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IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Sp

posted
Total Posts
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Topic Starter
snexe
This map has been deleted on the request of its creator. It is no longer available.
lenpai
Hitsounding is the worst.

Will only mod the hardest diff as you do not have 4 star+ stuff.

This song reminded me that I should chart this: https://reizokocj.bandcamp.com/track/i-dont-know-2

General Feedback:

SV slow downs here really make me miss. The SV jumps are ok.
Patterns are rather basic and pretty established so I can't really give much opinions here. Won't go too deep with lane allocations.

General Issues:

Change title to: おてんば恋娘
Romanized title: O ten ba koi musume
Change source to 東方Project
Add to tags:
miko Beloved Tomboyish Girl 東方紅魔郷 春の氷精 妖精大戦争 東方三月精

Tags referred from: http://touhou.wikia.com/wiki/File:%E3%8 ... 9%E3%80%91

column 1-4

Cirno's Hot Spring mod
00:02:015 (2015|0) - wrong snap, move up to blue line
00:03:252 (3252|2) - ^, move down to yellow line in 1/16 snap
00:04:728 (4728|3) - too short, elongate to white line
00:05:605 (5605|2) - wrong snap. Starts at white line
00:06:802 (6802|3) - ^ move to blue line using 1/4 snap
00:07:161 (7161|1) - ^ move to yellow line using 1/8 snap divisor
00:07:520 (7520|2) - ^ move to white line after that, extend to red line using 1/8 snap divisor
00:14:581 - http://osu.ppy.sh/ss/3979998
00:17:294 - http://osu.ppy.sh/ss/3980001
00:20:486 (20486|0,20526|1,20565|2,20605|3,20645|2,20645|1) - ctrl H then move 00:20:645 (20645|1) - to 4
00:20:805 (20805|1) - to 2
00:20:964 (20964|0) - to 1
00:21:284 (21284|1,21443|0) - change column
00:21:603 (21603|1) - to 4
00:31:337 (31337|3,31337|2) - wrong snap, should be in 1/3 snap
00:31:496 (31496|1,31496|0) - ^ move up to purple line using 1/3 snap
00:31:656 (31656|2) - not necessarily wrong snap but better move this to 00:31:815 -
00:35:326 (35326|3,35326|2,35486|1,35486|2,35645|1,35645|0) - ctrl H for flow change up the affected next patterns
00:37:720 (37720|3,37760|2,37799|1,37839|0,37879|1,37879|2) - ctrl H then move 00:37:879 (37879|2) - to 1
00:41:390 - http://osu.ppy.sh/ss/3980015
00:42:188 (42188|1,42268|0,42347|1) - switch columns
00:42:667 (42667|1) - move to 4 make it a 1/1 LN
00:42:986 (42986|2,43305|1) - ctrl h
00:45:698 (45698|2) - to 2
00:50:406 (50406|2) - not sure if this works when moved to 4
00:51:284 (51284|3,51284|2,51284|1,51443|1,51443|2,51443|3,51603|2,51603|3,51603|1) - ctrl H, move any affected patterns
00:52:879 - weird case. Do this http://osu.ppy.sh/ss/3980027
01:01:496 - idk lol http://osu.ppy.sh/ss/3980030
01:02:693 - similar to ^ http://osu.ppy.sh/ss/3980032
01:05:964 - doubles pls
01:06:922 - here, do double for every 1/2 interval. That is, for all white and red lines
01:08:039 (68039|1,68198|2) - move left once
01:13:784 - must be a single notes at 2
01:13:943 (73943|2) - to 1
01:25:432 - http://osu.ppy.sh/ss/3980036
01:27:028 - doubles pls, because your difficulty is decreasing when it shouldn't
01:27:986 - missed note
01:28:145 - ^


Looks like I gave a longer mod than I should've
Topic Starter
snexe

Lenfried- wrote:

Hitsounding is the worst.

Will only mod the hardest diff as you do not have 4 star+ stuff.

This song reminded me that I should chart this: https://reizokocj.bandcamp.com/track/i-dont-know-2

General Feedback:

SV slow downs here really make me miss. The SV jumps are ok.
Patterns are rather basic and pretty established so I can't really give much opinions here. Won't go too deep with lane allocations.

General Issues:

Change title to: おてんば恋娘
Romanized title: O ten ba koi musume
Change source to 東方Project
Add to tags:
miko Beloved Tomboyish Girl 東方紅魔郷 春の氷精 妖精大戦争 東方三月精

Tags referred from: http://touhou.wikia.com/wiki/File:%E3%8 ... 9%E3%80%91

column 1-4

Cirno's Hot Spring mod
00:02:015 (2015|0) - wrong snap, move up to blue line afaik it's fine in the yellow line
00:03:252 (3252|2) - ^, move down to yellow line in 1/16 snap done
00:04:728 (4728|3) - too short, elongate to white line the song stopped at blue line
00:05:605 (5605|2) - wrong snap. Starts at white line done
00:06:802 (6802|3) - ^ move to blue line using 1/4 snap sounds late
00:07:161 (7161|1) - ^ move to yellow line using 1/8 snap divisor ^
00:07:520 (7520|2) - ^ move to white line after that, extend to red line using 1/8 snap divisor ^ and it ends at blue line
00:14:581 - http://osu.ppy.sh/ss/3979998 nah
00:17:294 - http://osu.ppy.sh/ss/3980001 done
00:20:486 (20486|0,20526|1,20565|2,20605|3,20645|2,20645|1) - ctrl H then move 00:20:645 (20645|1) - to 4 oki
00:20:805 (20805|1) - to 2 nah
00:20:964 (20964|0) - to 1 nah
00:21:284 (21284|1,21443|0) - change column oki
00:21:603 (21603|1) - to 4 oki
00:31:337 (31337|3,31337|2) - wrong snap, should be in 1/3 snap oki
00:31:496 (31496|1,31496|0) - ^ move up to purple line using 1/3 snap oki
00:31:656 (31656|2) - not necessarily wrong snap but better move this to 00:31:815 - i followed the "hoff" sound
00:35:326 (35326|3,35326|2,35486|1,35486|2,35645|1,35645|0) - ctrl H for flow change up the affected next patterns nah
00:37:720 (37720|3,37760|2,37799|1,37839|0,37879|1,37879|2) - ctrl H then move 00:37:879 (37879|2) - to 1 oki
00:41:390 - http://osu.ppy.sh/ss/3980015 nah
00:42:188 (42188|1,42268|0,42347|1) - switch columns nah
00:42:667 (42667|1) - move to 4 make it a 1/1 LN i didnt follow the kawaii scream
00:42:986 (42986|2,43305|1) - ctrl h oki
00:45:698 (45698|2) - to 2 why is that there lmao done
00:50:406 (50406|2) - not sure if this works when moved to 4 trill
00:51:284 (51284|3,51284|2,51284|1,51443|1,51443|2,51443|3,51603|2,51603|3,51603|1) - ctrl H, move any affected patterns nah
00:52:879 - weird case. Do this http://osu.ppy.sh/ss/3980027 nah
01:01:496 - idk lol http://osu.ppy.sh/ss/3980030 nah
01:02:693 - similar to ^ http://osu.ppy.sh/ss/3980032 nah
01:05:964 - doubles pls oki
01:06:922 - here, do double for every 1/2 interval. That is, for all white and red lines nah
01:08:039 (68039|1,68198|2) - move left once nah
01:13:784 - must be a single notes at 2 oki
01:13:943 (73943|2) - to 1 oki
01:25:432 - http://osu.ppy.sh/ss/3980036 nah
01:27:028 - doubles pls, because your difficulty is decreasing when it shouldn't nah
01:27:986 - missed note nah
01:28:145 - ^ oki


