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Masashi Hamauzu - M1 No.2 title alpha Version

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Topic Starter
dylansantosh
This beatmap was submitted using in-game submission on Sunday, 30 January 2022 at 19:11:33

Artist: Masashi Hamauzu
Title: M1 No.2 title alpha Version
Source: FINAL FANTASY XIII
Tags: FFXIII FF Square Enix Squenix Videogame Instrumental
BPM: 64
Filesize: 1574kb
Play Time: 01:04
Difficulties Available:
  1. Beginner (0,87 stars, 23 notes)
  2. Easy (1,48 stars, 52 notes)
  3. Promise (1,89 stars, 55 notes)
Download: Masashi Hamauzu - M1 No.2 title alpha Version
Information: Scores/Beatmap Listing
---------------
old map but still want to rank
Alpe
[First]
In my opinion
Not so important
Should get changed
Not rankable

[General] Btw I love Final Fantasy
Hitsound: There arent any hitsounds in! Please add some.
Source: Fine.
Tags: Fine.
Difficulty settings: Maybe, smaller CS in 'Promise' diff.
BPM: 32 nice

[Easy]
Lol I have never seen such an easy diff.
00:00:683 (1) - Sometimes you can split up those slider with 4 reverse arrows into 2 sliders and 1 circle.

[Promise]
No problems.

Sorry for my miserable mod. :(
Topic Starter
dylansantosh

Azulae wrote:

[First]
In my opinion
Not so important
Should get changed
Not rankable

[General] Btw I love Final Fantasy
Hitsound: There arent any hitsounds in! Please add some. Uh there are? They are quite soft, all from the standard soft sampleset. Though i increased the sound a bit
Source: Fine.
Tags: Fine.
Difficulty settings: Maybe, smaller CS in 'Promise' diff. Changed to 2.2
BPM: 32 nice

[Easy]
Lol I have never seen such an easy diff.
00:00:683 (1) - Sometimes you can split up those slider with 4 reverse arrows into 2 sliders and 1 circle. YES i was looking for a way to make it less boring

[Promise]
No problems.

Sorry for my miserable mod. :(
Akitoshi
as you requested in pm via in-game

[General]
  1. Turn off Countdown and Widescreen support since you don't have any storyboard.
  2. Add Audio Lead-in via editing .osu file with notepad. 1500 will be fine.
[Easy]
  1. 00:00:683 (1,1,1,1) - I don't think that it will be ok in easy diff...
  2. 00:59:745 (1) - that ear-ripping finish sound wat
  3. you can actually map until 01:23:183 - you can follow with 01:04:433 - 01:08:183 - 01:11:933 - 01:15:683 -
[Promise]
  1. 00:02:558 (5,6) - 00:10:058 (5,6) - 00:17:558 (5,6) - Whistle Slider was pretty noisy, how about you manually add whistle in head and tail to avoid the sllider's noise?
  2. 00:21:308 (5,2) - they're touching. consider to move the 00:23:652 (2) -
  3. 00:25:995 (6,7) - same reason as above, consider to move 00:26:933 (7) - to avoid touching.
  4. 00:38:183 (1,4) - Stack them right.
  5. 00:45:683 (1,4) - ^ and just move 00:52:245 (2) - again to stack with (4)'s tail
  6. 00:59:745 (1) - same as ur easy, why need to add finish sound here?
  7. same as prev.diff, you can actually map until 01:23:183 - you can follow with 01:04:433 - 01:08:183 - 01:11:933 - 01:15:683 -
Topic Starter
dylansantosh

[-AKiTOSHi-] wrote:

