou Toujou!Neko-san
    Unicode Artist: 黒羽寧子(CV 種田梨沙)
    Romanised Artist: Kuroha Neko (CV Taneda Risa)
    Source: 極黒のブリュンヒルデ

    References:
    http://puu.sh/meosH/68cb1ef990.jpg from https://www.vap.co.jp/gokukoku/release/box01.html
    http://puu.sh/meoHu/65c18f973e.png from http://www.vap.co.jp/goods/1396422943782/
  2. I would like to add to tags 'Brynhildr in the Darkness' to tags since this is the title of the anime translated from japanese to english,mostly referred to alternative title of the anime ofc fixed
  3. I feel that the current BG does not fit the theme with the song.The character,while she's singing this song,it brings feelings of happiness and cheerfully but this BG shows that the character is crying as you can see her tears from her face.Why you don't try to find another BG which can bring happiness and cheerfully as the song do it?It will fit the theme of the song I'm going to find one lol :)
  4. The soft-hitwhistle is more like a soft-hitclap so I suggest to change the name to soft-hitclap because this hitsounds sounds mostly like a clap instead like a whistle in my opinion I guess it do not make much difference? if it makes map unrankable, I will fix it ofc :D
[Hard]
  1. 00:07:623(4,3)- I don't like this kind of overlap.It looks unpleasant plus it is noticeable in-game too.To avoid the overlap,I suggest to move (3) to 381|136 and then you have to change the shape of the slider.I would go for a curved slider for a better looking aesthetically talking.Here is the example to avoid the overlap fixed
  2. 00:13:392(4,5,6)- On 00:12:623(1,2,3)-,the spacing wasn't changed,even if the vocals are intensifying here but on this pattern you suddenly increased the spacing.I would like to do the same spacing like the previous notes I mean having the spacing decreased and not suddenly increased as you did at the pattern from 00:15:700(1,2,3,4,5,6)- and also since this difficulty looks nearly like a non-jumping difficulty stack thing do a little ds change, make it as balanced as I can
[La La La]
  1. he CS of this difficulty is 3.7.Since this is the hardest difficulty of the set,setting the CS to at least 4 wouldn't hurt at all i prefer CS slightly lower than 4 here because CS 4 always used in diff like Insane or above imo, and this is more like a Hyper or Hard+ :roll: .
  2. 00:23:008(3,1)- As I can see here,you didn't apply the jump even the instruments are intensifying to my point of view and in comparison with the previous notes.I suggest to increase the distance here to make a jump for emphasizing the intensify of the instruments as you did with the previous notes fixed
  3. 00:27:623(3,1,2,3)- The vocals are going stronger on (1),not on (2) and (3) so I think the current jump doesn't make any sense.You made a jump exactly when the vocals are fading out.I would like to decrease the spacing between (1) and (2) and (3) and making a jump between (3) (from 00:27:623-) and (1) to make more sense and emphasizing the stronger vocals fixed
That must be all! .The map have chances to get ranked to my eyes but it needs just little improvements before pushing it forward.Getting some mods wouldn't hurt at all for improving a bit the map and then you can call me back.
Good Luck for now!
thx for modding~

UPDATE: change some metadata and tags stuff in GDs :roll:
meii18

cHelli wrote:

ByBy13 wrote:

[list]
[*]The current metadata seems to be wrong regarding the title.The title must be 寧子さん, romanised title being only Neko-san.The vocal is pronouncing 'Sassou toujou' but more it's like 'Sassou toujou neko-san da!' which means 'a cat makes her dashing appearing!'.Moreover,it is proved on the official website of the anime: http://www.vap.co.jp/gokukoku/release/o-s-t.html (Track No.4) so the metadata must be like:
Artist: 黒羽寧子(CV 種田梨沙)
Romanised Artist: Kuroha Neko (CV Taneda Risa)
Title: 寧子さん
Romanised Title: Neko-san

