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daisan - -+ [Osu|OsuMania|Taiko|CatchTheBeat]

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AiChizuyu
It's nice beatmap, a few minutes ago I try this [Rain] . Ranked plz :')
ylvy
as requested :>
www first mod ever so might not be that helpful sorry

Another
01:30:013 (4,5,6) - maybe consider stacking these normally for consistency as you haven't mapped places like 01:33:904 (3,4,5) - or 01:37:147 (6,7,8) - like that, and it doesn't do much to change flow anyways imo

01:45:823 (8,9,10) - is there any reason this is the only one mapped differently from 01:44:444 (7,8,9) - , 01:47:039 (7,8,9) - and so on? i don't notice anything music here to justify change here either

01:45:823 (8) - oops its the same place as above but if you're going to keep 2 sliders instead of 3 then 01:45:823 (8) - appears to be one 1/4 early

01:09:417 (1,2,3,4) - perhaps spacing can be increased or adjusted in some way to represent change of key and raised intensity, because despite slider shape change it still plays exactly the same

01:42:498 (1,2,3,4) - here the piano doesnt start until 01:42:579 (2) - , maybe consider extending 01:42:174 (1) - by a 1/4 and starting stream on 01:42:579 (2) - instead?
01:04:228 (1) - is this meant to be snapped to 1/6

NNK's Hyper
00:33:742 (1,2,3,4,5,6,7,8) - uses smooth circular flow throughout the phrase, but
00:35:039 (1,2,3,4,5,6,7,8) - abruptly changes at 00:35:688 (5) - , and
00:36:336 (1,2,3,4,5,6,7,8) - abruptly changes at 00:36:985 (5) - as well.
maybe consider ctrl+g 00:33:904 (2,3) - and 00:35:201 (2,3) - for consistency so that they all have the pattern of circular flow 1-4 then have 5 on where 3 was

sorry, cant find much else ;w;

Beginner
i originally said in mod queue that i wouldn't mod beginner diffs but since i only modded one thing on NNK's hyper i'll try and find stuff uwu

01:17:525 (4,1) - this part might be hard to read as a beginner, i would consider changing into 2 equal length sliders and deal with the rhythm in the same way as you did with 01:18:498 (2,3) - . reading aside, i think it would beneficial to do this in the first place because you have this thing going on with rhythm where from 01:15:255 (1,2) - you're following percussion, and at 01:16:552 (3) - you switch to piano and then suddenly back to percussion 01:17:525 (4,1) - again.

01:43:634 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2) - i feel like this whole section is kind of messy.
first of all, rhythm here is too variable/inconsistent for a beginner diff imo. the section is the same phrase repeated over and over again, but the way you dealt with rhythm is different each time.

good luck with map!
pwhk
我的圖的綠線全部也偏移了,結果某些位置完全玩不到..... :o

http://puu.sh/xv2wm/86f6e79ba5.zip 所以要修正了 :D
_handholding
Starfy&623's Hyper

01:02:606 (2) - ctrl g would flow nicely and go well with how you designed the rest of the section imo

01:04:228 (2) - Removing the last reverse would be a good idea as it would make the timing window between 01:04:228 (2,1) - a bit bigger and easier for plays to acc without breaking combo https://osu.ppy.sh/ss/9060105

01:50:444 (2) - same ^
Avenora
Hello from my mod queue

DSE Wintertime 2017
00:16:877 (2) - move to (201,221) for better overlap
00:28:877 (3) - move to (93,305) ^
00:34:471 (3,5,6) - NC on these to indicate pauses, sometimes you can't tell outright if it's continuous or paused
00:37:066 (3,5,6) - ^
00:39:661 (3,5,6) - ^
01:08:769 (1,2,1,2,1,2,1,2) - pattern seems a bit unintuitive to play, while the next similar rhythm pattern has more comfortable flow
01:15:255 (1,2,3,1,2,3,1,2,3) - maybe switch sides with similar pattern, since the slider before this is flowing to the other direction and this pattern is far from it
01:41:688 (4) - NC?
02:03:607 (5) - maybe NC to indicate "speed" change
Rivals_7
aaaa
1234567
W|C|F for Hitsounds