Looks like I gave a longer mod than I should've
thanks
puxtu
[General]
metadata, timing & hitsounds: just copy everything from https://osu.ppy.sh/b/95431
spread: it's well designed but about the difficulty's names, maybe read the rc again http://puu.sh/lFezl/9ce3177c10.png
[Cirno's Hot Spring]
00:17:294 (17294|0,17374|1) - it's lot faster than 1/4. use higher snap or replace with a ln could be works
00:31:177 (31177|0,31177|1,31390|3,31390|2,31603|0,31603|1) - you can hammer these
00:31:656 (31656|2) - feels really weird to grace this, don't really understand why you snapped the ln at 1/2. should be at 1/3
00:32:454 - lol pls anchory hammer on left hand is really hurts
00:35:167 (35167|0,35805|2) - ctrl+j
00:36:603 (36603|1,36762|1,36922|1) - you can add some 1/4s arround here for vocal
00:45:858 - ^ try add 1/4s here, because [1][2][1][3] 1/2 pattern is too boring
00:50:326 (50326|1,50406|2,50486|1,50565|2,50645|1) - ctrl+h
00:56:071 - 1/4
01:00:619 (60619|1,60698|0) - missing 1/8
01:00:938 (60938|2,61097|2) - no sound
01:01:177 - that's right, something like this
01:13:784 (73784|1) - double note
01:17:534 (77534|1) - ctrl+up 01:17:693 (77693|1,77773|2) - ctrl+h
01:27:028 (87028|0,87108|1,87188|2,87268|3) - i don't feel to stair anything here
01:27:986 (87986|0) - missing note
01:29:262 - can't understand the 1/2 stream, maybe try to layer just the flute sound

and uhh some svs are too spiky, you might want to re-check that again
Topic Starter
snexe

puxtu wrote:

ok
ok
Fubukicat
nyaho , sorry super long delay
hope that can help
super short mod inc
collumn = 1/2/3/4

[NM]
00:19:049 (19049|1) - Change this LN for two different single notes , here : 00:19:049 - and here : 00:19:209 -
suggest focus on left hand thoose notes so the LNs are more focused on right hand
also cause this sounds dosn't have the same Bass drop tham the Lns following them

00:20:326 - this section you could use 1/2 all the way instead of that fast succesion of note followed by 1/1
, or maybe you can mix both on them , so you keep your 3 notes and add more notes every 1/2
00:20:805 - and 00:21:124 -

00:31:018 (31018|0,31097|1) - I think this pattern can be tricky for newcomer , it's fine imho but you can make it easier by switching thoose note to right hand

00:31:337 (31337|1) - move to 00:31:390 (31390|1) - I think this is the correct snap

01:02:773 (62773|1,63092|2) - you could leave that place empty , thoose notes are ghosting 'unless you mapped them to vocal'
01:08:039 (68039|2,68198|2) - thoose two notes aren't same pitch I suggest moving the first one to 2nd collumn

01:27:587 (87587|1,87587|0,87746|2,87746|3) - This is 1/3
move 01:27:587 (87587|1,87587|0) - to here : 01:27:560 -
01:27:746 (87746|3,87746|2) - move to here : 01:27:773 -

Good Luck , Have a nice day ^^/
Topic Starter
snexe
UPDATED AND APPLIED ALL MODS.
Evening
Well since you asked me to normalize some stuff i'll just normalize and give the edits in .osu and in words here

Edit Notes :

00:27:347 - Raised SVs here by 0.2x | Average SV is 0.95x
00:28:943 - Raised SVs here by 0.2x | Average SV is 0.95x
00:29:901 - Changed/added SVs here for stutter effect and acceleration effect | Average SV is 1.0x

00:52:241 - Consider adding a note here, the SV here should be fine since it's _almost long-term_

00:52:879 - Added SVs here to nullify slowdown | Average SV is 1.0x
01:16:496 - Added SVs here to nullify slowdown | Average SV is 1.0x

01:27:587 (87587|1,87587|0,87746|3,87746|2) - should be 1/3

If you'd like to have some other effects feel free to poke me anyways


"almost" Normalized
osu file format v14

[General]
AudioFilename: The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring.mp3
AudioLeadIn: 0
PreviewTime: 68837
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring
TitleUnicode:The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring
Artist:IOSYS
ArtistUnicode:IOSYS
Creator:E x e
Version:Cirno's Hot Spring
Source:Touhou
Tags:miko Beloved Tomboyish Girl 東方紅魔郷 春の氷精 妖精大戦争 東方三月精
BeatmapID:827520
BeatmapSetID:378018

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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192,192,98996,1,0,0:0:0:0:
320,192,99156,1,0,0:0:0:0:
448,192,99315,1,0,0:0:0:0:
Aruel
IRC with Exe.EXE

