1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted

Lasse wrote:

m4m things like we talked about in IRC
my map: https://osu.ppy.sh/s/378196

so many mods already, will be hard to find anything meningfull but I'll give it a try

General
looks fine
here is the bg source: http://www.pixiv.net/member_illust.php? ... d=52580290
would be nice if you could link it in the description to credit the artist :arrow:mmmk
stárlight
ar ~9.2 maybe? you do so many overlaps here it would be nicer to read that way imo, but 9 should be fine too :arrow:ar9 is fine imo
00:17:001 (5) - making this straight would make a nicer angle with the sliderbodies and not influence playability :arrow:I prefer current since it make it looks like drop off flow which kinda fit the song there
00:20:421 (6,7,8) - this angle could be better to play, how about making 00:20:577 (7,8) - a 15° rotated version of 00:20:110 (3,4) - ?
look like this: http://i.imgur.com/t8M5s2V.jpg :arrow:ya
00:41:716 (5,6) - bit smaller angle might play better here, suggest moving 6 downright http://i.imgur.com/5Co1RFQ.jpg :arrow:x
00:48:090 (6) - why is the spacing so low compared to the rest of the combo? Don't really get it for this note :arrow:op
00:52:908 (7,8,9) - straight line here doesnt really play that well imo, how about sth like http://i.imgur.com/xIMZSPd.jpg :arrow:mmm it plays fine for me , still prefer lining like the current one tho

00:57:727 (1) - have you tried putting a low sv slider until 00:58:271 - with a silenced end here instead? would go really nice with the "noise" and the vocal here I think ==> same for lower diffs afer looking at them :arrow:I don't like to use silenced sliderend
or maybe make 00:57:727 (1,2,1) - a bigger triangle so they feel more emphasized, but I prefer the firt idea personally :v :arrow:current just feel alright now imo

01:15:447 (5,2) - could you avoid http://i.imgur.com/mT7mtn8.jpg ? I know it is barelsy noticeable during gameplay but it still is a bit and easily avoidable since that is not a nice overlap. Either space 2 a bit higher to avoid overlap or lower for a nice overlap :arrow:xd kk try to make it more looks like I intentionally overlap xddd

01:26:794 (1) - how about putting ~20% volume on 01:26:950 - as the loud slideticks dont fit the athmosphere here :arrow:lol why it sound weird for me when there is no slider tick sound , I think slider tick sound would just help player read the sv here or something like that

01:45:447 (6,1) - the way you suddenly double the spacing really makes this look like 1/1 gap, still okay to read, but changing a bit might be better :arrow:I nc (1) so I think player can read this easily

02:32:235 (1) - same slider suggestion as 00:57:727 (1) :arrow:samesa

02:48:400 (4,5) - stack on such high pitched/loud vocals doesnt really work well imo, even if you mainly focus on drum or sth,.. sldier or spaced circles would be nicer :arrow:dw

03:29:437 (3) - 1/2 slider + 2 circles would play better imo since you end all the sliders before on the same "thing" (there is no real sound on the red tick) ending this one there too would feel better to play and be consistent with what you did before
=> like 03:33:789 (1,2,3,4,5) - is better :arrow:it's just beginning of this part I don't use something like that to avoid player getting wat feeling on the beginning of calm part
03:39:385 (3,4) - ^ :arrow:this one is just a bit sound weird for me imo

03:42:494 (1,2) - avoiding that miniscule overlap would look so much nicer :arrow:lol
insáne
00:30:991 (1,2) - stack like 00:32:545 (2,3,4) - or overlap less would look better :arrow:want do you mean ? I don't see any overlap
00:48:245 (6,1) - higher spacing into way lower sv plays bad here imo :arrow:maximum impact xddd , plays fine for me here imo

00:57:727 (1) - same suggestion extra :arrow:sa
01:26:794 (1) - same slidertick thing as extra :arrow:sam
01:47:157 (2,3,4) - spacing those more evenly would go better with music and look niver :arrow:make spacing equal would make flow here 01:47:468 (3,4) - not right imo
02:14:670 (4,5) - same shape? :arrow:nah xdd
02:22:753 (6,1) - looks so much like 1/1.. :arrow:it's got nc so I think player can read that easily
02:32:235 (1) - same suggestion extra :arrow:ame
02:48:245 (3,4) - stack doesnt go well here imo, space them or slider? :arrow:I just focus a bit on vocal here since I actually did follow vocal here 02:47:779 (1,2) - too , the vocal there just suit the stack more I think
04:35:810 (1,2,3) - bit smaller angle would play better here :arrow:ya
hárd
00:10:317 (3,4,5,6,7) - using 1/2 and 1/4 stack and also doing it during the same combo right after each other might be a bit bad to read on hard :arrow:oo
00:44:825 (2,3) - aligning them in a differen anlge (sliderbodies) would look nicer http://i.imgur.com/fk36zFc.jpg :arrow:current fit the song more imo
00:52:442 (2,3,4,5) - bit confusing 1/2 - 1/4 again :arrow::arrow:k
03:31:146 (3,1,2,3,4,5) - ^ :arrow:shouldn't be hard to read for this one imo , it got 1/1 small break tho
04:05:654 (4,5,6) - putting them in a line really takes away some ephasis from those really strong vocals :arrow:ya

