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Perfume - NIGHT FLIGHT

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Topic Starter
just click

Intone wrote:

Hello, from M4M :)

01:26:000-01:29:000 I think the jumps here are too far. The jumps before were really comfortable and I think the super spread jumps here are a little too sudden, or for too long. Maybe just 3 big->3 small->3 big (in terms of jump distance. Or do something like small->bigger->biggest [in terms of jump distances here] I'm leaving the jumps as they for now since this is one of the most emphasized portions of the song. If others suggest it, then I will change it.
01:27:026 (4) I thinnkn this would be really cool if it was a slider! (Long note, from the song). I think it's fine how it is right now.
01:36:011-01:37:000 (5, 6, 1, 2, 3) I'm not too comfortable with the stacking here--it's kind of confusing. Maybe try the 1-2-3 triple in a hexagon shape with the 4-5-6? I'm not sure what you mean by your example lol, I'll leave this alone for now and change it if others suggest it.
01:39:330 (2) consider moving this more upwards or closer to the notes before and after it. It's pretty fast--I like the slider here but the distance might be too far for such a rapid progression. It's 145 BPM so it isn't that fast, but I adjusted it a little bit since I noticed the spacing was a bit uneven.
02:04:754 (1, 2, 3) not a fan of the (2) placement here--consider changing this pattern to a triple? Or a less "tall" triangle. Moved it downwards more.
05:03:582 (5, 6, 1) ^ I think this one is fine, I'll change it if others suggest it.
03:32:993 (3, 4, 1, 2) I think the stacking here is really confusing--consider moving your 1 and 2 slightly above the 3-4 sliders (like you did earlier when you stack some notes)--I think it will improve clarity and still keep the "come back and repeat in a different way "rewind" feeling" here (I don't know what you were aiming for, but that's my guess! Personally I like the idea!) Adjusted the 1 and 2 to be more readable.
03:40:525 (1) so the repeat sliders here--I like the idea, I like the buzz, I agree with your choice to put them here. However the slider at this specific moment I think shouldn't be too far from the one before it--it should overlap. And then, when you enter the sliders at like 03:43:000 area (where the music starts buzzing in a pattern), you could really emphasize that the music pattern's about to change by making them jump a little---possibly in a Z-flipped 90degrees way! I like it! I think I kind of get what you mean lol, I reduced the spacing between the really long repeating sliders, and I just did a simple triangle pattern with the one that changed up.
03:39:000-03:42:000 (1) On another note, maybe a cool idea is to make a "repeated slider stream" Get rid of the very long 1 sliders you have now, make them so that there is 1 "repeated slider" for each beat of the song (each "white tick" on the measure area). Arrange these in a nice stream from top left->bottom right...leadinnng to the jump "repeat slider stream" that will happen 03:43:000 (see above). If you don't get what I mean, let me know and I'll remod this area and show you--I think this would be really cool, fun, and work better with the beats. (pm me on osu website is better, my net dies randomly atm) I think I know what you mean, I prefer the current length of the repeat sliders right now though. I might reconsider it though.
04:30:771 (2, 3, 4) I think 4 is way too far from 5 (too sudden jump change)> I get that you're trying to lead into the big jumps at 6-7. I would either make 4 closer to 3 (and adjust 6-7 slightly), or make 3 farther from 2. The beginning of this series of jumps is at 2, so I would start leading in right there, rather than at 3. For this, I just moved (4) more closer a little bit. I think the rest of the jumps are fine.

-->also I agree, consider lowering the OD. I lowered it to OD 8 since everyone is suggesting it, it's kind of hard to accuracy this because of it lol.
Finished modding my first mod! Nice! It's good for a first mod.
Good work so far, very catchy beginning and interesting middle; love it::Thanks!
Thanks for your mod! I left what I changed/didn't change.


Linada wrote:

Hey from PM M4M

[Moonlight]
OD9 with 145BPM is so hard to play, you should reduce Changed it to OD 8
Check AIBOT Fixed the snapping issue with the spinner.

00:28:732 (3,4,5) - this kind of linear pattern doesn't play good imo I couldn't really think of another pattern honestly, I'll leave this pattern alone for now.
00:29:559 (6) - stack on 00:28:732 (3) - ? Fixed the stacking here.
01:16:525 (2,4) - fix naziblanket I fixed naziblanket maybe?
01:38:973 (5,1) - i think it play butter if unstacked from tail I kind of like it right now since it plays nicely still. I might change it if others suggest it.
01:44:042 (7,1) - wow crazy DS, maybe reduce it a bit ? it's really hard to catch I reduced it slightly.
01:45:077 - i think end the slider here and add a note at blue tick since there is a vocal at red tick ? I'm focusing more on that one electronic instrument and then switching to the double. I'll consider it maybe.
01:45:904 - missing strong beat ? I hear the beat there, but I focused on the vocals after this which is why I didn't map that note. I'll consider maybe adding it in the future.
01:52:215 (6,1) - same as before Same pattern from before that I want to keep for now.
02:11:353 - you should not skip this beat and add a triple 02:11:559 - here, it fit really well imo Actually, I agree with this suggestion. I think it plays nicer this way. I also added the beat that was skipped.
02:29:973 (1,2) - ctrl g ? Good idea, changed.
03:04:939 (1) - imo this reverse really play awkwardly, split it into 2 1/4 sliders ? I didn't like how this played either, changed it to your suggestion.
03:11:663 (6,1) - same again Keeping.
03:24:904 (6,1) - ^ Keeping.
03:31:628 (6,7,1) - maybe reduce distance from (6) to (7) ? Reduced it slightly.
03:37:628 (2) - ctrl g ? I think this one is fine since the player will go back upwards and it might cause them to slider break.
04:11:249 (6,7) - ehehe pls
04:17:766 (4,5,6) - move it a bit below to avoid misreads ? Moved it down so it's more visible.
04:24:490 (6,7) - :3 UEEEEEEE
05:00:180 (1) - remove it there is no sound here I'm not sure about this one, I feel like it fits in nicely but I'll see what others say.
05:06:801 (1) - ^ ^
05:11:353 (1,2,3,1) - this play weird after that spinner, maybe remove 05:11:353 (1) - and make the spinner end here instead ?
if you do this, i think you should make ctrl g 05:11:559 (1) - with 05:11:973 (1) - I'm not sure, I changed it to what you suggested for now and see what others think. If people don't like it, then I will change it back.

That was all i can catch

Great map ! funny song :3 make me remember of Perfume ahah Thanks for modding and the feedback, I appreciate it! And yeah, the band sounds similar to perfume lol
Good luck !

Thank you for the mod! I left feedback on what I changed/didn't change.
squirrelpascals
Nice

box
• 00:19:628 (1) - I don't know if you need this sv change here with this only slider (You do this a few other times throughout the map, I don't want to point them all out).

• Just be mindful that you're only giving the player 1/4 of a beat to jump, rather than 1/2, in 00:38:042 (1,2,3,1,2,3,1,2,3,1,2,3) - . This can make the player feel pretty rushed compared to the pace of the rest of the map. If it played more like 01:19:008 (1,2,3,4,1) - it would be a lot more satisfying

• 01:21:077 (6,1) - I feel like 6 could be switched with 1 to flow more with the melody

• 01:24:387 (5,1) - Same^

• 01:29:559 (1,1,1,1,1) - Playing this with the 1/4 jumps shocked me again, more so than the second bullet point did. Closer spacing?

• 02:10:939 (1,1,1) - Nc here does work, although kind of strange

• 03:05:353 (1,1) - It does go to the rhythm of the song, but it felt awkward to play. You could probably follow through with something like this:



• 03:33:697 (1,1,2,1,1,1,1,1,1,2,3,1,2,3,1,1,2,1,1,1,1,1,1,1,1,1,1,1) - This part needs a lot of work. I mostly have a problem with the back and forth sliders, especially 03:37:835 (1,1,1,1,1) - . Try to end alll of your sliders on blue ticks and, when possible, red ticks. For 03:38:663 (1,1,1,1,1,1) - , the same applies above (you give the player no time to jump), but I see a lot more potential here and a lot more characteristic can be added. Also, please turn down the volumes of each back and forth slider. The rapid thumping sound it makes irks me a lot.
This is my recommendation, but for 03:38:663 (1,1,1,1,1,1) - , I feel like some slider streams would be really cool in place of each slider you have now, and some jumps in between to go with the rest of the map. That's just what I envision, though.

• 03:58:525 (1,1,1,1,1,1) - Jumps are far too big. Change sliders to end on red ticks.

• 04:29:559 (2) - Reverse this to flow more with the direction of the jumps?

• 04:44:456 (2) - Same?^

• 04:56:042 (2) - ^^^

Those are the only things that bugged me. Awesome map, I hope it gets ranked eventually. Good luck! 8-)
Side
Hi for the M4M :v

SPOILER
[Moonlight]

NOTE: After you go through this mod lower the offset by about -5. I played around with it a lot and I was tapping early a lot of the time and it's easy for me to tell if the offset isn't quite right when its a single tapping jump map lol. But yeah do this after this mod because everything here is using the original offset and stuff.

Would suggest lowering the volume from 100% to maybe like 80 or 70%. Hitsounds are pretty loud at 100% for me and I don't wanna have to readjust my volume all the time xD

00:05:146 - Move the red timing here at 5146 since you wanna have the timing start before or during the first object of the map (in this case this spinner) You might need to resnap a few green timings but the notes seem to be okay. Also end the spinner at 00:13:008 - and also consider muting that by adding a green timing there with 15% volume.

02:12:387 (3) - Consider moving this a bit closer. Since 02:10:939 (1,1) - was 1/4 and very short spaced and 02:11:766 (1,2) - which is also short space but still 1/4 so it doesn't really read as 1/4 because of that. One suggestion could be changing 02:11:766 (1) - to two 1/4 sliders and then maybe have them increase spacing each slider sort of like this. Otherwise maybe space 2 a bit more so that both read as 1/4 jumps instead of just the first one.

03:33:697 (1,1) - A bit hard to really suggest something here. Basically this 1/8 repeats 6 times but 03:34:525 (1,1) - repeats only 3 but it looks very similar in spacing so it's easy to mistake them because they are into 1/4 jumps and come from 1/4 jumps. Hard to explain but its kinda hard to read this after the jumps and since they look the same its easy to confuse it for the previous one. Not really sure what I could suggest but if you can make either the pattern with the long 1/8 look different from the short 1/8 or the opposite so players can notice they're different. Apply this later as well in similar parts if you do.

03:38:663 - rip ears :v but yeah uh this part will be pretty awkward to play because they're all 1/8 and 1/12 slider jumps which means players will have to let go slightly later than 1/4 sliders and snap to the next one. It's very likely that as it is a lot of players will slider break and get 100s (but not break combo) with these so cookiezi will DT FC except missed 6 notes cuz sliders xD Again I can't really suggest something because you're following that static noise whatever that is but as it is it will likely cause a lot of breaks. I guess if anything slightly shorter spacing but idk if that would help since the issue might still be there.

03:58:525 (1,1) - I'd suggest starting this lower so players could see these are gonna all be 3/4 like this.

05:10:318 (1) - Consider ending the spinner at 05:11:146 - or 05:11:249 - and adding a note at 05:11:352 - So you can emphasize the four notes tapping instead of just three.

Not really too much I could suggest tbh since it's pretty much a single tap jump map. Some jumps were a bit harder to read cuz they were back and forth jumps stacked right over the previous note like 01:35:766 (5,6,1) - and since the combo color is dark plus it requires me to look back up I didn't really expect it. There were a few others like that but not all the stacks read badly so I can't really suggest it because maybe it's just me being bad :v

Still fun jump map. Hopefully though that 1/8 section changes a bit cuz that was the only thing I didn't like so much.



Short mod but hope this helps. Good luck!
Topic Starter
just click

squirrelpascals wrote:

Nice

box
• 00:19:628 (1) - I don't know if you need this sv change here with this only slider (You do this a few other times throughout the map, I don't want to point them all out). The large clap signifies a chance for a fast slider like this. I'm keeping them all since they play well.

• Just be mindful that you're only giving the player 1/4 of a beat to jump, rather than 1/2, in 00:38:042 (1,2,3,1,2,3,1,2,3,1,2,3) - . This can make the player feel pretty rushed compared to the pace of the rest of the map. If it played more like 01:19:008 (1,2,3,4,1) - it would be a lot more satisfying I might change this later if needed, but the spacing isn't that huge that it will cause players to miss it. I've had people test the map already and they do it with no issue. If others suggest it, I will change it.

• 01:21:077 (6,1) - I feel like 6 could be switched with 1 to flow more with the melody I'm confused with this, do you mean the rhythm or note placement in the map? I'm assuming you mean rhythm, but I intended this because I don't want to skip over the main beat (large white tick). I will change this possibly in the future if more people suggest it.

• 01:24:387 (5,1) - Same^ ^

• 01:29:559 (1,1,1,1,1) - Playing this with the 1/4 jumps shocked me again, more so than the second bullet point did. Closer spacing? It's fine how it is. The spacing isn't huge.

• 02:10:939 (1,1,1) - Nc here does work, although kind of strange I'll probably change it maybe in the future to something more appropriate, but I'm leaving this alone for now.

• 03:05:353 (1,1) - It does go to the rhythm of the song, but it felt awkward to play. You could probably follow through with something like this: It plays more awkwardly if I have the repeat slider end on the main beat if I do that. It should be fine how it is right now.



• 03:33:697 (1,1,2,1,1,1,1,1,1,2,3,1,2,3,1,1,2,1,1,1,1,1,1,1,1,1,1,1) - This part needs a lot of work. I mostly have a problem with the back and forth sliders, especially 03:37:835 (1,1,1,1,1) - . Try to end alll of your sliders on blue ticks and, when possible, red ticks. For 03:38:663 (1,1,1,1,1,1) - , the same applies above (you give the player no time to jump), but I see a lot more potential here and a lot more characteristic can be added. Also, please turn down the volumes of each back and forth slider. The rapid thumping sound it makes irks me a lot.
This is my recommendation, but for 03:38:663 (1,1,1,1,1,1) - , I feel like some slider streams would be really cool in place of each slider you have now, and some jumps in between to go with the rest of the map. That's just what I envision, though. I'm actually planning to ask a BN soon how this section of the song should be handled. Some repeat sliders are snapped differently which is why I don't end them on the ticks you mentioned. The slider streams don't fit in with this portion of the song, so I'm not going to add them here. The only change I'll make right now is just decreasing the volume on the whole map so that it's not as loud.

• 03:58:525 (1,1,1,1,1,1) - Jumps are far too big. Change sliders to end on red ticks.Jumps are fine as I had other players test them. The increasing pitch accounts for the spacing which I feel fits in with the mapping. There is also no need to end the sliders on the red ticks since the rhythm is a continuous kind of thing, and doesn't really end on a specific tick. I might change it possibly in the future if necessary and others suggest it.

• 04:29:559 (2) - Reverse this to flow more with the direction of the jumps? I know what you mean, but it isn't necessary to angle this downwards because of the upcoming slider up top. It would cause simple slider breaks, and by having this angled upwards it diminishes that issue.

• 04:44:456 (2) - Same?^ This one should be fine since the spacing isn't too huge. Maybe I will consider it if others suggest it?

• 04:56:042 (2) - ^^^ ^

Those are the only things that bugged me. Awesome map, I hope it gets ranked eventually. Good luck! 8-)Thanks for your feedback!