IRC
2015-12-16 19:51 E x e: can you mod my map sometime? ;;
2015-12-16 19:51 _FrEsH_ChICkEn_: Np to me
2015-12-16 19:52 E x e: ACTION is listening to [https://osu.ppy.sh/b/827520 IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring]
2015-12-16 19:52 _FrEsH_ChICkEn_: Can you do IRC right now?
2015-12-16 19:52 _FrEsH_ChICkEn_: I'm not sure I can mod later
2015-12-16 19:52 E x e: yeah
2015-12-16 19:53 _FrEsH_ChICkEn_: Okay then
2015-12-16 19:53 _FrEsH_ChICkEn_: First
2015-12-16 19:53 _FrEsH_ChICkEn_: Your BG is 1365x768. I'm highly recommend to change it to 1366x768
2015-12-16 19:53 E x e: ok will change later
2015-12-16 19:53 _FrEsH_ChICkEn_: Turn off the 'Widescreen Support on NM and HD difficulties.
2015-12-16 19:54 E x e: done
2015-12-16 19:54 _FrEsH_ChICkEn_: Okay then
2015-12-16 19:54 _FrEsH_ChICkEn_: First
2015-12-16 19:54 _FrEsH_ChICkEn_: ACTION is editing [https://osu.ppy.sh/b/827520 IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring [Cirno's Hot Spring]]
2015-12-16 19:54 E x e: ACTION is editing [https://osu.ppy.sh/b/827520 IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring [Cirno's Hot Spring]]
2015-12-16 19:55 _FrEsH_ChICkEn_: 00:19:049 (19049|1,19049|2) - I don't think it needs two notes. seems quite sounds.
2015-12-16 19:55 _FrEsH_ChICkEn_: 00:21:603 (21603|3,21603|0) - This LN should finish on here 00:21:682 -
2015-12-16 19:56 _FrEsH_ChICkEn_: 00:27:667 - I think you can add a one more LN on this point and if you follow this, finish at here 00:27:986 -
2015-12-16 19:56 _FrEsH_ChICkEn_: There have a new sounds for LN
2015-12-16 19:57 E x e: it has sv in that part
2015-12-16 19:57 E x e: so hitting it might be an issue
2015-12-16 19:57 _FrEsH_ChICkEn_: oh SV
2015-12-16 19:57 _FrEsH_ChICkEn_: I see
2015-12-16 19:58 _FrEsH_ChICkEn_: 00:31:815 (31815|2) - I think it's the right way to finish on here 00:32:454 -
2015-12-16 19:59 _FrEsH_ChICkEn_: 00:44:701 (44701|3,44821|2) - Whats are these notes for?
2015-12-16 19:59 E x e: has increasing sound until 00:33:092 - so i decided to keep it
2015-12-16 19:59 E x e: vocal
2015-12-16 20:00 _FrEsH_ChICkEn_: 00:47:234 (47234|3) - If this is for vocal too. it should be start on here 00:47:214 -
2015-12-16 20:01 _FrEsH_ChICkEn_: 00:52:241 - I guess you missed the note on here.
2015-12-16 20:01 E x e: ok
2015-12-16 20:01 E x e: o yea
2015-12-16 20:01 E x e: added 2 notes on 1 and 4
2015-12-16 20:02 _FrEsH_ChICkEn_: Okay Spring diff has finished
2015-12-16 20:02 _FrEsH_ChICkEn_: Nice think
2015-12-16 20:02 _FrEsH_ChICkEn_: ACTION is editing [https://osu.ppy.sh/b/827521 IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring [HD]]
2015-12-16 20:03 _FrEsH_ChICkEn_: 00:03:252 (3252|3) - It has different snap with Spring difficulty.
2015-12-16 20:03 _FrEsH_ChICkEn_: 00:14:581 (14581|0,14661|1,14741|0,14821|1) - I highly recommend to change it to use all hands. maybe a one hand is kinda hard I think,
2015-12-16 20:04 E x e: oops
2015-12-16 20:04 E x e: i didnt see
2015-12-16 20:04 E x e: there
2015-12-16 20:04 _FrEsH_ChICkEn_: 00:30:858 (30858|0,30938|1,31018|0,31097|1) - Same reason as above
2015-12-16 20:05 _FrEsH_ChICkEn_: 00:43:305 - Maybe you can add a one note for emphasis starting.
2015-12-16 20:05 E x e: hm?
2015-12-16 20:05 E x e: wait
2015-12-16 20:05 E x e: i didnt get 00:30:858 (30858|0,30938|1,31018|0,31097|1) -
2015-12-16 20:05 _FrEsH_ChICkEn_: 00:50:007 - It has same sounds with 00:48:730 (48730|2,48730|3) - 00:47:454 (47454|2,47454|1) - like these
2015-12-16 20:05 _FrEsH_ChICkEn_: hmm?
2015-12-16 20:06 E x e: if its about the snap
2015-12-16 20:06 E x e: i think it has the same snap
2015-12-16 20:06 _FrEsH_ChICkEn_: I mean it has a one hand pattern right? I just suggest same reason with 00:14:581 (14581|0,14661|1,14741|0,14821|1) - it
2015-12-16 20:06 E x e: oh
2015-12-16 20:06 _FrEsH_ChICkEn_: hmm but
2015-12-16 20:06 E x e: okok
2015-12-16 20:07 _FrEsH_ChICkEn_: A one hand is not bad too but depend on you
2015-12-16 20:07 _FrEsH_ChICkEn_: 01:13:305 (73305|2,73385|3,73464|2,73544|3) - Same
2015-12-16 20:07 E x e: 00:50:007 - this part is vocal
2015-12-16 20:07 _FrEsH_ChICkEn_: 01:29:262 - Spring difficulty has two notes but HD has three notes. it doesn't metter but I don't think it needs three chords.
2015-12-16 20:08 _FrEsH_ChICkEn_: Okay HD difficulty has been finished too
2015-12-16 20:08 E x e: ok removed note at 2
2015-12-16 20:08 _FrEsH_ChICkEn_: ACTION is editing [https://osu.ppy.sh/b/827522 IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring [NM]]
2015-12-16 20:08 _FrEsH_ChICkEn_: Nice
2015-12-16 20:09 _FrEsH_ChICkEn_: 00:14:581 (14581|3,14661|2,14741|3,14821|2) - I really really highly recommend to it use two hands. It's NM difficulty...
2015-12-16 20:09 E x e: ACTION is editing [https://osu.ppy.sh/b/827522 IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring [NM]]
2015-12-16 20:09 E x e: ok
2015-12-16 20:09 _FrEsH_ChICkEn_: 00:30:858 (30858|0,30938|1,31018|0,31097|1) - Same reason
2015-12-16 20:10 E x e: fixed
2015-12-16 20:10 E x e: do i like trills that much? xd
2015-12-16 20:10 _FrEsH_ChICkEn_: hh I think so
2015-12-16 20:11 _FrEsH_ChICkEn_: 01:39:475 (99475|0,99475|3) - Other difficulties don't have notes on here
2015-12-16 20:11 _FrEsH_ChICkEn_: oh
2015-12-16 20:11 _FrEsH_ChICkEn_: Spring difficulty doesn't have it
2015-12-16 20:11 E x e: oops
2015-12-16 20:11 _FrEsH_ChICkEn_: NM difficulty is nicely done!
2015-12-16 20:11 E x e: theres no guitar sound there
2015-12-16 20:11 E x e: thanks
2015-12-16 20:11 E x e: :D
Spy
SPOILER
2015-12-17 01:11 Spy: I can point some stuffs
2015-12-17 01:11 E x e: yeah sure
2015-12-17 01:12 Spy: ACTION is editing [https://osu.ppy.sh/b/827522 IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring [NM]]
2015-12-17 01:12 Spy: 00:14:581 (14581|3,14661|1,14741|3,14821|1) - unfriendly for beginners
2015-12-17 01:12 Spy: 00:30:858 (30858|0,30938|2,31018|0,31097|2) -
2015-12-17 01:13 E x e: i decided NM diff not really for beginners
2015-12-17 01:13 Spy: Oh ?
2015-12-17 01:13 Spy: So
2015-12-17 01:13 Spy: For experts ?
2015-12-17 01:13 E x e: i couldve made EZ diff then, but i feel like making it not hard and not that easy also
2015-12-17 01:14 E x e: so theres some parts that are easy and some little hard-ish sections
2015-12-17 01:15 Spy: I have nothing to say
2015-12-17 01:15 Spy: This is your map, not mine, so I won't give a shit here
2015-12-17 01:16 E x e: come on
2015-12-17 01:17 E x e: i mean youre the only one who noticed that part so ill probably change it when someone wants a change to that section too
2015-12-17 01:18 E x e: also im not one of the big guys who can just reject those parts and be mean, im kind of new so i need help too
2015-12-17 01:19 Spy: ACTION is editing [https://osu.ppy.sh/b/827521 IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring [HD]]
2015-12-17 01:19 Spy: 01:08:039 (68039|3,68198|3) - they are actually not same sound, no need to put in same column
2015-12-17 01:20 E x e: ok
2015-12-17 01:21 Spy: ACTION is editing [https://osu.ppy.sh/b/827520 IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring [Cirno's Hot Spring]]
2015-12-17 01:22 Spy: 00:21:603 (21603|0,21603|3) - why in 3 diffs only this diff is end on 00:21:682 -
2015-12-17 01:22 Spy: Actually it is no need to use LN since it is short cymbol
2015-12-17 01:22 E x e: hm
2015-12-17 01:22 E x e: ok changing
2015-12-17 01:24 Spy: Actually you must test your diff
2015-12-17 01:25 Spy: Much SV changes are cause bad experience of game playing
2015-12-17 01:25 Spy: I'll recommend you check again your SV changes
2015-12-17 01:25 E x e: hm i actually test it everytime
2015-12-17 01:25 E x e: and about the sv, zen did it
2015-12-17 01:27 Spy: I don't care who did that, you should notice them when you did it
2015-12-17 01:27 Spy: And your diff
2015-12-17 01:27 Spy: some parts
2015-12-17 01:28 Spy: random following, sometimes instruments, sometimes vocal
2015-12-17 01:28 Spy: It made me confused, better check again
2015-12-17 01:30 E x e: yeah i intend to do that
2015-12-17 01:32 Spy: So
2015-12-17 01:32 Spy: The map actually have no specific point for me to mod it, I can only give you the main problem in this map
2015-12-17 01:34 E x e: hm its fine
2015-12-17 01:34 E x e: thanks though
FrenzyLi
Here is the promised mod from FrenzyLi! Visit his osu!mania Instrumental Queue if you feel like it.
Timing
Comment: Hmm... you have to get the intro correct you d_____s! Snap it, please, for Cirno's sake.
My2cents: Two timing points are added and three extra to smooth out the sv change due to the first two timing points.
558.230006566926,300,4,2,0,30,1,0
7158,375,4,2,0,30,1,0
558.230006566926,-111.11111111111111,4,2,0,30,0,0
7158,-88.88888888888889,4,2,0,30,0,0
12667,-104.44444444444437,4,2,0,30,0,0
Note: Fix the timing points of every diff, resnap everything, then poke me for further mod on key placement.
Topic Starter
snexe

