Yessir (I wanted to avoid previewing the first kiai twice, but it's not a problem :3)Yuii- wrote:
01:08:726 - Obligatory preview point, please.
Move it and I mod it.
Lumin wrote:
Okayyy M4M, lets see if I can do anything here
[Everlasting Snow]Hope this helps!
- 00:01:491 (4,4) - I don't really like these, bad for flow imo I find them quite fitting tho x)
- 00:07:138 (4) - why this sudden space? Music has a stronger beat there, even if just slightly
- 00:17:903 (1,2,1,2,1,2,1,2) - raise of spacing here is a bit inconsistent If you'rereferring to values, I didn't even look at them since I just needed the pattern to be clean visually
- 00:19:314 (1,2,1,2,1,2,1,2) - and here jumps become smaller onwards, but still music intesfies Because I needed some sort of intro for those first 1/8 repeat sliders
- 00:26:020 (1,2) - overlap that isn't really noticable while playing but it still disturbs me pretty much.. Moved
- 00:28:138 (3,4) - 00:29:197 (1,2) - why no proper stack? I wanted to distinguish one combo from another
- 00:34:491 (1) - sound better to me if this would be 1/1 slider I want that last beat clickable tho so nope
- 00:44:373 (7) - It's not really pretty to have like one over 10 combo in a map so I'd NC this I follow a 4 measures basis to put my NCs outside the complex parts. Ugly or not, they are consistent too
- 00:46:667 (2,4) - why no proper stack Wait, they are stacked o.O
- 01:06:961 (10) - same as before, I'd NC one or other note from this combo because lonesome over 10 combos are not pretty, same for all other over 10 combos, there might not be any kind of method to "fix" them but for me they aren't really pretty
- 01:20:726 (5,6) - these curve a bit too much imo On such short sliders it doesn't really matter for the flow I guess
- 01:34:491 (2,6) - I'd probably stack these The previous object disappears before the second appears, no need
- 01:46:844 (1,4) - overlap which caught my eye, not necessary to fix but consider I'll see if I can move it from there
- 02:11:638 (6) - last anchor to x:426 y:103 for perfect blanket that's a circle o.O
- 02:13:138 (6) - too curved imo Not really seeing any problem with it tho x)
- 02:15:609 (6) - x:249 y:234 if you want this slider to be like part of that stream earlier 2 pixels for what? =w=
- 02:37:314 (10) - lonesome 10 combo
- 03:11:903 (4) - a bit lame to be just a straight imo that pattern uses spacing more than slider art. It is fine like that since there aren't any vibration into the vocals anyway
- 03:12:785 (3) - why no stack with 2 Because I need the drop on 03:12:961 (1) -
- 03:58:756 (4,5,6,7) - curved stream could be better by then being consistent with slider Consistency with the intro tho and being curved or not changes nothing here imo
- 04:10:137 (7) - NC would fit here
- 04:11:549 (7) - ^
- 04:15:785 (7) - ^ I'm not gonna point them all out but I think that you got my point
- 04:31:314 (2) - hidden rep arrow, dunno might come as a surprise to someone It's the third time seeing the same rhythm with the same pattern lol
- 04:58:138 (6) - NC maybe, preventing over 10 combo
- 05:01:138 (7,1) - overlap moved
- 05:16:667 (2) - curves too much imo and that slight overlap with stream See above ^
- 05:17:197 (1) - lower volume here?
- 05:28:491 (1) - ^ It's already lower and I'd like them to be hearable
- 05:27:079 (1,2) - Use same y coordinate? It wasn't supposed to be any kind of symmetry x)
Kami-senpai wrote:
M4M yo!
00:04:491 (1,2) - These sliders seem a bit too far apart for a 1/4 timing gap, especially since its the very beginning of the song. And since it is the beginning of the song players won't have much trouble retrying it, right?
