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Sekirei Cast - I'm With You

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Total Posts
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Topic Starter
lkp
This beatmap was submitted using in-game submission on Sunday, 26 December, 2010 at 17:35:31

Artist: Sekirei Cast
Title: I'm With You
Source: Sekirei
Tags: koko6162006 KanaRin kanpakyin Hayami Saori Inoue Marina Hanazawa Kana Endo Aya
BPM: 148
Filesize: 4984kb
Play Time: 04:23
Difficulties Available:
  1. Insane (4.99 stars, 635 notes)
  2. Kanx2's Hard (4.44 stars, 441 notes)
  3. Koko's Easy (1.84 stars, 171 notes)
  4. KoKo's Taiko (4.67 stars, 1274 notes)
  5. Normal (2.76 stars, 220 notes)
Download: Sekirei Cast - I'm With You
Information: Scores/Beatmap Listing
---------------
2nd map
Hard made by KanaRin and kanpakyin
KanaRin part:00:00:000-02:21:796
kanpakyin part:02:02:797-04:51:944
Easy and Taiko made by koko6162006
Normal and Insane made by lkp
23/11 all done
Thanks koko6162006 KanaRin and kanpakyin
Cuuuuri
Hi(ノ゚ω゚)ノlkp❤
[Another/Hit object]
SPOILER
00:29:701 (4) - 1 grid right
00:44:498 (7) - ^
00:49:769 (4) - 1 grid down
00:53:012 (4) - 1 grid up
01:02:235 (6,7) - x432 y 312
01:13:890 (3) - 1 grid down
01:14:296 (2) - ^
01:16:120 (1) - 1 grid up
01:16:728 (2) - 1 grid right
01:28:992 (3,4) - x333 y212
01:30:309 (2) - umm.3 grid down better
01:35:985 (4) - 2 grid up and 1 grid right
01:36:796 (6) - 1 grid right
01:36:998 (1,2) - 2 grid left
01:40:850 (3,4) - 1 grid left
01:42:877 (1) - 1 grid right
01:43:282 (3) - 1 grid left
02:02:539 (2) - 1 grid down
02:14:701 (4) - ^
02:20:174 (1,2,3,4,5,6) - 10 grid down better(Deliberately?)
02:25:647 (4,5) - 1 grid right
02:28:891 (4,5) - 1 grid left
02:33:147 (1) - 3 grid right
02:33:755 (2,3,4) - 2 grid right
02:34:160 (5,6) - 1 grid left and (5)only 2 grid down
02:34:769 (7) - 1 grid left
02:34:971 (8) - 1 grid right
02:38:823 (3) - x256 y217
02:42:066 (4) - x256 y215
02:43:282 (3,6) - 1 grid up
02:44:701 (2,5) - 1 grid left
02:45:714 (6) - 1 grid right
02:56:660 (1) - 2 grid left
02:56:863 (2,7) - 1 grid left
03:04:363 (3) - 1 grid left
03:10:039 (2) - 1 grid right

awesome song! ad Good mapp!
Topic Starter
lkp

Qrool wrote:

Hi(ノ゚ω゚)ノlkp❤
[Another/Hit object]
SPOILER
00:29:701 (4) - 1 grid right
00:44:498 (7) - ^
00:49:769 (4) - 1 grid down
00:53:012 (4) - 1 grid up
01:02:235 (6,7) - x432 y 312
01:13:890 (3) - 1 grid down
01:14:296 (2) - ^
01:16:120 (1) - 1 grid up
01:16:728 (2) - 1 grid right
01:28:992 (3,4) - x333 y212
01:30:309 (2) - umm.3 grid down better
01:35:985 (4) - 2 grid up and 1 grid right
01:36:796 (6) - 1 grid right
01:36:998 (1,2) - 2 grid left
01:40:850 (3,4) - 1 grid left
01:42:877 (1) - 1 grid right
01:43:282 (3) - 1 grid left
02:02:539 (2) - 1 grid down
02:14:701 (4) - ^
02:20:174 (1,2,3,4,5,6) - 10 grid down better(Deliberately?)
02:25:647 (4,5) - 1 grid right
02:28:891 (4,5) - 1 grid left
02:33:147 (1) - 3 grid right
02:33:755 (2,3,4) - 2 grid right
02:34:160 (5,6) - 1 grid left and (5)only 2 grid down
02:34:769 (7) - 1 grid left
02:34:971 (8) - 1 grid right
02:38:823 (3) - x256 y217
02:42:066 (4) - x256 y215
02:43:282 (3,6) - 1 grid up
02:44:701 (2,5) - 1 grid left
02:45:714 (6) - 1 grid right
02:56:660 (1) - 2 grid left
02:56:863 (2,7) - 1 grid left
03:04:363 (3) - 1 grid left
03:10:039 (2) - 1 grid right

awesome song! ad Good mapp!
all done except something
thanks mod^^
James2250
Looking at the scores you need to get them all down to around 16 mil at the max or this will have to go for approval. Up to you on that

Koko's Easy:
I would suggest you raise the audio on pretty much all of your timing sections, the hitsounds are pretty quiet at the moment
Delete all the timing sections/kiai after the map ends
I would use tick rate 1, it looks and sounds better
00:09:228 - put some notes here to fill the space?
00:28:282 (4,1) - avoid anti jumps if possible
01:28:282 (4,5) - would be nice if these didn't overlap
01:44:498 (1) - extend to 01:47:742
02:08:823 (4,1) - anti jump
02:12:066 (4,1) - doesn't look good
02:15:309 (4,1) - anti jump
02:29:904 (1) - add note
After you fix the anti jumps (space them out more) and any bad looking overlaps this is a nicely done map

Hard+:
This is an Insane at the moment, its too hard for even a +. It would be nicer if you could make it a Hard by lowering the stats and making everything easier (would help the difficulty spread which is Easy and 3 Insanes at the monent, so I recommend you do it, but I guess wait for more opinions before you remap anything)
00:53:417 (2,3,4,5,6,7) - decrease jumps slightly?
01:01:525 (1,2,3,1,2,3,4,1,2,3,4,5,1) - odd combos

Another:
Hard map, but nicely done~
02:51:796 (1) - unrankable spinner (auto has to get 2000)

Taiko:
No major errors

Deserves a star
KanaRin
Please change the artist to Sekirei Cast . It isn't YakuSoku.
:> I will mod later, good job man :>
Topic Starter
lkp

James2250 wrote:

Looking at the scores you need to get them all down to around 16 mil at the max or this will have to go for approval. Up to you on that

Koko's Easy:
I would suggest you raise the audio on pretty much all of your timing sections, the hitsounds are pretty quiet at the moment
Delete all the timing sections/kiai after the map ends
I would use tick rate 1, it looks and sounds better
00:09:228 - put some notes here to fill the space?
00:28:282 (4,1) - avoid anti jumps if possible
01:28:282 (4,5) - would be nice if these didn't overlap
01:44:498 (1) - extend to 01:47:742
02:08:823 (4,1) - anti jump
02:12:066 (4,1) - doesn't look good
02:15:309 (4,1) - anti jump
02:29:904 (1) - add note
After you fix the anti jumps (space them out more) and any bad looking overlaps this is a nicely done map

Hard+:
This is an Insane at the moment, its too hard for even a +. It would be nicer if you could make it a Hard by lowering the stats and making everything easier (would help the difficulty spread which is Easy and 3 Insanes at the monent, so I recommend you do it, but I guess wait for more opinions before you remap anything)
00:53:417 (2,3,4,5,6,7) - decrease jumps slightly?
01:01:525 (1,2,3,1,2,3,4,1,2,3,4,5,1) - odd combosall done

Another:
Hard map, but nicely done~
02:51:796 (1) - unrankable spinner (auto has to get 2000)done~

Taiko:
No major errors

Deserves a star
thz mod@@
KanaRin
我來了 *_* Ok, 以下開始mod!
First, Artist係Sekirei Cast =_= 唔該你轉一轉佢.
另外 我提議 你做多個Hard -> ( 如果你想我都可以幫你做:>
你個Hard太難了 程度唔只Hard喇 orz
提議轉diff名 :
Hard - > Insane Another -> Jump!

