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toby fox - sans.

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Total Posts
22
Topic Starter
samplefish
This beatmap was submitted using in-game submission on Tuesday, July 19, 2016 at 1:58:29 AM

Artist: toby fox
Title: sans.
Source: Undertale
Tags: raiho
BPM: 128
Filesize: 1508kb
Play Time: 00:48
Difficulties Available:
  1. easy (1.56 stars, 65 notes)
  2. hard (2.76 stars, 116 notes)
  3. normal (2.18 stars, 101 notes)
  4. Raiho's good time (3.59 stars, 127 notes)
Download: toby fox - sans.
Information: Scores/Beatmap Listing
---------------
got a ton of work done today

a skele-ton

insane by raiho
Electoz
Hi, from my modding queue~

[General]

  1. There are 2 .mp3 files in the song folder
  2. http://puu.sh/lTLjB/2c3cf1c13f.png
  3. In my opinion, soft-hitnormal can be changed into sth more catchy.
[Easy]
  1. 00:20:212 (5) - Maybe this slider you can bend the tail a bit more to the left for a better flow?
[Normal]
  1. Some spacing errors > 00:28:649 (2,3) - 00:43:181 (1,2) .
  2. 00:16:462 (3) - Gonna be a bit nitpicking here, but I think a straight slider would fit better than a so-little-curved slider. Because I think it will gives off a better impression since 00:16:931 (1,3) is kinda edgy sliders, but hey it's just my opinion.
[Hard]
  1. Not sure if HP 6 is too high for 2.72* map.
  2. 00:00:056 (1) - I think putting a whistle here is kinda confusing, because There's a strong beat here that sounds similar with a whistle, if the players didn't get 300 on this object(which can happen because it's a first object) the strong beat sound here and the whistle will not be synchronized completely.
  3. 00:21:852 (6,7,8) - I think it would fit better if you continue doing small jumps like 00:20:681 (1,2,3,4,5) instead of stacking.
[Raiho's good time]
  1. 00:17:629 (3) - It's pretty near the life bar, maybe move it down a bit? > http://puu.sh/lTMPo/e50004a502.jpg
Hope my mod helped you somehow though.
Good luck~
Qiyana
Do you want me to NM or something?
Topic Starter
samplefish

Electoz wrote:

Hi, from my modding queue~

[General]

  1. There are 2 .mp3 files in the song folder oops ok
  2. http://puu.sh/lTLjB/2c3cf1c13f.png
  3. In my opinion, soft-hitnormal can be changed into sth more catchy.
[Easy]
  1. 00:20:212 (5) - Maybe this slider you can bend the tail a bit more to the left for a better flow? its fine,really
[Normal]
  1. Some spacing errors > 00:28:649 (2,3) - 00:43:181 (1,2) . fixed
  2. 00:16:462 (3) - Gonna be a bit nitpicking here, but I think a straight slider would fit better than a so-little-curved slider. Because I think it will gives off a better impression since 00:16:931 (1,3) is kinda edgy sliders, but hey it's just my opinion. it is from previous combo, the new combo has the edgy sliders
[Hard]
  1. Not sure if HP 6 is too high for 2.72* map. ill makei t 5
  2. 00:00:056 (1) - I think putting a whistle here is kinda confusing, because There's a strong beat here that sounds similar with a whistle, if the players didn't get 300 on this object(which can happen because it's a first object) the strong beat sound here and the whistle will not be synchronized completely. interesting, not sure if it matters though, ill ask someone
  3. 00:21:852 (6,7,8) - I think it would fit better if you continue doing small jumps like 00:20:681 (1,2,3,4,5) instead of stacking.stackfor the same sound
Hope my mod helped you somehow though.
Good luck~
thanks for the mod!pretty interesting idea about the hitsound at the beginning. good stuff
Lanturn
Raiho :0
Alpe
Why don't you change names to: Easy, Normal, Hard instead of easy, normal and hard?

Raiho's good time -> Raiho's Good Time


00:09:661 (2,3) - Dont do reverse slider. You can use another circle below.
00:22:551 (1,3) - Not perfect.
00:33:801 (1,3) - Those sliders look weird.