FrenzyLi wrote:

Fix the timing points of every diff, resnap everything, then poke me for further mod on key placement.
I removed the intro as it is still can be ranked without it. Teehee.
MEGAtive
Quick check on the hardest diff.

IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring


Wait, How can Cirno enter a Hot Spring


[General]
Timing: Offset is 12653. I'm modding using this offset since it's more accurate.

[Cirno's Hot Spring]
Mods
  1. 00:12:652 - You can make this a Triple to emphasize the usage of the Cymbal. Since you're using double to cover the sections like 00:12:972
  2. 00:17:280 - You can map the 1/8 half-snares here.
  3. 00:17:918 - You should continue map the 00:17:918 (17918|2,18238|2) and notes ahead as an LN. Since you've been using LNs in 00:12:812 (12812|2,13131|3,13450|1) sections.
  4. 00:19:674 - Here you can make the pattern like http://puu.sh/m0acG/59cd8c8eee.png . Since this looks acceptable and It's relevant with the pitch of the bassdrop.
  5. 00:31:163 - http://puu.sh/m0asH/25638dde2a.png This looks more better IMO.
  6. 00:32:440 - I prefer you use http://puu.sh/m0c26/8cfcc7909c.png as the pattern since this is more comfortable IMO.
  7. 00:40:139 (40139|1) - When you listen it carefully, you'll realize that this is a ghost note.
  8. 00:44:567 - Vocals ahead should be mapped like http://puu.sh/m0cbr/ffd1ec39e8.png
  9. 00:46:163 - Vocals like this should be covered like http://puu.sh/m0ceq/dbf8c20889.png {1/6}

Feel free to call me again if you want more in-depth mod
Takane6
1 2 3 4

Cirno's Hot Spring
00:19:049 (19049|2) - this LN here can be changed into normal note since u are not follow vocal , yes?
00:21:124 - there is a sound here, better add note for consistency too
00:27:347 - the sound is not strong enough for 3 note.. delete 1 note
00:21:802 - why the green timing in there (yellow line)? i think add this on the red or white line is better
00:35:805 (35805|0) - move to 2
00:45:958 (45958|2) - the vocal sound is not in here... actually start at 00:45:938 - but the strong vocal is in 00:46:018 -
00:47:214 (47214|3) - the strong vocal actually in 00:47:294 -
00:52:879 - same sound with 00:51:603 - but different number of notes?
00:50:645 - add note? u use 3 note that has snare(just like u did at 00:48:730 - 00:45:539 - and 00:44:901 - )
00:57:427 (57427|3) - the strong vocal actually in 00:57:507 -
00:56:170 (56170|2) - the vocal sound is not in here... actually start at 00:56:151 - but the strong vocal is in 00:56:230 -
01:00:659 (60659|1) - delete... there is no 1/8 stream here
01:18:411 (78411|0) - change into normal note... no need ln there
01:35:645 - add note

HD
00:40:752 - add note
01:29:262 - check AI-mod
01:17:534 (77534|1) - delete


NM
00:14:581 (14581|3,14661|1,14741|3,14821|1) - wew thats really hard for player at this level... delete all and add LN at 00:14:581 - and end at 00:14:901 -
00:30:858 (30858|0,30938|2,31018|0,31097|2) - ^
00:17:294 (17294|0,17374|1,17454|2) - geez this is NM... no such a 1/4 in dis diff, change it into single note will u?
00:20:486 (20486|3,20565|2,20645|1) - ^
00:37:720 (37720|2,37799|1,37879|0) - ^
00:40:113 (40113|0,40193|1,40273|2) - ^
01:18:571 (78571|3,78651|2,78730|1) - ^
01:26:549 (86549|3,86629|2,86709|1) - ^
00:41:390 (41390|3,41470|2,41549|1,41709|0,41789|1,41869|2,42188|1,42268|2,42347|1) - wew a spike in here :3... ^
00:51:284 (51284|1,51443|2) - delete .. 2 note is too much for this diff
01:00:539 (60539|1,60778|1,61018|2) - ^
01:27:347 (87347|2,87560|1,87773|2) - ^
01:39:475 - add note la

well i see u following vocal sometimes... well u can follow it.. but try not mixed it too randomly.. it breaks consistency whatsoever...
good lick Luck :D

MEGAtive wrote:

Quick check on the hardest diff.

IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring


Wait, How can Cirno enter a Hot Spring
*cirno enters hot spring
*hot spring suddenly freezing
*hot spring changes into cold spring

:3
MEGAtive
No kudosu since it's just a continuation mod.

IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring

So Cirno's still freezing the hot spring

[HD]
Mods
  1. 00:14:567 - I prefer you to not trill this since trill are pretty hard for diff's like HD and not that comfortable for intermediate players. Better do it like http://puu.sh/m0NCM/beabb98e75.png or something like that. Look for patterns like this ahead.
  2. 00:16:482 - This kind of pattern are heavy since column |2| is pretty full. Try http://puu.sh/m0NTf/b64e235844.png since this plays more nice.
  3. 00:19:035 (19035|2) - Make this into a normal note. Since you're using LNs for bassdrop sounds and this keep the consistency of the pattern.
  4. 00:19:674 - Really prefer you did it like http://puu.sh/m0O19/c464c09d39.png or http://puu.sh/m0O2q/a5d97b1d08.png
  5. 00:20:631 - This is pretty uncomfortable, so try something like http://puu.sh/m0Oro/fafc68c88a.png
  6. 00:27:972 - Hmm, try something like http://puu.sh/m0OvP/0e43c37164.png since this looks more clean
  7. 00:29:887 - Well, you can do it like http://puu.sh/m0Oz9/8ffad7059f.png so it plays nicer.
  8. 00:49:355 - 00:49:993 - You forgot to make these into double since they contain Snares too.
  9. 01:06:908 - This stream look pretty hard to press IMO, so try something like http://puu.sh/m0OPl/fe844c76c8.png
  10. 01:31:801 (91801|2) - Better move it to |4| so it plays more nice.
[NM]
Mods
Going to list the main problem here so you should rearrange them by yourself.
  1. Reduce the usage of 1/4s and 1/2s here as low as possible. 1/4s are unhealthy for diffs like NM, but 1/2s are good for diffs like NM if it's not really overused.
  2. Don't use LNs so much for NM diffs.
  3. Make sure you don't have so many Jacks here even though it's in 1/2. NM diffs are meant to be easy that it aim for new players.
  4. Try to make patterns that alternate hands more. Like http://puu.sh/m0PmE/df0b83a38b.png , http://puu.sh/m0PnI/2241c0355e.png , or http://puu.sh/m0Pq3/e41969474f.png
_underjoy
1|2|3|4
NM
00:15:844 (15844|2) - move to 4, looks better
00:31:376 (31376|2) - should be on 1 imo
00:35:312 (35312|0,35472|1) - should be on same column, preferably 1
00:52:387 (52387|2,52546|3,52706|2) - into 432?
01:02:121 (62121|3) - this is mapped to vocal, something you don't on this diff. Do a single.
01:08:504 (68504|0) - this is only 1/2 length, also add the crash chord
01:39:461 - missed a note?

