Nice map
Nice ! thanks a lot for your opinion !Epiclol wrote:
Wow this map is probably (in my opinion) by far the best map for Through the Fire and Flames since every other map style uses at least ar8-8.5 and they usually follow the guitar only.
This was my first 6* pass and it was hard as hell but it was worth it. Keep up the good work and I hope to see this ranked c:
Naxess wrote:
M4M From Queue
[ Myth]SPOILER00:33:640 (6) - I think this should be spaced more so the jump pattern doesn't suddenly slow down. How about moving it to (385; 88)? Fixed.
00:36:490 - Make this a circle instead and move the slider a beat ahead like this, for consistency with previous measures: That's just for change the rythmics.
00:53:590 (4,5) - Would look better if (5) covered (4)'s approach circle entirely. Basically fix the blanket. Fixed.
01:00:565 - Feel like this should've been mapped. How about this? I do not think so
01:27:190 - imo something like this would fit better after the stream. Yes it's better !
01:57:190 - Would be amazing if you could map those short guitar riff with 1/4 sliders instead of circles to emphasize them better. I tried we have to see if it works now.
^ 02:04:390 (4,5,6,7) - Same could be done for these four. Done.
02:03:490 - I think a repeating slider would fit great here, like you mapped it here 02:02:590 (1,2,3,4,5) - , to reflect the slight change heard at 02:03:490 - Fixed.
02:12:990 (2,1) - These are not snapped and as such wouldn't be good to have as circles, consider making a repeating slider out of them instead, since clicking offbeat circles can be difficult.
^ 02:38:790 (2,3,5,6) -
^ 03:39:390 (2,1) - That's true.
Also I think the guitar slide at 02:13:390 - could be mapped as a slider ending at 02:13:840 - .
02:13:240 - for reference:
I don't really like this.
02:20:440 - There's a vocal here, could make 02:20:290 - a slider. Done.
02:22:690 - Shouldn't this be a stream as well for consistency with the sounds at 02:22:240 - and 02:21:790 - ? True.
02:36:640 - I think the repeat should start here since the previous one does 02:35:440 (7) - . Would cover vocal as well.I just make it at 02:36:790 (1) - Cause if I follow the vocals I have to make a kick slider at 02:36:490 (5) - And It's hard to play
02:41:290 - I'm sure this was a simple mistake, but well, it's unrankable. Two notes cannot be on the same place on the timeline.
Also 02:40:990 (1) - is using 1/3 beat snap divisor, which is probably what caused it.
Just going to assume it was supposed to look like this:
It was a mistake, thanks.
02:41:365 (3,4) - Hitsounds? Double claps don't sound very good imo. Mistake too
02:48:490 (2,3) - Switch places on timeline, might actually work without you having to move the notes on the playing field.
Will be consistent with other parts like 02:50:590 (1,2,3,4) - and 02:49:390 (1,2,3,4) - , for example. Fixed
02:54:190 (1,3) - I usually ignore overlaps, but this one is really noticeable imo. You could easily blanket them, for instance.
^ 02:56:590 (1,3) - They're not even curved relative to their distance, which makes the part clipping into (1) really ugly.True. Changed both
02:55:015 (5) - Sounds like overmapping to me.
^ 02:57:415 (5) - You know, there is a sound at 02:57:565 - if you want to map it. Fixed.
03:02:140 - Just a suggestion, but the drums change sound here, so you could move the NC here, but well, makes the combo size inconsistent, I guess. I did not understand.
03:05:440 (2,1) - I'm pretty sure this overlap can be avoided. Doesn't exactly look intentional either. Fixed.
03:12:790 - Not sure I like these claps. Try placing them solely on offbeats, because they don't fit on onbeats.
03:13:690 - and 03:14:290 - are offbeats, for reference.
So you'd, for example, place claps on 03:14:890 - and 03:15:490 - .I don't think it's cause problems.
