So the 1/4 left/right's in CtB (aka "plate walks") are almost impossible to be found in ctb specific maps. How they play out, is very difficult on higher bpm maps. And if they dont fit the song/map, they should not be added. But my point here, is that we should start to use these in a controlled manner. So, i will list some examples on how to use them (showed in editor), and different patterns. I will also add a "not recommended over *** bpm" note, displayed in the "box" name by a number representing the bpm. Here are some good examples on 1/4 left/right's.
With Hyper's
Without Hyper's
Those i just showed you are some of the left rights i could see in CtB. Like, CtB is a rythm game. Standard have the "left right" patterns by normal streams. So i dont see why CtB shouldnt have it. The rule could be something like this:
With Hyper's
Without Hyper's
Those i just showed you are some of the left rights i could see in CtB. Like, CtB is a rythm game. Standard have the "left right" patterns by normal streams. So i dont see why CtB shouldnt have it. The rule could be something like this:
1/4 left right's should only be used when the song fits it. And it should also be used with caution! They should not be spammed on eachother either, as they are easy to miss, if you can't control the catcher too good. They should also not be overused, and should have a maximun space of 1 grid (medium grid size) for non-hyper's.I personally think they are hella fun to play, and should be used in CtB more. Toughts on this?