Thanks for your mod, but I sadly didn't really change anything other than the volume of the whole map.


Side wrote:

Hi for the M4M :v

SPOILER
[Moonlight]

NOTE: After you go through this mod lower the offset by about -5. I played around with it a lot and I was tapping early a lot of the time and it's easy for me to tell if the offset isn't quite right when its a single tapping jump map lol. But yeah do this after this mod because everything here is using the original offset and stuff. I'll go back and adjust it after the 3rd time again after this mod xd

Would suggest lowering the volume from 100% to maybe like 80 or 70%. Hitsounds are pretty loud at 100% for me and I don't wanna have to readjust my volume all the time xD I adjusted the volume to 75% since others suggested it.

00:05:146 - Move the red timing here at 5146 since you wanna have the timing start before or during the first object of the map (in this case this spinner) You might need to resnap a few green timings but the notes seem to be okay. Also end the spinner at 00:13:008 - and also consider muting that by adding a green timing there with 15% volume. I've always thought it would be fine if it's a spinner, but I guess not lol. I was actually trying to place the green inherited timing point with the 15% volume, but I wasn't able to do it since it was before the offset. I'll go change it once I finish the rest of this mod.

02:12:387 (3) - Consider moving this a bit closer. Since 02:10:939 (1,1) - was 1/4 and very short spaced and 02:11:766 (1,2) - which is also short space but still 1/4 so it doesn't really read as 1/4 because of that. One suggestion could be changing 02:11:766 (1) - to two 1/4 sliders and then maybe have them increase spacing each slider sort of like this. Otherwise maybe space 2 a bit more so that both read as 1/4 jumps instead of just the first one. I decreased the spacing a bit, I can agree that the spacing was kind of huge with those 1/4 sliders.

03:33:697 (1,1) - A bit hard to really suggest something here. Basically this 1/8 repeats 6 times but 03:34:525 (1,1) - repeats only 3 but it looks very similar in spacing so it's easy to mistake them because they are into 1/4 jumps and come from 1/4 jumps. Hard to explain but its kinda hard to read this after the jumps and since they look the same its easy to confuse it for the previous one. Not really sure what I could suggest but if you can make either the pattern with the long 1/8 look different from the short 1/8 or the opposite so players can notice they're different. Apply this later as well in similar parts if you do. I'm actually going to ask a BN how I should handle this section of the song, it might be overmapped but I was able to play it fine myself.

03:38:663 - rip ears :v but yeah uh this part will be pretty awkward to play because they're all 1/8 and 1/12 slider jumps which means players will have to let go slightly later than 1/4 sliders and snap to the next one. It's very likely that as it is a lot of players will slider break and get 100s (but not break combo) with these so cookiezi will DT FC except missed 6 notes cuz sliders xD Again I can't really suggest something because you're following that static noise whatever that is but as it is it will likely cause a lot of breaks. I guess if anything slightly shorter spacing but idk if that would help since the issue might still be there. I see a lot of maps with these kinds of repeat-sliders that you have to snap to and I see people handling them fine. I will consider changing it to something different in the future by asking a BN or maybe reducing the spacing.

03:58:525 (1,1) - I'd suggest starting this lower so players could see these are gonna all be 3/4 like this. I'll consider changing this maybe afterwards since another person suggested it.

05:10:318 (1) - Consider ending the spinner at 05:11:146 - or 05:11:249 - and adding a note at 05:11:352 - So you can emphasize the four notes tapping instead of just three. It was like this before, but someone suggested this way instead. Looks like I'm going to change it back again xd

Not really too much I could suggest tbh since it's pretty much a single tap jump map. Some jumps were a bit harder to read cuz they were back and forth jumps stacked right over the previous note like 01:35:766 (5,6,1) - and since the combo color is dark plus it requires me to look back up I didn't really expect it. There were a few others like that but not all the stacks read badly so I can't really suggest it because maybe it's just me being bad :v I might change the combo colors in the future if necessary. I like how the back and forth notes flow, and with it being 145 bpm it isn't too difficult either.

Still fun jump map. Hopefully though that 1/8 section changes a bit cuz that was the only thing I didn't like so much.That will probably be re-mapped once I ask a BN how I should properly map that section xd



Short mod but hope this helps. Good luck!Thank you, it helped a bit with some things!
Thanks for your mod! I will fix the offset now as well.
meii18
We made changes via IRC.Also made some discussing about a section there

IRC
07:18 Breezy: hey byby, i was wondering if you have the time to help with a small section of a map i have? a lot of people are mentioning that this section needs the most work
07:19 ByBy13: wow Breezy
07:19 ByBy13: :D
07:19 ByBy13: sure why not :)
07:19 Breezy: xd thanks!
07:20 ByBy13: np :)
07:20 *Breezy is listening to [https://osu.ppy.sh/b/824056 vietaminhthesecond - NIGHT FLIGHT]
07:20 Breezy: its basically the section from 03:32:037 - 03:44:658
07:21 ByBy13: oh okay :o
07:21 Breezy: i cant tell if i overmapped it or things are just messed up, i looked at peoples suggestions but people still consider it weird 2 play xd
07:21 ByBy13: oh :o
07:21 Breezy: so im not really sure how to go about this
07:21 ByBy13: okay
07:21 ByBy13: I'll try =w=)/
07:22 Breezy: good luck xd
07:22 ByBy13: thx :3
07:23 Breezy: the biggest issue of this section is that beginning up until the really long repeat sliders
07:23 ByBy13: oh
07:23 Breezy: im thinking for the long ones i will just have them connect with each other for less sldier breaks
07:30 ByBy13: yeah
07:30 ByBy13: also the map seems fine
07:31 Breezy: the section seems fine to you?
07:31 ByBy13: well to play yeah but I think the snapping is the reason
07:32 Breezy: yeah even though i mapped it i was able to play it fine myself the first time
07:32 ByBy13: yeah o.o
07:33 Breezy: like it flows well to me but if it flows badly for others then id rather change it to something different xd
07:33 ByBy13: maybe yeah
07:33 Breezy: so im not sure exactly what the best option would be for this section
07:33 Breezy: if i should remap it so its easier or make smaller changes
07:34 Breezy: because i want this section to be different from the rest of the song
07:34 ByBy13: maybe you have to pay attention on snapping there.The rhythm seems to be tricky there
07:34 Breezy: or play differently at least
07:34 ByBy13: uhm yea
07:34 Breezy: yeah like the buzzing parts get slow or fast
07:34 ByBy13: yeah
07:35 Breezy: i think its mainly these notes that are the bigger problem lol
07:36 Breezy: 03:37:830 (1,1,1)
07:36 ByBy13: i guess
07:40 Breezy: alright i think i might have made it better? lol i updated the map so do you maybe want to take a look at what i changed? i just changed those last 2 sliders before the long repeat sliders
07:40 ByBy13: okay
07:40 ByBy13: :)
07:41 ByBy13: seems fine
07:41 ByBy13: but pay attention on snappings
07:42 Breezy: by snappings do you mean like the speed of the repeat sliders basically?
07:42 ByBy13: I mean following well the rhythms
07:42 ByBy13: *beats
07:43 ByBy13: for example somewhere is 1/6 so the object must be snapped to 1/6
07:43 ByBy13: if an object starts on 1/8,it must be snapped to 1/8 the note for example
07:43 Breezy: so just changing the beat snap advisor at the upper left to 1/6 or 1/8 so that it snaps?
07:44 ByBy13: no.
07:44 ByBy13: not really
07:44 Breezy: rip
07:44 ByBy13: I just gave you tips :)
07:44 ByBy13: about snapping
07:45 Breezy: i think i know what you mean but at the same time i dont lol
07:45 Breezy: what i did with these was change the beat snap advisor and i snapped the notes to 1/8 repeat sliders on the timeline
07:46 ByBy13: that's the snapping
07:46 ByBy13: stuff
07:46 Breezy: is that what you meant?
07:46 ByBy13: i think yea
07:47 Breezy: o cuz thats what i meant the first time lol
07:48 Breezy: so yeah, do you think theres anything else in this section that i could revise for better playability?
07:48 Breezy: im thinking it could work if i connect those long repeat sliders instead of the jumps
07:48 ByBy13: maybe yes
07:49 Breezy: ill probably try that in a bit
07:49 Breezy: 03:34:520 (1,1,1,1)
07:49 Breezy: what do you think about this part?
07:57 ByBy13: 03:35:348 (1)- this slider ignore the music a beat.why you don't try this http://osu.ppy.sh/ss/4280617
07:58 ByBy13: about that part sounds fine to me ( 03:04:520 (1,1,1,1)- )
07:59 Breezy: do you mean 3:04 or 3:34?
07:59 ByBy13: 03:04
07:59 ByBy13: the part
08:00 Breezy: was that just a different section you looked at or the one i gave you?
08:00 ByBy13: different section
08:00 Breezy: ooo ok
08:00 Breezy: yeah that part seemed fine to me
08:00 ByBy13: where I said that slider don't follow the music properly
08:01 Breezy: its kind of hard to see from the skin you have rip
08:01 ByBy13: yeah XD
08:01 Breezy: could you actually message me the code?
08:01 Breezy: unless you made other small changes or anything
08:01 ByBy13: no :(
08:02 Breezy: hmm could you switch to a different skin and just post the picture again?
08:02 ByBy13: okay :D
08:03 ByBy13: http://osu.ppy.sh/ss/4280662
08:06 ByBy13: so?
08:10 Breezy: this is how you suggested it correct?
08:10 Breezy: https://osu.ppy.sh/ss/4280711
08:11 ByBy13: yup
08:14 Breezy: that seems to work out except it sounds weird with that empty spot now xd
08:14 ByBy13: oh :(
08:15 Breezy: i think ill do this though but ill make that very last (1) a kick slider
08:15 Breezy: so that it goes with that one pattern
08:15 ByBy13: yeah
08:19 Breezy: this is basically what i adjusted
08:19 Breezy: https://osu.ppy.sh/ss/4280781
08:24 ByBy13: okay

Also I think this is the metadata proof: https://soundcloud.com/vietaminhthesecond-1/night-flight

After getting 10-15 mods,you can call me back,as your wish :)
Good Luck!
Topic Starter
just click

ByBy13 wrote:

We made changes via IRC.Also made some discussing about a section there

IRC
07:18 Breezy: hey byby, i was wondering if you have the time to help with a small section of a map i have? a lot of people are mentioning that this section needs the most work
07:19 ByBy13: wow Breezy
07:19 ByBy13: :D
07:19 ByBy13: sure why not :)
07:19 Breezy: xd thanks!
07:20 ByBy13: np :)
07:20 *Breezy is listening to [https://osu.ppy.sh/b/824056 vietaminhthesecond - NIGHT FLIGHT]
07:20 Breezy: its basically the section from 03:32:037 - 03:44:658
07:21 ByBy13: oh okay :o
07:21 Breezy: i cant tell if i overmapped it or things are just messed up, i looked at peoples suggestions but people still consider it weird 2 play xd
07:21 ByBy13: oh :o
07:21 Breezy: so im not really sure how to go about this
07:21 ByBy13: okay
07:21 ByBy13: I'll try =w=)/
07:22 Breezy: good luck xd
07:22 ByBy13: thx :3
07:23 Breezy: the biggest issue of this section is that beginning up until the really long repeat sliders
07:23 ByBy13: oh
07:23 Breezy: im thinking for the long ones i will just have them connect with each other for less sldier breaks
07:30 ByBy13: yeah
07:30 ByBy13: also the map seems fine
07:31 Breezy: the section seems fine to you?
07:31 ByBy13: well to play yeah but I think the snapping is the reason
07:32 Breezy: yeah even though i mapped it i was able to play it fine myself the first time
07:32 ByBy13: yeah o.o
07:33 Breezy: like it flows well to me but if it flows badly for others then id rather change it to something different xd
07:33 ByBy13: maybe yeah
07:33 Breezy: so im not sure exactly what the best option would be for this section
07:33 Breezy: if i should remap it so its easier or make smaller changes
07:34 Breezy: because i want this section to be different from the rest of the song
07:34 ByBy13: maybe you have to pay attention on snapping there.The rhythm seems to be tricky there
07:34 Breezy: or play differently at least
07:34 ByBy13: uhm yea
07:34 Breezy: yeah like the buzzing parts get slow or fast
07:34 ByBy13: yeah
07:35 Breezy: i think its mainly these notes that are the bigger problem lol
07:36 Breezy: 03:37:830 (1,1,1)
07:36 ByBy13: i guess
07:40 Breezy: alright i think i might have made it better? lol i updated the map so do you maybe want to take a look at what i changed? i just changed those last 2 sliders before the long repeat sliders
07:40 ByBy13: okay
07:40 ByBy13: :)
07:41 ByBy13: seems fine
07:41 ByBy13: but pay attention on snappings
07:42 Breezy: by snappings do you mean like the speed of the repeat sliders basically?
07:42 ByBy13: I mean following well the rhythms
07:42 ByBy13: *beats
07:43 ByBy13: for example somewhere is 1/6 so the object must be snapped to 1/6
07:43 ByBy13: if an object starts on 1/8,it must be snapped to 1/8 the note for example
07:43 Breezy: so just changing the beat snap advisor at the upper left to 1/6 or 1/8 so that it snaps?
07:44 ByBy13: no.
07:44 ByBy13: not really
07:44 Breezy: rip
07:44 ByBy13: I just gave you tips :)
07:44 ByBy13: about snapping
07:45 Breezy: i think i know what you mean but at the same time i dont lol
07:45 Breezy: what i did with these was change the beat snap advisor and i snapped the notes to 1/8 repeat sliders on the timeline
07:46 ByBy13: that's the snapping
07:46 ByBy13: stuff
07:46 Breezy: is that what you meant?
07:46 ByBy13: i think yea
07:47 Breezy: o cuz thats what i meant the first time lol
07:48 Breezy: so yeah, do you think theres anything else in this section that i could revise for better playability?
07:48 Breezy: im thinking it could work if i connect those long repeat sliders instead of the jumps
07:48 ByBy13: maybe yes
07:49 Breezy: ill probably try that in a bit
07:49 Breezy: 03:34:520 (1,1,1,1)
07:49 Breezy: what do you think about this part?
07:57 ByBy13: 03:35:348 (1)- this slider ignore the music a beat.why you don't try this http://osu.ppy.sh/ss/4280617
07:58 ByBy13: about that part sounds fine to me ( 03:04:520 (1,1,1,1)- )
07:59 Breezy: do you mean 3:04 or 3:34?
07:59 ByBy13: 03:04
07:59 ByBy13: the part
08:00 Breezy: was that just a different section you looked at or the one i gave you?
08:00 ByBy13: different section
08:00 Breezy: ooo ok
08:00 Breezy: yeah that part seemed fine to me
08:00 ByBy13: where I said that slider don't follow the music properly
08:01 Breezy: its kind of hard to see from the skin you have rip
08:01 ByBy13: yeah XD
08:01 Breezy: could you actually message me the code?
08:01 Breezy: unless you made other small changes or anything
08:01 ByBy13: no :(
08:02 Breezy: hmm could you switch to a different skin and just post the picture again?
08:02 ByBy13: okay :D
08:03 ByBy13: http://osu.ppy.sh/ss/4280662
08:06 ByBy13: so?
08:10 Breezy: this is how you suggested it correct?
08:10 Breezy: https://osu.ppy.sh/ss/4280711
08:11 ByBy13: yup
08:14 Breezy: that seems to work out except it sounds weird with that empty spot now xd
08:14 ByBy13: oh :(
08:15 Breezy: i think ill do this though but ill make that very last (1) a kick slider
08:15 Breezy: so that it goes with that one pattern
08:15 ByBy13: yeah
08:19 Breezy: this is basically what i adjusted
08:19 Breezy: https://osu.ppy.sh/ss/4280781
08:24 ByBy13: okay

Also I think this is the metadata proof: https://soundcloud.com/vietaminhthesecond-1/night-flight

After getting 10-15 mods,you can call me back,as your wish :)
Good Luck!
Thanks for the help!
SnowNiNo_
From my queue
cause i failed so no 1pc test play :c

[Moonlight]
the whole map is good, so im just giving some advice
00:28:727 (3,4,5) - make it an an acute angle jump, cause is hard to play here
01:26:037 (6,1,2,3,4) - the DS here increase suddenly, i got a miss here (hard to read), maybe yon can make 01:26:244 (1,2) - rotate -30 degree and scale x0.8
01:32:658 (1) - take NC off, unnecessary....
03:33:692 (1) - change this off... no music fit here ( i failed at here) , 03:37:003 (1) - this is fine in that part but 03:33:692 (1) - isn't
03:34:520 (1,1,1) - no music fit here
05:11:348 (1,2,3,4) - suggest to change here to a reverse slider and a note

nice map and nice hitsound XD
shoot a star ;)
GL m8, this is a good map
-Kanzaki
Hi


  1. 00:15:072 (1,2,1,2) - Stack these and 00:18:382 (1,2,1,2) - these.

