forum

DragonForce - Through the Fire and Flames

posted
Total Posts
239
show more
_DT3


So, as promised, an M4M :D
I am not that good in modding harder diffs so I hope this mod could help you a bit :D

Remember: This is my personal preference. If you don't agree with my suggestions, you don't have to fix them! :D

Myth

  1. 00:34:240 (3) - Why does this slider have a different shape than all other sliders arranged in this pattern? There is no reason to make it special if the note isn't that stressed out
  2. 00:46:990 (1,2,3,4,5,6,7,8) - This stream seems too sudden in comparison to the music, maybe 2 repeat sliders would be better?
  3. 00:55:390 (1,2) - Flows weird
  4. 01:08:590 (1,2,3,4) - This is the only pattern in this part (01:08:590 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5) that does not contain a stream even though the music doesn't sound that different here. I suggest moving that pattern here 01:12:190 (1,2,3,4,5,6,7,8,1,2) so that it serves as a unique transition
  5. 01:29:440 (2,3,4,1) - Try make (1) blanket (2)'s slider head
  6. 01:46:090 (1,2,3,1) - The second (1) is in a different part than the first (1,2,3) but yet it is the same slider. Try changing it around a bit
  7. 01:49:390 (1) - Ctrl + G
  8. 01:49:840 (2) - ^
  9. 02:21:790 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I feel like having a short 1/4 slider after every stream would make for a better transition
  10. 02:25:990 (3) - Ctrl + G
  11. 02:38:965 (2) - Use the 1/3 Beat Snap Divisor, it fits more here. (So move 02:38:965 (2) to 02:38:990 )
  12. 03:09:040 (6,7) - Put (6)'s slider body on the slider tail of (7) so that the slider tail perfectly fits in the slider body of (6)
  13. 04:44:237 (1,2) - Gives for a weird overlap
  14. 04:44:237 (1,2) - Rotate (2) 64° around selection center

Good map! The streams, slider forms and the jumps looked really clean! GL approving this!
Topic Starter
PoNo

_DT3 wrote:



So, as promised, an M4M :D
I am not that good in modding harder diffs so I hope this mod could help you a bit :D

Remember: This is my personal preference. If you don't agree with my suggestions, you don't have to fix them! :D

Myth

  1. 00:34:240 (3) - Why does this slider have a different shape than all other sliders arranged in this pattern? There is no reason to make it special if the note isn't that stressed out True, I was a mistake >:
  2. 00:46:990 (1,2,3,4,5,6,7,8) - This stream seems too sudden in comparison to the music, maybe 2 repeat sliders would be better? Fixed with 2 triples.
  3. 00:55:390 (1,2) - Flows weird 00:55:390 (1) - Changed the slider shape
  4. 01:08:590 (1,2,3,4) - This is the only pattern in this part (01:08:590 Changed(1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5) that does not contain a stream even though the music doesn't sound that different here. I suggest moving that pattern here 01:12:190 (1,2,3,4,5,6,7,8,1,2) so that it serves as a unique transition
  5. 01:29:440 (2,3,4,1) - Try make (1) blanket (2)'s slider headI changed the slider shape for (1) but not blanket the 2's head, just followed the 2 shape
  6. 01:46:090 (1,2,3,1) - The second (1) is in a different part than the first (1,2,3) but yet it is the same slider. Try changing it around a bit Thanks, reworked the part, feels greatly better now!
  7. 01:49:390 (1) - Ctrl + G
  8. 01:49:840 (2) - ^
  9. 02:21:790 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I feel like having a short 1/4 slider after every stream would make for a better transitionChanged.
  10. 02:25:990 (3) - Ctrl + G Changed the pattern but not this.
  11. 02:38:965 (2) - Use the 1/3 Beat Snap Divisor, it fits more here. (So move 02:38:965 (2) to 02:38:990 ) If anyone said me another issue it can be never good xD, It seems good like that.
  12. 03:09:040 (6,7) - Put (6)'s slider body on the slider tail of (7) so that the slider tail perfectly fits in the slider body of (6)cool!
  13. 04:44:237 (1,2) - Gives for a weird overlap Fixed.
  14. 04:44:237 (1,2) - Rotate (2) 64° around selection center
I just changed the 1/4 reverse, seems good like that.

Good map! The streams, slider forms and the jumps looked really clean! GL approving this!
Thank you ! And thanks for modding !
KappaPraise
Hi \o, mod is here ༼ つ ◕_◕ ༽つ