03:22:990 - This is a strong beat, and a slider is ending on it. Doesn't make much sense to me to lift your finger on a loud sound like this.
Would work much better if it were clickable.
^ 03:32:590 - Fixed.
03:23:590 (4,5,6,7,1,2,3) - In case you were trying to map guitar, these notes are not on the guitar sounds. I think they're probably 1/3, so try some repeats, for example.
Don't get me wrong, it still works since it's covering drums, so there's no need to change it. No, Repeats are boring for that.
04:02:590 - I think a bpm change like this will be very sudden if you start a stream on it.
I still like the way you mapped it though and I'm not sure how I'd change it, so it's up to you.I do not change.
04:13:089 (8,1) - Not going to have a sharp turn like at 04:12:383 (8,1) - and 04:11:677 (8,1) - ? It sounds like there'd be one because of those previous two so I think you should add it for consistency. Fixed.
04:20:942 - This is a downbeat, so you should probably emphasize it.
I'd suggest making a slider from 04:20:942 - to 04:21:119 - and simply making 04:20:766 - a circle.Fixed.
04:42:560 - Feel like this part could be mapped like this:
Because 04:42:384 - is a guitar sound and so is 04:43:090 - . Skipping them wouldn't be very good imo. It's look strange, But I changed the part.
04:47:766 - Another bpm change? Well, I guess you'll have to know the map inside out if you want to get SS lol lol, Thats the song, Not my bad >.>
Slider speed at 04:49:866 - is way faster than 04:51:366 - which might be bad. I'd suggest slowing down 04:49:866 - by the same amount.i don't think so.
04:54:666 (8,9) - Make these a slider instead, for consistency with 04:49:866 (8) - Fixed
05:02:391 (4,5) - This looked interesting, how about doing the same at 05:02:991 (4,5) - ?I don't have the space to do it right.
05:05:991 - Hm, something tells me the first guy who posted in the thread isn't going to be happy about this...
Not sure how I'd do it myself though so I can't give any examples. The first guy is talking about my first version of the map and she was really bad and overmapped as hell.
05:23:016 (3,4) - Aren't these really close to each other?
Btw I think 05:22:866 - and 05:23:466 - could be mapped as 1/4 sliders, just remember to make the spacing for them fair as well, since the player has to hold them for a short amount of time. Unless you really want to emphasize something, of course.
The only problem with this one is that you'll have to make it consistent with later parts like 05:31:266 - as well, which might be a lot of work, so I wouldn't really recommend this suggestion.Just changed the spacing about 3 and 4
05:25:566 - and 05:25:716 - could also be mapped like 1/4 sliders if you want. I think they're safe to map without inconsistencies, unlike the previous.I don't know, I don't change.
05:31:566 - 1/4 slider repeat could cover the guitar sound.Fixed
Have I told you that I can't play this high SR maps? xD
I may not be able to play them, though I can still partially mod them I guess, but I'll stop here lol Oh, ok, No problems It's a really good mod for me.. thanks a lot !
[ General]SPOILERThere are two backgrounds. I can't see a difference on them... either way, it takes up space, so remove one of them. Fixed, It was a mistake.
Speaking of space, you could convert it to jpg as well, because the image doesn't contain transparency anyway. This way it'll take up less space. I'll do
Btw, you should look up some metadata.
Tags, for example, will help people find your map easier. Done, but yeah i'm kinda interrested by your propositions.
If you need help with this, then feel free to pm me on the fourms.
Good luck!
Thanks for modding.pishifat wrote:
the way you're using hitsounds is kind of um I'm garbage for hitsounds :sad:
gross
first, default clap clashes with the song super hard. probably wanna get a custom snare hitsound for those, like any of these Okay, i'll do!
second, you're using claps where whistles are more appropriate (as in following the guitar/vocals). if you're gonna be using normal sampleset though, it may be a good idea to use a custom whistle too (or like just copying the soft whistle to the normal sampleset), since the default whistle is pretty obnoxious lol
p/3923362 and p/3921380 give some decent information on how to organize your clap/whistle usage. your finish usage is okay at least Ok, thanks.
