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Sekirei Cast - I'm With You

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swish
star~ :D
Rusty
good map!
Muya
Sekirei :)

General
offset:725
delete .osb file
4:3 BG http://puu.sh/sMJ
Taiko BG http://puu.sh/sMV

Koko's Easy
00:05:985 (1) - I like this
00:27:066 (2) - This is hidden to 00:25:039 (4)
00:38:012 (4,5) - 1grid down & 1grid left (grid leve3l)
00:39:633 (1,2,3,4) - I lile this
00:41:255 (4) - I like this
00:57:066 (3,4,5) - I like this
02:05:579 (4) - 1gril (grid level3)
02:13:687 (1,2,3,4) - I like this
02:20:985 (2,3,4) - 1grid down (grid level 3)
02:30:714 (1,2,3,4,5,6) I like this [1,2]
02:36:187 (1) - start at 02:36:390 end at 0:23:823
02:39:431 (1) - start at 02:39:633 end at 02:42:066
02:42:471 (1) - delete
02:55:039 (4,6) - [1,2]
03:01:525 (4,5) - [1,2]
03:16:525 (1) - start at 03:16:931 , end at 03:18:552

Koko's Taiko
sorry, I can't Taiko mod.

Kanx2's Hard
01:26:255 (3) - 1grid up (grid level3)
01:33:552 (1) - 1gird right (grid level3)
01:34:769 (1) - 1gird right (gird level3) & remove new combo
01:40:850 (3,1) - um,,, very hard
01:43:282 (2,4) - 1grid up (grid level3)
01:59:904 (4) - spacing miss
02:07:201 (1) - 1grid right (grid level3)
02:11:660 (7) - 2grid up
02:29:701 (6) - end at 02:29:904
02:40:444 (1) - 1grid up , 1grid left (grid level 3)
03:02:944 (4) - I like this
03:57:066 (7) - spacing miss

Insane
00:24:633 (5,6,7,8,9,10) - 1grid left (grid level3)
00:28:079 (7,8,9) 1grid right (grid level 3)
00:30:309 (1) 1grid left (grid level3)
01:02:133 (5,6,1) spacing
01:17:740 (1,2,3,4,5,6,7) spacing
02:12:066 (1,2,3,4,5) ^
02:51:796 (1,2,3,4,5,6,7,8,1) ^
03:31:525 - spacing is near
04:16:525 (6) - 1grid left

Crazyjump
02:48:522 (5,6) - [1,2]
04:12:877 (2,3,4,5,6) why stream



umm... 1 Easy , 1 Hard , 2 Insane
its a unbalance
you can make a normal diff?

star for you

edit : I think 2 insane is unrakable
MeLLoN
hi :)

[KoKo's Easy]
Fine.

[Kanx2's Hard]
AR +1? :P
01:09:431 (1) - not good. should in grid liles.
01:34:769 (1) - Spacing
01:59:093 (1) - ^
02:56:458 (5) - new combo?
02:59:093 (3) - Sapcing
03:01:120 (2) - imo, this slider should 1 repeat,and add note 03:01:728 http://up.ppy.sh/files/6ddfb780668981f1 ... a33731.png

[Insane]
00:28:079 (7) - Spacing
00:54:228 (4) - new combo?
00:55:039 (6) - ^?
00:58:282 (6) - ^?
01:03:958 (5) - Spacing
01:13:586 (10) - ^
01:17:742 (1,5,7) - ^
01:27:471 (3) - ^
01:59:093 (6) - new combo
02:12:066 (1,5) - spacing?
02:51:796 (1,2) - Spacing (2grid right)
02:51:998 (3,4,5) - ^ (1grid left)
03:04:363 (2) - remove clap plz
03:04:769 (3) - ^
03:05:174 (4) - ^
03:12:471 (2) - Spacing
03:37:606 (8) - ^
04:05:377 (4) - remove clap
04:11:863 (6) - ^
04:18:350 (8) - ^

[Crazyjump]
01:32:336 (6) - this slider end blue tick ? :P http://up.ppy.sh/files/22779b8603e85124 ... 1ec8e5.png
02:16:323 (x) - add note?

Star~☆
Topic Starter
lkp

MeLLoN wrote:

hi :)

[KoKo's Easy]
Fine.

[Kanx2's Hard]
AR +1? :P
01:09:431 (1) - not good. should in grid liles.
01:34:769 (1) - Spacing
01:59:093 (1) - ^
02:56:458 (5) - new combo?
02:59:093 (3) - Sapcing
03:01:120 (2) - imo, this slider should 1 repeat,and add note 03:01:728 http://up.ppy.sh/files/6ddfb780668981f1 ... a33731.png
all done
[Insane]
00:28:079 (7) - Spacing
00:54:228 (4) - new combo?
00:55:039 (6) - ^?except this
00:58:282 (6) - ^?
01:03:958 (5) - Spacing
01:13:586 (10) - ^
01:17:742 (1,5,7) - ^
01:27:471 (3) - ^
01:59:093 (6) - new combo
02:12:066 (1,5) - spacing?
02:51:796 (1,2) - Spacing (2grid right)
02:51:998 (3,4,5) - ^ (1grid left)
03:04:363 (2) - remove clap plz
03:04:769 (3) - ^
03:05:174 (4) - ^
03:12:471 (2) - Spacing
03:37:606 (8) - ^
04:05:377 (4) - remove clap
04:11:863 (6) - ^
04:18:350 (8) - ^
all done
[Crazyjump]
01:32:336 (6) - this slider end bule tick ? :P http://up.ppy.sh/files/22779b8603e85124 ... 1ec8e5.png
02:16:323 (x) - add note?
all done

Star~☆
Thz mod~
Topic Starter
lkp

Muya wrote:

Sekirei :)