as you requested in pm via in-game

[General]
  1. Turn off Countdown and Widescreen support since you don't have any storyboard. Done
  2. Add Audio Lead-in via editing .osu file with notepad. 1500 will be fine. Done
[Easy]
  1. 00:00:683 (1,1,1,1) - I don't think that it will be ok in easy diff... Hm not sure since the low bpm i thought it'd be okay
  2. 00:59:745 (1) - that ear-ripping finish sound wat yea wasnt sure either
  3. you can actually map until 01:23:183 - you can follow with 01:04:433 - 01:08:183 - 01:11:933 - 01:15:683 - I am actually cutting the MP3 till 01:19:433 - I want to let these sounds play in the outro
[Promise]
  1. 00:02:558 (5,6) - 00:10:058 (5,6) - 00:17:558 (5,6) - Whistle Slider was pretty noisy, how about you manually add whistle in head and tail to avoid the sllider's noise? Yeaapp i missed that when the audio was lower
  2. 00:21:308 (5,2) - they're touching. consider to move the 00:23:652 (2) - Yeah wasnt too sure either, Now i made 00:24:120 (3) - stack with 00:21:308 (5) -
  3. 00:25:995 (6,7) - same reason as above, consider to move 00:26:933 (7) - to avoid touching. Yea Did that due lack of space, but i had to change a pattern so it got fixed before i even read this
  4. 00:38:183 (1,4) - Stack them right. Removed the stacking alltogether
  5. 00:45:683 (1,4) - ^ and just move 00:52:245 (2) - again to stack with (4)'s tail Ah didnt even intend to stack those, but nice idea
  6. 00:59:745 (1) - same as ur easy, why need to add finish sound here? Same as with ez
  7. same as prev.diff, you can actually map until 01:23:183 - you can follow with 01:04:433 - 01:08:183 - 01:11:933 - 01:15:683 - ^
Video
from your m4m qqq :>

Most of my mod is gonna be based off of how the song flows and such, so it'll be a lot of insignificant suggestions to make your map the tiniest bit better? ;-;...

[General]
• Very nice combo colors!
• AiMod suggests you recompress your audio since the bitrate is too high, when you crop out the empty half of the song you should recompress as well

[Easy]
• 00:11:933 - maybe make this curve more gentle or make the slider straight? -
• 00:21:308 - blanket this with the slider that follows? -

[Normal]
• 00:13:808 - maybe make the curve on this more gentle? -
• 00:26:993 - slider is a little too tight at the end for the blanket -
• 00:43:808 - ctrl+g? -

Sorry that's all i got ;-;
The map is really nice and relaxing to play so i hope this can get ranked since slow, low-bpm songs are getting ranked more often ^.^
Topic Starter
dylansantosh

Weegle wrote:

from your m4m qqq :>

Most of my mod is gonna be based off of how the song flows and such, so it'll be a lot of insignificant suggestions to make your map the tiniest bit better? ;-;...

[General]
• Very nice combo colors!
• AiMod suggests you recompress your audio since the bitrate is too high, when you crop out the empty half of the song you should recompress as well

[Easy]
• 00:11:933 - maybe make this curve more gentle or make the slider straight? - done
• 00:21:308 - blanket this with the slider that follows? - done

[Normal]
• 00:13:808 - maybe make the curve on this more gentle? - done
• 00:26:993 - slider is a little too tight at the end for the blanket - yeap done
• 00:43:808 - ctrl+g? - I did that on purpose to break the flow into a sharp turn

Sorry that's all i got ;-;
The map is really nice and relaxing to play so i hope this can get ranked since slow, low-bpm songs are getting ranked more often ^.^
Voxnola
I had almost forgotten the beauty of maps like these ty <3. I'm keeping these diffs, but in easies and normals you should generally obey DS religiously (discrepancies should be under .03x).
some possible ds fixes in easy diff:
00:05:839 (5) -
00:11:933 (3) -
00:41:933 (3) -
And modders do not like to see easies with sliders that have more than 1 repeat.
One more thing: claps are pretty unfitting as hitsounds in this.
These are just warnings.
I'm not asking you to change anything I'm just passing by~ ^^
no kds
Topic Starter
dylansantosh

Naitoshi wrote:

I had almost forgotten the beauty of maps like these ty <3. I'm keeping these diffs, but in easies and normals you should generally obey DS religiously (discrepancies should be under .03x).
some possible ds fixes in easy diff:
00:05:839 (5) -
00:11:933 (3) -
00:41:933 (3) -
I would fix the DS, but just as you stated "should generally". This is 32 bpm, I think an easy player can comprehend the larger distance when its this slow, I kinda started debating this when i changed stuff myself, but i think it looks fine. Not here to rank, Here to map for other people's fun :) (ranking is only a bonus)
And modders do not like to see easies with sliders that have more than 1 repeat. While i would agree with this, I dont think I would change this for the sake of getting approval from modders, its only 32 bpm, not 190.
One more thing: claps are pretty unfitting as hitsounds in this. Yes, they are, i am looking for new hitsounds, if you got any suggestions <3
These are just warnings for angry modders :v)
I'm not asking you to change anything I'm just passing by~ ^^ Thanks alot :)
no kds
Voxnola

DylanSan wrote:

Not here to rank, Here to map for other people's fun :)
I love that mentality <3 I wish you the best of luck in your mapping adventures
BladesofSteel
Hello, this is an M4M modding. I tried to mod your other map, but it seems everyone is constantly throwing on mods for you there so I'm left with modding this one..