00:23:440 (1) - 00:31:840 (1) - and loads of other places -- some minor inconsistent comboing. like you're using 1 measure comboing for this stuff everywhere else. 01:57:790 (9) - 02:01:540 (1) - 02:03:790 (6) - some other things wehre you should be adding/removing nc idont wanna list them ok ok ok Fixed, Some NC was mistakes, my bad.
00:36:490 (2) - nothing really supports straying from the guitar melody tbh. using the same rhythm as the rest of the intro prob better okay 2 mods on that, I change it.
01:08:590 (1) - doesnt make sense to follow vocals only half the time during this section. either use the same idea as 01:11:440 (1) - 01:13:840 (1) - at places like 01:10:240 (7) - 01:15:040 (7) - or prioritize white ticks everywhere Fixed.
01:27:115 (8,1) - 01:46:315 (8,1) - 02:53:515 (8,1) - 04:46:266 (8,1) - 05:37:491 (8,1) - etcwatch out for minor spacing inconsistencies like this lol. stream is spaced slightly different than last circle->slider I changed some patterns, but I don't really know what are you talking about :/
02:12:7 90 (1,2,1,2) - 02:38:590 (1,2,3,4,5,6) - 03:39:190 (1) - should really use consistent spacing of some kind for rhythm that's unexpected. like with variable 1/2 everywhere before this, it just looks like more 1/2. (oh and comboing like zzz shows where downbeats are more clearly doit) Fixed.
07:19:566 (1,2,3,1) - is the best way you've arranged 1/3
02:35:440 (1) - 02:36:640 (7,8,1) - same inconsistent vocal-following thing as that other stream section zzzzzz 2 mods on it, I change it.
03:32:290 (5) - theres ways express guitar without having a 1/1 end on the downbeat rhythmpls:(
04:14:942 (5,2) - uh slider 2 appearing before 5 disappears kinda not acceptable lol. like anything to show there's a sliderbody under 5 works Fixed.
04:20:237 (5,6,7,1) - try to organize 1/4 spacing in a way that wont be confused with 1/2 spacing used a few seconds earlier like 04:13:884 (1,2,3,4,5) - . both increasing the spacing for 1/2 and decreasing the spacing for 1/4 would be best choice tbh Fixed.
04:20:766 (7,1,2,3) - also what are you doing with rhythm like the same 3/4 guitar thing repeats at 04:20:942 - yet u mapped it as 1/2. much more sense Fixed.
04:42:119 (1,2,3,4,5,1) - is doing the same 3/4 rhythm as ^ lol not sure waht you're going for since you showed you're definitely following guitar stuff Fixed too.
04:47:766 (1) - back to hitsounds again -- switching to a different sampleset when there's no percussion = strong thing to do. normal sampleset is especially ew over guitar alone I'll do.
04:56:166 (1) - and silencing the tail of this bueno
05:19:491 (8,1) - uh not really appropriate spacing when your map doesnt utilize 1/4 jumps ever lol. 05:20:166 (1,2) - especially gross with this 1/2 of the same spacing right afterwards Fixed.
05:39:966 (5) - expressing the 1/3 guitar thing here kinda important when you're focusing solely on guitar g 1/3 guitar ? It's 1/2 no ?
06:41:316 (1) - um spacing increase at 06:41:466 (3) - would make sense, but its current starting position is like not waht the song supports lol. Fixed.
mod this or this ty
Thank you, and thanks for this mod !Jonawaga wrote:
NM from queue~mod~That's all GL~
- 00:21:490 (5,6,1) - In this pattern, (6) and (1) both have big (x3) jumps that give them a lot of emphasis. It makes sense that (1) should receive a lot of emphasis because it's a strong downbeat, but in comparison to (6), it receives about the same jump, and (6) gets more emphasized. This is okay as long as you want (6) to have a lot of emphasis. If not, make the jump to (6) smaller. It felt uncomfortable when I played it. If you fix this, also fix it in a lot of places. I'll fix every bad distance snap patterns
- 00:23:290 (2,3) - Fix the blanket if it is.fixed
- 00:24:940 (4,5,6) - If this is supposed to be a perfect triangle, then move (5) farther out.