General
offset:725
delete .osb file
4:3 BG http://puu.sh/sMJ
Taiko BG http://puu.sh/sMV

Koko's Easy
00:05:985 (1) - I like this
00:27:066 (2) - This is hidden to 00:25:039 (4)
00:38:012 (4,5) - 1grid down & 1grid left (grid leve3l)
00:39:633 (1,2,3,4) - I lile this
00:41:255 (4) - I like this
00:57:066 (3,4,5) - I like this
02:05:579 (4) - 1gril (grid level3)
02:13:687 (1,2,3,4) - I like this
02:20:985 (2,3,4) - 1grid down (grid level 3)
02:30:714 (1,2,3,4,5,6) I like this [1,2]
02:36:187 (1) - start at 02:36:390 end at 0:23:823
02:39:431 (1) - start at 02:39:633 end at 02:42:066
02:42:471 (1) - delete
02:55:039 (4,6) - [1,2]
03:01:525 (4,5) - [1,2]
03:16:525 (1) - start at 03:16:931 , end at 03:18:552

Koko's Taiko
sorry, I can't Taiko mod.

Kanx2's Hard
01:26:255 (3) - 1grid up (grid level3)
01:33:552 (1) - 1gird right (grid level3)
01:34:769 (1) - 1gird right (gird level3) & remove new combo
01:40:850 (3,1) - um,,, very hard
01:43:282 (2,4) - 1grid up (grid level3)
01:59:904 (4) - spacing miss
02:07:201 (1) - 1grid right (grid level3)
02:11:660 (7) - 2grid up
02:29:701 (6) - end at 02:29:904
02:40:444 (1) - 1grid up , 1grid left (grid level 3)
03:02:944 (4) - I like this
03:57:066 (7) - spacing miss

Insane
00:24:633 (5,6,7,8,9,10) - 1grid left (grid level3)
00:28:079 (7,8,9) 1grid right (grid level 3)
00:30:309 (1) 1grid left (grid level3)
01:02:133 (5,6,1) spacing
01:17:740 (1,2,3,4,5,6,7) spacing
02:12:066 (1,2,3,4,5) ^
02:51:796 (1,2,3,4,5,6,7,8,1) ^
03:31:525 - spacing is near
04:16:525 (6) - 1grid left
all done

Crazyjump
02:48:522 (5,6) - [1,2]done
04:12:877 (2,3,4,5,6) why stream



umm... 1 Easy , 1 Hard , 2 Insane
its a unbalance
you can make a normal diff?

star for you

edit : I think 2 insane is unrakable
Thz mod~
kanpakyin

Muya wrote:

star for you
edit : I think 2 insane is unrakable
No..2 insane is rankable:D
Mystica
Hi.Here is my mod.
[general]
后面不切歌没有问题嘛 虽然我偏向于不切..
然后你缺少一个真正的Normal
4难度随意就上15MIN了估计modder都压力大
然后为什么I跟H的分差不多 要是我这种懒人估计就只去打H了....
Artist的Seikiri Cast没问题嘛 最好还是查下人然后放上去吧
tags应该还能加不少东西吧..
Audio用70%比较好 因为本身这歌声音比较大嗯
128kbps的音频啊.....我不是很了解但是估计危险?
[Easy]
00:05:949 取消slider结尾的clap放到2上比较好?
00:12:471 同理 取消4的clap
00:23:417 觉得以5根白线放一clap比较好?嘛 这样也不是不行
00:46:120 这是没叠好嘛....

01:47:742 kiai结束的绿线放到spinner末尾....
02:00:714 绿线变音提前半拍 貌似挺多线都有这个问题 放到之前的蓝线上就好
[taiko]
大概没什么问题吧(死
[hard]
03:40:039 这slider为什么用whistle....实话我偏向于还是静音掉比较好
03:45:714 ^

[insane]
03:18:552 这是没有叠好嘛..
04:20:174 这些whistle真的没问题嘛....

1500W的分.....
[insane]
Nice

看的出来很用心做了啊>_< 音效很给力但是觉得Hard用的比较少?或许是错觉吧
我很喜欢这张图 加油修改相信会被rank的~
*Star
whymeman
Lets see.....

Xgor is correct about the Artist being wrong. Its supposed to be "YakuSoku - I'm With You". Please change it (it even says "I'm With You - YakuSoku" on the .mp3 file). Make sure that "koko6162006 KanRin kanpakyin" is in the Tags for all difficulties.

[Koko's Easy]

00:38:012 (4,5) - Got some extra space in between these notes. Check into that.
02:08:823 (4,1) - As an easy difficulty, this can throw someone off having two notes with a good gap of time being this close together. Make sure to look into that.

[KoKo's Taiko]

Looking good but the background may need some adjustment... http://osu.ppy.sh/ss/37960 . Its not neatly fit with the scrolling section during gameplay.

[Kanx2's Hard]

Ugh.... the notes are too soft that the music over powers it. Please adjust the volume to 80%.
00:36:390 (1,2) - Intentional spacing increase?
00:38:012 (6) - ^
02:30:309 (1,2) - ^
03:55:242 (1,2,3,4,5,6,7) - Did the space just shink in this combo or was that intentional?
03:57:066 (7,1) - The spacing is a bit more compacted here.
04:03:958 (1,2,3,4,5) - The spacing doesn't seem right here. It flucutates a bit.
04:11:863 (2,3) - Too close together.

[Insane]

00:26:052 (10,1) - Too close together
01:22:201 (4,5) - Too far apart
01:24:633 (6,1) - Too close together
01:36:796 (3,1) - Too close together
01:38:620 (3,4) - Too far apart.
01:59:904 (6,7) - Too far apart
02:41:052 (5,6) - Too close together
02:41:863 (7,1) - Too close together
02:45:309 (6,1) - Too close together
02:52:606 (1,2,3,4,5,6,7) - Spacing fluctuation. Please make sure to check that the spacing is even
02:58:079 (10,11) - Too close together
04:01:323 (3,4) - Too close together
04:02:336 (1,2) - Too close together

[Crazyjump]

Not much I can say about this one except that its tough though. Make sure your jumps are neat and consistant. Also make sure the jumps are readable. Though, please adjust the volume to 80%. If the hitsounts are too soft, it would be difficulty to keep track of the beat flow.