General
(Checking Aimod)
  1. Consider cutting the .mp3 down so it's only 1:10 long, since in both diffs the mapping is done before this point.
  2. The audio bitrate is higher than 192 kbps, so you may need to compress the .mp3 file.
I would also suggest you try increasing the DS a bit in both diffs, so it avoids overcrowding of the notes, especially in the easy diff.

Easy:
00:59:745 - Consider adding a hit circle here instead, so it gives a better finish for the final piano note. And move 00:59:745 (1) - to start after at 01:00:214 instead.

Normal:
00:08:183 (1,4) - Move these two notes father apart so they're not touching. It breaks the neat spacing that you had going.
00:15:683 (1,5) - ^

00:13:808 (5) - The finish on the end of this slider does not fit in the silence here in music. Try using a softer hit sound, such as a whistle.
00:26:933 (7) - ^

00:26:933 (7,1) - Avoid stacking in Easy diffs, especially this sort of stacking. Consider re-positioning this slider according to the DS.

I cringe at any loud finish hitsounds being used for such a gentle song. :?

Good luck.
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: 浜渦正志
  2. Romanised Artist: Masashi Hamauzu
  3. Title: M1 No.2 title α Version
  4. Romanised Title: M1 No.2 title alpha Version
  5. Source: FINAL FANTASY XIII
    According to FINAL FANTASY XIII Original Soundtrack -PLUS-, this is correct metadata.
<Reference>
  1. http://puu.sh/lWetr/0750d54bbe.jpg
  2. https://twitter.com/masashihamauzu
  3. http://www.masashihamauzu.com/
  4. http://web.square-enix.co.jp/music/sem/page/fabula/ff13/plus/
Good luck~:3
Underforest
Sorry, I can't mod this beatmap

The correct BPM is 64, not 32
Topic Starter
dylansantosh

BladesofSteel wrote:

Hello, this is an M4M modding. I tried to mod your other map, but it seems everyone is constantly throwing on mods for you there so I'm left with modding this one..

General
(Checking Aimod)
  1. Consider cutting the .mp3 down so it's only 1:10 long, since in both diffs the mapping is done before this point.
  2. The audio bitrate is higher than 192 kbps, so you may need to compress the .mp3 file.
I would also suggest you try increasing the DS a bit in both diffs, so it avoids overcrowding of the notes, especially in the easy diff.

Easy:
00:59:745 - Consider adding a hit circle here instead, so it gives a better finish for the final piano note. And move 00:59:745 (1) - to start after at 01:00:214 instead. Nice idea

Normal:
00:08:183 (1,4) - Move these two notes father apart so they're not touching. It breaks the neat spacing that you had going. Fixed
00:15:683 (1,5) - ^ These are quite far apart on the timeline, don't think its necessary

00:13:808 (5) - The finish on the end of this slider does not fit in the silence here in music. Try using a softer hit sound, such as a whistle done
00:26:933 (7) - ^ done

00:26:933 (7,1) - Avoid stacking in Easy diffs, especially this sort of stacking. Consider re-positioning this slider according to the DS. It is snapped with DS, And, it doesnt say easy anywhere, this is an extreme diff imo

I cringe at any loud finish hitsounds being used for such a gentle song. :?

Good luck.

