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Seshimo Chiaki - START [Taiko]

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Total Posts
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Topic Starter
EdamaMe411
This beatmap was submitted using in-game submission on 2016年7月18日 at 0:04:33

Artist: Seshimo Chiaki
Title: START
Source: 実況パワフルプロ野球2013
Tags: 実況パワフルプロ野球 JUDYDANNY baseball opening intro REFLEC BEAT
BPM: 184.8
Filesize: 3204kb
Play Time: 01:52
Difficulties Available:
  1. Futsuu (2.11 stars, 224 notes)
  2. JuDa's Oni (4.45 stars, 676 notes)
  3. Kantan (1.47 stars, 135 notes)
  4. Lite Oni (3.29 stars, 525 notes)
  5. Muzukashii (2.59 stars, 375 notes)
  6. Oni (4.04 stars, 669 notes)
Download: Seshimo Chiaki - START
Information: Scores/Beatmap Listing
---------------
パワプロ最高っす
yuzu__rinrin
PMから~
良いものはできないかと思いますが…

Kantanは特に無いと思います
[Futsuu]
  1. 00:05:493 (10) - d
  2. 00:05:818 (11) - K GD以外ここはDで統一されてますがFustuuのこの置き方だと不自然(?)
[Muzukashii]
  1. 00:06:792 (21) - k
  2. 01:24:065 (294) - d
[Lite Oni]
  1. 01:37:376 (471,472) - kk kで始まってほしいですし、LiteOniでもこのくらいならいいと思います
[Oni]
  1. 01:37:376 (598,599,600,601,602,603,604,605) - kkddkkdd
[JuDa's Oni]
  1. 01:51:500 (313,314,315,316,317) - Ctrl+G (?)
こんなものでした、ガンバッテクダサイ :3
Celsius6
初めてMODやってみます~ :)

Kantan
Kantanで d d k d k d などが多いように感じたので
00:54:844 (63)dに
01:05:234 (79)dにしてみてはどうでしょうか前半はあまり入れず後半で d d k のほうがいいかもしれません

01:23:740 (107)dからSlider 終点 01:24:389とかはどうでしょうか
それかSpinner 終点 01:24:389 とか

Futsuu
こちらも d d kなどが多い気がしたので
00:52:409 (112)dに
00:57:117 (123)kに 00;57;766(125) dに 
01:10:104 (154)kに

01:06:208 (146)kを01:06:532に移動させてもいいかもしれません

01:45:169(26)を01:45:006に01:45:493(27)も←01:45:331に移動
01:45:818(28)をSpinnerに変更 終点01:46:792 で合うかと

Muzukashii
01:06:208(235)kを→01:06:370dにして移動変更 入れるならこっちのほうがいいかも?

01:27:961(308)kのほうがあってるかと

LiteOni
00:02:571(11)削除
00:02:734(※11)dに変更
00:03:058(※13)k追加 こうしたほうが合うかも

kkd k d kkd k dと単調になってるので 
00:20:591(91)d変更 00;20;753(92)dを→00;20;915に移動 
00:21:240(※94)k追加変更など どうでしょう

01:45:169(520)kに変更
01:45:493(522)kに変更 同じく01:45:656(523)もkに変更
01:45:818(524)dをSpinnerに 終点01:46:792 とかはどうでしょう?

Oni
00:01:435(6)dに
00:23:350(131)kに
00:42:182(246)大音符でもいいかも?

01:18:383 k 01:18:545 d 01:18:870 k 01:19:276 削除 01:19:844 大音符に変更 
とかどうでしょう?

011:26:175 k 01:26:337 d 次の三連 ddk を kkdのほうがあってるかと
でその後 01:26:825 k その後5連 ddddk を ddkkd
にしてみてはどうでしょう? 参考程度で

01:37:985 の連打最後の音符での加速があれかと思うので もし加速入れるなら
01:37:945削除 01:38:026 大音符でそこ緑線のKiai開始のほうがいいかと思います
自分試したら加速しなかったので音符触ったら右に少しずれたのでオフセとかいじったのでしょうか?
譜面戻したら大丈夫でした-

あとはliteOniと同じく01:45:818にSpinner追加とかどうでしょう?

JuD'sOni
00:52:896 Spinnerの終点 00;53;545でいいかと

初めてMODやったのでわけわからないことになってるかもしれませんが 参考程度でみてください :)
Naryuga
called by EdamaMe411 with PM

[General]
  1. スコアには影響しないとは思いますが、#2 KIAI Timeの始点と終点がずれてるので直したほうが良いと思います。おそらく流速変更のために手前に置いてあるものだと思われますが、KIAI Timeの演出がずれるのはよろしくないのではと思います。面倒でも速度変更とKIAIは別々に線を引いたほうが良いかなと思います
  2. KantanやFutsuuはnote数が凄く少ないので、最近の傾向だと(特にTVサイズの曲だと)HP drainを6とか7まで上げている譜面もあったりします
[Kantan]
  1. 00:04:195 (6) - 削除? // 序盤の特にどうということもない場所でここだけ密度濃いのも気になります
[Futsuu]
  1. 00:10:688 - note追加?
  2. 00:17:506 (28,29,30,31) - d dkd --> ddkkd? // 00:17:831 - からメロディーが入ってきていますし、難易度もそう高くないのでdon入れてもいいかなと思います
  3. 00:52:084 - notes追加? // 00:52:409 - がすごく押しづらい位置にあって目押し必至になっています。 00:52:409 - に何か置くことでリズムに乗りやすくなると思います
  4. 01:26:013 (143) - 削除? もしくは 01:28:610 - にdon追加? // 前半の方に密度が集中して01:28:610 - にきてあれ?となりました。密度を同じようにするか、後半(01:28:610 - )だけにするかの方がやりやすいかなと思います
  5. 01:32:506 (156) - 削除?
  6. 01:37:700 (5) - 01:37:701 (6) - UNRANKED要素です // 2つのkが重なってます
[Muzukashii]
  1. 00:10:526 - don追加? // 00:10:200 (30) - がすごく浮いて聞こえるので00:10:526 - に音を入れてあげるといい感じのリズムになれます
  2. 00:21:078 - don追加? // ここにベースの音が入っていて叩きたくなります、表拍ですしいい感じのリズムになるかと思います
  3. 00:30:006 - don追加?
  4. 00:38:772 (113) - 削除?
  5. 01:02:799 - note追加? // ちょうどボーカルがハマるここだけ空なのが聴いててきになりました
  6. 01:12:213 (245,246,247) - 個人的にはここでdddを入れるより01:12:701 - から始めたほうが好きです http://osu.ppy.sh/ss/3965629
  7. 01:16:922 - note追加?
  8. 01:27:961 (293,294) - どっちかがkatでもいいと思います
  9. 01:37:376 (325,326,327,328) - kkk k --> k kkk?
[Lite Oni]
  1. 00:02:409 - don追加? // 次のnoteと1.5拍分の空きがありリズムが取りづらいように感じます。 00:02:409 - に置くと乗りやすいかなと思います
  2. 00:21:078 - don追加?
  3. 00:42:343 (169) - 削除? // 00:42:182 - で一旦メロディーが切れるので区切りをはっきりさせるといいかもしれません
  4. 00:55:655 (236,237,238,239) - d ddd --> ddd d? // ここまで赤tickから3連打を繋いできてるので自然に乗りやすいようにここも赤tickから始めたほうが良いかなと思います
  5. 01:37:863 (447) - 削除? // OniやJuda's Oniみたいに連打でつなぐならいいと思いますが中途半端に1個置いてあるのでちょっと微妙に思えました。それならいっそ削除して01:38:026 - を引き立たせてあげる方が綺麗に聞こえます
[Oni]
  1. 00:31:630 - 削除? // 次に大きいDonが来ている上に歌の方もメロディーの変わり目なので、一拍休符を入れると丁度いいと思います
  2. 00:34:876 - note追加?
  3. 00:51:271 (296) - finishなくていいと思います
[Juda's Oni]
  1. 00:05:250 - don追加?
  2. 00:31:630 (113) - 削除? // 次に大きいDonが来ている上に歌の方もメロディーの変わり目なので、一拍休符を入れると丁度いいと思います
  3. 01:02:473 (64,65) - 何故かはまったくわかりませんがすごく違和感を覚えます。 01:02:312 - が抜けてるからでしょうか
  4. 01:08:723 (38) - 移動して01:08:643 - に? // 突然メロディーにもない3/4リズムが出てきてアレッとなりました、意図的だったら申し訳ないのですが
good luck :) :)
Topic Starter
EdamaMe411

yuzu__rinrin wrote:

PMから~
良いものはできないかと思いますが…

Kantanは特に無いと思います
[Futsuu]
  1. 00:05:493 (10) - d
  2. 00:05:818 (11) - K GD以外ここはDで統一されてますがFustuuのこの置き方だと不自然(?)
[Muzukashii]
  1. 00:06:792 (21) - k
  2. 01:24:065 (294) - d
[Lite Oni]
  1. 01:37:376 (471,472) - kk kで始まってほしいですし、LiteOniでもこのくらいならいいと思います
[Oni]
  1. 01:37:376 (598,599,600,601,602,603,604,605) - kkddkkdd
[JuDa's Oni]
  1. 01:51:500 (313,314,315,316,317) - Ctrl+G (?)
こんなものでした、ガンバッテクダサイ :3
がばがばだったので、すべて直す+個人的に直してみました!!!