[Koko's Taiko]
HP Drain ->5
AR -> 5
OD ->5
SV -> 1.4~1.5

00:12:066 (x) - Add a note, finish
00:49:769 (x) - Add note
00:50:377 (155) - 改去 00:50:478 (155) -
02:03:552 (x) - Add note, finish
02:27:066 (x) - ^
02:40:039 (x) - ^
Good job 0..0 你愈做愈好<3

[Hard+]
俾人Mod左唔少a"a
Good job *_*
我提議你轉做Insane ..
你這種難度唔只Hard. Serious.

[Another]
beautiful.
提議轉diff名做Jump!

你將個Hard轉做Insane
再加多個比較易的Hard
如果你想要,我可以幫你做埋:>

star
koko6162006

KanaRin wrote:

我來了 *_* Ok, 以下開始mod!
First, Artist係Sekirei Cast =_= 唔該你轉一轉佢.
另外 我提議 你做多個Hard -> ( 如果你想我都可以幫你做:>
你個Hard太難了 程度唔只Hard喇 orz
提議轉diff名 :
Hard - > Insane Another -> Jump!

[Koko's Taiko]
HP Drain ->5
AR -> 5
OD ->5
SV -> 1.4~1.5
thank you.I forgot to change song setup = =

00:12:066 (x) - Add a note, finish
00:49:769 (x) - Add note
00:50:377 (155) - 改去 00:50:478 (155) -
02:03:552 (x) - Add note, finishI add notes on different timing .Please check it again. ;)
02:27:066 (x) - ^
02:40:039 (x) - ^
Good job 0..0 你愈做愈好<3

[Hard+]
俾人Mod左唔少a"a
Good job *_*
我提議你轉做Insane ..
你這種難度唔只Hard. Serious.

[Another]
beautiful.
提議轉diff名做Jump!

你將個Hard轉做Insane
再加多個比較易的Hard
如果你想要,我可以幫你做埋:>

star
aabc271
嗯~
應 wmf 要求, 我來作 Taiko mod 的~

藍色~ 你一定要修改
紫色~ 你最好修改看看
粉紅色~ 只是建議

[Overall]

聽得出 offset 有點過早, 用 offset 722 ? 記得要 Resnap all notes ~

[KoKo's Taiko]

01:40:039 ( 98~104 ) 我覺得這好像不太跟節奏 ~

02:27:471 ( 326~336 ) ^

03:25:039 ( 142 ) 這 Slider 應結束在 03:26:255 ~

03:44:093 (1) 這 Spnner 應結束在 03:44:093 ~ ( Spinner 與下一個 note 的距離太短了 )

03:44:701 (2) 移後 1/4 ~

嗯~ 大致不錯, 加油 :)
Star~ ;)
Topic Starter
lkp

KanaRin wrote:

我來了 *_* Ok, 以下開始mod!
First, Artist係Sekirei Cast =_= 唔該你轉一轉佢.ok
另外 我提議 你做多個Hard -> ( 如果你想我都可以幫你做:>
你個Hard太難了 程度唔只Hard喇 orz
提議轉diff名 :
Hard - > Insane Another -> Jump!

[Koko's Taiko]
HP Drain ->5
AR -> 5
OD ->5
SV -> 1.4~1.5

00:12:066 (x) - Add a note, finish
00:49:769 (x) - Add note
00:50:377 (155) - 改去 00:50:478 (155) -
02:03:552 (x) - Add note, finish
02:27:066 (x) - ^
02:40:039 (x) - ^
Good job 0..0 你愈做愈好<3

[Hard+]
俾人Mod左唔少a"a
Good job *_*
我提議你轉做Insane ..
你這種難度唔只Hard. Serious.ok

[Another]
beautiful.
提議轉diff名做Jump!比我諗諗thz

你將個Hard轉做Insane
再加多個比較易的Hard
如果你想要,我可以幫你做埋:>

star
lepidopodus
Overall
- Delete "YakuSoku - I'm With You (lkp).osb" and full-submit.

Koko's Easy
00:15:309 (1) - Jump might be too hard for Easy.
00:27:877 (3) - Clap?
00:33:552 (2) - Clap in the start of the slider, instead of the end?
00:39:633 (1) - Jump might be too hard for Easy.
01:12:877 (1) - Clap in 01:12:877, instead of return point?
01:21:796 (4) - New combo?
01:28:282 (4) - ^
01:34:769 (4) - ^
01:42:877 (5) - ^
02:00:715 (5) - ^
02:08:012 (2) - Remove clap here?
02:10:444 (1) - Check spacing here.
02:10:444 (1,2,3,4) - Well, I think this might be too hard for beginners.
02:13:687 (1) - Jump might be too hard for Easy.
02:15:309 (4) - Remove clap from 02:16:120?
02:21:796 (4) - ^
02:31:931 (3) - Remove clap?
02:42:471 (1,2,3,4,5,6) - I think this might be too hard for beginners.

Insane
00:53:417 (2,3) - I just thought clap-clap-clap-clap is somewhat weird to me.
01:06:796 (3) - How about whistle?
01:07:606 (8) - ^
01:08:417 (11) - How about whistle in the start of the slider?
01:14:904 (4) - How about whistle?
01:59:296 (8) - How about whistle or something in the end of the slider?
02:00:309 (12) - How about whistle or something?
02:17:944 (5) - How about clap in the return point?
02:18:552 (6,7) - How about whistle or something in the end of the slider?
02:33:147 (1,2,3) - How about moving these one grid left? And How about moving the end of 1 one grid down and the end of 3 one grid up?
02:48:552 (2) - How about moving this one grid up and one grid right? (Or moving 1?)
03:16:931 (1,3) - How about moving the end of these sliders one grid left? (When you move 3, you should relocate 4.)

Another
01:29:498 (6) - Stacking this to 01:28:992 (3,4) would be better? (Well, maybe not.)
04:20:174 (1,3) - There's whistle in the slider body and no hitsound in the both start & end point of the slider. Is it on purpose?

