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void - Sun Goes Down (BMS edit)

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Total Posts
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Topic Starter
Frey
This beatmap was submitted using in-game submission on 2016年2月11日 at 12:53:38

Artist: void
Title: Sun Goes Down (BMS edit)
Source: BMS
Tags: Kazuto HootOwlStar dnb drum'n'bass drum and bass OUTERSIDE #03 everclusion C79
BPM: 173
Filesize: 4048kb
Play Time: 02:14
Difficulties Available:
  1. Advanced (2.51 stars, 284 notes)
  2. Collab Hard (3.46 stars, 364 notes)
  3. HOS' Easy (1.45 stars, 134 notes)
  4. Insane (4.84 stars, 594 notes)
  5. Normal (2.06 stars, 219 notes)
Download: void - Sun Goes Down (BMS edit)
Information: Scores/Beatmap Listing
---------------
From Mei's mapset, And Collab Hard with -Kazuto

Have fun
RyoKazuka
Its beautiful
Streliteela
咔嚓咔嚓

[Insane]
  1. 00:55:576 (1,2) - 这两个往下移我觉得会让00:55:229 (6,1,2,3) - 的flow更顺一些
  2. 01:00:085 (2) - (这个随意)可以和00:59:217 (5) - 叠在一起,个人这样00:59:391 (6,7,1,2,3,4,5,6,7,8) - 这个pattern会看着更有整体感一些
  3. 01:01:819 (3,4) - 分别ctrl+g,做两个逆时针flow
  4. 01:29:738 (8,9) - 这两个的ds再拉大一点,因为01:29:044 (2,3) - 这里同样节奏的地方下了一个不小的跳,这里讲道理也应该下个大一点的跳. 把01:29:911 (9) - 移到x215|y360
  5. 01:35:113 (3,4,5,6) - 这个会不会节奏处理太简单了啊,个人觉得01:35:027 - 和01:35:200 - 这两个蓝线音还是挺明显的;后面01:40:663 (3,4) - 这里也是,不过如果改的话可能需要破坏梗了,所以大懒猫一定不会改嗯
  6. 01:41:876 (3,4,5) - 这地方漏蓝线我就有点不解了。明明前面01:30:778 (3,4,5,6,7) - 和01:36:327 (4,5,6,7,8) - 以及后面01:47:426 (3,4,5) - 你都是或多或少跟了蓝线的。此外这里我觉得放这么大的ds从曲子本身看也没有什么道理的吧(我知道我知道是对称= =)
  7. 01:46:385 (4,5) - ctrl+g,这样01:46:385 (4,5,6,1) - 这里的flow会比原来更顺手一些
  8. 01:48:293 (1,2) - 分别ctrl+g,然后把01:48:900 (3,4,5,6) - 这串东西重新放。现在这样看着特别生硬啊噗
  9. 01:51:067 (1) - 移到x256|y264, 这样01:50:547 (5,6,1) - 可以有个漂亮的三角并且能更好融入后面的对称梗中
  10. 01:54:535 (5) - 滑条末尾那个音建议放个note,听上去感觉挺突出的所以不太适合放尾巴上;而且前面00:25:923 (5) - 和后面02:05:807 (6) - 你也是用note处理的

[-Kazuto's Hard]
  1. 00:05:634 (1,2,3,4) - ehh u'd better not to overlap in hard diff. Try something like this?
  2. 00:13:090 (2,3,4,5,1) - Try this pattern for better flow?
  3. 00:14:478 (2,3,4,5) - Also I really don't recommend to use such overlap. What's more, it would be better if you follow the similar rhythm with 00:13:090 (2,3,4,5) -
  4. 00:34:420 (2) - Stack with 00:33:726 (2) -
  5. 00:58:350 (1) - Shape of this slider could be improved.
  6. 00:58:871 (2) - You may need to ctrl+g this slider if you accept the above suggestion
  7. 01:21:241 (3) - ctrl+h this slider for better flow
  8. 01:22:454 (2,3) - Better follow the similar rhythm with 01:21:067 (2,3,4) - for consistency. Also to avoid the overlap 01:21:934 (1,3) -
  9. 01:36:154 (2) - Move to x475|y65
  10. 01:41:269 (4,1) - 0.8x ds is better than stack them. Maybe hard to read for new players
  11. 01:41:356 (1,2) - Anti-flow here is really not recommended.
  12. 01:48:119 (4) - hmm really don't like notes stacked like that...especially in hard diff
  13. 02:07:021 (3,2) - Try this pattern to avoid this overlap maybe?

摸完这个hard以后根本看不出其它难度有什么毛病了sigh
喵喵喵吧嗯(懒
piapia射一脸
Topic Starter
Frey

Streliteela wrote:

咔嚓咔嚓

[Insane]
  1. 00:55:576 (1,2) - 这两个往下移我觉得会让00:55:229 (6,1,2,3) - 的flow更顺一些 但是DS就不好理顺了..而且也叠不起来。
  2. 01:00:085 (2) - (这个随意)可以和00:59:217 (5) - 叠在一起,个人这样00:59:391 (6,7,1,2,3,4,5,6,7,8) - 这个pattern会看着更有整体感一些 这样太难啦,而且感觉像是probox会放的图案,
  3. 01:01:819 (3,4) - 分别ctrl+g,做两个逆时针flow 但是接下来01:02:166 (4,1) - 的衔接就没有原来好了,不够跳。
  4. 01:29:738 (8,9) - 这两个的ds再拉大一点,因为01:29:044 (2,3) - 这里同样节奏的地方下了一个不小的跳,这里讲道理也应该下个大一点的跳. 把01:29:911 (9) - 移到x215|y360 保持原汁原味,01:29:911 (9,10,1) - 他们是一条线上的。
  5. 01:35:113 (3,4,5,6) - 这个会不会节奏处理太简单了啊,个人觉得01:35:027 - 和01:35:200 - 这两个蓝线音还是挺明显的;后面01:40:663 (3,4) - 这里也是,不过如果改的话可能需要破坏梗了,所以大懒猫一定不会改嗯 对 :3
  6. 01:41:876 (3,4,5) - 这地方漏蓝线我就有点不解了。明明前面01:30:778 (3,4,5,6,7) - 和01:36:327 (4,5,6,7,8) - 以及后面01:47:426 (3,4,5) - 你都是或多或少跟了蓝线的。此外这里我觉得放这么大的ds从曲子本身看也没有什么道理的吧(我知道我知道是对称= =) 啊啊啊,我不想改对称啊,音效也是对应白线而不是连打的红线,先这么着吧..
  7. 01:46:385 (4,5) - ctrl+g,这样01:46:385 (4,5,6,1) - 这里的flow会比原来更顺手一些 这里对换感觉效果差不多,保持原样。
  8. 01:48:293 (1,2) - 分别ctrl+g,然后把01:48:900 (3,4,5,6) - 这串东西重新放。现在这样看着特别生硬啊噗 嘁,哪里生硬了,明明还不错来着,又有blanket加持。
  9. 01:51:067 (1) - 移到x256|y264, 这样01:50:547 (5,6,1) - 可以有个漂亮的三角并且能更好融入后面的对称梗中 好~
  10. 01:54:535 (5) - 滑条末尾那个音建议放个note,听上去感觉挺突出的所以不太适合放尾巴上;而且前面00:25:923 (5) - 和后面02:05:807 (6) - 你也是用note处理的 感觉不是很重要。
一会儿再看hard,我没懂GDer的意思
Skubi
Hello!