HD
00:14:807 - https://osu.ppy.sh/ss/4162601 I feel that this is better.
00:20:312 - add 1 and 00:20:472 (20472|0,20551|1) - ctrl+J. Anyway, the double should be in that place.
00:30:844 (30844|0,30924|1,31004|0,31083|1) - well I also would make a two-handed trill here, it's up to you
00:42:014 (42014|1) - to 4, too much stuff on left hand
00:49:355 - you forgot a chord sir
00:49:993 - ^
00:50:791 (50791|3) - this is a short note
01:02:121 (62121|0) - hm don't know, you map things to vocal on the hardest diff but here's the same problem as NM
01:08:504 (68504|0) - this is only 1/2 length, add a note on crash to make a triple
01:13:929 (73929|1) - to 4?
01:17:440 - add 4
01:19:355 - https://osu.ppy.sh/ss/4162601 try this, due to repeated [34] chord which is inconsistent.
01:22:865 - http://osu.ppy.sh/ss/4162686 maybe this? the [34]212[34] is a strange combination.
01:25:738 - add 1
01:26:376 - add 1 and 01:26:535 (86535|2,86615|1,86695|2,86695|3) - into 32[34]

Cirno's Hot Spring
nice sv
00:21:589 (21589|0,21589|3) - I would see this a 1/4 LN.
00:22:546 (22546|1) - I would delete one of there to introduce 3-chord at 00:22:865 - .
00:31:376 (31376|3,31376|2) - doing this on the same hand as two other chords would make it cool
01:00:764 (60764|0,60764|3,60844|1,61004|0,61004|3) - [12]4[12]?
01:08:504 (68504|0,68504|3,68823|2,68823|1) - same as in HD
01:19:195 (79195|2) - move to 2, avoid anchors
01:22:865 - suggesting this: https://osu.ppy.sh/ss/4162740
01:25:738 - add 1
01:26:376 (86376|2) - suggest either removing the LN, or add LN everywhere earlier with that sound.
01:27:014 (87014|0,87094|1,87174|0,87254|1,87333|2,87333|3) - ctrl+H, and place all 2-chords on the same hand, OR move 01:27:546 (87546|0,87546|1) - to [34]. Either works.
01:28:610 - map 1/4s here please
01:39:461 - missed a chord

That's all! nice map!
FrenzyLi
Do not give kudos to this post. Here is the updated response from FrenzyLi's osu!mania Instrumental Queue!
Cirno's Hot Spring (4K)
Comment: Nice diff, I totally enjoyed the LN parts. I don't see many people naming the highest diff in a manner related to the title these days, so good job :^3
My2cents: There are a few issues as well as some aesthetic changes in my mod. I won't exactly label which are which... you could try them out.
  1. 00:14:887 (14887|1,14887|2,15046|2,15046|1) - Move to 01,23.
    00:15:206 - Add note on 2.
  2. 01:02:918 (62918|2,62998|3,63238|2,63317|3) - How about moving to 3,2,3,2 with:
    01:03:397 (63397|2,63716|0,63716|1,64035|2,64035|3) - Flip: Ctrl+H.
  3. 01:07:546 (67546|1,67706|2,67865|3,68025|1) - Move to 3,2,1,0. Falling tones.
  4. 01:12:174 (72174|1) - Move to 0?
  5. 01:17:599 (77599|2,77679|1,77759|2) - Move to 1,2,0
    01:19:195 (79195|2) - Move to 0.
  6. 01:25:738 (85738|1) - Move to 2.
    01:25:578 - Add 1. Missing sound.
    01:25:897 - Add 1. Missing Sound.
  7. 01:26:535 (86535|0,86615|1,86695|2,86855|1,87014|0,87094|1,87174|0,87254|1) - Move to 1,2,0,2,1,0,1,0. The last trill is the mirror of 00:30:844 (30844|2,30924|3,31004|2,31083|3) .
  8. 01:31:004 (91004|3,91163|2,91163|0) - Move to 0,23 because you don't have any 23 doubles after 01:29:248 .
    01:36:589 (96589|3,96748|2,96908|0,96908|1,97067|3) - Move to 2,1,23,0.2
HD (4K)
Comment: Great diff.
My2cents: Turned outward trills (2,3,2,3) into inward trill (3,2,3,2) to make people's life easier on HD diff. I kept one outward trill and changed an inward trill to outward trill in the Cirno's Hot Spring (4K) diff, so no worries about spread issues.
  1. 01:13:770 (73770|0,73770|1) - Move to 13 to avoid 01:13:291 (73291|2,73371|3,73450|2,73530|3) .
    01:13:291 (73291|2,73371|3,73450|2,73530|3) - Move to 3,2,3,2. Make this slightly easier to hit because of the note density here. ALso, this pattern should be left to the tomboy difficulty instead of this.
    01:23:504 (83504|2,83504|1,83663|2,83663|1) - mOVE TO 23,23.
Note: I have not identified any issues with NM diff. It plays well. Eat the star.
Topic Starter
snexe
I guess I'll just put this in graveyard first until I can convince some BN to check this...
Shift AC
Topic Starter
snexe

Shift AC wrote:

Awesome song: https://www.youtube.com/watch?v=5goyVyIr6DI :D
Thanks!
Topic Starter
snexe
One missing note in HD (all these months and I just found it out now jej)
Need hitsound check AAAAAaaaAAAaaaaaaaAAAAAAA
puxtu
no
Topic Starter
snexe

puxtu wrote:

no

yes
Hydria
the background is too blue it's burning my eyes

Cirno's Ripped From Title Top Diff Name
00:16:482 (16482|2,16801|0) - shouldn't these have 1 less note with how the kick decreases in volume?

00:17:440 (17440|1) - don't be gay and move that to 1

00:32:440 (32440|0,32520|1,32599|2,32679|1,32759|0,32839|1,32918|2,32998|1) - couldn't you have this all ascending?

00:46:376 (46376|3,46695|3) - these should be 1/6 lower and another note should be placed 00:46:429 - and 00:46:748 -

00:47:440 - 00:56:376 - 00:57:653 - same here

00:50:950 - dunno why you stopped doing the previous pattern here but w/e

01:01:722 (61722|2) - 01:01:881 (61881|0) - 01:02:041 (62041|2) - should be 1/6

01:02:440 - should look like in terms of snapping

01:28:610 - there can be 1/4 notes here

01:38:025 (98025|2,98184|3,98344|2,98504|3,98663|2,98823|3) - ??? hand balance ???

Hard
00:14:567 (14567|0,14647|3,14727|0,14807|3) - maybe make this an inner column trill?