:roll: I guess if you find a wrong song....because this do not come from the OST but BD BOX I....
I have got a metadata check from Kwan(I think she is a pro lol...) and here's the reference she gave me]
SPOILER

IamKwaN wrote:

Unicode Title: 颯爽登場!寧子さん
Romanised Title: Sassou Toujou!Neko-san
Unicode Artist: 黒羽寧子(CV 種田梨沙)
Romanised Artist: Kuroha Neko (CV Taneda Risa)
Source: 極黒のブリュンヒルデ

References:
http://puu.sh/meosH/68cb1ef990.jpg from https://www.vap.co.jp/gokukoku/release/box01.html
http://puu.sh/meoHu/65c18f973e.png from http://www.vap.co.jp/goods/1396422943782/

Then my apologies for this mistake.I found the official website and that page with cds/ost and i found it like as only neko-san plus listening on how the character is singing this song.I looked for box1 and 2 but seems that i didn't pay attention really well on the respective page.Sorry again ;;
Topic Starter
ceLy

ByBy13 wrote:

Then my apologies for this mistake.I found the official website and that page with cds/ost and i found it like as only neko-san plus listening on how the character is singing this song.I looked for box1 and 2 but seems that i didn't pay attention really well on the respective page.Sorry again ;;
don't mind wwwww
I did not laugh
Mollon
Fixed byby's mod of adding a note~
Thanks for the mod ><
Underforest
Hey cHelli
I'm without Internet and I don't want to make wait ;_;
Just for this time, pls apply ByBy13's mod in my diff
C00L
hey man M4M from my queue



Forest's Easy
00:08:008 (3,4) - blanket maybe
lol longest mod ever, not fund anything more tbh



Mollon's Normal
00:00:316 (1) - x:92 y:96 maybe looks a bit nicer imo
The AiMod says that 00:32:238 (3,4) - is too far away from each other (for some reason) fix that if you want
nothing more lol



Hard
00:00:316 (1,2) - blanket this
00:01:854 (1,2) - ^
Check these overlaps : 00:00:700 (2,1) - 00:02:239 (2,1) - 00:06:469 (1,2,1) - 00:22:046 (2,4) - (unless they should be like that)
00:03:392 (1,4) - if you want you can give this a little blanket
00:25:315 (2,3) - ^
00:28:777 (3,4) - here some both blanket slider art if you want
Also if DS matters in Hard diff still then check the AiMod (not a below 4.8* mapper :/)



La La La
00:00:316 (1,2,4) - you could give this a blanket if you wish would be a nice feature
00:01:469 (5,2) - this overlap is eh
00:04:642 - you missed a note here listen at 25%
00:11:854 (3,1) - overlap
00:13:969 (6,3) - ^
00:15:315 (5,2) - ^
00:16:469 (4,5) - blanket
00:16:469 (4,5,6,1) - fix this blanket a little bit
00:24:931 (1,2,1,2,1,2,1,2) - all of these are strong notes, you gave jumps to those 00:18:777 (1,2,3,1,2,3) - those sound as strong as the other ones if not less. consider adding some jumps



hope i helped, really weird song haha :P
Topic Starter
ceLy

Underforest wrote:

Hey cHelli
I'm without Internet and I don't want to make wait ;_;
Just for this time, pls apply ByBy13's mod in my diff
:) don't worry we have time to wait if it is not so long lol
Topic Starter
ceLy

Cooldue7 wrote:

hey man M4M from my queue

Hard
00:00:316 (1,2) - blanket this
00:01:854 (1,2) - ^ actually I did and I think it's enough...
Check these overlaps : 00:00:700 (2,1) - 00:02:239 (2,1) - 00:06:469 (1,2,1) - 00:22:046 (2,4) - (unless they should be like that)flow here and I guess it does not matter at all...
00:03:392 (1,4) - if you want you can give this a little blanket maybe not...
00:25:315 (2,3) - ^ I think I did...
00:28:777 (3,4) - here some both blanket slider art if you want hmmmm I guess I am not good at it...but take in consideration
Also if DS matters in Hard diff still then check the AiMod (not a below 4.8* mapper :/)



