Awesome song: https://www.youtube.com/watch?v=5goyVyIr6DI
Thanks!Shift AC wrote:
Awesome song: https://www.youtube.com/watch?v=5goyVyIr6DI
thank you hydribae, look at the messages inside the parenthesisHydria wrote:
the background is too blue it's burning my eyesCirno's Ripped From Title Top Diff Name00:16:482 (16482|2,16801|0) - shouldn't these have 1 less note with how the kick decreases in volume? (I think it's still fine with 2 notes, so I didn't move anything here)
00:17:440 (17440|1) - don't be gay and move that to 1 (I'm not gay anymore, applied)
00:32:440 (32440|0,32520|1,32599|2,32679|1,32759|0,32839|1,32918|2,32998|1) - couldn't you have this all ascending? (Since this is a good suggestion, I applied it)
00:46:376 (46376|3,46695|3) - these should be 1/6 lower and another note should be placed 00:46:429 - and 00:46:748 - (I like you tbh, applied)
00:47:440 - 00:56:376 - 00:57:653 - same here (^)
00:50:950 - dunno why you stopped doing the previous pattern here but w/e (I like to cover up the different beat so yep)
01:01:722 (61722|2) - 01:01:881 (61881|0) - 01:02:041 (62041|2) - should be 1/6 (done fam)
01:02:440 - should look like in terms of snapping (^)
01:28:610 - there can be 1/4 notes here (na)
01:38:025 (98025|2,98184|3,98344|2,98504|3,98663|2,98823|3) - ??? hand balance ???(applied)Hard00:14:567 (14567|0,14647|3,14727|0,14807|3) - maybe make this an inner column trill? (applied)
00:23:504 - I don't see why you've left these with only one note but w/e (I covered the loudest beat with 2 notes, so I made this and the other notes only 1)
00:57:333 - shouldn't this follow the hot spring and just have 1 LN in this beat? (meh)
01:13:291 (73291|3,73371|2,73450|3,73530|2) - make it not OH? (yes bby)
01:22:945 (82945|0,83025|1) - I feel like Ctrl-G ing these two notes will work out better in the end (applied)Normal00:21:589 (21589|2,21589|1) - any reason for this being two notes? (idk, removed the other one)
01:25:738 - put a note here like you did on hard? (ok)
nice repeating pattern at the end
anyway good luck with the mapset
juankristal wrote:
NAKUNAKUNAAAAINM00:12:972 (12972|2) - add W I guess. ok
00:16:482 (16482|2,16801|0) - Change vol to 40%? I think it fits better since the music goes a bit quiet there ok
00:17:121 (17121|2) - 55% 00:17:440 (17440|3) - That could be 55% too I believe ok
00:19:674 (19674|2,19993|0) - Probably lower vol as well here ok
00:19:674 (19674|2,19993|0) - Ctrl+G for better hand balance and PR. ok
00:20:312 (20312|2) - Move to 4 or 1, both works. 4 will work better to avoid the long note end at 1/1 distance with this note but it would be harder to hit when it comes to hand balance. Up to you I guess. ok
00:21:589 (21589|3) - Add drum whistle I think, it fits. Or a finish I personally think that the W only is already ok
00:28:610 (28610|1) - Move to 4, hand balance. ok
00:30:206 (30206|1,30525|3) - Ctrl+h and move to right, holding while pressing another hold with the same hand is a bit tricky for a NM. ok
00:36:589 (36589|3,36748|3) - Why is that a jack? I think 4-3 is better. idk either
00:47:759 (47759|1) - Since the song kinda changes on that point I think it would make more sense to move into a different slot since the previous and following simple note are different pitch/momentum/whatever moved in 3
00:47:759 (47759|1) - Reduce the volume of the hitsound as well ok
00:52:227 (52227|0) - Move to right hand, again, balance ok
00:53:184 (53184|1) - Move to 3, same ok
00:57:333 (57333|0) - Reduce volume? ok
01:00:764 (60764|1,61004|2) - Why not W? idk but ok
01:05:950 - I think here its better to just follow the long sound instead of anything else so deleting 01:06:110 (66110|1,66429|3,66748|1) - and moving 01:06:270 (66270|2) - to 4 would work. did a different pattern
01:13:610 (73610|1) - Move to 4 to avoid unnecesary 1/2 jack and also balances the LN. ok
01:17:440 (77440|1) - ^ kinda ok
01:22:227 (82227|0) - Missing W? yep
01:29:887 (89887|0,91163|0,93716|1) - Claps? Low vol ok
01:34:355 (94355|0) - low vol W? ok
01:36:270 (96270|1,97546|1,98823|3) - Claps? Low vol ok
Some fast modding over there, will check the other diffs other day I guess.