[4K Normal]

00:26:525 (26525|0) - F

00:35:039 (35039|2,35039|1) - i wouldlike this to be in right lane (3|4) and moving - 00:35:201 (35201|3) - to 2 to get rid some hand bias

00:38:606 (38606|2,38769|3,38931|2,39093|3) - would like to avoid one-handed trill things. well at least in Normal

01:35:201 (95201|3) - delete one. not an emphasis whatsoever

01:35:688 (95688|3,95850|2,96174|2,96336|3,96498|2) - you should really rid this hand bias tho. that ain't play good for newbies

02:02:869 (122869|1) - should be at - 02:02:930
02:03:545 (123545|0) - at - 02:03:607
02:04:037 (124037|1) - at - 02:03:996
to accurately follows piano

[4K Hyper]

00:23:039 (23039|0,23079|1,23120|2,23161|3,23201|0,23242|1,23282|2,23323|3) - uhhhhhhhhhh i think its a little too harsh to progress from Normal with only LN overlaps. I would like to see this to conventional 1/4 streams tho. Another already have 1/8 streams

00:23:688 - ok actually the 1st kiai is really harsh compared to what normal did. plus with those 1/6 - 00:26:181 (26181|0,26221|2,26282|3,26444|0,26505|1,26546|3,26606|2,26769|1,26829|0,26870|2,26931|3) - (its not snapped either).

01:05:688 (65688|0,65748|1,65789|2,65850|3,65911|1,65951|0,66012|3,66073|2,66113|1) - are they supposed to be 1/6? 1/16 are kinda misleading

ok i think i'm going to drop this since there's an actual huge inconsistencies between 4K and 7K on Hitsounding


take a look at this. Looks where the WCF (and normal-hitnormal) exist. there's almost none in 7K.

and regarding the spread between your hyper and normal, you should buff up the normal quite higher. or maybe requires you to add an additional diff in between to compromise the spread. but its up to you, for now it doesnt seem to fit my thing.

GL anyways
Prophecy
Updates: Prophecy's Futsuu
  1. Slightly nerfed second kiai.
  2. Changed few pattern.
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osu file format v14

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Title:-+
TitleUnicode:-+
Artist:daisan
ArtistUnicode:daisan
Creator:Starfy
Version:Prophecy's Futsuu
Source:BMS
Tags:StarForYou Rizia Kawaiwkyik alienflybot choikapo ll-oscar aabc271 Nardoxyribonucleic Kyle_Y -N_a_n_a_k_o- happy623 Regou chaoslitz hokin1995 pwhk IamKwaN Prophecy Kencho Skylish BOF2013 Dirt Art
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hokin1995

Rivals_7 wrote:

aaaa
1234567
W|C|F for Hitsounds

[4K Normal]

00:26:525 (26525|0) - F

00:35:039 (35039|2,35039|1) - i wouldlike this to be in right lane (3|4) and moving - 00:35:201 (35201|3) - to 2 to get rid some hand bias

00:38:606 (38606|2,38769|3,38931|2,39093|3) - would like to avoid one-handed trill things. well at least in Normal

01:35:201 (95201|3) - delete one. not an emphasis whatsoever

01:35:688 (95688|3,95850|2,96174|2,96336|3,96498|2) - you should really rid this hand bias tho. that ain't play good for newbies

02:02:869 (122869|1) - should be at - 02:02:930
02:03:545 (123545|0) - at - 02:03:607
02:04:037 (124037|1) - at - 02:03:996
to accurately follows piano

[4K Hyper]

00:23:039 (23039|0,23079|1,23120|2,23161|3,23201|0,23242|1,23282|2,23323|3) - uhhhhhhhhhh i think its a little too harsh to progress from Normal with only LN overlaps. I would like to see this to conventional 1/4 streams tho. Another already have 1/8 streams

00:23:688 - ok actually the 1st kiai is really harsh compared to what normal did. plus with those 1/6 - 00:26:181 (26181|0,26221|2,26282|3,26444|0,26505|1,26546|3,26606|2,26769|1,26829|0,26870|2,26931|3) - (its not snapped either).