ほんとありです!
Topic Starter
EdamaMe411

Celsius6 wrote:

初めてMODやってみます~ :)

Kantan
Kantanで d d k d k d などが多いように感じたので
00:54:844 (63)dに
01:05:234 (79)dにしてみてはどうでしょうか前半はあまり入れず後半で d d k のほうがいいかもしれません

01:23:740 (107)dからSlider 終点 01:24:389とかはどうでしょうか
それかSpinner 終点 01:24:389 とか

Futsuu
こちらも d d kなどが多い気がしたので
00:52:409 (112)dに
00:57:117 (123)kに 00;57;766(125) dに 
01:10:104 (154)kに

01:06:208 (146)kを01:06:532に移動させてもいいかもしれません

01:45:169(26)を01:45:006に01:45:493(27)も←01:45:331に移動
01:45:818(28)をSpinnerに変更 終点01:46:792 で合うかと

Muzukashii
01:06:208(235)kを→01:06:370dにして移動変更 入れるならこっちのほうがいいかも?

01:27:961(308)kのほうがあってるかと

LiteOni
00:02:571(11)削除
00:02:734(※11)dに変更
00:03:058(※13)k追加 こうしたほうが合うかも

kkd k d kkd k dと単調になってるので 
00:20:591(91)d変更 00;20;753(92)dを→00;20;915に移動 
00:21:240(※94)k追加変更など どうでしょう

01:45:169(520)kに変更
01:45:493(522)kに変更 同じく01:45:656(523)もkに変更
01:45:818(524)dをSpinnerに 終点01:46:792 とかはどうでしょう?

Oni
00:01:435(6)dに
00:23:350(131)kに
00:42:182(246)大音符でもいいかも?

01:18:383 k 01:18:545 d 01:18:870 k 01:19:276 削除 01:19:844 大音符に変更 
とかどうでしょう?

011:26:175 k 01:26:337 d 次の三連 ddk を kkdのほうがあってるかと
でその後 01:26:825 k その後5連 ddddk を ddkkd
にしてみてはどうでしょう? 参考程度で

01:37:985 の連打最後の音符での加速があれかと思うので もし加速入れるなら
01:37:945削除 01:38:026 大音符でそこ緑線のKiai開始のほうがいいかと思います
自分試したら加速しなかったので音符触ったら右に少しずれたのでオフセとかいじったのでしょうか?
譜面戻したら大丈夫でした-

あとはliteOniと同じく01:45:818にSpinner追加とかどうでしょう?

JuD'sOni
00:52:896 Spinnerの終点 00;53;545でいいかと

初めてMODやったのでわけわからないことになってるかもしれませんが 参考程度でみてください :)
ありがとう!!ちゃんとできてます!
がばがばだったので、すべて修正+個人的にいじりました! :o
JUDYDANNY

yuzu__rinrin wrote:

[JuDa's Oni]
  1. 01:51:500 (313,314,315,316,317) - Ctrl+G (?) :arrow: 5連を分解しました

Celsius6 wrote:

[JuD'sOni]00:52:896 Spinnerの終点 00;53;545でいいかと :arrow: Fixed

Naryuga wrote:

[Juda's Oni]
  1. 00:05:250 - don追加?
    :arrow: dを追加したパターンに周囲を変更しました!
  2. 00:31:630 (113) - 削除? // 次に大きいDonが来ている上に歌の方もメロディーの変わり目なので、一拍休符を入れると丁度いいと思います
    :arrow: Fixed~~~
  3. 01:02:473 (64,65) - 何故かはまったくわかりませんがすごく違和感を覚えます。 01:02:312 - が抜けてるからでしょうか
    :arrow: ボーカルにバスドラが鳴ってるからかもですね... もう少し他のmodderの様子見て意見貰うようであれば 01:02:312にd入れて代わりにその前後を消します
  4. 01:08:723 (38) - 移動して01:08:643 - に? // 突然メロディーにもない3/4リズムが出てきてアレッとなりました、意図的だったら申し訳ないのですが
    :arrow: finisherの余韻による意図ですね ...とりあえず 一度削除しました もしかしたらまた戻すかも
Thanks for mod :)
  1. kiaiのパターンを殆ど2連スタートに変えました
  2. unsnappedノーツ, timingがあったんで修正
  3. Hitsounds volume を大幅に変更しました , 緑線たくさん生えました
  4. Bメロ? Pre Chorusの密度を見直しました
  5. その他一部変更
http://puu.sh/lmzPt/9467da88e0.zip
Topic Starter
EdamaMe411

Naryuga wrote:

called by EdamaMe411 with PM

[General]
  1. スコアには影響しないとは思いますが、#2 KIAI Timeの始点と終点がずれてるので直したほうが良いと思います。おそらく流速変更のために手前に置いてあるものだと思われますが、KIAI Timeの演出がずれるのはよろしくないのではと思います。面倒でも速度変更とKIAIは別々に線を引いたほうが良いかなと思います了解っす
  2. KantanやFutsuuはnote数が凄く少ないので、最近の傾向だと(特にTVサイズの曲だと)HP drainを6とか7まで上げている譜面もあったりしますここは今回keepにします。また言われたら変更します!
[Kantan]
  1. 00:04:195 (6) - 削除? // 序盤の特にどうということもない場所でここだけ密度濃いのも気になります01:25:038 (90,91,92,93,94,95,96,97) - 全難易度でこことの密度合わせに入ってるんで、密度が若干濃いかもっすね。また言われたら変更の可能性あり
[Futsuu]
  1. 00:10:688 - note追加?ok
  2. 00:17:506 (28,29,30,31) - d dkd --> ddkkd? // 00:17:831 - からメロディーが入ってきていますし、難易度もそう高くないのでdon入れてもいいかなと思いますok
  3. 00:52:084 - notes追加? // 00:52:409 - がすごく押しづらい位置にあって目押し必至になっています。 00:52:409 - に何か置くことでリズムに乗りやすくなると思いますok
  4. 01:26:013 (143) - 削除? もしくは 01:28:610 - にdon追加? // 前半の方に密度が集中して01:28:610 - にきてあれ?となりました。密度を同じようにするか、後半(01:28:610 - )だけにするかの方がやりやすいかなと思いますok
  5. 01:32:506 (156) - 削除?no..
  6. 01:37:700 (5) - 01:37:701 (6) - UNRANKED要素です // 2つのkが重なってますきづいてなかった、、ありがとうございます!
[Muzukashii]
  1. 00:10:526 - don追加? // 00:10:200 (30) - がすごく浮いて聞こえるので00:10:526 - に音を入れてあげるといい感じのリズムになれますok
  2. 00:21:078 - don追加? // ここにベースの音が入っていて叩きたくなります、表拍ですしいい感じのリズムになるかと思いますok
  3. 00:30:006 - don追加? ok
  4. 00:38:772 (113) - 削除? applied
  5. 01:02:799 - note追加? // ちょうどボーカルがハマるここだけ空なのが聴いててきになりました ok
  6. 01:12:213 (245,246,247) - 個人的にはここでdddを入れるより01:12:701 - から始めたほうが好きです http://osu.ppy.sh/ss/3965629 ok
  7. 01:16:922 - note追加?
  8. 01:27:961 (293,294) - どっちかがkatでもいいと思います前の音をkにしました
  9. 01:37:376 (325,326,327,328) - kkk k --> k kkk? ok
[Lite Oni]
  1. 00:02:409 - don追加? // 次のnoteと1.5拍分の空きがありリズムが取りづらいように感じます。 00:02:409 - に置くと乗りやすいかなと思います
  2. 00:21:078 - don追加?
  3. 00:42:343 (169) - 削除? // 00:42:182 - で一旦メロディーが切れるので区切りをはっきりさせるといいかもしれません
  4. 00:55:655 (236,237,238,239) - d ddd --> ddd d? // ここまで赤tickから3連打を繋いできてるので自然に乗りやすいようにここも赤tickから始めたほうが良いかなと思います
  5. 01:37:863 (447) - 削除? // OniやJuda's Oniみたいに連打でつなぐならいいと思いますが中途半端に1個置いてあるのでちょっと微妙に思えました。それならいっそ削除して01:38:026 - を引き立たせてあげる方が綺麗に聞こえます
[Oni]
  1. 00:31:630 - 削除? // 次に大きいDonが来ている上に歌の方もメロディーの変わり目なので、一拍休符を入れると丁度いいと思います
  2. 00:34:876 - note追加?
  3. 00:51:271 (296) - finishなくていいと思います
Muzu より上の難易度はすべて変更+ブラッシュアップしました。