Updated. Should be ready for hitsound mods once again or any sort of a complete mod, hopefully.Shiguri wrote:
12.649 offset
Fresh Chicken wrote:
Sourse : 東方Project
Add tag : Touhou Project
Applied. ^
C and soft-hitclap is definitely same hitsound. You must use one only. Also W and softwhistle too. It's actually not. By not, I mean it's not really the same and it's not even close. Suggesting to recheck it.
[NM]
01:27:968 - useless timing point I used it so I wouldn't get a conflicting hitsound between S:C1 and S.
00:39:138 (39138|2,39138|3,39457|1,39457|0,39776|3,39776|2) - I don't get this pattern, it should be considered consistency with 00:37:861 (37861|0,38021|1,38180|2) - this. If you have some intention on this part, just keep it but I really don't know what intention is.\\ I'm quite not sure what I did since I just touched this now again, applied.
01:16:797 - Add W Applied.
01:08:819 - I think it's a best way if you add a one more note in here, I wouldn't want to make beginners hit 2 double notes as it can be seen in HD as well.
01:19:031 - ^ ^
[HD]
01:01:159 - 01:27:968 - useless timing point Same reason above.
[Cirno's Hot Spring]
01:01:159 - useless timing point Same reason above.
SV
00:22:781 - should be 00:22:702 - here. Tested a few times, I'd say that if I applied this one, that part will be slightly hard to hit perfectly than the old one.
pattern
00:21:585 (21585|0) - ? Woops.
00:36:585 - Add one more like you did 2 note on every kick Applied.
00:47:436 - The snapping like this should be a reason of DQ, I'm not sure about this snapping. Other parts either. I don't know what is wrong about this, to be honest. I mapped the vocal and I'd say that the snaps are actually correct.
So I talked with Feerum about this, and we found a bunch of stuff that's worth suggesting, mostly in relation to the mentioned snaps on the Cirno's Hot Spring difficulty.Evening wrote:
Section starts here: 00:46:159 (46159|0) -
The dispute being that the notes are snapped somewhat incorrectly but the mapper uses a consistent and logical structure of snappings to map to it
Incorrect snaps:
00:47:861 (47861|2,47914|0,48021|3,48074|2,48074|0) - and
00:58:074 (58074|3,58127|1,58234|3,58287|2,58287|1) - where it's slightly too early
Evening wrote:
[genral]
add exe to tags, typing e x e in the in game song select does absolutely NOTHING done uwu
[kerno's hot springs]
00:47:196 (47196|3) - shift up by 1/8, kinda nit picking this since it's not chained together like in the "naku-naku-naku" repetition where a more consistent snap would be more logical applied
00:57:409 (57409|3) - ^ ^
That being said I'll take it that the snaps for the repeating vocals are intentionally snapped this way to improve playability
I'm not too sure if you want to add a 2 note chord before the "naku" vocal repeats because it seems like you wanna here ( 00:47:436 (47436|0,47436|1) - ) but then you kinda don't wanna for this 00:46:159 (46159|0) - , 00:56:372 (56372|3) - and 00:57:649 (57649|0) - added
01:12:649 (72649|3,72649|1) - kinda felt cheated here since I expected the "souya" vocals to be mapped slightly differently (perhaps with jacks)?
