I like this map so much that i'll shoot a kudo XD
69 priority umbrellas
69 priority umbrellas
Haha thanks dude Will most likely get to your map wednesday, got some unexpted free time then '^'MrKOSIEJ wrote:
I like this map so much that i'll shoot a kudo XD
69 priority umbrellas
Thanks for the mod!pishifat wrote:
well this is gonna be a pain but your .945 decimal thing is nonsense lol
should just be 187bpm all the way through without any offsets pushed back like zz
youd still need the time signature changes of course, but they'll all line up with each other on the timeline
Damn really it kinda sounded off earlier on when I had fllat 187 will make a seperate diff to see again
there's a lot of things which apply to the whole map so try to understand things more than just adjusting the timestamps i mention lol
your soft sampleset usage kinda sucks. like ur putting it on super loud sounds, but its really quiet relative to other hitsounds.
04:39:524 (5) - 05:26:389 (4) - some examples of the ew ahh yeah leftovers from chaning the soft customs rip gonna look for these and changi ti to normal claps/add
either mixing your soft hitnormal with something more than just bass or use it as an addition
i wish you would indicate 1/1 vs 1/2 better ur spacing is like the same for both and interchanged all the time
00:47:798 (1) - in sections like this, but also changed this a bit
04:42:092 (3,1) - 00:42:343 (3,1) - rando places like this ah yeah will look for these again when theres a pause-ish stuff
when using high spacing 1/2 everywhere in the map, people usually go for stacked 1/1 so it's clearly different and allows you to clearly see when to click the next circle true dunno why I didn't do it with these when I did it in the beginning
movement involving sliders is probably the hardest thing about object placement
01:47:975 (4,1,2) - youll want sliders to indicate in some way where the next object is. with this, you're curving 1 downwards, whereas 2 is above it. dont do that thx. youll want the next object to be following the curve and not going against it
02:38:044 (9,1,2) - imagine the opposite of the previous stuff. in most cases youd want object leading into the slider's curve rather than going against it
04:09:675 (1,2,3,4,5) - same idea of circle->slider from the last thing also applies from slider->slider (or slider->curved stream, in this case. would be the same thing) Euhm I mostly do it thourghouth the map but these are kinda intentional to force a flow break like at 04:09:996 (2,3,4,5) - the drum suddenly kicks in while the vocals I was following are still extended during the drum, so I wanted to express that change by forcing a flow break here, same for the second part since I follow the vocals there I want sharp angels and flow breaks since that gives more power to the vocals imo, will change some others that won't fit but no change for these other then the first
complaints about emphasis now, both through rhythm and spacing:
02:47:512 (8,1) - gonna leave this for now, I like how it plays with the decreasing vocals and the guitar drop here 00:31:752 (3,1) - leaving this since 00:31:110 (1,2,3) - its basicly building up to (3) and then starts back again at (1) to build up so wanted a lower ds for the here instead 03:48:171 (5,1) increased a bit - 06:38:583 (4,1) - fixed if anything, downbeats should have more spacing then unimportant stuff lol. can similarly show emphasis for nondownbeat stuff like
00:03:668 (5,6,7) - 6 having the melody instrument here but not being different from 4->5 true changed a bit
emphasis through rhythm is also a thing i need to complain about
02:03:221 (1) - already said how downbeats are big deal, so like if you're expressing a held sound that ends on a downbeat, a 3/4 slider + circle better expresses that + strong thing on the ends true kinda left them out bc they'd feel out of place with the rest of the map but gonna look into that,changed some but deciced to keep alot 1/1 since the extend sound is most of the time stronger than thats what on the downbeat/stanza in the song and it played worse/color]
02:49:437 (7) - is also pretty silly rhythm choice with downbeat um where it is tail um um um uhm yeah
01:32:579 (6,1,2,3) - 3 is an important sound right yes. showing that = important (also 6 ending where it does kinda ew) ah yeah missed that changed this part
03:05:164 (1,2,3,4,1,2,3,4,1,2,3,4,1) - is more of an inconsistency with how you emphasize the start of every grouping. like 03:05:405 (4,1) - has the same spacing as the following stream, while 03:05:726 (4,1) - doesnt and has a direction change. like just be consistent about how you handle 4->1s ah yeah fck up here, fixed
03:15:274 (2,3,1,2,3,1,1,2,3,1) - would be another inconsistency in emphasis. the song legit doesnt change but your object desnity does completely. while you may be emphasizing the same stuff by clicking on them technically, it's still gonna be out of place when one section has sliderends and the other doesnt Yeah I get your point, I kinda wanted some diversity here because 03:15:755 (1,2,3,1) - is the highpoint during this segment of the song, so I wanted to do something different then the previous sliders here, so no change
07:10:357 (1,2,3,4,1,2,3,4) - has questionable emphasis for less obvious reasons. groupings of 4 means emphasis on every other object, but with a 3/4 time signature, every other object doesnt make much sense to emphasize z yeah true felt more like - 1-3-3-1 initinally gonna change back
02:20:070 (9,10) - dont make me explain this please damn how did I miss that.. should prob do something to make 7-8-9-10 stand out more but might be a bit too much with the 1/4 alrdy
05:59:283 (6,7) - same idea as previous one, except not related to variable lengths this time. just like you don't want to be starting these on red ticks when white ticks have something important on them. Dunno about here, the changing toms start on the red tick tho will see what fits best gonna leave it for now
and other unrelated things:
06:17:978 (8,1) - minor spacing mistake lol. stream is smaller than 8->1 fixed
06:47:088 (7,8) - sliders starting on blue ticks without anything actually on the blue ticks wh a t like as unintuitive as u can get lol ah rip yeah should be in pair of 4s
07:24:077 (6,1) - first 1/4 jump 7 minutes into map could u not ty. when maps have 1/4 jumps like this, you'll see them introduced earlier and used throughout someone mentioned it before so gonna change it
01:20:543 (1) - 01:21:506 (4) - 07:27:046 (1) - sick 2009 curves theyre 2008 now
04:17:376 (1) - sick snappign gotta have that 1/3s in there
07:06:666 (2,4) - when half a pixel of 4's sliderbody is visible youd think overlapping tails is not the best idea Made it a bit more visible
07:44:377 (1) - y axis symmetrical sliderart not in the middle of y axis k k k k k k k yeah.. gonna leave since I don't really want overlaps on this
k k k k k mod this or this t y incoming
Thanks man I'll trygiro de pito uh wrote:
Starchild is an awesome song and Wintersun is an awesome band, so I really expect your map gets approved )
Fixed all the rest, thanks for modding!Nyan wrote:
[Taiko]
SliderMultiplier:1.40399984111786 -> 1.4
03:33:087 (130) - add Finish
03:40:789 (148) - add Finish
03:48:492 (165) - add Finish
03:56:195 (191) - add Finish
03:57:158 (193) - add Finish
03:58:121 (196) - add Finish
03:59:084 (199) - add Finish
04:00:046 (202) - add Finish
04:01:009 (205) - add Finish
04:01:972 (208) - add Finish
04:02:935 (211) - add Finish
04:03:577 (213) - kat
04:03:898 (214) - add Finish
04:04:861 (217) - add Finish
04:05:823 (220) - add Finish
04:06:786 (223) - add Finish
04:07:749 (226) - add Finish
04:08:712 (229) - add Finish
04:09:675 (232) - add Finish well this gets overcrowded with finishers, decided not to map them
04:11:910 - add a kat
04:13:847 - add a kat
04:15:129 (266) - kat
04:22:832 (291) - kat
04:23:153 (292,293,294,295,296,297,298,299,300,301,302) - kkk ddd kdddk
04:26:042 (315) - add Finish
04:26:987 (318) - add Finish
04:50:116 (443) - add Finish
05:29:277 (672) - add Finish
Thanks for the mod man, and gratz on fc! still stuck on a 1x miss hereItasha_S13 wrote:
YooSome stuff01:49:420 (3) - ctrl+j and move to its actual position Fixed
04:35:137 (1) - this slider feels waird, chek its snap I think it should start in the white tick 04:35:030 - Gonna leave it as it is for now, since those heavy drums start 04:35:137 (1) - extending that slider will make that a bit weird, I could maybe add a circle on the white tick instead for that small snare sound but that kinda doesnt fit with the rest of the map in this section imo, snap is alright for me (1/3)
05:21:575 (1) - this slider shape doesn't look the best, make it something like http://prntscr.com/brlpgq fixed
and this one 05:25:426 (1) - before http://prntscr.com/brlqnj after http://prntscr.com/brlqg3 tried
06:23:498 (3) - this.. move to the left and ctrl+g? this one got me for surprise and almost lost the combono more combo loss
This map needs to be ranked
Thanks man! glad you like itJerome wrote:
Lost focus after I missed - just wanted to say awesome map man I love the song and almost tried to map it myself. Hope you get it ranked can't wait to play it again!
ThanksWhirl wrote:
Nice map, shot star!
thanks for the modGarden wrote:
[Time]
- there are quite some unsnapped inherited points all through the diff, should get that checked Yep fixing this last
- 00:10:248 (3) - 00:33:677 (5) - i suggest similar curve as 00:06:718 (4,5) - , would feel consistent imo, probably it's just ur aesthetic but i feel ur usage of curve seems a bit random.. yeah agreed, all the same now
- 00:35:603 (4) - soft-hitnormal on slider tail, just like 01:29:851 (9,1) - ? yep fixed
- 01:08:259 (4,5,6,7) - unstack maybe? stack made this less intuitive to read yeah true, unstacked
- 02:12:207 (4) - kinda touch the hp bar bit down now
- 02:20:231 (11) - probably nc here to keep the 02:18:305 (1,2,3,4,5,6,7,8,9,10) - 02:19:268 (1,2,3,4,5,6,7,8,9,10) - nc pattern consistent ah yep
- 02:22:638 (9,1) - featuring a jump instead of distance snap at the downbeat would be nice agrreed
- 02:47:512 (8,1) - similarly ^, i would suggest ctrl-g 1 gonna keep this one for the guitar and vocals decreasing so don't really want a jump here like on 02:34:032 (4,5) -
- 03:15:434 (3,3,1,3) - personally suggest replacing with a slider cuz that plays more fluently someone mentioned it aswell, gonna change
- 06:20:610 - to 07:22:232 - i don't get enough feedback from ur hitsounds, that made the 1/2 gap jumps awkward to play while the drums goes with intense 1/4 rhythms yeah was a bit underhitsounded, added some hitsounds and increased volume a bit
- 07:44:377 (1) - would look nice if it's perfectly centred, so rearrange previous patterns a bit? got mentioned before gonna try something
Thanks for the mod!1Computer wrote:
NM from queue~SPOILER[Time]
- Uh, your timing points, not a big deal but, you know that if you put it directly on the note, it still applies to that note right? You don't have to put it before or anything. Someone probably already told you this... yep, saving this for last
- 00:10:248 (3) - Ctrl+G perhaps. changed this a bit aswell
- 00:19:074 (1,2,3) - Make the triangle equilateral. yep fixed
- 00:25:654 (3) - Flow's kinda weird, Ctrl+G will fix. wanted this to be a 8 motion for 00:25:012 (5,1,2,3) - and it'll mess up the jump to 00:25:975 (4) - otherwise so keeping this
- 00:34:640 (3) - Replace with a slider, up to you. Keeping it, the 3 loud drums being the same playablitly wise and that break sounds better here to represent those drums imo
- 01:42:528 (1,2,3) - Keep the direction the same (move 2 down). Hmm I don't really like the angles of 01:33:863 (2,3,1) - when I put (2) more down, it loses some impact. And a direction change works well here because of the added intrument and you got that smack movement now for (3) so keeping it for now
- 02:09:319 (1,2) - Fix blanket. sharp eyes! fixed
- 02:30:501 (1,2,3) - Should make it 90 degrees. good point
- 03:10:941 (1,2,3,4) - This looks kinda messy, I think you should stack them up. made (3) equal overlap between 03:09:015 (1) - 03:08:694 (6) - and full overlap with (6) head instead, liking the flow here
- 03:55:553 (1,2,3,4) - Make a proper star. wasnt really going for that but yeah that works too
- 04:38:220 (5,6,7) - Fix up that triangle. oh yeah nice
- 04:44:819 (3,4,5) - ^ true could be done better
- 05:17:403 (1,2,3,4) - Spacing and shape is weird here, might wanna remap these four. Intentional, (1,4) mirror (2,3), (3) is the weakest beat here so wanted this to be lower ds to give 05:18:366 (4) - more impact so keeping it for now since its 1/1 I doubt any one will have trouble with these
- 05:43:878 (2,3) - Replace with two triples, or at least two sliders. The gap is kinda awkward. True but in the music it suddenly stops extending that sound for these, so sliders wouldn't really fit and the sudden trips would be a bit out of nowhere with what instrument i've been following for this section so I decided with these semi stacks so its better to read that its gonna be 1/1 and have that same pause like in the song. so keeping this for now
- 05:54:148 (2,3) - Similarly here. ^
- 06:04:418 (3,4) - ^ ^
- 07:02:333 (2,3,4,5,6,7,8,9,1) - Have this stream blanket 07:02:012 (1). Yeah tried this but I'd be losing more then gaining here like the stack with 07:02:975 (1) - , 07:01:531 (4,1) - symmetry with 07:01:210 (2,5) - etc so decided to keep it as it is for now until I can maybe find something to blanket them that doesn't require some hard changes
- 07:23:516 (8) - The new combo should be here, and the direction change should be on 07:23:596 (9) instead. oh yeah nice, gonna do something with the new (5) aswell now that I noticed
- 07:44:377 (1) - This isn't symmetrical. Press Ctrl+H when you're making it to check that it has symmetry. oh wow what happened here fixed
Nice map~!
