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Cardboard Box - The Limit Does Not Exist [OsuMania]

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Feerum
Qualify Check



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello iJinjin.
I'm here to give the Map the last check before we can move it to qualify.
HYPE

General


Artist: Right
Title: Right
Source: -
Tags: Right
AiMod: Right
Background: wew such a small bg.
BPM/Offset: right
Other: Disable widescreen Support in: All Diff's except of Infinity.

I did found nothing mentionable in Easy/Normal/Hard and Tristan97's Insane. The Diffs are good balanced and i don't see any problem there

Another

00:28:600 - I have here a little suggestion for this Part because of 00:29:292 (29292|3,29350|0,29408|2,29465|0) - . These sounds belong together and i think also the notes should be played somehow together. My Suggestion for this part is following:

00:36:215 (36215|2) - remove W Hitsound

Uh yeah thats acutally all what i have to say here, nice diff. Even i can pass it :D

Extra

00:36:561 (36561|4) - Move this maybe to 7. I don't think 00:36:561 (36561|4,36677|4,36792|4) - fit here very well x:
00:46:138 (46138|0,46177|1,46215|2) - i'm pretty sure you missed here a note on 00:46:254 -
00:50:292 - Note Missing? See 00:48:446 (48446|4,48446|1) -
01:38:465 - You have here a note missing. I saw that you used the 3-Noted Chords to emphasize the Drum but as you can see here 01:36:619 (96619|5,96677|0,96677|2,96677|1,96792|5,96792|6,96792|4,96908|1,96908|2,96908|0) - you continue the stream directly to the chords.

Infinity

00:36:446 - okay my first suggestion is for this Part here. Uhm even when you follow drum with these 00:36:446 (36446|0,36446|3,36446|1,36561|3,36561|0,36561|1) - i can hear that in the melody the pitch is slightly different. And According to the following little chordburst i recommend to move 00:36:561 (36561|1,36561|0) - to [67]
After that CTRL + H all these 00:36:677 (36677|5,36677|4,36735|2,36735|1,36792|5,36792|4,36850|2,36850|1,36908|0,36908|4,36908|6,36908|5,36946|1,36985|2,37023|3) -
The resason is when you have 00:36:446 (36446|1,36446|0,36561|1,36561|0) - [12] [67] the following chordburst is way more comfortable to hit.
Also i think the 1/6 would play better then c:

00:51:100 (51100|4,51100|5) - Uhh maybe remove a note here? According to how you mapped this Part. You used chord here only for hihat or drum. Actually its same like here 00:49:254 (49254|3) -

01:01:485 - Missing note for drum? (Even when i see why you maybe skip this one.. there is no place for a chord) xd
But i better mention it in case you did just a little mistake

01:24:446 - Change the Pattern to something lile this? The reason is the Chordjack's on [56] are really really evil. Also its the only place where you have such heavy Chordjacks.

01:30:446 (90446|1,92350|1) - Evil shield of doom. Please rearrange this.

Thats all from my side to this diff. It looks good for me

One more thing: You used the normal-hitclap only at one place in every diff. Is that on purpose? o: If yes then its okay. Just want to mention it because it could be that you just forget about it xd

Yeah.. heh.. call me back..
Topic Starter
Jinjin

Feerum wrote:

Qualify Check



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello iJinjin.
I'm here to give the Map the last check before we can move it to qualify.
HYPE

General


Artist: Right
Title: Right
Source: -
Tags: Right
AiMod: Right
Background: wew such a small bg.
BPM/Offset: right
Other: Disable widescreen Support in: All Diff's except of Infinity. Fixed!

I did found nothing mentionable in Easy/Normal/Hard and Tristan97's Insane. The Diffs are good balanced and i don't see any problem there

Another

00:28:600 - I have here a little suggestion for this Part because of 00:29:292 (29292|3,29350|0,29408|2,29465|0) - . These sounds belong together and i think also the notes should be played somehow together. My Suggestion for this part is following:
Yeah, I also agree that this works better. Flows really nice overall~
00:36:215 (36215|2) - remove W Hitsound Woops, removed!