Gamu wrote:

Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: 浜渦正志
  2. Romanised Artist: Masashi Hamauzu
  3. Title: M1 No.2 title α Version
  4. Romanised Title: M1 No.2 title alpha Version
  5. Source: FINAL FANTASY XIII
    According to FINAL FANTASY XIII Original Soundtrack -PLUS-, this is correct metadata.
<Reference>
  1. http://puu.sh/lWetr/0750d54bbe.jpg
  2. https://twitter.com/masashihamauzu
  3. http://www.masashihamauzu.com/
  4. http://web.square-enix.co.jp/music/sem/page/fabula/ff13/plus/
Good luck~:3
Thank you <3

Underforest wrote:

Sorry, I can't mod this beatmap

The correct BPM is 64, not 32
Im absolutely sure this is a song made on a 1/4th beat, and not 1/2nd
Electoz
Hi, from my modding queue~

[General]

  1. Your BG size should be either 1024*768 or 1366*768.
  2. I recommend you to add a silent sound as "soft-sliderslide" so you won't hear a squeaky sound from those sliders.
  3. You leave too much empty spaces at the end only 67% of the song was mapped. You have to use at least 80%.
  4. Your mp3 audio bitrate is too high, according to AImod. I checked and it's 320kbps which is too high. Here is the converted version just in case you need to use it.
  5. Hitsounds are pretty inconsistent in both of your diffs. Try asking someone who's good at this to help you out.
[Easy]

  1. A spacing error. > 00:21:308 (6,1) .
  2. SV is surprisingly low. Since your BPM is very low so SV should be very high.
  3. 00:00:683 (1) - Kicksliders aren't allowed in Easy, even the BPM is very low.
[Promise]

  1. SV should be higher than Easy.
If you have any question you can always ask me in game~
Good luck~
Topic Starter
dylansantosh

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Your BG size should be either 1024*768 or 1366*768.
  2. I recommend you to add a silent sound as "soft-sliderslide" so you won't hear a squeaky sound from those sliders.
  3. You leave too much empty spaces at the end only 67% of the song was mapped. You have to use at least 80%.
  4. Your mp3 audio bitrate is too high, according to AImod. I checked and it's 320kbps which is too high. Here is the converted version just in case you need to use it.
  5. Hitsounds are pretty inconsistent in both of your diffs. Try asking someone who's good at this to help you out.
[Easy]

  1. A spacing error. > 00:21:308 (6,1) . Intentional
  2. SV is surprisingly low. Since your BPM is very low so SV should be very high. Also intentional, Wanted it to be really slow, just like the song
  3. 00:00:683 (1) - Kicksliders aren't allowed in Easy, even the BPM is very low.
    Renamed to Not Easy
[Promise]

[list]
[*]SV should be higher than Easy. Changed

If you have any question you can always ask me in game~
Good luck~
Alpe

My program says that it is 127.9 BPM xD
Stick2Glue
from #modreqs

Have only done 2 mods in my life, so don't expect much.

Easy
AI Mod says that there is no problem with this map. A good start.

(from my geometric/perfectionist mentality :p) 00:49:503 (4,1,2) - Perhaps you can edit this section so that the two sliders blankets (is that even the correct word) the circle perfectly

I would say it's undermapped, but hey, it's an easy difficulty after all.

Promise
00:48:565 (2,3,4) - Was this intentional? Seems too far spaced imo

00:48:565 (2,3,4) - The tick after the repeat doesn't have a melody to back it up. Perhaps a simple slider will do.

Short mod, but a short map, so what do you expect?

Good luck!
Topic Starter
dylansantosh

TheRandomBeat wrote:

from #modreqs

Have only done 2 mods in my life, so don't expect much.

Easy
AI Mod says that there is no problem with this map. A good start.

(from my geometric/perfectionist mentality :p) 00:49:503 (4,1,2) - Perhaps you can edit this section so that the two sliders blankets (is that even the correct word) the circle perfectly Yeah that's called blanketing, I'll try something.

I would say it's undermapped, but hey, it's an easy difficulty after all. Yeah, arent most diffs undermapped, I used bakari's advice to use the sliderticks as notes.

Promise
00:48:565 (2,3,4) - Was this intentional? Seems too far spaced imo With the increased SV the DS increases aswell, not sure how other's handle this, might change it.

00:48:565 (2,3,4) - The tick after the repeat doesn't have a melody to back it up. Perhaps a simple slider will do. Makes sense

Short mod, but a short map, so what do you expect?

