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Victorious Cast & Victoria Justice - It's Not Christmas With

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Total Posts
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Qiyana
I like your map, can I make an easy?
Qiyana
Nope
osu file format v14

[General]
AudioFilename: It's Not Christmas Without You.mp3
AudioLeadIn: 0
PreviewTime: 42281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:It's Not Christmas Without You
TitleUnicode:It's Not Christmas Without You
Artist:Victoria Justice ft. Victorious Cast
ArtistUnicode:Victoria Justice ft. Victorious Cast
Creator:CSLM
Version:Dylan's easy
Source:Victorious
Tags:victoria justice elizabeth liz gillies ariana grande leon thomas lll dan schneider schneider's bakery nick nickelodeon
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1.9
CircleSize:2
OverallDifficulty:1.5
ApproachRate:1.1
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,40481,41281
2,61815,70614
2,93814,102614
2,115147,121948
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
282,333.333333333333,4,2,0,100,1,0
282,-111.111111111111,4,2,0,100,0,0
5615,-105.263157894737,4,2,0,100,0,0
10948,-100,4,2,0,100,0,0
32281,-125,4,2,0,100,0,0
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41615,-90.9090909090909,4,2,0,100,0,0
42281,-90.9090909090909,4,2,0,15,0,0
42393,-90.9090909090909,4,2,0,30,0,0
42504,-90.9090909090909,4,2,0,45,0,0
42615,-90.9090909090909,4,2,0,60,0,0
42726,-90.9090909090909,4,2,0,75,0,0
42837,-90.9090909090909,4,2,0,90,0,0
42948,-111.111111111111,4,2,0,100,0,1
52948,-90.9090909090909,4,2,0,100,0,1
53281,-100,4,2,0,100,0,1
53615,-111.111111111111,4,2,0,100,0,0
60281,-200,4,2,0,100,0,0
61615,-100,4,2,0,100,0,1
61698,-100,4,2,0,100,0,0
93615,-125,4,2,0,100,0,0
98948,-111.111111111111,4,2,0,100,0,0
101615,-100,4,2,0,100,0,0
102948,-90.9090909090909,4,2,0,100,0,0
104281,-111.111111111111,4,2,0,100,0,1
114615,-90.9090909090909,4,2,0,100,0,1
114948,-100,4,2,0,100,0,0
121615,-300,4,2,0,100,0,0
124281,-100,4,2,0,100,0,1
144948,-125,4,2,0,100,0,1
145281,-200,4,2,0,100,0,1
145615,666.666666666667,4,2,0,100,1,0


[Colours]
Combo1 : 117,251,126
Combo2 : 255,128,128
Combo3 : 250,244,150
Combo4 : 51,231,251

[HitObjects]
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264,248,135615,5,0,0:0:0:0:
264,248,136281,2,0,P|320:176|400:160,1,160
Good luck with the map and also, there's a typo in both the BG and space where you type the stuff.
Yohanes
Hello CLSW CSLM, M4M o/
tl;dr my mod are mostly nitpick stuff

[General]
  • There's osb file on your folder, remove it if you don't use storyboard
[Insane]
  • I really enjoyed playing and modding this diff ^^
  1. 00:11:615 (3,4) - This actually quite confusing, better not to stack them :P
  2. 00:18:948 (1) - This notes seems out of place in this high-SV mapping style. Maybe make them like this? http://puu.sh/lP7QG/00d959783b.jpg
  3. 00:42:281 (1,2,3,4,5,6) - Streams nearly inaudible, try adding soft-hitclap to all of them
  4. 00:43:837 - I know it's overmapping, but IMO make this a duplet makes it much more pleasant to play & listen :D http://puu.sh/lP83j/a5321d0041.jpg
  5. 00:46:170 (2) - Stretch the slider please, a lot of movement in this part is a necessity :D http://puu.sh/lP85E/cd293c453d.jpg
  6. 00:49:170 - same thing about the duplet in 00:43:837 -
  7. 00:57:170 - Wrong rhythm imo, this rhythm may works well http://puu.sh/lP8gf/a68dea2790.jpg
  8. 00:59:504 (3) - How about this? http://puu.sh/lP8lV/a15d1696c3.jpg
  9. 01:00:281 (1) - Sliderart plz! Make the map unique xD
  10. 01:38:948 (1,2) - It's a trap! Seriously, this is hard to read. Consider changing them
  11. 01:43:615 (1,2,3,4,5,6) - same with 00:42:281 (1,2,3,4,5,6) - don't forget to adjust the volume afterwards
  12. 01:45:170 - duplet thing 00:43:837 -
  13. 01:50:504 - ^^^
  14. 02:03:615 - It feels weird to left this empty, consider to map them
  15. 02:28:281 - circle? http://puu.sh/lP8Kq/44b490e6b5.jpg same goes apply in hard diff as well
[Hard]
  • Try to double-check the snapping throughout this diff
  1. 00:21:837 (2) - 00:27:170 (2) - 01:23:170 (2) - 01:28:504 (2) - Emphasising vocal with clap? Probably not a good idea. Use hit-whistle instead
  2. 00:40:781 (2) - I think this should snap to 1/4, not really sure tho http://puu.sh/lP9ur/137c0b70be.jpg
  3. 00:42:281 (6,7) - same thing about hitsound on Insane diff, same thing also apply in other places like mentioned in Insane if you want to
[Normal]
  • Generally nothing, although I think this diff a little too hard for Normal diff ._.
  1. 02:20:615 (2) - Uh, don't forget that on Normal diff more than 1 reverse slider is not recommended.
  2. 02:28:281 (1) - This spinner may be too short for Normal diff. I suggest to change it into slider to be safe
Nice set!
Good luck and Merry Christmas :D
Topic Starter
CSLM

Yohanes wrote:

Hello CLSW CSLM, M4M o/
tl;dr my mod are mostly nitpick stuff

[General]
  • There's osb file on your folder, remove it if you don't use storyboard aa there's not :/
[Insane]
  • I really enjoyed playing and modding this diff ^^ thanks~ ^3^
  1. 00:11:615 (3,4) - This actually quite confusing, better not to stack them :P
  2. 00:18:948 (1) - This notes seems out of place in this high-SV mapping style. Maybe make them like this? http://puu.sh/lP7QG/00d959783b.jpg naah, i'm trying to follow the vocals :3
  3. 00:42:281 (1,2,3,4,5,6) - Streams nearly inaudible, try adding soft-hitclap to all of them
  4. 00:43:837 - I know it's overmapping, but IMO make this a duplet makes it much more pleasant to play & listen :D http://puu.sh/lP83j/a5321d0041.jpg mmm, no, for keep the 1/1 sound :3
  5. 00:46:170 (2) - Stretch the slider please, a lot of movement in this part is a necessity :D http://puu.sh/lP85E/cd293c453d.jpg i did a better thing, fix~
  6. 00:49:170 - same thing about the duplet in 00:43:837 - same answer
  7. 00:57:170 - Wrong rhythm imo, this rhythm may works well http://puu.sh/lP8gf/a68dea2790.jpg mmm, sound good, but no, i'm trying of following the intruments too
  8. 00:59:504 (3) - How about this? http://puu.sh/lP8lV/a15d1696c3.jpg nice pattern, but make a strange rhythm imo
  9. 01:00:281 (1) - Sliderart plz! Make the map unique xD that's the only thing that i can do with that quantity of slider u.u, fix~
  10. 01:38:948 (1,2) - It's a trap! Seriously, this is hard to read. Consider changing them
  11. 01:43:615 (1,2,3,4,5,6) - same with 00:42:281 (1,2,3,4,5,6) - don't forget to adjust the volume afterwards
  12. 01:45:170 - duplet thing 00:43:837 - same answer
  13. 01:50:504 - ^^^ ^
  14. 02:03:615 - It feels weird to left this empty, consider to map them i don't feel it weird, also i finish it in where the vocal ends
  15. 02:28:281 - circle? http://puu.sh/lP8Kq/44b490e6b5.jpg same goes apply in hard diff as well only aplied in Insane 'cause is a insane diff, and 1/3 'cause it's better that 1/6 imo
[Hard]
  • Try to double-check the snapping throughout this diff
  1. 00:21:837 (2) - 00:27:170 (2) - 01:23:170 (2) - 01:28:504 (2) - Emphasising vocal with clap? Probably not a good idea. Use hit-whistle instead
  2. 00:40:781 (2) - I think this should snap to 1/4, not really sure tho http://puu.sh/lP9ur/137c0b70be.jpg it's not 1/4
  3. 00:42:281 (6,7) - same thing about hitsound on Insane diff, same thing also apply in other places like mentioned in Insane if you want to
[Normal]
  • Generally nothing, although I think this diff a little too hard for Normal diff ._.
  1. 02:20:615 (2) - Uh, don't forget that on Normal diff more than 1 reverse slider is not recommended.
  2. 02:28:281 (1) - This spinner may be too short for Normal diff. I suggest to change it into slider to be safe
Nice set!
Good luck and Merry Christmas :D
No reply = fix~
Thx for modding!
Nozhomi
I don't like to mod :c
M4M request here.