good luck :) :)

良い指摘ばかりで、直す点多く見つかりました!ありがとうございます! :D :D
Kankri
From my queue :)

[General]

:idea: Consider snapping Kiai start and end, as this is unrankable.


[Kantan]

01:52:311 (24) - don



[Futsuu]

00:11:012 (21) - hitfinish (kat)


[Muzukashii]

00:47:376 (130) - hitfinish (kat)


[Lite Oni]

Looks fine! :D



[Oni]


00:22:863 (120,121,122) - (optional) This doesn't sound right, try kdk





You're a good mapper, since all the diffs were good, this came out short! :)


Good luck! :D
Topic Starter
EdamaMe411

Kasha wrote:

From my queue :)

[General]

:idea: Consider snapping Kiai start and end, as this is unrankable.


[Kantan]

01:52:311 (24) - don The others fiffs all k,,,so no change



[Futsuu]

00:11:012 (21) - hitfinish (kat)^


[Muzukashii]

00:47:376 (130) - hitfinish (kat)^


[Lite Oni]

Looks fine! :D



[Oni]


00:22:863 (120,121,122) - (optional) This doesn't sound right, try kdk Good! fixed!





You're a good mapper, since all the diffs were good, this came out short! :)


Good luck! :D
Thank you~
Maya Tendo
こんにちは~mod依頼から来ました(感想…一昔前のナムオリに入ってそうな譜面構成と曲でいいですね、こういう曲のmod苦手

[General]
かんたんが少し難しめな気がしますが多分大丈夫なレベルだと思います。ノーツ差も考えるならかんたんをもうちょっと簡単にしてもいいかもしれません。
てか、全体的に真面目に言うことがないのでSpread関係で気になったところをちょくちょく。

[Lite Oni]
たしかLite Oniは譜面がMuzukashiiの範疇に収まる程度にしなければならなかった気がします。正直これをOniにして現在のOniをInnerにしてもいいかもしれません。

[Muzukashii]
1st kiaiに16分dddが二つあるので2nd kiaiにも16分があったほうがバランスはとれるのではないかと思います。

[Futsuu]
ないです。GOOD

[Kantan]
01:37:701ここのkiaiはちょっと全体から見て難しいのでこの1/4の5連をここできったほうがいいと思います。
01:44:844を01:45:006にうつしたほうが音に合ってると思います。

少なくて申し訳ないです。クソだったらkudosuなしでも大丈夫です。
Topic Starter
EdamaMe411

Mrriichi wrote:

こんにちは~mod依頼から来ました(感想…一昔前のナムオリに入ってそうな譜面構成と曲でいいですね、こういう曲のmod苦手

[General]
かんたんが少し難しめな気がしますが多分大丈夫なレベルだと思います。ノーツ差も考えるならかんたんをもうちょっと簡単にしてもいいかもしれません。
てか、全体的に真面目に言うことがないのでSpread関係で気になったところをちょくちょく。

[Lite Oni]
たしかLite Oniは譜面がMuzukashiiの範疇に収まる程度にしなければならなかった気がします。正直これをOniにして現在のOniをInnerにしてもいいかもしれません。Muzu修正したらいい感じに詰まったので、Liteとの相性も良くなったと思います!

[Muzukashii]
1st kiaiに16分dddが二つあるので2nd kiaiにも16分があったほうがバランスはとれるのではないかと思います。おkっす!

[Futsuu]
ないです。GOOD

[Kantan]
01:37:701ここのkiaiはちょっと全体から見て難しいのでこの1/4の5連をここできったほうがいいと思います。
01:44:844を01:45:006にうつしたほうが音に合ってると思います。おkっす!ただ、ここは1/1にしました

少なくて申し訳ないです。クソだったらkudosuなしでも大丈夫です。とんでもない。良いヒントになりました!

mod ありでした~ :) :)
Rosemarie
Hi, mod from ny queue!

[Kantan]

01:52:312 - del

(very good kantan :D)

[Futsuu]

01:19:195 - d

01:52:312 - d ?

[Muzukashi]

00:56:143 - d

01:01:013 - k

01:01:175 - k

01:13:675 - k

01:13:837 - d

01:14:162 - d

01:14:325 - k

01:14:649 - D

01:19:516 - d

01:26:987 - d

01:29:584 - d

01:30:071 - d

01:37:863 - d

01:52:312 - del ?
Topic Starter
EdamaMe411

Quizmaegi wrote:

Hi, mod from ny queue! Hi~ ;)

[Kantan]

01:52:312 - del all diffs be put k.so no change

(very good kantan :D)thank you!!

[Futsuu]

01:19:195 - d keep

01:52:312 - d ? all diffs be put k.so no change

[Muzukashi]

00:56:143 - dno

01:01:013 - k no

01:01:175 - k no

01:13:675 - k keep

01:13:837 - dno sound.....

01:14:162 - d ^

01:14:325 - k^

01:14:649 - D^

01:19:516 - d^

01:26:987 - d ummmm,,,,,no change ,,,sorry><

01:29:584 - d ^

01:30:071 - d add k~

01:37:863 - d no

01:52:312 - del ?^


sorry almost suggesution reject...

but your mod makes my map high quality :D
Topic Starter
EdamaMe411
miss
sheela
Hello EdamaMe411! Sorry about the delay! I got lazy.

[General]
  1. In the Source, you added (OP ver.), but that means Opening Ver.. This field should contain only the game's name, so remove that and it should be correct. I don't know how it got there...
  2. How about you add more tags? You can add baseball opening intro and bla bla. Add more that has to do with the game!

[Kantan]
  1. 00:17:506 - Is leaving this tick left out intended? Like this is the only tick without anything through the whole difficulty. I think you should add a don here.
  2. 01:52:312 (24) - Try a don here? I like it that way because the sound gets soft, so it doesn't require a loud note.
I can't find anything much for this difficulty! Nice work!

[Fuutsu]
  1. 00:45:591 (78) - I suggest you change this into a don. It will help the player controlling better their hands since the note before is a big kat, which means pressing both keys at the same time. It tends to get a little difficult if the following is not the opposite color when the song has a high BPM. 00:45:915 (79) is a big don, so the previous note with a kat may not work. What I struck is right, but it also interferes with this note. So, 00:45:265 (77) should only be a kat. No finish. I also think it fits well with the vocals.
  2. 01:52:311 (41) - Same suggestion as Kantan.

[Muzukashii]
  1. 00:15:558 (42) - Maybe a kat? It just feels like a kat due to the vocals.
  2. 00:51:272 (143) - I think a kat fits better with the drum thing sound. Also it helps the flow, but you also have to change 00:51:597 (144) to a big don.
  3. 01:00:688 (178,179) - If you switch them, it should fit better with the vocals as the voice on 01:00:850 is higher. It would also keep consistency with 01:11:077 (223,224) .
  4. 01:43:545 (339) - Don perhaps? Kat doesn't fit well with the drum in my opinion.
  5. 01:52:311 (373) - Same thing here.