Overall, not bad though while you still have the time, you can do a bit more for the map like adding comboburst or some custom designs
Topic Starter
lkp

whymeman wrote:

Lets see.....

Xgor is correct about the Artist being wrong. Its supposed to be "YakuSoku - I'm With You". Please change it (it even says "I'm With You - YakuSoku" on the .mp3 file). Make sure that "koko6162006 KanRin kanpakyin" is in the Tags for all difficulties.Let me think >.<

[Koko's Easy]

00:38:012 (4,5) - Got some extra space in between these notes. Check into that.
02:08:823 (4,1) - As an easy difficulty, this can throw someone off having two notes with a good gap of time being this close together. Make sure to look into that.

[KoKo's Taiko]

Looking good but the background may need some adjustment... http://osu.ppy.sh/ss/37960 . Its not neatly fit with the scrolling section during gameplay.

[Kanx2's Hard]

Ugh.... the notes are too soft that the music over powers it. Please adjust the volume to 80%.
00:36:390 (1,2) - Intentional spacing increase?
00:38:012 (6) - ^
02:30:309 (1,2) - ^
03:55:242 (1,2,3,4,5,6,7) - Did the space just shink in this combo or was that intentional?sorry,i don't know what you mean>.<
03:57:066 (7,1) - The spacing is a bit more compacted here.
04:03:958 (1,2,3,4,5) - The spacing doesn't seem right here. It flucutates a bit.
04:11:863 (2,3) - Too close together.
all fix~
[Insane]

00:26:052 (10,1) - Too close together
01:22:201 (4,5) - Too far apart
01:24:633 (6,1) - Too close together
01:36:796 (3,1) - Too close together
01:38:620 (3,4) - Too far apart.
01:59:904 (6,7) - Too far apart
02:41:052 (5,6) - Too close together
02:41:863 (7,1) - Too close together
02:45:309 (6,1) - Too close together
02:52:606 (1,2,3,4,5,6,7) - Spacing fluctuation. Please make sure to check that the spacing is even
02:58:079 (10,11) - Too close together
04:01:323 (3,4) - Too close together
04:02:336 (1,2) - Too close together
all fix~

[Crazyjump]

Not much I can say about this one except that its tough though. Make sure your jumps are neat and consistant. Also make sure the jumps are readable. Though, please adjust the volume to 80%. If the hitsounts are too soft, it would be difficulty to keep track of the beat flow.done

Overall, not bad though while you still have the time, you can do a bit more for the map like adding comboburst or some custom designs
thanks mod>.<
koko6162006

whymeman wrote:

[Koko's Easy]

00:38:012 (4,5) - Got some extra space in between these notes. Check into that.
02:08:823 (4,1) - As an easy difficulty, this can throw someone off having two notes with a good gap of time being this close together. Make sure to look into that.
Thank for your mod :) ,,I have fixed them.
IceBeam
[Easy]
Increase HP Drain,it shouldn't be on the lowest tick,cause it makes it literally impossible to fail.
00:07:606 (3) - Remove this note.
00:08:823 - Why this spot is empty? You should fill it with notes.Add a note here.
00:09:633 - And here.
00:29:904 (1) - It's too close to previous object,it may confuse begginers and cause early clicking.
02:29:904 - Add note?

[Kanx2]
Well,even if it's supposed to be Hard,I think you should have Normal in mapset.
02:05:579 (1) - Fix distance,no reason for jumping,moreover it's too sudden.
02:21:796 (5) - 2 grids right?
03:17:742 (7) - Stack with (5)?

Also,Kanx2 is a guest mapper? Add him to tags then,and Danny's author,if it's a guest diff. too.

[Insane]
00:49:363 - Add finish.
04:10:444 (1) - ^

[DannY]
Random jumps.
whymeman
Please check Design in editor. You have some random SB at the offset? Please look into that http://osu.ppy.sh/ss/38170 Also, the artist is still wrong. I even gave you the source to show its not just "Sekirei Cast". You would see that for the maps where the info on the song wasn't found or researched. Please make sure to check the sources before assuming its right.

[KoKo's Taiko]

The Background is still too tall (unless you have a different monitor size. Check back from the old post to see why I am pointing this out.

[Kanx2's Hard]

03:55:242 (1,2,3,4,5,6,7) - Did the space just shink in this combo or was that intentional? - I'm asking about this because the spacing between (6), (7) and (1) has smaller spacing than the other notes before these in the combo.

[Insane]

02:52:606 (1,2,3,4,5,6,7) - Spacing fluctuation. Please make sure to check that the spacing is even - I'm stressing on this issue because the notes are not evenly spaced between the start and the end of the combo. You want to make sure the spacing is the same to allow a smoother gameplay. Look at this again http://osu.ppy.sh/ss/38174. Notice how (1) and (2) is very close, then (3) has more space away from (2), and (4) is a bit closer to (3) while much closer to (5) but (5) has more space away from (6) and (6) is closer to (7).

Also, i'll have to check with the other BAT's about the mapset since the score is quite high on three of the maps (when including Taiko).
kanpakyin
KanaRin

whymeman wrote:

I even gave you the source to show its not just "Sekirei Cast".
the source is Sekirei.
that's form CD 'SEKIREI SOUND COMPLETE [CD+DVD]',
And the artist is Sekirei Cast
The singer is '結 (早見沙織), 月海 (井上麻里奈), 草野 (花澤香菜), 松 (遠藤綾)'
in this anime, it call Sekirei Cast.