- General :

  1. No SB right ? So disable Widescreen Support pls.
  2. Your mp3 is > 192kbps, fix it.

- Normal :

  1. AR5 suit more a 180BPM song tbh.
  2. Your combo are quite long for a Normal diff. I recommand you to reduce them by half.
  3. 00:09:504 (7,8) - Spacing issue (1.06x instead of ~0.9x). Also I suggest you to uncurve 00:09:504 (7) - to have a better flow with 00:10:615 (8) - .
  4. 00:15:281 (8) - Unsnaped slider.
  5. 00:34:281 (3,4) - ^ (1.00x instead of 0.9x) because 00:34:281 (3) - is unsnaped.
  6. 00:46:170 (6,7) - Have the next slider hidden behind previous one is quite hard to ready for a newbie. I suggest you to change that.
  7. 01:30:948 (5,7) - NO! This overlap is pain to read and just ruin the aesthetic of the map, AND ruin flow with 01:32:948 (8) - . Pls do something...

- Hard :

  1. 00:05:615 (1,3) - You have enough space to avoid this little overlap.
  2. 00:42:396 - Unsnaped slider.
  3. 00:42:733 - ^
  4. 00:42:851 - ^
  5. 01:26:170 (2,4,5) - This pattern is quite weird. Flow is not the best and overlap make it really hard to read even for a Hard. Suggest you this -> http://puu.sh/lRAKk/93f22b9e65.jpg .
  6. 02:00:837 (2,1) - Could you keep the same spacing than before even with the SV change ? People could think it's a gap less than 1/3.

- Insane :

  1. 00:40:948 (3,4) - Keep same spacing between them than 00:40:281 (1,2) - for consistency.
  2. 00:42:281 (1,2,3,4,5,6) - I'm not a big fan of this. The drum is too constant to have a separated stream here.
  3. 01:18:281 (3,6) - Stack correctly pls.
  4. 01:43:615 (1,2,3,4,5,6) - You know what I mean here~
  5. 02:06:837 (1) - I would remove it just to have a little more recovery time here. Sounds quite good too.

K
Mukyu~
Topic Starter
CSLM

Nozhomi wrote:

I don't like to mod :c
M4M request here.

- Insane :

  1. 00:40:948 (3,4) - Keep same spacing between them than 00:40:281 (1,2) - for consistency. i did it on pourpose
  2. 00:42:281 (1,2,3,4,5,6) - I'm not a big fan of this. The drum is too constant to have a separated stream here. that add some difficulty to the diff
  3. 01:18:281 (3,6) - Stack correctly pls. soo nazi lol
  4. 01:43:615 (1,2,3,4,5,6) - You know what I mean here~ "You know what I mean here~ " <-
  5. 02:06:837 (1) - I would remove it just to have a little more recovery time here. Sounds quite good too.

K
Mukyu~
All in General, Normal & Hard fixed (well, the audio i'll fix it later and the AR in Normal it's better in 4.5 for being an Easy/Normal ~ lol)
no reply or reply in green = fixed~
thx for modding!
Lumael
Hello, M4M here


General

  1. Remove "victoria" "justice" from tags since the artist already contains it.
  2. 00:05:615 - At this part you've used claps every downbeat, but I wouldn't recommend that, it sounds just awkward because there's too much hitsounding, what about skipping 1 downbeat between?

Normal

  1. 00:17:504 (3) - This slider is overlapped by the HP bar
  2. 00:20:504 - For a better readability you should place a circle here in order to make the gap between this and the prev. slider a 1/1 one, also it will follow much better the rhythm since there's clearly a beat there and you shouldn't skip it even for a normal difficulty.
  3. 00:27:837 - You could have used polarity just like you did here 00:24:281 - , it would certainly follow better the vocals among with the drums. Example: http://puu.sh/lVbzi/29d07d1b6b.jpg
  4. 00:31:615 (4) - Such a nazi suggestion, but the overlap here is quite awful since it's the only one like this in the map.
  5. 00:33:059 - I'd add a circle here for readability purposes just like I mentioned before. Just to make this a 1/1 gap.
  6. 00:35:948 - ^
  7. 00:40:281 (1) - Is it just me or the end of this spinner is awfully loud?
  8. 00:46:170 (2,3) - Again, try to use a bit of polarity here, it will work better, like this pic: http://puu.sh/lVbHe/5fc2b9ba99.jpg
  9. 00:47:615 (4,2) - Uuh this overlap doesn't look good in my opinion, this is a Normal/Easy difficulty and this may confuse players.
  10. 01:16:504 - 01:21:837 - Again, a circle to improve readability.
  11. 01:22:948 (1,2,3) - For this part, use the same polarity example I mentioned two times in this mod, at the moment, it just looks awkward since the sliders aren't following the strong rhythm at the song.
  12. 01:34:615 - Circle xD

Hard

  1. Rhythmically talking, the difficulty looks good, but I'm not sure about this extremelly rhythm SV, especially in the kiai part. It's so high that for a pixel the notes are still overlapped, and if you wanted, you could even increase the spacing in order to make notes don't overlap during the entire song, in my opinion it looks a bit awkward and unpolished the way notes are being overlapped. Note that even having a great rhyhthm, readability is still poor in some places such as: 00:21:615 (1,2) - 00:26:948 (1,2) - 00:40:281 (1,2) -
  2. Another commentary about this diff: http://puu.sh/lVcc6/1fa6cabe81.png Those SV changes right before the kiai, in my opinion, plays awfully because the song doesn't indicate that this change may occur, the intensity is growing up, but slightly. However, if you want to keep this, you must add a new combo here 00:41:615 (4) - . Besides those two points, I don't have any other thing to complain!

Insane

  1. 00:33:504 (5) - It may be just me, but I think this would work better if stacked.
  2. 00:36:948 (6) - Touches HP bar
  3. 00:42:504 (3,4) - This jump seens too much for this kind of Insane, this pattern is extra-kind, I wouldn't recommend splitting the stream like this.
  4. 01:43:837 (3,4) - ^
  5. 02:06:948 (1,2,3,4,5,6,7) - This part sounds a bit awful while playing, it's not following properly the rhythm, example: 02:08:170 - should be clickable because the song clearly indicates that this is a downbeat.
  6. 02:25:615 (1,2) - What about stacking? It will look better in my opinion.