diff looks fine besides the obvious fact that I really dislike the usage of stacked 1/2 and 1/4 so close after each other, especially with 190+ bpm :arrow:ya same , gonna take note then look through those things later
normál
00:29:592 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - You keep the same movement for such a long time, bit boring to play :/ :arrow:wh I don't think it's boring here
02:57:105 (4,1) - different overlap (or no overlap) would look better imo :arrow:this overlap just looks good for me
03:44:359 (4,1) - same shape would look much nicer here :arrow:nah current fit the song more imo
03:49:955 (1) - making the corner a bit clearer would be better for normal I think http://i.imgur.com/RFI0a6l.jpg :arrow:lol current is fine tho
l
eásy
00:53:374 (1,2) - could make them a bit more interesting shapes :v :arrow:can't think any good shape that fit the song here it's calm part so I think better make it looks simple
01:26:794 (3) - bit clearer path in that corner should be better for easy http://i.imgur.com/p6YVIQN.jpg :arrow:current is fine lol
01:55:395 (1) - so long and then you make a straight slider, so maybe a more interesting shape here too? :arrow:same like the first one
02:26:483 (2,3) - make the sliderbodies perfectly parallel to each other, would look nicer k w/e
02:44:670 (3,1) - same shape for both would look much better :arrow:current fit the song more imo
04:07:364 (1) - just remove the red anchor, would look way better imo :arrow:I don't think so

cant find anything "big" on this diff so I just modded some slidershapes lol :arrow:LO same

seems pretty nice already, hard to contribute anything
good luck!
thanks for the mods :)
posted
Hihi~ M4M from your user page

My map: https://osu.ppy.sh/s/331732

[Starlight]
00:18:556 (1,3) - I think you could bend them a bit like this to make them look better.

00:20:266 (4,5,6) - nazi, move 5 to (160, 228) to make the distance from 4 to 5 and the distance from 5 to 6 equal (now they are 0.46x and 0.54x)
01:06:898 (1,2) - feel like the flow is a little bit weird from 5 to 1. I would suggest to place them somewhere around (268,328)
01:18:711 - 04:27:727 - I think there should be a clickable object here (intuiation playing)
01:26:794 (1) - feel like the slider can be more asthetically appealing. Maybe try something like this? (just my opinion tho)

02:02:390 (5,6,7) - I think those jumps should be bigger or at least similar to the jumps here 02:01:768 (1,2,3,4) - . Moving 02:02:545 (6) - down a little bit should resolve the issue here

[Insane]
02:07:830 (1,2) - make them parallel like this?:

02:16:846 (2) - stack with 02:16:224 (4) - ?
03:36:121 (5) - feel like stacking 5 with 1 fits the music better
03:41:716 (2,3,4,5,6) - those beats are really strong. I would suggest to make a jump like this to emphasize those strong beats.

03:47:468 (1,1) - I think removing the reverse fits the music better

04:20:887 (1,2) - blanket

[Hard]
00:19:022 (3) - I would bend this slider to make a better flow to 00:19:333 (4,5) -
02:18:556 (3) -
01:13:271 (1) - How about changing into a circle + 1/2 slider. It fits the vocal better imo (you did that here too 01:15:758 (1,2) - )
03:47:468 (1,1) - same as what mentioned in Insane

[Normal]
00:06:121 (1,2) - Make them parallel?
00:57:105 (4) - Changing the slider into a circle could emphasize this strong beat better. The sound at 00:57:416 - is really small so I think it is ok to just ignore it.
02:53:374 (2) - bend this to make 2 and 3 look better like this:

03:47:468 (1,1) - same as what mentioned in Insane

[Easy]
Looks perfect to me!!

Nice jumps in Starlight :3. Shoot a star for you <3

Hope it helps!! :)
posted

FreeSongs wrote:

Hihi~ M4M from your user page

My map: https://osu.ppy.sh/s/331732

[Starlight]
00:18:556 (1,3) - I think you could bend them a bit like this to make them look better. :arrow:o

00:20:266 (4,5,6) - nazi, move 5 to (160, 228) to make the distance from 4 to 5 and the distance from 5 to 6 equal (now they are 0.46x and 0.54x) :arrow:mmm I think that not much different from the current one
01:06:898 (1,2) - feel like the flow is a little bit weird from 5 to 1. I would suggest to place them somewhere around (268,328) :arrow:mm plays fine for me here imo
01:18:711 - 04:27:727 - I think there should be a clickable object here (intuiation playing) :arrow:intentionally because the song sound like calm or something so I would prefer to undermap lol
01:26:794 (1) - feel like the slider can be more asthetically appealing. Maybe try something like this? (just my opinion tho) :arrow:current just fit the song more imo xD

02:02:390 (5,6,7) - I think those jumps should be bigger or at least similar to the jumps here 02:01:768 (1,2,3,4) - . Moving 02:02:545 (6) - down a little bit should resolve the issue here :arrow:mmm I'm not sure here it's 1/4 slider which kinda harder to read and play than the circle so using high spacing would pretty much can make player miss it easily :arrow: but anyway fixed a bit

[Insane]
02:07:830 (1,2) - make them parallel like this?: :arrow:no lol

02:16:846 (2) - stack with 02:16:224 (4) - ? :arrow:that make spacing and flow not good imo
03:36:121 (5) - feel like stacking 5 with 1 fits the music better :arrow:I don't think so
03:41:716 (2,3,4,5,6) - those beats are really strong. I would suggest to make a jump like this to emphasize those strong beats. :arrow:(5) and (6) sound very similiar to each other so using different spacing there just sound weird for me imo

03:47:468 (1,1) - I think removing the reverse fits the music better :arrow:no lol current sound better imo

04:20:887 (1,2) - blanket :arrow:x

[Hard]
00:19:022 (3) - I would bend this slider to make a better flow to 00:19:333 (4,5) - :arrow:the beat here kinda fit the straight slider tho
02:18:556 (3) - :arrow:wh
01:13:271 (1) - How about changing into a circle + 1/2 slider. It fits the vocal better imo (you did that here too 01:15:758 (1,2) - ) :arrow:nah not feel right there imo also I think those two part sound a little bit different d:
03:47:468 (1,1) - same as what mentioned in Insane :arrow:same