00:23:504 - I don't see why you've left these with only one note but w/e

00:57:333 - shouldn't this follow the hot spring and just have 1 LN in this beat?

01:13:291 (73291|3,73371|2,73450|3,73530|2) - make it not OH?

01:22:945 (82945|0,83025|1) - I feel like Ctrl-G ing these two notes will work out better in the end

Normal
00:21:589 (21589|2,21589|1) - any reason for this being two notes?

01:25:738 - put a note here like you did on hard?

nice repeating pattern at the end

anyway good luck with the mapset :D
Topic Starter
snexe

Hydria wrote:

the background is too blue it's burning my eyes

Cirno's Ripped From Title Top Diff Name
00:16:482 (16482|2,16801|0) - shouldn't these have 1 less note with how the kick decreases in volume? (I think it's still fine with 2 notes, so I didn't move anything here)

00:17:440 (17440|1) - don't be gay and move that to 1 (I'm not gay anymore, applied)

00:32:440 (32440|0,32520|1,32599|2,32679|1,32759|0,32839|1,32918|2,32998|1) - couldn't you have this all ascending? (Since this is a good suggestion, I applied it)

00:46:376 (46376|3,46695|3) - these should be 1/6 lower and another note should be placed 00:46:429 - and 00:46:748 - (I like you tbh, applied)

00:47:440 - 00:56:376 - 00:57:653 - same here (^)

00:50:950 - dunno why you stopped doing the previous pattern here but w/e (I like to cover up the different beat so yep)

01:01:722 (61722|2) - 01:01:881 (61881|0) - 01:02:041 (62041|2) - should be 1/6 (done fam)

01:02:440 - should look like in terms of snapping (^)

01:28:610 - there can be 1/4 notes here (na)

01:38:025 (98025|2,98184|3,98344|2,98504|3,98663|2,98823|3) - ??? hand balance ???(applied)


Hard
00:14:567 (14567|0,14647|3,14727|0,14807|3) - maybe make this an inner column trill? (applied)

00:23:504 - I don't see why you've left these with only one note but w/e (I covered the loudest beat with 2 notes, so I made this and the other notes only 1)

00:57:333 - shouldn't this follow the hot spring and just have 1 LN in this beat? (meh)

01:13:291 (73291|3,73371|2,73450|3,73530|2) - make it not OH? (yes bby)

01:22:945 (82945|0,83025|1) - I feel like Ctrl-G ing these two notes will work out better in the end (applied)

Normal
00:21:589 (21589|2,21589|1) - any reason for this being two notes? (idk, removed the other one)

01:25:738 - put a note here like you did on hard? (ok)

nice repeating pattern at the end

anyway good luck with the mapset :D
thank you hydribae, look at the messages inside the parenthesis :oops:
juankristal
NAKUNAKUNAAAAI

NM
00:12:972 (12972|2) - add W I guess.
00:16:482 (16482|2,16801|0) - Change vol to 40%? I think it fits better since the music goes a bit quiet there
00:17:121 (17121|2) - 55% 00:17:440 (17440|3) - That could be 55% too I believe

00:19:674 (19674|2,19993|0) - Probably lower vol as well here
00:19:674 (19674|2,19993|0) - Ctrl+G for better hand balance and PR.
00:20:312 (20312|2) - Move to 4 or 1, both works. 4 will work better to avoid the long note end at 1/1 distance with this note but it would be harder to hit when it comes to hand balance. Up to you I guess.
00:21:589 (21589|3) - Add drum whistle I think, it fits. Or a finish

00:28:610 (28610|1) - Move to 4, hand balance.

00:30:206 (30206|1,30525|3) - Ctrl+h and move to right, holding while pressing another hold with the same hand is a bit tricky for a NM.

00:36:589 (36589|3,36748|3) - Why is that a jack? I think 4-3 is better.

00:47:759 (47759|1) - Since the song kinda changes on that point I think it would make more sense to move into a different slot since the previous and following simple note are different pitch/momentum/whatever

00:47:759 (47759|1) - Reduce the volume of the hitsound as well :P

00:52:227 (52227|0) - Move to right hand, again, balance
00:53:184 (53184|1) - Move to 3, same

00:57:333 (57333|0) - Reduce volume?

01:00:764 (60764|1,61004|2) - Why not W?

01:05:950 - I think here its better to just follow the long sound instead of anything else so deleting 01:06:110 (66110|1,66429|3,66748|1) - and moving 01:06:270 (66270|2) - to 4 would work.

01:13:610 (73610|1) - Move to 4 to avoid unnecesary 1/2 jack and also balances the LN.
01:17:440 (77440|1) - ^ kinda

01:22:227 (82227|0) - Missing W?

01:29:887 (89887|0,91163|0,93716|1) - Claps? Low vol
01:34:355 (94355|0) - low vol W?
01:36:270 (96270|1,97546|1,98823|3) - Claps? Low vol

Some fast modding over there, will check the other diffs other day I guess.
Topic Starter
snexe
Will update when the complete mod is ready!
Topic Starter
snexe

juankristal wrote:

NAKUNAKUNAAAAI

NM
00:12:972 (12972|2) - add W I guess. ok
00:16:482 (16482|2,16801|0) - Change vol to 40%? I think it fits better since the music goes a bit quiet there ok
00:17:121 (17121|2) - 55% 00:17:440 (17440|3) - That could be 55% too I believe ok

00:19:674 (19674|2,19993|0) - Probably lower vol as well here ok
00:19:674 (19674|2,19993|0) - Ctrl+G for better hand balance and PR. ok
00:20:312 (20312|2) - Move to 4 or 1, both works. 4 will work better to avoid the long note end at 1/1 distance with this note but it would be harder to hit when it comes to hand balance. Up to you I guess. ok
00:21:589 (21589|3) - Add drum whistle I think, it fits. Or a finish I personally think that the W only is already ok

00:28:610 (28610|1) - Move to 4, hand balance. ok

00:30:206 (30206|1,30525|3) - Ctrl+h and move to right, holding while pressing another hold with the same hand is a bit tricky for a NM. ok

00:36:589 (36589|3,36748|3) - Why is that a jack? I think 4-3 is better. idk either

00:47:759 (47759|1) - Since the song kinda changes on that point I think it would make more sense to move into a different slot since the previous and following simple note are different pitch/momentum/whatever moved in 3

00:47:759 (47759|1) - Reduce the volume of the hitsound as well :P ok

00:52:227 (52227|0) - Move to right hand, again, balance ok
00:53:184 (53184|1) - Move to 3, same ok

00:57:333 (57333|0) - Reduce volume? ok

01:00:764 (60764|1,61004|2) - Why not W? idk but ok

01:05:950 - I think here its better to just follow the long sound instead of anything else so deleting 01:06:110 (66110|1,66429|3,66748|1) - and moving 01:06:270 (66270|2) - to 4 would work. did a different pattern

01:13:610 (73610|1) - Move to 4 to avoid unnecesary 1/2 jack and also balances the LN. ok
01:17:440 (77440|1) - ^ kinda ok

01:22:227 (82227|0) - Missing W? yep

01:29:887 (89887|0,91163|0,93716|1) - Claps? Low vol ok
01:34:355 (94355|0) - low vol W? ok
01:36:270 (96270|1,97546|1,98823|3) - Claps? Low vol ok

Some fast modding over there, will check the other diffs other day I guess.
Shiguri
12.649 offset
Topic Starter
snexe

Shiguri wrote:

12.649 offset
Updated. Should be ready for hitsound mods once again or any sort of a complete mod, hopefully.
Aruel
Sourse : 東方Project
Add tag : Touhou Project

C and soft-hitclap is definitely same hitsound. You must use one only. Also W and softwhistle too.
[NM]

01:27:968 - useless timing point

00:39:138 (39138|2,39138|3,39457|1,39457|0,39776|3,39776|2) - I don't get this pattern, it should be considered consistency with 00:37:861 (37861|0,38021|1,38180|2) - this. If you have some intention on this part, just keep it but I really don't know what intention is.\\

01:16:797 - Add W

01:08:819 - I think it's a best way if you add a one more note in here,

01:19:031 - ^


[HD]

01:01:159 - 01:27:968 - useless timing point

[Cirno's Hot Spring]

01:01:159 - useless timing point

SV

00:22:781 - should be 00:22:702 - here.

pattern

00:21:585 (21585|0) - ?