- 00:26:290 (5) - ^ or, maybe stack it with the other (5).Okay, fixed
- 00:29:590 (1,2) - The spacing is really low in comparison. It creates an odd effect when playing. Make sure this is what you want.Moved
- 00:54:190 (1,2,3) - The blanket is off. Temporarily switch to a lower AR to check blankets like this.If you talking about 00:52:690 (5) - ,fixed
- 01:02:440 (5) - stackfixed.
- 01:09:790 (1,2,3,4) - If this is supposed to be straight, lower (1).Fixed.
- 01:16:540 (4) -
Move this a bit away from 01:16:090 (2) - this.- 01:16:990 (7) - This should be a bit farther away from 01:17:290 (1) - this because spacing could be confusing.Moved 01:17:290 (1) -
- 01:38:590 (1) - Blanket is noticeably off. It's distracting.Fixed ?
- 01:39:790 (1,2,3,4,5,6,7,8) - This seems to be difficult to read.I don't have any problems in my test plays, I think it's readable
- 01:42:190 (1,2,3,4,5) - It would make more sense for this to blanket with the next slider, that way the player could use it to see what comes next. True, fixed.
- 01:43:690 (5) - staaaack Fixed.
- 01:48:640 (2,3) - Fix blanket if it is. Fixed.
- 01:49:390 (1) - Fix blanket, the end must be a bit closer. Also, copy/paste again if you do.Fixed.
- 01:56:740 (2) - There's no need to start a slider on this red tick. It's a slurred pitch change, not a new note. Seperate it into 2 circles. I don't know what do you mean ?
- 01:59:140 (2,3,4) - The spacing looks uneven. Use DS to fix.
- 02:01:390 (1,2) - These two with the same pitch, should be stacked, not 02:01:540 (2,3) - these two, with different pitches.True.
- 02:01:840 (1,2) - ^
- 02:07:840 (4) - Fix blanket. Fixed
- 02:12:790 (3) - Double-check the timing of this slider on 25% speed. I think it should be snapped to the blue tick 02:12:790 (3) - here. Maybe, I'm not sure if it's 1/3 or not, but fixed.
- 02:18:040 (2,3,4,5) - This is evil. Fix the spacing. Fixed.
- 02:32:590 (1) - Fix blanket if it is. Fixed
- 02:33:790 (1,2,3) - Too much overlap. It's distracting and hard to read.Fixed.
- 02:34:690 (2) - More overlap.Fixed.
- 02:38:590 (1) - The reverse doen't sound good. It misses the sound 02:38:740 - here.Fixed.
- 03:07:390 - This looks familliar. Changed
- 03:15:790 (1) - / 03:15:040 (2) - try to seperate these a bit more.Fixed.
- 03:27:040 (4,1) - These should be farther apart for spacing.Fixed.
- 04:44:237 (1,2) - Overlap is unneccasary here imo.ok!
- 05:29:766 (1) - Staaaack Fixed.
- 05:39:366 (1,2) - Imo the spacing here is too misleading.Fixed.
Thank you ! And thanks for modding !_DT3 wrote:
So, as promised, an M4M
I am not that good in modding harder diffs so I hope this mod could help you a bit
Remember: This is my personal preference. If you don't agree with my suggestions, you don't have to fix them!I just changed the 1/4 reverse, seems good like that.Myth
- 00:34:240 (3) - Why does this slider have a different shape than all other sliders arranged in this pattern? There is no reason to make it special if the note isn't that stressed out True, I was a mistake >:
- 00:46:990 (1,2,3,4,5,6,7,8) - This stream seems too sudden in comparison to the music, maybe 2 repeat sliders would be better? Fixed with 2 triples.