Well, that's it for me ;) . The Beatmap quality is quite good, but the rhythm need some improvement at all diffs, but mostly Normal difficulty. Besides that, the beatmap looks good enough for taking its future steps for ranking!

Good Luck~
Topic Starter
CSLM

Lumael wrote:

Hello, M4M here


General

  1. Remove "victoria" "justice" from tags since the artist already contains it.
  2. 00:05:615 - At this part you've used claps every downbeat, but I wouldn't recommend that, it sounds just awkward because there's too much hitsounding, what about skipping 1 downbeat between? claps? or whistle? :/ and no, the song is calling whistle every beat

Normal

  1. 00:17:504 (3) - This slider is overlapped by the HP bar
  2. 00:20:504 - For a better readability you should place a circle here in order to make the gap between this and the prev. slider a 1/1 one, also it will follow much better the rhythm since there's clearly a beat there and you shouldn't skip it even for a normal difficulty. but adding a 1/3 rhythm it's not confortable and a quite hard for a Easy/Normal, i fix it but in my own way
  3. 00:27:837 - You could have used polarity just like you did here 00:24:281 - , it would certainly follow better the vocals among with the drums. Example: http://puu.sh/lVbzi/29d07d1b6b.jpg
  4. 00:31:615 (4) - Such a nazi suggestion, but the overlap here is quite awful since it's the only one like this in the map.
  5. 00:33:059 - I'd add a circle here for readability purposes just like I mentioned before. Just to make this a 1/1 gap. nooo, there's nothing of beat for add a circle there, also how i said before, a 1/3 snap would be hard for a Easy/Normal diff
  6. 00:35:948 - ^ ^
  7. 00:40:281 (1) - Is it just me or the end of this spinner is awfully loud? yes, it is
  8. 00:46:170 (2,3) - Again, try to use a bit of polarity here, it will work better, like this pic: http://puu.sh/lVbHe/5fc2b9ba99.jpg
  9. 00:47:615 (4,2) - Uuh this overlap doesn't look good in my opinion, this is a Normal/Easy difficulty and this may confuse players.
  10. 01:16:504 - 01:21:837 - Again, a circle to improve readability. 01:21:837 - no, for 01:21:948 (3,4,5) - instead i make 01:20:948 (2) - 2/1
  11. 01:22:948 (1,2,3) - For this part, use the same polarity example I mentioned two times in this mod, at the moment, it just looks awkward since the sliders aren't following the strong rhythm at the song.
  12. 01:34:615 - Circle xD

Hard

  1. Rhythmically talking, the difficulty looks good, but I'm not sure about this extremelly rhythm SV, especially in the kiai part. It's so high that for a pixel the notes are still overlapped, and if you wanted, you could even increase the spacing in order to make notes don't overlap during the entire song, in my opinion it looks a bit awkward and unpolished the way notes are being overlapped. :arrow: not for me, usually my style in a Hard 1/3 diff is overlapping the 1/3 snaps, and IMO it doesn't seems unpolished or awkward Note that even having a great rhyhthm, readability is still poor in some places such as: 00:21:615 (1,2) - 00:26:948 (1,2) - 00:40:281 (1,2) - :arrow: well, i'm agree with this, fixed~
  2. Another commentary about this diff: http://puu.sh/lVcc6/1fa6cabe81.png Those SV changes right before the kiai, in my opinion, plays awfully because the song doesn't indicate that this change may occur, the intensity is growing up, but slightly. However, if you want to keep this, you must add a new combo here 00:41:615 (4) - . Besides those two points, I don't have any other thing to complain! :arrow: how did you say: "the intensity is growing up, but slightly". those SV changes are minimal if you ask me

Insane

  1. 00:33:504 (5) - It may be just me, but I think this would work better if stacked.
  2. 00:36:948 (6) - Touches HP bar
  3. 00:42:504 (3,4) - This jump seens too much for this kind of Insane, this pattern is extra-kind, I wouldn't recommend splitting the stream like this. no, add more difficulty to the diff, also it's not so hard for being 1/3, but if a BN/QAT tell me for change it i will
  4. 01:43:837 (3,4) - ^ ^
  5. 02:06:948 (1,2,3,4,5,6,7) - This part sounds a bit awful while playing, it's not following properly the rhythm, example: 02:08:170 - should be clickable because the song clearly indicates that this is a downbeat. mmm, true, but i won't change it, this is the pattern of the whole Insane diff that i like it more
  6. 02:25:615 (1,2) - What about stacking? It will look better in my opinion.

Well, that's it for me ;) . The Beatmap quality is quite good, but the rhythm need some improvement at all diffs, but mostly Normal difficulty. Besides that, the beatmap looks good enough for taking its future steps for ranking!

Good Luck~
no reply or replied in green = fix~
replied in blue = fixed of another way/comments
thx for modding! :3
MoodyRPG
General
  1. Deberias hacer una Easy, el spread del Normal es un poco alto
Normal
  1. Nada mal aunque algunos ritmos pueden ser confusos pero van bien con la cancion en mi opinion
Hard
  1. 00:42:281 (8) - Un new combo aqui por el cambio de ritmo?
  2. 01:51:615 (5) - Esto se junta mucho con el slider anterior, porque no lo mueves un poco mas a la izquierda? O hacer un jump aqui
Insane
  1. 01:01:615 (2) - Unstack?
Meh, el map esta bien hecho, no pude encontrar nada unrankable

Buena suerte p&
Topic Starter
CSLM

MoodyRPG wrote:

General
  1. Deberias hacer una Easy, el spread del Normal es un poco alto naah, he hecho Normales mas dificiles *coff*coff*FIRST*coff*coff*
Normal
  1. Nada mal aunque algunos ritmos pueden ser confusos pero van bien con la cancion en mi opinion
Hard
  1. 00:42:281 (8) - Un new combo aqui por el cambio de ritmo? quedaria inconsistente
  2. 01:51:615 (5) - Esto se junta mucho con el slider anterior, porque no lo mueves un poco mas a la izquierda? O hacer un jump aqui si te refieres al overlap, fix~
Insane
  1. 01:01:615 (2) - Unstack? nop, funciona mejor para mi stakeado
Meh, el map esta bien hecho, no pude encontrar nada unrankable

Buena suerte p&
No reply or reply in green = fix~
Thx for the mod Moody o/
LosingCrayon
There's a typo in the background. "I's Not Christmas Without You" :P
ZekeyHache
here a quick check~

[Normal]
  1. 00:00:301 (1) - Uh... unsnapped?
  2. Check the rest on AiMod
[Advanced]
  1. Toca la barra de vida en resoluciones 4:3 https://osu.ppy.sh/ss/6793613
  2. 00:21:328 (5) - life baaar
  3. 01:57:662 (1,2) - It could look better~
  4. 02:06:328 - suena extraño que termine ahi ese spinner
[Hard]
  1. 02:06:328 - same as in Advanced
  2. 00:37:662 (1) - Unsnapped? Seems like AiMod is not detecting some unsnapped objects, better look by yourself on every diff~
  3. 01:30:995 (1) - Uy, este hasta atraveso la pobre barra de vida con todas las ganas del mundo ;w;
  4. 01:38:995 (1) - You'll notice it~
[Insane]
  1. 01:57:662 (1) - life baar
  2. 02:24:217 (4) - ^
En general, no creo que el mapa este mal, pero si que necesita pulirse mas~ Hay cosas que me incomodan pero no se como dar una explicación, así que mejor lo dejo así para no crear confusiones. Pude haber señalado mas cosas si me hubiera concentrado mas, pero es que tengo una tolerancia limitada a Victorious, ya que un primo miraba eso a un lado mio por un periodo largo de tiempo hasta que me dio asco :c así que no puedo estar revisando el mapa por que me causa un tipo de desesperación oír la canción ;w;