01:05:688 (65688|0,65748|1,65789|2,65850|3,65911|1,65951|0,66012|3,66073|2,66113|1) - are they supposed to be 1/6? 1/16 are kinda misleading

ok i think i'm going to drop this since there's an actual huge inconsistencies between 4K and 7K on Hitsounding


take a look at this. Looks where the WCF (and normal-hitnormal) exist. there's almost none in 7K.

and regarding the spread between your hyper and normal, you should buff up the normal quite higher. or maybe requires you to add an additional diff in between to compromise the spread. but its up to you, for now it doesnt seem to fit my thing.

GL anyways
Thanks for mod :D
updates :
https://puu.sh/y4jZG/c9649cb978.zip
Skylish
My self-mod Skylish's Oni:

> 00:30:336 - removed for consistency at 00:29:039 -

> 00:39:985 - add don

> 01:36:742 - change to kd kkd

Update it when next BN check: https://puu.sh/yaKEI/8fe74b7232.rar

Thanks <3
prometheus_v
gd gd gd gd
osu file format v14

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Topic Starter
Starfy
I'm sorry that I do not take GD for this mapset anymore :<
Prophecy
RIP 2017
autofanboy
DSE Wintertime 2018
Prophecy
@SFY, pending?
[Nemesis]
Mod from my queue.

General
-flashy storyboards are fine but this one genuinely disturbs me while modding it (I can literally feel epilepsy forming somewhere deep in my head)

DSE Wintertime 2017
00:22:715 (1,2,3,4,1,2,3,4) - okay, so here's where the player gets introduced to the pattern. I get that this is where the hard part begins, also this is a gimmick present all throughout the map. However, since it's the first time a player is greeted by such a pattern, I believe that the combo colors should be distinguishably different AND of equal intensity in color. As it is right now, I believe that throughout the first few playthroughs people are gonna struggle with noticing the pattern A LOT, since it's very sudden and unexpected. The pattern is fine, just brighten the colors of 00:23:039 (1,2,3,4) - , maybe use red here?
00:26:931 (1,4,5,1) - stack
00:28:877 - increase the SV there, it's clearly of higher intensity
00:30:417 (4,1) - don't ignore the obvious "percussion" sound in the background, use some 1/8 sliders to emphasize that
00:38:444 (8) - NC, a new sound comes in
00:42:661 (4,1) - for better consistency, I suggest you do a pattern similar to 00:42:012 (4,1) - here, it's gonna flow the same way and it's gonna become way more logical this way
00:50:282 (1,2,1,2,3,4) - why the sudden change in patterns compared to 00:45:093 (2,3,1,2,3,4,1,2,1,2,3,4) - ? nothing has changed, and if you're going to mention the "air?" noise vanishing, it's already started fading away at 00:45:093 (2,3,1,2,3,4) - . (I have no idea how else to name these sounds, normal instruments don't make such noises)
00:45:093 (2) - NC maybe? I mean, you've done it in every pattern afterwards
on a sidenote: these two patterns 00:50:282 (1,2,1,2,3,4,1,2,3,1,2,3,4) - change a little bit in flow, while 00:45:093 (2,3,1,2,3,4,1,2,1,2,3,4) - are nearly the same
01:02:931 (1,2,1,2,1,2) - again, ignoring some very important and clearly distinguishable sounds
01:14:607 (1,2,1,2) - change these into a stream, the drum (?) sound gets a lot louder there while the sliders do not reflect that in any way
01:26:931 - that is the first actual, non-artificial instrument in the entire song, btw
01:39:417 (4,5) - add an additional note between them and space them denser, there's clearly a sound there
01:59:547 (1,2,3,4,1,2,3,4,1,2,3,4) - BPM clearly gets lower there, while the spacing does not reflect that in any way, you can increase or decrease spacing, imo it makes no difference. But they HAVE to be different, since the bpm is different.
02:04:590 (7) - maybe add a custom hitsound for this? something like normal-hitfinish88.wav would do fine.