(something like this could be interesting, highlighted notes to represent the vocals): added! this is cool
01:22:861 (82861|0) - same idea you make good ideas
01:29:244 (89244|1) - Might want to tone down the hitsounds here or at least vary it, it feels like the map kinda went "overtime" here as the hitsounds are:
1) a bit too loud relatively
2) doesn't vary in terms of sample/hitsound usage
3) patterns are kinda bland
changed from 40 to 30
[HD]
00:50:627 (50627|0) - Not sure if you are aware that the snare here is accompanied by 1 note only (it should be 2 according to your patterning) added 1 note
01:01:159 (61159|3,61159|2) - uh you should check the samples you have here, you literally have 4 finishers here for absolutely no reason removed
01:29:244 (89244|3) - tone down everything here (especially the 2 noters, they kinda stand out a bit too awkwardly) yup
[NM]
00:31:159 (31159|3,31372|0,31585|3) - I'd imagine like, complete beginners, people who have never touched rhythm games before, do better when all of these are jacked onto 1 column, since it's easier to time "different" rhythms with 1 hand and a set column moved all to 4
00:47:755 (47755|2,48074|3,48074|2) - Not sure if the jack is intended, if it isn't you might want to consider an LN just to break the constant bland 1/2 note patterning here w00ps
00:53:500 (53500|1) - kinda thinking that a 2 noter here would be better oki
01:01:159 (61159|0) - UGH MOTHER FUCKER YOU HAVE 5 FINISHERS HERE ON FUCKING WHAT OW gONE BLAME PUXUT
01:02:436 (62436|2,62755|1,63074|2,63393|1) - Thinking that if you did LNs here, you can differentiate these different sections with different note types/patternings, which makes it a bit clearer to the player on what you're mapping. This is mainly because you covered 3 different "moods" of the music with seemingly 1 single pattern changed to LNs
01:27:329 (87329|3,87329|2,87542|1,87542|0,87755|2,87755|3) - you could put all of these into the right hand if you want (follow up from the point i made in the first mod in NM) done
01:33:074 (93074|0) - Don't know if it's intended but the whole section starting from here repeats the same exact pattern over and over, and it feels like it's not really basing this repetition on any part of the music w00ps rearranged
ending hitsound is kinda (awkwardly) loud (relatively) so tone that a bit down toning down to 25
[@Blocko]
Section starts here: 00:46:159 (46159|0) -
The dispute being that the notes are snapped somewhat incorrectly but the mapper uses a consistent and logical structure of snappings to map to it
Incorrect snaps:
00:47:861 (47861|2,47914|0,48021|3,48074|2,48074|0) - and
00:58:074 (58074|3,58127|1,58234|3,58287|2,58287|1) - where it's slightly too early
applied everything! thank u etBlocko wrote:
So I talked with Feerum about this, and we found a bunch of stuff that's worth suggesting, mostly in relation to the mentioned snaps on the Cirno's Hot Spring difficulty.Evening wrote:
Section starts here: 00:46:159 (46159|0) -
The dispute being that the notes are snapped somewhat incorrectly but the mapper uses a consistent and logical structure of snappings to map to it
Incorrect snaps:
00:47:861 (47861|2,47914|0,48021|3,48074|2,48074|0) - and
00:58:074 (58074|3,58127|1,58234|3,58287|2,58287|1) - where it's slightly too earlyAlso, why does 01:01:159 - have 2-4 soft-hitifinish.wav samples? Those are really, really loud and very uncomfortable to hear.00:47:117 - to 00:48:393 -00:47:196 (47196|3) - Snap up to 00:47:223 - (1/3)
00:47:542 (47542|2) - Snap up to 00:47:569 - (1/12)
00:47:595 (47595|0) - Snap up to 00:47:622 - (1/12)
00:47:702 (47702|1) - Snap up to 00:47:735 - (1/16)
00:47:755 (47755|3) - Snap up to 00:47:808 - (1/12)
00:47:861 (47861|2) - Snap up to 00:47:888 - (1/12)
00:47:914 (47914|0) - Snap up to 00:47:954 - (1/8)
00:48:021 (48021|3) - Snap up to 00:48:054 - (1/16)
00:48:074 (48074|2) - Snap up to 00:48:127 - (1/6)00:57:329 - to 00:58:606 -00:57:409 (57409|3) - Snap up to 00:57:436 - (1/3)
00:57:755 (57755|1) - Snap up to 00:57:781 - (1/12)
00:57:808 (57808|3) - Snap up to 00:57:835 - (1/12)
00:57:914 (57914|2) - Snap up to 00:57:948 - (1/16)
00:57:968 (57968|0) - Snap up to 00:58:021 - (1/12)
00:58:074 (58074|3) - Snap up to 00:58:101 - (1/12)
00:58:127 (58127|1) - Snap up to 00:58:167 - (1/8)
00:58:234 (58234|3) - Snap up to 00:58:267 - (1/16)
00:58:287 (58287|2) - Snap up to 00:58:340 - (1/6)01:01:159 - to 01:03:712 -Vocal snapping is pretty hard to nail down, so we thought that this is the best way to do it if the vocal snaps are strictly followed.01:01:425 (61425|2) - Snap down to 01:01:399 - (1/4)
01:02:702 (62702|1) - Snap down to 01:02:675 - (1/4)
Lemme know what you think!