Mr.IRC here, click it PLEASE
2016-06-15 20:26 WISPG_G: hello
2016-06-15 20:33 Ponoyoshi: hi
2016-06-15 20:34 WISPG_G: what about IRC for your df?
2016-06-15 20:34 Ponoyoshi: why not but in like 10-15Min
2016-06-15 20:34 Ponoyoshi: i'm eating atm
2016-06-15 20:34 WISPG_G: ok
2016-06-15 20:38 Ponoyoshi: but btw, if you want to mod now you can start without me
2016-06-15 20:38 Ponoyoshi: i'll take a look
2016-06-15 20:42 WISPG_G: Ok, I just test played this map and noticed few things, now I'll check better
2016-06-15 20:44 Ponoyoshi: ok i'm ready
2016-06-15 20:45 WISPG_G: ok, the first imo 1st and 2nd combo colours merge with the background
2016-06-15 20:46 Ponoyoshi: oh, combo coulours, I forgot that
2016-06-15 20:46 Ponoyoshi: well, this is the second version of the map, the first one was done 5 month ago
2016-06-15 20:47 Ponoyoshi: which colour do you propose ?
2016-06-15 20:48 WISPG_G: I suggest you make 1st combo darker, make 2nd like 3rd, but instead of 3rd anothe grey
2016-06-15 20:48 WISPG_G: something like that
2016-06-15 20:50 Ponoyoshi: ok done
2016-06-15 20:50 WISPG_G: while I am not forget
2016-06-15 20:51 WISPG_G: 04:02:590 (1) - here start new bpm right?
2016-06-15 20:51 Ponoyoshi: yes
2016-06-15 20:52 WISPG_G: no one expects this, and you start it with stream, I am sure everyone still think what there 200 bpm, may be you should start it with reverse sliders instead of stream to warn player?
2016-06-15 20:52 Ponoyoshi: true
2016-06-15 20:54 Ponoyoshi: done
2016-06-15 20:55 WISPG_G: 00:34:540 (4) - hmm, may be you should move this a bit and balance space between 00:34:540 (4,6,1) - this object, also make straighter triangle with them 00:34:540 (4,5,6) -
2016-06-15 20:57 Ponoyoshi: fixed
2016-06-15 20:58 WISPG_G: 00:36:940 (4) - move this a bit farther to save spacing here 00:36:190 (1,2,3,4) - also move 00:37:240 (6) - to fix triangle https://osu.ppy.sh/ss/5396627
2016-06-15 21:01 Ponoyoshi: ok, I changed the pattern
2016-06-15 21:01 WISPG_G: 00:42:190 (1) - I suggest you remove NC here and player will see follow line, whcich helps him hit next note, also add NC here 00:44:590 (2) - and remove here 00:46:990 (1) - because this triple suddenly appears
2016-06-15 21:03 Ponoyoshi: ok
2016-06-15 21:04 WISPG_G: 1 moment I need change skin
2016-06-15 21:08 WISPG_G: 01:06:490 (2,3) - hmm, may be kick slider instead of this two circles?
2016-06-15 21:08 Ponoyoshi: mhmm
2016-06-15 21:08 Ponoyoshi: idk, it's feel good for me
2016-06-15 21:08 Ponoyoshi: and kickslider make easy sliderbreak
2016-06-15 21:10 WISPG_G: 01:07:390 - this beat must be clickable, that make sence this is down beat also starting new part here 01:07:540 (1) - confusing imo, so i suggest you make 01:07:240 (5) - slider + circle here
2016-06-15 21:11 Ponoyoshi: 01:07:390 (6) -
2016-06-15 21:11 Ponoyoshi: circle here so ?
2016-06-15 21:12 WISPG_G: yep
2016-06-15 21:12 Ponoyoshi: ok
2016-06-15 21:12 Ponoyoshi: done
2016-06-15 21:13 WISPG_G: well if you have NC on that beats 01:09:790 (1) - and next too, make NC here too 01:08:590 (3) - please
2016-06-15 21:14 WISPG_G: oh wait
2016-06-15 21:14 Ponoyoshi: Yeah I do it before, just forgot
2016-06-15 21:14 WISPG_G: 01:09:040 (8) - 4 repeats, 01:09:490 (9) - 2 repeats, is that okay?
2016-06-15 21:15 Ponoyoshi: yes it is
2016-06-15 21:15 Ponoyoshi: it's follow the voice
2016-06-15 21:16 WISPG_G: hmm, well usually players perceive slider like this 01:09:040 (8) - with 2 repeats only, if you want keep 4 repeats here you should warn player, what here something unusually, so may be you need also add NC here 01:09:040 (8) - and here 01:09:490 (9) - also for next parts too
2016-06-15 21:17 Ponoyoshi: ok
2016-06-15 21:19 WISPG_G: 01:16:840 (6,7,1) - space between them same this one 01:16:990 (7,1) - may perceive like 1/2 too
2016-06-15 21:19 WISPG_G: but I am not sure
2016-06-15 21:19 WISPG_G: there NC
2016-06-15 21:19 WISPG_G: may be not
2016-06-15 21:20 Ponoyoshi: I've already changed that pattern, I don't think it's like 1/2
2016-06-15 21:21 WISPG_G: oh shit this is only 1.5 minute, I thought we farther already X_X
2016-06-15 21:21 Ponoyoshi: hue
2016-06-15 21:21 Ponoyoshi: yeap it's 6:30 drain x.X
2016-06-15 21:22 WISPG_G: I'll try to be less picky, to leave the work to others, so long sing x_X
2016-06-15 21:22 WISPG_G: xD
2016-06-15 21:22 Ponoyoshi: but just if possible
2016-06-15 21:23 Ponoyoshi: don't be picky at begin but at the end
2016-06-15 21:23 Ponoyoshi: cause nobody modded the end
2016-06-15 21:23 Ponoyoshi: 04:59:766 (1) - to07:20:166 (1) -
2016-06-15 21:24 WISPG_G: preview time must be on the tick move it a bit
2016-06-15 21:24 WISPG_G: preview point*
2016-06-15 21:24 Ponoyoshi: done
2016-06-15 21:25 WISPG_G: 01:39:790 (1,2,3,4,5,7) - not balanced space between circles, move 3 and 4 somehow
2016-06-15 21:26 WISPG_G: 01:44:590 (1,2,3,4) - you increasing here spacing, may be you should keep it and move this 01:45:790 (1,2,3,4,1,2,3) - on the right side?
2016-06-15 21:29 WISPG_G: what about ctrl+G this 01:51:190 (4) - and this 01:51:490 (5) - just because there starts vocal, but you keep move sliders in 1 way like this is same part?
2016-06-15 21:30 WISPG_G: 01:51:790 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - honestly I dont see reasons to make here stream with different spacing
2016-06-15 21:31 Ponoyoshi: Fixed everything ^
2016-06-15 21:31 Ponoyoshi: but for the stream
2016-06-15 21:31 Ponoyoshi: The song change
2016-06-15 21:32 Ponoyoshi: or i'm just seeing the map like that