No se te olvide revisar cada uno de los objectos para ver si están unsnapped~

Suerte! :3
Topic Starter
CSLM

ezek wrote:

here a quick check~

[Normal]
  1. 00:00:301 (1) - Uh... unsnapped?
  2. Check the rest on AiMod
[Advanced]
  1. Toca la barra de vida en resoluciones 4:3 https://osu.ppy.sh/ss/6793613
  2. 00:21:328 (5) - life baaar
  3. 01:57:662 (1,2) - It could look better~
  4. 02:06:328 - suena extraño que termine ahi ese spinner :arrow: Imo no suena taaan extraño
[Hard]
  1. 02:06:328 - same as in Advanced :arrow: Same
  2. 00:37:662 (1) - Unsnapped? Seems like AiMod is not detecting some unsnapped objects, better look by yourself on every diff~ :arrow: In hard nothing it's unsnapped look
  3. 01:30:995 (1) - Uy, este hasta atraveso la pobre barra de vida con todas las ganas del mundo ;w;
  4. 01:38:995 (1) - You'll notice it~
[Insane]
  1. 01:57:662 (1) - life baar
  2. 02:24:217 (4) - ^
En general, no creo que el mapa este mal, pero si que necesita pulirse mas~ Hay cosas que me incomodan pero no se como dar una explicación, así que mejor lo dejo así para no crear confusiones. Pude haber señalado mas cosas si me hubiera concentrado mas, pero es que tengo una tolerancia limitada a Victorious, ya que un primo miraba eso a un lado mio por un periodo largo de tiempo hasta que me dio asco :c así que no puedo estar revisando el mapa por que me causa un tipo de desesperación oír la canción ;w;

No se te olvide revisar cada uno de los objectos para ver si están unsnapped~

Suerte! :3
Thx for the check ezek :33
Wafu
Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[General]
  1. The metadata is most likely not correct. If you have an official or a semi-official (someone who works directly with the artist and has permission to sell/distribute their music) source, please post it here to prove current artist is correct. Here are several semi-official sources that you can follow. I couldn't find any directly official source, so any of these are correct. (source 1) (source 2) (source 3) (source 4, you can consider even the CD front which you can see here, that most likely isn't even semi-official, but official) None of them use the order you used and none of them use just ft.
  2. Just a little hint. Higher resolution backgrounds are now allowed and this background exists in a higher resolution. Feel free to ignore this.
[Normal]
  1. 00:31:995 - You used a clap pretty much everywhere where a snare was in a song, but didn't do it here. I recommend you to make a copy of soft-hitclap, rename it to normal-hitclap and use it in places where this finish is needed. I think the finish is not enough significant, so it's very noticeable that the clap is missing. Applies to all difficulties.
  2. 00:52:995 (5) - The volume changes from 100% to 30%, but the music is still as significant as it ever was during the kiai, you should manipulate the volume according to how loud the song is. This is not according to the song and decreases the feedback player gets. Applies to all difficulties.
  3. 01:21:995 (3,4,5) - You are using a really loud finish for this instrument. You should consider lowering the volume or using a different hitsound. It gets really annoying during the gameplay. Applies to all difficulties.
  4. 01:44:328 - 01:54:995 - Only the introduction kiai had the trumpet or whatever instrument it was. You placed normal whistles on it which was a brilliant idea, but in this situation, the song changed and doesn't have the trumpet anymore. Therefore, the whistle shouldn't be hitsounded here as it only adds a sound that doesn't sound well anymore. I recommend to remove all of them in this part. Applies to all difficulties.
  5. 01:54:328 (4) - As mentioned in previous kiai, the volume change is not sensible and should be removed. Applies to all difficulties.
  6. 02:24:995 (4,5) - Same as above, also applies to all difficulties.
  7. 00:32:328 - to 00:37:328 - and 01:33:662 - to 01:38:662 - use a default clap because there is a different kind of a drum. I clearly agree that the variability here is a good thing, but I don't think that the default clap is the best choice here. It in fact turns into a low-pitch drum, more like a kick or tom than a clap or snare. This could sound in my opinion much better if it for example used Drum Finish, or just Drum with 100% volume and no additional hitsounds. If you agree with this suggestion, be sure to apply it for all other difficulties as well.
  8. 02:29:662 - This one could have lowered volume as it is an end without any sound basically, just guitar ends somewhere around there, so it's not a significant sound.
  9. 00:28:972 (4) - Move this a little bit down because it is touching the life bar at several resolutions with default skin.
  10. 01:48:972 (4) - Same as above.
  11. Although the star rating of the difficulty shows below 2.0, it is not as accurate as it should be. The reason why 2.0 rule exists is not just to have that number, but to provide a difficulty that can be played by pretty much anyone. However, complexity of rhythms in this difficulty doesn't comply with newbie's capabilities. What I mean by that is that it shows 2.0, so it would be rankable, but the human factor is not considered at all. The problem is that you are combining very difficult rhythms which might not be suitable for newbies, you are mixing vocals with instruments and keep sticking to sounds that are not so natural to click. Here are few strong recommendations to fix this issue:
  12. 00:15:194 (4) - First of all, the hitsound is not supposed to be here, but 1/6 later. The main issue is that you're ignoring the significant snare (newbies mostly stick to the kick-drum pattern as it's very easy to follow and hold the correct rhythm) and basically map the more complex and less significant part. You could do something like this, which doesn't involve a confusing rhythm and has better emphasis as the snares and significant sounds are not ignored.
00:19:638 (3,4) - Same as above.00:21:638 (1,2) - This issue is quite similar to above. The pattern is sticking to very difficult to follow sounds and ignores those that make a clear rhythm.00:24:305 (1,2) - Same as above.00:26:972 (1,2) - Same as above.00:53:638 (1,2) - Same as above, it gets even more tricky here.00:58:972 (1,2) - Same as above.00:56:305 (1,2,3) - Very similar to above issues.01:15:638 (3,4) - Same issue as 00:15:194 (4) - .01:22:972 (1,2) - Same issue as 00:21:638 (1,2) - 01:25:638 (1,2) - Same as above.01:28:305 (1,2) - Same as above.01:54:972 (1,2) - Same as above.01:57:638 (1,2) - Very similar to above issue.02:00:305 (1,2) - This one might play well, but I don't see why the music is still ignored.02:20:305 (1,2) - I think this breaks your consistency a little. You've never done this rhythm pattern in the map. I would move 02:20:638 (2,3) - at 02:20:305 - and add the circle at 02:21:638 - instead. It's making a bit different emphasis than what you did before. Not a big deal, just a detail.02:25:638 - Using timing sections to manipulate slider velocity is not allowed. It's obvious that this is the case, because it's just plain halved BPM, no offset change, no needed BPM change (we set either regular BPM, half or double, not both at one time). Use an inherited point with 0.5 SV multiplier. Applies to all difficulties.[Advanced]
  1. 00:00:648 - The clap is probably missing here as you used it in other diffs.
  2. 02:22:638 (6) - You should prevent this from touching the score. No objects should really touch any part of UI.
  3. 00:22:194 (2) - Even as an experienced player, this played extremely unpredictably to me. I can tell you that rhythmically, Hard is easier in these parts than Advanced. I would recommend something like this.
  4. 00:27:527 (2) - Same as above.
  5. 00:46:194 (3) - Same as above.
  6. 00:53:638 - to 01:01:638 - The vocals play really awkwardly here. It loses any connection with instruments, resulting in really insensible and unpleasant rhythms. I recommend you focusing more on the instruments in such a complex song and especially in such a complex part.
  7. 01:23:527 (2) - Same issue as 00:22:194 (2) - .
  8. 01:26:194 (2) - Same as above.
  9. 01:28:861 (2) - Same as above.
  10. 01:54:972 - to 02:01:527 - Very similar issue to 00:53:638 - to 01:01:638 - .
[Hard]
  1. 00:11:861 (3) - I explained why this is an issue many times in this mod, so I will assume you understood it. Though, you limited it in Hard difficulty, so there are only few occasions.
  2. 00:46:194 (2) - Same as above.
  3. 01:13:194 (3) - Same as above.
  4. 01:47:527 (2) - Same as above.
  5. 00:50:972 (1,2) - I would say the idea and emphasis is great, but it is the only occurrence of such a pattern, so it can be a bit surprising. Feel free to keep as is or fix if you wish.
  6. 02:16:083 (3) - There's no sound at 02:16:083 - , therefore, it shouldn't be clickable (or mapped at all).
  7. 02:20:638 (2,3,4) - I think this overmap is really not necessary. The sounds are present at 02:20:638 - 02:20:972 - 02:21:305 - and 02:21:527 - only. Adding 6 more sounds is not appropriate here.
  8. Personally thinking that parts such as 01:54:972 - 00:53:638 - could be mapped better, with a lot more emphasis.
[Insane]
  1. 00:46:194 (2) - As explained in previous difficulties.
  2. 01:47:527 (2) - Same as above.
  3. 02:15:972 (2) - 2/3 slider would be better than 1/3 that whose repeat is mapped to no sound.
  4. 02:20:750 (2,3,4,5) - Explained in Hard. This pattern is really over-exaggerated.
  5. 01:54:972 - 00:53:638 - I still think the same as on hard difficulty about these parts.
  6. 02:28:305 (1) - This is kinda a burai slider. You need to make the direction of the slider path clear.
Here, I'd like to interrupt my mod a little. If found out that the map has an incorrect offset. I wanted to mention some issues with rhythm, but how would that make sense, if it can be completely different after fixing the offset. There should most likely be 2 timing points. One with offset probably about 315 and second with offset 5639. The problem was that the beginning was almost okay, but when the voice came in, the timing was snapped to the voice, which is not accurate. So basically you were playing the vocals, not the instruments. Which is not absolutely wrong, but it shouldn't be happening especially if there is a drum layer, which gives much better and accurate feedback. + It's core of the rhythm which you need to adapt to. Newbies would probably end up with a terrible accuracy here. Later, we will get few other people to check the accuracy of the offset, but first of all, we need to use the offset that I would go with, fix the errors I will mention once it is updated and then we can get the completely accurate offset. I will edit the post tomorrow (if you update it), continuing the mod.