KoKo's Taiko
00:16:931 (1) - Shorten this by one beat and add a note in 00:20:174. (Usually spinner ends eailier than you set to end.)
00:23:417 (12) - Big note?
00:50:174 (153) - How about change this to d... (red note, remember?)
00:50:377 (154) - ...and move this to 00:50:478...
00:50:782 (155) - and change this to k? (blue note)
00:53:417 (167,168,169) - Same as 153, 154, 155.
01:44:498 (120,121) - How about removing 120 and move 121 to 01:44:498, and add a note in 01:46:120?
02:27:471 (326~336) - It sounds somewhat weird.
03:25:039 (142) - Avoid placing next note too close to drum roll. Shorten this by at least 1/4.
03:42:877 (1) - Shorten this by 1/4.
03:54:228 (1) - ^

Ok, might be helpful...
Topic Starter
lkp

lepidopodus wrote:

Overall
- Delete "YakuSoku - I'm With You (lkp).osb" and full-submit.

Koko's Easy
00:15:309 (1) - Jump might be too hard for Easy.
00:27:877 (3) - Clap?
00:33:552 (2) - Clap in the start of the slider, instead of the end?
00:39:633 (1) - Jump might be too hard for Easy.
01:12:877 (1) - Clap in 01:12:877, instead of return point?
01:21:796 (4) - New combo?
01:28:282 (4) - ^
01:34:769 (4) - ^
01:42:877 (5) - ^
02:00:715 (5) - ^
02:08:012 (2) - Remove clap here?
02:10:444 (1) - Check spacing here.
02:10:444 (1,2,3,4) - Well, I think this might be too hard for beginners.
02:13:687 (1) - Jump might be too hard for Easy.
02:15:309 (4) - Remove clap from 02:16:120?
02:21:796 (4) - ^
02:31:931 (3) - Remove clap?
02:42:471 (1,2,3,4,5,6) - I think this might be too hard for beginners.

Insane
00:53:417 (2,3) - I just thought clap-clap-clap-clap is somewhat weird to me.
01:06:796 (3) - How about whistle?
01:07:606 (8) - ^
01:08:417 (11) - How about whistle in the start of the slider?
01:14:904 (4) - How about whistle?
01:59:296 (8) - How about whistle or something in the end of the slider?
02:00:309 (12) - How about whistle or something?
02:17:944 (5) - How about clap in the return point?
02:18:552 (6,7) - How about whistle or something in the end of the slider?
02:33:147 (1,2,3) - How about moving these one grid left? And How about moving the end of 1 one grid down and the end of 3 one grid up?except this
02:48:552 (2) - How about moving this one grid up and one grid right? (Or moving 1?)
03:16:931 (1,3) - How about moving the end of these sliders one grid left? (When you move 3, you should relocate 4.)
all done

Another
01:29:498 (6) - Stacking this to 01:28:992 (3,4) would be better? (Well, maybe not.)ok
04:20:174 (1,3) - There's whistle in the slider body and no hitsound in the both start & end point of the slider. Is it on purpose?yes~

KoKo's Taiko
00:16:931 (1) - Shorten this by one beat and add a note in 00:20:174. (Usually spinner ends eailier than you set to end.)
00:23:417 (12) - Big note?
00:50:174 (153) - How about change this to d... (red note, remember?)
00:50:377 (154) - ...and move this to 00:50:478...
00:50:782 (155) - and change this to k? (blue note)
00:53:417 (167,168,169) - Same as 153, 154, 155.
01:44:498 (120,121) - How about removing 120 and move 121 to 01:44:498, and add a note in 01:46:120?
02:27:471 (326~336) - It sounds somewhat weird.
03:25:039 (142) - Avoid placing next note too close to drum roll. Shorten this by at least 1/4.
03:42:877 (1) - Shorten this by 1/4.
03:54:228 (1) - ^

Ok, might be helpful...
thz mod~
koko6162006

lepidopodus wrote:

Overall
- Delete "YakuSoku - I'm With You (lkp).osb" and full-submit.

Koko's Easy
00:15:309 (1) - Jump might be too hard for Easy.
00:27:877 (3) - Clap?
00:33:552 (2) - Clap in the start of the slider, instead of the end?
00:39:633 (1) - Jump might be too hard for Easy.
01:12:877 (1) - Clap in 01:12:877, instead of return point?
01:21:796 (4) - New combo?
01:28:282 (4) - ^
01:34:769 (4) - ^
01:42:877 (5) - ^
02:00:715 (5) - ^
02:08:012 (2) - Remove clap here?
02:10:444 (1) - Check spacing here.
02:10:444 (1,2,3,4) - Well, I think this might be too hard for beginners.
02:13:687 (1) - Jump might be too hard for Easy.
02:15:309 (4) - Remove clap from 02:16:120?
02:21:796 (4) - ^
02:31:931 (3) - Remove clap?
02:42:471 (1,2,3,4,5,6) - I think this might be too hard for beginners.

KoKo's Taiko
00:16:931 (1) - Shorten this by one beat and add a note in 00:20:174. (Usually spinner ends eailier than you set to end.)
00:23:417 (12) - Big note?
00:50:174 (153) - How about change this to d... (red note, remember?)
00:50:377 (154) - ...and move this to 00:50:478...
00:50:782 (155) - and change this to k? (blue note)
00:53:417 (167,168,169) - Same as 153, 154, 155.
01:44:498 (120,121) - How about removing 120 and move 121 to 01:44:498, and add a note in 01:46:120?
02:27:471 (326~336) - It sounds somewhat weird.
03:25:039 (142) - Avoid placing next note too close to drum roll. Shorten this by at least 1/4.
03:42:877 (1) - Shorten this by 1/4.
03:54:228 (1) - ^

Ok, might be helpful...
Every map you are so carefully to mod :)
Thank you very much . That very helpful^^
Roddie
Star!

Plus a little bit of irc modding on insane. And suggesting renaming "Another" to a different difficulty name since this song isn't Beatmania related. :|
[Shalon]
Mod req by lkp

[Taiko]

* How about up the overall about 1 or 2 level?
* 1.4SV will more awesome for this map.


00:16:931 (1) - end it 00:19:363 - here?

01:35:377 (78) - K?

01:40:039 - add note. my call is K

01:48:958 - add note?

02:01:120 - add note?

02:24:735 (317) - move here 02:24:633?

02:24:836 (318) - move here 02:24:836?

03:25:039 (142) - don't end it in blue tick. end it at 03:25:951 -

03:27:066 (144,145,146,147,148) - DDKDK?

03:38:823 (184) - end it at redtick, and don't arrange the normal note to closer slider in 1/4 stream.

03:41:255 (191) - ^


04:36:390 (1) - end it here? 04:40:850 -


map is fine, but have a little problem.

STAR.
awell
nice map! :D
starred~
Xgor
[General]
Ummm isn't the artist YakuSoku?
You should change to that
While droplet sounds and is a awesome idea, It doesn't work very well with this song (Maybe around 03:31:525 (1) but nowhere else)


[Easy]

Why not map until the end?

[Taiko]

Isn't it some kind of 999 max combo rule on taiko maps :? Because this has more than that.
Well can't find anything if that isn't important.

[Insane]
As said in IRC, maybe make this easier so it gives less score compared to Crazyjump
Maybe try to have less short repeating sliders?


