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Kuroha Neko(CV Taneda Risa) - Sassou Toujou!Neko-san

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Topic Starter
ceLy

ByBy13 wrote:

Then my apologies for this mistake.I found the official website and that page with cds/ost and i found it like as only neko-san plus listening on how the character is singing this song.I looked for box1 and 2 but seems that i didn't pay attention really well on the respective page.Sorry again ;;
don't mind wwwww
I did not laugh
Mollon
Fixed byby's mod of adding a note~
Thanks for the mod ><
Underforest
Hey cHelli
I'm without Internet and I don't want to make wait ;_;
Just for this time, pls apply ByBy13's mod in my diff
C00L
hey man M4M from my queue



Forest's Easy
00:08:008 (3,4) - blanket maybe
lol longest mod ever, not fund anything more tbh



Mollon's Normal
00:00:316 (1) - x:92 y:96 maybe looks a bit nicer imo
The AiMod says that 00:32:238 (3,4) - is too far away from each other (for some reason) fix that if you want
nothing more lol



Hard
00:00:316 (1,2) - blanket this
00:01:854 (1,2) - ^
Check these overlaps : 00:00:700 (2,1) - 00:02:239 (2,1) - 00:06:469 (1,2,1) - 00:22:046 (2,4) - (unless they should be like that)
00:03:392 (1,4) - if you want you can give this a little blanket
00:25:315 (2,3) - ^
00:28:777 (3,4) - here some both blanket slider art if you want
Also if DS matters in Hard diff still then check the AiMod (not a below 4.8* mapper :/)



La La La
00:00:316 (1,2,4) - you could give this a blanket if you wish would be a nice feature
00:01:469 (5,2) - this overlap is eh
00:04:642 - you missed a note here listen at 25%
00:11:854 (3,1) - overlap
00:13:969 (6,3) - ^
00:15:315 (5,2) - ^
00:16:469 (4,5) - blanket
00:16:469 (4,5,6,1) - fix this blanket a little bit
00:24:931 (1,2,1,2,1,2,1,2) - all of these are strong notes, you gave jumps to those 00:18:777 (1,2,3,1,2,3) - those sound as strong as the other ones if not less. consider adding some jumps



hope i helped, really weird song haha :P
Topic Starter
ceLy

Underforest wrote:

Hey cHelli
I'm without Internet and I don't want to make wait ;_;
Just for this time, pls apply ByBy13's mod in my diff
:) don't worry we have time to wait if it is not so long lol
Topic Starter
ceLy

Cooldue7 wrote:

hey man M4M from my queue

Hard
00:00:316 (1,2) - blanket this
00:01:854 (1,2) - ^ actually I did and I think it's enough...
Check these overlaps : 00:00:700 (2,1) - 00:02:239 (2,1) - 00:06:469 (1,2,1) - 00:22:046 (2,4) - (unless they should be like that)flow here and I guess it does not matter at all...
00:03:392 (1,4) - if you want you can give this a little blanket maybe not...
00:25:315 (2,3) - ^ I think I did...
00:28:777 (3,4) - here some both blanket slider art if you want hmmmm I guess I am not good at it...but take in consideration
Also if DS matters in Hard diff still then check the AiMod (not a below 4.8* mapper :/)



La La La
00:00:316 (1,2,4) - you could give this a blanket if you wish would be a nice feature slider shape relate to flow so no change here...
00:01:469 (5,2) - this overlap is eh hmm ok
00:04:642 - you missed a note here listen at 25% hmmm
00:11:854 (3,1) - overlap
00:13:969 (6,3) - ^
00:15:315 (5,2) - ^ no change...no...
00:16:469 (4,5) - blanket
00:16:469 (4,5,6,1) - fix this blanket a little bit ok
00:24:931 (1,2,1,2,1,2,1,2) - all of these are strong notes, you gave jumps to those 00:18:777 (1,2,3,1,2,3) - those sound as strong as the other ones if not less. consider adding some jumps it makes sense :)



hope i helped, really weird song haha :P
thx for modding~
09kami

09kami wrote:

La La La

00:01:469 (5,2) - 逼死强迫症


话说为什么这图还要找MOD 直接找ZZB泡啊
又不是说MOD越多越好 看改得差不多就可以直接找BN了
no kds
Topic Starter
ceLy

09kami wrote:

09kami wrote:

La La La

00:01:469 (5,2) - 逼死强迫症


话说为什么这图还要找MOD 直接找ZZB泡啊
又不是说MOD越多越好 看改得差不多就可以直接找BN了
no kds
没看完直接点了kd......
凑几个摸找recheck好看点
Underforest
I noticed that the artist says "risa" that in my language means "laugh" wwwwwww
Btw, I don't know If the BG can be good

ByBy13 wrote:

Hello! M4M

[Forest's Easy]
  1. 00:03:392(1,2)- Honestly saying here,the flow seems a bit odd here since after you aim (1),the cursor seems that it goes down but the next slider (2) is placed slightly a bit up which makes the flow a bit odd to me.I suggest to move (2) to 287|339 for improving the flow much better Fixed
  2. 00:08:008(3,4,1)- I really don't like how you structured the whole pattern here.It looks weird to me.The slider (3),I thikn it was mapped randomly as I can see which actually 'destroyed' the pattern and also making the flow a bit odd.For improving both the pattern and the flow,you can try out this pattern making (3) at least curved instead mapping this slider randomly or you can use a shape which you want to make it but to don't destroy the pattern and making the flow odd I just fixed this with put reversed slider at 4
  3. 00:20:315(2,1)- Don't you think that the flow looks odd?If you want to make this flow much better instead making it odd,I suggest to move the whole pattern,00:21:854(1,2,3)- to 265|263.Here is a picture if you can't move to improve the flow (my apologies for not screenshooting (2) and (3) ;;) I did my try to fix ;_;
That must be all!
The map have chances to get ranked
The map have chances to get ranked
chances to get ranked
chances to get ranked
RANKED!

I'll be just happy with that =v=
Here's my diff

la la la
osu file format v14

[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV Taneda Risa)
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:ceLy
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr in the Darkness Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 79,158,255
Combo4 : 247,179,202

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Topic Starter
ceLy
UPDATE: Easy update and check hitsound in all diffs.

Normal looks nice to me (and Mollon maybe ><)

I think that's all lol
Lefia
Hi, M4M queue here

let see...

[easy]

00:11:085 (3) move it into x:432 y:120 , it will look better
00:31:084 (1) ummm.. the slider have a whistle hitsound (?)

[normal]

can't find problem

[hard]

00:31:084 (1,2,4) ummm.. the slider have a whistle hitsound (?)

[La la la]

can't find problem
GL~
Sorry, i can't help you much T-T
Underforest

MadaoX wrote:

[easy]

00:11:085 (3) move it into x:432 y:120 , it will look better Conflicts the DS, so no
00:31:084 (1) ummm.. the slider have a whistle hitsound (?) it's intentional
No fix, so no code
Hollow Wings
m4m

La La La

  1. 00:01:662 (6,1) - you have similar rhythm pattern in the song at 00:03:200 (6,1) - as well, with different ds of jumps thou. i recommend you larger this one a bit, some kind of following the downbeat and flow in both rhythm and structure.
  2. 00:04:162 (3) - this can be replaced by a 1/8 slider, if you like.
  3. 00:32:623 (4) - maybe nc to notice players rhythm because 00:32:238 (3) - 's end is mute.
  4. generally symm style maps required various of patterns, which this map is a bit lack of them. some part like 00:24:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can be designed better imo.

Hard

  1. 00:18:392 (2,1) - this jump is a bit large, after series of snapped ds jumps. maybe shorter it, even by snap the ds again.
  2. 00:25:700 (1,1,1) - unnecessary nc to me.
  3. structure like 00:26:469 (1,1) - may hint you something in design area. maybe you can try to stack these two objs, with ds snapped and symm style kept, then the composing will be cleaner. once you can do that everywhere, the quality of your map may be better imo.

Mollon's Normal

  1. the map is generally fine to me, thou as a lower diff i recommend you add a spinner to various the score board. you can add the spinner at 00:04:931 and end at 00:06:469 with 00:06:469 (1) - removed. this is just a personal suggestion.

Forest's Easy

  1. similar suggestion as the one i've mentioned above in normal diff.
... some kind of cute song? w

good luck
Underforest
@Hollow Wings In my opinion, I didn't added a spinner because, for me, the song has no place for it
Even if cely diffs have it
Underforest
Hi! I remapped my entire diff for rankable size, the code in box. Also, please add this additional hitsounds: http://puu.sh/nFIb2.rar
My Easy difficulty
osu file format v14

[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV Taneda Risa)
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:ceLy
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr in the Darkness Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
316,384.610453712132,4,2,1,60,1,0
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Little sugguestion
Every diff
  1. 00:18:008 - Add soft-hitfinish4
  2. 00:28:007 - 00:28:777 - 00:29:546 - Default finish
NO KUDOSU
soft-hitsounds3 is only for my diff
Topic Starter
ceLy

Hollow Wings wrote:

m4m

La La La

  1. 00:01:662 (6,1) - you have similar rhythm pattern in the song at 00:03:200 (6,1) - as well, with different ds of jumps thou. i recommend you larger this one a bit, some kind of following the downbeat and flow in both rhythm and structure. fixed
  2. 00:04:162 (3) - this can be replaced by a 1/8 slider, if you like. considering...
  3. 00:32:623 (4) - maybe nc to notice players rhythm because 00:32:238 (3) - 's end is mute. fixed
  4. generally symm style maps required various of patterns, which this map is a bit lack of them. some part like 00:24:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can be designed better imo. trying to find a better one