ty for the mod!Rapthorn wrote:
General
Im pretty sure the timing is supposed to be 187 throughout as have been previously mentioned. It wont ever get ranked unless you change that. I have it checked with some other timers and 187 is slightly noticable off, was that while mapping aswell, current one will do. Like several other maps that use decimal bpm now for this reason (general prob with the first album of wintersun bc how its studio mixed)
The streams needs some work look wise, you try to make perfect circular motions a lot of the time but you dont quite get it, 07:04:259 (2,3,4,5,6,7,8,9) - as an example These are all with slider-to-stream made so should be even spread, will check them again but not going for perfect circular ones most of the time but gonna see if grid snap was mistakenly on while remapping since I notice some minor spacing stuff that shouldn't been there in the intro
The sliders needs working on. They curve a lot for no reason, you have red sliderpoints on several sliders where it becomes uncomfortable to play and i personally feel like the longer sliders simply dont look as good as they could, but i guess that last part is personal opinion. eeh get your point, its basicly to avoid overlaps/make some blankets is the reason for those points, should be fine tho since its mostly on the easy parts of the songs playability wise I'll see if some stood out that could be better but I personally haven't had any trouble with them while playing
The map
00:01:582 (7,1,4) - I have an issue with these sliders and the similar sliders that are placed around the map. Im assuming its meant to spin the cursor around to push the flow around towards the next note, but the curve is tight enough that it just becomes somewhat of a hold-at-this-place-until-you-feel-ready-to-move-to-this-note-slider. Half of me wanted to move on to the next note and half of me wanted to hold the cursor in place to not get a 100.
A possible solution to this without really changing much except for the slidershapes is this True have changed these a lot throughout the weeks for the intro, gonna change them back to this since they feel kidna out of place in the map now aswell
00:25:333 (1,2,3) - The somewhat straight line jump here combined with the increased spacing from 2 to 3 and the fact that the slider flows very unnaturally for how the cursor is moving at the moment(down left in a counterclockwise motion) makes the pattern very uncomfortable to play, especially as the flow reverses again for 00:25:975 (4) - . I would experiment with the slider, moving it a bit and possibly curving it slightly to make it more comfortable to play. tried something more more curve and less flow break
00:41:701 (6,2) - Moving these slightly to the right to blanket with 00:40:738 (3) - would be pretty nice without really changing any gameplay true
00:51:650 (1,3) - I personally feel like the slidervelocity is way too high here to have long sliders as jerky as these. The challenge here isnt to hit the notes but to actually keep the cursor on the slider lol haha yeah I get your point thats kinda why its tick rate 1 so its should be fine for this kind off diff imo since you have that extra recovery time and its not that much of an increase in sv and they follow a really readable path so gonna keep it for now since I want a sv increase for the guitar here
00:56:785 (1) - These work better because its one smooth motion ^
01:17:486 (7,1) - I dont like the idea of having the combo like this, the stream doesnt change spacing nor does the song have any new distinct sound. Id suggest making the whole stream one combo here. Additionally the stream could use some tidying up to make the 2nd part look more like a circle. yeah agreed here was basicly to keep the sup 10 NC train here but might be more distracting then anything also minor spacing changes, grid snap was on it seem, looks better circular now
01:32:579 (3) - The guitar plays a new note here but you choose to make the stream jerk 01:32:418 (1) - here instead, why? Could change the 3 and 4 into another 1/4 slider and move the rest around to fit the song better. change of drums on (1),01:32:258 (2,3,1,2,3,4) - all pairs of 2 drum basicly but decided to not make too many changes, the first being played as a trip felt more natural here. For (3,4) also have that drum and the ending of (5) hasn't so that being the same 1/4 would be wierd aswell imo, so keeping it for now
,
01:44:285 (1,2) - The transition to a different rhythm confused me for a bit here, and i feel like it could be indicated better. Looks like two standard 1/2 sliders when you first look at it mmh might increase the sv a bit here to make them look longer, but seems fine imo since (1,2) is already placed that with the slider leniency you very clearly see the approachcircle of (2) and they're noticable larnger than the last 1/2 like on 01:42:688 (3) - ,keeping it for now
02:05:146 (4) - curving the slider this much really feels like you're trying to force flow instead of having it happen naturally. Im pretty sure players will be able to play it no problem either way but it looks nicer when its not that overdone. true doesn't really flow right into the next one, changed a bit
02:05:146 (4) - ^ This happens in many parts of the map, it feels like you're trying to force certain mapping instead of mapping as things happen will see for more stuff that aren't intentional, like 02:24:724 (1) - these are intenional, with heaving the head placed in the flow of the previous combo and the change being on the slider body which is more lenient to reprent that change in tone of the music
02:22:959 (2) - THIS slider however, is ok, since its long enough to still create natural flow. also slider-slider which helps a lot
03:05:164 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This is pretty cool, nice ty
04:01:009 (3) - I get that you are trying to blanket shit with sliders like this but when you put them everywhere and they dont fit with the song at all it just feels forced yep agreeing with your point that its out of place since the ticks don't represent anything here, but gonna leave it for now since other wise it would probably be single anchor points sliders all the way if it would stay true to the vocals and well that would be just plain imo, so tried something here instead to make it a bit more appealing/difficult. Should still be fine since its all slider-slider basicly so you still have that leniency for the no 100s
04:06:786 (3) - This one is better because it doesnt require a jerky movement in the middle of a slider when there's nothing to support it in the music
04:15:450 (1) - the slider kinda fucked itself for no real reason idk, it happens with the editor sometimes. there's a bunch of them around this timestamp but just delete the sliderpoint and remake it and they should look normal again oh yeah dunno what happened here fixing these
gl with rank
Thanks for the mod man! basicly addressed the main concerns I had about consistency, hopefully gonna get it all fixed in september when I got some free daysBOUYAAA wrote:
Hi ! Sorry for the delay, i could give you a dumb excuse but tbh i was just lazy
Most of the stuff i point out probably applies to most of your map, i'm usually not repeating myself too much so if you agree with something you probably should look for other instances (and by probably i mean please do xd)
Timing :
Time signatures are wrong, they have to be fixed. If you can't figure them out, guitar tabs might help with that. Official sheet music would be better though. Yeah gonna check these, might have add some timing points to fix these, felt NCing was a bit off sometimes since I mainly used every other downbeat for an NC otherwise it'd be a bit too dense but some parts kinda look weird now true
New comboing :
It feels inconsitent to me. Just looking at the first few seconds you switch from Ncing on every 2 downbeats (00:08:001 - up to here) to every downbeat randomly (00:08:001 - from here on).