Sorry for my crap mod.
Topic Starter
samplefish

Azulae wrote:

Why don't you change names to: Easy, Normal, Hard instead of easy, normal and hard?
maybe if title was Toby Fox - Sans.

any help is appreciated, thanks for your time!
dylansantosh
Hey from my queueueue

Easy
00:24:427 (1) - Isn't there any way to avoid this overlap?

I love this diff

Normal
00:11:770 (2,3) - This could be avoided with a blanket
00:28:880 (3,4) - I'd make (4) go down a little, so that it the lines looks like they are angled the same direction
00:38:958 (3,1) - Blanket maybe?

Hard
00:08:489 (3) - Blanket's slightly off
00:10:130 (3,4) - I'd make (4) exactly vertical like (3) is
00:11:770 (2,3) - Blanket's slightly off

Raiho's good time
00:02:864 (3,1) - I'd make em stack
00:04:739 (3,4) - Blanket's slightly off
00:06:321 (4) - How is anyone supposed to hit that?
00:10:598 (4,1) - Blanket's slightly off, (1)'s slider end too wide
00:20:149 (4) - How is anyone supposed to hit that?
00:28:821 (4) - ^
00:42:649 (4) - ^ I am not sure if there's any specific rule against this, but imagine this, its at a 1/8th beat, double of 128, meaning 256 bpm notes in a 3.7* diff. Yeah that sounds odd doesn't it, But then again, I don't know if its allowed or not, so i'd wait for a bn's opinion

GL on ranking, Love the song
SkinnyJommy
hi NM from my queue! sorry im such a lazy trash can ;-;

[notice][Raiho's good time]

  1. 00:02:864 (3,4,5,6) - These jumps are like.. pretty big even though its low bpm, its still too big imo
  2. 00:11:301 (1,3) - hmm maybe blanket these??

    [hard]
  3. 00:00:052 (1) - I think that this should be a 1/1 slider at the start of the map, just like you did with 00:03:802 (1) -
  4. 00:06:145 (2,3) - I don't this its right to go off of distance snap in a hard difficulty? im not sure though
  5. 00:20:677 (1,2,3,4,5,6,7,8) - This seems like a pretty advanced pattern for a hard :C

    [normal]
  6. 00:08:020 (2,3) - Generally in the easier difficulties, (hard, normal, easy,) you want your notes to be pointing towards the next previous note so its easier to read for beginner players! so try to keep that in mind
  7. 00:11:770 (2,3) - oh boy and never overlap either

    [easy]
  8. 00:10:598 (6,1) - same thing as what i said in normal xD
  9. 00:20:208 (2,2) - no overlaps pls
  10. 00:23:255 (2) - This slider is a bit too curved at it throws off the blanket
  11. 00:23:958 (3,1) -bad overlap ;=;
well thats it for my mod! Undertale ftw!
Topic Starter
samplefish

DylanSan wrote:

Hey from my queueueue

Easy
00:24:427 (1) - Isn't there any way to avoid this overlap? eh its fine

I love this diff

Normal
00:11:770 (2,3) - This could be avoided with a blanket uhh its fine
00:28:880 (3,4) - I'd make (4) go down a little, so that it the lines looks like they are angled the same direction not sure what you mean, but keeping this
00:38:958 (3,1) - Blanket maybe?itd be kinda awkward to play then imo

Hard
00:08:489 (3) - Blanket's slightly off fixfd
00:10:130 (3,4) - I'd make (4) exactly vertical like (3) is made 4 more bendy..
00:11:770 (2,3) - Blanket's slightly offfxid


GL on ranking, Love the song
thanks for the mod! :3
Topic Starter
samplefish

SkinnyJommy wrote:

hi NM from my queue! sorry im such a lazy trash can ;-;

[hard]

[*]00:00:052 (1) - I think that this should be a 1/1 slider at the start of the map, just like you did with 00:03:802 (1) - agreed

[*]00:06:145 (2,3) - I don't this its right to go off of distance snap in a hard difficulty? im not sure though honestly its fine

[*]00:20:677 (1,2,3,4,5,6,7,8) - This seems like a pretty advanced pattern for a hard :C well lets see how it goes, i like it

[normal]

[*]00:08:020 (2,3) - Generally in the easier difficulties, (hard, normal, easy,) you want your notes to be pointing towards the next previous note so its easier to read for beginner players! so try to keep that in mind not required

[*]00:11:770 (2,3) - oh boy and never overlap either its very readable, not overlapped by much