[General]

01:30:258 - one kiai is here, but 00:23:668 - here is the same thing, the same length.. Why no kiai here?


[Insane]

00:14:304 (2,3,4,5) - i don't understand why people do this.. this is really bad in gameplay at least for me
00:52:108 (3,4) - Ctrl+G?
01:02:512 - Why so sudden DS enlarging? I don't get the point
01:47:426 - DS?
02:03:206 (4) - it doesn't fit here imo
02:09:102 - You're missing cool beats here

I can't mod easy diffs. Sowwy ;w; But I enjoy the map. Good luck! o/
RyoKazuka



Ah h

HOS' EZ
General:

AR a little bit high, no?
I think 3 is okay

Mod:

00:41:703 (3,4) - imo this flows best if you make it somewhat like this 02:09:102 (1,2,3,4) - because the melody here is the same as the one I pointed out
01:08:061 (4) - NC?

NM
IT LOOKS OKAY I LOVE THE SYMMETRY

-Kazuto's HD
00:02:512 (3,1) - I think unifying the ds here wont hurt because compared to this one 00:01:125 (3,1) - its easier to reach, maybe set the ds there around 2.6x
01:08:061 (3) - NC?
01:36:154 (2) - maybe a bit too far away? a square shaped pattern would be nice here
01:45:518 (1,2) - this part here really confuses me because of the flow tbh, I suggest you ctrl g 01:45:518 (1) - and make the next slider identical for a better flow and readability

heres an example pic http://sta.sh/0232pb7vn4jl

MX looks so lovely


Good luck with the set !
-Kazuto

Streliteela wrote:

[notice][-Kazuto's Hard][list]
[*]00:05:634 (1,2,3,4) - ehh u'd better not to overlap in hard diff. Try something like this? fixed
[*]00:13:090 (2,3,4,5,1) - Try this pattern for better flow? fixed
[*]00:14:478 (2,3,4,5) - Also I really don't recommend to use such overlap. What's more, it would be better if you follow the similar rhythm with 00:13:090 (2,3,4,5) - They are just stacks, not overlap, I guess it's fine
[*]00:34:420 (2) - Stack with 00:33:726 (2) - fixed
[*]00:58:350 (1) - Shape of this slider could be improved. fixed
[*]00:58:871 (2) - You may need to ctrl+g this slider if you accept the above suggestion no, because I didn't change the part as you said.
[*]01:21:241 (3) - ctrl+h this slider for better flow you just hide the reverse arrow, which is terribly wrong.
[*]01:22:454 (2,3) - Better follow the similar rhythm with 01:21:067 (2,3,4) - for consistency. Also to avoid the overlap 01:21:934 (1,3) - waiting for more suggestions about this.
[*]01:36:154 (2) - Move to x475|y65 this place is fine too
[*]01:41:269 (4,1) - 0.8x ds is better than stack them. Maybe hard to read for new players it's a Hard after all, I don't think players who play this diff is almost unskilled
[*]01:41:356 (1,2) - Anti-flow here is really not recommended. it's fine to difficulty spread. Don't worry.
[*]01:48:119 (4) - hmm really don't like notes stacked like that...especially in hard diff it won't hurt, for real.
[*]02:07:021 (3,2) - Try this pattern to avoid this overlap maybe? there is a NC, should be fine I guess.
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440,36,48119,1,0,1:0:0:0:
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244,188,50894,1,0,1:0:0:0:
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120,260,51241,1,0,0:0:0:0:
100,172,51414,5,0,1:0:0:0:
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384,172,58177,1,0,0:0:0:0:
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100,176,59738,6,0,P|80:120|124:72,1,125.999996154785,0|8,1:0|1:2,0:0:0:0:
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420,200,60778,1,8,1:2:0:0:
336,256,60952,1,0,0:0:0:0:
256,192,61125,6,0,P|196:172|120:188,1,125.999996154785,0|8,1:0|1:2,0:0:0:0:
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160,276,62165,2,0,L|164:352,1,62.9999980773926,8|0,1:2|0:0,0:0:0:0:
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420,200,63900,2,0,P|432:136|416:68,1,125.999996154785,0|0,1:0|1:0,0:0:0:0:
256,20,64593,1,0,1:0:0:0:
132,148,64940,1,0,1:0:0:0:
312,204,65287,6,0,L|244:200,3,62.9999980773926,0|0|8|0,1:0|1:0|1:2|1:0,0:0:0:0:
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216,140,68061,1,4,1:2:0:0:
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428,264,76732,2,0,P|436:220|424:172,2,83.9999974365235,2|0|2,0:0|0:0|0:0,0:0:0:0:
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380,220,79680,1,8,1:2:0:0:
472,256,79853,1,0,0:0:0:0:
472,256,80027,2,0,L|476:188,2,62.9999980773926,0|8|0,1:0|1:2|0:0,0:0:0:0:
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424,128,81241,2,0,L|426:65,2,62.9999980773926,0|0|8,0:0|1:0|1:2,0:0:0:0:
363,208,81761,1,0,0:0:0:0:
287,143,81934,6,0,P|227:111|155:143,1,125.999996154785,4|0,1:2|1:0,0:0:0:0:
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112,24,84709,6,0,P|156:40|192:48,1,62.9999980773926,8|0,1:2|1:2,1:2:0:0:
256,68,85056,1,8,1:2:0:0:
256,68,85229,1,0,1:2:0:0:
340,44,85402,2,0,P|370:35|400:24,1,62.9999980773926,8|0,1:2|1:2,1:2:0:0:
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404,112,85923,1,0,1:0:0:0:
320,136,86096,6,0,P|308:188|312:224,1,62.9999980773926,8|8,1:2|1:2,0:0:0:0:
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80,212,90085,1,2,2:0:0:0:
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136,56,90605,1,8,1:2:0:0:
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236,104,90952,2,0,P|304:124|392:104,1,146.999995513916,2|8,0:0|1:2,0:0:0:0:
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176,164,93032,6,0,L|172:248,1,73.4999977569581,0|0,1:0|0:0,0:0:0:0:
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248,288,94767,1,8,1:2:0:0:
148,308,94940,1,0,0:0:0:0:
180,212,95113,2,0,P|248:184|316:212,1,146.999995513916,2|8,0:0|1:2,0:0:0:0:
356,304,95634,1,0,0:0:0:0:
448,256,95807,6,0,P|432:200|428:156,1,73.4999977569581,0|0,1:0|0:0,0:0:0:0:
512,44,96154,1,8,1:2:0:0:
500,148,96327,1,0,0:0:0:0:
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312,64,98582,6,0,P|320:108|312:148,1,73.4999977569581,0|0,1:0|0:0,0:0:0:0:
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447,32,99275,2,0,P|384:68|312:64,1,146.999995513916,2|8,0:0|1:2,0:0:0:0:
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336,272,99969,6,0,B|276:252|236:272|236:272|184:256,1,146.999995513916,0|8,1:0|1:2,0:0:0:0:
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273,28,101269,1,0,1:0:0:0:
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344,216,102050,2,0,P|276:242|206:226,1,146.999995513916,2|8,0:0|1:2,0:0:0:0:
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108,260,102743,6,0,L|104:333,1,73.4999977569581,0|0,1:0|0:0,0:0:0:0:
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232,64,104131,6,0,B|268:80|268:80|324:76,1,73.4999977569581,0|0,1:0|0:0,0:0:0:0:
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480,220,104824,2,0,P|424:248|332:220,1,146.999995513916,2|8,0:0|1:2,0:0:0:0:
407,145,105345,1,0,0:0:0:0:
480,220,105518,6,0,L|483:146,1,73.4999977569581,0|0,1:0|0:0,0:0:0:0:
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336,176,106212,2,0,B|332:206|364:242|364:242|360:315,1,146.999995513916,2|8,0:0|1:2,0:0:0:0:
248,312,106732,1,0,0:0:0:0:
248,312,106905,6,0,L|251:238,1,73.4999977569581,0|0,1:0|0:0,0:0:0:0:
336,176,107252,2,0,P|370:165|407:163,1,73.4999977569581,8|0,1:2|0:0,0:0:0:0:
308,71,107599,2,0,P|241:100|171:83,1,146.999995513916,2|8,0:0|1:2,0:0:0:0:
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96,164,108293,6,0,L|22:160,1,73.4999977569581,0|0,1:0|0:0,0:0:0:0:
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248,212,108986,2,0,B|280:160|260:100|260:100|232:80,1,146.999995513916,2|8,0:0|1:2,0:0:0:0:
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235,82,109680,6,0,P|271:74|307:78,1,73.4999977569581,0|0,1:0|0:0,0:0:0:0:
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316,264,110374,2,0,P|252:228|168:256,1,146.999995513916,2|8,0:0|1:2,0:0:0:0:
100,312,110894,1,0,0:0:0:0:
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112,4,111761,1,2,0:0:0:0:
112,4,111934,1,0,1:0:0:0:
196,64,112108,2,0,L|192:152,1,73.4999977569581,8|0,1:2|0:0,0:0:0:0:
268,188,112454,6,0,L|264:264,1,70,4|0,1:2|0:0,0:0:0:0:
336,332,112801,1,8,1:2:0:0:
264,257,112975,1,0,0:0:0:0:
184,320,113148,2,0,P|120:336|48:304,1,140,2|8,0:0|1:2,0:0:0:0:
12,212,113668,1,0,0:0:0:0:
96,148,113842,6,0,L|180:152,1,70,0|0,1:0|0:0,0:0:0:0:
212,248,114189,2,0,L|284:252,1,70,8|0,1:2|0:0,0:0:0:0:
376,208,114535,1,0,0:0:0:0:
456,140,114709,2,0,P|468:84|444:40,2,105,0|2|0,1:0|0:0|1:0,0:0:0:0:
376,208,115402,5,0,0:0:0:0:
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140,228,115923,2,0,B|208:248|208:248|280:228,1,140,2|8,0:0|1:2,0:0:0:0:
376,208,116443,1,0,0:0:0:0:
308,128,116616,5,2,1:2:0:0:
274,229,116790,2,0,L|270:309,1,70,0|8,0:0|1:2,0:0:0:0:
344,372,117137,2,0,P|405:340|472:351,1,140,2|0,0:0|1:0,0:0:0:0:
512,256,117657,1,8,1:2:0:0:
448,176,117830,1,0,0:0:0:0:
448,176,118004,6,0,P|408:177|368:172,1,70,0|0,1:0|0:0,0:0:0:0:
276,148,118350,2,0,P|241:145|210:160,1,70,8|0,1:2|0:0,0:0:0:0:
140,236,118697,2,0,P|68:236|24:168,1,140,2|8,0:0|1:2,0:0:0:0:
52,84,119217,1,0,0:0:0:0:
142,32,119391,6,0,L|212:36,1,70,0|0,1:0|0:0,0:0:0:0:
268,128,119738,2,0,L|337:124,1,70,8|0,1:2|0:0,0:0:0:0:
412,48,120085,1,0,0:0:0:0:
480,128,120258,2,0,L|476:240,2,105,0|2|0,1:0|0:0|1:0,0:0:0:0:
412,48,120952,5,0,0:0:0:0:
376,148,121125,1,8,1:2:0:0:
480,128,121298,1,0,0:0:0:0:
412,48,121472,2,0,P|344:32|280:72,1,140,2|8,0:0|1:2,0:0:0:0:
228,168,121992,1,0,0:0:0:0:
276,276,122165,6,0,L|364:272,1,70,0|0,1:0|0:0,0:0:0:0:
461,183,122512,2,0,L|392:180,1,70,8|0,1:2|0:0,0:0:0:0:
345,272,122859,2,0,P|351:306|353:341,1,70,2|0,0:0|1:0,0:0:0:0:
264,204,123206,2,0,P|265:169|272:134,1,70,8|0,1:2|0:0,0:0:0:0:
319,39,123553,6,0,P|271:23|223:43,1,105
223,43,123900,6,0,P|188:48|128:52,1,70,4|0,1:2|0:0,0:0:0:0:
72,116,124246,1,2,0:0:0:0:
100,216,124420,1,0,1:0:0:0:
199,239,124593,2,0,P|244:248|284:248,1,70,8|0,1:2|0:0,0:0:0:0:
360,200,124940,6,0,L|364:124,1,70,0|0,1:0|0:0,0:0:0:0:
452,76,125287,1,8,1:2:0:0:
363,130,125460,1,0,0:0:0:0:
292,52,125634,1,0,0:0:0:0:
292,52,125807,2,0,B|220:44|220:44|164:56,2,105,0|2|0,1:0|0:0|1:0,0:0:0:0:
363,130,126501,5,0,0:0:0:0:
260,152,126674,2,0,P|216:160|168:160,1,70,8|0,1:2|0:0,0:0:0:0:
276,256,127021,2,0,P|340:240|417:273,1,140,2|8,0:0|1:2,0:0:0:0:
488,332,127541,1,0,0:0:0:0:
504,228,127715,5,2,1:2:0:0:
407,264,127888,2,0,L|327:260,1,70,0|8,0:0|1:2,0:0:0:0:
256,192,128235,2,0,P|236:136|276:64,1,140,2|0,0:0|1:0,0:0:0:0:
356,8,128755,2,0,L|440:4,1,70,8|0,1:2|0:0,0:0:0:0:
492,88,129102,6,0,L|488:240,1,140,0|0,1:0|1:2,0:0:0:0:
300,360,129795,2,0,L|296:212,1,140,0|0,1:0|1:2,0:0:0:0:
424,148,130489,6,0,P|356:161|288:121,1,140,0|0,1:0|1:2,0:0:0:0:
88,236,131183,2,0,P|156:223|224:263,1,140,0|0,1:0|1:2,0:0:0:0:
12,312,131876,6,0,L|8:228,3,70,0|0|8|0,1:0|1:0|1:2|1:0,0:0:0:0:
4,144,132570,2,0,L|73:140,3,70,0|0|8|0,1:0|1:0|1:2|1:0,0:0:0:0:
168,204,133264,6,0,P|191:206|214:202,2,46.6666666666667,0|0|0,1:0|1:0|1:0,0:0:0:0:
184,112,133611,2,0,P|180:89|182:65,2,46.6666666666667,8|0|0,1:2|1:0|1:0,0:0:0:0:
276,132,133957,6,0,P|312:132|368:120,2,70,0|0|8,1:0|0:0|1:2,0:0:0:0:
168,204,134478,1,0,1:0:0:0:
284,260,134651,5,4,1:2:0:0:

Thanks for the mod #sorryforbeinglate :3
Topic Starter
Frey

CptSqBany wrote:

Hello!

[General]

01:30:258 - one kiai is here, but 00:23:668 - here is the same thing, the same length.. Why no kiai here? I think it's less strong without lyrics so I put KIAI after this part

[Insane]

00:14:304 (2,3,4,5) - i don't understand why people do this.. this is really bad in gameplay at least for me Err, what do you mean, the structure? the rhythm?
00:52:108 (3,4) - Ctrl+G? I think the final effect is the the same so I'd keep it.
01:02:512 - Why so sudden DS enlarging? I don't get the point it would be easier if there are follow points.
01:47:426 - DS? keep it for now
02:03:206 (4) - it doesn't fit here imo waiting for better solution
02:09:102 - You're missing cool beats here But the drum is what I think I should follow....ummmm. keep it for now.

I can't mod easy diffs. Sowwy ;w; But I enjoy the map. Good luck! o/


RyoKazuka wrote:

[box=-Kazuto's HD]00:02:512 (3,1) - I think unifying the ds here wont hurt because compared to this one 00:01:125 (3,1) - its easier to reach, maybe set the ds there around 2.6x
01:08:061 (3) - NC? it doesn't look good.
01:36:154 (2) - maybe a bit too far away? a square shaped pattern would be nice here fixed
01:45:518 (1,2) - this part here really confuses me because of the flow tbh, I suggest you ctrl g 01:45:518 (1) - and make the next slider identical for a better flow and readability the stack is fine to me, waiting for more suggestions

Thanks for modding! :)
[/color]
z1085684963
麻烦你了
2016-01-21 23:25 Frey: 在不在哟
2016-01-22 00:00 z1085684963: zai
2016-01-22 00:00 Frey: owo
2016-01-22 00:00 z1085684963: 好
2016-01-22 00:01 z1085684963: 比你那张iosys的flow提升不少
2016-01-22 00:01 Frey: ;w; insane?
2016-01-22 00:01 z1085684963: 00:20:894 (1,2,3) - ctrl+g
2016-01-22 00:02 Frey: 你说这个话我好伤心啊;w; 这张图是很早的图,比iosys早一年
2016-01-22 00:03 Frey: 好,fixed
2016-01-22 00:03 z1085684963: a
2016-01-22 00:03 z1085684963: 23333
2016-01-22 00:03 z1085684963: 那你以前的flow比较好啊
2016-01-22 00:03 z1085684963: 对称也是
2016-01-22 00:03 Frey: 嘛,但是iosys不对曲
2016-01-22 00:03 z1085684963: 没有很身影的感觉
2016-01-22 00:04 Frey: 那张怎么做怎么不对,因为那张必须1/2填满
2016-01-22 00:05 z1085684963: 嘛
2016-01-22 00:06 z1085684963: 节奏要乱
2016-01-22 00:06 z1085684963: 233
2016-01-22 00:06 Frey: 没办法。dnb和那首happycore的节奏相比来说要松一点
2016-01-22 00:06 z1085684963: 00:50:720 (3,4,5,6) -
2016-01-22 00:07 z1085684963: 你可以,右上左下试试
2016-01-22 00:07 Frey: 但是和00:51:414 (1) - 的衔接就不怎么好了吧
2016-01-22 00:08 z1085684963: 不
2016-01-22 00:08 z1085684963: 就是这个效果
2016-01-22 00:08 Frey: 我不怎么喜欢overlap
2016-01-22 00:09 Frey: 你看我的图都尽量在避免那个
2016-01-22 00:10 z1085684963: 恩
2016-01-22 00:10 z1085684963: 嘛,你们都不来只好我自己上了2333
2016-01-22 00:10 z1085684963: 01:16:905 (2) -
2016-01-22 00:10 Frey: 怀疑错频w
2016-01-22 00:11 z1085684963: hmm,我建议堆叠到尾或者下一个头
2016-01-22 00:11 z1085684963: 这里是轻柔的,
2016-01-22 00:11 Frey: 我觉得这三个整体效果蛮好的啊
2016-01-22 00:11 Frey: 01:16:385 (1,2,3) -
2016-01-22 00:11 Frey: 本来就是ctrl+g 01:17:079 (3) - 变过来的
2016-01-22 00:13 z1085684963: ok
2016-01-22 00:13 z1085684963: (
2016-01-22 00:16 z1085684963: 感觉
2016-01-22 00:17 Frey: 嗯?
2016-01-22 00:17 z1085684963: kiai的对称力不是很足
2016-01-22 00:17 z1085684963: 没有很震撼的感觉
2016-01-22 00:17 Frey: ·要很震撼干脆做sbl啊
2016-01-22 00:18 Frey: 对称力;w;
2016-01-22 00:18 z1085684963: 算了随口一提
2016-01-22 00:18 Frey: 我那时候我还没考虑过对称的事情,都是随意为了加难度才这样的
2016-01-22 00:18 Frey: 本来这应该是一张ex的
2016-01-22 00:18 z1085684963: 让我先反张图出来看看
2016-01-22 00:18 z1085684963: 恩
2016-01-22 00:19 z1085684963: 但是是现在!
2016-01-22 00:19 Frey: 现在!!!..?
2016-01-22 00:19 z1085684963: いまなっだ
2016-01-22 00:19 Frey: 什...什么意思
2016-01-22 00:19 z1085684963: 就是觉得kiai可以re一下
2016-01-22 00:20 Frey: 啊...re啊
2016-01-22 00:20 Frey: 我还是打算保持原滋原味吧
2016-01-22 00:20 Frey: 毕竟这是以前的图
2016-01-22 00:20 Frey: 想做类似的再换一首新的来就是
2016-01-22 00:23 z1085684963: 没啥问题了
2016-01-22 00:23 z1085684963: 别的难度都挺好的
2016-01-22 00:24 z1085684963: i也挺好的
2016-01-22 00:24 Frey: 嗯..好的。那我等你post
shadow_neko
hi :D from my modding queue M4M!