2016-06-15 21:32 Ponoyoshi: idk
2016-06-15 21:32 Ponoyoshi: that feel logic for me
2016-06-15 21:32 WISPG_G: as you wish)
2016-06-15 21:32 Ponoyoshi: cause there nothing after this stream
2016-06-15 21:33 Ponoyoshi: it's like a finish
2016-06-15 21:33 WISPG_G: 02:01:390 (1,2,1,1,2,1,1,2) - set NCs like here
2016-06-15 21:33 WISPG_G: 02:01:390 (1,2,1,1,2,1,1,2) - <-------- here
2016-06-15 21:34 WISPG_G: and this 02:01:840 (1,2) - must be stacked too I guess?
2016-06-15 21:34 Ponoyoshi: ok, it was a fail
2016-06-15 21:34 Ponoyoshi: thx
2016-06-15 21:34 Ponoyoshi: fixed
2016-06-15 21:35 WISPG_G: 02:19:240 (2) - dont like shape of this slider :V
2016-06-15 21:36 WISPG_G: but I am amature in slider arts
2016-06-15 21:36 Ponoyoshi: oh, nice
2016-06-15 21:36 Ponoyoshi: can you propose something better ?
2016-06-15 21:36 Ponoyoshi: just an idea*
2016-06-15 21:37 WISPG_G: idk
2016-06-15 21:37 Ponoyoshi: ok, i'll found something
2016-06-15 21:38 WISPG_G: http://prntscr.com/bgskbr
2016-06-15 21:38 WISPG_G: something like that? xD
2016-06-15 21:38 Ponoyoshi: mhmm
2016-06-15 21:38 Ponoyoshi: I found something else
2016-06-15 21:38 WISPG_G: ok
2016-06-15 21:39 WISPG_G: 02:20:590 (1,2,3) - there missed hitsoounds o something?
2016-06-15 21:39 Ponoyoshi: yeah I've already fixed
2016-06-15 21:40 WISPG_G: ok, I just now go straight to the end and write only something, what I rly dont like
2016-06-15 21:40 WISPG_G: because you need mod for end
2016-06-15 21:40 WISPG_G: will do it)
2016-06-15 21:41 Ponoyoshi: ok
2016-06-15 21:41 Ponoyoshi: thanks body
2016-06-15 21:41 WISPG_G: 02:55:390 (1,2) - hitsounds?
2016-06-15 21:41 Ponoyoshi: fixed
2016-06-15 21:42 WISPG_G: 03:06:190 (1,2,3,4,5,6,7,8) - this looks pretty random, dont you think? https://osu.ppy.sh/ss/5396964
2016-06-15 21:43 Ponoyoshi: mhmm
2016-06-15 21:43 Ponoyoshi: true
2016-06-15 21:44 Ponoyoshi: but it's strange, I'm verybad with jumps on this map
2016-06-15 21:45 WISPG_G: just try make jumps like Mr.Monstrata, his jumps are best)
2016-06-15 21:45 Ponoyoshi: Yes but i'm not Mr.Monstrata lool
2016-06-15 21:45 WISPG_G: true
2016-06-15 21:46 WISPG_G: 04:33:648 (1) - hmm this stream reminds me something
2016-06-15 21:46 WISPG_G: 04:38:590 (1) - you prefer this slider instead of long?
2016-06-15 21:47 Ponoyoshi: mhmm ?
2016-06-15 21:47 Ponoyoshi: 2 sliders ?
2016-06-15 21:47 WISPG_G: no just 1 long slider
2016-06-15 21:47 WISPG_G: but if you want keep this reverse
2016-06-15 21:47 WISPG_G: make it quieter please
2016-06-15 21:48 WISPG_G: 04:44:942 (1) - huh? this is stream from my map? but just rotated xD
2016-06-15 21:51 WISPG_G: 05:11:766 (1,2,3,4,5) - this is star?
2016-06-15 21:51 Ponoyoshi: Wich map ?
2016-06-15 21:51 Ponoyoshi: whut ?
2016-06-15 21:51 Ponoyoshi: which
2016-06-15 21:51 Ponoyoshi: no
2016-06-15 21:51 WISPG_G: ACTION is listening to [https://osu.ppy.sh/b/880198 Dzeko & Torres - 2015 in 10 Minutes]
2016-06-15 21:51 WISPG_G: this map
2016-06-15 21:51 Ponoyoshi: where ? o.o
2016-06-15 21:51 Ponoyoshi: I never seen this map
2016-06-15 21:52 WISPG_G: no matter
2016-06-15 21:52 WISPG_G: just keep modding)
2016-06-15 21:52 Ponoyoshi: ok
2016-06-15 21:54 WISPG_G: 05:30:966 (1,2,3,4,5) - hmm, something wrong with spacing here imo
2016-06-15 21:56 Ponoyoshi: ok !
2016-06-15 21:56 WISPG_G: 05:35:766 (1,2,3,4,5,6,7,8) - you tried make something here with trapeze? But it looks askew...
2016-06-15 21:58 WISPG_G: 05:39:516 (2) - may be move to x:274 y:101 ?
2016-06-15 22:00 Ponoyoshi: done
2016-06-15 22:02 WISPG_G: 05:41:766 (1,2,3,4,5,6,7,8) - make something like that http://prntscr.com/bgswfp ?
2016-06-15 22:02 Ponoyoshi: but I do not change 05:35:766 (1) -
2016-06-15 22:02 Ponoyoshi: yes why not, i'll try
2016-06-15 22:06 Ponoyoshi: Done
2016-06-15 22:06 WISPG_G: 07:19:566 (1,2,3,1) - hmm, I dont think this is playable
2016-06-15 22:07 Ponoyoshi: why ? o.o
2016-06-15 22:07 WISPG_G: because object placed not on the tickes, that means there different bpm or bsd?
2016-06-15 22:08 WISPG_G: you can try make a bit less spacing and add NC on every circle
2016-06-15 22:08 WISPG_G: so may be it will be possible to hit without 100
2016-06-15 22:08 Ponoyoshi: that's just 1/3
2016-06-15 22:08 WISPG_G: ye, I see
2016-06-15 22:09 WISPG_G: but player would know it?
2016-06-15 22:09 Ponoyoshi: and pishi write it's the only 1/3 playable
2016-06-15 22:09 Ponoyoshi: that's why I changed
2016-06-15 22:09 Ponoyoshi: 03:39:190 (3) -
2016-06-15 22:09 Ponoyoshi: and
2016-06-15 22:09 Ponoyoshi: 02:12:790 (3) -
2016-06-15 22:10 WISPG_G: this is slider, there hard do something wrong)
2016-06-15 22:10 WISPG_G: but with circles
2016-06-15 22:10 Ponoyoshi: Also... I don't know
2016-06-15 22:10 Ponoyoshi: with A slider it's so boring :/
2016-06-15 22:10 WISPG_G: anyway I am not sure, will see, what BN tell
2016-06-15 22:11 WISPG_G: just my thought give NC tp every circle
2016-06-15 22:11 Ponoyoshi: ok
2016-06-15 22:11 WISPG_G: but still
2016-06-15 22:11 WISPG_G: i am not sure
2016-06-15 22:11 WISPG_G: Well
2016-06-15 22:11 WISPG_G: thats it I guess
2016-06-15 22:11 WISPG_G: there may be some other issues with patterns, I guess you'll find them yourself
2016-06-15 22:11 WISPG_G: other things looks gine for me
2016-06-15 22:11 WISPG_G: fine*
2016-06-15 22:12 Ponoyoshi: gine ?
2016-06-15 22:12 Ponoyoshi: oh
2016-06-15 22:12 Ponoyoshi: ok
2016-06-15 22:12 WISPG_G: I go to post?
2016-06-15 22:12 Ponoyoshi: yeah ofc
2016-06-15 22:12 Ponoyoshi: thanks for the modding
2016-06-15 22:12 WISPG_G: np
brdzxh
from my queue~