La La La
00:00:316 (1,2,4) - you could give this a blanket if you wish would be a nice feature slider shape relate to flow so no change here...
00:01:469 (5,2) - this overlap is eh hmm ok
00:04:642 - you missed a note here listen at 25% hmmm
00:11:854 (3,1) - overlap
00:13:969 (6,3) - ^
00:15:315 (5,2) - ^ no change...no...
00:16:469 (4,5) - blanket
00:16:469 (4,5,6,1) - fix this blanket a little bit ok
00:24:931 (1,2,1,2,1,2,1,2) - all of these are strong notes, you gave jumps to those 00:18:777 (1,2,3,1,2,3) - those sound as strong as the other ones if not less. consider adding some jumps it makes sense :)



hope i helped, really weird song haha :P
thx for modding~
09kami

09kami wrote:

La La La

00:01:469 (5,2) - 逼死强迫症


话说为什么这图还要找MOD 直接找ZZB泡啊
又不是说MOD越多越好 看改得差不多就可以直接找BN了
no kds
Topic Starter
ceLy

09kami wrote:

09kami wrote:

La La La

00:01:469 (5,2) - 逼死强迫症


话说为什么这图还要找MOD 直接找ZZB泡啊
又不是说MOD越多越好 看改得差不多就可以直接找BN了
no kds
没看完直接点了kd......
凑几个摸找recheck好看点
Underforest
I noticed that the artist says "risa" that in my language means "laugh" wwwwwww
Btw, I don't know If the BG can be good

ByBy13 wrote:

Hello! M4M

[Forest's Easy]
  1. 00:03:392(1,2)- Honestly saying here,the flow seems a bit odd here since after you aim (1),the cursor seems that it goes down but the next slider (2) is placed slightly a bit up which makes the flow a bit odd to me.I suggest to move (2) to 287|339 for improving the flow much better Fixed
  2. 00:08:008(3,4,1)- I really don't like how you structured the whole pattern here.It looks weird to me.The slider (3),I thikn it was mapped randomly as I can see which actually 'destroyed' the pattern and also making the flow a bit odd.For improving both the pattern and the flow,you can try out this pattern making (3) at least curved instead mapping this slider randomly or you can use a shape which you want to make it but to don't destroy the pattern and making the flow odd I just fixed this with put reversed slider at 4
  3. 00:20:315(2,1)- Don't you think that the flow looks odd?If you want to make this flow much better instead making it odd,I suggest to move the whole pattern,00:21:854(1,2,3)- to 265|263.Here is a picture if you can't move to improve the flow (my apologies for not screenshooting (2) and (3) ;;) I did my try to fix ;_;
That must be all!
The map have chances to get ranked
The map have chances to get ranked
chances to get ranked
chances to get ranked
RANKED!

I'll be just happy with that =v=
Here's my diff

la la la
osu file format v14

[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV Taneda Risa)
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:ceLy
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr in the Darkness Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 179,179,255
Combo3 : 79,158,255
Combo4 : 247,179,202

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72,180,25700,2,0,P|79:134|74:96,1,80,0|2,0:0|0:0,0:0:0:0:
164,68,26469,2,0,P|204:56|248:52,1,80,0|2,0:0|0:0,0:0:0:0:
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388,48,28007,5,0,0:0:0:0:
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32,160,31084,6,2,L|61:26,2,120
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Topic Starter
ceLy
UPDATE: Easy update and check hitsound in all diffs.

Normal looks nice to me (and Mollon maybe ><)

I think that's all lol
Lefia
Hi, M4M queue here

let see...

[easy]

00:11:085 (3) move it into x:432 y:120 , it will look better
00:31:084 (1) ummm.. the slider have a whistle hitsound (?)

[normal]

can't find problem

[hard]

00:31:084 (1,2,4) ummm.. the slider have a whistle hitsound (?)