[Normal]
00:06:121 (1,2) - Make them parallel? :arrow:no lol
00:57:105 (4) - Changing the slider into a circle could emphasize this strong beat better. The sound at 00:57:416 - is really small so I think it is ok to just ignore it. :arrow:ahhhaa so the things that I do here is about some consistency things that actually affect how new players plays , it's actually sound like that if I use the consistency pattern of the rhythm here which is like 1/1 - 1/1 -1/1 -1/1 without a break here it somehow make the new player easy to read and understand the rhythm of the music more here it's like something that I think might help new player get into the rhythm game easier lolololololo not sure you understand or not I'm kinda bad at explaining thing xxx:
02:53:374 (2) - bend this to make 2 and 3 look better like this: :arrow:k fixed a bit

03:47:468 (1,1) - same as what mentioned in Insane :arrow:same

[Easy]
Looks perfect to me!! :arrow:same

Nice jumps in Starlight :3. Shoot a star for you <3 :arrow:yaaaaaaaaayeeeesssss

Hope it helps!! :)
thanks for the mods and star :)
posted
Hello, I want to ask for an M4M from your userpage and this is my mod.

[Normal]
  1. 01:06:898 (3,4,5,6) - asymmetrical. move (5,6) left-up a little.
  2. 01:17:468 (5,6) - I think they should be placed as a straight line or balance to 01:17:157 (4) - . So I suggest to move 01:17:934 (6) - straight to (5) or put it on the left side.
  3. 02:02:856 (1,2,3,4) - The angle of (1,2,3) seems to be a right-angle, but the one of 02:03:634 (2,3,4) - is not. I suggest to move (4) right-up a little.
  4. 04:40:628 - Since 04:38:141 (6) - has a circle and they rhythm are alike, I think it is better to add a circle 04:40:628 - to make them coincident


[Easy]
  1. 00:14:825 (3) - Move to x399y152, and move the end point to x427y62 (So (2,3,4) will be a symmetrical pattern i think)
  2. 01:10:784 (1) - Move the red anchor point to the slidertick

[Hard]
  1. 00:32:079 (4,1,2) - I think there could easily be mistaken for three 1/2 hit.
  2. 01:22:442 (3,4,5,6) - I think they should have some hitsound.
  3. 03:13:271 (4) - move to x403y249
    03:13:582 (5) - move to x462y173
    03:13:737 (1,2,3,4,5,6,7,1,2,3) - move them together to x394y112
    The suggestions above are for making the pattern more beautiful and local symmetrical.


Sorry though I thought I should mod Insane and *light but i cannot play it well OwO
And here is my map
https://osu.ppy.sh/s/357112
posted
I changed diff name from starlight to stardust since it feels good mmmmmmm xDXDXDXd

XiaofengTiger wrote:

Hello, I want to ask for an M4M from your userpage and this is my mod.

[Normal]
  1. 01:06:898 (3,4,5,6) - asymmetrical. move (5,6) left-up a little. :arrow:looks fine
  2. 01:17:468 (5,6) - I think they should be placed as a straight line or balance to 01:17:157 (4) - . So I suggest to move 01:17:934 (6) - straight to (5) or put it on the left side. :arrow:k
  3. 02:02:856 (1,2,3,4) - The angle of (1,2,3) seems to be a right-angle, but the one of 02:03:634 (2,3,4) - is not. I suggest to move (4) right-up a little. :arrow:uhh not affect things much here imo
  4. 04:40:628 - Since 04:38:141 (6) - has a circle and they rhythm are alike, I think it is better to add a circle 04:40:628 - to make them coincident :arrow:doesn't sound right like the one that you mention here imo


[Easy]
  1. 00:14:825 (3) - Move to x399y152, and move the end point to x427y62 (So (2,3,4) will be a symmetrical pattern i think) :arrow:g
  2. 01:10:784 (1) - Move the red anchor point to the slidertick :arrow:lol current is fine

[Hard]
  1. 00:32:079 (4,1,2) - I think there could easily be mistaken for three 1/2 hit. :arrow:hard player should be able to read 1/1 + 1/2 stack now
  2. 01:22:442 (3,4,5,6) - I think they should have some hitsound. :arrow:wat but there is a whistle there xDD
  3. 03:13:271 (4) - move to x403y249
    03:13:582 (5) - move to x462y173
    03:13:737 (1,2,3,4,5,6,7,1,2,3) - move them together to x394y112
    The suggestions above are for making the pattern more beautiful and local symmetrical. :arrow:I'm fine with the current, did fix a bit tho


Sorry though I thought I should mod Insane and *light but i cannot play it well OwO
And here is my map
https://osu.ppy.sh/s/357112
thanks for the mods :)


and add "opening full" to tags cus I forgot that I love anime
posted
m4m

[General]

• Actually you can re-name Easy to Normal and Normal to Advanced. Your Easy diff has a quite high SV, which boosts the SR up to the sky.
• Is 'Letterbox during breaks' even needed?

[Easy]

• 00:49:488 (3,1) - I dislike this overlap.
• 00:56:794 (2) - This could touch the HP-Bar.
• 01:19:333 (2) - I'd place it on the red tick before as the word already begins there, she just pronounces it a bit harder on the downbeat.
• 01:20:732 (1) - ^
• 02:24:773 (3) - This slider is deep as hell.
• 04:04:877 (1) - I think this touches the HP-Bar.
• 04:09:540 (3,1,2) - Build a triangle?