BTW, the Title should be '約束 I'm with You' -> 'Yakusoku I'm with You'

So, you should change the title,other is fine.
Topic Starter
lkp

whymeman wrote:

Please check Design in editor. You have some random SB at the offset? Please look into that http://osu.ppy.sh/ss/38170 Also, the artist is still wrong. I even gave you the source to show its not just "Sekirei Cast". You would see that for the maps where the info on the song wasn't found or researched. Please make sure to check the sources before assuming its right.

[KoKo's Taiko]

The Background is still too tall (unless you have a different monitor size. Check back from the old post to see why I am pointing this out. i'll find new BG later,please wait@@

[Kanx2's Hard]

03:55:242 (1,2,3,4,5,6,7) - Did the space just shink in this combo or was that intentional? - I'm asking about this because the spacing between (6), (7) and (1) has smaller spacing than the other notes before these in the combo.fixed by kanpakyin

[Insane]

02:52:606 (1,2,3,4,5,6,7) - Spacing fluctuation. Please make sure to check that the spacing is even - I'm stressing on this issue because the notes are not evenly spaced between the start and the end of the combo. You want to make sure the spacing is the same to allow a smoother gameplay. Look at this again http://osu.ppy.sh/ss/38174. Notice how (1) and (2) is very close, then (3) has more space away from (2), and (4) is a bit closer to (3) while much closer to (5) but (5) has more space away from (6) and (6) is closer to (7).fix~

Also, i'll have to check with the other BAT's about the mapset since the score is quite high on three of the maps (when including Taiko).
@@
fartownik
03:31:221 - Err, the timing doesn't sound very accurate starting from here. Get some good timer to check it please (03:40:039 (1,2,3,4,5,6) - o.o)

Tags should be the same on all diffs!

[Easy]

Raise HP Drain by 2 ticks.

Overdone of spinners. The spinners are one of the most difficult things for newbies, and you have put 13 of them.

00:10:444 (1,1,2,3,4,1) - If you want to keep this part, you'll have to time it correctly. The timing is also off here.
02:42:471 (1) - Delete.


[Taiko]

Took a quick look, didn't find anything though. I also see it was modded by a taiko modder so I'll leave it.

[Hard]

02:16:931 (1,2) - Spacing.
03:56:458 (6) - From where the player should know when the sldier ends? o.o Its rhythm doesn't make much sense. Map it in another way.
03:57:066 (7) - Same.
04:23:823 (1) - Start at the previous red tick.



[Insane]

02:38:823 (1) - Delete new combo.
02:42:066 (1) - Same.


[Danny]

The whole thing seems little overmapped. Really hard jumps are placed in light parts and doesn't make much sense.

00:49:769 (4) - IMO you should follow the main beat here. Move 1/4 back and add a note at 00:49:971.
00:53:012 (4) - Same.
00:56:255 (4) - Same.


not bad, deserves a star
Topic Starter
lkp

fartownik wrote:

03:31:221 - Err, the timing doesn't sound very accurate starting from here. Get some good timer to check it please (03:40:039 (1,2,3,4,5,6) - o.o)done

Tags should be the same on all diffs!

[Easy]

Raise HP Drain by 2 ticks.

Overdone of spinners. The spinners are one of the most difficult things for newbies, and you have put 13 of them.

00:10:444 (1,1,2,3,4,1) - If you want to keep this part, you'll have to time it correctly. The timing is also off here.
02:42:471 (1) - Delete.all done


[Taiko]

Took a quick look, didn't find anything though. I also see it was modded by a taiko modder so I'll leave it.

[Hard]

02:16:931 (1,2) - Spacing.
03:56:458 (6) - From where the player should know when the sldier ends? o.o Its rhythm doesn't make much sense. Map it in another way.
03:57:066 (7) - Same.
04:23:823 (1) - Start at the previous red tick.all done



[Insane]

02:38:823 (1) - Delete new combo.
02:42:066 (1) - Same.all done


[Danny]

The whole thing seems little overmapped. Really hard jumps are placed in light parts and doesn't make much sense.

00:49:769 (4) - IMO you should follow the main beat here. Move 1/4 back and add a note at 00:49:971.
00:53:012 (4) - Same.
00:56:255 (4) - Same.all done


not bad, deserves a star
thz mod~
niedz
o.o
Fight69
Hellow~

[Danny]

Seems a bit overmapped, but well...

03:41:265 (7) - New combo ?

[Insane]

03:37:616 (8) - 1 grid right
03:37:819 (9) - ^
03:38:022 (1) - ^

That's all I guess...
~Star
Jarby
Insane:

01:42:887 (1,2,3,4,5) - Move it two grids to the left and then just move the 2 one grid to the left in addition to that.
02:07:211 (1,2,3,4,5,6,7,8) - This is all off center which looks a bit unappealing to me, but there's really not much place to move it, you'd have to rearrange the previous objects to match. Please do that.
02:20:184 (1,2,3,4,5,6,7,8,9,10) - Move three grids to the left.
02:48:562 (2) - Move three grids to the left.
03:14:103 (1,2,3,4,5,6,7,8,9) - Move two grids to the right and respace the next objects.

DannY:

02:21:806 (1) - Move one grid to the right for symmetry's sake.
02:25:049 (1,2,3,4,5) - Move one grid to the right.
03:16:130 (3) - Move two grids to the right and one grid down.
03:53:022 (1,2,3) - Move two grids to the right.
04:07:616 (3) - Move two grids to the right.
04:07:819 (4,5,6) - Move one grid to the right.