im still a noob so forgive me ;w;


HOS' easy

00:22:281 (3,1) - im not sure if this is mapped too low
01:08:061 (4) - i would maybe make a slider art here to map the 'sun goes down' part like a reverse slider maybe
other than that no problem i guess. Flow is nice and everything

Normal

01:08:061 (1) - same undermapping problem. If you were trying to give a break to players i dont think its necessary coz like its just a 2 minute long song, not very tiring (i wont mention this anymore coz its the same in all the diffs. If you agree then change in all the diffs if not just ignore ;) )
01:45:518 (4,5) - i feel like ctrl+g would make it flow better
01:46:905 (1) - ctrl+g would also make this flow better imo but currently it works fine too

advanced
00:12:917 (2) - why not move this such that it perfectly cuts through the slider head? like maybe x:478 y:38
00:37:194 (3) - i feel like this doesnt really flow very well
01:26:790 (5) - i would avoid multiple reverses in a 2.5 star map
omg your flow and blanketing and geometry and beat placing is so genius <3

collab hard
00:14:998 (4) - doesnt flow very well imo. would flow better if it circled around the slider head or sth
00:23:061 - if youre mapping to the trinkle kind of sound in the music theres a beat here unmapped
00:47:252 (1,2,3) - idk they are the same spacing from one another but the beat spacing in between them is different so it can be misleading
01:56:443 (4) - doesnt flow well from prev slider. maybe move it up a little?? so that the slider is leading to the direction of this tap

insane
00:14:651 (4) - doesnt flow well from previous taps
00:14:651 (4,5) - like maybe ctlr+g these two will flow better
00:21:068 (2,3) - ctrl+g? more fun
00:52:281 (4) - blanketing this under 00:51:414 (1) makes it flow better too
01:35:113 (3,4,5,6) - i feel like if u rearrange these taps in a certain order it would be better flowed jumps but i cant really pinpoint how to arrange it
01:39:622 (6,7) - ctrl+g?
02:05:287 (2) - bad flow
flow wasnt as well done here as in other diffs i feel

thats all :D hopefully my mod was of any help at all pls forgive me T.T
good luck with this map :D
Pata-Mon
稍等 这边传图片出了点状况
Pata-Mon
M4M from my queue
[Easy]
  1. 00:08:408 (2,1) -
  2. 00:46:905 (2) -
  3. 00:52:454 (2) - 00:58:004 (2) - ^
  4. 01:03:553 (2) -
[Normal]
  1. 很好~但是AImod怎么报了一个距离问题?00:21:587 (2,3) -
[Advanced]
  1. 00:18:119 (1,2,3,4) - 可以多折返一次,毕竟已经是Advanced了
  2. 01:24:709 (1,2) - ^
  3. 01:38:235 (6) - 01:43:784 (6) - 01:49:333 (6) - 考虑到人声,可以改成半拍的滑条
[Hard]
  1. 00:12:223 (3) - I prefer using a slider.
  2. 00:43:784 (2) - 3 notes is better
  3. different NC between 01:07:368 (1,2,3) - & 02:13:957 (1,2,1) - maybe adjust one of them
[Insane]
  1. 01:06:674 (1,2,3) - 和02:13:264 (1,2,3) - 用这种方式跟1/3我觉得不太舒服,感觉换成前三拍和后三拍一致的方式会更好,比如1-2用滑条3用note,然后4-5滑条,6note
  2. 02:09:102 (1,2) - 之前ds很大,这里突然变得不大不小。我觉得要么就稍微摆大一点,要么就干脆叠1、2,然后叠3、4,做个anti-jump
GL, shoot a star
Topic Starter
Frey

shadow_neko wrote:

Normal

01:08:061 (1) - same undermapping problem. If you were trying to give a break to players i dont think its necessary coz like its just a 2 minute long song, not very tiring (i wont mention this anymore coz its the same in all the diffs. If you agree then change in all the diffs if not just ignore ;) ) ignored, cuz I think it's necessary to have a break time here
01:45:518 (4,5) - i feel like ctrl+g would make it flow better ummm, actually it's the same cuz you break the flow of 01:45:865 (5,6) - meanwhile
01:46:905 (1) - ctrl+g would also make this flow better imo but currently it works fine too yeah...I would like to keep it

advanced
00:12:917 (2) - why not move this such that it perfectly cuts through the slider head? like maybe x:478 y:38 fixed
00:37:194 (3) - i feel like this doesnt really flow very well ummm, wait for more suggestions about this
01:26:790 (5) - i would avoid multiple reverses in a 2.5 star map it's easy to react, trust me
omg your flow and blanketing and geometry and beat placing is so genius <3 thx

collab hard
00:14:998 (4) - doesnt flow very well imo. would flow better if it circled around the slider head or sth fixed
00:23:061 - if youre mapping to the trinkle kind of sound in the music theres a beat here unmapped it's not very strong I guess, ah, keep it for now
00:47:252 (1,2,3) - idk they are the same spacing from one another but the beat spacing in between them is different so it can be misleading fixed
01:56:443 (4) - doesnt flow well from prev slider. maybe move it up a little?? so that the slider is leading to the direction of this tap it's not very obvious in gaming.

insane
00:14:651 (4) - doesnt flow well from previous taps keep it for now./
00:14:651 (4,5) - like maybe ctlr+g these two will flow better ummm, what you suggest is nice too but...ummm. keep it.
00:21:068 (2,3) - ctrl+g? more fun keep it for now
00:52:281 (4) - blanketing this under 00:51:414 (1) makes it flow better too blanket? well it should disappear totally when it comes to 00:52:281 (4) -
01:35:113 (3,4,5,6) - i feel like if u rearrange these taps in a certain order it would be better flowed jumps but i cant really pinpoint how to arrange it I choose to keep it cuz this is one of my old diffs, it's better to me if we keep it original.
01:39:622 (6,7) - ctrl+g? then the flow between 01:39:795 (7,1) - is bad then
02:05:287 (2) - bad flow not really to me.
flow wasnt as well done here as in other diffs i feel

thats all :D hopefully my mod was of any help at all pls forgive me T.T
good luck with this map :D

Pata-Mon wrote:

M4M from my queue
[Normal]
  1. 很好~但是AImod怎么报了一个距离问题?00:21:587 (2,3) - 错误报告吧,这里我没看到有什么不对。
[Advanced]
  1. 00:18:119 (1,2,3,4) - 可以多折返一次,毕竟已经是Advanced了
  2. 01:24:709 (1,2) - ^ 这里前面要稀疏一点,因为我想突出后面的节奏渐渐加强。
  3. 01:38:235 (6) - 01:43:784 (6) - 01:49:333 (6) - 考虑到人声,可以改成半拍的滑条 先这样吧,毕竟blanket之类的都定好了,懒得改形状
[Hard]
  1. 00:12:223 (3) - I prefer using a slider. 这里相当不好改...那个,我现在暂时定成这样。
  2. 00:43:784 (2) - 3 notes is better 这里一个颜色里面都跟钢琴应该是合理的。
  3. different NC between 01:07:368 (1,2,3) - & 02:13:957 (1,2,1) - maybe adjust one of them fixed, 已统一
[Insane]
  1. 01:06:674 (1,2,3) - 和02:13:264 (1,2,3) - 用这种方式跟1/3我觉得不太舒服,感觉换成前三拍和后三拍一致的方式会更好,比如1-2用滑条3用note,然后4-5滑条,6note 个人打起来很正常,要是用note加滑条会很混乱,用纯1/3滑条很容易打过去。
  2. 02:09:102 (1,2) - 之前ds很大,这里突然变得不大不小。我觉得要么就稍微摆大一点,要么就干脆叠1、2,然后叠3、4,做个anti-jump 这里是渐进,我个人觉得我的处理没有问题/
GL, shoot a star 谢谢你的星星
Thanks for modding! :)
OblivioN
抱歉,来晚了好久
我的天啊,摸图我还行不行啊
__________________________________________________________________________
[General]
  1. 没有转盘,感觉同分的会比较多
  2. insane通篇基本是1/4动次打次的节奏感觉好暴力啊XD,其实也没什么不好

[Insane]
  1. 可以调整一下00:08:408 (1,2) - 的位置,使00:08:755 (3) - 的头和00:07:021 (1) - 的尾巴完全stack,美观一点
  2. 00:25:923 (5,6,7,1) - 中间的钢琴音miss掉有点可惜,试试这种节奏呢?:
  3. 00:36:848 (4,5,1) - 同上
  4. 00:31:992 (1,2,3,4) - 和00:41:703 (1,2,3,4) - 统一一下placement?
  5. 00:43:784 (5,6) - 这里的话,删掉00:43:957 (6) - 把00:43:784 (5) - 换成slide比较好,和00:44:131 (7) - 一起会比较强调piano的音 :http://puu.sh/mK4hT/085b10c1fa.jpg
  6. 01:06:674 (1,2,3) - 打了一下觉得有点不太舒服,1/3短滑给人一种底气不足的感觉,恰巧这里音都比较重,所以会不会是放成连打好一些?
  7. 02:13:264 (1,2,3) - 同上
  8. 01:28:870 (1,2,3) - 这三个地方都是重音,personally,感觉01:29:044 (2) - 和01:28:870 (1) - 比较近,01:29:044 (2) - 还是放远一点跳一下比较爽
  9. 01:29:911 (9,10) - 个人觉得比较适合1/8往返slide,不然像是漏掉了什么:
  10. 01:54:882 (6) - 后移到蓝线,01:54:882 - 加个circle如何:
  11. 02:00:258 (6,7,8) - 这个节奏下得有点简单粗暴的感觉……试试:

[Collab Hard]
  1. 01:05:287 (1,2) - 这两个双折放这里感觉怪怪的,http://puu.sh/mK59G/4aa8ecbf01.jpg这种似乎比较能衬托节奏?01:05:287 (1,2) - 和01:05:980 (4,5) - 分别stack什么的
  2. 02:11:876 (1,2) - 同上
  3. 01:21:761 (4) - 这个note删掉似乎带感一些

[-Kazuto's Hard]
  1. 确定00:15:345 (1) - 的头不和00:13:957 (1) - 的尾巴stack?强迫症好难受啊;w;
  2. 00:32:686 (3,2) - 强迫症http://puu.sh/mK5wX/0d8f9e7493.jpg

[Advanced]
  • 好好好,I like it,总感觉我俩比较像XD

另外两个低难度也看过了,没问题XD
很抱歉自己技术差还来骗kd,射你好了XD
HootOwlStar
@Frey: 帮我复制hs 谢谢
P.s. 如果你觉得01:08:061 (4) - 做成 3/2 reverse slider 和 circle 比较符合音乐的话 就自行改一下 谢谢

mod

RyoKazuka wrote:




Ah h h hA

[HOS' EZ]
General:

AR a little bit high, no?
I think 3 is okay
i forgot the reason I applied AR4 but it seems fine with AR3 so I'm gonna go with it unless I spot sth

Mod:

00:41:703 (3,4) - imo this flows best if you make it somewhat like this 02:09:102 (1,2,3,4) - because the melody here is the same as the one I pointed out there is a difference though. 02:09:102 (1,2,3,4) - is stronger in the 4th beat in every measure so I made the pattern like that but 00:41:703 (3,4) - is following the pattern previously so yah
01:08:061 (4) - NC? i did?

Good luck with the set ! thx !
ye lol thx for mod !!1!!11!!11!1!

shadow_neko wrote:

hi :D from my modding queue M4M!

HOS' easy

00:22:281 (3,1) - im not sure if this is mapped too low slider (3) is ok but slider (1) is not so I adjusted it a little higher
01:08:061 (4) - i would maybe make a slider art here to map the 'sun goes down' part like a reverse slider maybe idk whether the drums are stronger or the vocals. i'll just leave it first i guess
other than that no problem i guess. Flow is nice and everything xd thx

thats all :D hopefully my mod was of any help at all pls forgive me T.T
good luck with this map :D
thx for mod!

Pata-Mon wrote:

M4M from my queue
[Easy]
  1. 00:08:408 (2,1) - 这里是特意制成的 觉得这样比较符合音乐

  2. 00:46:905 (2) - 不觉得跟旋律很合

  3. 00:52:454 (2) - 00:58:004 (2) - ^ 如上
  4. 01:03:553 (2) - 现在的pattern应该也可以吧 不改
GL, shoot a star
谢谢摸图
hi
osu file format v14

[General]
AudioFilename: sgd-bms.mp3
AudioLeadIn: 0
PreviewTime: 89911
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Sun Goes Down (BMS edit)
TitleUnicode:Sun Goes Down (BMS edit)
Artist:void
ArtistUnicode:void
Creator:Frey
Version:HOS' Easy
Source:BMS
Tags:Kazuto HootOwlStar dnb drum'n'bass drum and bass OUTERSIDE #03 everclusion C79
BeatmapID:866072
BeatmapSetID:382413

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"s.jpg",0,0
//Break Periods
2,68261,71824
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
85,346.820809248555,4,2,0,75,1,0
90258,-100,4,2,0,75,0,1
112454,-100,4,2,0,75,0,0


[Colours]
Combo1 : 255,149,202
Combo2 : 128,128,255
Combo3 : 254,199,84

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Topic Starter
Frey

OblivioN wrote:

抱歉,来晚了好久
我的天啊,摸图我还行不行啊
__________________________________________________________________________
[General]
  1. 没有转盘,感觉同分的会比较多 主要是没地方放啊;w;
  2. insane通篇基本是1/4动次打次的节奏感觉好暴力啊XD,其实也没什么不好 那就这样吧!