[Normal]

• 00:16:069 (1) - Something like this is really risky as the object appears before the one above even finished. This can confuse pretty much as this is just a Normal diff.
• 00:20:421 (6,1) - This transition could be better imo.
• 00:47:001 (3,4,5) - Newer players will definitely click (5) first as the path is not very clear and (5) is nearer to the slider than (4).
• 00:49:488 (3,1) - Little overlap, definitely noticable ingame.
• 01:07:209 (4,5,6) - You should change this. The path is more than unclear and will break the combo of every new player. If you look close you will notice that (6) already appears before (4) is even clicked. That means player will panic here and instantly click (6) on the way to (5), as these 3 objects are also connected.
• 01:17:157 (4,5,6) - I think this would be fine if you'd rotate it more, but then again you need to change all the pattern that come afterwards.
• 01:44:825 (4,1,2) - Same problem as above.
• 01:50:266 (5,1) - Move these more to the left for a clearer path?
• 02:02:856 (1,2,3,4) - You can make a square in case you are a fan of changings.
• 02:04:877 (5,1) - Strange pathing.
• 02:31:613 (4,2) - Stack them?
• 02:34:100 (4) - Curve it more so people can see that (5) is the next object to click.
• 02:42:027 (5,6) - Rotate.
• 03:41:872 (4,2) - Overlap.


[Hard]

• 00:20:266 (3,4,5,2,3) - Try to do some stacks or something. This is quite noticable ingame and makes it look ugly imo.
• 00:32:079 (4,1,2) - This can cause some combo breaks because of the polarity change on the same coordinates.
• 00:34:566 (1,1) - Stack them?
• 00:45:913 (1,1) - If you want to do an overlap like this (which is ugly if you ask me) then better place the sliderhead into the slidermiddle.
• 01:04:722 (2,3) - Improve blanket.
• 01:05:499 (4,5) - Stack them with 01:04:411 (1) - and keep the spacing for emphasizing?
• 01:21:043 (2) - Too deep.
• 01:26:483 (3) - Rotate for a cooler path?
• 03:40:939 (3,2,3,4) - I'm sure there's a better solution for this.
• 04:09:229 (2,1) - Almost touching.
• 04:27:260 (1,3) - Stack them. This triggers me so hard. q-q


[Insane]

• 01:39:385 (1,4) - Toching, just a minor thing tho.
• 02:22:286 (3,4,5,6) - Maybe move them a bit up so you can stack (5) with the sliderend of 02:21:509 (1) - ?
• 02:57:260 (5,6,7,8,9,10) - I think you can curve this stream a bit harder since you already have a kinda circle-flow from the triangles.

And I can't even find anything in the last diff as I usually don't even map anything above Hard. Soz. <.<

https://osu.ppy.sh/s/317273
posted
Metadata and Easy seems everything ok

Normal

00:02:079 (3) - Maybe you can remove this circle and add in 00:02:235 - to emphasis the vocal
00:32:856 (5) - if this slider finish in 00:33:012 - you will improving the vocal flow and improving the flow between 00:32:856 (5,1) - i think, I recommend
01:47:468 (5) - It is a bit off the map, if someone try to play with 800x600 screen this slider can overlap the drain bar :/
02:27:260 - add clap for consistency, and you can do this slider 02:27:260 (5) - like 02:26:017 (2) -, with clap in 02:27:260 - and 02:27:416 -, is pretty better :)
03:10:162 (1,2,3,4,5,6) - you forgot to add some hitsounds here, follow this hitsounds 03:07:675 (1,2,3,4,5,6,7) -

Hard

00:02:079 (3,1) - This spacing is a bit high i think
00:40:162 (2,3) - i'm not sure but i prefer you invert the direction of both sliders, like this https://osu.ppy.sh/ss/4138585, i think the flow for play is better
02:33:789 (4) - is better in x:168 y:264 C:

Insane

02:22:442 (4,5) - maybe Ctrl + G
03:16:224 (2,1) - unstack a bit like 03:15:292 (2,1,2,1) -
The flow not is good 01:01:924 (1,2) - :( , like this seems really better i thinks ^^ https://osu.ppy.sh/ss/4138749
/\ you used the same pattern at other times, I see no problem in continuing but if you want to adjust all to improve the flow ^^
is a nice map anyway

Stardust

01:59:592 (2) - Ctrl + G?
02:09:229 (1) - maybe you can remove the finish here, like 02:06:742 (1) -
good map
posted

Stjpa wrote:

m4m

[General]

• Actually you can re-name Easy to Normal and Normal to Advanced. Your Easy diff has a quite high SV, which boosts the SR up to the sky.mmm it's ok I think the structure and rhythm are actually fit for those diff now so I don't care about SR much
• Is 'Letterbox during breaks' even needed? :arrow:ya cus I have break and it doesn't ruin the bg much , I guess lol

[Easy]

• 00:49:488 (3,1) - I dislike this overlap. :arrow:looks fine to me here
• 00:56:794 (2) - This could touch the HP-Bar. :arrow:hmmm it's not really touch here http://puu.sh/lXL09/2a1be249cc.png
• 01:19:333 (2) - I'd place it on the red tick before as the word already begins there, she just pronounces it a bit harder on the downbeat. :arrow:I think it better to focus on instrument here since it's make the rhythm easy to play
• 01:20:732 (1) - ^ :arrow:same and I think the vocal isn't that strong lol
• 02:24:773 (3) - This slider is deep as hell. :arrow:fixed a bit
• 04:04:877 (1) - I think this touches the HP-Bar. :arrow:mmmm it's not on my screen :s
• 04:09:540 (3,1,2) - Build a triangle? :arrow:lol just noticed that

[Normal]