Well, those are all just minor fixes, but there's a major factor that will prevent this from being ranked and that is diversity of difficulty. DannY plays like an Insane, Insane plays like a somewhat easier version of that and even the guest difficulty on Hard is quite similar. To be honest, I think Insane is a lot more fun than DannY, so I would just remove that, but it's up to you how to make it more diverse. It wouldn't hurt to make Hard a bit easier anyway.
Topic Starter
lkp

Jarby wrote:

Insane:

01:42:887 (1,2,3,4,5) - Move it two grids to the left and then just move the 2 one grid to the left in addition to that.
02:07:211 (1,2,3,4,5,6,7,8) - This is all off center which looks a bit unappealing to me, but there's really not much place to move it, you'd have to rearrange the previous objects to match. Please do that.
02:20:184 (1,2,3,4,5,6,7,8,9,10) - Move three grids to the left.
02:48:562 (2) - Move three grids to the left.
03:14:103 (1,2,3,4,5,6,7,8,9) - Move two grids to the right and respace the next objects.

DannY:

02:21:806 (1) - Move one grid to the right for symmetry's sake.
02:25:049 (1,2,3,4,5) - Move one grid to the right.
03:16:130 (3) - Move two grids to the right and one grid down.
03:53:022 (1,2,3) - Move two grids to the right.
04:07:616 (3) - Move two grids to the right.
04:07:819 (4,5,6) - Move one grid to the right.
fix yeye~

Well, those are all just minor fixes, but there's a major factor that will prevent this from being ranked and that is diversity of difficulty. DannY plays like an Insane, Insane plays like a somewhat easier version of that and even the guest difficulty on Hard is quite similar. To be honest, I think Insane is a lot more fun than DannY, so I would just remove that, but it's up to you how to make it more diverse. It wouldn't hurt to make Hard a bit easier anyway.
Shinkuu
以下(?)都是建议,你不一定需要修正

总体
皮肤似乎没有必要,而且就我个人来不是太喜欢,可以删掉(?)


Koko's Easy
02:30:724 (1,2,3,4,5,6) - 这一段的6感觉出外面,可以整体移动一下位置

Kanx2's Hard注意
整体谱面可能比较糟糕,可以修改优化的地方很多
而谱面好看的话也方便读图
很多地方位置可以做得对称(美观)一些,可以的话希望可以重新把谱面优化一下(?,个人非常建议)
00:26:670 (1,2,3,4) - 重新修一下位置,看起来会舒服很多
00:49:779 (6) - 删掉这个,怎么打怎么不舒服,而且没这个鼓点(后面也有类似的例子
01:15:319 (4,1,2) - 用0.5X的slider,结尾在01:16:941 (1) - ,然后删掉spinner(?)
01:03:157 (1,2,3) - 和01:06:400 (1) - 这两个改成一样 (?)
01:40:049 (1,2,3,1,2,3,4) - 整体移动下位置,会好看一些
01:42:887 (1,2,3,4) - 改成四边形的跳,会好看一些
03:16:941 (5,6,7,8) - ^
03:35:589 (7) - 改成0.5X的silder,结束在03:37:211 - (?)
03:35:995 (1) - 删掉 这两个修改是以上面那个为前提
03:38:022 - 新的note 这两个修改是以上面那个为前提
太多地方了,请举一反三
以下mod,00:50:184 (1,2,3,4,5,6,7,8,9) - 这里按照我这样改怎么样(?)
Download: Sekirei Cast - I'm With You (lkp) [Kanx2's Hard(some change)].osu


Insae
00:51:806 (1) - new combo(?)
好像没大问题


Danny
没大问题


最后
除了Insane,其他难度的音效好像都需要加一下


star
Garven
Sorry for the delays...

[General]
The difficulty spread is kind of meh. EIHII I'd really like to see a normal in here and maybe one of the insanes dropped.

[Koko's Easy]
00:28:292 (4,1) - Way too close to each other.
00:55:657 (1) - Way too soon after a spinner for an easy difficulty. You may be better off mapping through the second spinner.
00:59:103 (1) - End this at 01:01:535 -
02:02:346 (3) - Weird having the normal sounds on this slider
02:58:292 (3,4) - I really recommend against using stacks in easy difficulties.
03:04:779 (3,4) - ^
03:10:454 (5,1) - This could be especially confusing since it's an even number of repeats plus a stacked slider. Hrm...
Felt like there were waaay too many spinners for my taste.

[KoKo's Taiko]
So long. ;_;
04:36:400 (1) - Move this to 04:36:806 -

[Kanx2's Hard]
00:49:779 (6,1) - This jump felt unjustified.
01:28:292 (4,5,6) - This doesn't fit the music very well.
Some large sections of this felt rather devoid of hit sounds. :/

[Insane]
OD/AR +1? Makes jumps easier to read for me, in any case.
00:46:130 (1,2,3,4,5,6,7) - Really love this and 00:49:779 (1,2,1,2,3,4,5,6) -
I wish you did more cool patterns instead of just blowing them all right at the beginning. :/
01:42:887 (1,2,3,4,5) - Kind of expected these to be jumps.
04:08:833 (5) - Kind of boring.
For such a high score, I'd like to see a bit more difficulty.

[DannY]
Jumpy fun <3
02:03:968 (1,2,3) - Spacing looks uneven here.
02:51:197 (2,1,2) - There's nothing in the music here. :/
03:16:941 (5,6,1,2,3,4) - This sure looks familiar...
As much as I loved playing this difficulty, it feels ridiculously out of proportion for the song itself.

I think my biggest beef with this mapset is the difficulty spread. It's very top heavy, which isn't friendly towards the majority of osu! players.

That said, the maps that are here are pretty good (if I ignore hitsounding) so I'll drop my star off. Good luck!
Topic Starter
lkp

Garven wrote:

Sorry for the delays...

[General]
The difficulty spread is kind of meh. EIHII I'd really like to see a normal in here and maybe one of the insanes dropped.

