Based on the amount of feedback iJinjin had, the patterns on Infinity weren't really enjoyable to high level players because of the difficulty's bursts and repetition, and the same patterns can even dent people's performances the more they play on it, possibly due to fatigue or the patterns repeating themselves over and over. Hopefully, with a couple more pattern rearrangements on this difficulty, Infinity should become much easier and more enjoyable to play through.
Good luck, and I hope to see this mapset get ranked in the near future!
why request Dq-ed ?? are you experiment again JinJin?
I wrote it in the map description:
Why I disqualified this map: After TLDNE got qualified, it was received with mixed feelings. Some pro players loved the Infinity difficulty due to it's overall comfortable nature, but it seemed too repetitive and very mindblocky, and this led to an exponential decrease in the satisfaction that you get from playing the map. I didn't want my map to solely be played just for pp. I wanted people to play my maps for fun and gradually improve their scores as they play it more and more. However, the repetitive nature of the highest density parts in the hardest difficulty made it hard for people to actually improve as they played the map. Instead, the patterns became more annoying the more you played it. I decided to test various patterns for the Infinity diff, but as I am unskilled enough to 'properly' play this difficulty, it became aware that I wouldn't be satisfied with this mapset. After giving a long thought, I decided to invite bbu2 (a prominent bms player / charter) to map a suitable gd in replacement of the current Infinity diff. With this, I will be heavily nerfing the current Infinity difficulty, and we'll have a full 8-diff spread for this map once it's ready for requalification. Thanks to everyone who has supported me with this beatmap, I apologize for the wait but it'll be very worth it.