• 00:16:069 (1) - Something like this is really risky as the object appears before the one above even finished. This can confuse pretty much as this is just a Normal diff. :arrow:mmm I think normal player can play this fine
• 00:20:421 (6,1) - This transition could be better imo. :arrow:fixed a bit
• 00:47:001 (3,4,5) - Newer players will definitely click (5) first as the path is not very clear and (5) is nearer to the slider than (4). :arrow:j
• 00:49:488 (3,1) - Little overlap, definitely noticable ingame. :arrow:lol it just like a sec before it disappear >.<
• 01:07:209 (4,5,6) - You should change this. The path is more than unclear and will break the combo of every new player. If you look close you will notice that (6) already appears before (4) is even clicked. That means player will panic here and instantly click (6) on the way to (5), as these 3 objects are also connected. :arrow:ya I accident found this while self-modding too , ok tried to make the path from (4) to (5) a bit more clear I think the one I fixed is the best one I can come up with without ruining the flow much
• 01:17:157 (4,5,6) - I think this would be fine if you'd rotate it more, but then again you need to change all the pattern that come afterwards. :arrow:moved (6) also work imo
• 01:44:825 (4,1,2) - Same problem as above. :arrow:made path clearer
• 01:50:266 (5,1) - Move these more to the left for a clearer path? :arrow:klol
• 02:02:856 (1,2,3,4) - You can make a square in case you are a fan of changings. :arrow:current is fine imo
• 02:04:877 (5,1) - Strange pathing. :arrow:not really imo
• 02:31:613 (4,2) - Stack them? :arrow:lol not really affect thing much imo
• 02:34:100 (4) - Curve it more so people can see that (5) is the next object to click. :arrow:current is already clear now imo
• 02:42:027 (5,6) - Rotate. :arrow:moved (6) a bit , imo I'm sure the player can play this after I moved (6) to make the order thing which can make flow easier
• 03:41:872 (4,2) - Overlap. :arrow:it's just only a sec >.<


[Hard]

• 00:20:266 (3,4,5,2,3) - Try to do some stacks or something. This is quite noticable ingame and makes it look ugly imo. :arrow:nah looks fine to me here and not really noticable ingame tho o.o
• 00:32:079 (4,1,2) - This can cause some combo breaks because of the polarity change on the same coordinates. :arrow:mm I think hard player should be able to read 1/1+1/2 stack combo now
• 00:34:566 (1,1) - Stack them? :arrow:no
• 00:45:913 (1,1) - If you want to do an overlap like this (which is ugly if you ask me) then better place the sliderhead into the slidermiddle. :arrow:uhhh that's just my way of mapping I think and each people have different taste yes it's ok to say that but uhh ok nvm I just feel like current overlap look good for me
• 01:04:722 (2,3) - Improve blanket. :arrow:my worst nightmare
• 01:05:499 (4,5) - Stack them with 01:04:411 (1) - and keep the spacing for emphasizing? :arrow:nah
• 01:21:043 (2) - Too deep. :arrow:I tried my best
• 01:26:483 (3) - Rotate for a cooler path? :arrow:current is good now imo
• 03:40:939 (3,2,3,4) - I'm sure there's a better solution for this. :arrow:same as I said before it's just my way of mapping I just try my best to make sure that the overlap gone when the player reach the notes and yea well it's might be not the cleanest pattern but I'm sure it's ok if player can see the notes clear when they need to play those notes :/
• 04:09:229 (2,1) - Almost touching. :arrow:fixed
• 04:27:260 (1,3) - Stack them. This triggers me so hard. q-q :arrow:yea same like before


[Insane]

• 01:39:385 (1,4) - Toching, just a minor thing tho. :arrow:thinking about improve this too
• 02:22:286 (3,4,5,6) - Maybe move them a bit up so you can stack (5) with the sliderend of 02:21:509 (1) - ? :arrow: nah I prefer current position for good flow
• 02:57:260 (5,6,7,8,9,10) - I think you can curve this stream a bit harder since you already have a kinda circle-flow from the triangles. :arrow:current is reasonable now , increase spacing would make this a bit too extra or something

And I can't even find anything in the last diff as I usually don't even map anything above Hard. Soz. <.<

https://osu.ppy.sh/s/317273
thanks for the mods :)

Tarrasky wrote:

Metadata and Easy seems everything ok

Normal

00:02:079 (3) - Maybe you can remove this circle and add in 00:02:235 - to emphasis the vocal :arrow:no current rhythm sound better imo
00:32:856 (5) - if this slider finish in 00:33:012 - you will improving the vocal flow and improving the flow between 00:32:856 (5,1) - i think, I recommend :arrow:sound not right to me
01:47:468 (5) - It is a bit off the map, if someone try to play with 800x600 screen this slider can overlap the drain bar :/ :arrow:git gud jk
02:27:260 - add clap for consistency, and you can do this slider 02:27:260 (5) - like 02:26:017 (2) -, with clap in 02:27:260 - and 02:27:416 -, is pretty better :):arrow:current is also fine imo and clap sound weird there
03:10:162 (1,2,3,4,5,6) - you forgot to add some hitsounds here, follow this hitsounds 03:07:675 (1,2,3,4,5,6,7) - :arrow:I find the intensity in beat to be diffrent so I use different hitsound

Hard

00:02:079 (3,1) - This spacing is a bit high i think :arrow:triggered flying fafnir lololololol xdxdxdXDD
00:40:162 (2,3) - i'm not sure but i prefer you invert the direction of both sliders, like this https://osu.ppy.sh/ss/4138585, i think the flow for play is better :arrow:no I like mt current flow more
02:33:789 (4) - is better in x:168 y:264 C: :arrow:o

Insane

02:22:442 (4,5) - maybe Ctrl + G :arrow:no I prefer current rhythm
03:16:224 (2,1) - unstack a bit like 03:15:292 (2,1,2,1) - :arrow:no I think current is good now don't want player to move cursor now
The flow not is good 01:01:924 (1,2) - :( , like this seems really better i thinks ^^ https://osu.ppy.sh/ss/4138749 :arrow:flow fit the song there imo
/\ you used the same pattern at other times, I see no problem in continuing but if you want to adjust all to improve the flow ^^
is a nice map anyway

Stardust

01:59:592 (2) - Ctrl + G? :arrow:no , current flow fit the song imo
02:09:229 (1) - maybe you can remove the finish here, like 02:06:742 (1) - :arrow:cymbal kinda fit the song there
good map
thanks for the mods :)
posted
hi clk~! c4c ._.