[Lite Oni]
  1. 00:02:409 (10) - My skills could influent this suggestion, but it doesn't sound and doesn't play very well as the note on the tick isn't very noticeable. You could move it to the downbeat 00:02:571 .
  2. 00:51:272 (221) - Maybe a kat here, like in Muzukashii.
  3. 01:52:311 (521) - Yep, same here.

[Oni]
  1. 00:07:279 - 00:08:578 - Why not starting a triplet on those ticks? You did this to 00:05:979 (39,40,41) which is the same as the ones I pointed out.
  2. 00:08:010 (52) - Remove this note as there is no beat coming out in the music. It also supports the previous suggestion.
  3. 00:27:734 (158) - It could be a kat because there's a sound that is exactly the same as 00:27:572 (157) .
  4. 00:51:273 (60) - Like the other difficulties?
  5. 01:52:312 (456) - Same thing here.

[JuDa's Oni]
  1. 01:02:312 - Eh, why the pause here? lel. Maybe you can add something here. It doesn't feel right for me.
  2. 01:52:312 (315) - As I said in the other section of the mod, maybe a don here because the sound gets soft, so it doesn't require a loud note.
Cool difficulty!

And that should warp up my mod. I hope this mod helped this mapset, if it's not because of my lack of skill in mod and play. I decided to throw a star as little support to get this map ranked! Good luck with the process!
Volta
Hello, from my queue~ forgive my laziness..

[General]
  1. Your Oni and JuDa's Oni feels very similar to me. Maybe because the amount of notes used is very close with each other. consider to nerf one of the onis?
[Kantan]
  1. 00:03:220 - can add finisher to emphasis the cymbal sound there
  2. 00:04:195 - delete? consisteny with 00:07:117 - is better imo
  3. 00:07:117 - personally feels this sounds better as K
  4. 00:15:558 - it's a bit boring maybe add note here?
  5. 00:23:350 - add note? this section is more intense than 00:12:961 -
  6. 01:31:532 (102,103) - can change to K K for variation
  7. 01:34:130 (1) - add finisher to this slider like you did in futsuu?
  8. 01:46:467 - i don't think changing SV is a good think in kantan.
[Futsuu]
  1. 00:03:221 (6) - add finish
  2. 00:07:116 (12,13) - K K for variation?
  3. 00:11:662 - delete this and 00:14:260 - move this to 00:12:961 - can give better pattern
  4. 00:24:649 - i think it's fine to add k k here to make it kkd
  5. 00:37:636 - it feels a bit unmatched. change this into k to follow beat or change 00:38:286 - into k to follow pitch
  6. 00:46:402 - wouldn't it better if moved to 00:47:052 - can give a little longer break
  7. 00:49:000 - add note?
  8. 00:57:279 - consider add a 1/2 note here? the kiai feels weaker than the bridge part, if you have same feeling with me it's better to add some more notes in kantan for better spread.
  9. 01:07:669 - add note too
  10. 01:38:350 - delete this? the 1/1 might be too long and to make break after finisher
[Muzukashii]
  1. 00:03:221 - can give finisher
  2. 00:07:116 (21,22,23) - K dK for variation
  3. 00:30:006 - i found the 5-plets is weird in this part. delete
  4. 01:03:123 - delete? it is too long imo
  5. 01:31:532 (289,290,291) - K dK
[Lite Oni]
  1. 00:16:045 - add d here? it's so boring with k d k d k d k
  2. 00:40:071 (160,161) - change to kk or dk. dd doesn't fit anything here
  3. 00:30:168 (121,122,123) - change to kdK can give stronger feeling to 00:31:792 - its also better pattern imo
[Oni]
  1. 00:20:266 - i think it will flows better if moved to 00:21:078 -
  2. 00:29:763 - add k here?
i think only that from me. Good luck!
Topic Starter
EdamaMe411

sheela901 wrote:

Hello EdamaMe411! Sorry about the delay! I got lazy.

[General]
  1. In the Source, you added (OP ver.), but that means Opening Ver.. This field should contain only the game's name, so remove that and it should be correct. I don't know how it got there...
  2. How about you add more tags? You can add baseball opening intro and bla bla. Add more that has to do with the game!

[Kantan]
  1. 00:17:506 - Is leaving this tick left out intended? Like this is the only tick without anything through the whole difficulty. I think you should add a don here. ok
  2. 01:52:312 (24) - Try a don here? I like it that way because the sound gets soft, so it doesn't require a loud note. In standard,this suggest so good, but in taiko mode, we don't use soft!!so ,we Express at.so,,,no change[/color]
I can't find anything much for this difficulty! Nice work!

[Fuutsu]
  1. 00:45:591 (78) - I suggest you change this into a don. It will help the player controlling better their hands since the note before is a big kat, which means pressing both keys at the same time. It tends to get a little difficult if the following is not the opposite color when the song has a high BPM. 00:45:915 (79) is a big don, so the previous note with a kat may not work. What I struck is right, but it also interferes with this note. So, 00:45:265 (77) should only be a kat. No finish. I also think it fits well with the vocals.ok
  2. 01:52:311 (41) - Same suggestion as Kantan.
no

[Muzukashii]
  1. 00:15:558 (42) - Maybe a kat? It just feels like a kat due to the vocals. no because previous note is high :?
  2. 00:51:272 (143) - I think a kat fits better with the drum thing sound. Also it helps the flow, but you also have to change 00:51:597 (144) to a big don.
  3. 01:00:688 (178,179) - If you switch them, it should fit better with the vocals as the voice on 01:00:850 is higher. It would also keep consistency with 01:11:077 (223,224) .aplied
  4. 01:43:545 (339) - Don perhaps? Kat doesn't fit well with the drum in my opinion. Good!! fixed :)
  5. 01:52:311 (373) - Same thing here.

[Lite Oni]
  1. 00:02:409 (10) - My skills could influent this suggestion, but it doesn't sound and doesn't play very well as the note on the tick isn't very noticeable. You could move it to the downbeat 00:02:571 . ok
  2. 00:51:272 (221) - Maybe a kat here, like in Muzukashii. no
  3. 01:52:311 (521) - Yep, same here.

[Oni]
  1. 00:07:279 - 00:08:578 - Why not starting a triplet on those ticks? You did this to 00:05:979 (39,40,41) which is the same as the ones I pointed out.
  2. 00:08:010 (52) - Remove this note as there is no beat coming out in the music. It also supports the previous suggestion. ok
  3. 00:27:734 (158) - It could be a kat because there's a sound that is exactly the same as 00:27:572 (157) . ok
  4. 00:51:273 (60) - Like the other difficulties?
  5. 01:52:312 (456) - Same thing here.

[JuDa's Oni]
  1. 01:02:312 - Eh, why the pause here? lel. Maybe you can add something here. It doesn't feel right for me.
  2. 01:52:312 (315) - As I said in the other section of the mod, maybe a don here because the sound gets soft, so it doesn't require a loud note.
Cool difficulty!

And that should warp up my mod. I hope this mod helped this mapset, if it's not because of my lack of skill in mod and play. I decided to throw a star as little support to get this map ranked! Good luck with the process!
Thank you soooo much! :)
sheela
Hello again! I see that you added (OP Ver.) in the title, but after searching for the correct metadata, I don't think the suffix should be included. Websites like this shows that there is nothing after START. If you have a counter evidence, please present it. Otherwise, remove (OP Ver.). Also, I've come across REFLEC BEAT, which was weird to me lel. You can add that in the tags if you want.

No kudosu for this post!
Topic Starter
EdamaMe411

sheela901 wrote:

Hello again! I see that you added (OP Ver.) in the title, but after searching for the correct metadata, I don't think the suffix should be included. Websites like this shows that there is nothing after START. If you have a counter evidence, please present it. Otherwise, remove (OP Ver.). Also, I've come across REFLEC BEAT, which was weird to me lel. You can add that in the tags if you want.

No kudosu for this post!
Thank you!! I did not notice :)
Topic Starter
EdamaMe411

Flying Pan wrote:

Hello, from my queue~ forgive my laziness..