[easy]

[*]00:10:598 (6,1) - same thing as what i said in normal xD not goign to change anythin about overlaps or pointing notes

[*]00:20:208 (2,2) - no overlaps pls

[*]00:23:255 (2) - This slider is a bit too curved at it throws off the blanket fixed

[*]00:23:958 (3,1) -bad overlap ;=;[/list]

well thats it for my mod! Undertale ftw!
thanks for the mod! good stuff.
poddo
i have no kudos but i want to give kudos


instead i will say thank you for making an uncle sans. map good luck on rank
-Keitaro
From my queue!
easy
00:13:880 - Add a circle
good time
00:14:348 (6) - move to x=184 y=176
omg not many ._. this is perfect ._. nice work.
UndeadCapulet
from my queue:

general

please take that spoiler image out of the map description ;c

---

Raiho's good time

lowercase username pls

00:02:864 (3,4,5,6) - spacing's pretty large here compared to other jump patterns, namely 00:13:176 (1,2,3,4,5,6,7,8) - . save the big jumps for when it really matters.
00:06:321 (4) - this should be 1/12 snap, as well as all other grace notes you mapped. and if you're going to map grace notes like this, shouldn't you be mapping all of them? you pick and choose pretty randomly. especially 00:17:629 (3) - should have the grace note mapped imo.

troll diff ww

---

hard

00:21:145 (3) - should move this so 00:20:677 (1,2,3) - isn't a straight line. hard level players don't really like speeding up their cursor while moving in the same direction, it's kind of an awkward movement.
00:39:661 (2,3,4) - a+ structuring, wish i had this kind of foresight with my sv choices.

---

normal

00:28:880 (3,1) - might want to tidy this up, the circle's awkwardly close to the sliderbody.
00:44:114 (3,4,5) - maybe make this angle sharper? it feels like a curve right now, so 4,5,6 aren't really getting the emphasis you're wanting them to get.

---

easy

00:13:177 (1,2) - 3/2 sliders would fit pretty well. applies to all similar rhythms
00:27:708 (3,1,2) - lol pretty scrunched up imo, making me claustrophobic, and easy level players might panic and start clicking slidertails, maybe make the angles more diverse here.

---
good luck and stuff.
Topic Starter
samplefish

UndeadCapulet wrote:

from my queue:

general

please take that spoiler image out of the map description ;c

---


---

hard

00:21:145 (3) - should move this so 00:20:677 (1,2,3) - isn't a straight line. hard level players don't really like speeding up their cursor while moving in the same direction, it's kind of an awkward movement. i like it like this
00:39:661 (2,3,4) - a+ structuring, wish i had this kind of foresight with my sv choices.

---

normal

00:28:880 (3,1) - might want to tidy this up, the circle's awkwardly close to the sliderbody. fixed
00:44:114 (3,4,5) - maybe make this angle sharper? it feels like a curve right now, so 4,5,6 aren't really getting the emphasis you're wanting them to get. sure

---

easy

00:13:177 (1,2) - 3/2 sliders would fit pretty well. applies to all similar rhythms oh nice
00:27:708 (3,1,2) - lol pretty scrunched up imo, making me claustrophobic, and easy level players might panic and start clicking slidertails, maybe make the angles more diverse here. i think its fine

---
good luck and stuff.
thanks for the mod~ sorry for the late response.
mulraf
Hey from my queue o/
Sorry for the vague yet picky (wow) mod, i'm a new modder /blush.


General:
_____________________________________________________________

- I don't know much about hitsounding but there are 3 "soft-sliderslide" files in your map's folder. 2 of them don't even seem to work. If you don't use them or this isn't intended remove them to save a little file size. 88 bytes all in all!!!!!!!
- As far as i know you usually disable "widescreen support" in the options when not using a storyboard or video. (I don't know why myself but saw this being mentioned in other mods sometimes).
- Idk. Difficulties are usually capitalized but this seems a bit picky. I know this has been mentioned before but i still just didn't really get your reasoning :P I mean if i google it i also see toby fox - sans capitalized but whatever :x

Easy:
_____________________________________________________________

- This technically isn't a easy map. 1,56*. easy is <=1,5*. The spacing is also a bit hard for an easy map. Consider moving (some) things a little closer.
- 00:09:427 New combo color according to the rest of your scheme