00:36:585 - Add one more like you did 2 note on every kick

00:47:436 - The snapping like this should be a reason of DQ, I'm not sure about this snapping. Other parts either.
Topic Starter
snexe

Fresh Chicken wrote:

Sourse : 東方Project
Add tag : Touhou Project
Applied. ^

C and soft-hitclap is definitely same hitsound. You must use one only. Also W and softwhistle too. It's actually not. By not, I mean it's not really the same and it's not even close. Suggesting to recheck it.
[NM]

01:27:968 - useless timing point I used it so I wouldn't get a conflicting hitsound between S:C1 and S.

00:39:138 (39138|2,39138|3,39457|1,39457|0,39776|3,39776|2) - I don't get this pattern, it should be considered consistency with 00:37:861 (37861|0,38021|1,38180|2) - this. If you have some intention on this part, just keep it but I really don't know what intention is.\\ I'm quite not sure what I did since I just touched this now again, applied.

01:16:797 - Add W Applied.

01:08:819 - I think it's a best way if you add a one more note in here, I wouldn't want to make beginners hit 2 double notes as it can be seen in HD as well.

01:19:031 - ^ ^


[HD]

01:01:159 - 01:27:968 - useless timing point Same reason above.

[Cirno's Hot Spring]

01:01:159 - useless timing point Same reason above.

SV

00:22:781 - should be 00:22:702 - here. Tested a few times, I'd say that if I applied this one, that part will be slightly hard to hit perfectly than the old one.

pattern

00:21:585 (21585|0) - ? Woops.

00:36:585 - Add one more like you did 2 note on every kick Applied.

00:47:436 - The snapping like this should be a reason of DQ, I'm not sure about this snapping. Other parts either. I don't know what is wrong about this, to be honest. I mapped the vocal and I'd say that the snaps are actually correct.
Aruel
.
rebub on 25.2.2017
Evening
[genral]
add exe to tags, typing e x e in the in game song select does absolutely NOTHING

[kerno's hot springs]

00:47:196 (47196|3) - shift up by 1/8, kinda nit picking this since it's not chained together like in the "naku-naku-naku" repetition where a more consistent snap would be more logical
00:57:409 (57409|3) - ^

That being said I'll take it that the snaps for the repeating vocals are intentionally snapped this way to improve playability

I'm not too sure if you want to add a 2 note chord before the "naku" vocal repeats because it seems like you wanna here ( 00:47:436 (47436|0,47436|1) - ) but then you kinda don't wanna for this 00:46:159 (46159|0) - , 00:56:372 (56372|3) - and 00:57:649 (57649|0) -

01:12:649 (72649|3,72649|1) - kinda felt cheated here since I expected the "souya" vocals to be mapped slightly differently (perhaps with jacks)?
(something like this could be interesting, highlighted notes to represent the vocals):

01:22:861 (82861|0) - same idea

01:29:244 (89244|1) - Might want to tone down the hitsounds here or at least vary it, it feels like the map kinda went "overtime" here as the hitsounds are:
1) a bit too loud relatively
2) doesn't vary in terms of sample/hitsound usage
3) patterns are kinda bland

[HD]
00:50:627 (50627|0) - Not sure if you are aware that the snare here is accompanied by 1 note only (it should be 2 according to your patterning)

01:01:159 (61159|3,61159|2) - uh you should check the samples you have here, you literally have 4 finishers here for absolutely no reason

01:29:244 (89244|3) - tone down everything here (especially the 2 noters, they kinda stand out a bit too awkwardly)

[NM]

00:31:159 (31159|3,31372|0,31585|3) - I'd imagine like, complete beginners, people who have never touched rhythm games before, do better when all of these are jacked onto 1 column, since it's easier to time "different" rhythms with 1 hand and a set column

00:47:755 (47755|2,48074|3,48074|2) - Not sure if the jack is intended, if it isn't you might want to consider an LN just to break the constant bland 1/2 note patterning here

00:53:500 (53500|1) - kinda thinking that a 2 noter here would be better

01:01:159 (61159|0) - UGH MOTHER FUCKER YOU HAVE 5 FINISHERS HERE ON FUCKING WHAT OW

01:02:436 (62436|2,62755|1,63074|2,63393|1) - Thinking that if you did LNs here, you can differentiate these different sections with different note types/patternings, which makes it a bit clearer to the player on what you're mapping. This is mainly because you covered 3 different "moods" of the music with seemingly 1 single pattern

01:27:329 (87329|3,87329|2,87542|1,87542|0,87755|2,87755|3) - you could put all of these into the right hand if you want (follow up from the point i made in the first mod in NM)

01:33:074 (93074|0) - Don't know if it's intended but the whole section starting from here repeats the same exact pattern over and over, and it feels like it's not really basing this repetition on any part of the music

ending hitsound is kinda (awkwardly) loud (relatively) so tone that a bit down

[@Blocko]

Section starts here: 00:46:159 (46159|0) -

The dispute being that the notes are snapped somewhat incorrectly but the mapper uses a consistent and logical structure of snappings to map to it

Incorrect snaps:

00:47:861 (47861|2,47914|0,48021|3,48074|2,48074|0) - and
00:58:074 (58074|3,58127|1,58234|3,58287|2,58287|1) - where it's slightly too early
Blocko

Evening wrote:

Section starts here: 00:46:159 (46159|0) -

The dispute being that the notes are snapped somewhat incorrectly but the mapper uses a consistent and logical structure of snappings to map to it

Incorrect snaps:

00:47:861 (47861|2,47914|0,48021|3,48074|2,48074|0) - and
00:58:074 (58074|3,58127|1,58234|3,58287|2,58287|1) - where it's slightly too early
So I talked with Feerum about this, and we found a bunch of stuff that's worth suggesting, mostly in relation to the mentioned snaps on the Cirno's Hot Spring difficulty.