[General]
  1. Your Oni and JuDa's Oni feels very similar to me. Maybe because the amount of notes used is very close with each other. consider to nerf one of the onis?Juda is just GD map.So I think his map does not affect in my map spread... :(
[Kantan]
  1. 00:03:220 - can add finisher to emphasis the cymbal sound there ok
  2. 00:04:195 - delete? consisteny with 00:07:117 - is better imo applied
  3. 00:07:117 - personally feels this sounds better as Kok
  4. 00:15:558 - it's a bit boring maybe add note here?ok
  5. 00:23:350 - add note? this section is more intense than 00:12:961 - ok
  6. 01:31:532 (102,103) - can change to K K for variation ok
  7. 01:34:130 (1) - add finisher to this slider like you did in futsuu? keep
  8. 01:46:467 - i don't think changing SV is a good think in kantan. ummm keep
[Futsuu]
  1. 00:03:221 (6) - add finish ok
  2. 00:07:116 (12,13) - K K for variation? applied
  3. 00:11:662 - delete this and 00:14:260 - move this to 00:12:961 - can give better pattern sooo good :)
  4. 00:24:649 - i think it's fine to add k k here to make it kkd applied
  5. 00:37:636 - it feels a bit unmatched. change this into k to follow beat or change 00:38:286 - into k to follow pitch I decied to take 00:38:286 - into k
  6. 00:46:402 - wouldn't it better if moved to 00:47:052 - can give a little longer break no
  7. 00:49:000 - add note? ok
  8. 00:57:279 - consider add a 1/2 note here? the kiai feels weaker than the bridge part, if you have same feeling with me it's better to add some more notes in kantan for better spread.^
  9. 01:07:669 - add note too ^
  10. 01:38:350 - delete this? the 1/1 might be too long and to make break after finisherkeep....last kiai is so rise up :(
[Muzukashii]
  1. 00:03:221 - can give finisher ok
  2. 00:07:116 (21,22,23) - K dK for variationapplied
  3. 00:30:006 - i found the 5-plets is weird in this part. delete this point rise up part ,,,so i take 5 notes :D
  4. 01:03:123 - delete? it is too long imo ok
  5. 01:31:532 (289,290,291) - K dK no
[Lite Oni]
  1. 00:16:045 - add d here? it's so boring with k d k d k d k nice suggetion! fixed
  2. 00:40:071 (160,161) - change to kk or dk. dd doesn't fit anything here d k is sooo good!! :D
  3. 00:30:168 (121,122,123) - change to kdK can give stronger feeling to 00:31:792 - its also better pattern imo no
[Oni]
  1. 00:20:266 - i think it will flows better if moved to 00:21:078 - applied :)
  2. 00:29:763 - add k here?I want take constant rhythm....so no change :(
i think only that from me. Good luck!
Thank you !!great mod!! :) :)
bananannian
Hi! From your forum M4M taiko queue.

d = don
k = katsu
D = big don
K = big katsu


[General]
Nice set. Nothing major to change, so I'll nitpick it. Most of these will be suggestions and suggestions only, so feel free to disagree. :3

JuDa's Oni's maximum hitsound volume is at 90%, and the other difficulties have 80% as maximum; adding 10% or 20% to each line wouldn't hurt, to fully utilize all 100% of the hitsounds. Except possibly the ending, where 40% should be fine.


[JuDa's Oni]

01:24:552 (120,121,122,123,124,125) - how about adding timing points for each of these notes to gradually ease in that SV change to make it look better?
Nice volume hitsounding, I don't think any of the players are going to notice the majority of them though lol

00:01:435 (7,8,9) and 00:22:214 (47,48,49) etc. - just pointing out that I would personally map points like these as dkd, but ddk does flow better.
00:15:558 - instead of dkk d, I prefer dkdkd, which would mean all the vocals are d and the piano is k.
00:26:029 - add d to match 00:25:380 (69)
00:35:282 - there is an offbeat rhythm in the vocals here which you could map, maybe add a d here for a bit of bounce as well?
00:37:880 - same thing as above, but k
00:43:156 (172) - just pointing out that you hitsounded this as whistle instead of a clap which bothered me somewhat :3
01:01:175 (55) - change to D? would reflect what you did at 01:11:240 (53,54)
01:05:558 - dkddk doesn't feel right, to me at least; I would prefer kkddk which would accentuate vocals better
01:16:922 - no triplet or 5-plet here?
01:34:130 - I would make the pulse like this:

up to you though.
01:48:902 (291,292,293,294) and 01:51:500 (308,309,310,311) - don't really like the k's here, I would make this kdd k to accentuate melody more

[Oni]

00:01:434 (6) - change to d to break up that group of k
00:05:492 (36) - change to k to match melody
00:16:857 (89) - move 1/2 backwards to 00:16:695? This whole section is played quite straightforwardly, so adding a bit of bounce to the rhythm would make it more interesting. It also matches piano and vocals.
00:20:427 (105,106) - switch to make kddkdk, matching piano
00:22:863 (119) - personally I don't think this calls for a kdk, ddk would suffice
00:29:195 - would map it like this:

00:35:282 - like JuDa's Oni, would add a d here for a bit of bounce and to match vocal's offbeat pattern
00:42:181 (7) - D?
00:48:675 (45,48) - would change to k to match vocals, but if you really want that dddd for build up then ignore me
00:57:117 (94) - change to k to match the pulse of the previous phrase at 00:54:519
01:03:123 (138,139,140) - personally I like dkd more to make the rhythm not so even
01:14:649 (218) - D?
01:28:286 - how do you feel about this?

01:29:665 (307) - k is really awkward here, I really don't like it :(
01:36:728 (357,358,359,360) - D is kinda overkill here, I don't believe the guitar carries that much emphasis

[Lite Oni]

00:30:168 (121) - how about delete this note for a slight bounce in the rhythm?
00:49:161 (212,213) - I think switching these two notes for dddkdkkk makes the build-up better
01:08:724 - add k to match what you did at 01:06:126
01:18:708 - add d to fit drums
01:25:850 - change to k would break up that line of d a bit
01:51:662 - personally I would delete this note; the ending here has no notes placed on the third beat of every bar except this one, and I think the kkk triplet at the very end serves to emphasize the ending enough already, so there's no need for a long pattern here imo

[Muzukashii]

00:00:948 and 00:03:545 - dislike these pauses. I think keeping the pulse going through the intro is needed, a k in these two places wouldn't hurt
00:15:883 - add k would match melody
00:42:181 (113) - D?
00:46:727 - move 1/1 forward would lead in to the next phrase better imo
00:59:633 (170) - I really don't think this 1/4 is necessary, kdddk works well enough already, no need for additional emphasis
00:55:656 (155) - k to match melody, although if you like the ddddk then no change
00:56:143 and 01:06:532 - again, the pause is a bit weird to me. I think adding a d here to make the pulse more constant would fit the kiai more
01:03:529 - I think adding a d to make it ddk serves to accentuate the k and lead in to the next phrase better
01:10:023 - like 00:59:633
01:45:169 (341) - personally I would move this 1/2 forward to match melody

[Futsuu]
Just a brief look through; Futsuu and Kantan doesn't require nitpicking I think.

00:20:753 - perhaps add a k here to lead into the next section better, but if you really want that pause here to lower the difficulty then maybe delete 00:19:454 (32) instead? Or just let it be.
01:19:519 - add k?
01:24:714 - ^
01:38:026 - personally I would map this part like this:


[Kantan]

00:30:493 (35,36) - personally I would make this K D instead of D K, D for onbeat and K for offbeat
00:52:896 (57) - D?

Eh, nothing of note in the easier difficulties really.
[]


There you go! Hope you find this mod helpful, and have fun beatmapping! :3

Remember my M4M! :P
JUDYDANNY

sheela901 wrote:

[JuDa's Oni]
  1. 01:02:312 - Eh, why the pause here? lel. Maybe you can add something here. It doesn't feel right for me.
    :arrow: Pause here, violins stopped sounds. Keep for now, I want to ask others opinion.
  2. 01:52:312 (315) - As I said in the other section of the mod, maybe a don here because the sound gets soft, so it doesn't require a loud note. :arrow: changed some.
Cool difficulty!
:arrow: Thanksヾ(๑>◡<)ノ"

bananannian wrote:

[JuDa's Oni]

01:24:552 (120,121,122,123,124,125) - how about adding timing points for each of these notes to gradually ease in that SV change to make it look better?
Nice volume hitsounding, I don't think any of the players are going to notice the majority of them though lol
:arrow: No change, I'm not prefer to gradually sv changes as Ranked on 1/4 distance.