Uh yeah thats acutally all what i have to say here, nice diff. Even i can pass it :D Nice!

Extra

00:36:561 (36561|4) - Move this maybe to 7. I don't think 00:36:561 (36561|4,36677|4,36792|4) - fit here very well x: Rearranged pattern so that it fits with the pitch (moved to 4 because of descending pitch)
00:46:138 (46138|0,46177|1,46215|2) - i'm pretty sure you missed here a note on 00:46:254 - Added~ (also added at 00:49:831 - to keep the 3 note chord balanced)
00:50:292 - Note Missing? See 00:48:446 (48446|4,48446|1) - Added
01:38:465 - You have here a note missing. I saw that you used the 3-Noted Chords to emphasize the Drum but as you can see here 01:36:619 (96619|5,96677|0,96677|2,96677|1,96792|5,96792|6,96792|4,96908|1,96908|2,96908|0) - you continue the stream directly to the chords. Woops ;-; Fixed, thanks!

Infinity

00:36:446 - okay my first suggestion is for this Part here. Uhm even when you follow drum with these 00:36:446 (36446|0,36446|3,36446|1,36561|3,36561|0,36561|1) - i can hear that in the melody the pitch is slightly different. And According to the following little chordburst i recommend to move 00:36:561 (36561|1,36561|0) - to [67] Took a different approach: moved one of the notes one column to the left
After that CTRL + H all these 00:36:677 (36677|5,36677|4,36735|2,36735|1,36792|5,36792|4,36850|2,36850|1,36908|0,36908|4,36908|6,36908|5,36946|1,36985|2,37023|3) -
The resason is when you have 00:36:446 (36446|1,36446|0,36561|1,36561|0) - [12] [67] the following chordburst is way more comfortable to hit.
Also i think the 1/6 would play better then c: Your suggestion would definitely make it easier to hit that part. But because the pitch is descending while the percussion notes stay the same, i think it's best to leave 2 of the 3 notes in the chord and move only one of them ^^

00:51:100 (51100|4,51100|5) - Uhh maybe remove a note here? According to how you mapped this Part. You used chord here only for hihat or drum. Actually its same like here 00:49:254 (49254|3) - Yup, deleted :D

01:01:485 - Missing note for drum? (Even when i see why you maybe skip this one.. there is no place for a chord) xd
But i better mention it in case you did just a little mistake Yup you're right haha, i missed a note there ;w; added~

01:24:446 - Change the Pattern to something lile this? The reason is the Chordjack's on [56] are really really evil. Also its the only place where you have such heavy Chordjacks.
Looks good! Rearranged.

01:30:446 (90446|1,92350|1) - Evil shield of doom. Please rearrange this. I guess that's a bit evil x.x alright, rearranged pattern so no more evil shield haha


In addition: someone noted to me that the short LN section at 01:48:908 - to 01:49:831 - made it a little hard to hit accurately, so I completely removed the LNs in that section. Otherwise, no other change from me in this section :D
Thats all from my side to this diff. It looks good for me

One more thing: You used the normal-hitclap only at one place in every diff. Is that on purpose? o: If yes then its okay. Just want to mention it because it could be that you just forget about it xd Yeah it was on purpose haha

Yeah.. heh.. call me back..
Thanks feerum! HYPE :D
Feerum
The Mania PP Limit Does Not Exist!
Qualified!