00:00:299 (1) - this seems pretty random, you don't do that anywhere else and even if you did i'd say it's not very fitting since the next note probably isn't strong enough to justify getting nced again
Later in the map you often nc on low impact beats like here 00:47:798 - where you change combos on every new guitar 5-note-thing. this is kinda contradictory with how the song is built because it puts all emlphasis on chord changes like here : 00:49:082 - 00:50:366 - 00:52:934 - etc
01:08:821 - here you nc single notes (which again, i'd advise against since they are low impact due to the beat on which they are placed ) but you don't do it consistently. Here for example 01:10:746 - you don't nc even though this note follows the same nc pattern you initiated earlier
I'm not gonna continue but i hope you get the idea
Honestly though, your best option is to fix time signatures and nc the downbeats for most of your map xd yep true gonna redo it once I got all the signatures working mainly 2 downbeats/readability stuff NCing mostly
Hitsounding :
If you're gonna hitsound a snare use a snare hitsound sample pls. The one you use at the beginning just blends in with the song and doesn't achieve much, this one 03:15:755 (1) - is way more fitting and should be used throughout the whole song hmm gonna check on this and maybe use a different one for the guitar section at 3:00 ish minutes, they kinda sounded too loud for the whole song and reducing the volume would negate the hitnormal from the offbeats too much but gonna see what can be done here, I'm shit at finding hitsounds :/
03:07:090 - talkign about this section, please don't use percussion sounds that are used in the song to follow other instruments than the drums, you're following the guitar with snares which is ew yeah tried something here last week to make them stand out a bit more with the hitsounds I had, deleting them again
02:24:082 - i redownloaded the map like aweek ago so idk what you changed about samples but there still are normal claps here added another hitsound C3 for more of an impact here but forgot that this was still on a clap, fixed
Also the normal-hitnormal triggers me dunno isnt it the default? the hitnormal got deleted a few months ago normally
diff :
00:07:680 (8,1) - if you're gonna space your downbeats each time, you should avoid doing this kind of stack thing. It turns out pretty weak considering the beat you're mapping. If anything you should space these more than anything else since the downbeat is the strongest beat of a measure true, but I wanted another way to express that strong beat here, after all the ds increase on the downbeat here, suddenly a stop would give more of an effect on that beat since its a bit unexpected. so keeping it for now, might adjust some others aswell to make them similar like this
00:15:223 (7,8,9) - not a fan of these, in the song there is still the drum roll but you map it less dense. Spacing them would comppensate a bit. What I'd suggest though is that you use circles, if you wanna express the pitch change you can still space them in a different way for example ah yeah only time I do it in the song that the 1/4s are matched, circels it is!
00:34:319 (1,2,3) - these really stand out in the music but in your map they don't really feel special because you decided to circlespam ont the previous notes 00:33:998 (6,7) - i'd probably make these a slider. also some overlaps are not very pretty 00:33:677 (5,1) - liking that fixed
00:45:232 (4,1,2,3,4) - i'd space these out a bit more, you're not running out of space and compared to the spacing you use between objets in the pattern like 00:44:911 (2,4) - 00:45:071 (3,5) - it feels tiny and off. adjusted a bit, don't want to go overhaul with spacing here since its a pretty weak part in the song
00:50:205 (4,5,1) - i wish you'd indicate what you're trying to do better lol, in this whole section you seem to space the downbeat slightly more, which in my opinion is correct, but you're totally contradicting yourself by putting a new combo on the guitar pattern yeah dunno what happened here, prob thought that since 00:49:884 (3,4,5) - these are still toghether it would be odd to place the NC on the downbeat, but seems contradicting to the rest of the map now that you mention it gonna fix these after a signature check
01:01:920 (1,3) - ctrl+c -> ctrl+H pls, this doesn't look good ran out of space rip
01:17:326 (6,7) - when doing jumpstreams like these the jump should be on the strong beat, not the weak one. Tha means kickslider should be on 4 and jump shoudl be to 6 kinda disagreeing here, 01:17:326 (6) - end of 6 here has no drum so wanted the kick slider here and even though 01:17:486 (7) - is an offbeat here, its kinda strong with the intensity of the drums increasing so keeping it for now
01:29:048 (5,6) - movement is not very comfortable here, for reasons you should know. You do this at many other places 01:19:741 (2,3) - for example, but never to express the same thing consistently. For example on these downbeats here 01:20:222 (4,1) - 01:22:308 (7,1) - 01:25:999 (8,1) - you don't do it wereas in some random places you do which kinda makes me think it's not intentional yeah too much patterns trying to fit visually and missing the big picture :/
01:31:776 (8) - same thing about consistency here, this slider should be extended to 3/4 with a cicle on 4/4 to make it the same as 01:29:851 (9,1) - 01:30:814 (4,5) - yeah got your point but gonna keep it for now, had this at first but the 3/4 into circle into the stream played really awkward to me (might be just me bc I alternate 3/4 into 4/4 and use the same finger for 1/2 into 4/4), so made the buildup to the stream easier here by just making it a 1/2 slider here
01:32:739 (5,6) - uh yeah same reasoning for that 1/4 slider being there and not elsewhere drumbeats man, but yeah prob rip first try gonna see what to do later maybe, keeping it for now
01:52:469 (1,2,3,4) - decreasing spacing doesn't really fit the song here, especially if yoiu're gonna finish with the lowest spacing on the downbeat 01:52:950 (4) - 01:52:469 (1,2) - is still an increase here then the decrease comes, on that weak beat, but yeah changing (4,5,6) again
02:01:616 (1,3) - spacing objects so that they don't overlap slightly is way better, unless you wanty an overlap in which case it's probably better to almost stack them wanted an overlap here bc of some previous pattern but that changed aswell so might aswell space these yeah