00:01:435 (7,8,9) and 00:22:214 (47,48,49) etc. - just pointing out that I would personally map points like these as dkd, but ddk does flow better.
:arrow: (¦3[___]
00:15:558 - instead of dkk d, I prefer dkdkd, which would mean all the vocals are d and the piano is k.
:arrow: High Priority is vocal and bass-piano Pitch. using the d-k-k or dkdkd-k is unbalanced for next flows. Currently theory is better imo.
00:26:029 - add d to match 00:25:380 (69)
:arrow: no add, same as the blank on 00:22:945 - no trplet.
00:35:282 - there is an offbeat rhythm in the vocals here which you could map, maybe add a d here for a bit of bounce as well?
:arrow: Not consideration the vocal part, no change atm. ;_;
00:37:880 - same thing as above, but k
:arrow: (¦3[___]
00:43:156 (172) - just pointing out that you hitsounded this as whistle instead of a clap which bothered me somewhat :3
:arrow: idk lol this is np for taiko , but fixed.
01:01:175 (55) - change to D? would reflect what you did at 01:11:240 (53,54)
:arrow: (54-55) is same sounds, but (53-54) is variated sounded. reflection sounds not good imo.
01:05:558 - dkddk doesn't feel right, to me at least; I would prefer kkddk which would accentuate vocals better
:arrow: pure vocal and low-tone bass sounds seem not good to put on k begening.
01:16:922 - no triplet or 5-plet here?
:arrow: added triplet.
01:34:130 - I would make the pulse like this:

up to you though.
:arrow: I dont know why colors need to invert the hit sounds, same as other put on d sounds snare. flows and plays not good.

01:48:902 (291,292,293,294) and 01:51:500 (308,309,310,311) - don't really like the k's here, I would make this kdd k to accentuate melody more
:arrow: changed some.
Thanks for mod ~(¦3[___]

@EdamaMe411 : 今気づいたんですがkiaiにpreviewが設定されてないのはなぜ? 00:53:099 -
http://puu.sh/m0glt/295bcaee56.zip
xtrem3x
Request via Simple Taiko Modding Queue

_____________________________________________________

General:

ALL Suggestions are based in notorious sounds (other reason is with comments)

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Kantan:

GOOD

_____________________________________________________

Futsuu:

01:38:350 (7,13) - Delete (is a long sequence)

01:51:987 - Delete (comparing previous notes this point not have notable sound)

_____________________________________________________

Muzukashii:

00:05:006 - add note (have sound for a d note)

00:42:182 - Change to D (Have strong sound for this note)

00:58:253 - ctrl+g with next note (focusing vocal is better this and BG Sound)

01:52:149 - Change to d (these las 4 notes with current sequence sounds some rare, changing this note have more focus in soft tones)

_____________________________________________________

Lite Oni:

00:35:363 - Change to ddk (is better repeat previous triple why have same tone)

00:36:012 (147,148) - ctrl+g (combinated with previous point is more fluid)

00:40:558 - Change to ddk (is more fluid and typical)

00:42:831 - ctrl+g (focusing in typical format in mapping)

00:47:213 (202,203) - ctrl+g (consistent with Oni)

00:47:863 - Delete (in this part is better a empty space for a next sequence... )

00:47:701 (204,206) - ctrl+g (this part sounds very rare comparing with previous point)

00:48:513 - Add d (this combinated with point in 00:47:863- have more consistence but is questionable the next sequence "8-notes" - can be kkkkddkkD for better preparation to kiai time)

00:57:278 - ctrl+g with next note (I feel some broken this sequence)
01:06:126 - ctrl+g with next note (Same ^ )

01:24:633 - Move to 01:24:795-
01:24:876 - add k (with these 2 changes is more consistent and combine with previous sequences)

_____________________________________________________

Oni:

00:00:948 - This -> This - (Focusing in high sounds and reduce density, why is intro)

00:02:815 - Delete (Reduce density for intro)

00:03:951 - Delete (no have sound for a 5-note and is intro, too many notes)

00:23:837 - ctrl+g with next note (emphasis in vocal/bg sound)

00:26:435 - change to ddk (almost same reason as above point)

00:33:091 - add k (missing note?)

00:47:295 - Delete (no have sound for a triple in this point and is rare combinated with previous 5-notes stream)

00:47:863 - Delete (is a bit questionable but is better leave this space empty imo)

01:14:649 - Change to D (monotone sequence, with a hit in middle is better imo)

01:31:532 - Repeat sequence as 01:30:234- deleting 01:32:100- and 01:32:263- and change 01:32:019- to D (if a longer sequence of sound would be possible that no longer want to be bored piles of notes).

_____________________________________________________

Juda's Oni

In Process...
_____________________________________________________
hks15361
Merry Christmas! From your M4M queue half a month ago (sorry for the delay...)

Futsuu
  1. 00:19:454 (32) - Move to 00:20:104? It seems kinda off...
  2. 00:20:104 (33) - Same
  3. 00:50:623 (87) - A k instead to match the higher tone?
  4. 00:52:084 (90,91) - Change to kdk?
  5. 00:52:896 (93) - Big k?
  6. 01:19:519 - Add a k?
  7. 01:24:714 - Add a k to reflect the development of music here?
That should be it.

Muzukashii
  1. 00:05:331 - Maybe a dk
  2. 00:53:221 - You probably made this part void for the song development, but will adding a d make it more in tune to the vocal? Same for a k at 00:53:545
  3. 00:56:143 - A k for better continuity?
  4. 01:06:532 - Same as above
Other than those, the map is quite well-constructed.

I apologize if you find my opinions nonconstructive due to my amateurish background, but I hope they can be of some uses anyway. Enjoy your holiday :)
Topic Starter
EdamaMe411

bananannian wrote:

Hi! From your forum M4M taiko queue.

d = don
k = katsu
D = big don
K = big katsu


[General]
Nice set. Nothing major to change, so I'll nitpick it. Most of these will be suggestions and suggestions only, so feel free to disagree. :3

JuDa's Oni's maximum hitsound volume is at 90%, and the other difficulties have 80% as maximum; adding 10% or 20% to each line wouldn't hurt, to fully utilize all 100% of the hitsounds. Except possibly the ending, where 40% should be fine.


[JuDa's Oni]

01:24:552 (120,121,122,123,124,125) - how about adding timing points for each of these notes to gradually ease in that SV change to make it look better?
Nice volume hitsounding, I don't think any of the players are going to notice the majority of them though lol

00:01:435 (7,8,9) and 00:22:214 (47,48,49) etc. - just pointing out that I would personally map points like these as dkd, but ddk does flow better.
00:15:558 - instead of dkk d, I prefer dkdkd, which would mean all the vocals are d and the piano is k.
00:26:029 - add d to match 00:25:380 (69)
00:35:282 - there is an offbeat rhythm in the vocals here which you could map, maybe add a d here for a bit of bounce as well?
00:37:880 - same thing as above, but k
00:43:156 (172) - just pointing out that you hitsounded this as whistle instead of a clap which bothered me somewhat :3
01:01:175 (55) - change to D? would reflect what you did at 01:11:240 (53,54)
01:05:558 - dkddk doesn't feel right, to me at least; I would prefer kkddk which would accentuate vocals better
01:16:922 - no triplet or 5-plet here?
01:34:130 - I would make the pulse like this:

up to you though.
01:48:902 (291,292,293,294) and 01:51:500 (308,309,310,311) - don't really like the k's here, I would make this kdd k to accentuate melody more

[Oni]

00:01:434 (6) - change to d to break up that group of k
00:05:492 (36) - change to k to match melody
00:16:857 (89) - move 1/2 backwards to 00:16:695? This whole section is played quite straightforwardly, so adding a bit of bounce to the rhythm would make it more interesting. It also matches piano and vocals.
00:20:427 (105,106) - switch to make kddkdk, matching piano
00:22:863 (119) - personally I don't think this calls for a kdk, ddk would suffice
00:29:195 - would map it like this:

00:35:282 - like JuDa's Oni, would add a d here for a bit of bounce and to match vocal's offbeat pattern
00:42:181 (7) - D?
00:48:675 (45,48) - would change to k to match vocals, but if you really want that dddd for build up then ignore me
00:57:117 (94) - change to k to match the pulse of the previous phrase at 00:54:519
01:03:123 (138,139,140) - personally I like dkd more to make the rhythm not so even
01:14:649 (218) - D?
01:28:286 - how do you feel about this?