we did some last IRC fixes.
Some evil jump pattern in the 1/6 get removed

log
17:25 Feerum: Mod done.. please check thread... xd
17:26 iJinjin: :O
17:26 Feerum: Really nice map
17:26 iJinjin: ohhh man qualify soon hype ?! also thanks <3
17:26 iJinjin: i'll go over it soon :3
17:28 iJinjin: http://puu.sh/nl29o/129c32977a.png also nice 4K LOL
17:28 Feerum: FU xD
17:28 Feerum: i should change this in my overlay xD
17:29 iJinjin: hahaha
18:24 Feerum: jinjiiiin uhm. Can we talk about one more thing
18:24 iJinjin: oh yee sure
18:25 Feerum: 00:33:254 (33254|4,33292|6,33331|3) - -> 00:33:600 (33600|4,33638|6,33677|3,33946|4,33985|6,34023|3) - etc until 00:36:908 - . I just noticed that you have here the 1/6 REALLY hard mapped. And its only in this part. You have every where the 1/6 as a Stair mapped..
18:25 Feerum: idk if you really want to keep it
18:25 *Feerum is editing [https://osu.ppy.sh/b/831951 Cardboard Box - The Limit Does Not Exist [Extra]]
18:25 Feerum: in Extra
18:26 Feerum: I mean its 260 bpm.. yeah of course its a hard map.. but.. mh.. i'm a bit scared about these jumps in the notes x:
18:26 iJinjin: oh yeah that was kinda intentional (to vary the patterns) but now that you point it out, it does look pretty hard
18:26 iJinjin: ;w;
18:26 iJinjin: i'll change it since those hard 1/6 patterns exist in infinity diff XD
18:27 Feerum: yeah would be better.. xd
18:28 iJinjin: updated so you could see my changes
18:28 Feerum: okay niiice
18:29 Feerum: okay quick recheck of the remaining diff and i will qualify it :D
18:29 iJinjin: im gonna go to sleep in about 30 mins, getting a bit late in here ;w; hopefully we'll finish before then :D/
18:30 iJinjin: yay thank you so much <3
18:30 iJinjin: i'll stay here until then just in case you find something wrong
18:30 Feerum: Yeah overall pattern are fine.. i just recheck all 1/6 because in thanatos i did the misstake that a snap was wrong. Don't want to do this again
18:33 Feerum: Okay ehh 00:25:831 - in Another.. here we have again these jumps in the 1/6 Pattern.. i mean it don't looks that hard to hit but again.. you always used a Stair without jump
18:33 Feerum: i cant play it good enough to judge it.. just want to mention
18:34 iJinjin: it's easy enough, but i'll just change it to stairs for consistency :D/
18:34 Feerum: great
18:35 iJinjin: http://puu.sh/nl5VE/ff629a7ac5.jpg something like this
18:35 iJinjin: still very easy to hit o/
18:35 Feerum: yeah cool, looks good, i trust you here xd
18:36 iJinjin: okieee~
18:37 Feerum: could it be that this will be the hardest Mania map ever qualified?
18:37 Feerum: I mean it has 0,2* more then maniera xD
18:37 iJinjin: it will :3
18:37 iJinjin: it's also higher than galaxy collapse
18:37 iJinjin: !!
18:37 Feerum: oh ..
18:37 iJinjin: it will again be the highest non-TAG sr map ;-;
18:38 iJinjin: until ekoro ranks his 8.4* std map or something
18:38 Feerum: well better write the 2nd apologize now for breaking mania pp system heh
18:38 iJinjin: hhahaha
18:41 Feerum: okay.. well i think i'm done q_q
18:41 iJinjin: !!!
18:41 iJinjin: the hype is so close!
18:41 iJinjin: thanks for your work.. i appreciate it very much <3
18:41 Feerum: i'm happy i could help
18:42 Feerum: okay.. let me..
18:42 Feerum: last AiMod recheck.. xD
18:42 iJinjin: \o/
lemonguy
OH MY GOD JINJIN WHAT HAVE YOU DONE
Topic Starter
Jinjin
Thanks to everyone who modded / playtested this mapset,
thanks to tristan for the gd
and special thanks for raika and feerum for dedicating their precious time for bringing this map into the light <3
Mint
Congrats :oops:
Pope Gadget
brutal honesty
i hate infinity

extra's nice though
Starry-
Oh, congrats!
Infeh
JEJ ( ƅ°ਉ°)ƅ
Ideal
H E R E W E G O A G A I N


than k mr jinji n xd
SpectorDG
Congratz
Underforest
da fck, 8 star diff qualified o.o

Congrats :)
Kenny-sama
Congrats :D
by-ad
DEAD ME
Spaghetti
wtf
[Crz]Makii
Another 1200pp+ or 1300pp map? xD
Nezkcat_old
holy shit
Blocko
Disqualified upon request from the mapper.