Why aren't you using your custom hitsounds on this difficulty but on every other difficulites

00:50:985 (1,2,3,4,5,6) - Do you have to cover those circles under those sliders, It's kinda hard to read. I recommend you place those circles somewhere else.
01:42:877 (1,2,3,4,5) - Center this pattern?
03:58:282 (4,5) - Please don't have clap spam like this, sounds pretty annoying.
04:01:525 (4,5) - ^
04:04:769 (4) - ^
04:11:660 (5,6,7) - ^
04:12:877 (3,4) - ^
04:14:498 (4,5) - ^
04:17:742 (5,6,7,8) - ^


[Crazyjump]

The spacing felt crazy but sometimes messy imo.
I suggest you make the whole map with high spacing as you seem to want to keep the Crazyness.
I suggest though that you don't do too much crazy different spacing inside a combo though.

Pretty nice map.
Still needs a Difficulty between easy and Insane but that is being made so no problem with that(A normal would be nice though)
*star*
koko6162006

[Shalon] wrote:

Mod req by lkp

[Taiko]

* How about up the overall about 1 or 2 level?
* 1.4SV will more awesome for this map.


00:16:931 (1) - end it 00:19:363 - here?

01:35:377 (78) - K?

01:40:039 - add note. my call is K

01:48:958 - add note?

02:01:120 - add note?

02:24:735 (317) - move here 02:24:633?

02:24:836 (318) - move here 02:24:836?

03:25:039 (142) - don't end it in blue tick. end it at 03:25:951 -

03:27:066 (144,145,146,147,148) - DDKDK?

03:38:823 (184) - end it at redtick, and don't arrange the normal note to closer slider in 1/4 stream.

03:41:255 (191) - ^


04:36:390 (1) - end it here? 04:40:850 -


map is fine, but have a little problem.

STAR.
sorry , I didn't send the latest map to lkp timely :? . Can you mod it again? :cry:
kanpakyin
我都想做個DIFF
Normal 得晤得?
KanaRin
Here my part :>
And this BG was better than yours

My part:
00:00:000 - 02:21:796



Download: Sekirei Cast - I'm With You (lkp) [Kanx2's Hard].osu
kanpakyin
swish
star~ :D
Rusty
good map!
Muya
Sekirei :)

General
offset:725
delete .osb file
4:3 BG http://puu.sh/sMJ
Taiko BG http://puu.sh/sMV

Koko's Easy
00:05:985 (1) - I like this
00:27:066 (2) - This is hidden to 00:25:039 (4)
00:38:012 (4,5) - 1grid down & 1grid left (grid leve3l)
00:39:633 (1,2,3,4) - I lile this
00:41:255 (4) - I like this
00:57:066 (3,4,5) - I like this
02:05:579 (4) - 1gril (grid level3)
02:13:687 (1,2,3,4) - I like this
02:20:985 (2,3,4) - 1grid down (grid level 3)
02:30:714 (1,2,3,4,5,6) I like this [1,2]
02:36:187 (1) - start at 02:36:390 end at 0:23:823
02:39:431 (1) - start at 02:39:633 end at 02:42:066
02:42:471 (1) - delete
02:55:039 (4,6) - [1,2]
03:01:525 (4,5) - [1,2]
03:16:525 (1) - start at 03:16:931 , end at 03:18:552

Koko's Taiko
sorry, I can't Taiko mod.

Kanx2's Hard
01:26:255 (3) - 1grid up (grid level3)
01:33:552 (1) - 1gird right (grid level3)
01:34:769 (1) - 1gird right (gird level3) & remove new combo
01:40:850 (3,1) - um,,, very hard
01:43:282 (2,4) - 1grid up (grid level3)
01:59:904 (4) - spacing miss
02:07:201 (1) - 1grid right (grid level3)
02:11:660 (7) - 2grid up
02:29:701 (6) - end at 02:29:904
02:40:444 (1) - 1grid up , 1grid left (grid level 3)
03:02:944 (4) - I like this
03:57:066 (7) - spacing miss

Insane
00:24:633 (5,6,7,8,9,10) - 1grid left (grid level3)
00:28:079 (7,8,9) 1grid right (grid level 3)
00:30:309 (1) 1grid left (grid level3)
01:02:133 (5,6,1) spacing
01:17:740 (1,2,3,4,5,6,7) spacing
02:12:066 (1,2,3,4,5) ^
02:51:796 (1,2,3,4,5,6,7,8,1) ^
03:31:525 - spacing is near
04:16:525 (6) - 1grid left

Crazyjump
02:48:522 (5,6) - [1,2]
04:12:877 (2,3,4,5,6) why stream



umm... 1 Easy , 1 Hard , 2 Insane
its a unbalance
you can make a normal diff?

star for you

edit : I think 2 insane is unrakable
MeLLoN
hi :)

[KoKo's Easy]
Fine.

[Kanx2's Hard]
AR +1? :P
01:09:431 (1) - not good. should in grid liles.
01:34:769 (1) - Spacing
01:59:093 (1) - ^
02:56:458 (5) - new combo?
02:59:093 (3) - Sapcing
03:01:120 (2) - imo, this slider should 1 repeat,and add note 03:01:728 http://up.ppy.sh/files/6ddfb780668981f1 ... a33731.png

[Insane]
00:28:079 (7) - Spacing
00:54:228 (4) - new combo?
00:55:039 (6) - ^?
00:58:282 (6) - ^?
01:03:958 (5) - Spacing
01:13:586 (10) - ^
01:17:742 (1,5,7) - ^
01:27:471 (3) - ^
01:59:093 (6) - new combo
02:12:066 (1,5) - spacing?
02:51:796 (1,2) - Spacing (2grid right)
02:51:998 (3,4,5) - ^ (1grid left)
03:04:363 (2) - remove clap plz
03:04:769 (3) - ^
03:05:174 (4) - ^
03:12:471 (2) - Spacing
03:37:606 (8) - ^
04:05:377 (4) - remove clap
04:11:863 (6) - ^
04:18:350 (8) - ^

[Crazyjump]
01:32:336 (6) - this slider end blue tick ? :P http://up.ppy.sh/files/22779b8603e85124 ... 1ec8e5.png
02:16:323 (x) - add note?

Star~☆
Topic Starter
lkp

MeLLoN wrote:

hi :)

[KoKo's Easy]
Fine.

[Kanx2's Hard]
AR +1? :P
01:09:431 (1) - not good. should in grid liles.
01:34:769 (1) - Spacing
01:59:093 (1) - ^
02:56:458 (5) - new combo?
02:59:093 (3) - Sapcing
03:01:120 (2) - imo, this slider should 1 repeat,and add note 03:01:728 http://up.ppy.sh/files/6ddfb780668981f1 ... a33731.png
all done
[Insane]
00:28:079 (7) - Spacing
00:54:228 (4) - new combo?
00:55:039 (6) - ^?except this
00:58:282 (6) - ^?
01:03:958 (5) - Spacing
01:13:586 (10) - ^
01:17:742 (1,5,7) - ^
01:27:471 (3) - ^
01:59:093 (6) - new combo
02:12:066 (1,5) - spacing?
02:51:796 (1,2) - Spacing (2grid right)
02:51:998 (3,4,5) - ^ (1grid left)
03:04:363 (2) - remove clap plz
03:04:769 (3) - ^
03:05:174 (4) - ^
03:12:471 (2) - Spacing
03:37:606 (8) - ^
04:05:377 (4) - remove clap
04:11:863 (6) - ^
04:18:350 (8) - ^
all done
[Crazyjump]
01:32:336 (6) - this slider end bule tick ? :P http://up.ppy.sh/files/22779b8603e85124 ... 1ec8e5.png
02:16:323 (x) - add note?
all done