01:29:665 (307) - k is really awkward here, I really don't like it :(
01:36:728 (357,358,359,360) - D is kinda overkill here, I don't believe the guitar carries that much emphasis

[Lite Oni]

00:30:168 (121) - how about delete this note for a slight bounce in the rhythm?
00:49:161 (212,213) - I think switching these two notes for dddkdkkk makes the build-up better
01:08:724 - add k to match what you did at 01:06:126
01:18:708 - add d to fit drums
01:25:850 - change to k would break up that line of d a bit
01:51:662 - personally I would delete this note; the ending here has no notes placed on the third beat of every bar except this one, and I think the kkk triplet at the very end serves to emphasize the ending enough already, so there's no need for a long pattern here imo

[Muzukashii]

00:00:948 and 00:03:545 - dislike these pauses. I think keeping the pulse going through the intro is needed, a k in these two places wouldn't hurt
00:15:883 - add k would match melody
00:42:181 (113) - D?
00:46:727 - move 1/1 forward would lead in to the next phrase better imo
00:59:633 (170) - I really don't think this 1/4 is necessary, kdddk works well enough already, no need for additional emphasis
00:55:656 (155) - k to match melody, although if you like the ddddk then no change
00:56:143 and 01:06:532 - again, the pause is a bit weird to me. I think adding a d here to make the pulse more constant would fit the kiai more
01:03:529 - I think adding a d to make it ddk serves to accentuate the k and lead in to the next phrase better
01:10:023 - like 00:59:633
01:45:169 (341) - personally I would move this 1/2 forward to match melody

[Futsuu]
Just a brief look through; Futsuu and Kantan doesn't require nitpicking I think.

00:20:753 - perhaps add a k here to lead into the next section better, but if you really want that pause here to lower the difficulty then maybe delete 00:19:454 (32) instead? Or just let it be.
01:19:519 - add k?
01:24:714 - ^
01:38:026 - personally I would map this part like this:


[Kantan]

00:30:493 (35,36) - personally I would make this K D instead of D K, D for onbeat and K for offbeat
00:52:896 (57) - D?

Eh, nothing of note in the easier difficulties really.
[]


There you go! Hope you find this mod helpful, and have fun beatmapping! :3

Remember my M4M! :P

Thankyou! Almost fixed! ;)
mintong89
Hello! You've request a mod request on my queue. So here we go:

[General]
Consider reduce the volume of the hitsound? I still the hitsound is too loud, lol.

[JuDa's Oni]

00:10:363 - Add a note at here? It's weird that didn't have anything before the stream.
00:15:721 - Add a k here for the piano sound?
00:22:945 - Add a note at here too? You can hear easily that the song contain drum snare at here.
00:29:195 (93) - Change this note to k? The vocal tone here is just same as 00:29:519 (95) - this one.
00:36:500 - You should add a note at here too because you can hear here contain drum kick.
00:42:019 - Should be have a note at here because the drum kick.
00:48:026 (199) - k here for the vocal tone is higher than other?
00:52:247 (221) - K here to represent the tone is fading up?

[Oni]

00:06:791 (44) - k here because the tone is lower than other two?
00:36:499 (203) - ^

[Lite Oni]

00:06:791 (31) - Same as Oni, should be d because the tone is lower.
00:21:727 - I'd recommend you to add a note at here because the drum kick at here is quite loud.
00:55:493 (238) - k here to follow the 2-4 beat clap stanza?

Low diff are fine to me.
Good Luck!
Topic Starter
EdamaMe411

bananannian wrote:

Hi! From your forum M4M taiko queue.

d = don
k = katsu
D = big don
K = big katsu


[General]
Nice set. Nothing major to change, so I'll nitpick it. Most of these will be suggestions and suggestions only, so feel free to disagree. :3

JuDa's Oni's maximum hitsound volume is at 90%, and the other difficulties have 80% as maximum; adding 10% or 20% to each line wouldn't hurt, to fully utilize all 100% of the hitsounds. Except possibly the ending, where 40% should be fine.


[JuDa's Oni]

01:24:552 (120,121,122,123,124,125) - how about adding timing points for each of these notes to gradually ease in that SV change to make it look better?
Nice volume hitsounding, I don't think any of the players are going to notice the majority of them though lol

00:01:435 (7,8,9) and 00:22:214 (47,48,49) etc. - just pointing out that I would personally map points like these as dkd, but ddk does flow better.
00:15:558 - instead of dkk d, I prefer dkdkd, which would mean all the vocals are d and the piano is k.
00:26:029 - add d to match 00:25:380 (69)
00:35:282 - there is an offbeat rhythm in the vocals here which you could map, maybe add a d here for a bit of bounce as well?
00:37:880 - same thing as above, but k
00:43:156 (172) - just pointing out that you hitsounded this as whistle instead of a clap which bothered me somewhat :3
01:01:175 (55) - change to D? would reflect what you did at 01:11:240 (53,54)
01:05:558 - dkddk doesn't feel right, to me at least; I would prefer kkddk which would accentuate vocals better
01:16:922 - no triplet or 5-plet here?
01:34:130 - I would make the pulse like this:

up to you though.
01:48:902 (291,292,293,294) and 01:51:500 (308,309,310,311) - don't really like the k's here, I would make this kdd k to accentuate melody more

[Oni]

00:01:434 (6) - change to d to break up that group of k
00:05:492 (36) - change to k to match melody
00:16:857 (89) - move 1/2 backwards to 00:16:695? This whole section is played quite straightforwardly, so adding a bit of bounce to the rhythm would make it more interesting. It also matches piano and vocals.
00:20:427 (105,106) - switch to make kddkdk, matching piano
00:22:863 (119) - personally I don't think this calls for a kdk, ddk would suffice
00:29:195 - would map it like this:

00:35:282 - like JuDa's Oni, would add a d here for a bit of bounce and to match vocal's offbeat pattern
00:42:181 (7) - D?
00:48:675 (45,48) - would change to k to match vocals, but if you really want that dddd for build up then ignore me
00:57:117 (94) - change to k to match the pulse of the previous phrase at 00:54:519
01:03:123 (138,139,140) - personally I like dkd more to make the rhythm not so even
01:14:649 (218) - D?
01:28:286 - how do you feel about this?

01:29:665 (307) - k is really awkward here, I really don't like it :(
01:36:728 (357,358,359,360) - D is kinda overkill here, I don't believe the guitar carries that much emphasis

[Lite Oni]

00:30:168 (121) - how about delete this note for a slight bounce in the rhythm?
00:49:161 (212,213) - I think switching these two notes for dddkdkkk makes the build-up better
01:08:724 - add k to match what you did at 01:06:126
01:18:708 - add d to fit drums
01:25:850 - change to k would break up that line of d a bit
01:51:662 - personally I would delete this note; the ending here has no notes placed on the third beat of every bar except this one, and I think the kkk triplet at the very end serves to emphasize the ending enough already, so there's no need for a long pattern here imo

[Muzukashii]

00:00:948 and 00:03:545 - dislike these pauses. I think keeping the pulse going through the intro is needed, a k in these two places wouldn't hurt
00:15:883 - add k would match melody
00:42:181 (113) - D?
00:46:727 - move 1/1 forward would lead in to the next phrase better imo
00:59:633 (170) - I really don't think this 1/4 is necessary, kdddk works well enough already, no need for additional emphasis
00:55:656 (155) - k to match melody, although if you like the ddddk then no change
00:56:143 and 01:06:532 - again, the pause is a bit weird to me. I think adding a d here to make the pulse more constant would fit the kiai more
01:03:529 - I think adding a d to make it ddk serves to accentuate the k and lead in to the next phrase better
01:10:023 - like 00:59:633
01:45:169 (341) - personally I would move this 1/2 forward to match melody

[Futsuu]
Just a brief look through; Futsuu and Kantan doesn't require nitpicking I think.