  2. 00:21:072 (4,5,6) - 00:24:382 (4,5,6) - This probably fitting and playing good but i don't know they still feel over map but not bad way so i think
    all these are okay.

  3. 00:21:692 (1) - The sound you follow actually starts on 00:21:485 (7) -

  4. 00:22:520 (1,3) - Stack

  5. Start the spin on this 01:31:313 (1) - time

  6. 01:39:279 (2) - I am considering you are following vocal here unless i don't totally understand this pattern but if you follow vocal this pattern still
    doesn't fit. 01:39:072 (1) - end this slider at 01:39:278 and just delete 2.

  7. 01:52:313 (1) - ^

  8. 02:37:003 (5) - With this shape you are misleading the flow for the next objects. What i suggest is put 02:37:623 (2) - somewhere down or put
    02:37:417 (1) - to the right exactly front of the end of the slider.

  9. 03:03:485 (1) - Consider shortening this slider and putting and circle at 03:03:796 (2) - http://puu.sh/mn3wL/963c3e3cbd.jpg

  10. Also start spin at 03:04:003 ( don't forgot to fix end of the spin you need longer spin after doing these.)

  11. 03:11:348 (5,6,1) - Stacking these not good idea applies to every same part because they are like sudden stopping but then with 1/4 sliders
    they starting suddenly getting fast what i suggest is this : http://puu.sh/mn3RL/2bb7876bf0.jpg OR as i said on my previous mods i don't think slider 2 is fitting so i actually i am suggesting this : http://puu.sh/mn3Qm/0a61f11216.jpg if you don't agree with this pattern use the first picture pattern.

  12. 03:02:244 (1,1,1,1) - 01:29:554 (1,2,3,4) - As i can see these are same things but you used another slider shapes + distances between sliders different.

  13. 03:38:658 (1,1,1) - Lower hit sound volume on this part.

  14. 04:49:830 (1,2,3,4) - 04:50:658 (5,6,7,8) - after the 1,2,3,4 maybe you should be doing the same thing but on somewhere else of the screen?
    (Its a suggestion cause it starts repeating on 5 again saying same thing that's why.)

  15. 05:00:175 (1) - 05:06:796 (1) - Delete cause there is nothing.


Generally i find this map is okay. But I am expecting more good mind blowing hidden circles and stacks. The song is like maiden for someone to map it with style of stacking and overlapping. Good luck.
Topic Starter
just click

SnowNiNo_ wrote:

From my queue
cause i failed so no 1pc test play :c rip

[Moonlight]
the whole map is good, so im just giving some advice Thanks!
00:28:727 (3,4,5) - make it an an acute angle jump, cause is hard to play here I adjusted it so that it's less of a line, not sure if this is what you were looking for. You could let me know?
01:26:037 (6,1,2,3,4) - the DS here increase suddenly, i got a miss here (hard to read), maybe yon can make 01:26:244 (1,2) - rotate -30 degree and scale x0.8 I adjusted it a little and I think it should be easier to read now.
01:32:658 (1) - take NC off, unnecessary.... I can't take the NC off since its after the spinner. Nothing much I can really do here since I prefer a triplet here.
03:33:692 (1) - change this off... no music fit here ( i failed at here) , 03:37:003 (1) - this is fine in that part but 03:33:692 (1) - isn't I think this one is fine as well, I hear the music here that I could add this repeat slider for. Maybe if others have trouble, I can change it? I asked ByBy about this whole section and she said the rest is fine.
03:34:520 (1,1,1) - no music fit here ^
05:11:348 (1,2,3,4) - suggest to change here to a reverse slider and a note I'll think about it, I like how it is currently though.

nice map and nice hitsound XD Thanks xd, i thought the hitsounds were weird but I guess not?
shoot a star ;) Thanks for the star!

-Kanzaki wrote:

Hi

Thanks for the mod! It came a little earlier xd



  1. 00:15:072 (1,2,1,2) - Stack these and 00:18:382 (1,2,1,2) - these.

  2. 00:21:072 (4,5,6) - 00:24:382 (4,5,6) - This probably fitting and playing good but i don't know they still feel over map but not bad way so i think
    all these are okay. Yeah, I see what you mean by this but it really does fit in with the map well.

  3. 00:21:692 (1) - The sound you follow actually starts on 00:21:485 (7) - I wanted to do this originally, but the song sounds so weird if I skip one of the main beats (large white tick). I'll ask others to see if it's ok to do so, but for now I'll leave this alone.

  4. 00:22:520 (1,3) - Stack Good idea, stacked it.

  5. Start the spin on this 01:31:313 (1) - time I think this spinner was somehow not snapped correctly and didn't show on AiMod. Fixed it.

  6. 01:39:279 (2) - I am considering you are following vocal here unless i don't totally understand this pattern but if you follow vocal this pattern still
    doesn't fit. 01:39:072 (1) - end this slider at 01:39:278 and just delete 2. I was following the beat here at this point, I decided to add this because of that one smash sound in the song at 01:39:072 to emphasize it more. I'll end up changing all these patterns in the future if others suggest it should be changed.

  7. 01:52:313 (1) - ^ ^

  8. 02:37:003 (5) - With this shape you are misleading the flow for the next objects. What i suggest is put 02:37:623 (2) - somewhere down or put
    02:37:417 (1) - to the right exactly front of the end of the slider. I moved the (1) to the end of the slider as you suggested.

  9. 03:03:485 (1) - Consider shortening this slider and putting and circle at 03:03:796 (2) - http://puu.sh/mn3wL/963c3e3cbd.jpg I like how the sliders currently flow so I don't want to change the length, but I moved the circle so it connects to the slider.

  10. Also start spin at 03:04:003 ( don't forgot to fix end of the spin you need longer spin after doing these.) Fixed the spinner and made it longer.

  11. 03:11:348 (5,6,1) - Stacking these not good idea applies to every same part because they are like sudden stopping but then with 1/4 sliders
    they starting suddenly getting fast what i suggest is this : http://puu.sh/mn3RL/2bb7876bf0.jpg OR as i said on my previous mods i don't think slider 2 is fitting so i actually i am suggesting this : http://puu.sh/mn3Qm/0a61f11216.jpg if you don't agree with this pattern use the first picture pattern. Actually, your first suggestion is a good idea. I changed every pattern for this for your suggestion.

  12. 03:02:244 (1,1,1,1) - 01:29:554 (1,2,3,4) - As i can see these are same things but you used another slider shapes + distances between sliders different. With the one in the beginning, I shorted the distance slightly and I moved the last circle so it connects with the last slider. I'll consider making them slowly move apart in the future possibly, but I don't want them to be too similar.

  13. 03:38:658 (1,1,1) - Lower hit sound volume on this part. Lowered volume to 40%.

  14. 04:49:830 (1,2,3,4) - 04:50:658 (5,6,7,8) - after the 1,2,3,4 maybe you should be doing the same thing but on somewhere else of the screen?
    (Its a suggestion cause it starts repeating on 5 again saying same thing that's why.) Good idea, I flipped the other one on the other side of the x-axis.

  15. 05:00:175 (1) - 05:06:796 (1) - Delete cause there is nothing. Removed since others suggested it.

Thanks for the mod! I'll consider some of your other suggestions in the future!



Generally i find this map is okay. But I am expecting more good mind blowing hidden circles and stacks. The song is like maiden for someone to map it with style of stacking and overlapping. Good luck.
[/color]
GL m8, this is a good map
Avishay
Hey, sorry for the delay, had an exhausting day yesterday.

[monz]
  1. 00:29:554 (6,3) - Super minor, but those should probably be stacked correctly.
  2. 00:27:279 (4,5) - This doesn't really feel appropriate, movement and spacing wise, also it seems that it is the only slider that is stacked with this rhythm pattern (00:30:589 (4) - 00:33:899 (4) - ) and those feels kinda better, so any reason for that difference?
  3. 00:38:244 (3,1,2,3) - You could improve the rhythm and pattern here, first of all there's no reason for the big jump between the 3 and 1, they sound pretty much the same, and at the same time there's no emphasization what so ever on 00:38:658 (3) - which is clearly the strongest, so having a simple 4 note + slider stream into the strong beat would be nice for example.
  4. 00:39:072 (3,1,2,3) - This one is weird as well, first of all, the NC on the first note will make more sense, the shift starts at that time. 00:39:485 (2,3) - why did the spacing decrease so much when the music is still the same? 00:39:279 (1,2) - This was fine and played well, but in the other two sliders you had a different movement which is not as strong as those.
  5. 00:47:761 (5) - A triplet would be much more appropriate, the note inside the slider is not weak at all and the current pattern is kinda awkward, if you still wish to keep it, at least mute the sliderend. Or you could use one slider like at 00:48:589 (3) -
  6. 00:46:520 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1) - Actually, the difference here is mildly infuriating, sometimes you use a full slider and sometimes a 3/4 one, while the vocals and music is the same, you should probably go all over the places you did something and make it follow something certain.
  7. 00:59:761 (1,2,3) - I feel that the spacing between 2 and 3 should be bigger compared to 1 and 2, also, the movement into the slider is not that good, try making something that flows into the slider shape.
  8. 01:21:072 (6,1) - Yeah the whistle on the second slider doesn't fit that well, it's too strong compared to the note itself. Also generally, that certain whistle is kinda strong, should probably have something softer.
  9. 01:26:244 (1,2,3,4) - This is waaaaaay tooo drastic, this sounds just as the previous sections, no need to increase the spacing like that. 01:27:899 (1,2,3,4,5,6,7,8) - But I agree that this one is more signicant, so why wouldn't you make it one pattern that increases spacing slightly and not just like that?
  10. 01:29:554 (1,1,1,1,1) - Seems a bit random and overdone as well, try makin something more interesting and less confusing.
  11. 01:45:899 - I am not really sure why was this ignored, this is a pretty significant build up to the next note.
  12. 01:52:934 (2,5) - Tidy up the blanket a bit.
  13. 01:57:072 (1,2) - This is supposed to be a triplet just like 01:32:658 (1,2,1) -
  14. 01:58:106 (2,3,4,5,6,7,1) - Seems a bit absurd that you completely ignoed the significant notes and just made a big spaced pattern for the vocals, 5 is the buildup for 6 yet it has bigger spacing, I think you should increase the spacing gradually until the significant change with the strong notes.
  15. 02:01:623 (5,6) - I'd prefer just circles for this pattern in the music, you could make something much more interesting rather than 2 copy pasted sliders.
  16. 02:08:244 (5,6) - ^
  17. 02:12:175 (2) - Supposed to be a single circle, there's nothing on the sliderend.
  18. 02:36:796 (4,5,1,2,3) - All of this looks kinda ugly lol, could you tidy this up a bit?
  19. 02:38:658 (1) - Isn't following the strong 1/2 notes is better?
  20. 02:41:348 (2,3,4,5,6) - A normal star would be cool.
  21. 02:58:934 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8) - Like previously, this is too drastic.
  22. 03:02:244 (1,1,1,1) - This is nicer from the previous pattern, and I'd like to suggest something, have the SV on the first and third sliders lower than the second and fourth, it'd be cool.
  23. 03:03:485 (1,1) - If you want to follow the strong note with the slider end you need to follow the one at the red tick before then, otherwise mute the sliderend.
  24. 03:11:658 (6,1,2) - This just feels wrong lol, this is the first time you have the 1/4 sliders without the super strong beats.
  25. 03:33:692 (1,1,2,1,1,1,1,1,1,1,2,3,1,2,3,1,1,2,1,1,2,1,1,1,1,1,1,1,2,3,4,1) - This section really feels overdone >.> It's too hard compared to the rest of the map, there's nothing really the 1/8 land on, perhaps it is on the long indistinct repeats of something that seems to be 1/16 or idk, but the long sliders are just awful, they are really boring and add nothing to the map.
  26. 04:01:003 (1) - I'd prefer a lower hitsound on the head here, it feels out of place.
  27. 04:29:348 (1,2) - Like before, it's supposed to be a triplet.
  28. 04:48:175 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8) - I can't really find this right, seems like it is done just for the sake of difficulty, there's no significant music shift and it was done drastically.
Good luck!
Topic Starter
just click

Avishay wrote:

Hey, sorry for the delay, had an exhausting day yesterday.