Edit: You forgot to update the offset as I said above, anyway, I won't delay this. All the time-stamps (after the post update) are after the above offset change, keep this on mind. If you don't change the offset, it won't direct you correctly to the objects!

Main problem in this map are rhythms, especially in lower difficulties. I kinda like the map, but I think there are some improvements to be done. I might check this again after everything is properly addressed. There certainly are still some issues that could be fixed, but we will see how much the map is gonna improve. Good luck for now, feel free to PM me with any problems or questions!
Topic Starter
CSLM

Wafu wrote:

Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[General]
  1. The metadata is most likely not correct. If you have an official or a semi-official (someone who works directly with the artist and has permission to sell/distribute their music) source, please post it here to prove current artist is correct. Here are several semi-official sources that you can follow. I couldn't find any directly official source, so any of these are correct. (source 1) (source 2) (source 3) (source 4, you can consider even the CD front which you can see here, that most likely isn't even semi-official, but official) None of them use the order you used and none of them use just ft.
  2. Just a little hint. Higher resolution backgrounds are now allowed and this background exists in a higher resolution. Feel free to ignore this. :arrow: I like more the 1366x768 ver, for SD screens
[Normal]
  1. 00:31:995 - You used a clap pretty much everywhere where a snare was in a song, but didn't do it here. I recommend you to make a copy of soft-hitclap, rename it to normal-hitclap and use it in places where this finish is needed. I think the finish is not enough significant, so it's very noticeable that the clap is missing. Applies to all difficulties. :arrow: Not imo, honestly I feel like the snore here makes a nice variation to the HS, and adding a clap would sound repetitive
  2. 00:52:995 (5) - The volume changes from 100% to 30%, but the music is still as significant as it ever was during the kiai, you should manipulate the volume according to how loud the song is. This is not according to the song and decreases the feedback player gets. Applies to all difficulties.
  3. 01:21:995 (3,4,5) - You are using a really loud finish for this instrument. You should consider lowering the volume or using a different hitsound. It gets really annoying during the gameplay. Applies to all difficulties. :arrow: I don't think them so loud, the finisher fits perfectly with the trumpet and gives a good effect of intensity that i want to give
  4. 01:44:328 - 01:54:995 - Only the introduction kiai had the trumpet or whatever instrument it was. You placed normal whistles on it which was a brilliant idea, but in this situation, the song changed and doesn't have the trumpet anymore. Therefore, the whistle shouldn't be hitsounded here as it only adds a sound that doesn't sound well anymore. I recommend to remove all of them in this part. Applies to all difficulties.
  5. 01:54:328 (4) - As mentioned in previous kiai, the volume change is not sensible and should be removed. Applies to all difficulties.
  6. 02:24:995 (4,5) - Same as above, also applies to all difficulties.
  7. 00:32:328 - to 00:37:328 - and 01:33:662 - to 01:38:662 - use a default clap because there is a different kind of a drum. I clearly agree that the variability here is a good thing, but I don't think that the default clap is the best choice here. It in fact turns into a low-pitch drum, more like a kick or tom than a clap or snare. This could sound in my opinion much better if it for example used Drum Finish, or just Drum with 100% volume and no additional hitsounds. If you agree with this suggestion, be sure to apply it for all other difficulties as well. :arrow: I don't think that, I hear more like a clap actually, so I'll leave it of that way
  8. 02:29:662 - This one could have lowered volume as it is an end without any sound basically, just guitar ends somewhere around there, so it's not a significant sound.
  9. 00:28:972 (4) - Move this a little bit down because it is touching the life bar at several resolutions with default skin.
  10. 01:48:972 (4) - Same as above.
  11. Although the star rating of the difficulty shows below 2.0, it is not as accurate as it should be. The reason why 2.0 rule exists is not just to have that number, but to provide a difficulty that can be played by pretty much anyone. However, complexity of rhythms in this difficulty doesn't comply with newbie's capabilities. What I mean by that is that it shows 2.0, so it would be rankable, but the human factor is not considered at all. The problem is that you are combining very difficult rhythms which might not be suitable for newbies, you are mixing vocals with instruments and keep sticking to sounds that are not so natural to click. Here are few strong recommendations to fix this issue:
  12. 00:15:194 (4) - First of all, the hitsound is not supposed to be here, but 1/6 later. The main issue is that you're ignoring the significant snare (newbies mostly stick to the kick-drum pattern as it's very easy to follow and hold the correct rhythm) and basically map the more complex and less significant part. You could do something like this, which doesn't involve a confusing rhythm and has better emphasis as the snares and significant sounds are not ignored.
00:19:638 (3,4) - Same as above.00:21:638 (1,2) - This issue is quite similar to above. The pattern is sticking to very difficult to follow sounds and ignores those that make a clear rhythm.00:24:305 (1,2) - Same as above.00:26:972 (1,2) - Same as above.00:53:638 (1,2) - Same as above, it gets even more tricky here.00:58:972 (1,2) - Same as above.00:56:305 (1,2,3) - Very similar to above issues.01:15:638 (3,4) - Same issue as 00:15:194 (4) - .01:22:972 (1,2) - Same issue as 00:21:638 (1,2) - 01:25:638 (1,2) - Same as above.01:28:305 (1,2) - Same as above.01:54:972 (1,2) - Same as above.01:57:638 (1,2) - Very similar to above issue.02:00:305 (1,2) - This one might play well, but I don't see why the music is still ignored.
Changing these stuff I maked the diff harder LOL xD02:20:305 (1,2) - I think this breaks your consistency a little. You've never done this rhythm pattern in the map. I would move 02:20:638 (2,3) - at 02:20:305 - and add the circle at 02:21:638 - instead. It's making a bit different emphasis than what you did before. Not a big deal, just a detail. :arrow: No, because the shape of those sliders are emphatizing Ariana's voice02:25:638 - Using timing sections to manipulate slider velocity is not allowed. It's obvious that this is the case, because it's just plain halved BPM, no offset change, no needed BPM change (we set either regular BPM, half or double, not both at one time). Use an inherited point with 0.5 SV multiplier. Applies to all difficulties. :arrow: I am not Using the timing section for change the SV, I know that's unrankeable. The song itself it's cutting his BPM at half, and leaving 180 BPM on that part will sound really messy. But how idk much about timings I'll wait until someone can check it, for now leave it of that way it's Imho the best[Advanced]