Star~☆
Thz mod~
Topic Starter
lkp

Muya wrote:

Sekirei :)

General
offset:725
delete .osb file
4:3 BG http://puu.sh/sMJ
Taiko BG http://puu.sh/sMV

Koko's Easy
00:05:985 (1) - I like this
00:27:066 (2) - This is hidden to 00:25:039 (4)
00:38:012 (4,5) - 1grid down & 1grid left (grid leve3l)
00:39:633 (1,2,3,4) - I lile this
00:41:255 (4) - I like this
00:57:066 (3,4,5) - I like this
02:05:579 (4) - 1gril (grid level3)
02:13:687 (1,2,3,4) - I like this
02:20:985 (2,3,4) - 1grid down (grid level 3)
02:30:714 (1,2,3,4,5,6) I like this [1,2]
02:36:187 (1) - start at 02:36:390 end at 0:23:823
02:39:431 (1) - start at 02:39:633 end at 02:42:066
02:42:471 (1) - delete
02:55:039 (4,6) - [1,2]
03:01:525 (4,5) - [1,2]
03:16:525 (1) - start at 03:16:931 , end at 03:18:552

Koko's Taiko
sorry, I can't Taiko mod.

Kanx2's Hard
01:26:255 (3) - 1grid up (grid level3)
01:33:552 (1) - 1gird right (grid level3)
01:34:769 (1) - 1gird right (gird level3) & remove new combo
01:40:850 (3,1) - um,,, very hard
01:43:282 (2,4) - 1grid up (grid level3)
01:59:904 (4) - spacing miss
02:07:201 (1) - 1grid right (grid level3)
02:11:660 (7) - 2grid up
02:29:701 (6) - end at 02:29:904
02:40:444 (1) - 1grid up , 1grid left (grid level 3)
03:02:944 (4) - I like this
03:57:066 (7) - spacing miss

Insane
00:24:633 (5,6,7,8,9,10) - 1grid left (grid level3)
00:28:079 (7,8,9) 1grid right (grid level 3)
00:30:309 (1) 1grid left (grid level3)
01:02:133 (5,6,1) spacing
01:17:740 (1,2,3,4,5,6,7) spacing
02:12:066 (1,2,3,4,5) ^
02:51:796 (1,2,3,4,5,6,7,8,1) ^
03:31:525 - spacing is near
04:16:525 (6) - 1grid left
all done

Crazyjump
02:48:522 (5,6) - [1,2]done
04:12:877 (2,3,4,5,6) why stream



umm... 1 Easy , 1 Hard , 2 Insane
its a unbalance
you can make a normal diff?

star for you

edit : I think 2 insane is unrakable
Thz mod~
kanpakyin

Muya wrote:

star for you
edit : I think 2 insane is unrakable
No..2 insane is rankable:D
Mystica
Hi.Here is my mod.
[general]
后面不切歌没有问题嘛 虽然我偏向于不切..
然后你缺少一个真正的Normal
4难度随意就上15MIN了估计modder都压力大
然后为什么I跟H的分差不多 要是我这种懒人估计就只去打H了....
Artist的Seikiri Cast没问题嘛 最好还是查下人然后放上去吧
tags应该还能加不少东西吧..
Audio用70%比较好 因为本身这歌声音比较大嗯
128kbps的音频啊.....我不是很了解但是估计危险?
[Easy]
00:05:949 取消slider结尾的clap放到2上比较好?
00:12:471 同理 取消4的clap
00:23:417 觉得以5根白线放一clap比较好?嘛 这样也不是不行
00:46:120 这是没叠好嘛....

01:47:742 kiai结束的绿线放到spinner末尾....
02:00:714 绿线变音提前半拍 貌似挺多线都有这个问题 放到之前的蓝线上就好
[taiko]
大概没什么问题吧(死
[hard]
03:40:039 这slider为什么用whistle....实话我偏向于还是静音掉比较好
03:45:714 ^

[insane]
03:18:552 这是没有叠好嘛..
04:20:174 这些whistle真的没问题嘛....

1500W的分.....
[insane]
Nice

看的出来很用心做了啊>_< 音效很给力但是觉得Hard用的比较少?或许是错觉吧
我很喜欢这张图 加油修改相信会被rank的~
*Star
whymeman
Lets see.....

Xgor is correct about the Artist being wrong. Its supposed to be "YakuSoku - I'm With You". Please change it (it even says "I'm With You - YakuSoku" on the .mp3 file). Make sure that "koko6162006 KanRin kanpakyin" is in the Tags for all difficulties.

[Koko's Easy]

00:38:012 (4,5) - Got some extra space in between these notes. Check into that.
02:08:823 (4,1) - As an easy difficulty, this can throw someone off having two notes with a good gap of time being this close together. Make sure to look into that.

[KoKo's Taiko]

Looking good but the background may need some adjustment... http://osu.ppy.sh/ss/37960 . Its not neatly fit with the scrolling section during gameplay.

[Kanx2's Hard]

Ugh.... the notes are too soft that the music over powers it. Please adjust the volume to 80%.
00:36:390 (1,2) - Intentional spacing increase?
00:38:012 (6) - ^
02:30:309 (1,2) - ^
03:55:242 (1,2,3,4,5,6,7) - Did the space just shink in this combo or was that intentional?
03:57:066 (7,1) - The spacing is a bit more compacted here.
04:03:958 (1,2,3,4,5) - The spacing doesn't seem right here. It flucutates a bit.
04:11:863 (2,3) - Too close together.

[Insane]

00:26:052 (10,1) - Too close together
01:22:201 (4,5) - Too far apart
01:24:633 (6,1) - Too close together
01:36:796 (3,1) - Too close together
01:38:620 (3,4) - Too far apart.
01:59:904 (6,7) - Too far apart
02:41:052 (5,6) - Too close together
02:41:863 (7,1) - Too close together
02:45:309 (6,1) - Too close together
02:52:606 (1,2,3,4,5,6,7) - Spacing fluctuation. Please make sure to check that the spacing is even
02:58:079 (10,11) - Too close together
04:01:323 (3,4) - Too close together
04:02:336 (1,2) - Too close together

[Crazyjump]

Not much I can say about this one except that its tough though. Make sure your jumps are neat and consistant. Also make sure the jumps are readable. Though, please adjust the volume to 80%. If the hitsounts are too soft, it would be difficulty to keep track of the beat flow.

Overall, not bad though while you still have the time, you can do a bit more for the map like adding comboburst or some custom designs
Topic Starter
lkp

whymeman wrote:

Lets see.....

Xgor is correct about the Artist being wrong. Its supposed to be "YakuSoku - I'm With You". Please change it (it even says "I'm With You - YakuSoku" on the .mp3 file). Make sure that "koko6162006 KanRin kanpakyin" is in the Tags for all difficulties.Let me think >.<

[Koko's Easy]

00:38:012 (4,5) - Got some extra space in between these notes. Check into that.
02:08:823 (4,1) - As an easy difficulty, this can throw someone off having two notes with a good gap of time being this close together. Make sure to look into that.

[KoKo's Taiko]

Looking good but the background may need some adjustment... http://osu.ppy.sh/ss/37960 . Its not neatly fit with the scrolling section during gameplay.