[La la la]

can't find problem
GL~
Sorry, i can't help you much T-T
Underforest

MadaoX wrote:

[easy]

00:11:085 (3) move it into x:432 y:120 , it will look better Conflicts the DS, so no
00:31:084 (1) ummm.. the slider have a whistle hitsound (?) it's intentional
No fix, so no code
Hollow Wings
m4m

La La La

  1. 00:01:662 (6,1) - you have similar rhythm pattern in the song at 00:03:200 (6,1) - as well, with different ds of jumps thou. i recommend you larger this one a bit, some kind of following the downbeat and flow in both rhythm and structure.
  2. 00:04:162 (3) - this can be replaced by a 1/8 slider, if you like.
  3. 00:32:623 (4) - maybe nc to notice players rhythm because 00:32:238 (3) - 's end is mute.
  4. generally symm style maps required various of patterns, which this map is a bit lack of them. some part like 00:24:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can be designed better imo.

Hard

  1. 00:18:392 (2,1) - this jump is a bit large, after series of snapped ds jumps. maybe shorter it, even by snap the ds again.
  2. 00:25:700 (1,1,1) - unnecessary nc to me.
  3. structure like 00:26:469 (1,1) - may hint you something in design area. maybe you can try to stack these two objs, with ds snapped and symm style kept, then the composing will be cleaner. once you can do that everywhere, the quality of your map may be better imo.

Mollon's Normal

  1. the map is generally fine to me, thou as a lower diff i recommend you add a spinner to various the score board. you can add the spinner at 00:04:931 and end at 00:06:469 with 00:06:469 (1) - removed. this is just a personal suggestion.

Forest's Easy

  1. similar suggestion as the one i've mentioned above in normal diff.
... some kind of cute song? w

good luck
Underforest
@Hollow Wings In my opinion, I didn't added a spinner because, for me, the song has no place for it
Even if cely diffs have it
Underforest
Hi! I remapped my entire diff for rankable size, the code in box. Also, please add this additional hitsounds: http://puu.sh/nFIb2.rar
My Easy difficulty
osu file format v14

[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV Taneda Risa)
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:ceLy
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr in the Darkness Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
316,384.610453712132,4,2,1,60,1,0
9931,-100,4,2,3,60,0,0
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18008,-100,4,2,4,60,0,0
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29931,-100,4,2,3,60,0,0
30315,-100,4,2,1,60,0,0
31084,-100,4,2,0,60,0,0


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Combo1 : 219,219,219
Combo2 : 179,179,255
Combo3 : 79,158,255
Combo4 : 247,179,202

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Little sugguestion
Every diff
  1. 00:18:008 - Add soft-hitfinish4
  2. 00:28:007 - 00:28:777 - 00:29:546 - Default finish
NO KUDOSU
soft-hitsounds3 is only for my diff
Topic Starter
ceLy

Hollow Wings wrote:

m4m

La La La

  1. 00:01:662 (6,1) - you have similar rhythm pattern in the song at 00:03:200 (6,1) - as well, with different ds of jumps thou. i recommend you larger this one a bit, some kind of following the downbeat and flow in both rhythm and structure. fixed
  2. 00:04:162 (3) - this can be replaced by a 1/8 slider, if you like. considering...
  3. 00:32:623 (4) - maybe nc to notice players rhythm because 00:32:238 (3) - 's end is mute. fixed
  4. generally symm style maps required various of patterns, which this map is a bit lack of them. some part like 00:24:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can be designed better imo. trying to find a better one

Hard

  1. 00:18:392 (2,1) - this jump is a bit large, after series of snapped ds jumps. maybe shorter it, even by snap the ds again. fixed
  2. 00:25:700 (1,1,1) - unnecessary nc to me. fixed
  3. structure like 00:26:469 (1,1) - may hint you something in design area. maybe you can try to stack these two objs, with ds snapped and symm style kept, then the composing will be cleaner. once you can do that everywhere, the quality of your map may be better imo. meng bi, fixed a bit
... some kind of cute song? w

good luck
谢谢爷爷orz
Underforest

更新
我的diff

i just translated but pls
HappyRocket88
Hellow, m4m I requested from UnderForest's GD. This is honestly one of the weirdest songs I've ever heard. XD