Normal:
_____________________________________________________________

- can't find anything wrong. really good diff :x

Hard:
_____________________________________________________________

- 00:44:114 i'd think about spacing the notes just like the other ones before that (puting those 4 notes closer to the other ones) since there is no real change in the song or anything along those lines. this is just a suggestion however. It just looks fine as well overall and i'm trying to find possibilities instead of definite changes :P

Raiho's good time:
_____________________________________________________________

- another diff where i can't really find anything :x


good luck with getting this ranked. it seems really good. i think such short diffs are usually looked at much stricter but i think this one will definitely make it.
kml1584
im not a mod but
on the hardest diff, delete the note at 00:06:329
thanks
kml1584
hi
i have GD
SPOILER
osu file format v14

[General]
AudioFilename: sans..mp3
AudioLeadIn: 0
PreviewTime: 22434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:sans.
TitleUnicode:sans.
Artist:toby fox
ArtistUnicode:toby fox
Creator:samplefish
Version:kml1584's normal.
Source:Undertale
Tags:raiho
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:6
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"SansArtwork.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
52,468.75,4,2,3,50,1,0
6321,-100,4,2,3,25,0,0
6379,-100,4,2,3,50,0,0
20149,-100,4,2,3,25,0,0
20207,-100,4,2,3,50,0,0
42590,-100,4,2,3,25,0,0
42707,-100,4,2,3,50,0,0


[Colours]
Combo1 : 203,158,233
Combo2 : 114,187,226
Combo3 : 234,191,240
Combo4 : 176,215,247