03:24:742 (1,2) - spacing betwneen sliderend of 1 and head of 2 is huge compared to this spacing 03:25:063 (2,1) - , 03:25:384 (1) - has more impact though because it's the downbeat, i'd suggest you make spacing even. true but the way its gonna be played makes (2,1) here basicly even maybe even a bit more spaced and I added that small direction change for that impact so keeping it for now
03:40:468 (1,2) - there is no real reason to use kicksliders here, circles will have more impact all vocals this section, just unfortunate that this03:40:468 (1) - blue tick here is also a strong vocal (only happens here and a weird part midway through the section) , so I wanted that mapped and 1/4+circle would play worse so decided with this since it'll play as normal circles. so keeping it for now
03:48:171 (5,1) - it's better to emphyasize the downbeat with high spacing than the weak beat just after fixed missed that one
04:33:960 (2) - 1/3 rythm doesn't work the same way than 1/4, in 1/3 emphais is put on white ticks, purple inbetween ticks are wonsidered weak, so when using those purple to white sliders you basically go offbeat, this feels very inintuitive while playing yeah kinda intentional here, basicly mapping the changes in the song here, which in itself for the drum kinda go offbeat, chose a simple structure (return instead of cirlce+1/3) since this is the most simple part of the song and I don't want anything extreme here, so keeping it
04:47:547 (7,9) - some of your overlaps are ew ew ew mid slider supposedly but I'm blind yeah :/
06:20:466 (3,1) - since you give so much impact to that beat with hitsounds and stuff, why don't you space it? It really deserves that imo yeah true wanted it keep it a bit incheck because of the timing change here but increased some
07:42:452 - same thing about 1/3 ah yeah agreed sounded off here, made other returns here on the white ticks for the latter 1/3s
Ok i think that's it for me
I didn't comment on aesthetics but some of your overlaps are kinda meh, the map feels crowded at places and makes me kind of wonder why you don't let the whole thing breathe a bit more because you're never really out of space xd. I kinda had that idea in mind for most metal songs, like most of all the maps have these happy 'bombastic' stuff that just screams for spacing and oval flow, but with metal maps its just feels more compacted,sharp flow for most parts of the song so I tried to express that a bit thats also why the vocal slider parts is more movement and swings involved since its more 'free' to me Your shapes and angles are also not very consistent which kind of makes things look messy, this is more of a subjective thing though.
I can see other mods have emphasis and flow covered, i'm guessing you're still working on those yeah agreeing with the consistency, kinda started too early on this map... Remade too much now that it kinda feels like puzzle pieces for a puzzle that doesn't exist or something lol. Was considering remapping from scratch many times, but wanted to still make this work somehow
I hope this helped, if you have any questions regardign my mod, feel free to join me ingame or something
I hope you get this ranked one day, osu need more music like this!
Gl!
Haha ty for the star second bubbleCerulean Veyron wrote:
THIS MAP IS (ノ◕ヮ◕)ノ*:・゚
jk take a star lel *
ModdingV2 the dream hopefullyDarkVortex wrote:
Well it's about time isn't it?
Thanks for the mod! gonna clean some stuff up on september when my 2nd term exams are doneneonat wrote:
Time
Would be nice if there was more consisntency in NC gonna true redo them after I checked the timing signatures again
00:12:816 (4,5,6) - shift 00:13:297 (5) higher and curve 00:13:457 (6) more? makes the movement less linear and more smoothly
agreed
00:37:850 (1,2,3) - the varying spacing just kinda makes seem random when it's one phrase seems fine imo for those drums the sharp movement is enough for this calmer section so it doesnt need an additional spacing aswell
01:57:764 (1,2,3,4,1,2,3,4,5,6,1) - the spacing here is quite messy....more emphasis for the structure could have been placed here yeah noticed 01:58:406 (1) - aswell prob gonna mirror direction change here instead
01:32:258 (2,3,1,2,3,4,5) - shift it to the left and above the following streams, the pathing pattern is abrupt when you curve downwards right and then straight up and curve again in the clockwise manner. I just rotated it elsewhere but basically up in a position like:
ah yeah S movement would work better
03:35:975 (3,5) - unstack? sure
05:07:213 (6,7,8,1,2,3) - the transition looks kinda weird ah yeah can be improved
05:08:737 (1,2,3,4,5,6,7,8,1) - this curving looks unpolished as well
05:02:960 - 05:17:403 - the use of the streams and repeat sliders don't really emphasize the music in particular in most parts, other than 05:13:230 (1,2,3,4) - it varies a lot form part to part with the same music, you can see that it was similar to 05:07:453 (1,2,3,4,1,2,3,4,5,6) - but there is difference. One section in the music that seems to lack that emphasis for the strong beat is 05:12:268 (3,4,5,6) - 05:16:119 (3,4,5,6) - 05:04:565 (3,4,5,6) - 05:08:416 (3,4,5,6) - it just seems like the places to stream and hold could be more well set and fixed to be associated with certain parts of the song yeah gonna rework these, I was mainly following the the main guitar change as a base to make it all 12 stream into returns to avoid a deathstream for this diff
06:44:520 (5,1) - could be spaced more, similar to 06:43:557 (7,1) - 06:45:483 (5,1) - yep
07:12:924 (2,3,4,5,6,7,8,9,10) - 07:12:924 (2,3,4) vs 07:13:245 (4,5,7,8,9,10) - what made the change in spacing for such specific notes? basicly the change in drum tone from 07:12:924 (2,3) - and 07:13:887 (7,8) - one sounds higher other sounds lower but yeah its a bit overdone gonna make it more similar
could polish shapes up yep gonna clean it up
Good Luck
Thanks for the mod and star dude! I'm currently repolishing everything for like 5 out of the 7 minutes like fixing overlaps/blankets/changing flow in patterns/snapping the greens etc so I'm gonna wait with responding for these until after its done since the blankets/overlaps/stack etc should be all different by then. Gonna keep your flow suggestions and stacking in mind while I'll remap the stuffDaniilLillifag wrote:
mod just for lulz00:01:582 (7) - move slider to x:227 y:122 to line of overlaps 00:00:619 (1,3,5,7) - was even and to right blanket 00:00:940 (3,7) -
00:04:471 (2,4) - maybe crel+g?