[Insane]
  1. 可以调整一下00:08:408 (1,2) - 的位置,使00:08:755 (3) - 的头和00:07:021 (1) - 的尾巴完全stack,美观一点 这个stack应该是没法在游戏中观察到的吧?
  2. 00:25:923 (5,6,7,1) - 中间的钢琴音miss掉有点可惜,试试这种节奏呢?:
  3. 00:36:848 (4,5,1) - 同上 总之Insane之前做的时候好像就一点没有想跟钢琴的意思,不然就不会动词大慈了。
  4. 00:31:992 (1,2,3,4) - 和00:41:703 (1,2,3,4) - 统一一下placement? 不想被别人说是复制粘贴啊;;w;;
  5. 00:43:784 (5,6) - 这里的话,删掉00:43:957 (6) - 把00:43:784 (5) - 换成slide比较好,和00:44:131 (7) - 一起会比较强调piano的音 嗯...换成滑条的话,我总觉得flow始终处理不好...嗯,待定吧。
  6. 01:06:674 (1,2,3) - 打了一下觉得有点不太舒服,1/3短滑给人一种底气不足的感觉,恰巧这里音都比较重,所以会不会是放成连打好一些?
  7. 02:13:264 (1,2,3) - 同上 那样的话超级难打的...我觉得虽然底气不足,但是这样很好ss。我就是觉得连打会让人acc打不上我就不放...
  8. 01:28:870 (1,2,3) - 这三个地方都是重音,personally,感觉01:29:044 (2) - 和01:28:870 (1) - 比较近,01:29:044 (2) - 还是放远一点跳一下比较爽 主要是为了照顾blanket才把它放到这里,况且clap的距离就是应该更远一点。
  9. 01:29:911 (9,10) - 个人觉得比较适合1/8往返slide,不然像是漏掉了什么 1/8我还是打算只用于收尾,结尾那里dnb的拍子没必要体现,所以可以用1/8做到戛然而止的感觉。
  10. 01:54:882 (6) - 后移到蓝线,01:54:882 - 加个circle如何 最重要一点就是我不想让dnb的拍子和钢琴混淆,不然玩家打起来不知道你的objects都是跟的那些音轨。
  11. 02:00:258 (6,7,8) - 这个节奏下得有点简单粗暴的感觉……试试: 还是那句话,最高难度我觉得没必要跟密度更小的那段音轨,因为没意义而且会让玩家犯迷糊。

[Collab Hard]
  1. 01:05:287 (1,2) - 这两个双折放这里感觉怪怪的,http://puu.sh/mK59G/4aa8ecbf01.jpg这种似乎比较能衬托节奏?01:05:287 (1,2) - 和01:05:980 (4,5) - 分别stack什么的
  2. 02:11:876 (1,2) - 同上 我觉得有必要双折返,毕竟现在的人越来越不喜欢放折返了感觉;w;
  3. 01:21:761 (4) - 这个note删掉似乎带感一些 我不是很喜欢空拍子所以待定吧

[-Kazuto's Hard]
  1. 确定00:15:345 (1) - 的头不和00:13:957 (1) - 的尾巴stack?强迫症好难受啊;w; 这里游戏中看不出来的
  2. 00:32:686 (3,2) - 强迫症 啊啊啊但是我也想对称啊...

[Advanced]
  • 好好好,I like it,总感觉我俩比较像XD

另外两个低难度也看过了,没问题XD
很抱歉自己技术差还来骗kd,射你好了XD
谢谢你啦!我不在乎mod怎么样的,只要有mod我就十分感激了。谢谢你的mod还有星星!
Come[Back]Home
HOS' Easy

00:18:119 (1) - reomving the clap on the head of this slider would fit and sound way bitter imo. 00:19:506 (3) - same here
00:20:894 (1,2) - finish on the head of those sliders would fit really good
00:37:194 (3) - moving it too 156/248 would create a better flow since it goes with the direction of the slider before
01:02:512 (1,2) - i think this overlap would look better if both sliderends wouldnt touch each other
01:24:709 - 01:29:911 - same about hitsounds as here 00:18:119 (1) - 00:20:894 (1,2) -
02:00:085 (4,1) Overlap would look better if sliderends wouldnt touch each other

Normal

00:30:605 (4,5) - i will point this out once. But the flow here is really akward. I think the circles should be placed with the flow of the slider before, so you'll have a good movement while playing. Placing (5) under the slider is kinda weird, since it doesnt follow the sliders movement anymore.
01:06:327 (4,5) - Blank can be clearly improved here
01:08:061 (1) - i would place this one here 280/248 so it will go better with the flow of the slider
01:51:414 (5,6,7) - Just straight lines are boring to play in a Normal. Its mostly 1/1 and has no movement in it, so theres basically no challenge in hitting them.
02:03:553 - shouldnt there be a circle so a slider can start here 02:03:900 - on the strong beat. Would fit much better, and you did it before as well

Advanced

00:05:634 (4) - This one being staright and parallel to 00:04:767 (3) - would look better than a curvy slider where the blank doesnt look good, even though its perfetly blanked.
00:57:310 - i would make this beat clickable, since its kinda strong
02:03:900 - ^

Nothing wrong in this diff. Many people will probably name a lot of blanks though. They are fine imo

Collab Hard

00:08:928 (2,1) - I really dont like this overlap. It looks ugly imo
00:27:830 (1,2) - This would be a lot better to play if 1 and 2 would switch places. First the slider, then the circle
00:34:073 (1) Why a NC here?
00:57:830 (2,3) - i think the circle should be here first and then the slider, so the slider will start on a white tick with a beat.
01:56:616 (1,2) - same as 00:27:830 (1,2) -
02:07:715 (1,2) - ^

Insane

00:00:605 (2) - ctrl+g this one please. the flow is really akward otherwise
00:39:622 (1) - NC is not necessary
01:01:819 (3) - ctrl+g for better flow? Its cooler to play. And if you do ctrl+g this one as well 01:02:165 (4) -
01:42:050 (4,5) - ds is a bit too high here, its akward to play since theres nothing in the music which suggests such a big jump. reduce the distance a bit
01:46:038 (1) - NC is not necessary
01:57:310 (1) - ^
02:08:408 (1) - ^


Awesome Insane, i loved it, especially the jumps.
Good Luck! :3
HootOwlStar

Come[Back]Home wrote:

HOS' Easy

00:18:119 (1) - reomving the clap on the head of this slider would fit and sound way bitter imo. 00:19:506 (3) - same here alright
00:20:894 (1,2) - finish on the head of those sliders would fit really good applied for the first slider
00:37:194 (3) - moving it too 156/248 would create a better flow since it goes with the direction of the slider before i think my current one has a better flow lol since in your suggestion it doesn't follow the circular flow generated by the slider
01:02:512 (1,2) - i think this overlap would look better if both sliderends wouldnt touch each other fixed
01:24:709 - 01:29:911 - same about hitsounds as here 00:18:119 (1) - 00:20:894 (1,2) - fixed partly. applied for the first half since the second half doesn't fir the crashes much imo
02:00:085 (4,1) Overlap would look better if sliderends wouldnt touch each other fixed too as above

