modDrive:
00:03:464 (5) - Might want to turn this into two kick slider because the red beat gets a sudden pitch change from the song, so it only makes sense to capture that with another kick : p
00:04:401 (1) - I notice there are a lot of these types of beats at the end of streams and you gotta be careful doing this because players have a very fluent motion with hitting streams and then there's a sudden halt which feels uncomfortable. It's uncomfortable because the flow is smooth smooth smooth and theeeen STOP and it's reset-ed. Better to turn into 1/2 slider or make a bigger spacing.
00:04:589 (1,2,3,4,5) - Stream design here imo doesn't look so well. You have circular round-ish stream and then suddenly linear stream after a flow break. Depending on how you want to change the previous mentioned, you could simply make another curvy stream.
00:04:964 (5) - Same two kick-slider idea works.
00:05:338 (6,7,8,9,10) - From design perspective this doesn't look well either, nor does it play well because of upward down motion. Most of the attention is on this top right corner so far with the streams and for an active part of the song I suggest moving more to the other quadrants as to not clutter up a simple spot.
00:06:650 (1) - - Don't need NC here because it still is part of the same measure. Imagine if 00:06:463 (5) - was a slider, then you would know that the rest should be part of the same combo. It's also not a bad idea to make that a slider just to cover up the 1/4 gaps.
00:07:212 (5,1,2) - Spacing between these three notes is very confusing because the stack is at 1/2 yet the following slider is spaced 1/4. Again, I don't suggest stacking those notes over the end part of streams because it really hurts the flow. Unless it's like the end of a section or before a break, I wouldn't stack circles over stream ends.
00:12:927 (1,2,3,4) - This plays bad because the player's cursor makes too many up-down motions in a small area. The spacing between these four notes is also inconsistent.
00:13:396 (1,2) - Better to ctrl-g for better flow.
00:14:239 (7) - Extend to longer slider (or make art) because the white-tick it ends on is abrupt and is kind of weak compared to the synth.
00:18:080 (2,3) - spacing here feels very much like 1/2 but it's 1/4 you made it at? This spacing [ 00:15:082 (1,2) - ] looks and feels 1/2 compared to your other so I'd fix the (2,3).
00:23:702 (6,1) - I just don't think from a structural point of view this makes sense. The design between these two when you have a new combo at (1) have no balance together. Also, the way you move in to (6) from (5), the flow doesn't continue moving to the left-side but you make it towards the right side, so it's a little awkward shift.
00:27:075 (1) - Overlap I think is bad.
00:28:199 (1) - this doesn't need an NC, and the new measure needs to be clickable at this slider-end 00:28:387 (3) - . You do the rhythm fine here for this measure 00:30:073 (1) -
00:31:760 (2) - I don't like how this overlaps the previous slider because it doesn't help keep things clean. If possible, I wouldn't had this stream turn upwards but seeing as you don't have that option, I'd fix the (7) repeat slider face upwards so it trends downwards and get rid of that nasty overlap.
00:33:446 (1,2,3) - Spacing is inconsistent here; they all look similar in spacing but there is a 1/4 and 1/2 rhythm change that isn't distinct enough. It's probably the repeat slider in this trio of sliders that throws the balance all off. Also, the structure feel very set. they all face different angles and pointed in different directions, it's confusing to look/play.
00:34:196 (4) - This halt here is also uneasy because of all the movement and sudden stopping.
00:34:383 (1,2,3,4) - the jump from (1,2) is too sudden especially with that awkward stop from my previous mentioned. From (2,3) the DS is shifted and same goes for (3,4) it's hard to tell what's being emphasized. I can see the intent with the pattern but the playability of this lacks severely. You're better off making a cleaner patterned jump like square/rhombus or a growing series of jumps.
00:36:444 (1) - and the next NC don't need to be NC'd. The NC should be on this note 00:36:069 (3) - and perhaps remove the (2) before this.
00:37:943 (5,6,7,8,1,2,3,4,5,6,7,8) - DS change doesn't make sense with what you've mapped so far. I'd probably just do some sort of kick slider pattern instead to keep up with the DS'd space stream theme you have going on.
00:39:442 (2,3) - spacing here feels like 1/4 yet you have it at 1/2. I'd move this combo around so that these get the proper spacing.
00:40:567 (1) - Overlap is no bueno and the emphasis lacks a little. Space out more probably.
00:41:129 (3,4) - Spacing and flow. you have left right movement but coming to (4) it's rather short and you have to move up to shift to the right. I'd keep the same left-right movement instead.
00:42:066 (1,2,3) - Perfect triangle instead?
00:44:689 (1,2,3,4,5) - Spacing I don't think should be shorter, better to keep the same. Also remove NC on the stream and NC on 00:45:064 (5) -
00:45:813 (1) - Don't need NC
00:47:313 (5) - Emphasis is lacking
00:48:062 (1) - Could ctrl-g for better flow, but I'd make this slider positioned and anchored a little different just to make sense with your previous slider or something. Too many slider shape changes gets a little unnerving eventually
00:49:374 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - Just highlighting this kills my eyes x-x Try not to stack these streams all too much and perhaps utilize kick sliders on the second half here [ 00:50:311 (1,2,3,4,5,6,7,8) - ] for more emphasis. But just don't stack too hard ><
00:50:967 (8,1) - This is also harsh because off all the movements followed by a hold is uncomfortable. Try not to make sudden stops for the player when they are moving so much unless there's a key part in the song that makes sense for it. Though for here, it doesn't. Just keep (1) moving and space the following (2) slider out more for emphasis.
00:52:372 (6,1) - Here it happens again.
00:52:372 (6,1) - This makes a little more sense but I wouldn't suggest this either. Rather have the slider stuff be part of the combo as a mean to maintain structure.
00:54:808 (1,2,3) - I don't hear much of the music building into these three jumps so maybe keep spacing similar between this and the previous jumps somewhat equal or balance with sliders (I prefer with sliders). Also, no need to NC this.
00:56:307 (5,6,7) - spacing and overlap issues. Increase spacing on (5) and don't overlap (6)
00:58:556 (5) - NC and remove NC on 00:59:305 (1) - I would try to create neater jumps here too >< the stack on 00:59:118 (8,1) - is weird and doesn't help with the vocals.
01:01:366 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Interesting design but it doesn't play well lol. Lot of sharp turns and angels too close to each other is uncomfortable.
The theme of this difficulty I do like with the space streams and jumps, but the execution I feel isn't done so well. Not to say it's a bad map, but I think with more experience you can achieve what you were looking for. My main concern is the spacing and structural outlook of this diff feels very uh, done-on-a-whim and that to me doesn't always work the best. I hear you were doing M4Ms so if you would like to mod my map, you can PM me or if not, you could take this as a NM. Hope this helps in your future maps ^^