[General]
  1. i'm doubt that if spread between Normal and Hard is safe, because your hard used sv changing, jumps and many 1/4 rhythm. you can try to ensure it by request other bns or qats for a quick check. and i think set cs 3.5 in Hard would solve this problem to a certain exten.


[stardust]
  1. 00:10:628 (6,7,8) - hard to flay for me due to the small angle here, consider to move 00:10:939 (8) - to around 352 48?
  2. 00:57:105 (3) - move it upward to arond 440 40 like here 02:31:302 (1,2,3) - would make here easier to play?
  3. 01:36:121 (2) - make it closer to 01:35:654 (1) - 's tail and further to 01:36:276 (3) - 's head will make the placing consistent with
  4. 01:38:763 (2,3,1) - 01:31:924 (1,2,3) - ?
  5. 01:48:711 (2,3) - music is relax here, unnecessary to place them so far, consider to move them closer like this? http://osu.ppy.sh/ss/4153702
  6. 02:51:976 (4) - make this slider downward would make here flow better imo
  7. 02:53:841 (1) - rotate by about -30° can create a better flow here?
  8. 03:07:209 (2,3,4) - 03:07:830 (2,3,4) - 03:09:696 (5,6,7) - 03:10:317 (2,3,4) - 03:12:183 (2,3,4) - 03:14:825 (3,4,5) - maybe you can decrease the distance between them, it's too hard to play for me x.x
  9. 03:58:271 (4,5) - move them away from each other about 0.5x ds, stack is not proper here and make here hard to play imo
  10. 04:41:483 (4,5) - ^


[Insane]
  1. 00:16:691 (3,4,5) - 00:20:110 (2,3,4) - 00:30:058 (2,3,4) - 00:49:022 (2,3,4) - 00:52:442 (2,3,4) - 01:51:198 (3,4,5) -
  2. 02:26:950 (2,3,4) - 03:02:079 (4,5,6) - 03:44:981 (1,2,3) - don't stack two 1/4 circles to slider's tail plz, they are hard to play, 0.3-0.5x ds is fine for them
  3. 03:45:913 (7,8,1) - too small angle here, consider to move 03:46:224 (1) - downward to about 480 304?


[Hard]
  1. 00:10:784 (7,1) - a little jump is suitable for here imo
  2. 02:57:260 (4) - decrease the amount of repeat, simplify the rhythm here could make here more accord with the Hard diff like this https://osu.ppy.sh/ss/4153807
  3. 03:46:224 - set this heavy beat is uncomfortable for playing here, i think you's better make this sound can be click, try to use two circle instead of the slider here?


[Normal]
  1. 04:40:784 - try this rhythm? i don't think let 04:41:250 - this sound on slider's tail is good here https://osu.ppy.sh/ss/4153879


[Easy]
  1. 04:40:473 - same to Normal, maybe you can try this http://osu.ppy.sh/ss/4153890


this song is too long x.x
but your mapping skill is solid, call be back
posted

ZZHBOY wrote:

hi clk~! c4c ._.

[General]
  1. i'm doubt that if spread between Normal and Hard is safe, because your hard used sv changing, jumps and many 1/4 rhythm. you can try to ensure it by request other bns or qats for a quick check. and i think set cs 3.5 in Hard would solve this problem to a certain exten.
    yea I'm aware about this but I think something can be fine because some really balance the hard --> insane spread like
    1.most of jumps I use here is slider jumps which is the easiest jumps to do ( the circle jumps only happen in kiai I think and that to emphasis some emphasized beat only in kiai and insane got very hard jumps or jumps helll lol there so it's would ok to do some jumps in hard to balance
    2.sv changing is fine here I'm sure , it something that I always use


    ahh so kinda agree about 1/4 things , tried my best to reduce and try not delete too much to keep spread from hard to insane balance
    changed to cs 3.7 instead cus I think it's fit better


[stardust]
  1. 00:10:628 (6,7,8) - hard to flay for me due to the small angle here, consider to move 00:10:939 (8) - to around 352 48? :arrow:mm that kinda make spacing a bit weird for me imo I can play this fine tho
  2. 00:57:105 (3) - move it upward to arond 440 40 like here 02:31:302 (1,2,3) - would make here easier to play? :arrow:what a stack there tho and I think the current one play better since it get some nice angle there imo
  3. 01:36:121 (2) - make it closer to 01:35:654 (1) - 's tail and further to 01:36:276 (3) - 's head will make the placing consistent with
  4. 01:38:763 (2,3,1) - 01:31:924 (1,2,3) - ? :arrow:this is fine imo , the reason I use small spacing for 01:38:763 (2,3,1) - is to make 1/1 and 1/2 a bit different so it easy to read and 01:31:924 (1,2,3) - is to emphasis the flow at (2) to (3) which can give nice feeling when playing imo
  5. 01:48:711 (2,3) - music is relax here, unnecessary to place them so far, consider to move them closer like this? http://osu.ppy.sh/ss/4153702 :arrow: :s not really a fan of using low 1/1 spacing lol I think making it large like that make this a bit consistent to play or something
  6. 02:51:976 (4) - make this slider downward would make here flow better imo :arrow:k
  7. 02:53:841 (1) - rotate by about -30° can create a better flow here? :arrow:o
  8. 03:07:209 (2,3,4) - 03:07:830 (2,3,4) - 03:09:696 (5,6,7) - 03:10:317 (2,3,4) - 03:12:183 (2,3,4) - 03:14:825 (3,4,5) - maybe you can decrease the distance between them, it's too hard to play for me x.x :arrow:lol same I think I overdone thing here , rip sr but w/e
  9. 03:58:271 (4,5) - move them away from each other about 0.5x ds, stack is not proper here and make here hard to play imo :arrow: the stack play fine for me imo it 's not like it bad but I think the stack is reasonable there
  10. 04:41:483 (4,5) - ^ :arrow:same