[Kanx2's Hard]

Ugh.... the notes are too soft that the music over powers it. Please adjust the volume to 80%.
00:36:390 (1,2) - Intentional spacing increase?
00:38:012 (6) - ^
02:30:309 (1,2) - ^
03:55:242 (1,2,3,4,5,6,7) - Did the space just shink in this combo or was that intentional?sorry,i don't know what you mean>.<
03:57:066 (7,1) - The spacing is a bit more compacted here.
04:03:958 (1,2,3,4,5) - The spacing doesn't seem right here. It flucutates a bit.
04:11:863 (2,3) - Too close together.
all fix~
[Insane]

00:26:052 (10,1) - Too close together
01:22:201 (4,5) - Too far apart
01:24:633 (6,1) - Too close together
01:36:796 (3,1) - Too close together
01:38:620 (3,4) - Too far apart.
01:59:904 (6,7) - Too far apart
02:41:052 (5,6) - Too close together
02:41:863 (7,1) - Too close together
02:45:309 (6,1) - Too close together
02:52:606 (1,2,3,4,5,6,7) - Spacing fluctuation. Please make sure to check that the spacing is even
02:58:079 (10,11) - Too close together
04:01:323 (3,4) - Too close together
04:02:336 (1,2) - Too close together
all fix~

[Crazyjump]

Not much I can say about this one except that its tough though. Make sure your jumps are neat and consistant. Also make sure the jumps are readable. Though, please adjust the volume to 80%. If the hitsounts are too soft, it would be difficulty to keep track of the beat flow.done

Overall, not bad though while you still have the time, you can do a bit more for the map like adding comboburst or some custom designs
thanks mod>.<
koko6162006

whymeman wrote:

[Koko's Easy]

00:38:012 (4,5) - Got some extra space in between these notes. Check into that.
02:08:823 (4,1) - As an easy difficulty, this can throw someone off having two notes with a good gap of time being this close together. Make sure to look into that.
Thank for your mod :) ,,I have fixed them.
IceBeam
[Easy]
Increase HP Drain,it shouldn't be on the lowest tick,cause it makes it literally impossible to fail.
00:07:606 (3) - Remove this note.
00:08:823 - Why this spot is empty? You should fill it with notes.Add a note here.
00:09:633 - And here.
00:29:904 (1) - It's too close to previous object,it may confuse begginers and cause early clicking.
02:29:904 - Add note?

[Kanx2]
Well,even if it's supposed to be Hard,I think you should have Normal in mapset.
02:05:579 (1) - Fix distance,no reason for jumping,moreover it's too sudden.
02:21:796 (5) - 2 grids right?
03:17:742 (7) - Stack with (5)?

Also,Kanx2 is a guest mapper? Add him to tags then,and Danny's author,if it's a guest diff. too.

[Insane]
00:49:363 - Add finish.
04:10:444 (1) - ^

[DannY]
Random jumps.
whymeman
Please check Design in editor. You have some random SB at the offset? Please look into that http://osu.ppy.sh/ss/38170 Also, the artist is still wrong. I even gave you the source to show its not just "Sekirei Cast". You would see that for the maps where the info on the song wasn't found or researched. Please make sure to check the sources before assuming its right.

[KoKo's Taiko]

The Background is still too tall (unless you have a different monitor size. Check back from the old post to see why I am pointing this out.

[Kanx2's Hard]

03:55:242 (1,2,3,4,5,6,7) - Did the space just shink in this combo or was that intentional? - I'm asking about this because the spacing between (6), (7) and (1) has smaller spacing than the other notes before these in the combo.

[Insane]

02:52:606 (1,2,3,4,5,6,7) - Spacing fluctuation. Please make sure to check that the spacing is even - I'm stressing on this issue because the notes are not evenly spaced between the start and the end of the combo. You want to make sure the spacing is the same to allow a smoother gameplay. Look at this again http://osu.ppy.sh/ss/38174. Notice how (1) and (2) is very close, then (3) has more space away from (2), and (4) is a bit closer to (3) while much closer to (5) but (5) has more space away from (6) and (6) is closer to (7).

Also, i'll have to check with the other BAT's about the mapset since the score is quite high on three of the maps (when including Taiko).
kanpakyin
KanaRin

whymeman wrote:

I even gave you the source to show its not just "Sekirei Cast".
the source is Sekirei.
that's form CD 'SEKIREI SOUND COMPLETE [CD+DVD]',
And the artist is Sekirei Cast
The singer is '結 (早見沙織), 月海 (井上麻里奈), 草野 (花澤香菜), 松 (遠藤綾)'
in this anime, it call Sekirei Cast.


BTW, the Title should be '約束 I'm with You' -> 'Yakusoku I'm with You'

So, you should change the title,other is fine.
Topic Starter
lkp

whymeman wrote:

Please check Design in editor. You have some random SB at the offset? Please look into that http://osu.ppy.sh/ss/38170 Also, the artist is still wrong. I even gave you the source to show its not just "Sekirei Cast". You would see that for the maps where the info on the song wasn't found or researched. Please make sure to check the sources before assuming its right.

[KoKo's Taiko]

The Background is still too tall (unless you have a different monitor size. Check back from the old post to see why I am pointing this out. i'll find new BG later,please wait@@

[Kanx2's Hard]

03:55:242 (1,2,3,4,5,6,7) - Did the space just shink in this combo or was that intentional? - I'm asking about this because the spacing between (6), (7) and (1) has smaller spacing than the other notes before these in the combo.fixed by kanpakyin

[Insane]

02:52:606 (1,2,3,4,5,6,7) - Spacing fluctuation. Please make sure to check that the spacing is even - I'm stressing on this issue because the notes are not evenly spaced between the start and the end of the combo. You want to make sure the spacing is the same to allow a smoother gameplay. Look at this again http://osu.ppy.sh/ss/38174. Notice how (1) and (2) is very close, then (3) has more space away from (2), and (4) is a bit closer to (3) while much closer to (5) but (5) has more space away from (6) and (6) is closer to (7).fix~

Also, i'll have to check with the other BAT's about the mapset since the score is quite high on three of the maps (when including Taiko).
@@
fartownik
03:31:221 - Err, the timing doesn't sound very accurate starting from here. Get some good timer to check it please (03:40:039 (1,2,3,4,5,6) - o.o)

Tags should be the same on all diffs!

[Easy]

Raise HP Drain by 2 ticks.

Overdone of spinners. The spinners are one of the most difficult things for newbies, and you have put 13 of them.

00:10:444 (1,1,2,3,4,1) - If you want to keep this part, you'll have to time it correctly. The timing is also off here.
02:42:471 (1) - Delete.


[Taiko]

Took a quick look, didn't find anything though. I also see it was modded by a taiko modder so I'll leave it.

[Hard]

02:16:931 (1,2) - Spacing.
03:56:458 (6) - From where the player should know when the sldier ends? o.o Its rhythm doesn't make much sense. Map it in another way.
03:57:066 (7) - Same.
04:23:823 (1) - Start at the previous red tick.



[Insane]

02:38:823 (1) - Delete new combo.
02:42:066 (1) - Same.


[Danny]

The whole thing seems little overmapped. Really hard jumps are placed in light parts and doesn't make much sense.