I like your style. GL.
Rieri
Hello~ M4M from my queue

sorry for being reallllly late

General
  1. is it really necessary to have 5 diffs with like the same difficulty..?

Regou
  1. 00:36:255 - there's a sound here, should map it because it's a pretty loud sound
  2. 01:04:796 (1,1) - pretty high chance of sliderbreak, I would tweak it a bit to make it more playable but its your choice
  3. 01:09:823 (4,5,6) - decreasing space here would follow the instrumentals more and give better emphasis to 01:10:066 (1) -
  4. 01:12:661 (1) - would be nice if this was consistent with the other two slider prior to this one. make it a red node only slider; it would really give a nice representation of the key change in the music.
  5. also sound on 01:29:363 - 01:34:552 -
  6. 01:38:444 (1) - tbh, would be better if you mapped a clickable note at the end. a bit underwhelming.

    cool map

DSE Wintertime 2017
  1. Try a lower stack leniency, it may help improve visuals on some parts of the map
  2. its past 2017 you cant rank this anymore
  3. 00:12:985 (1,2,1,2) - don't really see the point of extending these sliders.
  4. 01:26:931 (1,1,1) - literally gave chills down my back. awesome.
  5. 02:03:176 (4,5,6,7) - by seeing how off these sound, i think more red lines are required..

hk 4k normal
  1. 00:16:877 (16877|0,16877|3) - shouldnt these be the same as 00:06:498 (6498|2,6498|1) - since they have the same sound?
  2. 00:45:093 (45093|0,45255|3,45417|1,45742|2) - instead of this pattern, 00:45:093 (45093|0,45255|1,45417|2,45742|3) - this pattern would follow the piano better.

hope this helps. good luck
Petal
Starfy my angel
Beginner


00:37:958 (4,1,2) - the spacing between these are not really the same , could be easily spotted by players D:
00:41:525 (1,2) - might be too close here :v
00:42:823 (3) - x352 y146 creates a better flow~
00:54:498 (1,2,1,2) - your first slider's anchor is different from the rest (not really a huge problem just OCD issues)
01:01:309 (2,1) - reverse kinda close to 01:02:282 (1) - , uncomfortable :/
01:02:282 (1,2,1) - https://i.imgur.com/ZPIdBVt.jpg actually idk if this is intentional
01:19:796 (4,1) - 01:18:498 (2,3) - 01:17:525 (4,1) - 01:44:769 (3,4) - 01:47:039 (2,3) - 01:48:661 (5,6) - 01:49:634 (1,2) - 01:51:742 (1,2) - I don't think these are allowed on easy diff , if you want to change from using white ticks to red ticks , there must have a 1/1 space in between (I think)
01:03:579 (2,1) - please avoid overlapping at all cost
01:30:174 (5,1,2) - ^

Another


00:34:715 (4,5) - this part you expressed it with circles but not here 00:36:012 (4) - I think they should be the same since they are the same sound :/
00:36:336 (1,2,3,4) - here also (just to keep it consistent)
01:30:013 (4,5,6) - tbh this is really weird since this is the only time you used this type of triples , and you didn't introduce this before as well :/

StarR


00:31:471 (5) - why not make this a 1/4 slider , there is a sound here as well 00:31:552 -

Drop


Generally I think your jumps outside the kiai section is too high , I feel like its really unbalanced and also places you NC sometimes has the lowest DS for some reason , this is a huge problem since you place objects really far away from each other that shouldn't be emphasized as much as the NCed ones .

stack this 00:38:769 (10) - on 00:39:255 (3) - tail

00:43:633 (1) - I suggest you NC this because of the pitch of the music being changed and the direction of the stream being slightly twitched

00:48:661 (4,1) - 1's tail overlapping with 4 , don't really look good :/

01:04:877 (1,2) - imo too far away and also not perfect blanket

01:07:471 (1,2) - blanket not perfect

01:31:634 (5,6) - I don't really see the point of this being so far away , when this 01:32:120 (1) - is the more important sound

01:34:877 (2,3) - too far , instead 01:34:715 (1,2) - should be the further one

01:33:012 (7,8) - 7 and 8 shouldn't be that far away when the sound you really want to emphasize is 01:33:417 (1) -