[monz]
  1. 00:29:554 (6,3) - Super minor, but those should probably be stacked correctly. Fixed.
  2. 00:27:279 (4,5) - This doesn't really feel appropriate, movement and spacing wise, also it seems that it is the only slider that is stacked with this rhythm pattern (00:30:589 (4) - 00:33:899 (4) - ) and those feels kinda better, so any reason for that difference? I think it's fine to play in my opinion, no one had trouble with this. For the second part, I think you meant that I didn't have the overlap in that one, so if that's what you're suggesting I fixed it.
  3. 00:38:244 (3,1,2,3) - You could improve the rhythm and pattern here, first of all there's no reason for the big jump between the 3 and 1, they sound pretty much the same, and at the same time there's no emphasization what so ever on 00:38:658 (3) - which is clearly the strongest, so having a simple 4 note + slider stream into the strong beat would be nice for example. Changed spacing with those.
  4. 00:39:072 (3,1,2,3) - This one is weird as well, first of all, the NC on the first note will make more sense, the shift starts at that time. 00:39:485 (2,3) - why did the spacing decrease so much when the music is still the same? 00:39:279 (1,2) - This was fine and played well, but in the other two sliders you had a different movement which is not as strong as those. Added a NC on that first note, and I think the spacing should be more equal now.
  5. 00:47:761 (5) - A triplet would be much more appropriate, the note inside the slider is not weak at all and the current pattern is kinda awkward, if you still wish to keep it, at least mute the sliderend. Or you could use one slider like at 00:48:589 (3) - I'll think about this, I think it it flows fine to me currently. I'll probably mute the slider end in a bit to see how it sounds.
  6. 00:46:520 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1) - Actually, the difference here is mildly infuriating, sometimes you use a full slider and sometimes a 3/4 one, while the vocals and music is the same, you should probably go all over the places you did something and make it follow something certain. I did some of those shortened sliders because I don't want to have a slider end on the main beat (big white tick). I'll see what I can do later, but for now I think I'll keep the rhythm here how it is for now.
  7. 00:59:761 (1,2,3) - I feel that the spacing between 2 and 3 should be bigger compared to 1 and 2, also, the movement into the slider is not that good, try making something that flows into the slider shape. I adjusted the spacing slightly like you said, and it should flow into the slider better now.
  8. 01:21:072 (6,1) - Yeah the whistle on the second slider doesn't fit that well, it's too strong compared to the note itself. Also generally, that certain whistle is kinda strong, should probably have something softer. I'll adjust some of the whistles after I'm done with the mod.
  9. 01:26:244 (1,2,3,4) - This is waaaaaay tooo drastic, this sounds just as the previous sections, no need to increase the spacing like that. 01:27:899 (1,2,3,4,5,6,7,8) - But I agree that this one is more signicant, so why wouldn't you make it one pattern that increases spacing slightly and not just like that? Changed this section a little with the spacing.
  10. 01:29:554 (1,1,1,1,1) - Seems a bit random and overdone as well, try makin something more interesting and less confusing. I think this pattern is fine and flows well. Not changing this.
  11. 01:45:899 - I am not really sure why was this ignored, this is a pretty significant build up to the next note. I was trying to follow the vocals with those notes, but since another person suggested I add a note there, I'll add it.
  12. 01:52:934 (2,5) - Tidy up the blanket a bit. Fixed the blanket.
  13. 01:57:072 (1,2) - This is supposed to be a triplet just like 01:32:658 (1,2,1) - I see what you mean, but I really like how this pattern works and I think it fits in well. I'll consider it though.
  14. 01:58:106 (2,3,4,5,6,7,1) - Seems a bit absurd that you completely ignoed the significant notes and just made a big spaced pattern for the vocals, 5 is the buildup for 6 yet it has bigger spacing, I think you should increase the spacing gradually until the significant change with the strong notes. I agree with this, I actually didn't like how this played so I tried to the gradual increase in spacing and I think that plays much better now.
  15. 02:01:623 (5,6) - I'd prefer just circles for this pattern in the music, you could make something much more interesting rather than 2 copy pasted sliders. Changed.
  16. 02:08:244 (5,6) - ^ ^
  17. 02:12:175 (2) - Supposed to be a single circle, there's nothing on the sliderend. I'm following the guitar strums here with these and I think these fit in well,so no change.
  18. 02:36:796 (4,5,1,2,3) - All of this looks kinda ugly lol, could you tidy this up a bit? This was bothering me as well, made it look neater xd
  19. 02:38:658 (1) - Isn't following the strong 1/2 notes is better? I prefer the current SV change here, it fits in and plays well to me. I used it for the other sections similar to this as well.
  20. 02:41:348 (2,3,4,5,6) - A normal star would be cool. Changed to the star, it looks pretty dank now xd
  21. 02:58:934 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8) - Like previously, this is too drastic. Changed to similar spacing like that one from before.
  22. 03:02:244 (1,1,1,1) - This is nicer from the previous pattern, and I'd like to suggest something, have the SV on the first and third sliders lower than the second and fourth, it'd be cool. I'll try it out after this mod to see it how it goes because it sounds interesting.
  23. 03:03:485 (1,1) - If you want to follow the strong note with the slider end you need to follow the one at the red tick before then, otherwise mute the sliderend. Muted the sliderend instead.
  24. 03:11:658 (6,1,2) - This just feels wrong lol, this is the first time you have the 1/4 sliders without the super strong beats. I'm thinking of changing this after the mod as well since others suggested it.
  25. 03:33:692 (1,1,2,1,1,1,1,1,1,1,2,3,1,2,3,1,1,2,1,1,2,1,1,1,1,1,1,1,2,3,4,1) - This section really feels overdone >.> It's too hard compared to the rest of the map, there's nothing really the 1/8 land on, perhaps it is on the long indistinct repeats of something that seems to be 1/16 or idk, but the long sliders are just awful, they are really boring and add nothing to the map. Yeah, this section is kind of weird but I asked ByBy about it and she suggested a few changes and said that the rest looks fine. I might remap it in the future if necessary. The long slider fit in fine in my opinion, so I won't change those except the spacing if necessary.
  26. 04:01:003 (1) - I'd prefer a lower hitsound on the head here, it feels out of place. You're right, for this section I made it gradually decrease in volume and it sounds better now.
  27. 04:29:348 (1,2) - Like before, it's supposed to be a triplet. I'd prefer the current notes since they play well to me and others from what I noticed, but I'd only change this if it is a huge issue.
  28. 04:48:175 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8) - I can't really find this right, seems like it is done just for the sake of difficulty, there's no significant music shift and it was done drastically. I think you're the first to mention this particular pattern, but I kind of wanted to do different jump patterns for this last section to emphasize the high-pitched vocals. I might decrease the spacing a bit in the future, but for now I'll leave it alone until others mention it to be an issue. I kind of like to map things with many jumps, which is kind of why I decided to do this.
Good luck!
Thank you for the mod! It was very helpful!
FCL
M4M
I am sure that you will ignore most my suggestions, but believe me, it is necessary!!!

  • [General]
  1. OD is too big for 145 bpm. Spinner at start was too hard for me. Also fullscreen jumps created too bad accuracity. 7.7-7.8 would be okay
  2. you have inappropriate preview time imo. At 01:32:865 looks good
  3. your map needs a break time. Yes, it's hard, but you should to delete some parts in your map. I suggest to start your 1st break time at 01:59:348, ideal after kiai. Resume playing at 02:12:589.
    Second break could be started at 03:32:037 and end to 03:38:658. Probably it's not so need as 1st break, but it could be fine to give time for rest
  4. HP is too much for marathon map, I reccomed to replace to 6-6.5. It's really offensively when you lose at end of the map

  • [Diff]
  1. 00:28:934 (4,5) - don'tt like flow here, how about move to 316 364
  2. 00:56:451 (1,2,1,2,1,2,1,2) - nc span it not needs here imo since you have't good reason for this
  3. 00:58:934 (3) - again. flow is not good, You can make a straight flow, will be nice
  4. 01:07:830 (9,1) - ctrl+g rhyithm have more sence imo. Just listen
  5. 01:11:141 (7,1) - same for similar moments
  6. 01:26:865 (4,1) - antijump (stack)? Looks nice before fullscreen jumps
  7. 01:28:727 (5) - nc a good suitable for vocal
  8. 01:28:106 (2) - too much for this tick imo
  9. 01:31:210 (1) - more distance since relativity your before pattenrs it's looks weird
  10. 01:33:899 (6,7,8) - stack with 01:33:279 (3) - created a good flow here
  11. 01:54:796 (3,4,5) - this sliders on white ticks looks better for rhythm, just try
  12. 01:56:658 (4) - same
  13. 02:23:347 - this beat needs to clickable, Probably 3/4 slider+circle will be fine
  14. 02:38:658 (1) - this form a bit bored for increased sv, more creative pls
  15. 02:59:554 (4,1) - also antijump will be nice
  16. 03:01:210 (4) - nc
  17. 03:02:244 (1,1,1,1,1) - looks randomly, maybe like this http://puu.sh/mohGp/0c2b6f6816.jpg
  18. 03:50:244 (1,2,1,2,1,2,1,2) - nc spam is not need, again
  19. 04:01:830 - same as before
  20. 04:01:830 (1,2,3,4,1,2,3,4,1) - star patterns. try it through ctrl+shift+d
  21. 04:40:313 (3,4,5) - bad flow, try like this http://puu.sh/moi0m/d06c08e8c3.jpg
Okay, i think you should to do:
make your flow better
remove redtick sliders, it's bad for playing and rhythm
neatness, you can do it more neatly

Good luck with this! :)
Come[Back]Home
Moonlight

00:19:623 (1,1) - This is forced 3/4 slider because 00:19:623 (1) - is just ending on nothing, which is kinda weird to be honest. 1/2 slioder would fit and the slider itself is skipping a fitting melodic sound here 00:19:830 - I really suggest a 1/2 slider there
00:38:451 (1) - I dont think that the NC is necessary here
00:47:761 (5) - This one ends on nothing as well and skips a mappable sound. 1/2 slider would fit way better. The same goes for this one 00:51:072 (5) -
00:56:865 (1,1,1) - Why the NC's? Theres nothing in the song which suggests NC's there
01:01:003 (5) - Ends on nothing as well and skips mappable sound, i really dislike those (Ill stop mentioning those)
01:07:416 (6,7,8,1) - Yeah, theres nothing wrong here, but i suggest to improve the blank of (1) with (6,7,8). The slider will have a way better curve and because of that it will look better as it is now.
01:12:382 (4,5,6) - I think this would be way more fun to play if you would move 01:12:796 (6) - somewhere around 8/200. Because i think that those stacked jumps only fit if the song stays the same in melodics or vocals, but thats not the case here since the voice is getting higher (?). So if it would be placed differently then (4) it would kinda fit with the song better.
01:27:485 (2,3,1) - ^
01:28:106 (2,3) - I would reduce the spacing here a bit since the vocals are not that strong at this point, so having high spacing there doesnt fit at all.
01:28:934 (6,7) - ^
01:29:141 (7,8) - ^
01:32:658 (1,2) - Just me, but i think a kickslider would be kinda cool here
01:57:278 (2) - Overmapped, there is no sound on blue tick. Just a single circle would fit way better.
01:58:934 (6,7) - I think the spacing is too high here as well considering the vocals. I think moving it somewhere around 208/260 would fit better
02:08:658 (7) - I think moving this one too 388/264 would create a cool jump pattern. 02:08:451 (6,7,8,9) -
02:11:141 (1,1) - NC is somehow kinda unnecessary since there is no sv change or a strong change in the melodics. Instead i would say that some spacing would do good here to fit with the strong melodics
02:25:623 (4) - This one should be clickable because there are strong beats, those must be clickable here
02:29:554 (1,1,1) - I dont get those NC's. Not necessary, no change in beats or vocals
02:52:106 (7) - clickable, same reasone as here 02:25:623 (4) -
03:00:796 (2,3) Spacing is too high again considering the vocals
03:01:623 (6,7) ^
03:01:830 (7,8) ^
03:03:278 - 03:03:692 - you sure about skipping those beats?
03:05:141 (1) - NC is not necessary
03:18:589 (7) - should be clickable
03:29:968 (2) - this is overmapped as well. Watch 01:57:278 (2) -
03:50:658 (1,1,1) - Might be just me again, but are those NC's really necessary?
04:04:520 (5,6,7) - The spacing here really is way too high and doesnt fit at all. I really suggest you should reduce it a bit
04:04:934 (7,1) - Same here. Its a Screenjump, they are mostly weird to play
04:18:175 (7) - clickable
04:29:554 (2) - same as 01:57:278 (2) -
04:32:037 (3,4) Why did you place kicksliders here?
04:56:244 (1) Unnecessary NC

What should i say. This is a very cool Map. I really like the jumps and the mappingstyle itself :3
Song is kinda nice too!
Good Luck with it!!
Lasse
m4m reply from my queue

General

  1. looks fine, but don'T you want to add any custom hitsounds?

Moonlight

  1. 00:16:727 (1,2) - rhythm from 00:13:417 (1,2,3,4) - felt nicer as it had that last high pitched sound clickable too, maybe use sth like http://i.imgur.com/H7IlWed.jpg
  2. 00:19:623 (1) - sure that might fit on the woosh sound, but it completely skips the very strong red tick making it weird to play
  3. 00:21:175 (5) - is this needed? putting a 1/4 hewre feels a bit too much
  4. 00:21:692 (1) - if oyu want to continue using such sliders, setting the tickrate to 2 would be a good idea since there are normally very audibl beats on the red ticks covered by them
  5. 00:24:485 - same as before. If you delete the note and press play on the blue tick, at least for me it doesnt sound liek there should be an object
    the triples after those seem fine though
  6. 00:26:658 (1,3,4,5) - having both either stacked or overlapped the same way would look nicer
  7. 00:29:554 (6,3) - stack properly?
  8. 00:39:072 (1) - would look nicer if you removed nc here and put it on 00:39:278 (2) - instead
  9. 00:46:520 (1,3,5) - would be nice if you could use the same ds for the overlaps on such spots, since a .1x differen is actually slightly noticeable during gameplay.
  10. 00:47:761 (5) - maybe end on red tick and add a 1/4 on the blue? red tick is quite audiblr so it would feel more fitting to play
    00:51:072 (5) - too
    01:04:313 (5) - those skip a way stronger beat than they end on, making them feel pretty awkward
    01:05:968 (1) - etc. mentioned enough of them :v
  11. 01:27:279 (1,2,3,1,2,3,4,5,6,7,8) - - could tone down the spacing here, it feels a bit over the top. you seem to space based on vocals, so put big jumps where they are actually strong and high pitched like those 01:27:899 (1,4) -
  12. 01:31:210 (1) - space this like the sliderjumps before
  13. 01:55:002 (4,5) - could space this a bit lower, even if those are sliders
  14. 01:57:279 (2) - there seems to be nothing on the end of this, putting a tripelt on 01:57:072 (1,2) - would be a nice idea
  15. 02:10:934 (1,1,1) - whats with the nc spam here? not necessary
  16. 02:29:141 (1,2,1,2,1,2,1,2) - spacing stuff again
  17. 02:38:658 (1) - you know :v
  18. 02:46:106 (2,4,5,6) - stack them manually to get a nice blanket with 02:47:348 (1) - http://i.imgur.com/HlIoCsT.jpg
  19. 03:00:589 (1,2,3,4,5,6,7,8) - at least scale it up gradually
  20. 03:03:899 (1) - same as 01:31:210 (1)
  21. 03:04:934 (1,1,1) - nc spam doesnt seem fitting here
  22. 03:10:520 (1,2,3,4) - stacks into jumps play awkward here imo, maybe try sth like http://i.imgur.com/RnsD6qg.jpg
  23. 03:23:761 (1,2,3,4) - same here, they just completely kill the momentum and there is no strong stop or anything in the music to force this
  24. 03:29:761 (1,2) - 2 ends on nothing again, triple or just makign 2 a circle would be nice
  25. 03:33:692 (1) - too much nc stuff makes it look a bit messy, remove those after the rep. sliders like this http://i.imgur.com/BshvhgA.jpg
  26. 04:04:520 (5,6,7,1) - those fell a bit too much over the top compared to the music and your normal spacing
  27. 04:29:554 (2) - already had that before
  28. 04:53:554 (1,2) - some others are pushing already it, but this really seems too much, the vocals are more like fading you and the backign track also isnt that strong, so why is there a fullscreenn jump?
looks interesting, but needs some work on spacing, the patterns themself are mostly fine
Topic Starter
just click
Since I have more time on my hands, I decided to revive this map and revamp many sections with smaller spacing and jumps, so unfortunately I can't apply the past three mods anymore. I will restart the modding process again for the remap.

The star rating went from 5.29 to 4.78 after the revamp.
I've still kept some of the jumps, but significantly reduced most of them.
The only one that I decided to keep was the very last one, which in my opinion, fits in well with the song.

