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posted

Realazy wrote:

[Wolf's Extreme Night, in theaters March 24th]

01:08:106 (2,3,4,5,6,7,8,9,10,11,12) - i feel like this should be a continuous stream, i don't hear anything in the music that particularly asks for a 1/2 break here. an idea could be having kicksliders on each note the lead guitar plays? k
01:34:381 (1,2,3,4) - wouldn't this rhythm fit the guitar's rhythm better? i think a 1/2 slider would also help greatly with transitioning from 1/3 to 1/2 Talked about it on vocal, basically I'm mapping the bending over the lead note and not anything else so no change
posted

Realazy wrote:

oh boy

[General]

everything will freeze 2 the return
also make combo colors consistent

[Flowering Extra]

would be nice to raise OD a tad to avoid notelocking issues, 9.3 could be nice imo okay

00:19:175 (2,4) - could've been nice to have those as repeat sliders since there's a drum roll going on in the background mhh i think like this would fuck up the rhythm here, and i wanna keep 00:19:693 (7,8) - clickable because of the drums, but changed in another way to map the rolls, it was a bit obvious but for some reason it flew right past me
02:20:106 (2,3) - movement here looks very iffy due to the very wide angle at such a high bpm, would be nice if you could arrange 02:19:900 (1,2,3,4) - differently to have something more comfortable to play changed

[Lunatic]

od8 to avoid some notelocking could help a ton here okay

make sure taiko/mania is ready
thank you! fixed for ekoro's
posted
pogchampion
posted
Oh boy
posted
oh I have a taiko diff on this
posted
holy hell I'm hyped
posted
gl with this
posted
hype
posted
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
posted

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
LOL

edit:
posted
posted

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
Shhh the map isn't qualified yet. It's too early to break the mapper's spirit. :?:?:?
posted
posted

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
fuck my mapper spirit is 🅱roke now

im quitting mapping

see you tomorrow
posted
wtf isnt this for loved?????
posted

Kawashiro wrote:

wtf isnt this for loved?????
Im quite sure this map was for ranked in the first place, and then it got loved for more attention to be turned it... and now that it has that attention they're going to try to rank it again :lol:
posted
Oh my lol.
I am too busy these days otherwise I would help ;w;
posted
Since I love this mapset so much I decided to take a look on the 4* diff, sorry if I'm being annoying -


The slider at 01:27:761 doesn't follow the song, why don't you make it a kickslider (or continue the burst/stream) instead? It would make more sense, specially because you focus on the guitar a little bit later;


Other question: why on 02:46:382 and 02:46:589 you didn't make doubles and you did a little bit after when the drums are exactly the same? Just curious!


Last thing I promise: you could even buff the last kiai a little bit - 02:48:037 to match the higher intensity the song is showing and the spacing is a little bit off on 02:49:279.


Good luck on getting it ranked, you'll see I'm a big supporter of this mapset. Cheers!
posted
0:Yeah
Im squishi yes
posted

Alheak wrote:

this man is about to become the wrongest man in the world
damn you alheak, if this doesn't get ranked i can't have a new HT top play
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