00:07:680 (8,1) - i dont like this 2012 mapping tehnique, make better this
00:08:964 (1,5) - fix blanket
00:11:211 (7,9) - same, move note on 1 pixel left
00:19:556 (1,3) - fix blanket, move note up
00:25:654 (3) - ctrl+h and make here this, for better flow
00:26:937 (8,1) - wrong stack, fix it
00:27:900 (3,4) - fix blanket, move 3-rd slider on 1 pixel left
00:28:863 (6) - move this slider right to x:226 y:94 to more symmetry with 00:28:221 (4) -
00:28:221 (4,2) - wrong stack???
00:30:147 (1,1) - fix blanket, move last 1/2 slider right
00:32:714 (3) - looks like a bit far, move to x:167 y :277
00:36:566 (8,1) - a bit curve blanket
00:47:959 (2) - maybe make in some repeat kicksliders of this type this? Could fit yeah but not really liking how it plays since that last drum isn't really that much stronger like the other drums in this segment other then it also having a weak snare. The drums sound more like 2/3 paired and even then really weak difference between them so I decided with going eitehr 3x return ore just 2 cricles + return here
00:54:859 (1,3) - fix blanket
00:59:032 (5,2) - fix wrong stack
01:07:697 (3) - move end of slider (point on it) right to visual stack with 01:06:895 (5) -
01:17:486 (7,8) - i hear here less strong sounds than in 01:17:647 (9) - , imo stream should be started on strong sound, make in 01:17:486 (7,8) - kickslider
Yeah I can see your point, but its kinda tricky here since I want 01:17:326 (6) - to remain the kickslider aswell since it doesnt have a drum at the end, while 01:17:486 (7,8) - have 2 really audible drums so I wanted these to be circles since there isn't really anthing else worth following here like an extended vocal or something . Gonna leave it for now but gonna see If I can do something to make (9) stand out more like stacking (7,8,9) or something will see if I can come up with something
01:19:901 (3,3) - stack start of last slider and end of first slider and also less curve last slider to right blanket with 01:20:543 (1) -
01:22:790 (2,1) - a bit curve blanket, move note down
01:24:716 (2,3) - stack it with 01:23:753 (2) -
01:28:567 (5,7) - fix blanket
01:29:048 (7,11) - same lol
01:29:209 (8) - nc
01:34:023 (3) - nc?
01:39:318 (4) - nc
01:42:367 - put here note to emphasize vocal following the main drum and guitar for this section like here 01:36:751 (1,1) -
01:44:285 (1,2,1,2,1,2) - in order to this sliders not was so boring, you can with each slider change slider velocity ah I had this innitinally dunno why I changed it tho, can't remember the reason so changing it back!
01:53:913 (1,3) - a bit curve blanket, move note down
01:58:567 (2,3) - same, move note a bit up
01:58:085 (3,3) - too close, move note up to x:454 y:159
02:21:675 (4,7) - fix blanket
02:27:934 (6,8) - ^
02:29:859 (3,5) - ^
02:31:464 (1,3) - ^
02:40:130 (1,6) - stack
02:48:795 (4,6) - fix blanket
03:14:391 - put here note to eas triple (2 notes+slder)
03:20:168 - ^ prob meant 03:18:002 (2,3,4) - prob gonna change into a stack note on the slider instead of streamy flow but gonna leave it at slider + circle + slider since the extended guitar is a bit too powerfull during this section for just 2 circles instead of slider
03:35:012 (1,2) - a bit curve blanket, move note a bit down
03:48:171 (5,3) - bad overlap, try to fix it
03:52:344 (4,5) - make here this to symmetry
03:56:676 (2,4) - a bit curve blanket, fix it
04:01:972 (1,3) - a bit wrong blanket, move 3-rd slider left
04:03:416 (4) - make here kickslider to emphasize vocal would feel out of place with the rest of the section since these all land on the strong vocal syllables, only like in like 2 weird cases the singer sings on a blue one like 03:40:468 (1,2) - for some reason so only made these a kickslider
04:05:503 (6,3) - stack
04:10:317 (6) - make here two kicksliders (or one reepat kickslider) to more emphasize vocal (anyway i hear here drum sounds like streams) oh yeah made 1 return instead since kicksliders into stream coming from that easy part is a bit too much
04:09:193 (5,1) - fix blanket
04:07:749 (1,5) - stack
04:12:231 (3,6) - wrong stack
04:13:033 (6,1) - a bit wrong blanket, move slider a bit left
04:13:194 (7,2) - ^/move note a bit right
04:13:515 (1,4) - just wrong blanket, move 4-th slider down
04:15:932 (2,4) - a bit wrong blanket, move note right a bit
04:34:495 (4) - ctrl+g
04:37:579 (2,4) - fix blanket
04:44:979 (4,3) - wrong stack, fix it
04:56:214 (2,3,4) - i hear here 1/3 burst (3 notes+slider and other variations), maybe make it? Hmm gonna leave it like it currently is with the guitar follow, thats a random 1/6 at 04:56:427 - that would play really awkward during this section since its the only one and comes out of nowhere
04:56:214 (2,5) - if you dont like idea with 1/3, at least stack note with end of slider
05:17:403 (1,2) - ctrl+g, because 05:17:724 (2,3) - located too close
05:44:680 (2,3) - fix blanket
05:46:446 (3) - maybe stack it with 05:47:729 (3) - ?