00:05:373 (2) - Listening to the music, this slider seems like it would be more fitting as two separate circles, in a line like the very beginning Indeed, but if you combine it with the pattern above it fits nicely ^ If I were to use 1/2 sliders for the above pattern I would also use 2 circles here (probably this is part of the style for this map)
00:24:609 (6,4,5) - Not just these mini kick sliders, but throughout the whole beginning, I feel that these 1/8th beat snap sliders are a bit unnecessary. Maybe a few would be fine, but having them persist throughout the whole intro just seems like a bit overkill. It would also be nice if you included them at the end or in other parts of the song as well for consistency. I used them whenever there was a chance to use them. If the song is like this I can't create rhythms (or delete them) when I want lol. I follow the music and music plays like that :3
00:35:903 (5,6) - These are extremely hard to read, especially since they are almost double the distance from the 00:35:726 (4) - as 00:35:550 (3) - is ok, I testplayed a lot the intro and it looks fine for me. Still I do not ignore the chance of this being too hard. I'll see what other modders say but imo it is perfectly fine considering this is a marathon and not the usual Insane
00:39:079 (1) - Notice the line that the bend back for the slider makes. I would put 00:39:609 (2,4) - these two circles in line with the straight tail for aesthetic effect. Those angles would ruin the nest jumps tho since I'd have to change direction totally :/
00:39:609 (2,4) - I would also say put the circle in line with slider here. ^
01:12:785 (10) - I think it would make this a better jump if you put this farther and ctrl +g it to reverse the slider. That way it's a far jump with another short jump back. Did something to put the jump. Didn't use the Ctrl + G tho
01:20:373 (3) - Move this slider slightly down so you can tell that there are stacked notes underneath. Right now its kind of hard to tell. Reading skillz required :^)
02:11:197 (3) - ^ ^
02:12:609 (3) - ^^ ^
02:37:667 (1,1,2) - Gave me goosebumps XD so freakin' cool Skystar style
02:46:668 (4,5,6,8) - Layer this triple stream and slider like the one before it 02:46:668 (4,5,6,8) - for consistency That's literally the same pattern with just some objects rotated. The stack for the second one is intended due to a different sequence of vocals
02:55:844 (8) - I think it would be more natural for this to be a jump rather than a stack Ugh, trying to find a better position but the stack feels fine for now
03:11:903 (4) - Extend this slider to blue tick mark and pattern it so its close to 03:12:432 (1) - since there's no music at the end of the slider There's the end of vocals tho
04:05:550 (1,2,1,2,1,2) - Just a personal opinion, but I think these would look way cool if you continued with the pattern from before of having the NC in the middle and jumping out, all with the NC in the center. Re-arranged
04:13:667 (1,2,3,4,1,2,3) - Super hard to read Broccoly loved it tho D: (and I love it too)
04:19:314 (1,2,3,4,1,2,3) - ^ Like the idea of going reversing the order tho, just kind of hard to see Why don't you see the beauty of the main vocals + chorus ;w;
04:24:256 (1,2) - Should make these jumps like 04:23:550 (1,2,1,2) - Following vocals and that resembles well the rhythm imo
04:42:256 (4) - Same as 03:11:903 (4) - ^
05:01:667 (1,2) - More natural as jumps. Also the hitsound is missing from these two The jump is questionable indeed but the hitsounding is there lol (notice the normal sample there)
05:30:432 (4) - I think there are more sounds in music to map to than just slider here Following the synth sound so no need for overmapping
05:38:903 (2) - Sound better if slider is shortened to red tick mark in the middle and another circle added were slider currently ends. I find it fine like this tbh, it also resembles the style from the intro
Overall, I loved the map! Super fun to play with all the short sliders. I just thought the beginning was a bit odd with the 1/8 divisor stuff and some parts were hard to read. I'm definitely looking forward to seeing the final product! Thank you!
Bonsai wrote:
m4m \o/ (btw I just noticed that my set has more than double the drain rate, don't feel forced to mod all diffs, the higher two are more important ofc)
Everlasting SnowThat's it, very nice style, good luck!
- 00:04:491 (1,2) - were mentioned in one of the first mods already but I still find it very hard to read, there hasn't been a straight 1/1-or 1/2-slider that you could compare it to so it just looks like it's 1/1, and it seems very forced to play anyways, soo dunno, overlapping them would really be a lot easier, and since you have rather much overlapping in the later map I don't think it would look off or anything like that. same for 00:11:550 (1,2) - obv
Generally for the very intro it confuses me a bit that 00:00:961 (1,2,3,4,1,2,3,4) are so smooth to play but 00:06:609 (1,2,3,4,1,2,3,4) have sharp jumps although they're pretty much equivalent, and 00:04:138 (2,3) plays harsh too while 00:05:373 (2,3) is pretty smooth since slider lenince and no need to change direction at the head of (3), so it just all seems a bit imbalanced
As I said above, it is the beginning and the player can retry easily since once you play just once you get it (it's not like these are an new technique I am using here, they've been used a lot somewhere else already).
Instead 00:07:138 (4,4) - have a different emphasis because it is stronger than before, even if just slightly. The rest is pretty much style which you get after you play it for a bit. Give me pattern suggestion and I may be able to change things with that mindset but tbh I like what I did here (I also spent a week just for the intro for a reason, fssss)- 00:19:314 (1,2,1,2,1,2,1,2) - Why aren't those increasing anymore, and starting lower-spaced than 00:18:961 (1,2) - ? To me it seems like the music continues to intensify (in case you continue increasing it, maybe a sliiiight SV-increade at 00:20:726 (1,2,1,2) would be cool too?)