  1. 00:00:648 - The clap is probably missing here as you used it in other diffs.
  2. 02:22:638 (6) - You should prevent this from touching the score. No objects should really touch any part of UI.
  3. 00:22:194 (2) - Even as an experienced player, this played extremely unpredictably to me. I can tell you that rhythmically, Hard is easier in these parts than Advanced. I would recommend something like this.
  4. 00:27:527 (2) - Same as above.
  5. 00:46:194 (3) - Same as above.
  6. 00:53:638 - to 01:01:638 - The vocals play really awkwardly here. It loses any connection with instruments, resulting in really insensible and unpleasant rhythms. I recommend you focusing more on the instruments in such a complex song and especially in such a complex part.
  7. 01:23:527 (2) - Same issue as 00:22:194 (2) - .
  8. 01:26:194 (2) - Same as above.
  9. 01:28:861 (2) - Same as above.
  10. 01:54:972 - to 02:01:527 - Very similar issue to 00:53:638 - to 01:01:638 - .
[Hard]
  1. 00:11:861 (3) - I explained why this is an issue many times in this mod, so I will assume you understood it. Though, you limited it in Hard difficulty, so there are only few occasions.
  2. 00:46:194 (2) - Same as above.
  3. 01:13:194 (3) - Same as above.
  4. 01:47:527 (2) - Same as above.
    I won't change this ones, as you said it's a Hard, and make a great vocal/instruments combination imo
  5. 00:50:972 (1,2) - I would say the idea and emphasis is great, but it is the only occurrence of such a pattern, so it can be a bit surprising. Feel free to keep as is or fix if you wish. :arrow: Emphasis :3
  6. 02:16:083 (3) - There's no sound at 02:16:083 - , therefore, it shouldn't be clickable (or mapped at all).
  7. 02:20:638 (2,3,4) - I think this overmap is really not necessary. The sounds are present at 02:20:638 - 02:20:972 - 02:21:305 - and 02:21:527 - only. Adding 6 more sounds is not appropriate here. :arrow: It is. There's (minor) vibrations in the Ariana's voice that stays in 1/6 streams, and I want to emphatize that
  8. Personally thinking that parts such as 01:54:972 - 00:53:638 - could be mapped better, with a lot more emphasis. :arrow: It seems fine for me if you ask me
[Insane]
  1. 00:46:194 (2) - As explained in previous difficulties.
  2. 01:47:527 (2) - Same as above.
    As i said in Hard, makes good vocal/instruments combination
  3. 02:15:972 (2) - 2/3 slider would be better than 1/3 that whose repeat is mapped to no sound.
  4. 02:20:750 (2,3,4,5) - Explained in Hard. This pattern is really over-exaggerated. :arrow: Said it in Hard
  5. 01:54:972 - 00:53:638 - I still think the same as on hard difficulty about these parts. :arrow: It seems fine for me
  6. 02:28:305 (1) - This is kinda a burai slider. You need to make the direction of the slider path clear. :arrow: Sad, such a really cool shape uwu. Fixed~
Here, I'd like to interrupt my mod a little. If found out that the map has an incorrect offset. I wanted to mention some issues with rhythm, but how would that make sense, if it can be completely different after fixing the offset. There should most likely be 2 timing points. One with offset probably about 315 and second with offset 5639. The problem was that the beginning was almost okay, but when the voice came in, the timing was snapped to the voice, which is not accurate. So basically you were playing the vocals, not the instruments. Which is not absolutely wrong, but it shouldn't be happening especially if there is a drum layer, which gives much better and accurate feedback. + It's core of the rhythm which you need to adapt to. Newbies would probably end up with a terrible accuracy here. Later, we will get few other people to check the accuracy of the offset, but first of all, we need to use the offset that I would go with, fix the errors I will mention once it is updated and then we can get the completely accurate offset. I will edit the post tomorrow (if you update it), continuing the mod.

Edit: You forgot to update the offset as I said above, anyway, I won't delay this. All the time-stamps (after the post update) are after the above offset change, keep this on mind. If you don't change the offset, it won't direct you correctly to the objects! :arrow: I did change it: Look

Main problem in this map are rhythms, especially in lower difficulties. I kinda like the map, but I think there are some improvements to be done. I might check this again after everything is properly addressed. There certainly are still some issues that could be fixed, but we will see how much the map is gonna improve. Good luck for now, feel free to PM me with any problems or questions!
Really thanks for the help Wafu!
Updated~
Wafu
Will try to take another look at the map today, just posting here for a reminder.
LosingCrayon
Why is the OD higher in Advanced than Hard? Also, I'm not sure how the search function works, but I don't think you need to have both "nick" and "nickelodeon" in the tags (I actually have no idea tho); same thing with "schneider" and "schneider's"
Shmiklak
Placeholder for a mod from Christmas queue
Grrum


Hi. Here from Christams Queue. Lovely song. Hope this finds you well!

[Normal]

00:40:305 (1,1) – I'm worried that this isn't enough recovery time after the spinner
01:41:639 (1,1) - ^

02:01:639 (1,1) – The first object is on a distinctly decreasing part of the music. The second one is on a distinctly increasing, snappy part of the music. I do not think you should use the same mapping technique to map them, instead you should contrast them with different patterns. See also my coments on the Hard about these sliders.

02:24:192 (3,1) – This overlap looks bad

[Advanced]

00:05:639 (1) – This overlaps the HUD on smaller screen sizes. Please move tis down: http://puu.sh/yduHE/a33d81c19b.jpg

01:57:639 (1,3) – These are really close, so they look cramped and ugly. Do something to space them out.
01:58:305 (2,4) - ^

02:01:639 (1,1) – The first object is on a distinctly decreasing part of the music. The second one is on a distinctly increasing, snappy part of the music. I do not think you should use the same mapping technique to map them, instead you should contrast them with different patterns. See also my coments on the Hard about these sliders.