Thank you to everyone who helped mod before the revamp!
SadBoi42
hey, M4M: t/434056/start=15

!DISCLAIMER!: All those changes are my own preference! >.<
[*Moonlight]
00:35:554 (2,3,4,5,6,1,2,3) - kinda overmapped?
00:38:451 (4) - nc
00:38:865 (7) - nc
00:39:072 (1,2,3,4) - they are kinda random, try to make it being something like a square like that:
01:11:968 (2,3,4,5,6) - I would scale them per 2 circles like that:
02:05:244 (5,6,7,8,9) - there are no tripples needed
03:50:244 (1,2,3,4,5,6,7,8,1,2,3) - overmapped :o
04:56:451 (1,2,3,4,5,6,7,8) - PLS NEVER USE JUMPS LIKE THOSE TO FINISH A HARD PART, IT DOES NOT FIT IN AND ITS OVERMAPPED!!
Stjpa
M4M

I guess you can disable the 'Letterbox during breaks' thing as you don't have a storyboard.
00:14:037 (4,5,6) - Probably intended but this looks a bit cleaner due the blanket.
00:15:692 (1,2,3,4,5) - To make them look like a real star you should try out the polygon function and then increase the spacing manually or using the scale function.
00:19:210 (2,3,1) - Make the spacing even here? If you look at the approach circle of (3) here you'll see that it isn't the case.
00:21:485 (7,1) - (1) deserves a slightly stronger emphasis because of the slow pitch change during the slider. And it's a downbeat nontheless. Otherwise using a 1/4 slider instead of a circle would work too. Same goes for 00:24:796 (7,1).
00:28:934 (4,5) - Since the "special sounds" (ex: slidertail of 00:27:485 (5) and 00:28:106 (8) ) were clickable you should do the same here. Using this rhythm should improve it.
00:42:589 (4,5,6) - To me it sounds like a regular jump patterns. Maybe it's just me since I can't really figure out your scheme on how you used your triplets, so I'm not gonna mention them.
00:46:727 (2) - Place it a bit higher for a better transition with the slider afterwards? Otherwise I'd suggest to rotate the slider but that would kinda destroy the cool pattern you used there.
01:11:968 (2,3,4,5,6) - I don't really think that the vocals fit too well to use a back'n' forth pattern. Also because they go back and forth a few times it's also a bit boring to play.
01:21:072 (6,1) - Switch the position maybe? You would cover the melody better and also have a clickable syllable on 01:21:692.
02:03:382 (6) - Slightly weird that you have this one clickable which is way less audible than 02:03:175 and the other afterwards.
02:07:003 (4,5,6) - Since the music gets louder (or a higher pitch, whatever) here you should space them way more to make it fit the music. They really shouldn't have less spacing than the previous objects that don't have such a special highlighting on them.
02:58:727 (6,1,2) - Using a smaller DS from one object to another can be weird without having a drastic change in flow. At least when the spacing is a bit bigger like in this case.
03:58:520 (1,1,1,1,1) - A small nerf would be appropriate as they request a really fast cursor move and even alternating because else you would most likely get 100's. Thus not that good for this skill range.
04:03:279 (4,1,1) - Try using a custom stack maybe? Would look cooler I guess.

Everything else seems cool.
Topic Starter
just click

girleyz-desu wrote:

hey, M4M: t/434056/start=15

!DISCLAIMER!: All those changes are my own preference! >.<
[*Moonlight]
00:35:554 (2,3,4,5,6,1,2,3) - kinda overmapped? Pitch increased in the song which accounts for the spacing. I disagree with it being overmapped.
00:38:451 (4) - nc I don't think it's needed.
00:38:865 (7) - nc I don't think it's needed, and the combo would be inconsistent with one here.
00:39:072 (1,2,3,4) - they are kinda random, try to make it being something like a square like that: I don't think it fits the song, and the spacing is too large.
01:11:968 (2,3,4,5,6) - I would scale them per 2 circles like that: This was bothering me, changed it to what you suggested.
02:05:244 (5,6,7,8,9) - there are no tripples needed Not changing this, I think it goes well with the guitar-like noise occurring, such as in 00:27:692 (6,7,8,9,1)
03:50:244 (1,2,3,4,5,6,7,8,1,2,3) - overmapped :o Pitch increases which accounts for the spacing, I think it fits in.
04:56:451 (1,2,3,4,5,6,7,8) - PLS NEVER USE JUMPS LIKE THOSE TO FINISH A HARD PART, IT DOES NOT FIT IN AND ITS OVERMAPPED!! I don't think it's overmapped, especially since it's the finisher and the most emphasized section of the song. Keeping it.
Thanks for the mod!

Stjpa wrote:

M4M

I guess you can disable the 'Letterbox during breaks' thing as you don't have a storyboard. Disabled.
00:14:037 (4,5,6) - Probably intended but this looks a bit cleaner due the blanket. This slider was actually bothering me, so I curved it more for a neater blanket.
00:15:692 (1,2,3,4,5) - To make them look like a real star you should try out the polygon function and then increase the spacing manually or using the scale function. This actually wasn't intended to be a star, I wanted the shape to look more random because of the various pitches in this section of the song xd
00:19:210 (2,3,1) - Make the spacing even here? If you look at the approach circle of (3) here you'll see that it isn't the case. Made it more even.
00:21:485 (7,1) - (1) deserves a slightly stronger emphasis because of the slow pitch change during the slider. And it's a downbeat nontheless. Otherwise using a 1/4 slider instead of a circle would work too. Same goes for 00:24:796 (7,1). Adjusted both.
00:28:934 (4,5) - Since the "special sounds" (ex: slidertail of 00:27:485 (5) and 00:28:106 (8) ) were clickable you should do the same here. Using this rhythm should improve it. Changed, it sounds and plays better to me.
00:42:589 (4,5,6) - To me it sounds like a regular jump patterns. Maybe it's just me since I can't really figure out your scheme on how you used your triplets, so I'm not gonna mention them. It seems too bland to just make everything a jump here, and I think the triplets fit in well since it's mixed in with jumps.
00:46:727 (2) - Place it a bit higher for a better transition with the slider afterwards? Otherwise I'd suggest to rotate the slider but that would kinda destroy the cool pattern you used there. Raised it higher since it was kind of bothering me xd
01:11:968 (2,3,4,5,6) - I don't really think that the vocals fit too well to use a back'n' forth pattern. Also because they go back and forth a few times it's also a bit boring to play. From a previous mod, I adjusted it a little bit so that they are more interesting so maybe that will help.
01:21:072 (6,1) - Switch the position maybe? You would cover the melody better and also have a clickable syllable on 01:21:692. I'll think about this, a lot of sliders in this map are timed at the large white ticks, so it would feel really weird to skip over it. I'll think about it though since I also have to restructure some things here.
02:03:382 (6) - Slightly weird that you have this one clickable which is way less audible than 02:03:175 and the other afterwards. Not sure why I even have 2 triplets here, I'll probably change it later but for now I'll leave it.
02:07:003 (4,5,6) - Since the music gets louder (or a higher pitch, whatever) here you should space them way more to make it fit the music. They really shouldn't have less spacing than the previous objects that don't have such a special highlighting on them. Adjusted the spacing.
02:58:727 (6,1,2) - Using a smaller DS from one object to another can be weird without having a drastic change in flow. At least when the spacing is a bit bigger like in this case. Made the spacing more even if this is what you meant.
03:58:520 (1,1,1,1,1) - A small nerf would be appropriate as they request a really fast cursor move and even alternating because else you would most likely get 100's. Thus not that good for this skill range. I'll leave this alone for now and see what others say. Otherwise, I may change this.
04:03:279 (4,1,1) - Try using a custom stack maybe? Would look cooler I guess. Adjusted a little.

Everything else seems cool.
Thanks for the mod! The orange stuff is stuff I might change depending on if others mention it.
Parachute
Hey! So heres the mod from m4m :3

General

Well the only thing that was kinda weird imo is the hitsounding. You used drum hitsounds and imo they arent good, sorry :/
They are barely hearable and just weird, so i wont mod hitsound because i would just do the whole hitsounding different.


Moonlight

00:13:830 (3) - Why not moving this to x:300 y:148 for nice triangle
00:38:451 (4,5,6) - Would put this a bit more down 00:38:451 (4) - to ~ x:320 y:196.. stream jump is kinda bad imo.
00:57:692 (7) - I know you stacked it over the slider but putting this to x:328 y:124 makes a nice triangle and looks better :3
01:02:865 (6) - This like x:192 y:152 ... These weird triangles you do look weird
01:49:623 (2) - Here again weird triangle: x:328 y:248
01:49:830 (3) - x: 148 y:248
01:56:451 (3) - Again x:236 y:20
02:13:830 (5) - Also this one a bit more up maybe?
02:57:279 (1) - Blanket is weird
03:14:244 (3) - Why dont you stack this correctly? o.o
03:15:485 (1,4) - Triangle again maybe? x:368 y:220
03:57:485 (4) - Could do this blanket better
04:23:554 (2) - Triangle? x:240 y:164
03:58:106 (1) - Remove nc, kinda seems like a random nc
04:49:830 (1) - I would do this circle ~ x:384 y:80 ... just plays and looks better imo.
05:10:313 (1,1,2,3,4) - Well about this section.. first i would remove the 1 and make the spinner end there and imo
the triangle would be better if it was same distance and bigger like this:
05:11:348 (1) - x:256 y:88 4 is just stacked under this obviously
05:11:554 (2) - x:164 y:244 and 3 just copied and ctrl + h



But overall i think this map is really nice and i love jump maps :3
Didnt find much but i hope it helps anyways, gl with the map!
Topic Starter
just click

Parachute wrote:

Hey! So heres the mod from m4m :3

General

Well the only thing that was kinda weird imo is the hitsounding. You used drum hitsounds and imo they arent good, sorry :/
They are barely hearable and just weird, so i wont mod hitsound because i would just do the whole hitsounding different. To me, it sounds fine with my skin. I could probably ask others on the hitsounds though.


Moonlight

00:13:830 (3) - Why not moving this to x:300 y:148 for nice triangle Moved.
00:38:451 (4,5,6) - Would put this a bit more down 00:38:451 (4) - to ~ x:320 y:196.. stream jump is kinda bad imo. I like it better now, lol. It's kind of hard to properly stream this also because the bpm is pretty low.
00:57:692 (7) - I know you stacked it over the slider but putting this to x:328 y:124 makes a nice triangle and looks better :3 The shape I had currently was kind of bothering me, so I changed it to what you suggested. I think I did this originally just to stack, like how you mentioned.
01:02:865 (6) - This like x:192 y:152 ... These weird triangles you do look weird This section also looked weird to me because I had no idea how to map it out, it looks better now with this circle here.
01:49:623 (2) - Here again weird triangle: x:328 y:248 Looks the same still, but I changed it nonetheless.
01:49:830 (3) - x: 148 y:248 Oh lol, I had no idea this went with the previous suggestion above. Now the triangle looks better xd
01:56:451 (3) - Again x:236 y:20 Changed since this triangle looked weird.
02:13:830 (5) - Also this one a bit more up maybe? Moved it up a bit more.
02:57:279 (1) - Blanket is weird I think I fixed it? It was hard to tell because of the triplet here.
03:14:244 (3) - Why dont you stack this correctly? o.o For some reason, it's not stacking here. I decided to move this note somewhere else and it stacked fine now.
03:15:485 (1,4) - Triangle again maybe? x:368 y:220 Fixed since I moved the note from above somewhere else.
03:57:485 (4) - Could do this blanket better Blanket looks fine to me? Not sure what you see.
04:23:554 (2) - Triangle? x:240 y:164 Changed.
03:58:106 (1) - Remove nc, kinda seems like a random nc You're right, not sure why I even had this lol.
04:49:830 (1) - I would do this circle ~ x:384 y:80 ... just plays and looks better imo. Changed, looks better now.
05:10:313 (1,1,2,3,4) - Well about this section.. first i would remove the 1 and make the spinner end there and imo
the triangle would be better if it was same distance and bigger like this: I think you forgot a link or something here, but I changed the triangle so it looks more equilateral but I didn't change the spinner because I want the player to click all the audible beats here.
05:11:348 (1) - x:256 y:88 4 is just stacked under this obviously Actually, nvm I think this is what you were suggesting from above lol. I changed to the positions you mentioned.
05:11:554 (2) - x:164 y:244 and 3 just copied and ctrl + h ^

Thanks for the mod! I pretty much changed nearly everything since it helps with the aesthetics.



But overall i think this map is really nice and i love jump maps :3
Didnt find much but i hope it helps anyways, gl with the map!
Fraye
General
~Add custom hitsounds?

Moonlight
00:51:692 (2) - move this to 300:187 for better flow imo
00:52:106 (4) - move this to 217:124 same^
01:03:485 (3) - move to 320:48
01:04:313 (5,1,3) - layer the ends properly; something like 01:04:313 (5) - 421/117 then 01:04:727 (1) - 446:250 and finally 01:05:141 (3) - 461:261
01:05:761 (4) - place this on 402:362 if you follwed the suggestion above then place 01:05:968 (1) - at 321:228 then move 01:06:382 (1) - to 294:24
01:10:727 (4,5,6,7) - the flow you had with these circles disappeared on 01:11:348 (1) - but that is purely my opinion
02:10:934 (1,2,3) - this looks and feels awkward to play imo; change the pattern to something like 02:11:141 (2) - this on 352:156 then 02:11:348 (3) - this on 124:200
02:12:382 (3) - angle this a bit more upward; it looks kinda forced as it is imo
04:44:244 (1,3) - I don't like this touching each other ( ͡° ͜ʖ ͡°) ; try something like 04:44:451 (2) - move this to 444:332 then ctrl+g, 04:44:658 (3) - move this to 424:112
04:55:830 (1,2,3,1) - kinda similar to that ^; I suggest moving 04:56:037 (2) - this to 112:216 , then this 04:56:244 (3) - to 208:76 then ctrl+g

Aside from that, the rhythm looks good and the hitsounds are okay~

I love 'em jumpy maps ( ͡° ͜ʖ ͡°)

GL with ranking this and I hope I helped! :D

plot twist
star for star? is that a thing? lol
Crimmi
Responding to the M4M~ feel free to reject anything that may not work with you~

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear

Moonlight



  1. 00:15:899 (2,3) - These feel a bit better swapped so that you can get a better jump out of it, plus if fixed properly, 00:15:692 (1,2,3,4,5) would form a good star pattern like *this*
  2. 00:59:761 (1) - Perhaps you can move this to x:248|y:224?
  3. 01:21:072 (6,1) - It'll be a bit better if you deleted (6) and moved (1) back a bit, placing 01:20:865 (5) in it's place like *this*
  4. 01:24:382 (5,1) - ^ Same suggestion as above.
  5. 02:32:451 (3) - Perhaps you can stack *this* on 02:32:865 (3) ?
  6. 03:43:623 (1) - Unsnapped slider (by slider end and repeat, double check it).
  7. 03:44:037 (1) - ^
  8. 03:44:451 (1) - ^
  9. 04:02:037 (2,3,4,1) - These could spaced out a bit more evenly.
  10. 04:56:658 (2,3,4,5,6,7,8) - I know it's for approval but isn't this jump a bit excessive?

Nice map, some jumps and patterns need to polished up a bit but other than that it's good.
Topic Starter
just click

flawful wrote:

General
~Add custom hitsounds? Maybe later if I find any good ones.