[papi] No sé porque me pediste modear esta dificultad tan cortica. Está tan bien hecha que sólo encontré tres cositas. uh ¡Good job! Has mejorado mucho desde que empezaste y hay que reconocer que eras más pulido con los sliders. \:D/
  1. 00:15:700 (1,2) - Este flujo es demasiado forzado para una Easy debido a que el cursor debe de moverse en zig zag de un lado a otro, ocasionando que el movimiento se vuelva forzado y no tan intuitivo como puediese ser. yo si creo que si intentas algo parecido como lo que hiciste aquí 00:12:623 (1,2) - fluiría más perceptivamente aquí.
  2. 00:21:854 (1,2,3) - Nazi, pero el blanket no está bien alineado cuando el círculo cubre los dos sliders. Aquí está el código por si te queda difícil hacer por a manu. :3/
    SPOILER

    276,308,21854,6,0,P|212:340|131:306,1,160,0|2,0:0|0:0,0:0:0:0:
    204,244,23008,1,2,0:0:0:0:
    272,176,23392,2,0,P|200:148|120:196,1,160,0|2,0:0|0:0,0:0:0:0:
  3. 00:18:777 (1,2) - Ritmicamente hablando, estos dos sliders suenan un poquito fuera de ritmo porque no enfatizan bien el patrón de 1/1 objetos que llevabas mapeando anteriormente. Variar es importante pero se siente que esos 3/1 están fuera de luegar en comparación de el ritmo de la dificultad en si mismo. ¿qué tal si intentas un ritmo como este para darle más sentido a este segmento?
[]
That's all! Poke me if something wasn't clear for you so you're free to contact me in game anytime to assist you.
Underforest

HappyRocket88 wrote:

Hellow, m4m I requested from UnderForest's GD. This is honestly one of the weirdest songs I've ever heard. XD

[papi] No sé porque me pediste modear esta dificultad tan cortica. Primero que nada, esta es la unica GD que tengo mas activa ultimamente, ademas, tengo un mapset que ocupo modeo pero prefiero dejarte tomar un descanso XD
Está tan bien hecha que sólo encontré tres cositas. uh ¡Good job! Has mejorado mucho desde que empezaste y hay que reconocer que eras más pulido con los sliders. \:D/ Gracias *3*
  1. 00:15:700 (1,2) - Este flujo es demasiado forzado para una Easy debido a que el cursor debe de moverse en zig zag de un lado a otro, ocasionando que el movimiento se vuelva forzado y no tan intuitivo como puediese ser. yo si creo que si intentas algo parecido como lo que hiciste aquí 00:12:623 (1,2) - fluiría más perceptivamente aquí. Listo
  2. 00:21:854 (1,2,3) - Nazi, pero el blanket no está bien alineado cuando el círculo cubre los dos sliders. Aquí está el código por si te queda difícil hacer por a manu. :3/ Arreglado
    SPOILER

    276,308,21854,6,0,P|212:340|131:306,1,160,0|2,0:0|0:0,0:0:0:0:
    204,244,23008,1,2,0:0:0:0:
    272,176,23392,2,0,P|200:148|120:196,1,160,0|2,0:0|0:0,0:0:0:0:
  3. 00:18:777 (1,2) - Ritmicamente hablando, estos dos sliders suenan un poquito fuera de ritmo porque no enfatizan bien el patrón de 1/1 objetos que llevabas mapeando anteriormente. Variar es importante pero se siente que esos 3/1 están fuera de luegar en comparación de el ritmo de la dificultad en si mismo. ¿qué tal si intentas un ritmo como este para darle más sentido a este segmento? Listo
[]
That's all! Poke me if something wasn't clear for you so you're free to contact me in game anytime to assist you.
Gracias por el mod :) Luego te llamo para otra cosa XD
Pls update my diff and put this extra hitsound :arrow: http://puu.sh/nQxL5.wav (add this in all diffs at 00:18:008)
Also, background size isn't rankable, find another BG ;_;