[Hard]


00:42:972 (1) – Reverse sliders are pretty passive because the player doesn't click much on them. I don't like introducing a strong kiai section with a weak rhythm, so consider increasing the note density.

00:45:639 (1,2) – Maybe not a problem, but I read this as a 1/1 gap cuz I'm not used to paying attention to the singer cuz you follow the drums a lot.

00:50:972 (1,2) - When I see stacks, I'm used to thinking about rhythms like 00:40:861 (2,3) - . I also didn't have any gut feelings that said “yeah this part of the song would be nice with a stack,” so the pattern felt confusing and not cohesive with the rest of chorus. If you feel strongly about this, maybe incorporate that into the 00:42:972 (1) – and 00:46:194 (2) – sections

00:50:639 (6,1,2) – If you keep the stack, Autostack makes these overlap which is pretty different than the spacing I see at 00:49:528 (3,4,5,6) - , so make sure stacking is turned on and try to account for it.

01:23:194 (2,3) - “Oh yeah, there are 1/3 beats in this map. Wait, where did they go at 01:12:305 (1) – , shouldn't they be in that section?”

01:32:194 (3) – I play on a smaller screen size, and this is very very far to the left. It's almost touching the edge of the screen that it looks cramped, so please find a way to move this to the right.

01:43:528 (6,7) – You're introducing 1/3 beats with significant spacing between them as opposed to just stacks. For an introduction of this tricky pattern, the DS between these is quite high. Try making them closer together to be a bit more forgiving in introducing the new concept.

02:04:304 (1) – Spinner didn't feel appropriate here. I just wanted to get back in the rhythm, and the spinner glosses over that. Maybe a nicer place for the spinner would be at 02:01:639 (1) – instead of the slider?

02:10:192 (2,3) – Whatever the DS is, make sure its consistent with 01:43:528 (6,7) -

[Insane]

00:05:314 (7,1) – and 00:06:972 (5,7) – Can you make these overlaps be consistent in how much they overlap? Would look more cohesive visually. Try moving it to be something like: http://puu.sh/ydcsV/af3f29cdf1.jpg
Maybe apply to other overlaps like 00:14:861 (4,7) – etc

00:33:528 (5,6,7,8,9) – Same kind of thing here with 00:36:305 (4,5,6) - , go for a consistently small overlap

00:30:305 (2,4) – Can you move this so that (4)'s slider end is directly on top of (2)? Would look nicer visually: http://puu.sh/ydczc/3e9b427f85.png

00:49:305 (2,3) – This played way way better than 00:43:972 (2,3) - . I think there are two reasons. The stack on the slider end is visually confusing and the DS is kind of low. The other reason is that 00:42:972 (1,2) – has a very low DS which lowers my expectations of whats going to happen, so try also increasing that somehow.

00:57:972 (5,6,7) – Nice visual spacing. 00:57:527 (4,6) – Not nice visual spacing. Make these the same.

01:13:528 (5,6) – I am so confused why this spacing is big. It doesn't seem have any musical justification from breaking what you do at 01:12:861 (2,3) – or 01:14:528 (9,10) – etc. This is an interesting looking pattern, but it is absolutely not worth it.

01:33:639 (1,3) – This looks cramped. Try finding a way to move 01:30:972 (1,2,3,4,5,6,1) – up to give yourself room

01:49:194 (8,9,10,1) – This was confusing and I didn't like it. Parts like 01:16:972 (6,7,8) – fit with what you were doing, so I didn't really want to bring up the 1/3 slider since it played fine overall, but now at 01:49:194 (8,9,10,1) – , why use a 1/3 slider instead of two circles? The stream would be pretty nice to emphasize a strong part of the song and would fit with the hitsound you're putting at 01:49:416 - . Additionally, it would visually indicate the intended rhythm better which would make it more likely for me to understand your intentions/expressions of the map.

01:54:972 (1,2) – These don't flow into each other very well, and the uncomfortable stretch into (2) didn't seem to compliment the song, so try something like http://puu.sh/yddjb/59766358ac.png. If you don't like that flow, use a different flow.

02:18:859 (4) – Consider not bending so hard for aesthetics: http://puu.sh/yddmr/68517e81d9.png

02:24:636 (1,1) – Stack these instead of overlapping strangely: http://puu.sh/yddfZ/81e7500cfc.png

Good luck!
Mint


general
- i think we ALL sing

normal
- 00:33:305 (2,2) - etc. don't really agree with the rhythm choice here. skipping the downbeat isnt really needed here, because you can just follow the 1/1 track
- 01:20:972 (2) - you never really put stuff like this when theres still a consistent 1/3 drum going on.. seems inconsistent and it skips over both vocal and instruments
- 02:28:303 (1) - single NC stuff looks silly in lower diffs, i dont think you need that here tbh (also comboing is different in N/A/H check that)

advanced
- 01:40:639 (4) - DS
- 02:24:637 (1) - doesnt need NC according to your pattern

hard
- 00:11:861 (3) - 01:13:194 (3) - not sure what this follows lol.. makes more sense (esp with the clap hitsound) to move 1/3 later // else would remove that clap bc its kinda misleading now lol
- 00:22:639 (5) - makes more sense to me to have the end clickable bc thats where the new vocal track starts
- 01:48:639 (4,5) - bit nazi but i think there should b an overlap

insane
- 00:14:305 (3,4) - given your frequent switching of spacing in 1/3 patterns you can space this out more for better reading
- 00:17:305 (4,5) - this one too, esp if you consider the large jump to (4)
- 00:40:639 (2) - 00:46:194 (2) - stuff like this kinda contradics each other. one time you completely skip the vocals, while at one you pretty much ignore all the instrument trackers just for the vocal
- 01:34:639 (2,3) - view -> stacking, prob not the visuals you were going for here
- 02:07:970 (4) - uh spamming 2/3 sliders here isnt really appropriate here i feel.. you sacrificed the strong sound which is now offbeat which isnt really reflecting the music
- 02:09:637 (1) - i love these type of sliders, but i feel you introduce them way too late in the map + its kiai so i dont really think you need a decreased note density here
- 02:14:859 (8,1) - you dont want to space these instead like 02:20:192 (8,1) - ?
- 02:26:970 (2) - not sure if its wise to use 1/3 here for the slider end? the sound is way later (1/4 + 1/8 i guess)
- 1/3 mapping is so hard, but still watch your spacing. if necessary, you can even make special NC patterns. generally its fine, but sometimes you switch between high and low spacing so much that it's not really consistent anymore

good luck :)
Topic Starter
CSLM

pinataman wrote:



Hi. Here from Christams Queue. Lovely song. Hope this finds you well!

[Normal]

00:40:305 (1,1) – I'm worried that this isn't enough recovery time after the spinner :arrow: It is enough, for a Normal diff is enough
01:41:639 (1,1) - ^ :arrow: ^

02:01:639 (1,1) – The first object is on a distinctly decreasing part of the music. The second one is on a distinctly increasing, snappy part of the music. I do not think you should use the same mapping technique to map them, instead you should contrast them with different patterns. See also my coments on the Hard about these sliders.