00:49:769 (4) - IMO you should follow the main beat here. Move 1/4 back and add a note at 00:49:971.
00:53:012 (4) - Same.
00:56:255 (4) - Same.


not bad, deserves a star
Topic Starter
lkp

fartownik wrote:

03:31:221 - Err, the timing doesn't sound very accurate starting from here. Get some good timer to check it please (03:40:039 (1,2,3,4,5,6) - o.o)done

Tags should be the same on all diffs!

[Easy]

Raise HP Drain by 2 ticks.

Overdone of spinners. The spinners are one of the most difficult things for newbies, and you have put 13 of them.

00:10:444 (1,1,2,3,4,1) - If you want to keep this part, you'll have to time it correctly. The timing is also off here.
02:42:471 (1) - Delete.all done


[Taiko]

Took a quick look, didn't find anything though. I also see it was modded by a taiko modder so I'll leave it.

[Hard]

02:16:931 (1,2) - Spacing.
03:56:458 (6) - From where the player should know when the sldier ends? o.o Its rhythm doesn't make much sense. Map it in another way.
03:57:066 (7) - Same.
04:23:823 (1) - Start at the previous red tick.all done



[Insane]

02:38:823 (1) - Delete new combo.
02:42:066 (1) - Same.all done


[Danny]

The whole thing seems little overmapped. Really hard jumps are placed in light parts and doesn't make much sense.

00:49:769 (4) - IMO you should follow the main beat here. Move 1/4 back and add a note at 00:49:971.
00:53:012 (4) - Same.
00:56:255 (4) - Same.all done


not bad, deserves a star
thz mod~
niedz
o.o
Fight69
Hellow~

[Danny]

Seems a bit overmapped, but well...

03:41:265 (7) - New combo ?

[Insane]

03:37:616 (8) - 1 grid right
03:37:819 (9) - ^
03:38:022 (1) - ^

That's all I guess...
~Star
Jarby
Insane:

01:42:887 (1,2,3,4,5) - Move it two grids to the left and then just move the 2 one grid to the left in addition to that.
02:07:211 (1,2,3,4,5,6,7,8) - This is all off center which looks a bit unappealing to me, but there's really not much place to move it, you'd have to rearrange the previous objects to match. Please do that.
02:20:184 (1,2,3,4,5,6,7,8,9,10) - Move three grids to the left.
02:48:562 (2) - Move three grids to the left.
03:14:103 (1,2,3,4,5,6,7,8,9) - Move two grids to the right and respace the next objects.

DannY:

02:21:806 (1) - Move one grid to the right for symmetry's sake.
02:25:049 (1,2,3,4,5) - Move one grid to the right.
03:16:130 (3) - Move two grids to the right and one grid down.
03:53:022 (1,2,3) - Move two grids to the right.
04:07:616 (3) - Move two grids to the right.
04:07:819 (4,5,6) - Move one grid to the right.

Well, those are all just minor fixes, but there's a major factor that will prevent this from being ranked and that is diversity of difficulty. DannY plays like an Insane, Insane plays like a somewhat easier version of that and even the guest difficulty on Hard is quite similar. To be honest, I think Insane is a lot more fun than DannY, so I would just remove that, but it's up to you how to make it more diverse. It wouldn't hurt to make Hard a bit easier anyway.
Topic Starter
lkp

Jarby wrote:

Insane:

01:42:887 (1,2,3,4,5) - Move it two grids to the left and then just move the 2 one grid to the left in addition to that.
02:07:211 (1,2,3,4,5,6,7,8) - This is all off center which looks a bit unappealing to me, but there's really not much place to move it, you'd have to rearrange the previous objects to match. Please do that.
02:20:184 (1,2,3,4,5,6,7,8,9,10) - Move three grids to the left.
02:48:562 (2) - Move three grids to the left.
03:14:103 (1,2,3,4,5,6,7,8,9) - Move two grids to the right and respace the next objects.

DannY:

02:21:806 (1) - Move one grid to the right for symmetry's sake.
02:25:049 (1,2,3,4,5) - Move one grid to the right.
03:16:130 (3) - Move two grids to the right and one grid down.
03:53:022 (1,2,3) - Move two grids to the right.
04:07:616 (3) - Move two grids to the right.
04:07:819 (4,5,6) - Move one grid to the right.
fix yeye~

Well, those are all just minor fixes, but there's a major factor that will prevent this from being ranked and that is diversity of difficulty. DannY plays like an Insane, Insane plays like a somewhat easier version of that and even the guest difficulty on Hard is quite similar. To be honest, I think Insane is a lot more fun than DannY, so I would just remove that, but it's up to you how to make it more diverse. It wouldn't hurt to make Hard a bit easier anyway.
Shinkuu
以下(?)都是建议,你不一定需要修正

总体
皮肤似乎没有必要,而且就我个人来不是太喜欢,可以删掉(?)


Koko's Easy
02:30:724 (1,2,3,4,5,6) - 这一段的6感觉出外面,可以整体移动一下位置

Kanx2's Hard注意
整体谱面可能比较糟糕,可以修改优化的地方很多
而谱面好看的话也方便读图
很多地方位置可以做得对称(美观)一些,可以的话希望可以重新把谱面优化一下(?,个人非常建议)
00:26:670 (1,2,3,4) - 重新修一下位置,看起来会舒服很多
00:49:779 (6) - 删掉这个,怎么打怎么不舒服,而且没这个鼓点(后面也有类似的例子
01:15:319 (4,1,2) - 用0.5X的slider,结尾在01:16:941 (1) - ,然后删掉spinner(?)
01:03:157 (1,2,3) - 和01:06:400 (1) - 这两个改成一样 (?)
01:40:049 (1,2,3,1,2,3,4) - 整体移动下位置,会好看一些
01:42:887 (1,2,3,4) - 改成四边形的跳,会好看一些
03:16:941 (5,6,7,8) - ^
03:35:589 (7) - 改成0.5X的silder,结束在03:37:211 - (?)
03:35:995 (1) - 删掉 这两个修改是以上面那个为前提
03:38:022 - 新的note 这两个修改是以上面那个为前提
太多地方了,请举一反三
以下mod,00:50:184 (1,2,3,4,5,6,7,8,9) - 这里按照我这样改怎么样(?)
Download: Sekirei Cast - I'm With You (lkp) [Kanx2's Hard(some change)].osu


Insae
00:51:806 (1) - new combo(?)
好像没大问题


Danny
没大问题


最后
除了Insane,其他难度的音效好像都需要加一下


star
Garven
Sorry for the delays...

[General]
The difficulty spread is kind of meh. EIHII I'd really like to see a normal in here and maybe one of the insanes dropped.

[Koko's Easy]
00:28:292 (4,1) - Way too close to each other.
00:55:657 (1) - Way too soon after a spinner for an easy difficulty. You may be better off mapping through the second spinner.
00:59:103 (1) - End this at 01:01:535 -
02:02:346 (3) - Weird having the normal sounds on this slider
02:58:292 (3,4) - I really recommend against using stacks in easy difficulties.
03:04:779 (3,4) - ^
03:10:454 (5,1) - This could be especially confusing since it's an even number of repeats plus a stacked slider. Hrm...
Felt like there were waaay too many spinners for my taste.