Good Luck! :3
Thanks for the mod!
@Frey: 看到讯息就过来了 之前应该有收到e-mail 只是忘记check了
01:02:512 (1,2,3) - 提议一下这边应该改成4/4的slider还是原封不动

hi
osu file format v14

[General]
AudioFilename: sgd-bms.mp3
AudioLeadIn: 0
PreviewTime: 89911
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Sun Goes Down (BMS edit)
TitleUnicode:Sun Goes Down (BMS edit)
Artist:void
ArtistUnicode:void
Creator:Frey
Version:HOS' Easy
Source:BMS
Tags:Kazuto HootOwlStar dnb drum'n'bass drum and bass OUTERSIDE #03 everclusion C79
BeatmapID:866072
BeatmapSetID:382413

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"s.jpg",0,0
//Break Periods
2,68261,71824
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
85,346.820809248555,4,2,0,75,1,0
90258,-100,4,2,0,75,0,1
112454,-100,4,2,0,75,0,0


[Colours]
Combo1 : 255,149,202
Combo2 : 128,128,255
Combo3 : 254,199,84

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452,220,125634,2,0,B|416:212|416:212|372:220,1,70,2|8,0:0|1:2,0:0:0:0:
308,268,126327,6,0,P|252:268|204:240,2,105,0|2|8,1:0|0:0|1:2,0:0:0:0:
383,217,127715,2,0,L|378:143,1,70,0|8,1:0|1:2,0:0:0:0:
360,60,128408,2,0,B|324:52|324:52|280:56,1,70,2|8,0:0|1:2,0:0:0:0:
204,76,129102,6,0,L|60:88,1,140,0|0,1:0|1:0,0:0:0:0:
0,152,130142,1,0,1:2:0:0:
88,176,130489,2,0,P|136:224|136:304,1,140,0|0,1:0|1:0,0:0:0:0:
88,368,131530,1,0,1:2:0:0:
180,376,131876,6,0,L|264:368,1,70,0|8,1:0|1:2,0:0:0:0:
336,340,132570,2,0,P|370:339|405:344,1,70,0|8,1:0|1:2,0:0:0:0:
488,384,133264,2,0,B|504:344|488:304|488:304|500:252|500:252|488:176,1,210,0|8,1:0|1:2,0:0:0:0:
504,88,134651,5,4,1:2:0:0:
Topic Starter
Frey

Come[Back]Home wrote:

Normal

00:30:605 (4,5) - i will point this out once. But the flow here is really akward. I think the circles should be placed with the flow of the slider before, so you'll have a good movement while playing. Placing (5) under the slider is kinda weird, since it doesnt follow the sliders movement anymore. fixed
01:06:327 (4,5) - Blank can be clearly improved here fixed
01:08:061 (1) - i would place this one here 280/248 so it will go better with the flow of the slider ummm, I like to put it in the middle more.
01:51:414 (5,6,7) - Just straight lines are boring to play in a Normal. Its mostly 1/1 and has no movement in it, so theres basically no challenge in hitting them. I don‘t think so...
02:03:553 - shouldnt there be a circle so a slider can start here 02:03:900 - on the strong beat. Would fit much better, and you did it before as well fixed

Advanced

00:05:634 (4) - This one being staright and parallel to 00:04:767 (3) - would look better than a curvy slider where the blank doesnt look good, even though its perfetly blanked. no space for another straight slider cuz of the border ;;w;;
00:57:310 - i would make this beat clickable, since its kinda strong
02:03:900 - ^ fixed

Nothing wrong in this diff. Many people will probably name a lot of blanks though. They are fine imo

Collab Hard

00:08:928 (2,1) - I really dont like this overlap. It looks ugly imo it's fine to me, cuz you can distinguish them by the colors.
00:27:830 (1,2) - This would be a lot better to play if 1 and 2 would switch places. First the slider, then the circle it's ok for playing.
00:34:073 (1) Why a NC here? hard to distinguish if they are the same color. 00:33:379 (1,2,1,2) -
00:57:830 (2,3) - i think the circle should be here first and then the slider, so the slider will start on a white tick with a beat.
01:56:616 (1,2) - same as 00:27:830 (1,2) -
02:07:715 (1,2) - ^ it won't hurt the gaming performance so I think it's ok.

Insane

00:00:605 (2) - ctrl+g this one please. the flow is really akward otherwise but then the jump between 00:00:605 (2,3) - is a bit inappropriate
00:39:622 (1) - NC is not necessary
01:01:819 (3) - ctrl+g for better flow? Its cooler to play. And if you do ctrl+g this one as well 01:02:165 (4) - fixed
01:42:050 (4,5) - ds is a bit too high here, its akward to play since theres nothing in the music which suggests such a big jump. reduce the distance a bit I think it's still under control.
01:46:038 (1) - NC is not necessary
01:57:310 (1) - ^
02:08:408 (1) - ^ I just want to decrease the difficulty and stress the symmetry out, they are ok


Awesome Insane, i loved it, especially the jumps.
Good Luck! :3
Thanks for your modding! :)
Karen
[Collab Hard]
  1. 00:00:085 - 删掉这绿线
  2. 00:39:969 (4,1) - the arrow might be hidden by slider, i suggest to enlarge the spacing
[Insane]
  1. 00:31:992 (1,2) - 这是不是容易读错,这梗用在3/4滑条感觉很舒服
  2. 00:41:703 (1,2) - ^
  3. 01:39:969 (1,2) - ^

偷个懒,弄好泡 :)
Topic Starter
Frey

Karen wrote:

[Collab Hard]
  1. 00:00:085 - 删掉这绿线 fixed
  2. 00:39:969 (4,1) - the arrow might be hidden by slider, i suggest to enlarge the spacing fixed
[Insane]
  1. 00:31:992 (1,2) - 这是不是容易读错,这梗用在3/4滑条感觉很舒服
  2. 00:41:703 (1,2) - ^
  3. 01:39:969 (1,2) - ^
    嘛,这里我决定还是不跟钢琴,因为前面全是1/2,突然一个3/4很违和,我觉得还是让钢琴变成伴奏就好

偷个懒,弄好泡 :)
谢谢mod,啊啊啊啊啊啊抱歉这么晚才回复,春节光是傻乎乎的被灌酒去了...
Karen
记得小时候有个一起玩到大的青梅竹马,我们一起掏蜂窝一起摘覆盆子一起上学一起放学,然而十一岁那一年的意外却让我们天各一方。一晃十几年之后,我又回到了这个国家这个城市,重温所经过的地方。最后来到了她家门前,可那沉默而悲伤的容颜却说明了一切。但是我一点也不伤心,因为那都是我编的。
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