- 00:55:390 (1,2) - Flows weird 00:55:390 (1) - Changed the slider shape
- 01:08:590 (1,2,3,4) - This is the only pattern in this part (01:08:590 Changed(1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5) that does not contain a stream even though the music doesn't sound that different here. I suggest moving that pattern here 01:12:190 (1,2,3,4,5,6,7,8,1,2) so that it serves as a unique transition
- 01:29:440 (2,3,4,1) - Try make (1) blanket (2)'s slider headI changed the slider shape for (1) but not blanket the 2's head, just followed the 2 shape
- 01:46:090 (1,2,3,1) - The second (1) is in a different part than the first (1,2,3) but yet it is the same slider. Try changing it around a bit Thanks, reworked the part, feels greatly better now!
- 01:49:390 (1) - Ctrl + G
- 01:49:840 (2) - ^
- 02:21:790 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I feel like having a short 1/4 slider after every stream would make for a better transitionChanged.
- 02:25:990 (3) - Ctrl + G Changed the pattern but not this.
- 02:38:965 (2) - Use the 1/3 Beat Snap Divisor, it fits more here. (So move 02:38:965 (2) to 02:38:990 ) If anyone said me another issue it can be never good xD, It seems good like that.
- 03:09:040 (6,7) - Put (6)'s slider body on the slider tail of (7) so that the slider tail perfectly fits in the slider body of (6)cool!
- 04:44:237 (1,2) - Gives for a weird overlap Fixed.
- 04:44:237 (1,2) - Rotate (2) 64° around selection center
Good map! The streams, slider forms and the jumps looked really clean! GL approving this!
Thanks ! Sorry for mod answers, the message bugged >:brdzxh wrote:
from my queue~screenie of playdied in the end because my stream speed and stamina is cancerMythAdd tags like "Guitar Hero III: Legends of Rock", "Rock Band 3" (since some people might recognize it from these games, including myself ) and "Inhuman Rampage" as that is the album it is from.
ar9.3? ;-;
I feel like you could add some singles in the beginning of the map
00:42:190 (2) - NC
00:44:590 (1) - remove NC
00:46:990 (2) - NC
00:53:290 (2,4) - stack?
02:06:190 (1,2,3,4,5,6,7,1,2,3,4) - would be much cooler with sliders here to follow guitar
02:15:790 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - follow guitar here
03:27:190 - insert note here?
03:39:865 (1) - end this a little bit earlier and put a note at 03:41:890 and 03:42:190 and for the rest of the break period because these singles will act as a break itself so dw about that
05:05:541 (6,7) - I dont see the logic in changing the stream in the middle of the combo
05:58:566 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this needs some epic sliders because of the amazing guitar
Well, there is not many direct issues with the map, so theres not a lot for me to say really as a normal mod. Only thing that I would wish for is for you to follow the guitar at these epic riffs to make the map a bit more lively since it is for the most time just following the drums.
Really cool map, good luck with ranking!
Thanks ! and nice play !Yukiyo wrote:
Noice Map
http://puu.sh/pwtEb/fb2f37ec1f.jpg
02:19:240 (2) - Give this slider sounds. It's so quiet. Throwed me off while playing ,-,Fixed, missed hitsound ^^
Thank you and thanks for modding !MrKOSIEJ wrote:
HiMOD00:26:290 (5,1) - blanket? Fixed.
01:59:440 (5,8) - ^ Changed slider shape
04:02:942 (2,1) - you could do more with that part than just reverse slider, the music gives you more options Yes, i'll try something else
06:35:166 (2) - move a bit to the right to make equal spacing, i know you wanted to do a "crescendo", it's just a proposition. Changed
07:16:566 (1,2,3,4,5,6,7,8) - maybe redo this pattern? i would do tornado triangles with ctrl+shift+DFixed.