00:47:117 - to 00:48:393 -
00:47:196 (47196|3) - Snap up to 00:47:223 - (1/3)

00:47:542 (47542|2) - Snap up to 00:47:569 - (1/12)
00:47:595 (47595|0) - Snap up to 00:47:622 - (1/12)
00:47:702 (47702|1) - Snap up to 00:47:735 - (1/16)
00:47:755 (47755|3) - Snap up to 00:47:808 - (1/12)
00:47:861 (47861|2) - Snap up to 00:47:888 - (1/12)
00:47:914 (47914|0) - Snap up to 00:47:954 - (1/8)
00:48:021 (48021|3) - Snap up to 00:48:054 - (1/16)
00:48:074 (48074|2) - Snap up to 00:48:127 - (1/6)
00:57:329 - to 00:58:606 -
00:57:409 (57409|3) - Snap up to 00:57:436 - (1/3)

00:57:755 (57755|1) - Snap up to 00:57:781 - (1/12)
00:57:808 (57808|3) - Snap up to 00:57:835 - (1/12)
00:57:914 (57914|2) - Snap up to 00:57:948 - (1/16)
00:57:968 (57968|0) - Snap up to 00:58:021 - (1/12)
00:58:074 (58074|3) - Snap up to 00:58:101 - (1/12)
00:58:127 (58127|1) - Snap up to 00:58:167 - (1/8)
00:58:234 (58234|3) - Snap up to 00:58:267 - (1/16)
00:58:287 (58287|2) - Snap up to 00:58:340 - (1/6)
01:01:159 - to 01:03:712 -
01:01:425 (61425|2) - Snap down to 01:01:399 - (1/4)

01:02:702 (62702|1) - Snap down to 01:02:675 - (1/4)
Vocal snapping is pretty hard to nail down, so we thought that this is the best way to do it if the vocal snaps are strictly followed.
Also, why does 01:01:159 - have 2-4 soft-hitifinish.wav samples? Those are really, really loud and very uncomfortable to hear.

Lemme know what you think!
Topic Starter
snexe

Evening wrote:

[genral]
add exe to tags, typing e x e in the in game song select does absolutely NOTHING done uwu

[kerno's hot springs]

00:47:196 (47196|3) - shift up by 1/8, kinda nit picking this since it's not chained together like in the "naku-naku-naku" repetition where a more consistent snap would be more logical applied
00:57:409 (57409|3) - ^ ^

That being said I'll take it that the snaps for the repeating vocals are intentionally snapped this way to improve playability

I'm not too sure if you want to add a 2 note chord before the "naku" vocal repeats because it seems like you wanna here ( 00:47:436 (47436|0,47436|1) - ) but then you kinda don't wanna for this 00:46:159 (46159|0) - , 00:56:372 (56372|3) - and 00:57:649 (57649|0) - added

01:12:649 (72649|3,72649|1) - kinda felt cheated here since I expected the "souya" vocals to be mapped slightly differently (perhaps with jacks)?
(something like this could be interesting, highlighted notes to represent the vocals): added! this is cool

01:22:861 (82861|0) - same idea you make good ideas

01:29:244 (89244|1) - Might want to tone down the hitsounds here or at least vary it, it feels like the map kinda went "overtime" here as the hitsounds are:
1) a bit too loud relatively
2) doesn't vary in terms of sample/hitsound usage
3) patterns are kinda bland
changed from 40 to 30
[HD]
00:50:627 (50627|0) - Not sure if you are aware that the snare here is accompanied by 1 note only (it should be 2 according to your patterning) added 1 note

01:01:159 (61159|3,61159|2) - uh you should check the samples you have here, you literally have 4 finishers here for absolutely no reason removed

01:29:244 (89244|3) - tone down everything here (especially the 2 noters, they kinda stand out a bit too awkwardly) yup

[NM]

00:31:159 (31159|3,31372|0,31585|3) - I'd imagine like, complete beginners, people who have never touched rhythm games before, do better when all of these are jacked onto 1 column, since it's easier to time "different" rhythms with 1 hand and a set column moved all to 4

00:47:755 (47755|2,48074|3,48074|2) - Not sure if the jack is intended, if it isn't you might want to consider an LN just to break the constant bland 1/2 note patterning here w00ps

00:53:500 (53500|1) - kinda thinking that a 2 noter here would be better oki

01:01:159 (61159|0) - UGH MOTHER FUCKER YOU HAVE 5 FINISHERS HERE ON FUCKING WHAT OW gONE BLAME PUXUT

01:02:436 (62436|2,62755|1,63074|2,63393|1) - Thinking that if you did LNs here, you can differentiate these different sections with different note types/patternings, which makes it a bit clearer to the player on what you're mapping. This is mainly because you covered 3 different "moods" of the music with seemingly 1 single pattern changed to LNs

01:27:329 (87329|3,87329|2,87542|1,87542|0,87755|2,87755|3) - you could put all of these into the right hand if you want (follow up from the point i made in the first mod in NM) done

01:33:074 (93074|0) - Don't know if it's intended but the whole section starting from here repeats the same exact pattern over and over, and it feels like it's not really basing this repetition on any part of the music w00ps rearranged

ending hitsound is kinda (awkwardly) loud (relatively) so tone that a bit down toning down to 25

[@Blocko]

Section starts here: 00:46:159 (46159|0) -

The dispute being that the notes are snapped somewhat incorrectly but the mapper uses a consistent and logical structure of snappings to map to it

Incorrect snaps:

00:47:861 (47861|2,47914|0,48021|3,48074|2,48074|0) - and
00:58:074 (58074|3,58127|1,58234|3,58287|2,58287|1) - where it's slightly too early
Topic Starter
snexe

Blocko wrote:

Evening wrote:

Section starts here: 00:46:159 (46159|0) -

The dispute being that the notes are snapped somewhat incorrectly but the mapper uses a consistent and logical structure of snappings to map to it

Incorrect snaps:

00:47:861 (47861|2,47914|0,48021|3,48074|2,48074|0) - and
00:58:074 (58074|3,58127|1,58234|3,58287|2,58287|1) - where it's slightly too early
So I talked with Feerum about this, and we found a bunch of stuff that's worth suggesting, mostly in relation to the mentioned snaps on the Cirno's Hot Spring difficulty.

00:47:117 - to 00:48:393 -
00:47:196 (47196|3) - Snap up to 00:47:223 - (1/3)

00:47:542 (47542|2) - Snap up to 00:47:569 - (1/12)
00:47:595 (47595|0) - Snap up to 00:47:622 - (1/12)
00:47:702 (47702|1) - Snap up to 00:47:735 - (1/16)
00:47:755 (47755|3) - Snap up to 00:47:808 - (1/12)
00:47:861 (47861|2) - Snap up to 00:47:888 - (1/12)
00:47:914 (47914|0) - Snap up to 00:47:954 - (1/8)
00:48:021 (48021|3) - Snap up to 00:48:054 - (1/16)
00:48:074 (48074|2) - Snap up to 00:48:127 - (1/6)
00:57:329 - to 00:58:606 -
00:57:409 (57409|3) - Snap up to 00:57:436 - (1/3)

00:57:755 (57755|1) - Snap up to 00:57:781 - (1/12)
00:57:808 (57808|3) - Snap up to 00:57:835 - (1/12)
00:57:914 (57914|2) - Snap up to 00:57:948 - (1/16)
00:57:968 (57968|0) - Snap up to 00:58:021 - (1/12)
00:58:074 (58074|3) - Snap up to 00:58:101 - (1/12)
00:58:127 (58127|1) - Snap up to 00:58:167 - (1/8)
00:58:234 (58234|3) - Snap up to 00:58:267 - (1/16)
00:58:287 (58287|2) - Snap up to 00:58:340 - (1/6)
01:01:159 - to 01:03:712 -
01:01:425 (61425|2) - Snap down to 01:01:399 - (1/4)

01:02:702 (62702|1) - Snap down to 01:02:675 - (1/4)
Vocal snapping is pretty hard to nail down, so we thought that this is the best way to do it if the vocal snaps are strictly followed.
Also, why does 01:01:159 - have 2-4 soft-hitifinish.wav samples? Those are really, really loud and very uncomfortable to hear.

Lemme know what you think!
applied everything! thank u et
nimea
good map :) :) :)
Topic Starter
snexe
sleep tight
MEGAtive
The Hot Spring is now closed

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