[Koko's Easy]
00:28:292 (4,1) - Way too close to each other.
00:55:657 (1) - Way too soon after a spinner for an easy difficulty. You may be better off mapping through the second spinner.
00:59:103 (1) - End this at 01:01:535 -
02:02:346 (3) - Weird having the normal sounds on this slider
02:58:292 (3,4) - I really recommend against using stacks in easy difficulties.
03:04:779 (3,4) - ^
03:10:454 (5,1) - This could be especially confusing since it's an even number of repeats plus a stacked slider. Hrm...
Felt like there were waaay too many spinners for my taste.

[KoKo's Taiko]
So long. ;_;
04:36:400 (1) - Move this to 04:36:806 -

[Kanx2's Hard]
00:49:779 (6,1) - This jump felt unjustified.
01:28:292 (4,5,6) - This doesn't fit the music very well.
Some large sections of this felt rather devoid of hit sounds. :/all done

[Insane]
OD/AR +1? Makes jumps easier to read for me, in any case.
00:46:130 (1,2,3,4,5,6,7) - Really love this and 00:49:779 (1,2,1,2,3,4,5,6) -
I wish you did more cool patterns instead of just blowing them all right at the beginning. :/@_@?
01:42:887 (1,2,3,4,5) - Kind of expected these to be jumps.
04:08:833 (5) - Kind of boring.
For such a high score, I'd like to see a bit more difficulty.all done

[DannY]
Jumpy fun <3
02:03:968 (1,2,3) - Spacing looks uneven here.
02:51:197 (2,1,2) - There's nothing in the music here. :/
03:16:941 (5,6,1,2,3,4) - This sure looks familiar...
As much as I loved playing this difficulty, it feels ridiculously out of proportion for the song itself.all done~

I think my biggest beef with this mapset is the difficulty spread. It's very top heavy, which isn't friendly towards the majority of osu! players.

That said, the maps that are here are pretty good (if I ignore hitsounding) so I'll drop my star off. Good luck!
whymeman
[Kanx2's Hard]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal.

[Insane]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal at least...
03:10:454 (1,2,3,4,5) - For consistancy sake, start a new combo at (3). Or, make the whole combo set a jump.
03:14:103 (1,2,3,4,5,6,7,8,9) - The combo spacing should be consistant. Start a new combo at (4) or start at (6) and remove (5).
03:41:265 (4,5) - Make this into a separte combo to keep it consistant.
03:54:238 (6,7) - ^ (Same as 03:41:265)

[DannY]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal...
01:03:157 (3,4,5) - Inconsistant spacing. Please fix the spacing so that the combo is more neater. Make sure to keep the jumps and combos organized.
02:50:995 (1,2,1,2,1) - This part doesn't sound right and the spinner feels like it was forced in and unfair. You're forced to spin very hard while having less than a second to recover and hit the next note. Could try to keep (1) and change it to (7) [removing the new combo] and delete the rest while replacing it with a break. The other option(s) is to replace the rest of the notes with a spinner from 02:51:197 to 2:52:211 or using a 0.5 from 02:50:995 to 02:52:211. However you wish to fix this, but it still has to make sense.
xierbaliti
-Kanx2's Hard-
01:26:265 (3) - 1 grid left

-Insane-
03:35:589 (3) - a bit uncomfortable here.
03:36:806 (4,5,6,7,8,9) - ^
the rhythm seems like this: http://puu.sh/wkC and I highly suggest you to put these notes following the rhythm.
03:38:833 (3) - ^
04:20:184 (1,2,3) - turn down the Volume plz. it's too loud and suddenly.

-DannY-
all fine to me.. but
02:50:995 (1,2,1,2,1) - I agree with whymeman. this part is not good.
for example:
#1 http://puu.sh/wk6
#2 http://puu.sh/wkb

*star*
Topic Starter
lkp

whymeman wrote:

[Kanx2's Hard]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal.

[Insane]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal at least...
03:10:454 (1,2,3,4,5) - For consistancy sake, start a new combo at (3). Or, make the whole combo set a jump.
03:14:103 (1,2,3,4,5,6,7,8,9) - The combo spacing should be consistant. Start a new combo at (4) or start at (6) and remove (5).
03:41:265 (4,5) - Make this into a separte combo to keep it consistant.
03:54:238 (6,7) - ^ (Same as 03:41:265)

[DannY]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal...
01:03:157 (3,4,5) - Inconsistant spacing. Please fix the spacing so that the combo is more neater. Make sure to keep the jumps and combos organized.
02:50:995 (1,2,1,2,1) - This part doesn't sound right and the spinner feels like it was forced in and unfair. You're forced to spin very hard while having less than a second to recover and hit the next note. Could try to keep (1) and change it to (7) [removing the new combo] and delete the rest while replacing it with a break. The other option(s) is to replace the rest of the notes with a spinner from 02:51:197 to 2:52:211 or using a 0.5 from 02:50:995 to 02:52:211. However you wish to fix this, but it still has to make sense.
all done~
Topic Starter
lkp

xierbaliti wrote:

-Kanx2's Hard-
01:26:265 (3) - 1 grid left

-Insane-
03:35:589 (3) - a bit uncomfortable here.
03:36:806 (4,5,6,7,8,9) - ^
the rhythm seems like this: http://puu.sh/wkC and I highly suggest you to put these notes following the rhythm.
03:38:833 (3) - ^
04:20:184 (1,2,3) - turn down the Volume plz. it's too loud and suddenly.

-DannY-
all fine to me.. but
02:50:995 (1,2,1,2,1) - I agree with whymeman. this part is not good.
for example:
#1 http://puu.sh/wk6
#2 http://puu.sh/wkb

*star*
all done~
climbb65588
I've done the Taiko bg. And star for this map.

Topic Starter
lkp

Shinkuu wrote:

以下(?)都是建议,你不一定需要修正

总体
皮肤似乎没有必要,而且就我个人来不是太喜欢,可以删掉(?)