Ok, couldn't find anything more, love your map, keep up the good work, GL with ranking
Cheers
All points fixed, thanks for modding and thanks a lot for the fixAlveryn wrote:
[General][Myth]
- drum-hitclap.wav has a slight delay at the beginning, you could fix it by silencing.
If you don't know how to, I fixed it just because, http://puu.sh/px9uK/37e33f9119.rar- Check AiMod, lots of unsnapped objects.
- 04:47:766 - You have two timing points here, one uninherited and one inherited. But they are using two different sampleset (D:C1 and S:C1). Both should be using the same, and both should be using Kiai. And imo the Green tick is useless because default SV is 1,0x so removing it and giving the uninherited timing point a S:C1 sampleset would be result in the same.
Thanks for this mod, i'll mod your map in few hours !Kisses wrote:
Reminder for me to mod
I'll make a post instead of edited since there are quite a few recent postsMyth []
- 00:38:590 (1) - for the stream, imo, having the whole stream as drum claps (the default one) sounds good here. Try it and see if you like it - you can just make add a timing point with combo D-2 to test it http://puu.sh/pxmBQ/e279c84ab9.png . Yes it's better!
The hitsound pattern before sounded weird because the claps were on every 1/1 beat even though there are drums in all the notes.
This goes for quite a lot of your longer streamers throughout the map Changed.- 01:07:990 (1) - I moved move NC to 01:07:840 (3) for readability http://puu.sh/pxmTV/6a7ab91305.jpg Changed.
- 02:01:390 (1,2,3,1,2,3,1,2) - For this pattern the DS is the wrong way around. It would flow better if the spacing between 02:01:240 (4,1) was bigger than 02:01:540 (2,3) .This has a bit to do with the feel of play stacked 1/2 notes but mostly because the sounds of (1,2) are the most dominant and are the notes that you want to snap to whilst playing Changed.
- 02:22:090 (5,1) - Increase the DS a bit so its similar to 02:22:540 (5,1) Changed.
- 04:38:590 (1) - you should add some hitsounds to the slider, its kinda weird how quiet it is Fixed.
- 04:41:766 (1) - Ending this on the blue tick would reduce the amount of annoying slider breaks a player will get Fixed.
- 04:57:366 (2) - add finish on tail Added.
- 05:16:266 (1) - The NC here isnt really needed so you can delete it if you want Removed.
- 05:45:366 - Was the S:C1 a mistake? http://puu.sh/pxojb/40b8041852.png No but changed.
- 05:57:966 (5,6) - Add claps to both slider ends? Added.
- 06:23:766 (1) - just a whistle? the sound here is very big Woops ^^' Fixed.
- 06:59:766 (1) - Using S:C1 can work for this part but the claps sound very out of place Changed to Normal hitsounds
Yh I'm not the best at modding 6* marathons but I hope this helps. Your structure is quite nice btw. GL!
Try doing a m4m with Lasse he's quite good at maps like these ;P Thanks for the tips
Well, thanks for this nice mod, i'll mod your map soon !Mazziv wrote:
hoi from our queue m4m,my map https://osu.ppy.sh/s/436388
mod originaly by jasdfhg i just added a few things in that i didnt think were okay hue
[NC issues]
(- 00:29:590 (1) - maybe start nc @next slider instead, makes more sense because of the guitar and stuff) Changed.
(- wieso hier 00:52:840 (7) - kein nc, aber hier 00:57:040 (1) - schon?
- 01:11:890 (2) - should be nc Changed.
- 02:16:990 (1) - NC for readability? You mean 02:17:290 (1) - ? Placed NC on this one
- 02:43:690 (1) - why not make 02:43:390 (1) - the beginning of this combo? Changed.
- 03:06:640 (1) - why not divide those jumps into 2 groups of 4 notes? Cause i'm stupid, Changed.