screenie of play
died in the end because my stream speed and stamina is cancer

Myth
Add tags like "Guitar Hero III: Legends of Rock", "Rock Band 3" (since some people might recognize it from these games, including myself :P) and "Inhuman Rampage" as that is the album it is from.

ar9.3? ;-;

I feel like you could add some singles in the beginning of the map
00:42:190 (2) - NC
00:44:590 (1) - remove NC
00:46:990 (2) - NC
00:53:290 (2,4) - stack?
02:06:190 (1,2,3,4,5,6,7,1,2,3,4) - would be much cooler with sliders here to follow guitar
02:15:790 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - follow guitar here
03:27:190 - insert note here?
03:39:865 (1) - end this a little bit earlier and put a note at 03:41:890 and 03:42:190 and for the rest of the break period because these singles will act as a break itself so dw about that
05:05:541 (6,7) - I dont see the logic in changing the stream in the middle of the combo
05:58:566 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this needs some epic sliders because of the amazing guitar

Well, there is not many direct issues with the map, so theres not a lot for me to say really as a normal mod. Only thing that I would wish for is for you to follow the guitar at these epic riffs to make the map a bit more lively since it is for the most time just following the drums.

Really cool map, good luck with ranking! :D
Topic Starter
PoNo

brdzxh wrote:

from my queue~

screenie of play
died in the end because my stream speed and stamina is cancer

Myth
Add tags like "Guitar Hero III: Legends of Rock", "Rock Band 3" (since some people might recognize it from these games, including myself :P) and "Inhuman Rampage" as that is the album it is from.

ar9.3? ;-;

I feel like you could add some singles in the beginning of the map
00:42:190 (2) - NC
00:44:590 (1) - remove NC
00:46:990 (2) - NC
00:53:290 (2,4) - stack?
02:06:190 (1,2,3,4,5,6,7,1,2,3,4) - would be much cooler with sliders here to follow guitar
02:15:790 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - follow guitar here
03:27:190 - insert note here?
03:39:865 (1) - end this a little bit earlier and put a note at 03:41:890 and 03:42:190 and for the rest of the break period because these singles will act as a break itself so dw about that
05:05:541 (6,7) - I dont see the logic in changing the stream in the middle of the combo
05:58:566 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this needs some epic sliders because of the amazing guitar

Well, there is not many direct issues with the map, so theres not a lot for me to say really as a normal mod. Only thing that I would wish for is for you to follow the guitar at these epic riffs to make the map a bit more lively since it is for the most time just following the drums.