Good luck!
saank yuu
Deppyforce
m4m return sorry for 1 day late xd

[General]
unrankable bg size, it should be 800x600 / 1024x768 / 1366x768, i resized it to 1024x768 rite here
bpm is technically halved (should be 64

slidertick rate should be same in 2 diffs

[Easy]
00:30:753 (1) - this flows better if the slider starts somewhere like above (3) (like x:240, it plays awkward currently
00:52:315 (2,3) - ds
00:59:815 - would play better if this is clickable, spiner would have better impact

[Promise]
00:00:753 (1,2,3,4,5) - try make the shape symmetry for aesthetics stuff
00:08:253 (1,2,3,4,5) - tbh this flows bad because its a curve then sudden linear flow comes in, would be better if curve the slider
00:26:065 (6,7) - blanket xd
00:42:003 (4,5) - you should change the pattern here, the slider overlaps each other http://osu.ppy.sh/ss/4602964 (you can keep but you should change if you care about aesthetics stuff
00:57:003 - this is obviously strong, should be clickable
00:59:815 - make this clickable, spiner would have better impact

this is so short
Topic Starter
dylansantosh

Deppyforce wrote:

m4m return sorry for 1 day late xd

[General]
unrankable bg size, it should be 800x600 / 1024x768 / 1366x768, i resized it to 1024x768 rite here thankyuu <3
bpm is technically halved (should be 64 It shouldn't matter

slidertick rate should be same in 2 diffs Couldn't find anything about that in the ranking criteria

[Easy]
00:30:753 (1) - this flows better if the slider starts somewhere like above (3) (like x:240, it plays awkward currently right
00:52:315 (2,3) - ds Sv change caused it
00:59:815 - would play better if this is clickable, spiner would have better impact makes sense

[Promise]
00:00:753 (1,2,3,4,5) - try make the shape symmetry for aesthetics stuff But triangles
00:08:253 (1,2,3,4,5) - tbh this flows bad because its a curve then sudden linear flow comes in, would be better if curve the slider Tried something, did not curve slider though
00:26:065 (6,7) - blanket xd na
00:42:003 (4,5) - you should change the pattern here, the slider overlaps each other http://osu.ppy.sh/ss/4602964 (you can keep but you should change if you care about aesthetics stuff changed bc of pattern change
00:57:003 - this is obviously strong, should be clickable I thought of it, but i wanted to include a kickslider
00:59:815 - make this clickable, spiner would have better impact mhm

this is so short
JBHyperion
Mod by in-game request

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Slightly higher AR would work better on the Promise diff imo, screen's looking a bit cluttered with the current AR, try 5. Also, CS2.4 isn't really giving you much change from the Easy which is kinda redundant, bump to CS3 please
  3. Metadata: No issues
  4. Timing: BPM needs to be doubled (yes this *does* matter as it affects the backing beat with NC) - this is indicated by the start of a new stanza in the music occurring at 00:15:753 - but according to the timeline only 2 measures have elapsed. You might not care for it, but that's not a reason not to fix it. Please change BPM to 64 and check all inherited sections, note snaps, preview point, etc.
  5. Hitsounds: Default soft whistle sounds really out of place here to me, there's nothing in the music to justify such a strong sound with the kind if regularity you're using it. A softer custom sound would work much better in my opinion, something like this or this would fit much better.
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
  1. 00:15:753 (1,2) - Blanket can be improved slightly here, (1) needs to have a shallower curve. Move (2) closer on the timeline and use its approcahcircle as a guide
  2. 00:23:253 (1) - Sharp bend would fit better at 00:24:659 - since the piano sound is stronger here
  3. 00:38:253 (1,2) - Similar to 00:15:753 (1,2) - tail should be brought to the right a little
  4. 00:52:315 (2,3,4) - Flow and slider placement here seems very arbitrary and looks kinda weird. Suggest curving (1) more and making the head and tail point more towards the previous and following notes to improve this
  5. 00:52:315 (2) - Any reason why you used clap here? You don't have it anywhere else in the diff, and the default doesn't fit well with the music at all. Whistle would be much better here
  6. 00:52:315 (2,3,4) - Same as 00:52:315 (2,3,4) - though not as much of a problem, this will just require some minor adjustment
  7. 00:53:253 (3) - Consider splitting this into a 1/1 slider and circle, the beat on the tail is more than strong enough to be clickable and it detracts from the emphasis a lot by being a sliderend at present
  8. 00:59:815 (3,1) - 1/4 note to spinner spacing in Easy diffs is really confusing for new players as they will likely react to the spinner on instinct and miss (3). Make the spinner start at 01:00:284 instead please
Promise
  1. 00:08:253 (1,2,3,4,5) - These could be adjusted slightly for better symmetry, specifically 00:09:658 (4) at [370,89] and 00:10:128 (5) at [324,184] with the same angling as 00:08:721 (2,3) - Example: https://osu.ppy.sh/ss/4798178 - Don't forget to move the following patterns 00:11:065 (6,1,2,3,4,5) accordingly to maintain the nice aesthetic effects you have currently
  2. 00:13:409 (4,5) - Blanket can be improved by curving (5) more, currently it's too shallow and looks a little messy
  3. 00:20:909 (4,5) - ^
  4. 00:34:034 (3,4) - I'd rotate (4) anticlockwise slightly to improve the aesthetic flow from (3), it's a bit misaligned atm
  5. 00:41:065 (2,3,4) - (4) can be rotated clockwise slightly so that the tail forms a neat triangle with (2,3). Also, the blanket can be improved by curving (4) a little more
  6. 00:49:034 (3,4) - Same issue as 00:34:034 (3,4) but more exaggerated, (4) looks better with a ~20 degree clockwise rotation about the head
  7. 00:53:253 (3) - Same suggestion as in the Easy, consider splitting this into 1/1 slider and circle
  8. 00:56:065 (4) - Is this attempting to blanket 00:53:253 (3) - ? It only half works since the head must be far away from (3)'s head due to DS constraints. It would look much better if this was clearly unblanketed, such as if you moved it to the top right corner with a ~90 degree clockwise rotation
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
Topic Starter
dylansantosh