[Insane]
  1. 00:16:691 (3,4,5) - 00:20:110 (2,3,4) - 00:30:058 (2,3,4) - 00:49:022 (2,3,4) - 00:52:442 (2,3,4) - 01:51:198 (3,4,5) -
  2. 02:26:950 (2,3,4) - 03:02:079 (4,5,6) - 03:44:981 (1,2,3) - don't stack two 1/4 circles to slider's tail plz, they are hard to play, 0.3-0.5x ds is fine for them :arrow:at the level of insane or higher I think 1/4 stack at tail is not really hard to play for player now and it kinda emphasis or play better than spacing them too
  3. 03:45:913 (7,8,1) - too small angle here, consider to move 03:46:224 (1) - downward to about 480 304? :arrow:current one give best impact imo


[Hard]
  1. 00:10:784 (7,1) - a little jump is suitable for here imo :arrow:no , I think it a bit hard to do jumps at sv change point
  2. 02:57:260 (4) - decrease the amount of repeat, simplify the rhythm here could make here more accord with the Hard diff like this https://osu.ppy.sh/ss/4153807 :arrow:I think reduce repeat and add circle make player have to click more and it a bit exhaust at this level lol so I think make player hold slider until the emphasized downbeat work better
  3. 03:46:224 - set this heavy beat is uncomfortable for playing here, i think you's better make this sound can be click, try to use two circle instead of the slider here? :arrow:k w/e


[Normal]
  1. 04:40:784 - try this rhythm? i don't think let 04:41:250 - this sound on slider's tail is good here https://osu.ppy.sh/ss/4153879 :arrow:I think mapping snare as slider tail in easy and normal is fine and your rhythm kinda a bit not fit the tone of music here somehow for me


[Easy]
  1. 04:40:473 - same to Normal, maybe you can try this http://osu.ppy.sh/ss/4153890 :arrow:same same


this song is too long x.x
but your mapping skill is solid, call be back :arrow:k <3
thanks for the mods :)
posted


Hello! No-rule-modding as you requested from my queue.

General
  1. Why "loli lolicon" in the tags? Why "virgin" as the BG name? Fix it or the United Nations will come for you just kidding :v
  2. 00:57:727 - Maybe put this as preview point
  3. Ranking Criteria wrote:

    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.
  4. Remove "☆" from the source, is not part of the official source
  5. 03:47:468 (1,1,1) - Each difficulty Looks ugly... Replace it with something better


Easy
  1. 00:02:390 (2) - 00:08:608 (1) - 00:17:312 (3) - 00:24:773 (3) - A little bit offscreen (out of grid)
  2. 00:29:592 (3,4) - Blanket?
  3. 00:45:913 (1) - Make this an curved slider
  4. 01:26:794 (3) - Maybe a spinner instead
  5. 01:35:654 (1) - Blanket?
  6. 01:50:110 - Hit circle?
  7. 02:20:421 (1) - Curved slider here I guess
  8. 02:35:343 (5) - New combo
  9. 02:36:276 (1) - Disable new combo
  10. 02:37:830 (3) - New combo
  11. 02:38:452 (1) - Disable new combo
  12. 03:10:162 (1,2) - Blanket?
  13. 03:17:623 (1) - Move X:256 Y:192
  14. 04:20:732 (2) - Out of grid a little bit, fix it.
  15. 04:50:421 (4) - Finish hitsound?


Normal
  1. Normal looks like a Normal cause 0.02 more, fix it. Should be 2.25 or less
  2. 00:10:317 (4) - Delete?
  3. 00:39:696 (4,5) - Doesn't look great for a Normal like this
  4. 01:26:794 (3) - Looks ugly, don't know, spinner or something better
  5. 03:17:623 (1) - Move X:256 Y:192


Hard
Hard is almost a Insane wut?
Well beatmapped diff

Insane
  1. 00:03:634 (1) - Slider makes a little overlap with 00:03:167 (3) - at the slider tail
  2. 00:15:913 (8) - This hit circle makes a little overlap with 00:15:602 (6)
  3. 00:15:602 (6) - The end of the slider is out of the grid


Stardust
Well beatmapped diff

Hope my mod helps! โชคดีกับranking.
posted
em...reply to previous mod then call me back :)
posted

Underforest wrote:



Hello! No-rule-modding as you requested from my queue.

General
  1. Why "loli lolicon" in the tags? Why "virgin" as the BG name? Fix it or the United Nations will come for you just kidding :v :arrow:lol just want to do for fun and forgot to change
  2. 00:57:727 - Maybe put this as preview point :arrow:no I like to use the 2nd kiai for preview point
  3. Ranking Criteria wrote:

    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.
    well it's say that if spinner doesn't fit anywhere in the song there's no need to force one so I think I don't see anywhere fit for spinner so I don't add spinner and it's just a guideline lol not a rule so without spinner I'm sure it's k x333333
  4. Remove "☆" from the source, is not part of the official source :arrow:decided to use source from ranked maps
  5. 03:47:468 (1,1,1) - Each difficulty Looks ugly... Replace it with something better :arrow:savagesavgageag ;;;w;w;w;w;w;w;w;w;w I try my best to make those sliders . they all look beautiful >.<