pyon
osu file format v14

[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV Taneda Risa)
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:ceLy
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr in the Darkness Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
316,384.610453712132,4,2,1,60,1,0
18008,-100,4,2,4,60,0,0
18392,-100,4,2,1,60,0,0
31084,-100,4,2,0,60,0,0


[Colours]
Combo1 : 219,219,219
Combo2 : 179,179,255
Combo3 : 79,158,255
Combo4 : 247,179,202

[HitObjects]
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196,192,1085,2,0,P|235:185|268:162,1,80,0|2,0:0|0:0,0:0:0:0:
352,120,1854,2,0,L|320:32,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
440,156,3008,1,2,0:0:0:0:
376,228,3392,6,0,P|374:270|359:314,1,80,0|2,0:0|0:0,0:0:0:0:
268,312,4162,2,0,B|232:292|192:320|192:320|152:280,1,120,0|2,0:0|0:0,0:0:0:0:
388,40,6469,6,0,L|372:132,1,80,4|2,0:0|0:0,0:0:0:0:
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224,284,8008,2,0,P|148:268|104:288,2,120,0|2|2,0:0|0:0|0:0,0:0:0:0:
308,328,9546,6,0,L|400:308,1,80,0|2,0:0|0:0,0:0:0:0:
408,216,10315,2,0,P|452:216|488:200,1,80,0|2,0:0|0:0,0:0:0:0:
428,124,11085,2,0,P|383:121|338:133,1,80,0|2,0:0|0:0,0:0:0:0:
260,168,11854,1,0,0:0:0:0:
208,248,12238,1,2,0:0:0:0:
112,252,12623,6,0,P|99:215|105:158,1,80,0|2,0:0|0:0,0:0:0:0:
180,124,13392,2,0,P|183:80|168:36,1,80,0|2,0:0|0:0,0:0:0:0:
268,44,14161,2,0,P|323:59|393:67,2,120,0|2|2,0:0|0:0|0:0,0:0:0:0:
248,140,15700,6,0,P|232:188|240:232,1,80,0|2,0:0|0:0,0:0:0:0:
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248,320,17238,2,0,P|165:309|100:261,1,160,0|4,0:0|0:0,0:0:0:0:
132,80,18777,6,0,L|228:80,1,80
232,172,19546,2,0,L|316:172,1,80,0|2,0:0|0:0,0:0:0:0:
316,84,20315,2,0,B|376:100|424:60|424:60|464:184,1,240,0|2,0:0|0:0,0:0:0:0:
432,268,21854,6,0,L|268:272,1,160,0|2,0:0|0:0,0:0:0:0:
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188,236,23392,2,0,B|84:224|84:224|60:168,1,160,0|2,0:0|0:0,0:0:0:0:
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328,44,25700,2,0,P|340:84|340:132,1,80,0|2,0:0|0:0,0:0:0:0:
396,204,26469,2,0,P|356:210|325:234,1,80,0|2,0:0|0:0,0:0:0:0:
360,324,27238,2,0,P|404:320|432:292,1,80,0|2,0:0|0:0,0:0:0:0:
396,204,28007,5,4,0:0:0:0:
352,120,28392,1,2,0:0:0:0:
264,160,28777,2,0,L|224:234,1,80,4|2,0:0|0:0,0:0:0:0:
192,320,29546,2,0,P|129:275|44:292,1,160,4|2,0:0|0:0,0:0:0:0:
184,148,31084,6,2,L|221:18,2,120
252,216,32623,2,2,L|292:236,1,40,6|6,0:0|0:0,0:0:0:0:
Topic Starter
ceLy
bg fixed, gd updated
Underforest
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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