05:47:729 (3,1) - fix blanket
05:49:174 (8) - ctrl+g and to do this, for better flow
05:52:704 (1,1) - wrong stack, fix it
05:55:913 (6,2) - ^
05:59:604 (7,8) - too far because 1/4, move note closer to repeat kickslider (you can make beautiful overlap for example)
05:59:925 (8,1) - swapped nc
06:05:863 (5,6) - fix blanket
06:08:430 (5,7) - make here blanket
06:09:233 (1,2,3,4,1,2,3,4,5,6) - too much curve, invent something better
06:11:319 (7,3) - blanket
06:13:244 (2,3,4) - maybe make here this? for better flow
06:26:868 (3,7) - wrong stack
06:36:978 (1,4) - make here blanket
06:42:755 (2,3,4,5,6,7) - too boring imo, it could be make better
06:47:569 (1,3) - fix blanket
06:53:667 (3,5) - ^
06:54:630 (2,1) - make here blanket
07:27:046 (1,3) - wrong stack
07:30:577 (3) - move end of slider left to visual stack with end of 07:29:935 (1) -
07:44:057 (3,1) - fix blanket, lol
also, since 07:42:452 - green lines is unsnapped, fixed them
end of mod~
good luck, take star
Thanks for the mod! No need to also put a star manTheLeviathan wrote:
Hey there, M4M stuff
So.. i played the map, it is pretty solid so not much to say about it, the whole following stuff is mostly depended on mapping style and personal preferences so u might agree or disagree with everything i will point, it's all up to you.
Things that sort of need to be changed, i will bold
00:30:147 (1,2,3) - just a personal thing, i would use a different SV here to sort of underline those different drum hits mmh interesting gonna get some play tetst for a slower sv on the last 3 incase people are gonna mistake it for 1/2s
might sound weird, but i think this note is not in his place 01:08:500 (3) - should be X:338 Y:94 gonna keep it as it is for now since its all .51 ds with the note on that place it becomes .45 kinda wanna keep the same ds, redit the slider to stream thingy just in case but looks the same tbh
01:35:948 (5,6) - i would Cntrl+G booth, or at least one of them
01:35:627 (3) - ^ I like the current one better since its gonna be played like a normal slider ish curve, with control + g-ing them stuff like 01:35:627 (3,4,5) - will look better but play a lot worse since you have these really forced direction changes bc of the slider leniency
02:18:466 (2,3) - this jump is realy, realy uncomfortable to play, for me at least. Let me explain why, so spacing is similar to 02:18:466 (2,3) - right, but, in first case, it's kick-sliders which are much easier to play when space is high, and they follow the flow, but with jump to stream, it's goes counter the flow of slider, and it is spaced huge imo. You can compare with 02:19:429 (2,3) - this is absolutely fine Yeah I agree I'm gonna nerf it a bit so its similar to 02:19:429 (2,3) - and gonna check the flow again, I personnaly don't have probs with it I kinda play it like this but gonna see if I can find something more friendlier without changing too much
02:50:721 (1,2,3) - same thing with SV as told before yep nice
Btw it should be pain in the a$$ to find decimal BPM huh? Yeah the first album is bitch to time bc how its mixed, got a lot of help luckily
dude, i don't know what else to add, i'll shoot a star to map to compensate short mod, but i have nothing else to add, pretty solid map. Maybe more experienced mappers will see something what i've missed
Buffed the last half to be harder then the intro since it gets more intense, stream is 'harder' but plays easier then before tbh and basicly more aim required then before for the last partDarkVortex wrote:
Where did that 5.8* suddenly come from lol
Thanks for the mod and star man! I'll shoot one backhohol454 wrote:
M4M from your queue
Pretty hard to mod this, looks really nice and plays good too.
00:45:873 (5,6,7,8) - could you make this more symmetrical? I would either move 7,8 up to make a more square shape or make the opposite kiclider actually make a line with each other to make a nice cross. tried something here, looks more square ish now but prob not perfect but don't reallly want some overlaps here
01:29:851 (4,1) - I'd make the overlap a bit more like 01:30:814 (4,5) - . Not perfectly since I noticed that some of your symmetries were deliberately slightly off, but enough so it doesn't show the empty space between overlapping sliderborders on skins with transparent hitcircles kinda has the same overlap currently for the beginning of the slider currently, don't really notice anything differce tbh so gonna keep it for now
01:33:220 (3) - This might be overmapped. I'm not sure if i'm imagining or if there is some extremely quiet sound, but either way it's not audible enough and the gap made me think for a second that it was 1/3 wrongly mapped as 1/4. I would leave it as it is but you can remove the circle and make it an awkward finger control challenge or think of another solution gonna leave it like it is, 01:33:060 (1,2,3,4) - these are kinda paired if you listen to it on 25% you hear it best tho 3 does have a slightly weaker drum but unlike 01:32:418 (4,7) - these it still has a drum so I dont really want a 1/4 for these
02:39:648 (5,6,7) - spacing could be slightly lower its the same spacing as 02:24:243 (5,6,7) - for the same part of the song so gonna keep it for now
04:16:413 (4,5,6) - this overlap could be nicer true, right in the other middle now
04:18:339 (3) - strong beat on sliderend yep but its stilll part of the vocal 'underWooorrld' I only made it clickable for new sylables during this section
04:25:400 (1,2,3,4,5) - this is 1/3 oh yeah nice catch! also a 1/6 in there but that would play awful
04:36:635 (6,8) - stack leniency ruins the shape. yep gonna adjust a bit
04:45:622 (7,8) - 04:53:324 (7,8) - ignored drumbeats nice catch!
04:56:374 (3,4) - you could do something with the drums here since you map them right after decided not too since the next drums are all a bit more powerfull when here the most powerfull ones are on the 1/2 so decided to follow the guitar a bit longer with the 2 powerfull drum ticks
05:02:639 (6,7) - could start the stream already like this for example
could yeah, but I wanted to have 05:02:639 (6,7) - these some more impact wich would be lost in the stream and a jump on the shift to 05:02:960 (1) - also fits a bit better imo
05:15:075 (8,9,10,11,12,1) - why don't the other streams in this part have sharp turns like this? the guitar melody is present before this moment too and it's the exact same intensity kinda wanted to begin and end with a harder stream for the section since the next notes aren't really part of the stream anymore, I basicly want to give people a chance to adjust their hand slightly during the middle part so this streams a bit easier and less frustrating once you get 5 mintues into the song
05:19:328 (6) - why is it singled out? guitar doesn't even play a note here which unlike 05:17:724 (2,3) - . You should make a stream into a slider. guitar plays a note here but its the same tone as the end of 05:18:686 (5) - , wanted to keep this combo something low density for a recovery after the break so decided not to map 05:19:489 - even tough it has a weaker guitar tone aswell same for all the missed drums in that next section
06:34:650 (8,1,2,3,1) - really offbeat i think yep true, not really much to do about it the drums and guitar are offsynced here I would've mapped the drums if the rythm wasn't completly different then anyhing other in the song like 3 random 1/6 bursts, so yeah gonna keep it for now since if its mapped to guitar the drums sound offsync and that would throw people off more then now currently imo
06:58:321 (2,3,4,5,6,7,8,9,10,11) - this is 1/6 06:58:641 (6,7,8,9) - these are 1/4 in it, and some stuff sounds a bit more like 1/8 ish then 1/6 so I just simplefied to a 1/4 stream since people would expect a 1/4 stream here since I only used a 1/6 repeat slider for the guitar in the beginning and never for the drums, so this should play better imo
Good mapper, good map, good song. Have a starchild as well.