00:20:753 - perhaps add a k here to lead into the next section better, but if you really want that pause here to lower the difficulty then maybe delete 00:19:454 (32) instead? Or just let it be.
01:19:519 - add k?
01:24:714 - ^
01:38:026 - personally I would map this part like this:


[Kantan]

00:30:493 (35,36) - personally I would make this K D instead of D K, D for onbeat and K for offbeat
00:52:896 (57) - D?

Eh, nothing of note in the easier difficulties really.
[]


There you go! Hope you find this mod helpful, and have fun beatmapping! :3

Remember my M4M! :P

xtrem3x wrote:

Request via Simple Taiko Modding Queue

_____________________________________________________

General:

ALL Suggestions are based in notorious sounds (other reason is with comments)

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Kantan:

GOOD

_____________________________________________________

Futsuu:

01:38:350 (7,13) - Delete (is a long sequence)

01:51:987 - Delete (comparing previous notes this point not have notable sound)

_____________________________________________________

Muzukashii:

00:05:006 - add note (have sound for a d note)

00:42:182 - Change to D (Have strong sound for this note)

00:58:253 - ctrl+g with next note (focusing vocal is better this and BG Sound)

01:52:149 - Change to d (these las 4 notes with current sequence sounds some rare, changing this note have more focus in soft tones)

_____________________________________________________

Lite Oni:

00:35:363 - Change to ddk (is better repeat previous triple why have same tone)

00:36:012 (147,148) - ctrl+g (combinated with previous point is more fluid)

00:40:558 - Change to ddk (is more fluid and typical)

00:42:831 - ctrl+g (focusing in typical format in mapping)

00:47:213 (202,203) - ctrl+g (consistent with Oni)

00:47:863 - Delete (in this part is better a empty space for a next sequence... )

00:47:701 (204,206) - ctrl+g (this part sounds very rare comparing with previous point)

00:48:513 - Add d (this combinated with point in 00:47:863- have more consistence but is questionable the next sequence "8-notes" - can be kkkkddkkD for better preparation to kiai time)

00:57:278 - ctrl+g with next note (I feel some broken this sequence)
01:06:126 - ctrl+g with next note (Same ^ )

01:24:633 - Move to 01:24:795-
01:24:876 - add k (with these 2 changes is more consistent and combine with previous sequences)

_____________________________________________________

Oni:

00:00:948 - This -> This - (Focusing in high sounds and reduce density, why is intro)

00:02:815 - Delete (Reduce density for intro)

00:03:951 - Delete (no have sound for a 5-note and is intro, too many notes)

00:23:837 - ctrl+g with next note (emphasis in vocal/bg sound)

00:26:435 - change to ddk (almost same reason as above point)

00:33:091 - add k (missing note?)

00:47:295 - Delete (no have sound for a triple in this point and is rare combinated with previous 5-notes stream)

00:47:863 - Delete (is a bit questionable but is better leave this space empty imo)

01:14:649 - Change to D (monotone sequence, with a hit in middle is better imo)

01:31:532 - Repeat sequence as 01:30:234- deleting 01:32:100- and 01:32:263- and change 01:32:019- to D (if a longer sequence of sound would be possible that no longer want to be bored piles of notes).

_____________________________________________________

Juda's Oni

In Process...
_____________________________________________________

hks15361 wrote:

Merry Christmas! From your M4M queue half a month ago (sorry for the delay...)

Futsuu
  1. 00:19:454 (32) - Move to 00:20:104? It seems kinda off...
  2. 00:20:104 (33) - Same
  3. 00:50:623 (87) - A k instead to match the higher tone?
  4. 00:52:084 (90,91) - Change to kdk?
  5. 00:52:896 (93) - Big k?
  6. 01:19:519 - Add a k?
  7. 01:24:714 - Add a k to reflect the development of music here?
That should be it.

Muzukashii
  1. 00:05:331 - Maybe a dk
  2. 00:53:221 - You probably made this part void for the song development, but will adding a d make it more in tune to the vocal? Same for a k at 00:53:545
  3. 00:56:143 - A k for better continuity?
  4. 01:06:532 - Same as above
Other than those, the map is quite well-constructed.

I apologize if you find my opinions nonconstructive due to my amateurish background, but I hope they can be of some uses anyway. Enjoy your holiday :)
thanks ;)
Topic Starter
EdamaMe411

mintong89 wrote:

Hello! You've request a mod request on my queue. So here we go:

[General]
Consider reduce the volume of the hitsound? I still the hitsound is too loud, lol.umm,,,keep



[Oni]

00:06:791 (44) - k here because the tone is lower than other two?no. I follow flow of music
00:36:499 (203) - ^ok :D

[Lite Oni]

00:06:791 (31) - Same as Oni, should be d because the tone is lower.^
00:21:727 - I'd recommend you to add a note at here because the drum kick at here is quite loud.Good ok :)
00:55:493 (238) - k here to follow the 2-4 beat clap stanza?keeeeeep

Low diff are fine to me.
Good Luck!
Thanks! :)
SKSalt
遅くなってごめん x_x from m4m.

[General]
  1. 00:00:623 - 赤線追加? このままだとNCでプレイした時にシンバルの鳴る場所が1小節早くなってしまいます。
[Kantan]
  1. HP 5→7 太鼓の新ルールに基づいて上げたほうがいいです。
  2. 00:42:181 (46) - add finisher? シンバル音が強くなっていて且つパートの境界線でもあるため追加したほうが良さそうです。
[Futsuu]
  1. HP 5→6 Kantanと同じく。
  2. 00:42:182 - やっぱりここ大音符入っていますね KantanではkになっていてFutsuuではDになっています。これは意図的なものがあるのでしょうか?
  3. 01:45:331 - add d? ドラム音が鳴っていてこの辺に1/2のtripletがありませんしノート入れちゃっても問題ないと思います。
[Muzukashii]
  1. 00:42:182 (116) - Muzukashiiはdになってますね。。。
  2. 01:07:830 (209) - change to d? 01:07:506 (208) - のボーカル音と同程度或いはそれより低く感じるのでdにしたほうがベターだと思いました。
[Lite Oni]
  1. 01:45:330 (493) - change to k? Oniと違う配置になっていますがこれも意図的なもの?
最高難易度はそれぞれ大丈夫でした!頑張ってください~ :D
JUDYDANNY

mintong89 wrote:

[JuDa's Oni]

00:10:363 - Add a note at here? It's weird that didn't have anything before the stream. :arrow: not single sounded... ;_;
00:15:721 - Add a k here for the piano sound? :arrow: d instead.
00:22:945 - Add a note at here too? You can hear easily that the song contain drum snare at here. :arrow: feels early to build up imo , keep.
00:29:195 (93) - Change this note to k? The vocal tone here is just same as 00:29:519 (95) - this one. :arrow: followed the bass drums based on .
00:36:500 - You should add a note at here too because you can hear here contain drum kick. :arrow: followed the violins with rhythm.
00:42:019 - Should be have a note at here because the drum kick. :arrow: consistency with 00:31:467 (113,114) - break... ;_;
00:48:026 (199) - k here for the vocal tone is higher than other? :arrow: to foucs the drums on purpose, no change~.
00:52:247 (221) - K here to represent the tone is fading up? :arrow: DKK seems not the best to me. sounded not so high.
Thanks for mod ~ (¦3[___]

osu file format v14

[General]
AudioFilename: 2013OP.mp3
AudioLeadIn: 0
PreviewTime: 53058
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1760,1922,4357,4519,9876,10039,10201,10526,11012,11337,12311,12635,13610,13934,14908,15233,16207,16532,17506,17830,18804,19129,20103,20428,20590,20752,20915,31954,32279,34552,34876,37149,37474,40071,42343,42669,46402,46565,46727,47701,51557,76760,77206,77226,77247,77267,77287,82441,86175,86337,88773,88935
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.099999

[Metadata]
Title:START
TitleUnicode:START
Artist:Seshimo Chiaki
ArtistUnicode:瀬下千晶
Creator:EdamaMe411
Version:JuDa's Oni
Source:実況パワフルプロ野球2013
Tags:実況パワフルプロ野球 JUDYDANNY baseball opening intro REFLEC BEAT
BeatmapID:822725
BeatmapSetID:375684

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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