[KoKo's Taiko]
So long. ;_;
04:36:400 (1) - Move this to 04:36:806 -

[Kanx2's Hard]
00:49:779 (6,1) - This jump felt unjustified.
01:28:292 (4,5,6) - This doesn't fit the music very well.
Some large sections of this felt rather devoid of hit sounds. :/

[Insane]
OD/AR +1? Makes jumps easier to read for me, in any case.
00:46:130 (1,2,3,4,5,6,7) - Really love this and 00:49:779 (1,2,1,2,3,4,5,6) -
I wish you did more cool patterns instead of just blowing them all right at the beginning. :/
01:42:887 (1,2,3,4,5) - Kind of expected these to be jumps.
04:08:833 (5) - Kind of boring.
For such a high score, I'd like to see a bit more difficulty.

[DannY]
Jumpy fun <3
02:03:968 (1,2,3) - Spacing looks uneven here.
02:51:197 (2,1,2) - There's nothing in the music here. :/
03:16:941 (5,6,1,2,3,4) - This sure looks familiar...
As much as I loved playing this difficulty, it feels ridiculously out of proportion for the song itself.

I think my biggest beef with this mapset is the difficulty spread. It's very top heavy, which isn't friendly towards the majority of osu! players.

That said, the maps that are here are pretty good (if I ignore hitsounding) so I'll drop my star off. Good luck!
Topic Starter
lkp

Garven wrote:

Sorry for the delays...

[General]
The difficulty spread is kind of meh. EIHII I'd really like to see a normal in here and maybe one of the insanes dropped.

[Koko's Easy]
00:28:292 (4,1) - Way too close to each other.
00:55:657 (1) - Way too soon after a spinner for an easy difficulty. You may be better off mapping through the second spinner.
00:59:103 (1) - End this at 01:01:535 -
02:02:346 (3) - Weird having the normal sounds on this slider
02:58:292 (3,4) - I really recommend against using stacks in easy difficulties.
03:04:779 (3,4) - ^
03:10:454 (5,1) - This could be especially confusing since it's an even number of repeats plus a stacked slider. Hrm...
Felt like there were waaay too many spinners for my taste.

[KoKo's Taiko]
So long. ;_;
04:36:400 (1) - Move this to 04:36:806 -

[Kanx2's Hard]
00:49:779 (6,1) - This jump felt unjustified.
01:28:292 (4,5,6) - This doesn't fit the music very well.
Some large sections of this felt rather devoid of hit sounds. :/all done

[Insane]
OD/AR +1? Makes jumps easier to read for me, in any case.
00:46:130 (1,2,3,4,5,6,7) - Really love this and 00:49:779 (1,2,1,2,3,4,5,6) -
I wish you did more cool patterns instead of just blowing them all right at the beginning. :/@_@?
01:42:887 (1,2,3,4,5) - Kind of expected these to be jumps.
04:08:833 (5) - Kind of boring.
For such a high score, I'd like to see a bit more difficulty.all done

[DannY]
Jumpy fun <3
02:03:968 (1,2,3) - Spacing looks uneven here.
02:51:197 (2,1,2) - There's nothing in the music here. :/
03:16:941 (5,6,1,2,3,4) - This sure looks familiar...
As much as I loved playing this difficulty, it feels ridiculously out of proportion for the song itself.all done~

I think my biggest beef with this mapset is the difficulty spread. It's very top heavy, which isn't friendly towards the majority of osu! players.

That said, the maps that are here are pretty good (if I ignore hitsounding) so I'll drop my star off. Good luck!
whymeman
[Kanx2's Hard]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal.

[Insane]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal at least...
03:10:454 (1,2,3,4,5) - For consistancy sake, start a new combo at (3). Or, make the whole combo set a jump.
03:14:103 (1,2,3,4,5,6,7,8,9) - The combo spacing should be consistant. Start a new combo at (4) or start at (6) and remove (5).
03:41:265 (4,5) - Make this into a separte combo to keep it consistant.
03:54:238 (6,7) - ^ (Same as 03:41:265)

[DannY]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal...
01:03:157 (3,4,5) - Inconsistant spacing. Please fix the spacing so that the combo is more neater. Make sure to keep the jumps and combos organized.
02:50:995 (1,2,1,2,1) - This part doesn't sound right and the spinner feels like it was forced in and unfair. You're forced to spin very hard while having less than a second to recover and hit the next note. Could try to keep (1) and change it to (7) [removing the new combo] and delete the rest while replacing it with a break. The other option(s) is to replace the rest of the notes with a spinner from 02:51:197 to 2:52:211 or using a 0.5 from 02:50:995 to 02:52:211. However you wish to fix this, but it still has to make sense.
xierbaliti
-Kanx2's Hard-
01:26:265 (3) - 1 grid left

-Insane-
03:35:589 (3) - a bit uncomfortable here.
03:36:806 (4,5,6,7,8,9) - ^
the rhythm seems like this: http://puu.sh/wkC and I highly suggest you to put these notes following the rhythm.
03:38:833 (3) - ^
04:20:184 (1,2,3) - turn down the Volume plz. it's too loud and suddenly.

-DannY-
all fine to me.. but
02:50:995 (1,2,1,2,1) - I agree with whymeman. this part is not good.
for example:
#1 http://puu.sh/wk6
#2 http://puu.sh/wkb

*star*
Topic Starter
lkp

whymeman wrote:

[Kanx2's Hard]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal.

[Insane]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal at least...
03:10:454 (1,2,3,4,5) - For consistancy sake, start a new combo at (3). Or, make the whole combo set a jump.
03:14:103 (1,2,3,4,5,6,7,8,9) - The combo spacing should be consistant. Start a new combo at (4) or start at (6) and remove (5).
03:41:265 (4,5) - Make this into a separte combo to keep it consistant.
03:54:238 (6,7) - ^ (Same as 03:41:265)

[DannY]

04:23:630 (1) - Ends kinda bland. Could go with a finish hitsound, soft or normal...
01:03:157 (3,4,5) - Inconsistant spacing. Please fix the spacing so that the combo is more neater. Make sure to keep the jumps and combos organized.
02:50:995 (1,2,1,2,1) - This part doesn't sound right and the spinner feels like it was forced in and unfair. You're forced to spin very hard while having less than a second to recover and hit the next note. Could try to keep (1) and change it to (7) [removing the new combo] and delete the rest while replacing it with a break. The other option(s) is to replace the rest of the notes with a spinner from 02:51:197 to 2:52:211 or using a 0.5 from 02:50:995 to 02:52:211. However you wish to fix this, but it still has to make sense.
all done~
Topic Starter
lkp

xierbaliti wrote:

-Kanx2's Hard-
01:26:265 (3) - 1 grid left

-Insane-
03:35:589 (3) - a bit uncomfortable here.
03:36:806 (4,5,6,7,8,9) - ^
the rhythm seems like this: http://puu.sh/wkC and I highly suggest you to put these notes following the rhythm.
03:38:833 (3) - ^
04:20:184 (1,2,3) - turn down the Volume plz. it's too loud and suddenly.

-DannY-
all fine to me.. but
02:50:995 (1,2,1,2,1) - I agree with whymeman. this part is not good.
for example:
#1 http://puu.sh/wk6
#2 http://puu.sh/wkb

*star*
all done~
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