Moonlight
00:51:692 (2) - move this to 300:187 for better flow imo Changed.
00:52:106 (4) - move this to 217:124 same^ Adjusted this as well.
01:03:485 (3) - move to 320:48 It's already at this position?
01:04:313 (5,1,3) - layer the ends properly; something like 01:04:313 (5) - 421/117 then 01:04:727 (1) - 446:250 and finally 01:05:141 (3) - 461:261 Changed because why not. The stacking kind of did look bad.
01:05:761 (4) - place this on 402:362 if you follwed the suggestion above then place 01:05:968 (1) - at 321:228 then move 01:06:382 (1) - to 294:24 Adjusted this as well.
01:10:727 (4,5,6,7) - the flow you had with these circles disappeared on 01:11:348 (1) - but that is purely my opinion I think it's fine to me.
02:10:934 (1,2,3) - this looks and feels awkward to play imo; change the pattern to something like 02:11:141 (2) - this on 352:156 then 02:11:348 (3) - this on 124:200 I thought this was fine, but I changed it because I think I forgot to revamp this also because the distance was too large.
02:12:382 (3) - angle this a bit more upward; it looks kinda forced as it is imo Tilted slightly.
04:44:244 (1,3) - I don't like this touching each other ( ͡° ͜ʖ ͡°) ; try something like 04:44:451 (2) - move this to 444:332 then ctrl+g, 04:44:658 (3) - move this to 424:112 I like how it is stacked currently, I'll change it if others suggest it.
04:55:830 (1,2,3,1) - kinda similar to that ^; I suggest moving 04:56:037 (2) - this to 112:216 , then this 04:56:244 (3) - to 208:76 then ctrl+g Same with above

Aside from that, the rhythm looks good and the hitsounds are okay~

I love 'em jumpy maps ( ͡° ͜ʖ ͡°)

GL with ranking this and I hope I helped! :D

plot twist
star for star? is that a thing? lol
Thanks for the mod! It was helpful!

Crimmi wrote:

Responding to the M4M~ feel free to reject anything that may not work with you~

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear

Moonlight



  1. 00:15:899 (2,3) - These feel a bit better swapped so that you can get a better jump out of it, plus if fixed properly, 00:15:692 (1,2,3,4,5) would form a good star pattern like *this* Changed since someone else mentioned I should make a star pattern out of this.
  2. 00:59:761 (1) - Perhaps you can move this to x:248|y:224? Even though it's not really going with the back and forth motions I have in this section, this note actually bothered me so I changed it to what you suggested.
  3. 01:21:072 (6,1) - It'll be a bit better if you deleted (6) and moved (1) back a bit, placing 01:20:865 (5) in it's place like *this* Since someone else suggested it, changed to something like this.
  4. 01:24:382 (5,1) - ^ Same suggestion as above. Changed as well.
  5. 02:32:451 (3) - Perhaps you can stack *this* on 02:32:865 (3) ? I stack these sections intentionally like this, but I did adjust it a little, but not completely like how you suggested.
  6. 03:43:623 (1) - Unsnapped slider (by slider end and repeat, double check it). I'm confused, I checked these all and they looked snapped correctly.
  7. 03:44:037 (1) - ^ ^
  8. 03:44:451 (1) - ^ ^
  9. 04:02:037 (2,3,4,1) - These could spaced out a bit more evenly. Spaced out more evenly.
  10. 04:56:658 (2,3,4,5,6,7,8) - I know it's for approval but isn't this jump a bit excessive? I think it fits in fine as a finisher, especially as the most emphasized drums or whatever the noises are here.

Nice map, some jumps and patterns need to polished up a bit but other than that it's good.
Thank you for the mod, it was helpful!
Yoshimaro
M4M!

That bouncy bouncy beat
Tbh this map's pretty fire I'll give it my best

00:44:658 (7,1,2,3,4,5) - runs a very circular flow, consider some Ctrl+G's
00:53:141 (1,3) - if that's what you're going for then nice otherwise the slider was too straight (you probably meant for it to be like this lol its k just looking for things)
01:11:968 (2,3,4,5,6) - consider toning down a (just a bit if at all) or adding a bit more direction to the jump
01:21:072 (1,3) - definitely fix
01:44:244 (1,2) - reduce mirror distance imo
02:17:141 (7,8,1) - since rest of pattern is anti directional and this part in particular is very linear, maybe switch 02:17:554 (1,2) - ? idk why im here fam this song is mmmmmmmmMMMMMMM
02:27:899 (3,5) - blanket again (sry lol)
02:32:244 (8,3) - again you probably meant for it to be more linear, just pointing it out
02:47:347 (1,3) - nice this was good
03:38:658 - maybe change, for the difficulty i'd imagine there would be a PP/FC boner dead sliderbreak denial fest right here but idk maybe not
04:48:175 (1,2,3,4,5,6,7,8,1) - difficulty spikes pretty hard right here, consider nerfing
04:56:451 (1,2,3,4,5,6,7,8,1) - woah shit nevermind this spikes hella hard xD, definitely nerf this
05:11:347 (1,2,3,4) - i like doritos too <3

hype! i like this song, never knew this artist, thanks for hitting me up i would've never found this xD

Complimentary meme that comes with all of my mods
She can ride her bike with no handlebars
stUwUpid
M4M from le queue

00:13:416 (1,2,3) - I think these should be spaced larger, or at least bigger than 00:14:658 (5,6,1,2) - these since the sound is much more emphasized.
00:32:658 (6,7,8,1) - This stack is a bit unpredictable and doesn't play well
00:38:451 (4,5,7,8) - I would turn all of these into streams for consistency. Ideally, to fit the music, I would make those all short 1/4 sliders and then make 00:39:072 (1,2,3,4) - into circle stream. It would sound and play much better
00:44:037 (5,6) - I feel like 5 should be a slider and 6 should be a circle
00:48:589 (3,5) - Blanket properly
00:49:830 (1,3) - ^
01:01:623 (2,3) - ^
01:09:072 (4,6) - These would play better if you stacked them, or semi stacked them
01:11:968 (2,3,4,5,6) - I know you tried to make them horizontally parallel, but I think they would look better if you aligned them in the same line
01:21:072 (1,3) - Blanket properly
01:22:106 (4,5,6,7) - Make more equilateral
01:26:865 (4,1) - Move the 1 slightly down for a semi stack. This will make the timing gap a bit more predictable
01:28:313 (3,4) - Due to change in tone, I would increase the distance between these.
01:29:554 (1,1,1,1,1) - I would put these closer together if you're going to have 1/4 gap in between. Also, maybe you can try increasing SV for 01:29:968 (1,1) - these. It'll make it a bit more interesting. NC on all of those is also not necessary, but if you want to keep it it's fine too.
01:32:865 (1) - NC off
01:39:072 (6,1) - Unstack these
01:53:554 (5,1) - Blanket properly
01:58:727 (5,6,7,1) - I would make jump smaller here since the volume of the song decreases. 01:57:485 (1,2,3,4,5) - However, if you want to keep high jumps, make these bigger. That way it fits the diminishing volume
02:07:830 (2,3,4,6) - Unstack
02:11:554 (4,5) - I know there is sound in the music that you're mapping to here, but I think the silent effect that the music has here would be so much better if you deleted these.
02:12:382 (3,2) - Unstack
02:16:934 (6,7,8) - Make equidistant
02:32:037 (7,8,1) - ^
02:32:244 (8,3) - Blanket properly
02:33:692 (5,1,3) - This setup is pretty messy. I would move 1 so it's not overlapped
02:36:796 (4,5) - Blanket properly
02:39:072 (1,2,3,4) - Make a proper zigzag pattern with equal DS
02:48:382 (4,6,5,6,7) - This stack is a little too much. You can stack one or two, but stacking two circles and a triplet is way too much
02:56:658 (4,5,6,1) - Blanket properly
02:59:554 (4,1) - Semi stack for readablility
03:01:003 (3,1) - Can increase distance a bit
03:02:244 (1,1,1,1) - Same thing I said about the other part like this
03:10:520 (1,2,3,4) - Make this a back and forth jump instead of two stacks.
03:38:658 (1,1,1) - These seem like way too much 1/8th spam, but tbh I'm not sure what I would do differently, so look for other mods on that part.
03:57:072 (2,4) - Blanket properly
03:58:520 (1,1,1,1) - Seem too far apart for 1/4
04:04:106 (2,3,4) - Instead of stacking, I would make it a straight stream. It would fit the flow of the electronic voice more
04:04:313 (4) - You can NC here since it's start of emphasized musical statement
04:04:934 (7,2) - Don't stack.
04:07:209 (2,5) - Blanket properly
04:31:416 (7,2) - Don't stack. Since 2 is obviously less emphasized than 7, make the distance between 04:31:623 (1,2) - smaller
04:50:865 (6,7,8) - Make more equilateral
04:53:141 (1,2,1,2,1,2,1,2) - Instead of the 2 combo spam here, I would do it 04:56:451 (1,2,3,4,5,6,7,8) - Here
05:05:554 (3,5) - Don't stack for readablility
05:08:037 (1,2,3,4) - Align these

This song could use some dope custom hitsounds.
You can also vary the SV a bit more in places to spice things up a bit since it's such a long map.

Overall, I think it is very fun to play and I will trying for that FC when it's ranked XD. Your mapping style with the jumps is very similar to mine, which is pretty cool, but I would watch out for the stacks a bit. You sort of overdo them at times and it makes it less fun or unpredictable at times.

Good luck!
Elally
Hello! form queues

Only screen)

CR = Cricle
SR = Slider




Moonlight

SPOILER
00:16:727 (1,2,1) - how about this? 1 or 2
00:21:692 (1) -

00:20:451 (2,3) - ctrl+g
00:23:761 (2,3) - ctrl+g or 1
00:29:347 (5,6) - 1 or 2
00:34:727 (8,1) - ctrl+g and add CR 00:35:244
00:41:554 (1) - Replace SR on CR
00:44:037 (5,6,7) - mayby?

00:46:934 (3,4,5) -

00:48:589 (3) -

00:50:244 (3,4,5) -

00:53:554 (3) -

01:00:175 (3,4,5) -

01:01:830 (3) -

01:03:485 (3,4,5) -

01:05:141 (3,4,1) -

01:26:865 (4) -

01:44:244 (1,2) -

01:59:141 (7,1) - SR?
02:06:382 (3,4) -

02:19:623 (3,4,5) -

02:21:278 (3) -

02:22:934 (3,4,5) -

02:28:934 (8,1) - mayby?

02:32:244 (8,1) - ^
02:32:865 (3,4,5) - ^^^
02:34:520 (3) - ^^^^^
02:47:347 (1) -

02:50:658 (1) - ^
02:57:278 (1) - ^^
02:59:554 (4) -

04:24:589 (7,8) - SR?
04:40:727 (5,6) -

04:52:313 (5,6) - SR?

This is all what I can do
If something is not clear, please send me a PM
Good luck!
Topic Starter
just click

- Yoshimaro - wrote:

M4M!

That bouncy bouncy beat
Tbh this map's pretty fire I'll give it my best

00:44:658 (7,1,2,3,4,5) - runs a very circular flow, consider some Ctrl+G's I think this pattern is fine.
00:53:141 (1,3) - if that's what you're going for then nice otherwise the slider was too straight (you probably meant for it to be like this lol its k just looking for things) I actually didn't intend this xd. I changed it so it's slightly more curved.
01:11:968 (2,3,4,5,6) - consider toning down a (just a bit if at all) or adding a bit more direction to the jump I'll consider it, but I think the current spacing is fine.
01:21:072 (1,3) - definitely fix Should be finally fixed now.
01:44:244 (1,2) - reduce mirror distance imo Reduced it since I didn't really like the spacing with this.
02:17:141 (7,8,1) - since rest of pattern is anti directional and this part in particular is very linear, maybe switch 02:17:554 (1,2) - ? idk why im here fam this song is mmmmmmmmMMMMMMM Adjusted those two sliders since they were bothering me as well.
02:27:899 (3,5) - blanket again (sry lol) It's ok xd I fixed it.
02:32:244 (8,3) - again you probably meant for it to be more linear, just pointing it out I adjusted this very slightly but this one seemed fine.
02:47:347 (1,3) - nice this was good THanks mang11
03:38:658 - maybe change, for the difficulty i'd imagine there would be a PP/FC boner dead sliderbreak denial fest right here but idk maybe not This should be fine spacing wise, I might adjust the first three still if necessary in the future.
04:48:175 (1,2,3,4,5,6,7,8,1) - difficulty spikes pretty hard right here, consider nerfing I only adjusted the (7) in these jumps, I think the rest is fine.
04:56:451 (1,2,3,4,5,6,7,8,1) - woah shit nevermind this spikes hella hard xD, definitely nerf this I personally think this one is fine since the claps are the most emphasized in the song. I'll most likely change it if like literally every single person tells me to change it.
05:11:347 (1,2,3,4) - i like doritos too <3 Sam

hype! i like this song, never knew this artist, thanks for hitting me up i would've never found this xD No problem, too bad their soundcloud is closed now, they had a lot of cool songs.

Complimentary meme that comes with all of my mods
She can ride her bike with no handlebars
Lol I've heard this song a long time ago xd


Thanks for the mod!