02:24:192 (3,1) – This overlap looks bad

[Advanced]

00:05:639 (1) – This overlaps the HUD on smaller screen sizes. Please move tis down: http://puu.sh/yduHE/a33d81c19b.jpg

01:57:639 (1,3) – These are really close, so they look cramped and ugly. Do something to space them out.
01:58:305 (2,4) - ^

02:01:639 (1,1) – The first object is on a distinctly decreasing part of the music. The second one is on a distinctly increasing, snappy part of the music. I do not think you should use the same mapping technique to map them, instead you should contrast them with different patterns. See also my coments on the Hard about these sliders.

[Hard]


00:42:972 (1) – Reverse sliders are pretty passive because the player doesn't click much on them. I don't like introducing a strong kiai section with a weak rhythm, so consider increasing the note density.

00:45:639 (1,2) – Maybe not a problem, but I read this as a 1/1 gap cuz I'm not used to paying attention to the singer cuz you follow the drums a lot.

00:50:972 (1,2) - When I see stacks, I'm used to thinking about rhythms like 00:40:861 (2,3) - . I also didn't have any gut feelings that said “yeah this part of the song would be nice with a stack,” so the pattern felt confusing and not cohesive with the rest of chorus. If you feel strongly about this, maybe incorporate that into the 00:42:972 (1) – and 00:46:194 (2) – sections

00:50:639 (6,1,2) – If you keep the stack, Autostack makes these overlap which is pretty different than the spacing I see at 00:49:528 (3,4,5,6) - , so make sure stacking is turned on and try to account for it.

01:23:194 (2,3) - “Oh yeah, there are 1/3 beats in this map. Wait, where did they go at 01:12:305 (1) – , shouldn't they be in that section?”

01:32:194 (3) – I play on a smaller screen size, and this is very very far to the left. It's almost touching the edge of the screen that it looks cramped, so please find a way to move this to the right.

01:43:528 (6,7) – You're introducing 1/3 beats with significant spacing between them as opposed to just stacks. For an introduction of this tricky pattern, the DS between these is quite high. Try making them closer together to be a bit more forgiving in introducing the new concept. :arrow: I don't think that neccesary, since the mouse movement stills constant the pattern isn't so tricky

02:04:304 (1) – Spinner didn't feel appropriate here. I just wanted to get back in the rhythm, and the spinner glosses over that. Maybe a nicer place for the spinner would be at 02:01:639 (1) – instead of the slider? :arrow: Nop, because vocals following

02:10:192 (2,3) – Whatever the DS is, make sure its consistent with 01:43:528 (6,7) - :arrow: It'll never be consistent, since 01:43:528 (6,7) - it's on a different SV

[Insane]

00:05:314 (7,1) – and 00:06:972 (5,7) – Can you make these overlaps be consistent in how much they overlap? Would look more cohesive visually. Try moving it to be something like: http://puu.sh/ydcsV/af3f29cdf1.jpg
Maybe apply to other overlaps like 00:14:861 (4,7) – etc

00:33:528 (5,6,7,8,9) – Same kind of thing here with 00:36:305 (4,5,6) - , go for a consistently small overlap

00:30:305 (2,4) – Can you move this so that (4)'s slider end is directly on top of (2)? Would look nicer visually: http://puu.sh/ydczc/3e9b427f85.png

00:49:305 (2,3) – This played way way better than 00:43:972 (2,3) - . I think there are two reasons. The stack on the slider end is visually confusing and the DS is kind of low. The other reason is that 00:42:972 (1,2) – has a very low DS which lowers my expectations of whats going to happen, so try also increasing that somehow.

00:57:972 (5,6,7) – Nice visual spacing. 00:57:527 (4,6) – Not nice visual spacing. Make these the same.

01:13:528 (5,6) – I am so confused why this spacing is big. It doesn't seem have any musical justification from breaking what you do at 01:12:861 (2,3) – or 01:14:528 (9,10) – etc. This is an interesting looking pattern, but it is absolutely not worth it. :arrow: Isn't so bad. I like the variation that make and the spacing isn't so big imo

01:33:639 (1,3) – This looks cramped. Try finding a way to move 01:30:972 (1,2,3,4,5,6,1) – up to give yourself room

01:49:194 (8,9,10,1) – This was confusing and I didn't like it. Parts like 01:16:972 (6,7,8) – fit with what you were doing, so I didn't really want to bring up the 1/3 slider since it played fine overall, but now at 01:49:194 (8,9,10,1) – , why use a 1/3 slider instead of two circles? The stream would be pretty nice to emphasize a strong part of the song and would fit with the hitsound you're putting at 01:49:416 - . Additionally, it would visually indicate the intended rhythm better which would make it more likely for me to understand your intentions/expressions of the map.

01:54:972 (1,2) – These don't flow into each other very well, and the uncomfortable stretch into (2) didn't seem to compliment the song, so try something like http://puu.sh/yddjb/59766358ac.png. If you don't like that flow, use a different flow.

02:18:859 (4) – Consider not bending so hard for aesthetics: http://puu.sh/yddmr/68517e81d9.png

02:24:636 (1,1) – Stack these instead of overlapping strangely: http://puu.sh/yddfZ/81e7500cfc.png :arrow: No. 1) 02:25:637 (1) - It's making blanket with 02:24:970 (1) - and 2) Both sliders ends are on x256 (Centre), staking would ruin that

Good luck!

appleeaterx wrote:



general
- i think we ALL sing

normal
- 00:33:305 (2,2) - etc. don't really agree with the rhythm choice here. skipping the downbeat isnt really needed here, because you can just follow the 1/1 track
- 01:20:972 (2) - you never really put stuff like this when theres still a consistent 1/3 drum going on.. seems inconsistent and it skips over both vocal and instruments
- 02:28:303 (1) - single NC stuff looks silly in lower diffs, i dont think you need that here tbh (also comboing is different in N/A/H check that)

advanced
- 01:40:639 (4) - DS
- 02:24:637 (1) - doesnt need NC according to your pattern

hard
- 00:11:861 (3) - 01:13:194 (3) - not sure what this follows lol.. makes more sense (esp with the clap hitsound) to move 1/3 later // else would remove that clap bc its kinda misleading now lol
- 00:22:639 (5) - makes more sense to me to have the end clickable bc thats where the new vocal track starts
- 01:48:639 (4,5) - bit nazi but i think there should b an overlap :arrow: ?

insane
- 00:14:305 (3,4) - given your frequent switching of spacing in 1/3 patterns you can space this out more for better reading
- 00:17:305 (4,5) - this one too, esp if you consider the large jump to (4)
- 00:40:639 (2) - 00:46:194 (2) - stuff like this kinda contradics each other. one time you completely skip the vocals, while at one you pretty much ignore all the instrument trackers just for the vocal :arrow: Variation
- 01:34:639 (2,3) - view -> stacking, prob not the visuals you were going for here :arrow: Sorry, but I don't get really well what you said here
- 02:07:970 (4) - uh spamming 2/3 sliders here isnt really appropriate here i feel.. you sacrificed the strong sound which is now offbeat which isnt really reflecting the music
- 02:09:637 (1) - i love these type of sliders, but i feel you introduce them way too late in the map + its kiai so i dont really think you need a decreased note density here :arrow: It feels a major emphasis imo with the reverse so I'd like to keep it
- 02:14:859 (8,1) - you dont want to space these instead like 02:20:192 (8,1) - ?
- 02:26:970 (2) - not sure if its wise to use 1/3 here for the slider end? the sound is way later (1/4 + 1/8 i guess)
- 1/3 mapping is so hard, but still watch your spacing. if necessary, you can even make special NC patterns. generally its fine, but sometimes you switch between high and low spacing so much that it's not really consistent anymore

good luck :)
Thanks for modding! :3
Update~
Mekki
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