- 03:22:990 (7) - why not start combo here? Fixed.
(- 04:42:119 (2) - cosmetic NC?) ok.
[Other issues]
(- HP drain feels kind of low. Could be justified because of the stream part near the end but for the most part it felt like it made the map easier than it should be at 6*.) It's already at 6, changed to 6.5
00:38:590 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - why you use this kind of claps in here,but i cant seem to find them again in the whole map Removed.
(- 02:17:890 (1,2,3,4,5) - small spacing feels strange to play) Changed.
(- 02:24:265 (1) - 2nd spinner should start where the first one ends, because it's a little weird that the slider starts after the beat ends. No, cause if I do that the Hitsound of the first one will not follow the song
that means the first spinner should end a little earlier, not sure how that should work )
- 06:40:566 (1,1) - placement of the first and second 5-note-burst suggest that the 3rd burst 06:41:466 (1) - turns leftwards. played awkwardly but that might just be me True, fixed.
- 06:50:391 (4,5) - you often started a NC when you changed either the direction or the spacings during streams, why not here? Changed.
- 07:00:066 (5) - ^ (there might be more spots like this, but it'd be nice if you stayed consistent with those parts ) I don't really know what are you thinking :/
- 06:47:466 (5,6) - spacing's a lot bigger, felt out of place while playing Reduced.
- 07:04:266 (4,5) - 4 and 5 being so close together kinda ruined this jump for me. I keep misreading it. Also, the spacing at 07:04:116 (3,4) - is smaller than at 07:04:416 (5,1) - Cause the guitar song is a lower note.
[Other issues]
- 00:49:390 (1) - I see what you did there. Try to make the slider and 00:48:790 (1) - overlap by maybe making the circle a tiny little bit smaller! Fixed.
[other stuff]
- do you plan on redoing the hitsounds at some point in the future, or do you want to leave them as they are right now? I don't know I'm really baaad for hitsounding and I don't think anyone want to make that for me :[
Hello o/Musty wrote:
coucou !
Juste pour dire que la source exacte c'est Guitar Hero III: Legends of Rock contrairement à Guitar hero =).
Après je sais pas si c'est pertinent de mettre que c'est la source étant donné que la track n'est pas exclusive à Guitar Hero, du coup je pense plus que ça va dans les tags... Mais je ne suis pas certain, fait ce que tu veux, tu auras surement les directives des BN au moment venu ^^
ps: elle est géniale
Thanks for this mod ![Hiiro Sakaki] wrote:
Hi! From #ModReq
NO USE NO KD!
[Myth]
- 00:22:690 (5,1) - That doesn't look really good ;w; Stack maybe? Changed.
- 00:46:990 (2) - NC? It was for follow points, but I changed that.
- 01:07:240 (5) - Rotate so its direction is to (1) Changed.
- 01:51:790 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is the end of the kiai, please increase faster and more the DS I don't want to change that stream, sorry.
- 02:00:790 - Why no circle? owo I follow the guitar here
- 02:23:065 (1) - That could be a magnificent stream or reverses I don't know what are you meaning
- 02:33:040 (3) - 1/8??? Nah I don't think so Oh, what a mistake lol
- 03:05:440 (2,1) - Kinda meh aesthetic wise Fixed.
- 03:18:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Same than last kiai Same answer :p
- 03:22:690 (6) - Stack its end with (5)'s start :w: Changed.
- Break : Put circles on the drum ? In a 7min I can't remove a break :/
- 07:09:441 (1) - Make that a fucking final hard stream please ;w; Why loool, the map is already hard, I don't think it need a final stream ^^
There's a 1/4 guitar/keyboard pattern during the spinner, that could make a good stream or reverse sliders patternPonoyoshi wrote:
[Hiiro Sakaki] wrote:
Hi! From #ModReq
NO USE NO KD!
[Myth]
- 02:23:065 (1) - That could be a magnificent stream or reverses I don't know what are you meaning