Kami-senpai wrote:

M4M from le queue

00:13:416 (1,2,3) - I think these should be spaced larger, or at least bigger than 00:14:658 (5,6,1,2) - these since the sound is much more emphasized. I understand what you mean here, but it's the intro of the song and I don't think it's necessary to have large spacing.
00:32:658 (6,7,8,1) - This stack is a bit unpredictable and doesn't play well I think it plays fine.
00:38:451 (4,5,7,8) - I would turn all of these into streams for consistency. Ideally, to fit the music, I would make those all short 1/4 sliders and then make 00:39:072 (1,2,3,4) - into circle stream. It would sound and play much better I'll think about it, but I currently like this pattern more.
00:44:037 (5,6) - I feel like 5 should be a slider and 6 should be a circle I agree with this, changed.
00:48:589 (3,5) - Blanket properly I probably forgot to blanket this, fixed.
00:49:830 (1,3) - ^ Fixed.
01:01:623 (2,3) - ^ Originally wasn't meant to be a blanket, but this was bothering me so I changed the pattern up here a bit.
01:09:072 (4,6) - These would play better if you stacked them, or semi stacked them I think it's fine.
01:11:968 (2,3,4,5,6) - I know you tried to make them horizontally parallel, but I think they would look better if you aligned them in the same line I like the current pattern better.
01:21:072 (1,3) - Blanket properly Fixed from previous mod.
01:22:106 (4,5,6,7) - Make more equilateral Adjusted slightly.
01:26:865 (4,1) - Move the 1 slightly down for a semi stack. This will make the timing gap a bit more predictable Changed.
01:28:313 (3,4) - Due to change in tone, I would increase the distance between these. I adjusted the whole section here a little.
01:29:554 (1,1,1,1,1) - I would put these closer together if you're going to have 1/4 gap in between. Also, maybe you can try increasing SV for 01:29:968 (1,1) - these. It'll make it a bit more interesting. NC on all of those is also not necessary, but if you want to keep it it's fine too. I think the spacing is fine, and I don't want to mess with the SV here because I think it plays better this way.
01:32:865 (1) - NC off I'll think about this, I want to stay consistent and use a NC for every large white tick.
01:39:072 (6,1) - Unstack these I think it's fine.
01:53:554 (5,1) - Blanket properly Fixed.
01:58:727 (5,6,7,1) - I would make jump smaller here since the volume of the song decreases. 01:57:485 (1,2,3,4,5) - However, if you want to keep high jumps, make these bigger. That way it fits the diminishing volume Reduced slightly in order to stay consistent with the other section similar to this.
02:07:830 (2,3,4,6) - Unstack It's fine.
02:11:554 (4,5) - I know there is sound in the music that you're mapping to here, but I think the silent effect that the music has here would be so much better if you deleted these. It was originally silent here, but people suggested I changed it. Maybe I'll change it again in the future, it depends.
02:12:382 (3,2) - Unstack It's fine.
02:16:934 (6,7,8) - Make equidistant I adjusted it slightly, but I didn't make it equidistant because it looks really weird to me with the pattern I have.
02:32:037 (7,8,1) - ^ Fixed.
02:32:244 (8,3) - Blanket properly Blanket fixed from previous mod.
02:33:692 (5,1,3) - This setup is pretty messy. I would move 1 so it's not overlapped This is intended and it doesn't look messy to me.
02:36:796 (4,5) - Blanket properly Not intended to be a blanket at all, and I don't like this blanketed.
02:39:072 (1,2,3,4) - Make a proper zigzag pattern with equal DS Pitch of song and vocals accounts for this, I don't agree with equal spacing here.
02:48:382 (4,6,5,6,7) - This stack is a little too much. You can stack one or two, but stacking two circles and a triplet is way too much I don't see what's wrong with this, it plays fine.
02:56:658 (4,5,6,1) - Blanket properly I can't really fix this because of how it automatically stacks for me, I'll see how to make it so it doesn't do this and fix it in the future if needed.
02:59:554 (4,1) - Semi stack for readablility Changed to stay consistent with the similar section.
03:01:003 (3,1) - Can increase distance a bit I think it's fine.
03:02:244 (1,1,1,1) - Same thing I said about the other part like this I changed the spacing on this one, but not the other one since that one was fine to me.
03:10:520 (1,2,3,4) - Make this a back and forth jump instead of two stacks. I think it's fine, I wanted to change it up.
03:38:658 (1,1,1) - These seem like way too much 1/8th spam, but tbh I'm not sure what I would do differently, so look for other mods on that part. This part is fine already and fits with the music, it doesn't really need to be changed.
03:57:072 (2,4) - Blanket properly Nothing wrong with this blanket.
03:58:520 (1,1,1,1) - Seem too far apart for 1/4 I changed only the spacing on two of the sliders, the rest is fine to me.
04:04:106 (2,3,4) - Instead of stacking, I would make it a straight stream. It would fit the flow of the electronic voice more I tried it and I don't like it so much, keeping it stacked.
04:04:313 (4) - You can NC here since it's start of emphasized musical statement I'll think about it, but I think this is fine to me.
04:04:934 (7,2) - Don't stack. It's fine.
04:07:209 (2,5) - Blanket properly Fixed.
04:31:416 (7,2) - Don't stack. Since 2 is obviously less emphasized than 7, make the distance between 04:31:623 (1,2) - smaller This one I changed because I didn't like the back and forth motion here, I instead moved the (2) somewhere else.
04:50:865 (6,7,8) - Make more equilateral Fixed.
04:53:141 (1,2,1,2,1,2,1,2) - Instead of the 2 combo spam here, I would do it 04:56:451 (1,2,3,4,5,6,7,8) - Here Actually, I forgot to remove the NC's from the previous revamp of this map. I instead just removed the NC's.
05:05:554 (3,5) - Don't stack for readablility I adjusted this pattern here differently so it's not stacked anymore.
05:08:037 (1,2,3,4) - Align these Not sure if you mean to stack them closer to each other or so that they're the same slope, but I didn't change this since I like it.

This song could use some dope custom hitsounds. I'll probably find some soon since everyone is suggesting it.
You can also vary the SV a bit more in places to spice things up a bit since it's such a long map. I can't really find anywhere else to change SV because the song remains the same throughout it.

Overall, I think it is very fun to play and I will trying for that FC when it's ranked XD. Your mapping style with the jumps is very similar to mine, which is pretty cool, but I would watch out for the stacks a bit. You sort of overdo them at times and it makes it less fun or unpredictable at times. Most of the stacks you pointed out were fine to me since that's how I intended it to be, but I did change some of them.

Good luck!
Thanks for the mod, good luck with your mapset as well!

MouseEz wrote:

Hello! form queues

Only screen)

CR = Cricle
SR = Slider




Moonlight

SPOILER
00:16:727 (1,2,1) - how about this? 1 or 2 I like it the way it currently is.
00:21:692 (1) -
The current rhythm I have fits better.
00:20:451 (2,3) - ctrl+g I like the current way I have right now.
00:23:761 (2,3) - ctrl+g or 1 Don't really like those either, I like the way it is right now.
00:29:347 (5,6) - 1 or 2 Don't really like those either, I like this rhythm more.
00:34:727 (8,1) - ctrl+g and add CR 00:35:244 I'll think about this one, but I used the long slider here to go with the drums more.
00:41:554 (1) - Replace SR on CR Doesn't feel right to me, no change.
00:44:037 (5,6,7) - mayby? I'll think about it, but I would have to readjust a bunch of patterns then.

00:46:934 (3,4,5) - Nah, it's fine.

00:48:589 (3) - Nah, I prefer the current rhythm.

00:50:244 (3,4,5) - Don't really like it either.

00:53:554 (3) - No to this either, I like the rhythm here more.

01:00:175 (3,4,5) - Current rhythm is better to me.

01:01:830 (3) - Current rhythm is better to me.

01:03:485 (3,4,5) - I like the current rhythm.

01:05:141 (3,4,1) - No thanks, rhythm is fine here.

01:26:865 (4) - I'm going with the vocals here, no change.

01:44:244 (1,2) - Current rhythm is better to me.

01:59:141 (7,1) - SR? I don't want a slider to end on the large white tick, it would sound weird with it ending on it.
02:06:382 (3,4) - I like the rhythm here more.

02:19:623 (3,4,5) - Current rhythm I have is better to me.

02:21:278 (3) - Current rhythm is better.

02:22:934 (3,4,5) - Current rhythm is better.

02:28:934 (8,1) - mayby? I don't see why a triplet needs to go here, no change.

02:32:244 (8,1) - ^ No need for a triplet.
02:32:865 (3,4,5) - ^^^ No need, rhythm is fine.
02:34:520 (3) - ^^^^^ Rhythm is fine.
02:47:347 (1) - It wouldn't go with the pattern and rhythm I have here.

02:50:658 (1) - ^ ^
02:57:278 (1) - ^^ ^
02:59:554 (4) - No need since it goes with the vocals.

04:24:589 (7,8) - SR? No need, it's fine.
04:40:727 (5,6) - No need, the current rhythm goes with the vocals better.

04:52:313 (5,6) - SR?No need for a slider here either.

This is all what I can do
If something is not clear, please send me a PM
Good luck!

Thanks for the mod, but unfortunately it wasn't really that helpful to me. I'll keep in mind possibly the ones I marked in orange though.
_handholding
Night Flight
  1. 00:15:692 (1,2) - ctrl + g would play better imo
  2. 00:18:589 (2) - Increase spacing of last circle a bit
  3. 00:26:037 (5,1,2,3) - the flow from 5 to 1 is quite forced and kinda awkward, also having 5 stacked underneath 00:25:623 (3) can causs players to mis read it as its not really expected given the pattern
  4. 00:33:485 (2,3,4) - I'd prefer increased spacing
  5. 00:34:727 (8) - shouldnt the slider start here??
  6. 00:39:072 (1,2,3,4) - This final kick slider pattern has bad flow imho especially from 3-4-1. How a pattern like this? http://puu.sh/oOHsQ/43169e4d6b.jpg
  7. 01:28:520 (4,1,2) - I dont think the music justifies spacing this big when you compare it to the earlier parts in the map
  8. 01:29:554 (1,1,1,1) - Really consider decreasing the spacing. A player wouldnt think these a 3/4 sliders just by looking at it ( the NCs suggest there is gonna be a SV change). Use spacing similar to this http://puu.sh/oOHGE/c78ff38db5.jpg
  9. 01:47:347 (7,8) - Increase spacing between the 2 triplets. The second one is quite strong as well as the momentum between the 2
  10. 02:36:175 (3) - slider is a bit ugly imo
  11. 03:02:244 (1,1,1,1) - This works here because the idea of 3/4 sliders has already been established also the spacing here is a lot more reasonable and comfrtable
  12. 03:23:554 (8,1) - (1) is a really strong beat, pls increase spacing
  13. 03:38:658 (1,1,1) - I would decrease the spacing like 03:43:623 (1,1,1) . just because they are 1/8 and slider breaking here would be extremly annoying for a player
  14. 04:44:244 (1,3) - make these the same angle
  15. 04:49:623 (8) - spacing is waayyyy too high. Also, the jump should be for 04:49:830 (1) as (1) is the stronger beat
  16. 04:51:278 (8,1) - Increase spacing pls
  17. 04:57:278 (5,6,7,8) - Decrease spacing by like a 1/4. It does look like you're getting carried away just because its the end of the map tbh

ok thats all from me, I hope this mod was useful, GL!
Topic Starter
just click

Kisses wrote:

Night Flight
  1. 00:15:692 (1,2) - ctrl + g would play better imo I think so too, changed.
  2. 00:18:589 (2) - Increase spacing of last circle a bit Increase it a little bit mainly so that the jumps are more even with the next notes.
  3. 00:26:037 (5,1,2,3) - the flow from 5 to 1 is quite forced and kinda awkward, also having 5 stacked underneath 00:25:623 (3) can causs players to mis read it as its not really expected given the pattern I moved the triplet somewhere else so that it flows better, but I think the (5) being stacked is fine to me.
  4. 00:33:485 (2,3,4) - I'd prefer increased spacing Not sure why I even left it like this lol, changed with more spacing.
  5. 00:34:727 (8) - shouldnt the slider start here?? When I originally first made this map, I made the slider go by the beat of the drums and not the vocals. I might consider changing it in the future, but I'll see.
  6. 00:39:072 (1,2,3,4) - This final kick slider pattern has bad flow imho especially from 3-4-1. How a pattern like this? http://puu.sh/oOHsQ/43169e4d6b.jpg This pattern looked weird to me anyways, changed it to what you suggested.
  7. 01:28:520 (4,1,2) - I dont think the music justifies spacing this big when you compare it to the earlier parts in the map I adjusted the spacing on these a little.
  8. 01:29:554 (1,1,1,1) - Really consider decreasing the spacing. A player wouldnt think these a 3/4 sliders just by looking at it ( the NCs suggest there is gonna be a SV change). Use spacing similar to this http://puu.sh/oOHGE/c78ff38db5.jpg Decreased the spacing since others suggested it, I made the spacing similar to that one other section later on.
  9. 01:47:347 (7,8) - Increase spacing between the 2 triplets. The second one is quite strong as well as the momentum between the 2 Increased the spacing.
  10. 02:36:175 (3) - slider is a bit ugly imo I think it looks fine to me, I'll change it if others think so.
  11. 03:02:244 (1,1,1,1) - This works here because the idea of 3/4 sliders has already been established also the spacing here is a lot more reasonable and comfrtable Yep, I adjusted that other section with similar spacing to this.
  12. 03:23:554 (8,1) - (1) is a really strong beat, pls increase spacing Increased the spacing since I didn't really like the flow there either.
  13. 03:38:658 (1,1,1) - I would decrease the spacing like 03:43:623 (1,1,1) . just because they are 1/8 and slider breaking here would be extremly annoying for a player Decreased the spacing, I've had people test play this and I noticed that they slider broke mostly around here.
  14. 04:44:244 (1,3) - make these the same angle This is intended, I don't like how these look with the same angle.
  15. 04:49:623 (8) - spacing is waayyyy too high. Also, the jump should be for 04:49:830 (1) as (1) is the stronger beat Changed the spacing with these notes a little.
  16. 04:51:278 (8,1) - Increase spacing pls I think I misplaced this note here, increased the spacing.
  17. 04:57:278 (5,6,7,8) - Decrease spacing by like a 1/4. It does look like you're getting carried away just because its the end of the map tbh Since so many people suggested that I decrease the spacing here, I finally decreased it a bit xd

ok thats all from me, I hope this mod was useful, GL!
Thanks for the mod, I found it helpful!
Marianna
Sorru i cant make m4m but (No kds)

Metadata


  1. Perfume - Night Flight



    Tags:
    A-Chan Nocchi Kashiyuka Triangle japanese all-girl idol トライアングル Yasutaka Nakata Tokuma Japan Communications Pino Airlines commercial bitpop techno electrohouse chiptune synthpop


Source 1 Source 2


Make a nice flight
B r o k e n
my modding queue

The one and only difficulty
00:42:589 (4,5,6) - I don't see why you have a triple here, well you may have it has this for a different element for a more enjoyable play, I personally rather have it no triple and a good distance back and forth jump like you always had
00:45:899 (6,7,8) - ^ and so on for some of the other triples
01:01:830 (3) - 1/2 slider? circle at 01:02:244? better fit for the music
01:24:382 (1) - blanket this around tail of 01:23:554 (3) - better?
01:27:278 (1,2,3) - pretty much the same sound here, I feel like you should have these 3 same DS
01:28:727 (1,2,3,4,1) - star shape? 01:29:554 (1) - should go up a bit more for perfect star shape
01:44:244 (1,1) - I don't think normal whistle sounds too well fit at all
02:45:692 (1,2) - you can just change these into single notes for more better fit for the music, making the red tick clickable for the music to emphasize the music there
03:29:554 (5) - why does this note have the biggest distance? it's only a normal drum beat here and has the biggest distance, no other music or a strong vocal here, I don't think this note should had the biggest distance here, nothing to emphasize here
03:37:003 I feel like you should start here with your sliders
04:05:968 (5) - just a normal drum beat, I don't think it should have this mush distance, nothing much to emphasize
04:29:141 (5) - ^ I can say the same thing to some other areas, but it may just be in your liking so you can just have it has it is
CyberX
Here we go my mod
note that everythings here is just my opinons

MoonLight
i like it more if you make the AR 9,3
00:14:658 (5) - NC
00:23:347 (1,2) - you still can fix the symetry here
00:30:589 (4,5) - blanket can be improve
00:34:416 (6) - no sound here
00:46:934 (3,4) - blanket can be improve
01:03:278 (2,3) - ^
01:05:141 (3,4) - ^
01:19:416 (4,1) - you emphasize too much here, suggestion change the (4) to the other direction
01:31:313 - spinner start here
01:57:485 (1,3) - can be blanket
02:05:658 (8) - no sound here
03:05:347 (1) - you need more emphasize here
03:05:347 (1,5,6) - blanket can be improve
03:29:761 (6,7,8,1) - blanket
03:44:658 (1,2,3,4,1) - too much emphasize
03:46:727 (9) - NC should be here instead of here 03:46:934 (1) -
03:49:623 (1) - NC
04:03:485 (1) - no reason to NC here
05:10:313 (1) - Slider better

well overall, you did well at the jump, its fit the song :D

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Topic Starter
just click

Marianna wrote:

Sorru i cant make m4m but (No kds)

Metadata


  1. Perfume - Night Flight



    Tags:
    A-Chan Nocchi Kashiyuka Triangle japanese all-girl idol トライアングル Yasutaka Nakata Tokuma Japan Communications Pino Airlines commercial bitpop techno electrohouse chiptune synthpop
Source 1 Source 2

Make a nice flight
Thanks for the check! I changed the artist and added the tags. The only thing I kept was the song name in caps since there's a ranked version spelt like that.

