Hello guys, of late I hear this term called technical map. But I have no clue what it means. Can some one please explain how to tell which map is as technical map. Also if you all don't mind can you also link a few of them.
I think the general term "technical" just gets used as the opposite of "straightforward" tbh. Whether something is straightforward or not can be somewhat subjective though. That is, it's pretty clear when something is near one of the extremes but there is a grey area somewhere that not everyone would agree on one or the other.GhostFrog wrote:
To the best of my understanding, technical maps can be broadly defined as maps for which a significant amount of difficulty comes from something other than speed, stamina, AR, and muscle-memory-aim. Finger control and strange rhythms, for example, might feature in technical maps. Sliders that have to be played in specific ways are common. Patterns that require you to aim in unconventional ways. Etc.
Different people probably have different definitions of a technical map differently because I've heard the term for a wide variety of maps without ever hearing it defined. My definition is based solely on my impression of what maps commonly described as "technical" have in common to me.
I agree that low to medium bpm can aid in a map being sufficiently "not straightforward" but wouldn't go as far as to say they are often low to medium bpm. Nor would I necessarily agree that a higher percentage of low to medium bpm maps are sufficiently "not straightforward" enough to be considered technical maps. I would however agree that, due to the nature of star difficulty, high star rating lower bpm maps have a higher tendency to be technical. Comparing maps of a similar star rating with a large bpm discrepency, the lower bpm map will tend to be a lot more dense which does typically imply it being more technical.Endaris wrote:
They are often low to medium bpm and use a lot of 1/4 with varying spacings.