Hard

  1. 00:18:392 (2,1) - this jump is a bit large, after series of snapped ds jumps. maybe shorter it, even by snap the ds again. fixed
  2. 00:25:700 (1,1,1) - unnecessary nc to me. fixed
  3. structure like 00:26:469 (1,1) - may hint you something in design area. maybe you can try to stack these two objs, with ds snapped and symm style kept, then the composing will be cleaner. once you can do that everywhere, the quality of your map may be better imo. meng bi, fixed a bit
... some kind of cute song? w

good luck
谢谢爷爷orz
Underforest

更新
我的diff

i just translated but pls
HappyRocket88
Hellow, m4m I requested from UnderForest's GD. This is honestly one of the weirdest songs I've ever heard. XD

[papi] No sé porque me pediste modear esta dificultad tan cortica. Está tan bien hecha que sólo encontré tres cositas. uh ¡Good job! Has mejorado mucho desde que empezaste y hay que reconocer que eras más pulido con los sliders. \:D/
  1. 00:15:700 (1,2) - Este flujo es demasiado forzado para una Easy debido a que el cursor debe de moverse en zig zag de un lado a otro, ocasionando que el movimiento se vuelva forzado y no tan intuitivo como puediese ser. yo si creo que si intentas algo parecido como lo que hiciste aquí 00:12:623 (1,2) - fluiría más perceptivamente aquí.
  2. 00:21:854 (1,2,3) - Nazi, pero el blanket no está bien alineado cuando el círculo cubre los dos sliders. Aquí está el código por si te queda difícil hacer por a manu. :3/
    SPOILER

    276,308,21854,6,0,P|212:340|131:306,1,160,0|2,0:0|0:0,0:0:0:0:
    204,244,23008,1,2,0:0:0:0:
    272,176,23392,2,0,P|200:148|120:196,1,160,0|2,0:0|0:0,0:0:0:0:
  3. 00:18:777 (1,2) - Ritmicamente hablando, estos dos sliders suenan un poquito fuera de ritmo porque no enfatizan bien el patrón de 1/1 objetos que llevabas mapeando anteriormente. Variar es importante pero se siente que esos 3/1 están fuera de luegar en comparación de el ritmo de la dificultad en si mismo. ¿qué tal si intentas un ritmo como este para darle más sentido a este segmento?
[]
That's all! Poke me if something wasn't clear for you so you're free to contact me in game anytime to assist you.
Underforest

HappyRocket88 wrote:

Hellow, m4m I requested from UnderForest's GD. This is honestly one of the weirdest songs I've ever heard. XD

[papi] No sé porque me pediste modear esta dificultad tan cortica. Primero que nada, esta es la unica GD que tengo mas activa ultimamente, ademas, tengo un mapset que ocupo modeo pero prefiero dejarte tomar un descanso XD
Está tan bien hecha que sólo encontré tres cositas. uh ¡Good job! Has mejorado mucho desde que empezaste y hay que reconocer que eras más pulido con los sliders. \:D/ Gracias *3*
  1. 00:15:700 (1,2) - Este flujo es demasiado forzado para una Easy debido a que el cursor debe de moverse en zig zag de un lado a otro, ocasionando que el movimiento se vuelva forzado y no tan intuitivo como puediese ser. yo si creo que si intentas algo parecido como lo que hiciste aquí 00:12:623 (1,2) - fluiría más perceptivamente aquí. Listo
  2. 00:21:854 (1,2,3) - Nazi, pero el blanket no está bien alineado cuando el círculo cubre los dos sliders. Aquí está el código por si te queda difícil hacer por a manu. :3/ Arreglado
    SPOILER

    276,308,21854,6,0,P|212:340|131:306,1,160,0|2,0:0|0:0,0:0:0:0:
    204,244,23008,1,2,0:0:0:0:
    272,176,23392,2,0,P|200:148|120:196,1,160,0|2,0:0|0:0,0:0:0:0:
  3. 00:18:777 (1,2) - Ritmicamente hablando, estos dos sliders suenan un poquito fuera de ritmo porque no enfatizan bien el patrón de 1/1 objetos que llevabas mapeando anteriormente. Variar es importante pero se siente que esos 3/1 están fuera de luegar en comparación de el ritmo de la dificultad en si mismo. ¿qué tal si intentas un ritmo como este para darle más sentido a este segmento? Listo
[]
That's all! Poke me if something wasn't clear for you so you're free to contact me in game anytime to assist you.
Gracias por el mod :) Luego te llamo para otra cosa XD
Pls update my diff and put this extra hitsound :arrow: http://puu.sh/nQxL5.wav (add this in all diffs at 00:18:008)
Also, background size isn't rankable, find another BG ;_;

pyon
osu file format v14

[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV Taneda Risa)
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:ceLy
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr in the Darkness Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
316,384.610453712132,4,2,1,60,1,0
18008,-100,4,2,4,60,0,0
18392,-100,4,2,1,60,0,0
31084,-100,4,2,0,60,0,0


[Colours]
Combo1 : 219,219,219
Combo2 : 179,179,255
Combo3 : 79,158,255
Combo4 : 247,179,202

[HitObjects]
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Topic Starter
ceLy
bg fixed, gd updated
Underforest
BanchoBot
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