01:42:174 (1) - where did the hitsound go xd

01:42:498 (1,1) - I suggest you do 3 reverse sliders like this instead of 2

01:43:634 (1) - again here the NCed note gets the lowest spacing somehow lol

01:44:606 (8,9,1) - ^

01:47:525 (1) - ^

01:48:823 (1) - ^

Ultra


01:19:634 (3,4,1) - this stack feels kinda weirdly placed ww

01:52:715 (1) - omg pls teach me slider structuring~~

idk ultra is too perfect :/
Topic Starter
Starfy
Avenora

Avenora wrote:

Hello from my mod queue

[box=DSE Wintertime 2017]00:16:877 (2) - move to (201,221) for better overlap It is not supposed to be stacked so just keep it!
00:28:877 (3) - move to (93,305) ^ same
00:34:471 (3,5,6) - NC on these to indicate pauses, sometimes you can't tell outright if it's continuous or paused But the NC pattern would become messy, let me gather more opinion!
00:37:066 (3,5,6) - ^ same
00:39:661 (3,5,6) - ^ same
01:08:769 (1,2,1,2,1,2,1,2) - pattern seems a bit unintuitive to play, while the next similar rhythm pattern has more comfortable flow I think the current one would fit as well
01:15:255 (1,2,3,1,2,3,1,2,3) - maybe switch sides with similar pattern, since the slider before this is flowing to the other direction and this pattern is far from it Not going to change it since this is the pattern that I want to place here xd
01:41:688 (4) - NC? Fixed
02:03:607 (5) - maybe NC to indicate "speed" change Agree, fixed!

Nemesis

[Nemesis] wrote:

Mod from my queue.

General
-flashy storyboards are fine but this one genuinely disturbs me while modding it (I can literally feel epilepsy forming somewhere deep in my head) I displayed epilepsy warning so I guess it is fine


DSE Wintertime 2017
00:22:715 (1,2,3,4,1,2,3,4) - okay, so here's where the player gets introduced to the pattern. I get that this is where the hard part begins, also this is a gimmick present all throughout the map. However, since it's the first time a player is greeted by such a pattern, I believe that the combo colors should be distinguishably different AND of equal intensity in color. As it is right now, I believe that throughout the first few playthroughs people are gonna struggle with noticing the pattern A LOT, since it's very sudden and unexpected. The pattern is fine, just brighten the colors of 00:23:039 (1,2,3,4) - , maybe use red here? Since they are basically in the same melody, I would rather use the same colour pattern to express for the sake of consistency. However, I would add a NC on 00:23:282 (1) - to emphasise the difference of rhythm in order to increase readability
00:26:931 (1,4,5,1) - stack They are already stacked
00:28:877 - increase the SV there, it's clearly of higher intensity I didn't focus on the melody in this difficulty, so the pitch of the music would not affect the speed of slider, at least in this part!
00:30:417 (4,1) - don't ignore the obvious "percussion" sound in the background, use some 1/8 sliders to emphasize that My focus on this difficulty will be drum and snare sound, so I'm not going to emphasise that since it will make the rhythm unbalanced
00:38:444 (8) - NC, a new sound comes in Fixed
00:42:661 (4,1) - for better consistency, I suggest you do a pattern similar to 00:42:012 (4,1) - here, it's gonna flow the same way and it's gonna become way more logical this way But 00:42:823 (1,2) - is in another drum pattern. In order to emphasise that,
I think the current pattern would fit since it can show the difference while being consistent to previous pattern