[HitObjects]
256,192,52,5,0,0:0:0:0:
428,36,520,1,0,0:0:0:0:
428,36,755,1,0,0:0:0:0:
428,36,989,1,0,0:0:0:0:
428,88,1458,2,0,B|432:192|432:192|432:196,2,90
344,120,2161,5,0,0:0:0:0:
344,120,2395,1,0,0:0:0:0:
344,120,2630,1,0,0:0:0:0:
328,244,3098,1,0,0:0:0:0:
328,244,3333,1,0,0:0:0:0:
328,244,3567,1,0,0:0:0:0:
248,316,3802,2,0,P|160:276|196:224,1,180
192,224,4505,1,0,0:0:0:0:
192,224,4739,1,0,0:0:0:0:
244,248,5208,6,0,P|288:212|320:264,1,90
360,232,5677,2,0,P|456:180|456:180,1,90
428,156,6145,1,0,0:0:0:0:
412,124,6380,2,0,P|308:112|308:112,1,90
296,96,6848,1,0,0:0:0:0:
296,96,7083,1,0,0:0:0:0:
188,152,7552,5,0,0:0:0:0:
172,196,8020,2,0,P|136:168|108:208,2,90
288,200,8958,2,0,P|328:168|348:204,1,90
384,228,9427,1,0,0:0:0:0:
360,232,9661,6,0,P|392:192|408:224,2,90
288,240,10364,2,0,B|240:188|180:188|192:184,3,90
96,184,11302,5,0,0:0:0:0:
208,84,11770,1,0,0:0:0:0:
208,84,12005,1,0,0:0:0:0:
208,84,12239,1,0,0:0:0:0:
260,148,12708,2,0,L|360:104,1,90
420,112,13177,1,0,0:0:0:0:
420,112,13411,1,0,0:0:0:0:
420,112,13645,1,0,0:0:0:0:
200,180,13880,2,0,P|240:144|280:180,4,90
152,192,15052,2,0,P|224:136|280:192,1,180
320,192,15755,1,0,0:0:0:0:
320,192,15989,1,0,0:0:0:0:
376,192,16458,5,0,0:0:0:0:
380,200,16692,1,0,0:0:0:0:
264,216,16927,2,0,L|180:160,4,90
296,312,18098,1,0,0:0:0:0:
296,312,18333,1,0,0:0:0:0:
296,312,18567,1,0,0:0:0:0:
292,256,18802,2,0,P|360:200|404:264,1,180
412,264,19505,1,0,0:0:0:0:
412,264,19739,1,0,0:0:0:0:
368,152,20208,5,0,0:0:0:0:
368,152,20442,1,0,0:0:0:0:
240,136,20677,2,0,L|168:236,3,90
276,240,21848,2,0,P|336:312|336:312,2,90
232,168,22552,1,0,0:0:0:0:
332,152,23020,5,0,0:0:0:0:
332,152,23255,1,0,0:0:0:0:
332,152,23489,1,0,0:0:0:0:
260,272,23958,1,0,0:0:0:0:
260,272,24192,1,0,0:0:0:0:
156,200,24427,2,0,B|132:144|104:168|104:168,3,90
252,104,25598,1,0,0:0:0:0:
252,104,25833,1,0,0:0:0:0:
252,104,26067,1,0,0:0:0:0:
232,148,26302,5,0,0:0:0:0:
340,208,26770,1,0,0:0:0:0:
340,208,27005,1,0,0:0:0:0:
340,208,27239,1,0,0:0:0:0:
152,108,27708,5,0,0:0:0:0:
152,108,27942,1,0,0:0:0:0:
152,108,28177,1,0,0:0:0:0:
128,224,28411,2,0,L|224:268,2,90
224,280,29348,1,0,0:0:0:0:
224,280,29583,1,0,0:0:0:0:
300,220,30052,5,0,0:0:0:0:
384,256,30520,1,0,0:0:0:0:
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160,128,32161,1,0,0:0:0:0:
160,128,32395,1,0,0:0:0:0:
160,128,32630,1,0,0:0:0:0:
300,152,33098,1,0,0:0:0:0:
300,152,33333,1,0,0:0:0:0:
300,152,33567,1,0,0:0:0:0:
452,284,33802,5,0,0:0:0:0:
344,220,34270,1,0,0:0:0:0:
344,220,34505,1,0,0:0:0:0:
344,220,34739,1,0,0:0:0:0:
144,196,35208,1,0,0:0:0:0:
144,196,35442,1,0,0:0:0:0:
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228,176,37552,5,0,0:0:0:0:
356,256,38020,1,0,0:0:0:0:
356,256,38255,1,0,0:0:0:0:
356,256,38489,1,0,0:0:0:0:
156,308,38958,1,0,0:0:0:0:
156,308,39192,1,0,0:0:0:0:
296,216,39661,1,0,0:0:0:0:
296,216,39895,1,0,0:0:0:0:
296,216,40130,1,0,0:0:0:0:
372,288,40598,1,0,0:0:0:0:
448,200,40833,2,0,L|480:112,1,90
232,112,41302,1,0,0:0:0:0:
160,268,41770,2,0,L|144:176,2,90
304,120,43411,1,0,0:0:0:0:
304,120,43645,1,0,0:0:0:0:
304,120,43880,1,0,0:0:0:0:
356,204,44348,1,0,0:0:0:0:
356,204,44583,1,0,0:0:0:0:
356,204,44817,1,0,0:0:0:0:
256,192,45052,12,0,48333,0:0:0:0:
Underforest
Fix the description image pls roflmao
Ambu5h
Hi, plz dont give kudosu

easy

im only not sure about this sliders
00:15:520 (2) - , 00:19:270 (1) - , 00:30:520 (1) - and 00:38:020 (2) - i think that slidertick is just not enough to emphasize this sound 00:15:755 - so why dont you make alll of them 1/2 reversal? the map might become a little bit boring because of similar figures, but i dunno, its your choice
00:21:614 (2) - tbh i would make this reversal and map something like that http://puu.sh/ntIcc/bd2fa8fd0c.jpg but its just my opinion

normal

just perfect

hard

00:13:177 (1) - i would have changed it to 2 notes because the sound is not the same as for 3 folowing sliders, and i would stack this note 00:13:177 - with 00:12:942 (4) - and this one 00:13:411 - i would put somewhere near 00:13:645 (2) - http://puu.sh/ntNJq/6043b2f99c.jpg


good time

00:02:395 (2,3,4) - blanket accurately
00:06:145 (3,4) - , 00:19:739 (3,4) - , 00:28:645 (3,4) - , 00:42:239 (3,4) - how about slider instead of 2 notes? i think its more playable


i feel like my mod is not really helpful so thats why i asked to not give kudosu, but i just cant find issues in this set, nice job


gl
Raiho
http://puu.sh/oJC3x/c407e9ca87.osu Looked at everything
I'm sorry fish :<
BlueberrySansy


because why not?

pls revive and rank
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