Really cool map, good luck with ranking! :D
Thanks ! Sorry for mod answers, the message bugged >:
Yukiyo
Noice Map :D
http://puu.sh/pwtEb/fb2f37ec1f.jpg

02:19:240 (2) - Give this slider sounds. It's so quiet. Throwed me off while playing ,-,
Topic Starter
PoNo

Yukiyo wrote:

Noice Map :D
http://puu.sh/pwtEb/fb2f37ec1f.jpg

02:19:240 (2) - Give this slider sounds. It's so quiet. Throwed me off while playing ,-,Fixed, missed hitsound ^^
Thanks ! and nice play !
_handholding
Reminder for me to mod
Topic Starter
PoNo

Kisses wrote:

Reminder for me to mod
Ok !
MrKosiej
Hi

MOD
00:26:290 (5,1) - blanket?
01:59:440 (5,8) - ^

04:02:942 (2,1) - you could do more with that part than just reverse slider, the music gives you more options

06:35:166 (2) - move a bit to the right to make equal spacing, i know you wanted to do a "crescendo", it's just a proposition.

07:16:566 (1,2,3,4,5,6,7,8) - maybe redo this pattern? i would do tornado triangles with ctrl+shift+D

Ok, couldn't find anything more, love your map, keep up the good work, GL with ranking :P
Cheers
hyouri
[General]
  1. drum-hitclap.wav has a slight delay at the beginning, you could fix it by silencing.

    If you don't know how to, I fixed it just because, http://puu.sh/px9uK/37e33f9119.rar
  2. Check AiMod, lots of unsnapped objects.
[Myth]
  1. 04:47:766 - You have two timing points here, one uninherited and one inherited. But they are using two different sampleset (D:C1 and S:C1). Both should be using the same, and both should be using Kiai. And imo the Green tick is useless because default SV is 1,0x so removing it and giving the uninherited timing point a S:C1 sampleset would be result in the same.
Topic Starter
PoNo

MrKOSIEJ wrote:

Hi

MOD
00:26:290 (5,1) - blanket? Fixed.
01:59:440 (5,8) - ^ Changed slider shape

04:02:942 (2,1) - you could do more with that part than just reverse slider, the music gives you more options Yes, i'll try something else

06:35:166 (2) - move a bit to the right to make equal spacing, i know you wanted to do a "crescendo", it's just a proposition. Changed

07:16:566 (1,2,3,4,5,6,7,8) - maybe redo this pattern? i would do tornado triangles with ctrl+shift+DFixed.

Ok, couldn't find anything more, love your map, keep up the good work, GL with ranking :P
Cheers
Thank you and thanks for modding !
Topic Starter
PoNo

Alveryn wrote:

[General]
  1. drum-hitclap.wav has a slight delay at the beginning, you could fix it by silencing.

    If you don't know how to, I fixed it just because, http://puu.sh/px9uK/37e33f9119.rar
  2. Check AiMod, lots of unsnapped objects.
[Myth]
  1. 04:47:766 - You have two timing points here, one uninherited and one inherited. But they are using two different sampleset (D:C1 and S:C1). Both should be using the same, and both should be using Kiai. And imo the Green tick is useless because default SV is 1,0x so removing it and giving the uninherited timing point a S:C1 sampleset would be result in the same.
All points fixed, thanks for modding and thanks a lot for the fix
_handholding
Reminder for me to mod

I'll make a post instead of edited since there are quite a few recent posts

Myth
  1. 00:38:590 (1) - for the stream, imo, having the whole stream as drum claps (the default one) sounds good here. Try it and see if you like it - you can just make add a timing point with combo D-2 to test it http://puu.sh/pxmBQ/e279c84ab9.png .
    The hitsound pattern before sounded weird because the claps were on every 1/1 beat even though there are drums in all the notes.
    This goes for quite a lot of your longer streamers throughout the map
  2. 01:07:990 (1) - I moved move NC to 01:07:840 (3) for readability http://puu.sh/pxmTV/6a7ab91305.jpg
  3. 02:01:390 (1,2,3,1,2,3,1,2) - For this pattern the DS is the wrong way around. It would flow better if the spacing between 02:01:240 (4,1) was bigger than 02:01:540 (2,3) .This has a bit to do with the feel of play stacked 1/2 notes but mostly because the sounds of (1,2) are the most dominant and are the notes that you want to snap to whilst playing
  4. 02:22:090 (5,1) - Increase the DS a bit so its similar to 02:22:540 (5,1)
  5. 04:38:590 (1) - you should add some hitsounds to the slider, its kinda weird how quiet it is
  6. 04:41:766 (1) - Ending this on the blue tick would reduce the amount of annoying slider breaks a player will get
  7. 04:57:366 (2) - add finish on tail
  8. 05:16:266 (1) - The NC here isnt really needed so you can delete it if you want
  9. 05:45:366 - Was the S:C1 a mistake? http://puu.sh/pxojb/40b8041852.png
  10. 05:57:966 (5,6) - Add claps to both slider ends?
  11. 06:23:766 (1) - just a whistle? the sound here is very big
  12. 06:59:766 (1) - Using S:C1 can work for this part but the claps sound very out of place
[]
Yh I'm not the best at modding 6* marathons but I hope this helps. Your structure is quite nice btw. GL!
Try doing a m4m with Lasse he's quite good at maps like these ;P
Topic Starter
PoNo

Kisses wrote:

Reminder for me to mod

I'll make a post instead of edited since there are quite a few recent posts

Myth
  1. 00:38:590 (1) - for the stream, imo, having the whole stream as drum claps (the default one) sounds good here. Try it and see if you like it - you can just make add a timing point with combo D-2 to test it http://puu.sh/pxmBQ/e279c84ab9.png . Yes it's better!
    The hitsound pattern before sounded weird because the claps were on every 1/1 beat even though there are drums in all the notes.
    This goes for quite a lot of your longer streamers throughout the map Changed.
  2. 01:07:990 (1) - I moved move NC to 01:07:840 (3) for readability http://puu.sh/pxmTV/6a7ab91305.jpg Changed.
  3. 02:01:390 (1,2,3,1,2,3,1,2) - For this pattern the DS is the wrong way around. It would flow better if the spacing between 02:01:240 (4,1) was bigger than 02:01:540 (2,3) .This has a bit to do with the feel of play stacked 1/2 notes but mostly because the sounds of (1,2) are the most dominant and are the notes that you want to snap to whilst playing Changed.
  4. 02:22:090 (5,1) - Increase the DS a bit so its similar to 02:22:540 (5,1) Changed.
  5. 04:38:590 (1) - you should add some hitsounds to the slider, its kinda weird how quiet it is Fixed.
  6. 04:41:766 (1) - Ending this on the blue tick would reduce the amount of annoying slider breaks a player will get Fixed.
  7. 04:57:366 (2) - add finish on tail Added.
  8. 05:16:266 (1) - The NC here isnt really needed so you can delete it if you want Removed.
  9. 05:45:366 - Was the S:C1 a mistake? http://puu.sh/pxojb/40b8041852.png No but changed.
  10. 05:57:966 (5,6) - Add claps to both slider ends? Added.
  11. 06:23:766 (1) - just a whistle? the sound here is very big Woops ^^' Fixed.
  12. 06:59:766 (1) - Using S:C1 can work for this part but the claps sound very out of place Changed to Normal hitsounds
[]
Yh I'm not the best at modding 6* marathons but I hope this helps. Your structure is quite nice btw. GL!
Try doing a m4m with Lasse he's quite good at maps like these ;P Thanks for the tips :)
Thanks for this mod, i'll mod your map in few hours !
Mazziv
hoi from our queue m4m,my map https://osu.ppy.sh/s/436388

mod originaly by jasdfhg i just added a few things in that i didnt think were okay hue

[NC issues]
(- 00:29:590 (1) - maybe start nc @next slider instead, makes more sense because of the guitar and stuff)
(- wieso hier 00:52:840 (7) - kein nc, aber hier 00:57:040 (1) - schon?
- 01:11:890 (2) - should be nc
- 02:16:990 (1) - NC for readability?
- 02:43:690 (1) - why not make 02:43:390 (1) - the beginning of this combo?
- 03:06:640 (1) - why not divide those jumps into 2 groups of 4 notes?
- 03:22:990 (7) - why not start combo here?
(- 04:42:119 (2) - cosmetic NC?)

[Other issues]
(- HP drain feels kind of low. Could be justified because of the stream part near the end but for the most part it felt like it made the map easier than it should be at 6*.)
00:38:590 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - why you use this kind of claps in here,but i cant seem to find them again in the whole map :(

(- 02:17:890 (1,2,3,4,5) - small spacing feels strange to play)
(- 02:24:265 (1) - 2nd spinner should start where the first one ends, because it's a little weird that the slider starts after the beat ends.
that means the first spinner should end a little earlier, not sure how that should work )
- 06:40:566 (1,1) - placement of the first and second 5-note-burst suggest that the 3rd burst 06:41:466 (1) - turns leftwards. played awkwardly but that might just be me
- 06:50:391 (4,5) - you often started a NC when you changed either the direction or the spacings during streams, why not here?
- 07:00:066 (5) - ^ (there might be more spots like this, but it'd be nice if you stayed consistent with those parts :D )
- 06:47:466 (5,6) - spacing's a lot bigger, felt out of place while playing
- 07:04:266 (4,5) - 4 and 5 being so close together kinda ruined this jump for me. I keep misreading it. Also, the spacing at 07:04:116 (3,4) - is smaller than at 07:04:416 (5,1) -

[Other issues]
- 00:49:390 (1) - I see what you did there. Try to make the slider and 00:48:790 (1) - overlap by maybe making the circle a tiny little bit smaller!

[other stuff]
- do you plan on redoing the hitsounds at some point in the future, or do you want to leave them as they are right now?
Topic Starter
PoNo

Mazziv wrote:

hoi from our queue m4m,my map https://osu.ppy.sh/s/436388

mod originaly by jasdfhg i just added a few things in that i didnt think were okay hue

[NC issues]
(- 00:29:590 (1) - maybe start nc @next slider instead, makes more sense because of the guitar and stuff) Changed.
(- wieso hier 00:52:840 (7) - kein nc, aber hier 00:57:040 (1) - schon?
- 01:11:890 (2) - should be nc Changed.
- 02:16:990 (1) - NC for readability? You mean 02:17:290 (1) - ? Placed NC on this one
- 02:43:690 (1) - why not make 02:43:390 (1) - the beginning of this combo? Changed.
- 03:06:640 (1) - why not divide those jumps into 2 groups of 4 notes? Cause i'm stupid, Changed.
- 03:22:990 (7) - why not start combo here? Fixed.
(- 04:42:119 (2) - cosmetic NC?) ok.

[Other issues]
(- HP drain feels kind of low. Could be justified because of the stream part near the end but for the most part it felt like it made the map easier than it should be at 6*.) It's already at 6, changed to 6.5
00:38:590 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - why you use this kind of claps in here,but i cant seem to find them again in the whole map :( Removed.

(- 02:17:890 (1,2,3,4,5) - small spacing feels strange to play) Changed.
(- 02:24:265 (1) - 2nd spinner should start where the first one ends, because it's a little weird that the slider starts after the beat ends. No, cause if I do that the Hitsound of the first one will not follow the song
that means the first spinner should end a little earlier, not sure how that should work )
- 06:40:566 (1,1) - placement of the first and second 5-note-burst suggest that the 3rd burst 06:41:466 (1) - turns leftwards. played awkwardly but that might just be me True, fixed.
- 06:50:391 (4,5) - you often started a NC when you changed either the direction or the spacings during streams, why not here? Changed.
- 07:00:066 (5) - ^ (there might be more spots like this, but it'd be nice if you stayed consistent with those parts :D ) I don't really know what are you thinking :/
- 06:47:466 (5,6) - spacing's a lot bigger, felt out of place while playing Reduced.
- 07:04:266 (4,5) - 4 and 5 being so close together kinda ruined this jump for me. I keep misreading it. Also, the spacing at 07:04:116 (3,4) - is smaller than at 07:04:416 (5,1) - Cause the guitar song is a lower note.