Thanks for the mod! much appreciatedAkali wrote:
que
wew that's long srry :/
00:07:038 (5) - keep the curve consistent with the rest of sliders here bit less curve, gonna look for more stuff like this
00:22:765 (6,7) - could use bigger spacing true, seem to be the only time they use the drum that loud for these for some reason
00:54:699 (4) - 299:167 looks better sure why not
01:44:285 (1,2,3,1,2,3) - rather lame tbh, consider using repeat 1/4s. Gonna keep it for now, this is the only time where the vocalist changes during this section of the song so I wanted to do something with the vocals here, the reason its a bit boring here is because it sounds to me like this is a pause section between the heavy stuff here 01:43:009 (1,2,3,4,5,6,7,1,2,3,4,5) - and the vocals changing and that synth thingy increasing here 01:46:210 (1,2,3,4,1,2,3,4) - so wanted to create a pause like section aswell here
01:57:123 (5,6,7,8,9) - improve the curve, kinda derpy, make it an arc, also 01:57:443 (9,1) - even though completely doable it's weird and inconsistent with how you deal with 1/4s after sliders so far, rearrange this so it's on the natural side of 01:57:443 (9) - Yeah ran out of space here when reworking, gonna try to get something here again
02:16:059 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ctrl+H, right now the entrance into the stream is a bit harsh (unless you really want that) OR don't do that just move 02:15:898 (6) - to 229:117 (free blanket!) cntrl + H'd it liking the movement change alot
03:18:243 (3,4) - meeeh try some other placement, move (2) around as well maybe gonna keep for now I really like playing this part of 03:18:323 (4,1) - being the similar sharp angle like (3,4) and I doubt anyone will have problems with this
03:23:458 (1,2,3) - 1 repeat and 2 notes would be way better (notes form triads, so it would be 1 made with slider second one clickable) had this innitially, can't remember why I changed it tho so changing back to this but will prob be brought up again gonna see what to do with it since its on a really easy section so it should be alright I guess
03:40:468 (1,2) - that's like, total overmap, + looks ugly, just use one note, random vocal on blue tick in this section so yeah I want it to be represented since its the leadin for the vocal/guitar section, changed it to a 1/4 return instead since it was brought up in the previous mod aswell,should play easier yet still feel out of place since that vocal is also out of place in the song
04:22:672 (2) - 40:112 moved also 4 a few pixes up nice catch
04:24:116 (1) - other side of the playfield nice, liking that
05:02:960 (1) - well that section is difficulty spike, if you mapped it like this not sure about how plain and rhythmically boring 01:46:210 - section is, I feel like either first one should be remade or these streams nerfed the difference between these sections is that mainly the stream section has this unique clappy 1/4 loud drum unlike anywhere else in the song (prob heard best when removing the notes depending on if you use customs or not) so I wanted a to map that, the first section still has the same 1/4 drum thats present throughout 60% of the song, so I ignored it there unless the drums changes intensity somewhere. Prob gonna buff that section a bit, will see maybe trips somewhere if it fits etc, but gonna keep the streams as it is
05:16:921 (6,7,1,2,3,4,1) - THIS is definitely too technical and hard to aim, completely not within maps theme, it's not even that intense compared to previous stuff gonna change a little, yeah ran out of space here, kinda wanted to do something with the drum changes on 05:17:082 (1,2,3,4) - since these get intenser tho so I tried a bit of a ds increase but yeah the buildup too it is prob a bit too hard, gonna try something here, reduced the ds and aim factor a bit
05:17:403 (1,2,3,4,5) - haven't mentioned situations like this before (not so standing out) but it's SO CLOSE to Y axis symmetry but still off, I feel if you do these things so close to it you should just use the standard symmetry, looks like someone accidetnally moved it. It's like blankets, either do them in a solid way or don't do them at all ( 07:12:603 (1,2,3,4,5,6) - ! ) did both will do a check if something is close to the X/Y axis for minor changes, honestly I haven't really payed too much attention to being complety Y or X symmetry other then the final slider, I've been mainly building on visual spacing and like you said its not that noticable while playing but its good to keep in mind for future maps so ty!
05:43:878 (2,3) - use repeats or 1/2 sliders for this, both aim and rhythmical flow is killed this way, and synth is not standing out enough to be worth
05:54:148 (2,3) -
06:04:418 (2,3) - Gonna keep them for now will prob change if it becomes an issue bc of the density and stuff, its standing out enough for me since these are the only synths/trumpet thingy? without an extended sound for this section , so I wanted to represent that to not use 1/2 sliders here
That would be most stuff, map improved a lot from what I remember, however it's still uneven, some parts look nice and are pretty cool while others are super 2012 (mentioning all I don't like would take too long) . Try to be more consistent with your 1/2 sliders, the curvature is all over the place, pick one and stick to it unless you map something standing out in the music. True I get your point, I kinda want a simple style as a base for the map since I basicly like those maps and end up playing them the most where you can focus on the music a lot more rather then the map, so yeah its prob a boring map for 2016 standards but I don't really feel like full technical patterns and such fit the song since it never has these really sudden changes, only slightly and not that powerful ones. Will gonna see further for slider inconsistences thought I had most of them since it kinda was a disaster like a week ago, the slow part is intentional tho for the kicks on the skipped beats
Gl
sick run tho, rip the 1/3sStjpa wrote:
https://osu.ppy.sh/ss/6403200 how to sightread and miss the last circles wew
Warfu wrote:
Holy crap I still remember when I modded this and it's loved?!
- Frontier - wrote:
Warfu wrote:
Holy crap I still remember when I modded this and it's loved?!
Thanks for that againWarfu wrote:
Holy crap I still remember when I modded this and it's loved?!