JBHyperion wrote:

Mod by in-game request
I am terribly sorry for wasting your time and letting this beatmap graveyard, i got extremely discouraged for some reason.
http://puu.sh/syPKr.png

I re-mapped all difficulties and added another one
Mahm0ud
Hey, doing m4m from #modreqs

Promise
General stuff: I'd suggest to add more aesthetic like:
_some Blankets, it would fit well, in case you dont know what's it ---> http://prnt.sc/dml8ty
_give more life to your sliders exp: http://prnt.sc/dmlaip I'm bad at it myslef lol just giving a clue, I mean dont put empty sliders like this one 00:53:253 (1) - while it's a short map

Mapping
_here 00:24:659 (4,5) - make the distance between these two the same as these 00:23:253 (1,2,3) -
_here 00:27:003 (1) - do as the picture says to fix it, I mean to make it look better (in my opinion it does look better xD) ---> http://prntscr.com/dmllsj move these two point just by a little to make it look like the pic
_here 00:42:003 (1) - if you rotate this it would fit better (if that's what you wanted to do --> http://prntscr.com/dmlqxb ) in this pic I did rotate it by 35° if you want to do the same, still just a personal suggestion :p

Good Luck! here https://osu.ppy.sh/s/533613 waiting for your mod :3 ;D
Topic Starter
dylansantosh

Mahm0ud wrote:

Hey, doing m4m from #modreqs

Promise
General stuff: I'd suggest to add more aesthetic like:
_some Blankets, it would fit well, in case you dont know what's it ---> http://prnt.sc/dml8ty I know what a blanket is
_add give more life to your sliders exp: http://prnt.sc/dmlaip I'm bad at it myslef lol just giving a clue, I mean dont put empty sliders like this one 00:53:253 (1) - while it's a short map I do this plenty

Mapping
_here 00:24:659 (4,5) - make the distance between these two the same as these 00:23:253 (1,2,3) - Makes sense
_here 00:27:003 (1) - do as the picture says to fix it, I mean to make it look better (in my opinion it does look better xD) ---> http://prntscr.com/dmllsj move these two point just by a little to make it look like the pic Mhm
_here 00:42:003 (1) - if you rotate this it would fit better (if that's what you wanted to do --> http://prntscr.com/dmlqxb ) in this pic I did rotate it by 35° if you want to do the same, still just a personal suggestion :p I think its fine, it otherwise makes it flow weird from 2 to 1

Good Luck! here https://osu.ppy.sh/s/533613 waiting for your mod :3 ;D
Hey dude, just like i stated in your thread, You really should pm before considering a m4m. Please message me on the forum, or if you catch me ingame then.

But thanks anyway.
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