It's an illusion here. The first half of the jumps keep increasing while the second half decreases to concentrate the rhythm into the 1/8 sliders while volume still increases. I can ensure you they are really cool in gameplay as they are now- 00:28:138 (3,4,1) - I'm not sure if 'hiding' a circle after a 1/8-slider is good bc you need to make very quick movements to avoid sliderbreaking, and if the next note isn't clearly visisble immeadiately that might be a bit difficult - I generally don't really get your stacking-system bc for example 00:32:373 (2,4) is shifted when other stacks of the same interval are completely stacked, but I guess in cases like that it would be better to shift it
The quick movement got calibrated over a 1-week time span to make sure it was playable, which is. The stacking itself is fine there tbh. I'll make a note after all the replies to clarify how I use 1/8 sliders and stacks to be sure- 00:46:138 (1,3) - This overlap is kinda lonely bc the next of its sort happens at 00:52:314 (2,4) which is kinda far away, so I'd suggest adding one more of them earlier so it doesn't seem like it's an accident ^^ Are 6 seconds such a long time? o.O
- 00:59:020 (2,3,4,5,6) - Since the patterns there are kinda symmetric or straight-forward (dunno how to call it) I'd suggest moving (6) to around 87|370 so (4) and (6) have the same distance to (2), or are symmetric along the (1,2)-axis or something like that
That slider literally went to the left bottom corner, what? .-.- 01:11:550 (1,2,3,4,5,6,7,8,10,1) - The low spacing here, with just two jumps, is pretty much contrary to 01:13:491 (3,4,5,6,1) with a lot of sliderjumps with awkward direction changes, seems very imbalanced. Also, 01:12:432 (8,9) holy moly that's huge - how about something like this for this combo? The rhythm is pretty much the same for all the song and I had to put something to make it more entertaining. I can nerf that jump but tbh it is perfectly within the style of th whole map
- 01:41:197 (2,3,4) - spacing and sharp direction turn on (4) seems a bit much, I don't hear anything particularly stronger on (4) than on (3) so I'd suggest spacing them similarly vocals emphasis. They are different indeed
- 01:31:314 (1,2,3) - Seems very low compared to equivalent patterns like 01:32:726 (1,2,3) - 01:36:961 (1,2,3) - 01:38:373 (1,2,3) - Increased
- 01:48:256 (1,2,3) - 01:49:667 (1,2,3) - You usually emphasize the upbeats more, but here the offbeats are higher spaced than the upbeats, why? Please play them already lol. This map is to be played more than watched from the editor lol
- 01:55:667 (3) - 02:01:314 (3) - I think the whislte on the tail is missing. Also at 02:02:991 (4,5,6,7) -? also 03:17:903 (5) - better check all those sections again (also 05:03:697 (4) - and 05:07:844 -, just listing what I randomly notice ^^) damn, my editor doesn't reproduce all the whistels when it comes to short sliders, therefore I skipped them without noticing (I did a re-check yet I still missed them, dawh)
- The whistles at 02:19:491 - 02:20:903 - 02:31:138 seem pretty random / inconsistent with their equivalent secitons o: Re-checkd and added whistles were they were missing. The current ones are fine tho
- 01:30:079 (2,3) - is way more spaced than 01:30:608 (2,3) - O: also, these jumps in general are imo a bit too big bc as a player I expect to play them like the 1/8s where you had 1/4 to jump, but here it's only 1/6 but some have even higher spacings than the 1/8 ones, why? same for 03:00:432 (2,3,2,3) -
Tbh, my only purpose for this parts where to make them follow the rhythm properly and to make them playable. Play the map and you'll see they fit well- 00:25:844 (5,1) - 00:39:785 (3,4) - 00:41:726 (6,1) - all other 1/8-sliderjumps have a maximum of three visible followpoints between them while those have four, consider nerfing them This is totally intended to allow the jump after the last repeat slider
- 03:59:197 (8,9) - why is this one spaced when the others are either stacked 04:02:020 (8,9) - 04:03:432 (8,9) - or a slider 04:00:609 (8) -? Because the weaker beat changes nothing whether it is a slider end or a stacked circle or a circle with constant DS
- 04:03:785 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - uuuh keep it similar to the one before the very first Kiai? They are increasing and then going back there, but here it's constantly the same spacing o: Changed with the mod above
- 04:47:550 (1,2) - I don't think you stacked anything else in these Kiais, at least not the equivalent section of this, so space them out too Why not
- 05:23:197 (3,4) - again you didn't stack those at 05:17:550 (2,3) - There was a slider into the other pattern and it changes how the player has to follow things
- 05:32:373 (3,4) - same for these although in a calmer section, I think making them like this would work great again Moved 3 up instead
Thanks everyone for their mods. My part of our M4Ms will come in the next days since I have really few time during the week :/
Also, tomorrow I will place some sort of explanation for those minisliders and stacks which seem to a bit confusing for everyone
Why no one plays the map instead of looking at it into the editor ;w;