Easy
  1. 00:02:390 (2) - 00:08:608 (1) - 00:17:312 (3) - 00:24:773 (3) - A little bit offscreen (out of grid) :arrow:I think out of grid is fine as long as it's not offscreen in-game it's fine and all aren't off screen in-game
  2. 00:29:592 (3,4) - Blanket? :arrow:don't want to do blanket
  3. 00:45:913 (1) - Make this an curved slider :arrow:I like the way it curve like that
  4. 01:26:794 (3) - Maybe a spinner instead :arrow:no , not really fit for spinner here imo
  5. 01:35:654 (1) - Blanket? :arrow:nolol
  6. 01:50:110 - Hit circle? :arrow:I see what you mean but somehow it sound not right to me
  7. 02:20:421 (1) - Curved slider here I guess :arrow:I like the way it curve like that
  8. 02:35:343 (5) - New combo
  9. 02:36:276 (1) - Disable new combo
  10. 02:37:830 (3) - New combo
  11. 02:38:452 (1) - Disable new combo :arrow:all fixed oop , now nc should be k
  12. 03:10:162 (1,2) - Blanket? :arrow:no
  13. 03:17:623 (1) - Move X:256 Y:192 :arrow:why ? it's doesn't really affect anything imo
  14. 04:20:732 (2) - Out of grid a little bit, fix it. :arrow:out of grid is fine
  15. 04:50:421 (4) - Finish hitsound? :arrow:already finish


Normal
  1. Normal looks like a Normal cause 0.02 more, fix it. Should be 2.25 or less :arrow:I don't really look at the SR while mapping mostly I would focus on how the diff is mapped and I think this one plays like normal diff now
  2. 00:10:317 (4) - Delete? :arrow:no , I want to emphasis a beat there a bit
  3. 00:39:696 (4,5) - Doesn't look great for a Normal like this :arrow:I don't think so
  4. 01:26:794 (3) - Looks ugly, don't know, spinner or something better :arrow:omf ;;w;w;w;w;;;w slider art is LIFEEEEEEE xddddddd ;;;;;
  5. 03:17:623 (1) - Move X:256 Y:192 :arrow:why ? it's doesn't really affect anything imo


Hard
Hard is almost a Insane wut? :arrow:lol with the amount of jumps which is mostly slider jumps with a little of circle jumps ( slider jumps are always ez tho ) and spacing that consistent on some part it's pretty much a hard diff to me here and yea I only really care that I get hard icon for this diff not SR lol and I think this hard is pretty well balanced spread with insane where I use like lots of jumps there
Well beatmapped diff

Insane
  1. 00:03:634 (1) - Slider makes a little overlap with 00:03:167 (3) - at the slider tail :arrow:overlap is fine here it doesn't affect gameplay much imo
  2. 00:15:913 (8) - This hit circle makes a little overlap with 00:15:602 (6) :arrow:same
  3. 00:15:602 (6) - The end of the slider is out of the grid :arrow:out of grid is fine , I'm sure


Stardust
Well beatmapped diff

Hope my mod helps! โชคดีกับranking.
thanks for the mods :)

ZZHBOY wrote:

em...reply to previous mod then call me back :)
ya it's clear now :)
posted
nice map, bubble :)

to next bn: pay attention to gap between Normal and Hard, i'm not sure whether it's safe but i think it's nothing :)
posted
thanks zzbn
xd
posted
Sorry because this song too long make me check that use so much time and delay. Don't mind it.
Fortunately, it is a fine quality mapset, looks like has no big problem there.
So I just point out 2 things need to notice it (Also suggest improve)


[Hard]
  1. 01:26:483 (3,1) - Although this pattern looks okay (I know is not so hard playing to me), but the jump distance seems have a bit far (3.27x) in hard diff on current subject point , also can consider to reduce to less than 3.00x ?
    01:26:483 (3) - At (362,351) place
[Stardust]
  1. 04:12:183 (6,7,1) - Just suggest use this pattern maybe can let this flow turn better.
    Just make 04:12:338 (1) - ctrl+g
    and 04:12:183 (6,7) - Stack at 04:12:338 (1)'s slider head (If fix, also 04:12:649 (2) - can move a bit make flow good better)
  2. 04:26:172 (2) - Just a suggest, maybe can consider to add a NC make readable this space beat imo
posted

smallboat wrote:

Sorry because this song too long make me check that use so much time and delay. Don't mind it. :arrow:it's fine I know that feeling lol
Fortunately, it is a fine quality mapset, looks like has no big problem there.
So I just point out 2 things need to notice it (Also suggest improve)


[Hard]
  1. 01:26:483 (3,1) - Although this pattern looks okay (I know is not so hard playing to me), but the jump distance seems have a bit far (3.27x) in hard diff on current subject point , also can consider to reduce to less than 3.00x ? :arrow:ya woops
    01:26:483 (3) - At (362,351) place
[Stardust]
  1. 04:12:183 (6,7,1) - Just suggest use this pattern maybe can let this flow turn better. :arrow:no , the current flow is pretty fit the song imo the zigzag sound like represent the bulidup feeling here
    and 04:12:183 (6,7) - Stack at 04:12:338 (1)'s slider head (If fix, also 04:12:649 (2) - can move a bit make flow good better)[/centre][/box]
  2. 04:26:172 (2) - Just a suggest, maybe can consider to add a NC make readable this space beat imo :arrow:with the full stack there I think this note is ok to read without nc
thanks for the mods <3 :)
posted
Okay, good reply, stiil looks fine to me Qualified

And I confirm Normal to Hard diff spread stars and rhythm spread not so big imo
(Because this BPM so high will affect the stars numbers and already fix pattern in hard diff, so I think can be safe a bit :D)

GL ;)
posted
MERRY = CHRISTMASSSSSSSSS
posted

C
o
n
g
r
a
t
s


And also merry christmas!
show more
Please sign in to reply.