B r o k e n wrote:

my modding queue

The one and only difficulty
00:42:589 (4,5,6) - I don't see why you have a triple here, well you may have it has this for a different element for a more enjoyable play, I personally rather have it no triple and a good distance back and forth jump like you always had I didn't want to make it too repetitive with jumps, so I made it more for that reason you mentioned. I'll change it in the future if necessary, but I think it's fine.
00:45:899 (6,7,8) - ^ and so on for some of the other triples ^
01:01:830 (3) - 1/2 slider? circle at 01:02:244? better fit for the music I like the current rhythm and patterns I have here for these sections of the song.
01:24:382 (1) - blanket this around tail of 01:23:554 (3) - better? Fixed.
01:27:278 (1,2,3) - pretty much the same sound here, I feel like you should have these 3 same DS Should be better now.
01:28:727 (1,2,3,4,1) - star shape? 01:29:554 (1) - should go up a bit more for perfect star shape Moved up a bit, should be better now.
01:44:244 (1,1) - I don't think normal whistle sounds too well fit at all I think I accidentally hitsounded the whole slider instead of the head and tail, changed. I probably never noticed because of my skin xd
02:45:692 (1,2) - you can just change these into single notes for more better fit for the music, making the red tick clickable for the music to emphasize the music there I agree, these sliders didn't really sound right to me either.
03:29:554 (5) - why does this note have the biggest distance? it's only a normal drum beat here and has the biggest distance, no other music or a strong vocal here, I don't think this note should had the biggest distance here, nothing to emphasize here Makes sense, reduced the spacing on this note.
03:37:003 I feel like you should start here with your sliders The song used to be fully mapped here, but the rhythm got really weird so I wanted it to be more simple by starting it where I started it.
04:05:968 (5) - just a normal drum beat, I don't think it should have this mush distance, nothing much to emphasize Changed so it's closer.
04:29:141 (5) - ^ I can say the same thing to some other areas, but it may just be in your liking so you can just have it has it is I moved this also to stay consistent with the other section.
Thanks for the mod, it was helpful!

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons

MoonLight
i like it more if you make the AR 9,3 It used to be, but now I disagree because the spacing is lower.
00:14:658 (5) - NC Not really necessary.
00:23:347 (1,2) - you still can fix the symetry here They look symmetrical to me?
00:30:589 (4,5) - blanket can be improve Fixed, didn't realize the blanketing here was still off.
00:34:416 (6) - no sound here This part feels bland without the triplet, I'll change it if others suggest it.
00:46:934 (3,4) - blanket can be improve I think I originally didn't intend to blanket this, but I fixed it so that it does.
01:03:278 (2,3) - ^ This one isn't intended as a blanket, I placed it here to make the quadrilateral pattern before this.
01:05:141 (3,4) - ^ Not intended as a blanket either.
01:19:416 (4,1) - you emphasize too much here, suggestion change the (4) to the other direction I think this plays fine, it doesn't seem emphasized so I'm not sure what you mean.
01:31:313 - spinner start here Good catch, the other spinner in the other section started here as well. Fixed.
01:57:485 (1,3) - can be blanket Changed.
02:05:658 (8) - no sound here It's going with the guitar instrument thing here, which I did for every other section in the song.
03:05:347 (1) - you need more emphasize here Not sure what you mean, it seems fine to me?
03:05:347 (1,5,6) - blanket can be improve What am I supposed to blanket it with? :o
03:29:761 (6,7,8,1) - blanket No need for the blanket here.
03:44:658 (1,2,3,4,1) - too much emphasize Confused, it seems fine to me.
03:46:727 (9) - NC should be here instead of here 03:46:934 (1) - I disagree, it makes more sense to start the NC at the large white tick.
03:49:623 (1) - NC Not needed.
04:03:485 (1) - no reason to NC here It starts at a large white tick, so I felt it was necessary. Not going to change this unless others mention it.
05:10:313 (1) - Slider better I disagree, but I may change it if others suggest it.

well overall, you did well at the jump, its fit the song :D Thanks!

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Thanks for the mod, it was helpful!
rui
M4M
[Moonlight]
  1. 00:25:003 (1) - I don't like this overlap. How about this? http://puu.sh/oR7KR.jpg
  2. 00:25:830 (1) - Here is a loud sound.The jump of the sense same as the before part. You can placement big jump.
  3. 00:25:830 (1) - add NC
  4. 00:28:934 (4,5) - It is strange that a loud sound comes in the last of the slider. 00:28:934 add note here and delete note 00:29:761 (6) - and move slider 00:29:141 http://puu.sh/oR8wY.jpg
  5. 00:30:589 (4,5) - same
  6. 00:37:416 (5) - same reason. http://puu.sh/oR8z6.jpg
  7. 00:43:003 (7) - move to (296, 324). 00:43:003 (7,1,2) - this jump pattern isn't fit
  8. 00:44:865 (1,2,3,4) - change to slider beacuse you used slider here 00:41:554 (1,2) -
  9. 00:46:934 (3,4,5) - I think I want to do take sound unlike others here. I suggest a pattern using 3/4 slider pattern. http://puu.sh/oR90F.jpg
  10. 00:48:589 (3,4) - same http://puu.sh/oR96M.jpg
  11. 00:50:244 (3,4) - same reason. but diffrent take song http://puu.sh/oR99T.jpg
  12. 00:52:313 (5) - same reason. use 1/4 slider here
    Place of the same reason
    01:00:175 (3) -
    01:01:830 (3) -
    01:03:485 (3) -
    01:05:141 (3) -
    02:19:623 (3) -
    02:21:278 (3) -
    02:22:934 (3) -
    02:25:003 (5) -
    02:32:865 (3) -
    02:34:520 (3) -
    02:36:175 (3) -
    02:37:830 (3) -
  13. 00:53:141 (1) - so far this note.need not big jump here
  14. 01:02:865 (6) - move to (304.176). keep distance please.
  15. 01:14:451 (7) - ^
  16. 01:51:692 (4) - change to 1/4 slider? because vocal follow.
  17. 01:59:761 (9) - end of slider 01:59:968. because 02:00:175 - Here is a loud sound
  18. 02:06:382 (3) - same
  19. 02:12:796 (2) - delete note
  20. 02:13:623 (3) - move to (148,332) need not big jump here
  21. 02:22:313 (6) - why revers this note. keep follow is better. e.g. move to (400.120)
  22. 02:25:003 (5,1) - bad follow. 02:25:003 (5) - move to (432.84)
  23. 03:24:382 (4) - change to 1/4 slider? because vocal follow.
  24. 03:56:865 (1,2,3,4,5,6) - suggest rhythm http://puu.sh/oRe5Y.jpg
  25. 04:32:037 (3,4) - why use 1/4 slider. It is funny.
    Thank's all
It is good to keep consistency of beatmap. but it make boring player.
Please try a variety of arrangement patterns next map. Surely it becomes better.


Good luck
Topic Starter
just click

rui wrote:

M4M
[Moonlight]
  1. 00:25:003 (1) - I don't like this overlap. How about this? http://puu.sh/oR7KR.jpg Changed, but moved it horizontally instead of diagonally like in the picture.
  2. 00:25:830 (1) - Here is a loud sound.The jump of the sense same as the before part. You can placement big jump. I don't really hear a loud sound at this time, I think you meant the triplet? If so, I spaced that out further.
  3. 00:25:830 (1) - add NC Not needed at this time in my opinion, but I removed the NC from the triplet since I thought about it.
  4. 00:28:934 (4,5) - It is strange that a loud sound comes in the last of the slider. 00:28:934 add note here and delete note 00:29:761 (6) - and move slider 00:29:141 http://puu.sh/oR8wY.jpg Changed, it sounds better now.
  5. 00:30:589 (4,5) - same Changed.
  6. 00:37:416 (5) - same reason. http://puu.sh/oR8z6.jpg Changed.
  7. 00:43:003 (7) - move to (296, 324). 00:43:003 (7,1,2) - this jump pattern isn't fit Changed, it plays better to me now.
  8. 00:44:865 (1,2,3,4) - change to slider beacuse you used slider here 00:41:554 (1,2) - Makes sense, changed.
  9. 00:46:934 (3,4,5) - I think I want to do take sound unlike others here. I suggest a pattern using 3/4 slider pattern. http://puu.sh/oR90F.jpg I really like the current rhythm that I have in these sections, but I will consider it.
  10. 00:48:589 (3,4) - same http://puu.sh/oR96M.jpg ^
  11. 00:50:244 (3,4) - same reason. but diffrent take song http://puu.sh/oR99T.jpg ^
  12. 00:52:313 (5) - same reason. use 1/4 slider here I'll consider this, but I like the rhythm here also.
    Place of the same reason
    01:00:175 (3) - Same thing I mentioned with the above, I'll consider it but I really like the rhythm here that I have.
    01:01:830 (3) - ^
    01:03:485 (3) - ^
    01:05:141 (3) - ^
    02:19:623 (3) - ^
    02:21:278 (3) - ^
    02:22:934 (3) - ^
    02:25:003 (5) - ^
    02:32:865 (3) - ^
    02:34:520 (3) - ^
    02:36:175 (3) - ^
    02:37:830 (3) - ^
  13. 00:53:141 (1) - so far this note.need not big jump here Reduced spacing since it bothered me also.
  14. 01:02:865 (6) - move to (304.176). keep distance please. Fixed.
  15. 01:14:451 (7) - ^ Fixed.
  16. 01:51:692 (4) - change to 1/4 slider? because vocal follow. Changed to stay consistent with the sliders.
  17. 01:59:761 (9) - end of slider 01:59:968. because 02:00:175 - Here is a loud sound Makes sense, changed.
  18. 02:06:382 (3) - same Changed.
  19. 02:12:796 (2) - delete note I'll try this out for now, but I may change it in the future if I don't like it.
  20. 02:13:623 (3) - move to (148,332) need not big jump here Changed, this section was bothering me a little.
  21. 02:22:313 (6) - why revers this note. keep follow is better. e.g. move to (400.120) Changed, the pattern was bothering me.
  22. 02:25:003 (5,1) - bad follow. 02:25:003 (5) - move to (432.84) I agree, it flows much better now.
  23. 03:24:382 (4) - change to 1/4 slider? because vocal follow. I think this one is fine, it sounds weird to me here if I do that.
  24. 03:56:865 (1,2,3,4,5,6) - suggest rhythm http://puu.sh/oRe5Y.jpg Changed, something about the previous rhythm bothered me, I think it plays much better now.
  25. 04:32:037 (3,4) - why use 1/4 slider. It is funny. If you listen closely at a slower speed, you will hear the song indicating this rhythm.
    Thank's all
It is good to keep consistency of beatmap. but it make boring player.
Please try a variety of arrangement patterns next map. Surely it becomes better. I sent you a PM since I'm not sure what you mean about this.


Good luck
Thanks for the mod, it was very helpful in improving the rhythm and flow!
Lami
hi

00:38:037 (1,3) - swap NC
00:38:451 (4,5,6) - ctrl+G rhythm
this part required even of partten than triplet click.
00:42:382 (3,4,5,6,7) - make jump as strong melody
01:01:830 (3) - ctrl+g is more fluid
02:57:278 (1) - ^
02:47:347 (1) - ^
01:47:658 (9) - overmapped
00:52:520 (1,2,3) - make same DS with 02:25:209 (1,2,3) - ,02:51:692 (4,5,6) -
03:03:072 (1,1) - you ignore very worth beat, even if prefer vocal...
03:15:072 (5,6) - blanket
04:15:899 (5,9) - stack
Topic Starter
just click

Lami wrote:

hi

00:38:037 (1,3) - swap NC Makes sense, changed.
00:38:451 (4,5,6) - ctrl+G rhythm
this part required even of partten than triplet click. Not sure what you mean here, I'll probably send a PM for a picture so that I know what you mean.
00:42:382 (3,4,5,6,7) - make jump as strong melody Adjusted slightly.
01:01:830 (3) - ctrl+g is more fluid I agree, changed.
02:57:278 (1) - ^ Agree here as well.
02:47:347 (1) - ^ I agree. this goes well with the spacing as well.
01:47:658 (9) - overmapped I disagree since I'm following the guitar instrument with these triplets for every section like this in the map. I may have an idea in the future for this, but I think it's fine currently. I'll most likely change it if someone else addresses it.
00:52:520 (1,2,3) - make same DS with 02:25:209 (1,2,3) - ,02:51:692 (4,5,6) - I only do these for the triplets involving the kicksliders, so no need to change this triplet here. However, it did get me thinking about checking the other ones, and I found two of these with incorrect spacing so I fixed that.
03:03:072 (1,1) - you ignore very worth beat, even if prefer vocal... I see what you mean, but I don't want to change these sections, otherwise they would be inconsistent. Maybe in the future? No one else really mentioned it.
03:15:072 (5,6) - blanket I don't understand, there isn't anything to blanket here? :o
04:15:899 (5,9) - stack Fixed.
Thanks for the mod, it was helpful!
Dangaard
Nice to play, good job
Milan-
Hi

-00:26:037 (5) - add clap?
-00:36:175 (5,6,1,2) - Not a big fan of this angle. Even ctrl g'ng 00:36:589 (1,2) - can work as a back and forth movement instead of this lineal circular movement
-00:46:934 (3,5) - Overlaps like these aren't very beauty imo. Stacking would be better but doing other kind of overlap works better i think.
-01:19:003 (1,2,3,4,1) - Would be cool as http://puu.sh/oUzLa/ace5970661.jpg xd because 01:19:209 - isn't really as prominent as 01:19:313 - so making it clickable sounds somewhat better I think. You can play with the same idea on similar rhythms to make it more interesting, maybe?
-01:29:554 (1,1,1,1,1) - you dont need the nc spam at all.. you could go with a couple of ncs, but spam seems unnecessary
-01:44:865 (1) - unnecessary nc?
-01:45:278 (2,3,4,5) - The whole map uses these triangle thing, and since there's no music or drums in the background, maybe, you could use a different arrangement? a lineal one for example. Similar here 01:58:106 (2,3,4) - 04:30:382 (2,3,4) -
-03:03:072 (1,1,1) - You don't ignore others drums in the whole map, but here you decided to totally ignore them.. plsno ;;
-04:00:175 (1,1) - It's usually recommendable that when you do these 0.5x sv changes, you give the player some kind of 'hint' of what's going to happen. I think I'd use less spacing, like this maybe https://osu.ppy.sh/ss/5173432
-I'd suggest you to use soft-finish for crashes like 00:26:658 (1) - 00:53:141 (1) - 01:06:382 (1) - and even 00:19:623 - . Not sure how familiar you're with the editor, but you can change the additions on the left side of the screen hum. Other thing you can try is using normal-sampleset for some beats like 00:38:037 (7,8,1) - 00:26:037 (5,6,7,8) - 00:52:520 (1,2,3,4) - etc, that'll add some more impact or something to the map

Map is fine, you could make the hitsounding a bit more interesting tho. Using a single set the whole time is kinda dull in this case
Gloria Guard
I can't find this map is problem or unrankable issue :( I just catch this map problem. but I only a catch nazi mods...

Anyways, If you made the other map, I'll mod soon it.
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