00:50:282 (1,2,1,2,3,4) - why the sudden change in patterns compared to 00:45:093 (2,3,1,2,3,4,1,2,1,2,3,4) - ? nothing has changed, and if you're going to mention the "air?" noise vanishing, it's already started fading away at 00:45:093 (2,3,1,2,3,4) - . (I have no idea how else to name these sounds, normal instruments don't make such noises) I didn't think too deep when I mapped this part since my focus was the distance instead of the shape...
00:45:093 (2) - NC maybe? I mean, you've done it in every pattern afterwards Fixed
on a sidenote: these two patterns 00:50:282 (1,2,1,2,3,4,1,2,3,1,2,3,4) - change a little bit in flow, while 00:45:093 (2,3,1,2,3,4,1,2,1,2,3,4) - are nearly the same Yes, just like what I've said, my focus was the distance instead of shape so xd...
01:02:931 (1,2,1,2,1,2) - again, ignoring some very important and clearly distinguishable sounds Turned 01:03:579 (1,1) - to 1/4 reverse slider to emphasise that the sound is building up
01:14:607 (1,2,1,2) - change these into a stream, the drum (?) sound gets a lot louder there while the sliders do not reflect that in any way Keep this first, since the slider pattern will be really awkward if I turned those notes to stream
01:26:931 - that is the first actual, non-artificial instrument in the entire song, btw w
01:39:417 (4,5) - add an additional note between them and space them denser, there's clearly a sound there I didn't focus on the melody so I will skip in order to clear the focus
01:59:547 (1,2,3,4,1,2,3,4,1,2,3,4) - BPM clearly gets lower there, while the spacing does not reflect that in any way, you can increase or decrease spacing, imo it makes no difference. But they HAVE to be different, since the bpm is different.Decreased the distance
02:04:590 (7) - maybe add a custom hitsound for this? something like normal-hitfinish88.wav would do fine. I've no such hitsound that fit here orz

I like your style. GL.

ProEzreal

ProEzreal wrote:

Hello~ M4M from my queue

sorry for being reallllly late

General
  1. is it really necessary to have 5 diffs with like the same difficulty..? Just coincidence xd

DSE Wintertime 2017
  1. Try a lower stack leniency, it may help improve visuals on some parts of the map Okay I lowered the stack leniency to 3
  2. its past 2017 you cant rank this anymore AAHH
  3. 00:12:985 (1,2,1,2) - don't really see the point of extending these sliders. It can strongly emphasise the downbeat when extending the slider
  4. 01:26:931 (1,1,1) - literally gave chills down my back. awesome. Thank you!
  5. 02:03:176 (4,5,6,7) - by seeing how off these sound, i think more red lines are required.. I would ask for timing check for this part!

hope this helps. good luck

WIP
hokin1995

ProEzreal wrote:

Hello~ M4M from my queue

hk 4k normal
  1. 00:16:877 (16877|0,16877|3) - shouldnt these be the same as 00:06:498 (6498|2,6498|1) - since they have the same sound? fixed
  2. 00:45:093 (45093|0,45255|3,45417|1,45742|2) - instead of this pattern, 00:45:093 (45093|0,45255|1,45417|2,45742|3) - this pattern would follow the piano better.the patterns are following the piano, no need to fix :D

hope this helps. good luck
Thanks for mod :D

fixed
osu file format v14

[General]
AudioFilename: -+.mp3
AudioLeadIn: 0
PreviewTime: 86931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
EpilepsyWarning: 1
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31144
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8999997

[Metadata]
Title:-+
TitleUnicode:-+
Artist:daisan
ArtistUnicode:daisan
Creator:StarForYou
Version:hk's 4K Normal
Source:BMS
Tags:Starfy Rizia Kawaiwkyik alienflybot choikapo ll-oscar aabc271 Nardoxyribonucleic Kyle_Y -N_a_n_a_k_o- happy623 Regou chaoslitz hokin1995 pwhk IamKwaN Prophecy Kencho Skylish BOF2013 Dirt Art
BeatmapID:883088
BeatmapSetID:389617

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2607,324.324324324324,4,2,1,20,1,0
23363,-100,4,2,1,20,0,1
33742,-100,4,2,1,20,0,0
86931,-100,4,2,1,20,0,1
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120917,413.793103448276,4,2,1,20,1,0
122439,491.803278688525,4,2,1,20,1,0