Koko's Easy
02:30:724 (1,2,3,4,5,6) - 这一段的6感觉出外面,可以整体移动一下位置

Kanx2's Hard注意
整体谱面可能比较糟糕,可以修改优化的地方很多
而谱面好看的话也方便读图
很多地方位置可以做得对称(美观)一些,可以的话希望可以重新把谱面优化一下(?,个人非常建议)
00:26:670 (1,2,3,4) - 重新修一下位置,看起来会舒服很多
00:49:779 (6) - 删掉这个,怎么打怎么不舒服,而且没这个鼓点(后面也有类似的例子
01:15:319 (4,1,2) - 用0.5X的slider,结尾在01:16:941 (1) - ,然后删掉spinner(?)
01:03:157 (1,2,3) - 和01:06:400 (1) - 这两个改成一样 (?)
01:40:049 (1,2,3,1,2,3,4) - 整体移动下位置,会好看一些
01:42:887 (1,2,3,4) - 改成四边形的跳,会好看一些
03:16:941 (5,6,7,8) - ^
03:35:589 (7) - 改成0.5X的silder,结束在03:37:211 - (?)
03:35:995 (1) - 删掉 这两个修改是以上面那个为前提
03:38:022 - 新的note 这两个修改是以上面那个为前提
太多地方了,请举一反三
以下mod,00:50:184 (1,2,3,4,5,6,7,8,9) - 这里按照我这样改怎么样(?)
[attachment=0:76a39]Sekirei Cast - I'm With You (lkp) [Kanx2's Hard(some change)].osu[/attachment:76a39]


Insae
00:51:806 (1) - new combo(?)
好像没大问题


Danny
没大问题


最后
除了Insane,其他难度的音效好像都需要加一下


star
thz mod@@
kioukiou
[Koko's Easy]

Fine


[Kanx2's Hard]

02:36:400 (1) - 縮短成3/4 repeat slider.
02:37:211 (2) - 往前提早到白線上
02:38:022 (x) - 增加一個圓圈
以上三個可以換成不同排法,不一定要完全照我說的做,會這樣改只是覺得3/4 slider 在紅線上起頭聽起來很怪而已.
02:46:333 (1,2,3) - ^ 同上 請自由發揮

[Insane]

Fine

比起DannY,我比較喜歡這難度 x_x


[DannY]

02:35:589 (1) - remove new combo
02:36:197 (2) - add new combo
02:39:441 (4) - add new combo

Star.
Sakura
Remove soft-sliderslide from your folder, i dont think this warrants a silent slider slide hitsound (plus that's something awful to do)
Your map probably still has leftovers from the bug that was in the previous build, so you need to assing new combo to ALL SPINNERS that don't have it.

[DannY]
Cool! but im not a fan of all that random jumping everywhere that looks like spacing itself has doubled for quite a while

[Insane]
03:50:184 (5,6,7,8) - This section can be quite confusing due to the small spacing and the stacks, it's hard to read the approach circles too.
Really nice diff overall, good job!

[Kanx2's Hard]
02:34:779 (4) - New combo
Pretty creative patterns, i like this diff

[KoKo's Taiko]
Looks fine, and i like the rythm you created

[KoKo's Easy]
Double (or 4x) your current slider tick rate, it's causing awkward slider ticks like 00:25:049 (4)
Could you finish this diff?
Pretty much, very repetitive
Topic Starter
lkp

Sakura Hana wrote:

Remove soft-sliderslide from your folder, i dont think this warrants a silent slider slide hitsound (plus that's something awful to do)
Your map probably still has leftovers from the bug that was in the previous build, so you need to assing new combo to ALL SPINNERS that don't have it.

[DannY]
Cool! but im not a fan of all that random jumping everywhere that looks like spacing itself has doubled for quite a while

[Insane]
03:50:184 (5,6,7,8) - This section can be quite confusing due to the small spacing and the stacks, it's hard to read the approach circles too.
Really nice diff overall, good job!

[Kanx2's Hard]
02:34:779 (4) - New combo
Pretty creative patterns, i like this diff

[KoKo's Taiko]
Looks fine, and i like the rythm you created

[KoKo's Easy]
Double (or 4x) your current slider tick rate, it's causing awkward slider ticks like 00:25:049 (4)
Could you finish this diff?
Pretty much, very repetitive
ya~all fix~
whymeman
(I'll have to continue tomorrow =_=... but please avoid editing the map till then)

I wake up and found the map was updated before I got to continue with modding the map..... after I said not to update. Now I have to start over modding the map for the 3rd time which is something I really don't want to do right now.... :|
Topic Starter
lkp

whymeman wrote:

(I'll have to continue tomorrow =_=... but please avoid editing the map till then)

I wake up and found the map was updated before I got to continue with modding the map..... after I said not to update. Now I have to start over modding the map for the 3rd time which is something I really don't want to do right now.... :|
oh...so sorry...
i can't see your notice>_<
xierbaliti
all fine to me. bubbled~
James2250
What are hit circle overlay and approach circle needed for in folder btw? They are just the default ones and you don't have a custom hit circle or anything
Mafiamaster

James2250 wrote:

What are hit circle overlay and approach circle needed for in folder btw?
This. They are not needed if you don't have a custom hitcircle as well. Add one & full submit or delete those 2 files.

[Easy]
02:23:224 (1) - Would be better if this spinner started at 02:23:427. Don't forget to shorten by a 1/2 tick.
02:26:468 (1) - Better if it started at 02:26:670. Shorten by a 1/2 tick.
02:39:441 (1) - Move this forward by a 1/2 tick so it's on 02:39:643. Don't forget to shorten afterwards.