Based on the amount of feedback iJinjin had, the patterns on Infinity weren't really enjoyable to high level players because of the difficulty's bursts and repetition, and the same patterns can even dent people's performances the more they play on it, possibly due to fatigue or the patterns repeating themselves over and over.
Hopefully, with a couple more pattern rearrangements on this difficulty, Infinity should become much easier and more enjoyable to play through.

Good luck, and I hope to see this mapset get ranked in the near future!
Topic Starter
Jinjin
Thanks blocko~ tldne will be back soon, but don't expect infinity diff to be 8 stars.
rip, it will be missed
Pope Gadget
love ya jinjin
Cryolien

Pope Gadget wrote:

love ya jinjin
DeletedUser_259972

iJinjin wrote:

Thanks blocko~ tldne will be back soon, but don't expect infinity diff to be 8 stars.
rip, it will be missed
:(
Fullerene-

Blocko wrote:

Disqualified upon request from the mapper.
IT'S JUST A PRANK BRO
Vygatron
GONE SEXUAL 2016
Ideal
sad face : (
Devil Prince_old
sad :cry: I thought breaking pp ranking system will happen again...

Hope this really get ranked soon :)
abraker
Damn, I have respect for you disqualifying your own map to uphold quality. I'd love to know who else did that before.
Tinosaurus
If anyone wants the old qualified infinity diff, here is a link for it Click Me To Download

(If you want this taken down jinjin, just say and ill take it down.)
Topic Starter
Jinjin

Tinosaurus wrote:

If anyone wants the old qualified infinity diff, here is a link for it Click Me To Download

(If you want this taken down jinjin, just say and ill take it down.)
Thanks for sharing the old diff ^^
Niks

iJinjin wrote:

Thanks blocko~ tldne will be back soon, but don't expect infinity diff to be 8 stars.
rip, it will be missed
:( :( :( D:
YatsuKaori
why request Dq-ed ??
are you experiment again JinJin?
Topic Starter
Jinjin

Lina Sintyadewi wrote:

why request Dq-ed ??
are you experiment again JinJin?
I wrote it in the map description:

Why I disqualified this map:
After TLDNE got qualified, it was received with mixed feelings. Some pro players loved the Infinity difficulty due to it's overall comfortable nature, but it seemed too repetitive and very mindblocky, and this led to an exponential decrease in the satisfaction that you get from playing the map. I didn't want my map to solely be played just for pp. I wanted people to play my maps for fun and gradually improve their scores as they play it more and more. However, the repetitive nature of the highest density parts in the hardest difficulty made it hard for people to actually improve as they played the map. Instead, the patterns became more annoying the more you played it. I decided to test various patterns for the Infinity diff, but as I am unskilled enough to 'properly' play this difficulty, it became aware that I wouldn't be satisfied with this mapset. After giving a long thought, I decided to invite bbu2 (a prominent bms player / charter) to map a suitable gd in replacement of the current Infinity diff. With this, I will be heavily nerfing the current Infinity difficulty, and we'll have a full 8-diff spread for this map once it's ready for requalification. Thanks to everyone who has supported me with this beatmap, I apologize for the wait but it'll be very worth it.


rip GD
Hydria
Vygatron
u wish u could bubble, hydria heh
Akasha-
aww ... but good luck on requalifying
Vulkin
rip test diff
LordRaika
The Pix Bub is Back~

damn,"infinity" is much more lovely now <3
^^b im sure this will do.... gratz Jin~
Topic Starter
Jinjin

LordRaika wrote:

The Pix Bub is Back~

damn,"infinity" is much more lovely now <3
^^b im sure this will do.... gratz Jin~
Thank you for everything Raika~

Time to push this baby back to qualification!!
Itsuka-
no 4k pp rain ? :(
Rivals_7

Itsuka- wrote:

no 4k pp rain ? :(
hhhh pls no

not this one
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