[Other issues]
- 00:49:390 (1) - I see what you did there. Try to make the slider and 00:48:790 (1) - overlap by maybe making the circle a tiny little bit smaller! Fixed.

[other stuff]
- do you plan on redoing the hitsounds at some point in the future, or do you want to leave them as they are right now? I don't know I'm really baaad for hitsounding and I don't think anyone want to make that for me :[
Well, thanks for this nice mod, i'll mod your map soon !
Musty
coucou !

Juste pour dire que la source exacte c'est Guitar Hero III: Legends of Rock contrairement à Guitar hero =).

Après je sais pas si c'est pertinent de mettre que c'est la source étant donné que la track n'est pas exclusive à Guitar Hero, du coup je pense plus que ça va dans les tags... Mais je ne suis pas certain, fait ce que tu veux, tu auras surement les directives des BN au moment venu ^^

ps: elle est géniale ;)
Topic Starter
PoNo

Musty wrote:

coucou !

Juste pour dire que la source exacte c'est Guitar Hero III: Legends of Rock contrairement à Guitar hero =).

Après je sais pas si c'est pertinent de mettre que c'est la source étant donné que la track n'est pas exclusive à Guitar Hero, du coup je pense plus que ça va dans les tags... Mais je ne suis pas certain, fait ce que tu veux, tu auras surement les directives des BN au moment venu ^^

ps: elle est géniale ;)
Hello o/

Ok ça marche justement j'était entrain de chercher de quel guitar hero il s'agissait. Merci ! Et merci pour le commentaire aussi :)
[Hiiro Sakaki]
Hi! From #ModReq
NO USE NO KD!

[Myth]
  1. 00:22:690 (5,1) - That doesn't look really good ;w; Stack maybe?
  2. 00:46:990 (2) - NC?
  3. 01:07:240 (5) - Rotate so its direction is to (1)
  4. 01:51:790 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is the end of the kiai, please increase faster and more the DS
  5. 02:00:790 - Why no circle? owo
  6. 02:23:065 (1) - That could be a magnificent stream or reverses
  7. 02:33:040 (3) - 1/8??? Nah I don't think so
  8. 03:05:440 (2,1) - Kinda meh aesthetic wise
  9. 03:18:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Same than last kiai
  10. 03:22:690 (6) - Stack its end with (5)'s start :w:
  11. Break : Put circles on the drum ?
  12. 07:09:441 (1) - Make that a fucking final hard stream please ;w;


EDIT : Good Luck with your map !
Topic Starter
PoNo

[Hiiro Sakaki] wrote:

Hi! From #ModReq
NO USE NO KD!

[Myth]
  1. 00:22:690 (5,1) - That doesn't look really good ;w; Stack maybe? Changed.
  2. 00:46:990 (2) - NC? It was for follow points, but I changed that.
  3. 01:07:240 (5) - Rotate so its direction is to (1) Changed.
  4. 01:51:790 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is the end of the kiai, please increase faster and more the DS I don't want to change that stream, sorry.
  5. 02:00:790 - Why no circle? owo I follow the guitar here
  6. 02:23:065 (1) - That could be a magnificent stream or reverses I don't know what are you meaning
  7. 02:33:040 (3) - 1/8??? Nah I don't think so Oh, what a mistake lol
  8. 03:05:440 (2,1) - Kinda meh aesthetic wise Fixed.
  9. 03:18:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Same than last kiai Same answer :p
  10. 03:22:690 (6) - Stack its end with (5)'s start :w: Changed.
  11. Break : Put circles on the drum ? In a 7min I can't remove a break :/
  12. 07:09:441 (1) - Make that a fucking final hard stream please ;w; Why loool, the map is already hard, I don't think it need a final stream ^^


Thanks for this mod !
[Hiiro Sakaki]

Ponoyoshi wrote:

[Hiiro Sakaki] wrote:

Hi! From #ModReq
NO USE NO KD!

[Myth]
  1. 02:23:065 (1) - That could be a magnificent stream or reverses I don't know what are you meaning
There's a 1/4 guitar/keyboard pattern during the spinner, that could make a good stream or reverse sliders pattern
Veroxx
Great Map!
Topic Starter
PoNo

Veroxx wrote:

Great Map!
Thanks ;)
stalkyh
I love the map :)
Mazziv
whjy grave this? :(
Topic Starter
PoNo
Because need mods and BN >:
iamVill

.-.

M8 this have to get ranked!!!

Topic Starter
PoNo
Omg nice play !