[HitObjects]
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64,192,112066,1,4,0:0:0:0:
448,192,112066,1,0,0:0:0:0:
192,192,112228,1,4,0:0:0:0:
320,192,112228,1,0,0:0:0:0:
320,192,112471,1,0,0:0:0:0:
192,192,112471,1,4,0:0:0:0:
448,192,112715,128,4,114174:0:0:0:0:
64,192,112715,1,4,0:0:0:0:
320,192,114174,1,4,0:0:0:0:
64,192,114174,1,4,0:0:0:0:
192,192,114498,1,0,0:0:0:0:
320,192,114661,1,0,0:0:0:0:
64,192,115471,1,0,0:0:0:0:
192,192,115634,1,0,0:0:0:0:
320,192,115796,1,0,0:0:0:0:
448,192,115958,1,0,0:0:0:0:
448,192,116769,1,0,0:0:0:0:
320,192,116931,1,0,0:0:0:0:
192,192,117093,1,0,0:0:0:0:
64,192,117255,1,0,0:0:0:0:
320,192,118066,1,0,0:0:0:0:
192,192,118806,1,0,0:0:0:0:
64,192,118806,1,0,0:0:0:0:
64,192,119547,1,0,0:0:0:0:
192,192,119736,1,0,0:0:0:0:
448,192,119926,1,0,0:0:0:0:
320,192,120116,1,0,0:0:0:0:
64,192,120917,1,0,0:0:0:0:
320,192,121123,1,0,0:0:0:0:
192,192,121330,1,0,0:0:0:0:
448,192,121537,1,0,0:0:0:0:
64,192,122439,1,0,0:0:0:0:
448,192,122684,1,0,0:0:0:0:
192,192,122930,1,0,0:0:0:0:
320,192,123176,1,0,0:0:0:0:
64,192,123545,1,0,0:0:0:0:
192,192,124037,1,0,0:0:0:0:
320,192,124590,1,0,0:0:0:0:
448,192,124590,128,0,126373:0:0:0:0:
Prophecy
DSE 2018
Cynplytholowazy

M4M requested by Starfy from HK Discord Server



Please don't mind if I have a poor mod

DSE Wintertime 2017


01:05:688 (1,2,3) - More spaced to increase readability and emphasis
Same applies to 01:06:985 (1,2,3), 01:08:282 (1,2,3), 01:10:877 (1,2,3), 01:12:174 (1,2,3) and 01:13:471 (1,2,3).


Ultra


01:38:444 (1) - Possible to change this into a slow slider?

StarR's Expert


00:54:498 - 01:02:282 - Calm part but compared to other parts this has highest SV, is a little bit inappropriate

Regou's Extra


00:18:174 (1,2,1,2) - Spacing too large thus too much emphasis, reduce it.

Drop's Extra


[00:26:931 - 00:28:228] as a group
00:27:255 (5) - NC
00:27:661 (1) - NC
00:27:742 (2) - NC
[01:29:201 - 01:29:525] as a group
01:29:201 (1) - NC
01:29:525 (2) - NC
[01:35:850 - 01:36:336] as a group
01:35:850 (7) - NC
01:36:336 (1) - NC
[01:39:255 - 01:41:120] as a group
01:39:904 (9) - NC
01:40:228 (1) - NC


NNK's Hyper


01:50:606 (2,3,4,5,6,1) - Use double stacks in inconsistent to the previous jumps, use 2 triangle jumps instead.

Starfy&623's Hyper


00:24:823 (6) - NC
01:17:850 (3) - NC
01:17:201 (1,2,1,2) - A bit strange flow here


Beginner


01:17:525 (4,1) - This part will be confusing for beginners to hit, same 01:18:498 (2,3) and 01:19:796 (4,1) here, avoid using 1/2 patterns this area

Ky's Beginner


00:12:985 - 00:22:066 - SV change too sudden, advise to add a 0.8x green line in 00:22:715
00:28:552 (5) - NC
00:56:769 (1) - This part will be confusing for beginners to hit, same 00:59:363 (1) here, snap it back to the large white tick


Prophecy's Futsuu


00:11:688 (12) - d so that pattern is consistent
01:51:417 (259) -
D to show emphasis

aabc's Muzukashii


01:16:228 (5) - d?
01:51:417 (1) -
D to show emphasis

Nardo's Oni


01:59:547 (6) - d so that pattern is consistent
BanchoBot
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