[Hard]
I suggest adding more hitsounds on notes before the preview point.
01:02:346 (3) - Add a finish here.
01:02:752 (4) - Remove the finish.
02:46:941 (7) - New combo.

[DannY]
03:12:076 (1,2,3) - I suggest you make these 1/2 notes. The huge spacing in this kiai section makes these 3 notes unpredictable.
03:41:265 (7) - New combo. Spacing changes.
Topic Starter
lkp

Mafiamaster wrote:

James2250 wrote:

What are hit circle overlay and approach circle needed for in folder btw?
This. They are not needed if you don't have a custom hitcircle as well. Add one & full submit or delete those 2 files.

[Easy]
02:23:224 (1) - Would be better if this spinner started at 02:23:427. Don't forget to shorten by a 1/2 tick.
02:26:468 (1) - Better if it started at 02:26:670. Shorten by a 1/2 tick.
02:39:441 (1) - Move this forward by a 1/2 tick so it's on 02:39:643. Don't forget to shorten afterwards.

[Hard]
I suggest adding more hitsounds on notes before the preview point.could you give more hitsound mod if you suggest>_<?
01:02:346 (3) - Add a finish here.
01:02:752 (4) - Remove the finish.
02:46:941 (7) - New combo.

[DannY]
03:12:076 (1,2,3) - I suggest you make these 1/2 notes. The huge spacing in this kiai section makes these 3 notes unpredictable.
03:41:265 (7) - New combo. Spacing changes.
'all fixed thanks@_@
Mafiamaster

lkp wrote:

Mafiamaster wrote:

[Hard]
I suggest adding more hitsounds on notes before the preview point.could you give more hitsound mod if you suggest>_<?
00:27:887 (4) - Add a clap at the beginning?
00:31:130 (5) - ^
00:31:535 (6) - Clap at the very end of this slider?
00:34:373 (4) - Clap at beginning?
00:35:589 (7) - Add a finish at the end?
00:40:049 (2) - Clap at beginning?
00:46:130 (1) - Clap at the very end?
00:47:346 (3) - Clap at start?
00:47:752 (4) - Claps on the end?
00:49:170 (5) - Finish at the very end?
00:53:022 (4) - Remove finish?
00:50:995 (4) - Add a whistle at the start?
00:51:806 (6) - ^
00:54:238 (4) - ^
00:55:049 (6) - ^
00:57:481 (4) - ^
00:58:292 (1) - ^
00:58:697 (2) - ^
00:59:103 (3) - Finish at beginning? Maybe.
01:00:522 (1) - Whistle on reverse arrow?
01:03:968 (5) - Whistle on beginning?
01:07:211 (2) - Whistle.
01:07:819 (4) - Whistle at the end?
01:08:630 (1) - Finish at the very end?
01:09:441 (1) - Whistle at the very end?
01:10:252 (1) - Finish at the very end?
01:11:062 (1) - Whistle at very end?
01:12:076 (3) - Finish?
01:18:562 (1) - Finish at the beginning of slider?
01:31:535 (1) - ^
01:41:265 (1) - ^
Topic Starter
lkp

Mafiamaster wrote:

00:27:887 (4) - Add a clap at the beginning?
00:31:130 (5) - ^
00:31:535 (6) - Clap at the very end of this slider?
00:34:373 (4) - Clap at beginning?
00:35:589 (7) - Add a finish at the end?
00:40:049 (2) - Clap at beginning?
00:46:130 (1) - Clap at the very end?
00:47:346 (3) - Clap at start?
00:47:752 (4) - Claps on the end?
00:49:170 (5) - Finish at the very end?
00:53:022 (4) - Remove finish?
00:50:995 (4) - Add a whistle at the start?
00:51:806 (6) - ^
00:54:238 (4) - ^
00:55:049 (6) - ^
00:57:481 (4) - ^
00:58:292 (1) - ^
00:58:697 (2) - ^
00:59:103 (3) - Finish at beginning? Maybe.
01:00:522 (1) - Whistle on reverse arrow?
01:03:968 (5) - Whistle on beginning?
01:07:211 (2) - Whistle.
01:07:819 (4) - Whistle at the end?
01:08:630 (1) - Finish at the very end?
01:09:441 (1) - Whistle at the very end?
01:10:252 (1) - Finish at the very end?
01:11:062 (1) - Whistle at very end?
01:12:076 (3) - Finish?
01:18:562 (1) - Finish at the beginning of slider?
01:31:535 (1) - ^
01:41:265 (1) - ^
all fixed thanks>_<
Mafiamaster
Sounds good now.

Rebubbled.
Andrea
[Overall]

Difficulty spread is unrankable. At the moment you have "E I I I (I)". Try to reduce one I to H at least or remove a difficulty.

[Difficulties]

[Insane]

Score is a bit too high. Can you do something for reduce it, please?

[DannY]

Score is a bit too high. Can you do something for reduce it, please?


Yeah, have to pop for now... Sorry.
Andrea
Fine now.

Re-Bubbled~
Starrodkirby86
So...

lkp and I were talking about the map here.

Changes:
- Addition of [Normal] (The difference in difficulty between [Koko's Easy] and [Kanx2's Hard] was too large)
- Removal of [DannY] (You can download this fun difficulty here: http://puu.sh/BIB )
- Changes to the Difficulty Settings for [Insane] (To accommodate for the loss of [DannY])

Anyway, well done!
Mafiamaster
Sorry for the delay. Looks like difficulty changes were a very good idea for this mapset.
So with that, this map is now ranked! Great job on your first ranked map, lkp.
Topic Starter
lkp
osuplayer and kirby:
thanks your bubbled>_<
mafia:
thanks your bubbled and heart >_<
yaya xD
wmfchris
好波 X3

BTW taiko diff有待進步~
xierbaliti
grats~
kanpakyin

wmfchris wrote:

BTW taiko diff有待進步~
anyway...congrats~
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