I'll try to rank :)
iamVill
You should revive the map :3
Topic Starter
PoNo
This is not rankable I think, this map will stay in the graveyard.. ^^' I don't find BN and the visual quality of the map is kinda bad
rc fox

That was hard! Nice map!
Topic Starter
PoNo
Thanks ^.^
MrKosiej
Why is this not ranked yet
Topic Starter
PoNo
Because I need BNs and mods D:
cedar
This mod might get a bit nazi at points, because I'd say the map is already good as is, so I might nitpick

Myth


SPOILER
00:46:990 (1,2,3,4,5,6) - These triples seem overmapped
00:55:390 (1,2) - This criss-cross doesn't really fit any sort of pre-established theme or rhythm, it looks like it was just to avoid trapping yourself in the corner. Maybe try a different pattern
00:57:040 (1) - Why is this a new combo?
01:07:540 (6,1,2) - Maybe here it would be better to make 6 a new combo, 1 not a new combo, and 2 a new combo, to make the visuals match the change in timing spaces
01:24:490 (2,1) - I can see the pattern going on with why this is a stack, but the random stack doesn't really fit anything, and it might be better to have it as a jump
01:57:040 (3,4,5,6,7,8) - This pattern is a bit derpy looking (and I really mean just a little bit, it's not that bad). It also sortof makes it look like a slider stream, rather than kicksliders
02:04:240 (3,4,5,6,7,8) - Same^
02:15:790 (1,2) - I would either make the 2 a new combo, or add something between these rhythm-wise, for the sake of flow. Plus, it will more accurately follow the beat of the song
02:18:190 (3,4) - Same^ The switch to mapping vocals is a tad bit sudden, so if you added something between them, it would definitely help flow
02:50:290 (5,6,7) - I would suggest spacing these, similarly to how you mapped the triple after it
03:27:040 (4) - Maybe change this to a slider, to help the rhythmic flow
05:05:616 (7) - ? This appears to be out of place.. If it was to correspond with the guitar holding the note before using it as the next pedaltone, the note is actually hit on the 6 in the stream, rather than the 7
05:58:566 (1,2,1,2,1,2,1,2) - Ok this pattern is quite derpy, and plays awkwardly. Maybe change it so that they are regular kickslider jumps
05:59:766 (3) - I think this should be the start of a new combo
07:02:916 (2,3,4) - Maybe make these all new combos, so that it isn't read to be the same rhythm as the previous four circles
07:05:316 (2,3,4) - Same^
07:07:716 (2,3,4) - This would probably actually be fine because of the spacing, but if you do choose to change the ones above, I would recommend changing this one as well

General

I don't know if you have a specific goal difficulty, but I'd say you could make the jumps a bit bigger in the intense sections, without going past 6.5*.
Also, totally unrankable right now because BG is not kute anime grill. plz fix.

I hope you continue going for ranking this, best of luck to you :)
really though, I would suggest getting a different background, for the sake of originality
Topic Starter
PoNo

burntcedar13 wrote:

This mod might get a bit nazi at points, because I'd say the map is already good as is, so I might nitpick

Myth


SPOILER
00:46:990 (1,2,3,4,5,6) - These triples seem overmapped fixed
00:55:390 (1,2) - This criss-cross doesn't really fit any sort of pre-established theme or rhythm, it looks like it was just to avoid trapping yourself in the corner. Maybe try a different pattern ok ok
00:57:040 (1) - Why is this a new combo? Mistakes...
01:07:540 (6,1,2) - Maybe here it would be better to make 6 a new combo, 1 not a new combo, and 2 a new combo, to make the visuals match the change in timing spaces yes true
01:24:490 (2,1) - I can see the pattern going on with why this is a stack, but the random stack doesn't really fit anything, and it might be better to have it as a jump fixed
01:57:040 (3,4,5,6,7,8) - This pattern is a bit derpy looking (and I really mean just a little bit, it's not that bad). It also sortof makes it look like a slider stream, rather than kicksliders when I do this map I was really bad for kicksliding, i'll rework the both parts
02:04:240 (3,4,5,6,7,8) - Same^
02:15:790 (1,2) - I would either make the 2 a new combo, or add something between these rhythm-wise, for the sake of flow. Plus, it will more accurately follow the beat of the song changed for both
02:18:190 (3,4) - Same^ The switch to mapping vocals is a tad bit sudden, so if you added something between them, it would definitely help flow
02:50:290 (5,6,7) - I would suggest spacing these, similarly to how you mapped the triple after it changed
03:27:040 (4) - Maybe change this to a slider, to help the rhythmic flow ok
05:05:616 (7) - ? This appears to be out of place.. If it was to correspond with the guitar holding the note before using it as the next pedaltone, the note is actually hit on the 6 in the stream, rather than the 7 it looks on 7 for me, just changed the combo
05:58:566 (1,2,1,2,1,2,1,2) - Ok this pattern is quite derpy, and plays awkwardly. Maybe change it so that they are regular kickslider jumps fixed
05:59:766 (3) - I think this should be the start of a new combo fixed
07:02:916 (2,3,4) - Maybe make these all new combos, so that it isn't read to be the same rhythm as the previous four circles true
07:05:316 (2,3,4) - Same^
07:07:716 (2,3,4) - This would probably actually be fine because of the spacing, but if you do choose to change the ones above, I would recommend changing this one as well done ^^

General

I don't know if you have a specific goal difficulty, but I'd say you could make the jumps a bit bigger in the intense sections, without going past 6.5*.
Also, totally unrankable right now because BG is not kute anime grill. plz fix. omg it's true, sorry ON MY WAY lol

I hope you continue going for ranking this, best of luck to you :) | Thanks o/
really though, I would suggest getting a different background, for the sake of originality why not :P
Really nice mod, thanks a lot
Lunicia
through the fire and graveyards
Topic Starter
PoNo
Yeah ^^' hope this is the last time I revive it !
Touhou
I've reapplied most of the existing combos as the current state is quite chaotic.
I don't feel like pointing out every single one of them, as that would probably lead to 3 pages of "put NC here, put NC there".

Added speed metal to the tags and fixed a few unsnapped objects.

GL with this map, looking forward to FC it one day ;D
show more
Please sign in to reply.

New reply